16:26:28  (Reporting)  Processing  1000001 Gallia Magna
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 2 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:26:28  (Reporting)  Entering InitAndDumpData (_IAD_)
16:26:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:26:28  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:26:28  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1535 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:26:28  (Reporting)  Ratio Land/LandCore: 5.00 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:26:28  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 8666 OppPow Land: 5325 OwnPow Nav : 0 OppPow Nav : 4703
16:26:28  (Reporting)  Ratio Land/LandCore: 1.38 1.39 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:26:28  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2510 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
16:26:28  (Reporting)  Ratio Land/LandCore: 5.00 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:26:28  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2056 OppPow Land: 2669 OwnPow Nav : 0 OppPow Nav : 2353
16:26:28  (Reporting)  Ratio Land/LandCore: 0.65 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:26:28  (Reporting)  _FIT_ Ended AIInitTheaters 500 ms
16:26:28  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:26:28  (Reporting)  Money Availability High Stock 113 Expected 52 Balance -7
16:26:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Victory Points Availability Low Stock 29 Expected 52 Balance 0
16:26:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Morale Availability High Stock 111 Expected 52 Balance 0
16:26:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Engagements Points Availability Very Low Stock 4 Expected 52 Balance 0
16:26:28  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:26:28  (Reporting)    1000447 Taurasia manus Agenda Kept Agenda: Resupply, Value: 100000, Region: 343 Mediolanum EndTurn 9306
16:26:28  (Reporting)    1001388 6. Militiae Agenda Kept Agenda: Attack, Value: 2500, Region: 349 Patavium EndTurn 9305
16:26:28  (Reporting)    1001365 1. Gallic Force Agenda Kept Agenda: Attack, Value: 2500, Region: 349 Patavium EndTurn 9305
16:26:28  (Reporting)    1001362 Insubrii Peditatus II Agenda Kept Agenda: Defend, Value: 26065, Region: 355 Bononia EndTurn 9307
16:26:28  (Reporting)   
16:26:28  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 12145
16:26:28  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:26:28  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:26:28  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:26:28  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 8666 Overall power (enemies): 5325 Ratio: 1.38
16:26:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16014
16:26:28  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4703 Nav Ratio: 0.20
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:26:28  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2353 Nav Ratio: 0.20
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:26:28  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2510 Overall power (enemies): 0 Ratio: 5.00
16:26:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:26:28  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:26:28  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1535 Overall power (enemies): 3 Ratio: 5.00
16:26:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:26:28  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:26:28  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4703 Nav Ratio: 0.20
16:26:28  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2353 Nav Ratio: 0.20
16:26:28  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:26:28  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Land Theaters Special Regions ***
16:26:28  (Reporting)  Theater 120 Theater_Italia HQReg: 385 Tharros Max pick: Arretium Max need: Caralis Max Val: Arretium Naval Gathering: <None>
16:26:28  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
16:26:28  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Aleria Max Val: Cularo Naval Gathering: <None>
16:26:28  (Reporting)   
16:26:28  (Reporting)  Ended InitAndDumpData Gallia Magna 671 ms
16:26:28  (Reporting)  *** Faction-wide algorithms ***
16:26:28  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:26:28  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:26:28  (Reporting)  RPL Buying a replacement for CEL Militia
16:26:28  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:26:28  (Reporting)  Ended BuildReplacements 3 ms
16:26:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2798 Playboard82
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2644 Euboieum Mare
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2011 Rusicade
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 45 target region was 374 Capua
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 23 target region was 268 Genava
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2476 Portus Magnus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 910 Pasinum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 673 Ad Ladios
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 274 Verbegenii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1235 Almatia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1565 Peno
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1110 Amisus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 608 Rhedinotovinum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 569 Lemovicii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 555 Ermundurii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1350 Dziatlava
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 874 Ostrogotiha
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 412 Nemetacum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 916 Armistae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 254 Alpes Maritimae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1953 Soducena
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2618 Mare Internum 12
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2407 Nerge Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2388 Mare Livoicum Australis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 827 Iuthii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2125 Mosa
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 776 Belusia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 631 Varnii Regnum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 690 Iaziges Metanastae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1681 Ieletsk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1225 Messene
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2177 Pselo Confluentes
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2516 Cunicularium Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 952 Aquae Herculis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1322 Schowli
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 151 Geraea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 41 target region was 343 Mediolanum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2380 Mare Sarmatum Orientalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2334 Palus Jadicus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 572 Taifaeii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2452 Erythia Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1531 Serimum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1418 Staraia Roussa
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2128 Confluentes Moselum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 640 Feltria
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1262 Ituraea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2694 Pontus Euxinus 9
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 631 Varnii Regnum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 653 Anisus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2369 Elandia Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2751 Playboard35
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 263 Vienna
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 563 Calucones Majores
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2116 Ostia Rhodani
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2614 Pharos Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 596 Locium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2216 Mare Glaciale Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 497 Cantiaebis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2042 Lotophagia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 968 Phiephigi
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:26:28  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 340 Oscela
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 248 Ucetia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 40 target region was 349 Patavium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 22 target region was 385 Tharros
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1665 Myrohod
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 837 Lalandia Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2260 Hibernicus Oceanus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1588 Mojaisk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1562 Safonovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1140 Cilicia Minor
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 373 Canusium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1014 Mesembria
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2569 Larunesiae Insulae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 40 target region was 349 Patavium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2579 Sinus Syrticus Orientalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1118 Tabal
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1214 Artemita
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2719 Playboard3
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2152 Confluentes Aenus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 169 Titulcia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 919 Pharos
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 653 Anisus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1827 Balakovo
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 675 Dindari
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2269 Britannicum Mare
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1569 Demensk
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2673 Sindicus Sinus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2549 Polaticum Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 352 Aquilea
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2364 Mare Goticum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1729 Vetlouga
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 457 Tremonia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 909 Botnia Orientalis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1649 Oboian
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1002 Syrmas
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 367 Narnia
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1936 Sebastopolis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 829 Danii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 386 Caralis
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2318 Oceanus Caledonius 7
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2211 Euphrates Superior
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2657 Pteron Promunturium
16:26:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:26:28  (Reporting)  Ended HandleRegionsDecisions 1754 ms
16:26:28  (Reporting)  Entering BuildNewUnits (_BNU_)
16:26:28  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:26:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:26:28  (Reporting)  Ended ManageFleetsComposition 95 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating CallFleet (_CLF_)
16:26:28  (Reporting)  Ended CallFleet 0 ms
16:26:28  (Reporting)  Entering LockFixedGroups (_LFG_)
16:26:28  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  _LFG_ 1000523 Tharros praesidium, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:26:28  (Reporting)  Ended LockFixedGroups 0 ms
16:26:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:26:28  (Reporting)  _SSU_ 1001375 3. Pedites, 342 Clastidium, Pow:11, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
16:26:28  (Reporting)  _SSU_ 1001452 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:26:28  (Reporting)  _SSU_ 1001436 7. Pedites, 355 Bononia, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
16:26:28  (Reporting)  _SSU_ 1001453 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:26:28  (Reporting)  Ended SplitStaticUnits 29 ms
16:26:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:26:28  (Reporting)  _ESR_ No theater can have a staging region.
16:26:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:26:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:26:28  (Reporting)  Ended PrivilegedCombine 8 ms
16:26:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:26:28  (Reporting)  _DCR_ 1001452 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:26:28  (Reporting)  Ended DefendCapitalRegion 0 ms
16:26:28  (Reporting)  Entering SplitGroups (_SPG_)
16:26:28  (Reporting)  _SPG_ Large Force Segment 1001454 Gallic Force, 343 Mediolanum, Pow:226, Count: 4(l 0/L 4/S 0) created
16:26:28  (Reporting)  _SPG_ Large Force Segment 1001455 Gallic Force, 343 Mediolanum, Pow:150, Count: 1(l 0/L 1/S 0) created
16:26:28  (Reporting)  Ended SplitGroups 109 ms
16:26:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:26:28  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:26:28  (Reporting)  Detach Damaged Units (_DDU_)
16:26:28  (Reporting)  Ended Damaged Units 3 ms
16:26:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:26:28  (Reporting)  _GAO_ Step 1 1001365 1. Gallic Force, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 300
16:26:28  (Reporting)  Agenda: Garrison, Value: 3750, Region: 355 Bononia
16:26:28  (Reporting)  _GAO_ Step 2 1001456 Gallic Force, 359 Faesulae, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 359 Faesulae New PickVal 3
16:26:28  (Reporting)  Agenda: Garrison, Value: 1575, Region: 359 Faesulae
16:26:28  (Reporting)  Ended GarrisonObjectives 24 ms
16:26:28  (Reporting)  Entering CheckBesieging (_CBE_)
16:26:28  (Reporting)  _CBE_ Check Besieging, stand-alone assault step (1).
16:26:28  (Reporting)  _CBE_ Cover/Besiege/Assault: 1000465 Sardii rebellio in 384 Gallura PickVal: 5 SelfVal 116 Opp Power: 61
16:26:28  (Reporting)  Ended CheckBesieging 14 ms
16:26:28  (Reporting)  Entering Evacuate Force (_EVA_)
16:26:28  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:26:28  (Reporting)  Entering Check Simple Landing (_CSL_)
16:26:28  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:26:28  (Reporting)  Entering Checking Leaders (_CLD_)
16:26:28  (Reporting)  Ended Check Leaders 1 ms
16:26:28  (Reporting)  Entering Make Superior Group (_MSG_)
16:26:28  (Reporting)  _MSG_ gathered 157 cbt pts, needing: 2278
16:26:28  (Reporting)  _MSG_ 1000511 Sardii pedities abort its operation against 1000610 Consular exercitus II not enough forces gathered
16:26:28  (Reporting)  Ended Make Superior Group 331 ms
16:26:28  (Reporting)  Entering Build Depots Assets
16:26:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 134
16:26:28  (Reporting)  Ended Build Depots Assets 1 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Start of AI Split Supports (_SSP_)
16:26:28  (Reporting)  Ended Split Supports
16:26:28  (Reporting)  Start of AI Check for Land Resupply
16:26:28  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 330 Taurasia
16:26:28  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:26:28  (Reporting)  CheckForLandResupply Taurasia manus will resupply, in region 343 Mediolanum
16:26:28  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 359 Faesulae
16:26:28  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 359 Faesulae
16:26:28  (Reporting)  Ended CheckForLandResupply 46 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Entering KeepPosition (_KPP_)
16:26:28  (Reporting)  1001364 4. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 34050, Region: 357 Ariminum
16:26:28  (Reporting)  1000465 Sardii rebellio, 384 Gallura, Pow:615, Count: 6(l 1/L 5/S 0) Agenda: Keep Position, Value: 47850, Region: 384 Gallura
16:26:28  (Reporting)  1000511 Sardii pedities, 385 Tharros, Pow:157, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 20366, Region: 385 Tharros
16:26:28  (Reporting)  Ended KeepPosition 2 ms
16:26:28  (Reporting)  Entering Reinforce Front (_RFF_)
16:26:28  (Reporting)  Ended ReinforceFront 0 ms
16:26:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:26:28  (Reporting)  Ended Concentrate Stacks 1493 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:26:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:26:28  (Reporting)  Ended PrivilegedCombine 7 ms
16:26:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:26:28  (Reporting)  Ended DefendCapitalRegion 0 ms
16:26:28  (Reporting)  Entering SplitGroups (_SPG_)
16:26:28  (Reporting)  Ended SplitGroups 0 ms
16:26:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:26:28  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:26:28  (Reporting)  Detach Damaged Units (_DDU_)
16:26:28  (Reporting)  Ended Damaged Units 0 ms
16:26:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:26:28  (Reporting)  Ended GarrisonObjectives 1 ms
16:26:28  (Reporting)  Entering CheckBesieging (_CBE_)
16:26:28  (Reporting)  Ended CheckBesieging 12 ms
16:26:28  (Reporting)  Entering Evacuate Force (_EVA_)
16:26:28  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:26:28  (Reporting)  Entering Check Simple Landing (_CSL_)
16:26:28  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:26:28  (Reporting)  Entering Make Superior Group (_MSG_)
16:26:28  (Reporting)  Ended Make Superior Group 1 ms
16:26:28  (Reporting)  Entering Build Depots Assets
16:26:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 48
16:26:28  (Reporting)  Ended Build Depots Assets 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Start of AI Split Supports (_SSP_)
16:26:28  (Reporting)  Ended Split Supports
16:26:28  (Reporting)  Start of AI Check for Land Resupply
16:26:28  (Reporting)  Ended CheckForLandResupply 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Entering KeepPosition (_KPP_)
16:26:28  (Reporting)  Ended KeepPosition 0 ms
16:26:28  (Reporting)  Entering Reinforce Front (_RFF_)
16:26:28  (Reporting)  Ended ReinforceFront 0 ms
16:26:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:26:28  (Reporting)  Ended Concentrate Stacks 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:26:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:26:28  (Reporting)  Ended PrivilegedCombine 8 ms
16:26:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:26:28  (Reporting)  Ended DefendCapitalRegion 0 ms
16:26:28  (Reporting)  Entering SplitGroups (_SPG_)
16:26:28  (Reporting)  Ended SplitGroups 1 ms
16:26:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:26:28  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:26:28  (Reporting)  Detach Damaged Units (_DDU_)
16:26:28  (Reporting)  Ended Damaged Units 0 ms
16:26:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:26:28  (Reporting)  Ended GarrisonObjectives 2 ms
16:26:28  (Reporting)  Entering CheckBesieging (_CBE_)
16:26:28  (Reporting)  Ended CheckBesieging 31 ms
16:26:28  (Reporting)  Entering Evacuate Force (_EVA_)
16:26:28  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:26:28  (Reporting)  Entering Check Simple Landing (_CSL_)
16:26:28  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
16:26:28  (Reporting)  Entering Make Superior Group (_MSG_)
16:26:28  (Reporting)  Ended Make Superior Group 0 ms
16:26:28  (Reporting)  Entering Build Depots Assets
16:26:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 28
16:26:28  (Reporting)  Ended Build Depots Assets 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Start of AI Split Supports (_SSP_)
16:26:28  (Reporting)  Ended Split Supports
16:26:28  (Reporting)  Start of AI Check for Land Resupply
16:26:28  (Reporting)  Ended CheckForLandResupply 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Entering KeepPosition (_KPP_)
16:26:28  (Reporting)  Ended KeepPosition 0 ms
16:26:28  (Reporting)  Entering Reinforce Front (_RFF_)
16:26:28  (Reporting)  Ended ReinforceFront 0 ms
16:26:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:26:28  (Reporting)  Ended Concentrate Stacks 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:26:28  (Reporting)  Entering DistantGarrison (_DGA_)
16:26:28  (Reporting)  DistantGarrison RollBack of 1001457 Gallic Force, 343 Mediolanum, Pow:33, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:26:28  (Reporting)  DistantGarrison RollBack of 1001458 Gallic Force, 343 Mediolanum, Pow:33, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:26:28  (Reporting)  DistantGarrison RollBack of 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:26:28  (Reporting)  Ended DistantGarrison 98 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:26:28  (Reporting)  Entering DistantGarrison (_DGA_)
16:26:28  (Reporting)  Ended DistantGarrison 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:26:28  (Reporting)  Entering DistantGarrison (_DGA_)
16:26:28  (Reporting)  Ended DistantGarrison 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  All theaters prepared, AllOwnPowLand: 14767 AllOppPowLand: 7997 AllOwnPowNav: 0 AllOppPowNav 7056
16:26:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 56 Enemy armies: 93 Land Ratio: 1.38 Land Core Ratio: 1.39  ***
16:26:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:26:28  (Reporting)  1001434 Concolitanus exercitus (Pow.18)
16:26:28  (Reporting)  1000131 Gaesates exercitus (Pow.1900)
16:26:28  (Reporting)  1000447 Taurasia manus (Pow.88)
16:26:28  (Reporting)  1001375 3. Pedites (Pow.11)
16:26:28  (Reporting)  1001388 6. Militiae (Pow.38)
16:26:28  (Reporting)  1001435 5. Militiae (Pow.38)
16:26:28  (Reporting)  1001452 4. Militiae (Pow.38)
16:26:28  (Reporting)  1001455 Insubrii Ambactes (Pow.150)
16:26:28  (Reporting)  1001454 9. Gallic Force (Pow.226)
16:26:28  (Reporting)  1000350 Insubria exercitus (Pow.507)
16:26:28  (Reporting)  1001444 8. Sagittarii (Pow.32)
16:26:28  (Reporting)  1001370 2. Militiae (Pow.38)
16:26:28  (Reporting)  1001453 1. Militiae (Pow.38)
16:26:28  (Reporting)  1001436 7. Pedites (Pow.2)
16:26:28  (Reporting)  1001365 Boii Currus (Pow.30)
16:26:28  (Reporting)  1001364 10. Gallic Force (Pow.269)
16:26:28  (Reporting)  1001362 Insubrii Peditatus II (Pow.116)
16:26:28  (Reporting)  1001456 Lingones Currus (Pow.30)
16:26:28  (Reporting)  1000253 Boii exercitus (Pow.749)
16:26:28  (Reporting)  1000465 Sardii rebellio (Pow.615)
16:26:28  (Reporting)  1000511 Sardii pedities (Pow.157)
16:26:28  (Reporting)   
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 75 PickVal 100 SelfVal 1072 AINeed 528
16:26:28  (Reporting)  Agenda: Attack, Value: 37500, Region: 360 Arretium
16:26:28  (Reporting)  Secondary Region 343 Mediolanum Pick 20 has enough garrison (Value: 114) - evaluation skipped
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 75 PickVal 85 SelfVal 947 AINeed 502
16:26:28  (Reporting)  Agenda: Attack, Value: 37500, Region: 357 Ariminum
16:26:28  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 84 Need 68  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 68 PickVal 28 SelfVal 412 AINeed 329
16:26:28  (Reporting)  Agenda: Attack, Value: 28016, Region: 361 Volaterrae
16:26:28  (Reporting)  Region 382 Croton Pick 7 SelfVal 150 Need 108  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 330 Taurasia, Pow:18, Count: 2(l 1/L 1/S 0) Fitness 63 PickVal 100 SelfVal 317 AINeed 22
16:26:28  (Reporting)  Agenda: Defend, Value: 19971, Region: 262 Cularo
16:26:28  (Reporting)  Region 375 Neapolis Pick 20 SelfVal 312 Need 235  no group candidate found
16:26:28  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 355 Bononia Pick 13 has enough garrison (Value: 108) - evaluation skipped
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 61 PickVal 28 SelfVal 406 AINeed 344
16:26:28  (Reporting)  Agenda: Attack, Value: 24766, Region: 379 Tarentum
16:26:28  (Reporting)  Region 389 Messana Pick 7 SelfVal 140 Need 100  no group candidate found
16:26:28  (Reporting)  Region 374 Capua Pick 10 SelfVal 192 Need 139  no group candidate found
16:26:28  (Reporting)  Region 2834 Tyndaris Pick 5 SelfVal 109 Need 82  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 94 PickVal 9 SelfVal 179 AINeed 282
16:26:28  (Reporting)  Agenda: Attack, Value: 16826, Region: 358 Sena Gallica
16:26:28  (Reporting)  CheckRegionForOperation 1000447 Taurasia manus, 340 Oscela, Pow:88, Count: 2(l 0/L 2/S 0) Fitness 50 PickVal 100 SelfVal 128 AINeed 22
16:26:28  (Reporting)  Agenda: Defend, Value: 6400, Region: 268 Genava
16:26:28  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 118 Need 71  no group candidate found
16:26:28  (Reporting)  Region 2840 Paestum Pick 6 SelfVal 129 Need 92  no group candidate found
16:26:28  (Reporting)  Region 386 Caralis Pick 7 SelfVal 143 Need 1183  no group candidate found
16:26:28  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 150 Need 110  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 70 PickVal 13 SelfVal 227 AINeed 383
16:26:28  (Reporting)  Agenda: Attack, Value: 15890, Region: 369 Roma
16:26:28  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 116 Need 73  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 57 PickVal 7 SelfVal 143 AINeed 444
16:26:28  (Reporting)  Agenda: Attack, Value: 8151, Region: 365 Perusia
16:26:28  (Reporting)  Region 388 Panormus Pick 6 SelfVal 129 Need 92  no group candidate found
16:26:28  (Reporting)  Region 387 Lilybaeum Pick 15 SelfVal 258 Need 217  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1000465 Sardii rebellio, 384 Gallura, Pow:615, Count: 6(l 1/L 5/S 0) Fitness 87 PickVal 17 SelfVal 237 AINeed 666
16:26:28  (Reporting)  Agenda: Defend, Value: 20619, Region: 385 Tharros
16:26:28  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 150 Need 104  no group candidate found
16:26:28  (Reporting)  Region 372 Luceria Pick 3 SelfVal 75 Need 68  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001454 9. Gallic Force, 343 Mediolanum, Pow:226, Count: 4(l 0/L 4/S 0) Fitness 98 PickVal 3 SelfVal 126 AINeed 222
16:26:28  (Reporting)  Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:26:28  (Reporting)  Region 2837 Rhegium Pick 10 SelfVal 193 Need 138  no group candidate found
16:26:28  (Reporting)  Region 383 Locri Pick 4 SelfVal 97 Need 68  no group candidate found
16:26:28  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Region 326 Aleria Pick 5 SelfVal 117 Need 68  no group candidate found
16:26:28  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 49) - evaluation skipped
16:26:28  (Reporting)  Region 2833 Eryx Pick 2 SelfVal 66 Need 68  no group candidate found
16:26:28  (Reporting)  Region 390 Henna Pick 2 SelfVal 66 Need 68  no group candidate found
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 18 Enemy armies: 48 Land Ratio: 0.65 Land Core Ratio: 0.20  ***
16:26:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:26:28  (Reporting)  1001375 3. Pedites (Pow.11)
16:26:28  (Reporting)  1001388 6. Militiae (Pow.38)
16:26:28  (Reporting)  1001435 5. Militiae (Pow.38)
16:26:28  (Reporting)  1001444 8. Sagittarii (Pow.32)
16:26:28  (Reporting)  1001370 2. Militiae (Pow.38)
16:26:28  (Reporting)  1001453 1. Militiae (Pow.38)
16:26:28  (Reporting)  1001436 7. Pedites (Pow.2)
16:26:28  (Reporting)  1001365 Boii Currus (Pow.30)
16:26:28  (Reporting)  1001364 10. Gallic Force (Pow.269)
16:26:28  (Reporting)  1001456 Lingones Currus (Pow.30)
16:26:28  (Reporting)  1001362 Insubrii Peditatus II (Pow.116)
16:26:28  (Reporting)  1000253 Boii exercitus (Pow.749)
16:26:28  (Reporting)  1000465 Sardii rebellio (Pow.615)
16:26:28  (Reporting)  1000511 Sardii pedities (Pow.157)
16:26:28  (Reporting)   
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 60 PickVal 100 SelfVal 1072 AINeed 528
16:26:28  (Reporting)  Agenda: Attack, Value: 30000, Region: 360 Arretium
16:26:28  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0) Fitness 55 PickVal 85 SelfVal 947 AINeed 502
16:26:28  (Reporting)  Agenda: Attack, Value: 27500, Region: 357 Ariminum
16:26:28  (Reporting)  CheckRegionForOperation 1000465 Sardii rebellio, 384 Gallura, Pow:615, Count: 6(l 1/L 5/S 0) Fitness 87 PickVal 17 SelfVal 237 AINeed 666
16:26:28  (Reporting)  Agenda: Defend, Value: 20619, Region: 385 Tharros
16:26:28  (Reporting)  Region 375 Neapolis Pick 20 SelfVal 312 Need 235  no group candidate found
16:26:28  (Reporting)  Region 365 Perusia Pick 7 SelfVal 143 Need 444  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 56 PickVal 28 SelfVal 406 AINeed 344
16:26:28  (Reporting)  Agenda: Attack, Value: 22736, Region: 379 Tarentum
16:26:28  (Reporting)  Region 383 Locri Pick 4 SelfVal 97 Need 68  no group candidate found
16:26:28  (Reporting)  Region 369 Roma Pick 13 SelfVal 227 Need 383  no group candidate found
16:26:28  (Reporting)  Region 374 Capua Pick 10 SelfVal 192 Need 139  no group candidate found
16:26:28  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 150 Need 110  no group candidate found
16:26:28  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 150 Need 104  no group candidate found
16:26:28  (Reporting)  Region 2837 Rhegium Pick 10 SelfVal 193 Need 138  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 58 PickVal 28 SelfVal 412 AINeed 329
16:26:28  (Reporting)  Agenda: Attack, Value: 23896, Region: 361 Volaterrae
16:26:28  (Reporting)  Region 386 Caralis Pick 7 SelfVal 143 Need 1183  no group candidate found
16:26:28  (Reporting)  CheckRegionForOperation 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0) Fitness 79 PickVal 9 SelfVal 179 AINeed 282
16:26:28  (Reporting)  Agenda: Attack, Value: 14141, Region: 358 Sena Gallica
16:26:28  (Reporting)  CheckRegionForOperation 1001362 Insubrii Peditatus II, 359 Faesulae, Pow:116, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 126 AINeed 222
16:26:28  (Reporting)  Agenda: Defend, Value: 8190, Region: 359 Faesulae
16:26:28  (Reporting)  CheckRegionForOperation 1001362 Insubrii Peditatus II, 359 Faesulae, Pow:116, Count: 1(l 0/L 1/S 0) Fitness 37 PickVal 13 SelfVal 300 AINeed 93
16:26:28  (Reporting)  Agenda: Defend, Value: 11100, Region: 355 Bononia
16:26:28  (Reporting)  Region 388 Panormus Pick 6 SelfVal 129 Need 92  no group candidate found
16:26:28  (Reporting)  Region 387 Lilybaeum Pick 15 SelfVal 258 Need 217  no group candidate found
16:26:28  (Reporting)  Region 382 Croton Pick 7 SelfVal 150 Need 108  no group candidate found
16:26:28  (Reporting)  Region 2840 Paestum Pick 6 SelfVal 129 Need 92  no group candidate found
16:26:28  (Reporting)  Region 372 Luceria Pick 3 SelfVal 75 Need 68  no group candidate found
16:26:28  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 116 Need 73  no group candidate found
16:26:28  (Reporting)  Region 389 Messana Pick 7 SelfVal 140 Need 100  no group candidate found
16:26:28  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 118 Need 71  no group candidate found
16:26:28  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 84 Need 68  no group candidate found
16:26:28  (Reporting)  Region 326 Aleria Pick 5 SelfVal 117 Need 68  no group candidate found
16:26:28  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 49) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Region 2834 Tyndaris Pick 5 SelfVal 109 Need 82  no group candidate found
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 23 Enemy armies: 5 Land Ratio: 5.00 Land Core Ratio: 2.55  ***
16:26:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:26:28  (Reporting)  1001434 Concolitanus exercitus (Pow.18)
16:26:28  (Reporting)  1000131 Gaesates exercitus (Pow.1900)
16:26:28  (Reporting)  1000447 Taurasia manus (Pow.88)
16:26:28  (Reporting)  1001375 3. Pedites (Pow.11)
16:26:28  (Reporting)  1001388 6. Militiae (Pow.38)
16:26:28  (Reporting)  1001435 5. Militiae (Pow.38)
16:26:28  (Reporting)  1001452 4. Militiae (Pow.38)
16:26:28  (Reporting)  1001455 Insubrii Ambactes (Pow.150)
16:26:28  (Reporting)  1001454 9. Gallic Force (Pow.226)
16:26:28  (Reporting)  1000350 Insubria exercitus (Pow.507)
16:26:28  (Reporting)  1001444 8. Sagittarii (Pow.32)
16:26:28  (Reporting)  1001370 2. Militiae (Pow.38)
16:26:28  (Reporting)  1001453 1. Militiae (Pow.38)
16:26:28  (Reporting)  1001436 7. Pedites (Pow.2)
16:26:28  (Reporting)  1001365 Boii Currus (Pow.30)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 343 Mediolanum Pick 20 has enough garrison (Value: 114) - evaluation skipped
16:26:28  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 330 Taurasia, Pow:18, Count: 2(l 1/L 1/S 0) Fitness 63 PickVal 100 SelfVal 317 AINeed 22
16:26:28  (Reporting)  Agenda: Defend, Value: 19971, Region: 262 Cularo
16:26:28  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 355 Bononia Pick 13 has enough garrison (Value: 108) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 49) - evaluation skipped
16:26:28  (Reporting)   
16:26:28  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 2.55  ***
16:26:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:26:28  (Reporting)  1001434 Concolitanus exercitus (Pow.18)
16:26:28  (Reporting)  1000131 Gaesates exercitus (Pow.1900)
16:26:28  (Reporting)  1000447 Taurasia manus (Pow.88)
16:26:28  (Reporting)  1001375 3. Pedites (Pow.11)
16:26:28  (Reporting)  1001388 6. Militiae (Pow.38)
16:26:28  (Reporting)  1001435 5. Militiae (Pow.38)
16:26:28  (Reporting)  1001444 8. Sagittarii (Pow.32)
16:26:28  (Reporting)  1001370 2. Militiae (Pow.38)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  CheckRegionForOperation 1000447 Taurasia manus, 340 Oscela, Pow:88, Count: 2(l 0/L 2/S 0) Fitness 45 PickVal 100 SelfVal 128 AINeed 22
16:26:28  (Reporting)  Agenda: Defend, Value: 5760, Region: 268 Genava
16:26:28  (Reporting)  Region 326 Aleria Pick 5 SelfVal 117 Need 68  no group candidate found
16:26:28  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 49) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:26:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1538 ms
16:26:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:26:28  (Reporting)   
16:26:28  (Reporting)  Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  _CLO_ 1001388 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  _CLO_ 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  _CLO_ 1001455 Insubrii Ambactes, 343 Mediolanum, Pow:150, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  _CLO_ 1001459 Gallic Force, 343 Mediolanum, Pow:80, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)   
16:26:28  (Reporting)  Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  _CLO_ 1001365 Boii Currus, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Ended CheckLocalOpportunities 16 ms
16:26:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:26:28  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:26:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:26:28  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:26:28  (Reporting)  Entering Collect Leaders (_COD_)
16:26:28  (Reporting)  Ended Collect Leaders 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:26:28  (Reporting)   
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Theater:  Theater_Italia (Ext:1.38 - Core:1.39 - Nav:0.20) ***
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Arties (_RCA_)
16:26:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Arties
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:26:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Supplies
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Gather Units (_GTU_)
16:26:28  (Reporting)  _GTU_ Gathering Region 385 Tharros in theater 120 Italia Peninsula
16:26:28  (Reporting)  _GTU_ 1000350 Insubria exercitus, 343 Mediolanum, Pow:402, Count: 7(l 1/L 6/S 0) has no agenda for now, trying to gather
16:26:28  (Reporting)  _GTU_ 1001444 8. Sagittarii, 344 Placentia, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:26:28  (Reporting)  _GTU_ 1001370 2. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:26:28  (Reporting)  _GTU_ Starting merge 3 at start
16:26:28  (Reporting)  _GTU_ Finished merge 2 now
16:26:28  (Reporting)  _GTU_ 1000350 Insubria exercitus, 343 Mediolanum, Pow:402, Count: 7(l 1/L 6/S 0) no gathering goal found, will be iddle this turn.
16:26:28  (Reporting)  _GTU_ 1001370 2. Gallic Force, 344 Placentia, Pow:68, Count: 2(l 0/L 2/S 0) no gathering goal found, will be iddle this turn.
16:26:28  (Reporting)  Ended AI Gather Units 18 ms
16:26:28  (Reporting)  Entering GatherGarrisons (_GTG_)
16:26:28  (Reporting)  Ended GatherGarrisons 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1000511 Sardii pedities, 385 Tharros, Pow:157, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 20366, Region: 385 Tharros
16:26:28  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 20366, Region: 385 Tharros
16:26:28  (Reporting)  1000511-Sardii pedities Power:157 Health:100% Tharros>Tharros Mission:Keep Position Fitness:68% Need:666 Threat:559 GoalValue: 20366
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  1000465 Sardii rebellio, 384 Gallura, Pow:615, Count: 6(l 1/L 5/S 0) Keeping only the Best Attack (is Assault) goal for 384 Gallura
16:26:28  (Reporting)  List of Agendas for 1000465 Sardii rebellio, 384 Gallura, Pow:615, Count: 6(l 1/L 5/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 23200, Region: 384 Gallura
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 23200, Region: 384 Gallura
16:26:28  (Reporting)  1000465-Sardii rebellio Power:615 Health:89% Gallura>Gallura Mission:Attack Fitness:100% Need:763 Threat:565 GoalValue: 23200
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1000253 Boii exercitus, 359 Faesulae, Pow:749, Count: 8(l 1/L 7/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:26:28  (Reporting)  Agenda  2  : Agenda: Attack, Value: 37500, Region: 360 Arretium
16:26:28  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 357 Ariminum
16:26:28  (Reporting)  Agenda  4  : Agenda: Attack, Value: 15890, Region: 369 Roma
16:26:28  (Reporting)  Agenda  5  : Agenda: Attack, Value: 8151, Region: 365 Perusia
16:26:28  (Reporting)  Agenda  6  : Agenda: Attack, Value: 30000, Region: 360 Arretium
16:26:28  (Reporting)  Agenda  7  : Agenda: Attack, Value: 27500, Region: 357 Ariminum
16:26:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:26:28  (Reporting)  1000253-Boii exercitus Power:749 Health:91% Faesulae>Faesulae Mission:Resupply Fitness:100% Need:222 Threat:187 GoalValue: 100000
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001362 Insubrii Peditatus II, 359 Faesulae, Pow:116, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26065, Region: 355 Bononia
16:26:28  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8190, Region: 359 Faesulae
16:26:28  (Reporting)  Agenda  3  : Agenda: Defend, Value: 11100, Region: 355 Bononia
16:26:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26065, Region: 355 Bononia
16:26:28  (Reporting)  1001362-Insubrii Peditatus II Power:116 Health:100% Faesulae>Bononia Mission:Defend Fitness:65% Need:93 Threat:149 GoalValue: 26065
16:26:28  (Reporting)   
16:26:28  (Reporting)  1001456 Lingones Currus, 359 Faesulae, Pow:30, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 359 Faesulae
16:26:28  (Reporting)  List of Agendas for 1001456 Lingones Currus, 359 Faesulae, Pow:30, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 1575, Region: 359 Faesulae
16:26:28  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 1575, Region: 359 Faesulae
16:26:28  (Reporting)  1001456-Lingones Currus Power:30 Health:100% Faesulae>Faesulae Mission:Garrison Fitness:25% Need:222 Threat:187 GoalValue: 1575
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001364 10. Gallic Force, 357 Ariminum, Pow:269, Count: 4(l 0/L 4/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 34050, Region: 357 Ariminum
16:26:28  (Reporting)  Agenda  2  : Agenda: Attack, Value: 28016, Region: 361 Volaterrae
16:26:28  (Reporting)  Agenda  3  : Agenda: Attack, Value: 24766, Region: 379 Tarentum
16:26:28  (Reporting)  Agenda  4  : Agenda: Attack, Value: 16826, Region: 358 Sena Gallica
16:26:28  (Reporting)  Agenda  5  : Agenda: Attack, Value: 22736, Region: 379 Tarentum
16:26:28  (Reporting)  Agenda  6  : Agenda: Attack, Value: 23896, Region: 361 Volaterrae
16:26:28  (Reporting)  Agenda  7  : Agenda: Attack, Value: 14141, Region: 358 Sena Gallica
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 23896, Region: 361 Volaterrae
16:26:28  (Reporting)  1001364-10. Gallic Force Power:269 Health:100% Ariminum>Volaterrae Mission:Attack Fitness:58% Need:329 Threat:244 GoalValue: 23896
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  1001453-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:93 Threat:149 GoalValue: 100000
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001365 Boii Currus, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 3750, Region: 355 Bononia
16:26:28  (Reporting)  Agenda  3  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  ApplyAgenda, Full Pathfinding: 1001365 Boii Currus unable to reach Patavium (can be too much threat along the path)
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  1001370 2. Gallic Force is doing nothing in Placentia  Power: 68  HealthPerc: 100
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  1001452-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:26:28  (Reporting)   
16:26:28  (Reporting)  1000350 Insubria exercitus is doing nothing in Mediolanum  Power: 402  HealthPerc: 100
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001454 9. Gallic Force, 343 Mediolanum, Pow:226, Count: 4(l 0/L 4/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:26:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:26:28  (Reporting)  1001454-9. Gallic Force Power:226 Health:100% Mediolanum>Faesulae Mission:Defend Fitness:98% Need:222 Threat:187 GoalValue: 12348
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001455 Insubrii Ambactes, 343 Mediolanum, Pow:150, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  ApplyAgenda, Full Pathfinding: 1001455 Insubrii Ambactes unable to reach Aquilea (can be too much threat along the path)
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001459 Gallic Force, 343 Mediolanum, Pow:80, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 352 Aquilea
16:26:28  (Reporting)  ApplyAgenda, Full Pathfinding: 1001459 Gallic Force unable to reach Aquilea (can be too much threat along the path)
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  ApplyAgenda, Full Pathfinding: 1001435 5. Militiae unable to reach Patavium (can be too much threat along the path)
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001388 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 349 Patavium
16:26:28  (Reporting)  ApplyAgenda, Full Pathfinding: 1001388 6. Militiae unable to reach Patavium (can be too much threat along the path)
16:26:28  (Reporting)   
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1000447 Taurasia manus, 340 Oscela, Pow:88, Count: 2(l 0/L 2/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:26:28  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:26:28  (Reporting)  Agenda  3  : Agenda: Defend, Value: 6400, Region: 268 Genava
16:26:28  (Reporting)  Agenda  4  : Agenda: Defend, Value: 5760, Region: 268 Genava
16:26:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:26:28  (Reporting)  1000447-Taurasia manus Power:88 Health:100% Oscela>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1900, Count: 19(l 1/L 18/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:26:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:26:28  (Reporting)  1000131-Gaesates exercitus Power:1900 Health:100% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:26:28  (Reporting)   
16:26:28  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 330 Taurasia, Pow:18, Count: 2(l 1/L 1/S 0)
16:26:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:26:28  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19971, Region: 262 Cularo
16:26:28  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19971, Region: 262 Cularo
16:26:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19971, Region: 262 Cularo
16:26:28  (Reporting)  1001434-Concolitanus exercitus Power:18 Health:100% Taurasia>Cularo Mission:Defend Fitness:63% Need:22 Threat:0 GoalValue: 19971
16:26:28  (Reporting)   
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.65 - Core:0.20 - Nav:0.20) ***
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:2.55 - Nav:0.20) ***
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Arties (_RCA_)
16:26:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Arties
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:26:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Supplies
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Gather Units (_GTU_)
16:26:28  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:26:28  (Reporting)  _GTU_ Starting merge 0 at start
16:26:28  (Reporting)  End of AI Gather Units
16:26:28  (Reporting)  Entering GatherGarrisons (_GTG_)
16:26:28  (Reporting)  Ended GatherGarrisons 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:2.55 - Nav:0.20) ***
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Arties (_RCA_)
16:26:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Arties
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:26:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:26:28  (Reporting)  Ended Receive Supplies
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating Gather Units (_GTU_)
16:26:28  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:26:28  (Reporting)  _GTU_ Starting merge 0 at start
16:26:28  (Reporting)  End of AI Gather Units
16:26:28  (Reporting)  Entering GatherGarrisons (_GTG_)
16:26:28  (Reporting)  Ended GatherGarrisons 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:26:28  (Reporting)  _SSU_ 1001460 2. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:26:28  (Reporting)  Ended SplitStaticUnits 3 ms
16:26:28  (Reporting)  Entering PromoteLeaders (_PRL_)
16:26:28  (Reporting)  Ended PromoteLeaders 0 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  ApplyAgenda AutoMerge
16:26:28  (Reporting)  1001455 Insubrii Ambactes will be merged into 1001459 Insubrii Peditatus I in region Mediolanum
16:26:28  (Reporting)  1001459 10. Gallic Force will be merged into 1000350 Insubria exercitus in region Mediolanum
16:26:28  (Reporting)  1001452 4. Militiae will be merged into 1000350 Insubria exercitus in region Mediolanum
16:26:28  (Reporting)  1001370 8. Sagittarii will be merged into 1001460 2. Militiae in region Placentia
16:26:28  (Reporting)  1001365 Boii Currus will be merged into 1001453 1. Militiae in region Bononia
16:26:28  (Reporting)  1001456 Lingones Currus will be merged into 1000253 Boii exercitus in region Faesulae
16:26:28  (Reporting)  AI Process done in  7395 ms
16:26:28  (Reporting)  Processing  1000002 Rome
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:26:28  (Reporting)  AI Process done in  51 ms
16:26:28  (Reporting)  Processing  1000003 Barbarians
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 2 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:26:28  (Reporting)  Entering InitAndDumpData (_IAD_)
16:26:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:26:28  (Reporting)  _FIT_ Ended AIInitTheaters 360 ms
16:26:28  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:26:28  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:26:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Morale Availability Very High Stock 118 Expected 50 Balance 0
16:26:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)   
16:26:28  (Reporting)  Ended InitAndDumpData Barbarians 405 ms
16:26:28  (Reporting)  *** Faction-wide algorithms ***
16:26:28  (Reporting)  Ended BuildReplacements 1 ms
16:26:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:26:28  (Reporting)  Entering BuildNewUnits (_BNU_)
16:26:28  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:26:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:26:28  (Reporting)  Ended ManageFleetsComposition 2 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating CallFleet (_CLF_)
16:26:28  (Reporting)  Ended CallFleet 0 ms
16:26:28  (Reporting)  Entering LockFixedGroups (_LFG_)
16:26:28  (Reporting)  Ended LockFixedGroups 0 ms
16:26:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:26:28  (Reporting)  Ended SplitStaticUnits 0 ms
16:26:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:26:28  (Reporting)  _ESR_ No theater can have a staging region.
16:26:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:26:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:26:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:26:28  (Reporting)  Entering Collect Leaders (_COD_)
16:26:28  (Reporting)  Ended Collect Leaders 0 ms
16:26:28  (Reporting)  AI Process done in  970 ms
16:26:28  (Reporting)  Processing  1000004 Slaves
16:26:28  (Reporting)  
16:26:28  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 2 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:26:28  (Reporting)  Entering InitAndDumpData (_IAD_)
16:26:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:26:28  (Reporting)  _FIT_ Ended AIInitTheaters 327 ms
16:26:28  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:26:28  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:26:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:26:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:26:28  (Reporting)   
16:26:28  (Reporting)  Ended InitAndDumpData Slaves 371 ms
16:26:28  (Reporting)  *** Faction-wide algorithms ***
16:26:28  (Reporting)  Ended BuildReplacements 1 ms
16:26:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:26:28  (Reporting)  Entering BuildNewUnits (_BNU_)
16:26:28  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:26:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:26:28  (Reporting)  Ended ManageFleetsComposition 2 ms
16:26:28  (Reporting)   
16:26:28  (Reporting)  Evaluating CallFleet (_CLF_)
16:26:28  (Reporting)  Ended CallFleet 0 ms
16:26:28  (Reporting)  Entering LockFixedGroups (_LFG_)
16:26:28  (Reporting)  Ended LockFixedGroups 0 ms
16:26:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:26:28  (Reporting)  Ended SplitStaticUnits 0 ms
16:26:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:26:28  (Reporting)  _ESR_ No theater can have a staging region.
16:26:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
16:26:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:26:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:26:28  (Reporting)  Entering Collect Leaders (_COD_)
16:26:28  (Reporting)  Ended Collect Leaders 0 ms
16:26:28  (Reporting)  AI Process done in  939 ms
16:30:50  (Reporting)  Processing  1000001 Gallia Magna
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 3 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:30:50  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1564 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:30:50  (Reporting)  Ratio Land/LandCore: 5.00 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:30:50  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 8126 OppPow Land: 6201 OwnPow Nav : 0 OppPow Nav : 4703
16:30:50  (Reporting)  Ratio Land/LandCore: 1.11 1.12 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:30:50  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2473 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 0
16:30:50  (Reporting)  Ratio Land/LandCore: 3.61 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:30:50  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2097 OppPow Land: 3106 OwnPow Nav : 0 OppPow Nav : 2353
16:30:50  (Reporting)  Ratio Land/LandCore: 0.57 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 503 ms
16:30:50  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Average Stock 81 Expected 52 Balance -7
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Victory Points Availability Average Stock 42 Expected 52 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Morale Availability High Stock 111 Expected 52 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 7 Expected 52 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 19971, Region: 262 Cularo EndTurn 9308
16:30:50  (Reporting)    1001362 Insubrii Peditatus II Agenda Kept Agenda: Defend, Value: 26065, Region: 355 Bononia EndTurn 9307
16:30:50  (Reporting)    1001388 6. Militiae Agenda Kept Agenda: Attack, Value: 2500, Region: 349 Patavium EndTurn 9306
16:30:50  (Reporting)    1001435 5. Militiae Agenda Kept Agenda: Attack, Value: 2500, Region: 349 Patavium EndTurn 9306
16:30:50  (Reporting)    1001452 9. Gallic Force Agenda Kept Agenda: Defend, Value: 12348, Region: 359 Faesulae EndTurn 9308
16:30:50  (Reporting)   
16:30:50  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15083
16:30:50  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:30:50  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:30:50  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 8126 Overall power (enemies): 6201 Ratio: 1.11
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11954
16:30:50  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4703 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:30:50  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2353 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2473 Overall power (enemies): 582 Ratio: 3.61
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:30:50  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1564 Overall power (enemies): 3 Ratio: 5.00
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:30:50  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4703 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2353 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Land Theaters Special Regions ***
16:30:50  (Reporting)  Theater 120 Theater_Italia HQReg: 385 Tharros Max pick: Arretium Max need: Gallura Max Val: Arretium Naval Gathering: <None>
16:30:50  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
16:30:50  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Aleria Max Val: Cularo Naval Gathering: <None>
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Gallia Magna 649 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:30:50  (Reporting)  Ended BuildReplacements 3 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1185 Saphe Bezzabde
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2798 Playboard82
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2644 Euboieum Mare
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2010 Cirta
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 45 target region was 374 Capua
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 23 target region was 268 Genava
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2476 Portus Magnus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 908 Finlandia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 671 Japydes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 275 Ariolica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1233 Apologos
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1564 Andreapol
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1108 Sinope
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 606 Boiemun
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 566 Lugii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 553 Dandutii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1348 Basilides
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 872 Iuncopia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 410 Cunus Aureus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 914 Moesia Inferior
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 255 Dinia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1952 Artaxata
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2618 Mare Internum 12
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2407 Nerge Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2388 Mare Livoicum Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 824 Memolum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2124 Ostia Rheni
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 773 Podolia Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 629 Quadii Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 688 Cusus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1679 Ouzlovoi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1223 Digla
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2176 Samara Confluentes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2516 Cunicularium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 950 Parorbelia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1321 Samogethia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 151 Geraea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 41 target region was 343 Mediolanum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2380 Mare Sarmatum Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2334 Palus Jadicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 569 Lemovicii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2452 Erythia Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1530 Silva Danapris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1416 Bologoie
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2127 Rhenus Inferior
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 637 Venostes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1260 Syria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2694 Pontus Euxinus 9
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 628 Philekia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 651 Stiriate
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2368 Sinus Gotlandicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 263 Vienna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 561 Bonochamae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2115 Sequana
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2614 Pharos Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 594 Conium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2216 Mare Glaciale Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 495 Tribocii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2042 Lotophagia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 966 Naparis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 248 Ucetia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 22 target region was 385 Tharros
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1664 Poltava
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 835 Seladia Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2260 Hibernicus Oceanus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1587 Gagarin
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1561 Ielnia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1138 Fecum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 45 target region was 374 Capua
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1012 Haemimontus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2568 Ionum Mare Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2578 Syrtis Major
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1116 Cappadocia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1212 Sittacene
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2719 Playboard3
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2151 Confluentes Isara
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 169 Titulcia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 917 Oxuaioi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 650 Ovilava
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1826 Saratov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 673 Ad Ladios
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2268 Oceanus Vergivius
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1567 Toupik
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2673 Sindicus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2549 Polaticum Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2363 Codanus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1727 Charia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 455 Usipetii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 907 Tavesthia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1648 Gubkin
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1000 Odomantike
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 367 Narnia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1935 Sive
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 827 Iuthii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 22 target region was 385 Tharros
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2317 Sinus Danicus Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2210 Confluentes Chaboras
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2657 Pteron Promunturium
16:30:50  (Reporting)  Ended HandleRegionsDecisions 1777 ms
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 101 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000523 Tharros praesidium, 385 Tharros, Pow:87, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  _SSU_ 1001502 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  _SSU_ 1001503 2. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  _SSU_ 1001436 7. Pedites, 355 Bononia, Pow:10, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
16:30:50  (Reporting)  _SSU_ 1001504 1. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  Ended SplitStaticUnits 24 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 8 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:30:50  (Reporting)  _DCR_ 1001502 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) will garrison capital
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  _SPG_ Large Force Segment 1001505 Gallic Force, 344 Placentia, Pow:119, Count: 3(l 0/L 3/S 0) created
16:30:50  (Reporting)  _SPG_ Large Force Segment 1001506 Gallic Force, 385 Tharros, Pow:306, Count: 4(l 0/L 4/S 0) created
16:30:50  (Reporting)  Ended SplitGroups 86 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  _DDU_, Standard Recover segment: Group 1001452 4. Gallic Force in region Placentia will recover in region Mediolanum % Health 100 % Cohesion 30
16:30:50  (Reporting)  Ended Damaged Units 307 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  _GAO_ Step 2 1001507 Gallic Force, 359 Faesulae, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 359 Faesulae New PickVal 3
16:30:50  (Reporting)  Agenda: Garrison, Value: 1612, Region: 359 Faesulae
16:30:50  (Reporting)  Adding 1000412 Agonii Currus 10 32
16:30:50  (Reporting)  _GAO_ Step 3 1001508 Gallic Force in region Placentia will garrison weakened units in region Placentia % Health 94 % Cohesion 32
16:30:50  (Reporting)  Ended GarrisonObjectives 33 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 14 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:30:50  (Reporting)  Entering Checking Leaders (_CLD_)
16:30:50  (Reporting)  _CLD_ Leader (Split Segment II) Princeps (Srd) in Tharros has been detached from group 1000465 Pedites Latrunculi
16:30:50  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001509 Princeps (Srd) 385 Tharros toward 1001506 Gallic Force, 385 Tharros, Pow:306, Count: 4(l 0/L 4/S 0)
16:30:50  (Reporting)  Ended Check Leaders 19 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 65 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 132
16:30:50  (Reporting)  Ended Build Depots Assets 1 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:30:50  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 359 Faesulae
16:30:50  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 359 Faesulae
16:30:50  (Reporting)  Ended CheckForLandResupply 35 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  1001364 8. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 13950, Region: 361 Volaterrae
16:30:50  (Reporting)  1000465 Pedites Latrunculi, 385 Tharros, Pow:125, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 23400, Region: 385 Tharros
16:30:50  (Reporting)  1000511 Sardii pedities, 385 Tharros, Pow:154, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 29600, Region: 385 Tharros
16:30:50  (Reporting)  1001506 Princeps manus, 385 Tharros, Pow:454, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 62050, Region: 385 Tharros
16:30:50  (Reporting)  Ended KeepPosition 2 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Ended ReinforceFront 0 ms
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 968 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 8 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  Ended SplitGroups 0 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  Ended Damaged Units 0 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  Ended GarrisonObjectives 1 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 12 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 1 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 50
16:30:50  (Reporting)  Ended Build Depots Assets 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  Ended CheckForLandResupply 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  Ended KeepPosition 0 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Ended ReinforceFront 0 ms
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 9 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  Ended SplitGroups 2 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Alabon will recover in region Cularo % Health 94 % Cohesion 0
16:30:50  (Reporting)  Ended Damaged Units 6 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  Ended GarrisonObjectives 2 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 31 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:30:50  (Reporting)  Entering Checking Leaders (_CLD_)
16:30:50  (Reporting)  Ended Check Leaders 0 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 0 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
16:30:50  (Reporting)  Ended Build Depots Assets 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 262 Cularo
16:30:50  (Reporting)  Ended CheckForLandResupply 1 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  Ended KeepPosition 0 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Ended ReinforceFront 0 ms
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  DistantGarrison RollBack of 1001510 Gallic Force, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:30:50  (Reporting)  Agenda: Garrison, Value: 2709, Region: 359 Faesulae
16:30:50  (Reporting)  _DGA_ 1001511 Gallic Force, 344 Placentia, Pow:44, Count: 1(l 0/L 1/S 0) will garrison region 359 Faesulae
16:30:50  (Reporting)  Ended DistantGarrison 62 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  Ended DistantGarrison 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  Ended DistantGarrison 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  All theaters prepared, AllOwnPowLand: 14260 AllOppPowLand: 9892 AllOwnPowNav: 0 AllOppPowNav 7056
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 61 Enemy armies: 95 Land Ratio: 1.11 Land Core Ratio: 1.12  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1810)
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.64)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.42)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001502 4. Militiae (Pow.36)
16:30:50  (Reporting)  1000350 Insubria exercitus (Pow.715)
16:30:50  (Reporting)  1000447 Taurasia manus (Pow.134)
16:30:50  (Reporting)  1001503 2. Militiae (Pow.38)
16:30:50  (Reporting)  1001453 8. Sagittarii (Pow.38)
16:30:50  (Reporting)  1001508 Agonii Currus (Pow.9)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.9)
16:30:50  (Reporting)  1001511 Lantruculii Ins.I (Pow.44)
16:30:50  (Reporting)  1001505 Salassii Peditatus (Pow.84)
16:30:50  (Reporting)  1001504 1. Militiae (Pow.35)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.10)
16:30:50  (Reporting)  1001454 Boii Currus (Pow.30)
16:30:50  (Reporting)  1001507 Lingones Currus (Pow.30)
16:30:50  (Reporting)  1000253 Boii exercitus (Pow.825)
16:30:50  (Reporting)  1001364 9. Gallic Force (Pow.192)
16:30:50  (Reporting)  1000465 Pedites Latrunculi (Pow.125)
16:30:50  (Reporting)  1001506 Princeps manus (Pow.454)
16:30:50  (Reporting)  1000511 Sardii pedities (Pow.154)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 142 Need 120  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 343 Mediolanum, Pow:715, Count: 9(l 1/L 8/S 0) Fitness 71 PickVal 27 SelfVal 396 AINeed 459
16:30:50  (Reporting)  Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:30:50  (Reporting)  Mobilizing auxiliary group 1001505 Salassii Peditatus
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 75 PickVal 83 SelfVal 925 AINeed 239
16:30:50  (Reporting)  Agenda: Attack, Value: 37500, Region: 357 Ariminum
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 75 PickVal 100 SelfVal 1064 AINeed 444
16:30:50  (Reporting)  Agenda: Attack, Value: 37500, Region: 360 Arretium
16:30:50  (Reporting)  Secondary Region 355 Bononia Pick 10 has enough garrison (Value: 81) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 55 PickVal 18 SelfVal 293 AINeed 258
16:30:50  (Reporting)  Agenda: Attack, Value: 16115, Region: 375 Neapolis
16:30:50  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:30:50  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 70 PickVal 50 SelfVal 625 AINeed 420
16:30:50  (Reporting)  Agenda: Attack, Value: 35000, Region: 369 Roma
16:30:50  (Reporting)  Secondary Region 343 Mediolanum Pick 20 has enough garrison (Value: 242) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 90 PickVal 16 SelfVal 264 AINeed 204
16:30:50  (Reporting)  Agenda: Attack, Value: 23760, Region: 349 Patavium
16:30:50  (Reporting)  Region 379 Tarentum Pick 26 SelfVal 383 Need 376  no group candidate found
16:30:50  (Reporting)  Region 388 Panormus Pick 5 SelfVal 121 Need 100  no group candidate found
16:30:50  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 79 Need 68  no group candidate found
16:30:50  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 103 Need 90  no group candidate found
16:30:50  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 135 Need 113  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
16:30:50  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
16:30:50  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 111 Need 78  no group candidate found
16:30:50  (Reporting)  Region 2837 Rhegium Pick 10 SelfVal 182 Need 151  no group candidate found
16:30:50  (Reporting)  Secondary Region 385 Tharros Pick 15 has enough garrison (Value: 820) - evaluation skipped
16:30:50  (Reporting)  Region 389 Messana Pick 6 SelfVal 132 Need 109  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 81 PickVal 7 SelfVal 143 AINeed 215
16:30:50  (Reporting)  Agenda: Attack, Value: 11583, Region: 365 Perusia
16:30:50  (Reporting)  Region 374 Capua Pick 9 SelfVal 180 Need 152  no group candidate found
16:30:50  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 101 Need 71  no group candidate found
16:30:50  (Reporting)  Region 387 Lilybaeum Pick 14 SelfVal 243 Need 238  no group candidate found
16:30:50  (Reporting)  Region 386 Caralis Pick 6 SelfVal 123 Need 703  no group candidate found
16:30:50  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 142 Need 114  no group candidate found
16:30:50  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 121 Need 100  no group candidate found
16:30:50  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 110 Need 80  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 60 PickVal 3 SelfVal 129 AINeed 226
16:30:50  (Reporting)  Agenda: Defend, Value: 7740, Region: 359 Faesulae
16:30:50  (Reporting)  Region 2842 Bovianum Pick 2 SelfVal 62 Need 68  no group candidate found
16:30:50  (Reporting)  Region 383 Locri Pick 4 SelfVal 91 Need 68  no group candidate found
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 76) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 36) - evaluation skipped
16:30:50  (Reporting)  Region 382 Croton Pick 7 SelfVal 142 Need 118  no group candidate found
16:30:50  (Reporting)  Region 390 Henna Pick 2 SelfVal 62 Need 68  no group candidate found
16:30:50  (Reporting)  Region 2833 Eryx Pick 2 SelfVal 62 Need 68  no group candidate found
16:30:50  (Reporting)  Region 372 Luceria Pick 2 SelfVal 71 Need 68  no group candidate found
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 23 Enemy armies: 49 Land Ratio: 0.57 Land Core Ratio: 0.20  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.64)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.42)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001503 2. Militiae (Pow.38)
16:30:50  (Reporting)  1001453 8. Sagittarii (Pow.38)
16:30:50  (Reporting)  1001508 Agonii Currus (Pow.9)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.9)
16:30:50  (Reporting)  1001511 Lantruculii Ins.I (Pow.44)
16:30:50  (Reporting)  1001505 Salassii Peditatus (Pow.84)
16:30:50  (Reporting)  1001504 1. Militiae (Pow.35)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.10)
16:30:50  (Reporting)  1001454 Boii Currus (Pow.30)
16:30:50  (Reporting)  1001507 Lingones Currus (Pow.30)
16:30:50  (Reporting)  1000253 Boii exercitus (Pow.825)
16:30:50  (Reporting)  1001364 9. Gallic Force (Pow.192)
16:30:50  (Reporting)  1000465 Pedites Latrunculi (Pow.125)
16:30:50  (Reporting)  1001506 Princeps manus (Pow.454)
16:30:50  (Reporting)  1000511 Sardii pedities (Pow.154)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Region 361 Volaterrae Pick 27 SelfVal 396 Need 459  no group candidate found
16:30:50  (Reporting)  Region 388 Panormus Pick 5 SelfVal 121 Need 100  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 71 PickVal 7 SelfVal 143 AINeed 215
16:30:50  (Reporting)  Agenda: Attack, Value: 10153, Region: 365 Perusia
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 65 PickVal 83 SelfVal 925 AINeed 239
16:30:50  (Reporting)  Agenda: Attack, Value: 32500, Region: 357 Ariminum
16:30:50  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 142 Need 114  no group candidate found
16:30:50  (Reporting)  Region 374 Capua Pick 9 SelfVal 180 Need 152  no group candidate found
16:30:50  (Reporting)  Region 375 Neapolis Pick 18 SelfVal 293 Need 258  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 60 PickVal 100 SelfVal 1064 AINeed 444
16:30:50  (Reporting)  Agenda: Attack, Value: 30000, Region: 360 Arretium
16:30:50  (Reporting)  Region 379 Tarentum Pick 26 SelfVal 383 Need 376  no group candidate found
16:30:50  (Reporting)  Region 382 Croton Pick 7 SelfVal 142 Need 118  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0) Fitness 55 PickVal 50 SelfVal 625 AINeed 420
16:30:50  (Reporting)  Agenda: Attack, Value: 27500, Region: 369 Roma
16:30:50  (Reporting)  CheckRegionForOperation 1001506 Princeps manus, 385 Tharros, Pow:454, Count: 5(l 1/L 4/S 0) Fitness 65 PickVal 15 SelfVal 214 AINeed 601
16:30:50  (Reporting)  Agenda: Defend, Value: 13910, Region: 385 Tharros
16:30:50  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 135 Need 113  no group candidate found
16:30:50  (Reporting)  Region 386 Caralis Pick 6 SelfVal 123 Need 703  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 16 SelfVal 264 AINeed 204
16:30:50  (Reporting)  Agenda: Attack, Value: 19800, Region: 349 Patavium
16:30:50  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 103 Need 90  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001454 Boii Currus, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 10 SelfVal 268 AINeed 30
16:30:50  (Reporting)  Agenda: Defend, Value: 17420, Region: 355 Bononia
16:30:50  (Reporting)  Region 2837 Rhegium Pick 10 SelfVal 182 Need 151  no group candidate found
16:30:50  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 110 Need 80  no group candidate found
16:30:50  (Reporting)  Region 387 Lilybaeum Pick 14 SelfVal 243 Need 238  no group candidate found
16:30:50  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 121 Need 100  no group candidate found
16:30:50  (Reporting)  Region 389 Messana Pick 6 SelfVal 132 Need 109  no group candidate found
16:30:50  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 111 Need 78  no group candidate found
16:30:50  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 79 Need 68  no group candidate found
16:30:50  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 101 Need 71  no group candidate found
16:30:50  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 142 Need 120  no group candidate found
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Region 383 Locri Pick 4 SelfVal 91 Need 68  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001505 Salassii Peditatus, 344 Placentia, Pow:84, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 3 SelfVal 129 AINeed 226
16:30:50  (Reporting)  Agenda: Defend, Value: 7095, Region: 359 Faesulae
16:30:50  (Reporting)  Mobilizing auxiliary group 1001453 8. Sagittarii
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 76) - evaluation skipped
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 26 Enemy armies: 5 Land Ratio: 3.61 Land Core Ratio: 2.55  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1810)
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.64)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.42)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001502 4. Militiae (Pow.36)
16:30:50  (Reporting)  1000350 Insubria exercitus (Pow.715)
16:30:50  (Reporting)  1000447 Taurasia manus (Pow.134)
16:30:50  (Reporting)  1001503 2. Militiae (Pow.38)
16:30:50  (Reporting)  1001453 8. Sagittarii (Pow.38)
16:30:50  (Reporting)  1001508 Agonii Currus (Pow.9)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.9)
16:30:50  (Reporting)  1001511 Lantruculii Ins.I (Pow.44)
16:30:50  (Reporting)  1001505 Salassii Peditatus (Pow.84)
16:30:50  (Reporting)  1001504 1. Militiae (Pow.35)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.10)
16:30:50  (Reporting)  1001454 Boii Currus (Pow.30)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 355 Bononia Pick 10 has enough garrison (Value: 81) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 343 Mediolanum Pick 20 has enough garrison (Value: 242) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:30:50  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 343 Mediolanum, Pow:715, Count: 9(l 1/L 8/S 0) Fitness 65 PickVal 16 SelfVal 264 AINeed 204
16:30:50  (Reporting)  Agenda: Attack, Value: 17160, Region: 349 Patavium
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 36) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 76) - evaluation skipped
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 18 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 2.55  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1810)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.42)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001503 2. Militiae (Pow.38)
16:30:50  (Reporting)  1001453 8. Sagittarii (Pow.38)
16:30:50  (Reporting)  1001508 Agonii Currus (Pow.9)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.9)
16:30:50  (Reporting)  1001511 Lantruculii Ins.I (Pow.44)
16:30:50  (Reporting)  1001505 Salassii Peditatus (Pow.84)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 100 SelfVal 128 AINeed 22
16:30:50  (Reporting)  Agenda: Defend, Value: 7680, Region: 268 Genava
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 36) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 76) - evaluation skipped
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1587 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:30:50  (Reporting)   
16:30:50  (Reporting)  Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  _CLO_ 1001388 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  _CLO_ 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Ended CheckLocalOpportunities 2 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:30:50  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:30:50  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:30:50  (Reporting)   
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Italia (Ext:1.11 - Core:1.12 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 385 Tharros in theater 120 Italia Peninsula
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000511 Sardii pedities, 385 Tharros, Pow:154, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 29600, Region: 385 Tharros
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 29600, Region: 385 Tharros
16:30:50  (Reporting)  1000511-Sardii pedities Power:154 Health:98% Tharros>Tharros Mission:Keep Position Fitness:100% Need:601 Threat:510 GoalValue: 29600
16:30:50  (Reporting)   
16:30:50  (Reporting)  1000523 Tharros praesidium, 385 Tharros, Pow:87, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 385 Tharros
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001506 Princeps manus, 385 Tharros, Pow:454, Count: 5(l 1/L 4/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 62050, Region: 385 Tharros
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 13910, Region: 385 Tharros
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 62050, Region: 385 Tharros
16:30:50  (Reporting)  1001506-Princeps manus Power:454 Health:71% Tharros>Tharros Mission:Keep Position Fitness:100% Need:601 Threat:510 GoalValue: 62050
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000465 Pedites Latrunculi, 385 Tharros, Pow:125, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 23400, Region: 385 Tharros
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 23400, Region: 385 Tharros
16:30:50  (Reporting)  1000465-Pedites Latrunculi Power:125 Health:76% Tharros>Tharros Mission:Keep Position Fitness:100% Need:601 Threat:510 GoalValue: 23400
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001364 9. Gallic Force, 361 Volaterrae, Pow:192, Count: 4(l 0/L 4/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 13950, Region: 361 Volaterrae
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 16115, Region: 375 Neapolis
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 23760, Region: 349 Patavium
16:30:50  (Reporting)  Agenda  4  : Agenda: Attack, Value: 11583, Region: 365 Perusia
16:30:50  (Reporting)  Agenda  5  : Agenda: Defend, Value: 7740, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  6  : Agenda: Attack, Value: 10153, Region: 365 Perusia
16:30:50  (Reporting)  Agenda  7  : Agenda: Attack, Value: 19800, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 13950, Region: 361 Volaterrae
16:30:50  (Reporting)  1001364-9. Gallic Force Power:192 Health:98% Volaterrae>Volaterrae Mission:Keep Position Fitness:100% Need:459 Threat:340 GoalValue: 13950
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000253 Boii exercitus, 359 Faesulae, Pow:825, Count: 8(l 1/L 7/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 37500, Region: 357 Ariminum
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 360 Arretium
16:30:50  (Reporting)  Agenda  4  : Agenda: Attack, Value: 35000, Region: 369 Roma
16:30:50  (Reporting)  Agenda  5  : Agenda: Attack, Value: 32500, Region: 357 Ariminum
16:30:50  (Reporting)  Agenda  6  : Agenda: Attack, Value: 30000, Region: 360 Arretium
16:30:50  (Reporting)  Agenda  7  : Agenda: Attack, Value: 27500, Region: 369 Roma
16:30:50  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  1000253-Boii exercitus Power:825 Health:98% Faesulae>Faesulae Mission:Resupply Fitness:100% Need:226 Threat:222 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001507 Lingones Currus, 359 Faesulae, Pow:30, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 1612, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  1001507-Lingones Currus Power:30 Health:100% Faesulae>Faesulae Mission:Resupply Fitness:100% Need:226 Threat:222 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001454 Boii Currus, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 17420, Region: 355 Bononia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17420, Region: 355 Bononia
16:30:50  (Reporting)  1001454-Boii Currus Power:30 Health:100% Bononia>Bononia Mission:Defend Fitness:65% Need:30 Threat:82 GoalValue: 17420
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001504-1. Militiae Power:35 Health:93% Bononia>Bononia Mission:Garrison Fitness:100% Need:30 Threat:82 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001505 Salassii Peditatus, 344 Placentia, Pow:84, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 56232, Region: 343 Mediolanum
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 7095, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 56232, Region: 343 Mediolanum
16:30:50  (Reporting)  1001505 Salassii Peditatus Placentia Health: 99 % will target  1000350 Insubria exercitus
16:30:50  (Reporting)  1001505-Salassii Peditatus Power:84 Health:99% Placentia>Mediolanum Mission:Merge (slave) Fitness:71% Need:0 Threat:0 GoalValue: 56232
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001511 Lantruculii Ins.I, 344 Placentia, Pow:44, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2709, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2709, Region: 359 Faesulae
16:30:50  (Reporting)  1001511-Lantruculii Ins.I Power:44 Health:100% Placentia>Faesulae Mission:Garrison Fitness:42% Need:226 Threat:222 GoalValue: 2709
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001452 Salassii Currus, 344 Placentia, Pow:9, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3500, Region: 343 Mediolanum
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:30:50  (Reporting)  1001452-Salassii Currus Power:9 Health:100% Placentia>Faesulae Mission:Defend Fitness:98% Need:226 Threat:222 GoalValue: 12348
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001508 Agonii Currus, 344 Placentia, Pow:9, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8300, Region: 344 Placentia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8300, Region: 344 Placentia
16:30:50  (Reporting)  1001508-Agonii Currus Power:9 Health:94% Placentia>Placentia Mission:Garrison Fitness:100% Need:0 Threat:6 GoalValue: 8300
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001453 8. Sagittarii, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 14190, Region: 344 Placentia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 14190, Region: 344 Placentia
16:30:50  (Reporting)  1001453 8. Sagittarii Placentia has been merged in  1001505 Salassii Peditatus
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001503-2. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:0 Threat:6 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  1000447-Taurasia manus Power:134 Health:98% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 343 Mediolanum, Pow:715, Count: 9(l 1/L 8/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 17160, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:30:50  (Reporting)  1000350-Insubria exercitus Power:715 Health:98% Mediolanum>Volaterrae Mission:Attack Fitness:71% Need:459 Threat:340 GoalValue: 28116
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001502-4. Militiae Power:36 Health:97% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1001435 5. Militiae unable to reach Patavium (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001375 3. Pedites, 342 Clastidium, Pow:42, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8320, Region: 268 Genava
16:30:50  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:30:50  (Reporting)  Agenda  4  : Agenda: Defend, Value: 7680, Region: 268 Genava
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 7680, Region: 268 Genava
16:30:50  (Reporting)  1001375-3. Pedites Power:42 Health:100% Clastidium>Genava Mission:Defend Fitness:60% Need:22 Threat:0 GoalValue: 7680
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001388 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 349 Patavium
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 349 Patavium
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1001388 6. Militiae unable to reach Patavium (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001362 Insubrii Peditatus II, 339 Gisa, Pow:64, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26065, Region: 355 Bononia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26065, Region: 355 Bononia
16:30:50  (Reporting)  1001362-Insubrii Peditatus II Power:64 Health:99% Gisa>Bononia Mission:Defend Fitness:65% Need:30 Threat:82 GoalValue: 26065
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1810, Count: 19(l 1/L 18/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:30:50  (Reporting)  1000131-Gaesates exercitus Power:1810 Health:93% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.57 - Core:0.20 - Nav:0.20) ***
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Alpes (Ext:3.61 - Core:2.55 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:2.55 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 261 Alabon, Pow:0, Count: 2(l 1/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 19971, Region: 262 Cularo
16:30:50  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 262 Cularo
16:30:50  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
16:30:50  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
16:30:50  (Reporting)  1001434-Concolitanus exercitus Power:0 Health:94% Alabon>Cularo Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering PromoteLeaders (_PRL_)
16:30:50  (Reporting)  Ended PromoteLeaders 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  ApplyAgenda AutoMerge
16:30:50  (Reporting)  1001502 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:30:50  (Reporting)  1001508 Agonii Currus will be merged into 1001503 2. Militiae in region Placentia
16:30:50  (Reporting)  1001454 Boii Currus will be merged into 1001504 1. Militiae in region Bononia
16:30:50  (Reporting)  1001507 Lingones Currus will be merged into 1000253 Boii exercitus in region Faesulae
16:30:50  (Reporting)  1000511 Sardii pedities will be merged into 1001506 Princeps manus in region Tharros
16:30:50  (Reporting)  1000465 Pedites Latrunculi will be merged into 1001506 Princeps manus in region Tharros
16:30:50  (Reporting)  AI Process done in  6392 ms
16:30:50  (Reporting)  Processing  1000002 Rome
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 3 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  AI Process done in  26 ms
16:30:50  (Reporting)  Processing  1000003 Barbarians
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 3 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 378 ms
16:30:50  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Morale Availability Very High Stock 117 Expected 50 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Barbarians 411 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  Ended BuildReplacements 1 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 2 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)  AI Process done in  689 ms
16:30:50  (Reporting)  Processing  1000004 Slaves
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 3 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 354 ms
16:30:50  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Slaves 387 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  Ended BuildReplacements 1 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 2 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)  AI Process done in  666 ms
16:30:50  (Reporting)  Processing  1000001 Gallia Magna
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 4 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:30:50  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1048 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:30:50  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:30:50  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 7210 OppPow Land: 5855 OwnPow Nav : 0 OppPow Nav : 4405
16:30:50  (Reporting)  Ratio Land/LandCore: 1.05 1.05 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:30:50  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1941 OppPow Land: 690 OwnPow Nav : 0 OppPow Nav : 0
16:30:50  (Reporting)  Ratio Land/LandCore: 2.39 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:30:50  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2571 OppPow Land: 2933 OwnPow Nav : 0 OppPow Nav : 2471
16:30:50  (Reporting)  Ratio Land/LandCore: 0.75 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 518 ms
16:30:50  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Average Stock 64 Expected 52 Balance -7
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Victory Points Availability Average Stock 55 Expected 52 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Morale Availability High Stock 111 Expected 52 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 10 Expected 52 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:30:50  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 7680, Region: 268 Genava EndTurn 9309
16:30:50  (Reporting)    1001388 6. Militiae Agenda Kept Agenda: Attack, Value: 6600, Region: 349 Patavium EndTurn 9307
16:30:50  (Reporting)    1001435 5. Militiae Agenda Kept Agenda: Attack, Value: 6600, Region: 349 Patavium EndTurn 9307
16:30:50  (Reporting)    1001452 Salassii Currus Agenda Kept Agenda: Defend, Value: 12348, Region: 359 Faesulae EndTurn 9308
16:30:50  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 28116, Region: 361 Volaterrae EndTurn 9309
16:30:50  (Reporting)   
16:30:50  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 16050
16:30:50  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:30:50  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:30:50  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7210 Overall power (enemies): 5855 Ratio: 1.05
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12789
16:30:50  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4405 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:30:50  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2471 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1941 Overall power (enemies): 690 Ratio: 2.39
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:30:50  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:30:50  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1048 Overall power (enemies): 3 Ratio: 5.00
16:30:50  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:30:50  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4405 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2471 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Land Theaters Special Regions ***
16:30:50  (Reporting)  Theater 120 Theater_Italia HQReg: 359 Faesulae Max pick: Patavium Max need: Volaterrae Max Val: Patavium Naval Gathering: <None>
16:30:50  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Patavium Naval Gathering: <None>
16:30:50  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Tigulia Max Val: Cularo Naval Gathering: <None>
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Gallia Magna 683 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:30:50  (Reporting)  RPL Buying a replacement for CEL Militia
16:30:50  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:30:50  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:30:50  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:30:50  (Reporting)  Ended BuildReplacements 5 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2798 Playboard82
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2644 Euboieum Mare
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2008 Zaras
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 372 Luceria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 269 Etanna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2475 Metagonium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 903 Viburgia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 666 Histri
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 275 Ariolica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1230 Alexandria Elymaea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 386 Caralis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1561 Ielnia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1105 Tyana
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 602 Nomisterum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 562 Grunbergis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 548 Corucones
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1345 Jabrinka
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 868 Calmaria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 405 Alpes Poeninae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 910 Pasinum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 255 Dinia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1950 Cambysene
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2617 Mare Internum 11
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2406 Mare Finonicum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2387 Fretum Balticum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 820 Sacia Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2123 Scaldis Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 769 Elysii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 624 Medoslanium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 683 Hercuniates
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1677 Rubjine
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1220 Elam
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2174 Danapris Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2515 Mare Sardonum Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 946 Appolonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1318 Kursenai
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 152 Norba
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 41 target region was 343 Mediolanum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2378 Mare Sarmatum Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2333 Holsa Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 565 Hirsecii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2451 Sinus Sagudi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1527 Borysthenes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1413 Krettsy
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2126 Vahalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 633 Asciburgius Mons
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1257 Coele Syria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 624 Medoslanium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 647 Taurisci
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2367 Sinus Elandicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 263 Vienna
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 556 Plauenes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2113 Confluentes Elaver
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 589 Gnesii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2214 Nilus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 490 Iuliomagus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2040 Nafamones
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 962 Tiasum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 249 Acunum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 383 Locri
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1662 Semenovka
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 831 Holm
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2258 Linnu Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1584 Danilov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1558 Klintsy
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1135 Mons Armenicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 371 Hadria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1008 Coralli
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2568 Ionum Mare Orientalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 386 Caralis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2578 Syrtis Major
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1113 Mazaca
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1208 Cunaxa
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2718 Playboard2
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2150 Malaren
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 913 Dvinus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 646 Carni
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1824 Kvahlinsk
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 668 Iapodes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2267 Cassiterides
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1565 Peno
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2672 Alopecia Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2548 Sinus Aquilea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2362 Mare Goticum Australis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1725 Taurica
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 450 Nemetes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 903 Viburgia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1646 Chtchigry
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 996 Oescus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 365 Perusia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1933 Cutatision
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 823 Grodnicum
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 383 Locri
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2316 Sinus Danicus
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2209 Euphrates
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2657 Pteron Promunturium
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:30:50  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1882 Paniardis
16:30:50  (Reporting)  Ended HandleRegionsDecisions 1787 ms
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 97 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  _LFG_ 1000523 Tharros praesidium, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  _SSU_ 1001559 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  _SSU_ 1001560 2. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  _SSU_ 1001561 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:30:50  (Reporting)  Ended SplitStaticUnits 12 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 8 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:135, Count: 2(l 0/L 2/S 0) will garrison capital
16:30:50  (Reporting)  _DCR_ 1001559 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) will garrison capital
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  _SPG_ Large Force Segment 1001562 Gallic Force, 385 Tharros, Pow:463, Count: 4(l 0/L 4/S 0) created
16:30:50  (Reporting)  _SPG_ Large Force Segment 1001563 Gallic Force, 346 Mutina, Pow:209, Count: 4(l 0/L 4/S 0) created
16:30:50  (Reporting)  Ended SplitGroups 457 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  _DDU_, Standard Recover segment: Group 1001452 Salassii Currus in region Placentia will recover in region Mediolanum % Health 100 % Cohesion 0
16:30:50  (Reporting)  Ended Damaged Units 9 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  _GAO_ Step 1 1001505 1. Gallic Force, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 273
16:30:50  (Reporting)  Agenda: Garrison, Value: 6552, Region: 355 Bononia
16:30:50  (Reporting)  _GAO_ Step 1 1001503 Lantruculii Ins.I, 359 Faesulae, Pow:57, Count: 1(l 0/L 1/S 0) is garrisoning region 359 Faesulae SelfVal 216
16:30:50  (Reporting)  Agenda: Garrison, Value: 2700, Region: 359 Faesulae
16:30:50  (Reporting)  Ended GarrisonObjectives 6 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 15 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:30:50  (Reporting)  Entering Checking Leaders (_CLD_)
16:30:50  (Reporting)  Ended Check Leaders 1 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 64 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 132
16:30:50  (Reporting)  Ended Build Depots Assets 1 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:30:50  (Reporting)  CheckForLandResupply 4. Gallic Force will resupply, in region 359 Faesulae
16:30:50  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 359 Faesulae
16:30:50  (Reporting)  Ended CheckForLandResupply 38 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  1001503 Lantruculii Ins.I, 359 Faesulae, Pow:57, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 20800, Region: 359 Faesulae
16:30:50  (Reporting)  1001364 4. Gallic Force, 359 Faesulae, Pow:137, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 29800, Region: 359 Faesulae
16:30:50  (Reporting)  1000253 Boii exercitus, 359 Faesulae, Pow:870, Count: 9(l 1/L 8/S 0) Agenda: Keep Position, Value: 98150, Region: 359 Faesulae
16:30:50  (Reporting)  1001506 Princeps manus, 385 Tharros, Pow:285, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 43100, Region: 385 Tharros
16:30:50  (Reporting)  1001562 Gallic Force, 385 Tharros, Pow:463, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 40600, Region: 385 Tharros
16:30:50  (Reporting)  Ended KeepPosition 1 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Ended ReinforceFront 0 ms
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 354 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 8 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  Ended SplitGroups 0 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  Ended Damaged Units 0 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  Ended GarrisonObjectives 1 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 12 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 1 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 50
16:30:50  (Reporting)  Ended Build Depots Assets 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  Ended CheckForLandResupply 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  Ended KeepPosition 0 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Ended ReinforceFront 0 ms
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:30:50  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:30:50  (Reporting)  Ended PrivilegedCombine 9 ms
16:30:50  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:30:50  (Reporting)  Ended DefendCapitalRegion 0 ms
16:30:50  (Reporting)  Entering SplitGroups (_SPG_)
16:30:50  (Reporting)  Ended SplitGroups 2 ms
16:30:50  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:30:50  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:30:50  (Reporting)  Detach Damaged Units (_DDU_)
16:30:50  (Reporting)  Ended Damaged Units 0 ms
16:30:50  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:30:50  (Reporting)  Ended GarrisonObjectives 2 ms
16:30:50  (Reporting)  Entering CheckBesieging (_CBE_)
16:30:50  (Reporting)  Ended CheckBesieging 33 ms
16:30:50  (Reporting)  Entering Evacuate Force (_EVA_)
16:30:50  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
16:30:50  (Reporting)  Entering Check Simple Landing (_CSL_)
16:30:50  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
16:30:50  (Reporting)  Entering Checking Leaders (_CLD_)
16:30:50  (Reporting)  Ended Check Leaders 0 ms
16:30:50  (Reporting)  Entering Make Superior Group (_MSG_)
16:30:50  (Reporting)  Ended Make Superior Group 0 ms
16:30:50  (Reporting)  Entering Build Depots Assets
16:30:50  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 33
16:30:50  (Reporting)  Ended Build Depots Assets 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Start of AI Split Supports (_SSP_)
16:30:50  (Reporting)  Ended Split Supports
16:30:50  (Reporting)  Start of AI Check for Land Resupply
16:30:50  (Reporting)  Ended CheckForLandResupply 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering KeepPosition (_KPP_)
16:30:50  (Reporting)  Ended KeepPosition 0 ms
16:30:50  (Reporting)  Entering Reinforce Front (_RFF_)
16:30:50  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:30:50  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:30:50  (Reporting)  Ended Concentrate Stacks 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  Ended DistantGarrison 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  Ended DistantGarrison 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:30:50  (Reporting)  Entering DistantGarrison (_DGA_)
16:30:50  (Reporting)  Ended DistantGarrison 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  All theaters prepared, AllOwnPowLand: 12770 AllOppPowLand: 9481 AllOwnPowNav: 0 AllOppPowNav 6876
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 55 Enemy armies: 99 Land Ratio: 1.05 Land Core Ratio: 1.05  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.26)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1202)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1000447 Taurasia manus (Pow.135)
16:30:50  (Reporting)  1001559 4. Militiae (Pow.36)
16:30:50  (Reporting)  1001560 2. Militiae (Pow.36)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.0)
16:30:50  (Reporting)  1001502 Agonii Currus (Pow.30)
16:30:50  (Reporting)  1001563 8. Gallic Force (Pow.209)
16:30:50  (Reporting)  1000350 Insubria exercitus (Pow.353)
16:30:50  (Reporting)  1001561 1. Militiae (Pow.38)
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.73)
16:30:50  (Reporting)  1001505 Boii Currus (Pow.30)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.41)
16:30:50  (Reporting)  1001503 Lantruculii Ins.I (Pow.57)
16:30:50  (Reporting)  1001364 9. Gallic Force (Pow.137)
16:30:50  (Reporting)  1000253 Boii exercitus (Pow.870)
16:30:50  (Reporting)  1001506 Princeps manus (Pow.285)
16:30:50  (Reporting)  1001562 10. Gallic Force (Pow.463)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 101 Need 84  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 81 PickVal 49 SelfVal 615 AINeed 391
16:30:50  (Reporting)  Agenda: Attack, Value: 40500, Region: 369 Roma
16:30:50  (Reporting)  Secondary Region 343 Mediolanum Pick 21 has enough garrison (Value: 245) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 75 PickVal 100 SelfVal 1058 AINeed 190
16:30:50  (Reporting)  Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  Mobilizing auxiliary group 1001563 8. Gallic Force
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 70 PickVal 7 SelfVal 148 AINeed 108
16:30:50  (Reporting)  Agenda: Attack, Value: 10360, Region: 358 Sena Gallica
16:30:50  (Reporting)  Mobilizing auxiliary group 1001502 Agonii Currus
16:30:50  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 320 AINeed 25
16:30:50  (Reporting)  Agenda: Defend, Value: 20800, Region: 262 Cularo
16:30:50  (Reporting)  Region 374 Capua Pick 9 SelfVal 177 Need 142  no group candidate found
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 72) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001362 Insubrii Peditatus II, 355 Bononia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 10 SelfVal 273 AINeed 53
16:30:50  (Reporting)  Agenda: Defend, Value: 17745, Region: 355 Bononia
16:30:50  (Reporting)  Mobilizing auxiliary group 1001436 7. Pedites
16:30:50  (Reporting)  Region 387 Lilybaeum Pick 14 SelfVal 239 Need 222  no group candidate found
16:30:50  (Reporting)  Region 361 Volaterrae Pick 4 SelfVal 103 Need 1982  no group candidate found
16:30:50  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 139 Need 112  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:870, Count: 9(l 1/L 8/S 0) Fitness 75 PickVal 18 SelfVal 292 AINeed 402
16:30:50  (Reporting)  Agenda: Attack, Value: 21900, Region: 357 Ariminum
16:30:50  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 109 Need 73  no group candidate found
16:30:50  (Reporting)  Secondary Region 359 Faesulae Pick 9 has enough garrison (Value: 1121) - evaluation skipped
16:30:50  (Reporting)  Region 2837 Rhegium Pick 9 SelfVal 179 Need 141  no group candidate found
16:30:50  (Reporting)  Region 389 Messana Pick 6 SelfVal 129 Need 102  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:30:50  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:30:50  (Reporting)  Region 360 Arretium Pick 21 SelfVal 330 Need 1420  no group candidate found
16:30:50  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 64 PickVal 18 SelfVal 288 AINeed 240
16:30:50  (Reporting)  Agenda: Attack, Value: 18432, Region: 375 Neapolis
16:30:50  (Reporting)  CheckRegionForOperation 1001562 10. Gallic Force, 385 Tharros, Pow:463, Count: 4(l 0/L 4/S 0) Fitness 86 PickVal 7 SelfVal 147 AINeed 504
16:30:50  (Reporting)  Agenda: Attack, Value: 12642, Region: 386 Caralis
16:30:50  (Reporting)  Secondary Region 385 Tharros Pick 7 has enough garrison (Value: 837) - evaluation skipped
16:30:50  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 139 Need 106  no group candidate found
16:30:50  (Reporting)  Region 383 Locri Pick 4 SelfVal 89 Need 68  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 84 PickVal 26 SelfVal 376 AINeed 351
16:30:50  (Reporting)  Agenda: Attack, Value: 31584, Region: 379 Tarentum
16:30:50  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 108 Need 75  no group candidate found
16:30:50  (Reporting)  Region 388 Panormus Pick 5 SelfVal 119 Need 93  no group candidate found
16:30:50  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 119 Need 93  no group candidate found
16:30:50  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 99 Need 68  no group candidate found
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Region 382 Croton Pick 7 SelfVal 139 Need 110  no group candidate found
16:30:50  (Reporting)  Region 2842 Bovianum Pick 2 SelfVal 61 Need 68  no group candidate found
16:30:50  (Reporting)  Region 2833 Eryx Pick 2 SelfVal 61 Need 68  no group candidate found
16:30:50  (Reporting)  Region 372 Luceria Pick 2 SelfVal 70 Need 68  no group candidate found
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Region 390 Henna Pick 2 SelfVal 61 Need 68  no group candidate found
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 20 Enemy armies: 51 Land Ratio: 0.75 Land Core Ratio: 0.20  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001560 2. Militiae (Pow.36)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.0)
16:30:50  (Reporting)  1001502 Agonii Currus (Pow.30)
16:30:50  (Reporting)  1001563 8. Gallic Force (Pow.209)
16:30:50  (Reporting)  1000350 Insubria exercitus (Pow.353)
16:30:50  (Reporting)  1001561 1. Militiae (Pow.38)
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.73)
16:30:50  (Reporting)  1001505 Boii Currus (Pow.30)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.41)
16:30:50  (Reporting)  1001503 Lantruculii Ins.I (Pow.57)
16:30:50  (Reporting)  1001364 9. Gallic Force (Pow.137)
16:30:50  (Reporting)  1000253 Boii exercitus (Pow.870)
16:30:50  (Reporting)  1001506 Princeps manus (Pow.285)
16:30:50  (Reporting)  1001562 10. Gallic Force (Pow.463)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Region 382 Croton Pick 7 SelfVal 139 Need 110  no group candidate found
16:30:50  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001563 8. Gallic Force, 346 Mutina, Pow:209, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 100 SelfVal 1058 AINeed 190
16:30:50  (Reporting)  Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  Region 387 Lilybaeum Pick 14 SelfVal 239 Need 222  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 61 PickVal 49 SelfVal 615 AINeed 391
16:30:50  (Reporting)  Agenda: Attack, Value: 30500, Region: 369 Roma
16:30:50  (Reporting)  Region 375 Neapolis Pick 18 SelfVal 288 Need 240  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001362 Insubrii Peditatus II, 355 Bononia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 10 SelfVal 273 AINeed 53
16:30:50  (Reporting)  Agenda: Defend, Value: 17745, Region: 355 Bononia
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:870, Count: 9(l 1/L 8/S 0) Fitness 75 PickVal 18 SelfVal 292 AINeed 402
16:30:50  (Reporting)  Agenda: Attack, Value: 21900, Region: 357 Ariminum
16:30:50  (Reporting)  Region 391 Agrigentum Pick 7 SelfVal 139 Need 112  no group candidate found
16:30:50  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 99 Need 68  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:870, Count: 9(l 1/L 8/S 0) Fitness 87 PickVal 9 SelfVal 216 AINeed 1088
16:30:50  (Reporting)  Agenda: Defend, Value: 18792, Region: 359 Faesulae
16:30:50  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0) Fitness 74 PickVal 26 SelfVal 376 AINeed 351
16:30:50  (Reporting)  Agenda: Attack, Value: 27824, Region: 379 Tarentum
16:30:50  (Reporting)  Region 361 Volaterrae Pick 4 SelfVal 103 Need 1982  no group candidate found
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 72) - evaluation skipped
16:30:50  (Reporting)  Region 2837 Rhegium Pick 9 SelfVal 179 Need 141  no group candidate found
16:30:50  (Reporting)  Region 360 Arretium Pick 21 SelfVal 330 Need 1420  no group candidate found
16:30:50  (Reporting)  CheckRegionForOperation 1001562 10. Gallic Force, 385 Tharros, Pow:463, Count: 4(l 0/L 4/S 0) Fitness 86 PickVal 7 SelfVal 147 AINeed 504
16:30:50  (Reporting)  Agenda: Attack, Value: 12642, Region: 386 Caralis
16:30:50  (Reporting)  Region 374 Capua Pick 9 SelfVal 177 Need 142  no group candidate found
16:30:50  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 109 Need 73  no group candidate found
16:30:50  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 119 Need 93  no group candidate found
16:30:50  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 108 Need 75  no group candidate found
16:30:50  (Reporting)  Region 383 Locri Pick 4 SelfVal 89 Need 68  no group candidate found
16:30:50  (Reporting)  Region 358 Sena Gallica Pick 7 SelfVal 148 Need 108  no group candidate found
16:30:50  (Reporting)  Region 389 Messana Pick 6 SelfVal 129 Need 102  no group candidate found
16:30:50  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 101 Need 84  no group candidate found
16:30:50  (Reporting)  Region 2839 Brundisium Pick 7 SelfVal 139 Need 106  no group candidate found
16:30:50  (Reporting)  Secondary Region 385 Tharros Pick 7 has enough garrison (Value: 837) - evaluation skipped
16:30:50  (Reporting)  Region 388 Panormus Pick 5 SelfVal 119 Need 93  no group candidate found
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 24 Enemy armies: 9 Land Ratio: 2.39 Land Core Ratio: 2.55  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.26)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1202)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1000447 Taurasia manus (Pow.135)
16:30:50  (Reporting)  1001559 4. Militiae (Pow.36)
16:30:50  (Reporting)  1001560 2. Militiae (Pow.36)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.0)
16:30:50  (Reporting)  1001502 Agonii Currus (Pow.30)
16:30:50  (Reporting)  1001563 8. Gallic Force (Pow.209)
16:30:50  (Reporting)  1000350 Insubria exercitus (Pow.353)
16:30:50  (Reporting)  1001561 1. Militiae (Pow.38)
16:30:50  (Reporting)  1001362 Insubrii Peditatus II (Pow.73)
16:30:50  (Reporting)  1001505 Boii Currus (Pow.30)
16:30:50  (Reporting)  1001436 7. Pedites (Pow.41)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 72) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 355 Bononia Pick 10 has enough garrison (Value: 106) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 343 Mediolanum Pick 21 has enough garrison (Value: 245) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001563 8. Gallic Force, 346 Mutina, Pow:209, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 100 SelfVal 1058 AINeed 190
16:30:50  (Reporting)  Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 320 AINeed 25
16:30:50  (Reporting)  Agenda: Defend, Value: 20800, Region: 262 Cularo
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)   
16:30:50  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 15 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:30:50  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:30:50  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:30:50  (Reporting)  1001375 3. Pedites (Pow.26)
16:30:50  (Reporting)  1000131 Gaesates exercitus (Pow.1202)
16:30:50  (Reporting)  1001388 6. Militiae (Pow.38)
16:30:50  (Reporting)  1001435 5. Militiae (Pow.38)
16:30:50  (Reporting)  1001560 2. Militiae (Pow.36)
16:30:50  (Reporting)  1001452 Salassii Currus (Pow.0)
16:30:50  (Reporting)  1001502 Agonii Currus (Pow.30)
16:30:50  (Reporting)   
16:30:50  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 35) - evaluation skipped
16:30:50  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 329 Eporedia, Pow:26, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:30:50  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:30:50  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:30:50  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 72) - evaluation skipped
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1410 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:30:50  (Reporting)  Ended CheckLocalOpportunities 22 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:30:50  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:30:50  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:30:50  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:30:50  (Reporting)   
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Italia (Ext:1.05 - Core:1.05 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 359 Faesulae in theater 120 Italia Peninsula
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  1000523 Tharros praesidium, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 385 Tharros
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001562 10. Gallic Force, 385 Tharros, Pow:463, Count: 4(l 0/L 4/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 40600, Region: 385 Tharros
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 12642, Region: 386 Caralis
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 12642, Region: 386 Caralis
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 40600, Region: 385 Tharros
16:30:50  (Reporting)  1001562-10. Gallic Force Power:463 Health:94% Tharros>Tharros Mission:Keep Position Fitness:100% Need:398 Threat:361 GoalValue: 40600
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001506 Princeps manus, 385 Tharros, Pow:285, Count: 3(l 1/L 2/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 43100, Region: 385 Tharros
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 43100, Region: 385 Tharros
16:30:50  (Reporting)  1001506-Princeps manus Power:285 Health:88% Tharros>Tharros Mission:Keep Position Fitness:100% Need:398 Threat:361 GoalValue: 43100
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000253 Boii exercitus, 359 Faesulae, Pow:870, Count: 9(l 1/L 8/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 98150, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 21900, Region: 357 Ariminum
16:30:50  (Reporting)  Agenda  4  : Agenda: Attack, Value: 21900, Region: 357 Ariminum
16:30:50  (Reporting)  Agenda  5  : Agenda: Defend, Value: 18792, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 98150, Region: 359 Faesulae
16:30:50  (Reporting)  1000253-Boii exercitus Power:870 Health:98% Faesulae>Faesulae Mission:Keep Position Fitness:100% Need:1088 Threat:848 GoalValue: 98150
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001364 9. Gallic Force, 359 Faesulae, Pow:137, Count: 4(l 0/L 4/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 29800, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 29800, Region: 359 Faesulae
16:30:50  (Reporting)  1001364-9. Gallic Force Power:137 Health:58% Faesulae>Faesulae Mission:Keep Position Fitness:100% Need:1088 Threat:848 GoalValue: 29800
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001503 Lantruculii Ins.I, 359 Faesulae, Pow:57, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 359 Faesulae
16:30:50  (Reporting)  List of Agendas for 1001503 Lantruculii Ins.I, 359 Faesulae, Pow:57, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2700, Region: 359 Faesulae
16:30:50  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2700, Region: 359 Faesulae
16:30:50  (Reporting)  1001503-Lantruculii Ins.I Power:57 Health:100% Faesulae>Faesulae Mission:Garrison Fitness:25% Need:1088 Threat:848 GoalValue: 2700
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001436 7. Pedites, 355 Bononia, Pow:41, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 35490, Region: 355 Bononia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 35490, Region: 355 Bononia
16:30:50  (Reporting)  1001436 7. Pedites Bononia has been merged in  1001362 Insubrii Peditatus II
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001505 Boii Currus, 355 Bononia, Pow:30, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6552, Region: 355 Bononia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6552, Region: 355 Bononia
16:30:50  (Reporting)  1001505-Boii Currus Power:30 Health:100% Bononia>Bononia Mission:Garrison Fitness:48% Need:53 Threat:118 GoalValue: 6552
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001362 7. Gallic Army, 355 Bononia, Pow:100, Count: 2(l 0/L 2/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 17745, Region: 355 Bononia
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 17745, Region: 355 Bononia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17745, Region: 355 Bononia
16:30:50  (Reporting)  1001362-7. Gallic Army Power:100 Health:99% Bononia>Bononia Mission:Defend Fitness:65% Need:53 Threat:118 GoalValue: 17745
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001561-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:53 Threat:118 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 346 Mutina, Pow:353, Count: 7(l 1/L 6/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 40500, Region: 369 Roma
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  Agenda  4  : Agenda: Attack, Value: 10360, Region: 358 Sena Gallica
16:30:50  (Reporting)  Agenda  5  : Agenda: Attack, Value: 18432, Region: 375 Neapolis
16:30:50  (Reporting)  Agenda  6  : Agenda: Attack, Value: 31584, Region: 379 Tarentum
16:30:50  (Reporting)  Agenda  7  : Agenda: Attack, Value: 30500, Region: 369 Roma
16:30:50  (Reporting)  Agenda  8  : Agenda: Attack, Value: 27824, Region: 379 Tarentum
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1000350 Insubria exercitus unable to reach Volaterrae (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001563 8. Gallic Force, 346 Mutina, Pow:209, Count: 4(l 0/L 4/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 158700, Region: 346 Mutina
16:30:50  (Reporting)  Agenda  2  : Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 158700, Region: 346 Mutina
16:30:50  (Reporting)  1001563 8. Gallic Force Mutina has been merged in  1000350 Insubria exercitus
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001502 Agonii Currus, 344 Placentia, Pow:30, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 20720, Region: 346 Mutina
16:30:50  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 20720, Region: 346 Mutina
16:30:50  (Reporting)  1001502 Agonii Currus Placentia Health: 94 % will target  1000350 Insubria exercitus
16:30:50  (Reporting)  1001502-Agonii Currus Power:30 Health:94% Placentia>Mutina Mission:Merge (slave) Fitness:70% Need:73 Threat:54 GoalValue: 20720
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001452 Salassii Currus, 344 Placentia, Pow:0, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:30:50  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 343 Mediolanum
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12348, Region: 359 Faesulae
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1001452 Salassii Currus unable to reach Faesulae (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001560-2. Militiae Power:36 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:0 Threat:16 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  1001559-4. Militiae Power:36 Health:97% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  1000447-Taurasia manus Power:135 Health:99% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1001435 5. Militiae unable to reach Patavium (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001388 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 6600, Region: 349 Patavium
16:30:50  (Reporting)  ApplyAgenda, Full Pathfinding: 1001388 6. Militiae unable to reach Patavium (can be too much threat along the path)
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1202, Count: 19(l 1/L 18/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:30:50  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:30:50  (Reporting)  1000131-Gaesates exercitus Power:1202 Health:83% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:30:50  (Reporting)   
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001375 3. Pedites, 329 Eporedia, Pow:26, Count: 1(l 0/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 7680, Region: 268 Genava
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 7680, Region: 268 Genava
16:30:50  (Reporting)  1001375-3. Pedites Power:26 Health:98% Eporedia>Genava Mission:Defend Fitness:60% Need:24 Threat:0 GoalValue: 7680
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.75 - Core:0.20 - Nav:0.20) ***
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Alpes (Ext:2.39 - Core:2.55 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Arties (_RCA_)
16:30:50  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Arties
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:30:50  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:30:50  (Reporting)  Ended Receive Supplies
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating Gather Units (_GTU_)
16:30:50  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:30:50  (Reporting)  _GTU_ Starting merge 0 at start
16:30:50  (Reporting)  End of AI Gather Units
16:30:50  (Reporting)  Entering GatherGarrisons (_GTG_)
16:30:50  (Reporting)  Ended GatherGarrisons 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0)
16:30:50  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20800, Region: 262 Cularo
16:30:50  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:30:50  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20800, Region: 262 Cularo
16:30:50  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20800, Region: 262 Cularo
16:30:50  (Reporting)  1001434-Concolitanus exercitus Power:53 Health:100% Cularo>Cularo Mission:Defend Fitness:65% Need:25 Threat:0 GoalValue: 20800
16:30:50  (Reporting)   
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering PromoteLeaders (_PRL_)
16:30:50  (Reporting)  Ended PromoteLeaders 0 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  ApplyAgenda AutoMerge
16:30:50  (Reporting)  1001559 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:30:50  (Reporting)  1001452 Salassii Currus will be merged into 1001560 2. Militiae in region Placentia
16:30:50  (Reporting)  1001505 Boii Currus will be merged into 1001561 1. Militiae in region Bononia
16:30:50  (Reporting)  1001362 7. Gallic Army will be merged into 1001561 1. Gallic Force in region Bononia
16:30:50  (Reporting)  1001364 9. Gallic Force will be merged into 1000253 Boii exercitus in region Faesulae
16:30:50  (Reporting)  1001503 Lantruculii Ins.I will be merged into 1000253 Boii exercitus in region Faesulae
16:30:50  (Reporting)  1001506 Princeps manus will be merged into 1001562 8. Gallic Force in region Tharros
16:30:50  (Reporting)  AI Process done in  5998 ms
16:30:50  (Reporting)  Processing  1000002 Rome
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 4 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  AI Process done in  33 ms
16:30:50  (Reporting)  Processing  1000003 Barbarians
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 4 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 349 ms
16:30:50  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Barbarians 386 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  Ended BuildReplacements 1 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 2 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)  AI Process done in  747 ms
16:30:50  (Reporting)  Processing  1000004 Slaves
16:30:50  (Reporting)  
16:30:50  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 4 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:30:50  (Reporting)  Entering InitAndDumpData (_IAD_)
16:30:50  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:30:50  (Reporting)  _FIT_ Ended AIInitTheaters 350 ms
16:30:50  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:30:50  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:30:50  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:30:50  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:30:50  (Reporting)   
16:30:50  (Reporting)  Ended InitAndDumpData Slaves 387 ms
16:30:50  (Reporting)  *** Faction-wide algorithms ***
16:30:50  (Reporting)  Ended BuildReplacements 1 ms
16:30:50  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:30:50  (Reporting)  Entering BuildNewUnits (_BNU_)
16:30:50  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:30:50  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:30:50  (Reporting)  Ended ManageFleetsComposition 2 ms
16:30:50  (Reporting)   
16:30:50  (Reporting)  Evaluating CallFleet (_CLF_)
16:30:50  (Reporting)  Ended CallFleet 0 ms
16:30:50  (Reporting)  Entering LockFixedGroups (_LFG_)
16:30:50  (Reporting)  Ended LockFixedGroups 0 ms
16:30:50  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:30:50  (Reporting)  Ended SplitStaticUnits 0 ms
16:30:50  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:30:50  (Reporting)  _ESR_ No theater can have a staging region.
16:30:50  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:30:50  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:30:50  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:30:50  (Reporting)  Entering Collect Leaders (_COD_)
16:30:50  (Reporting)  Ended Collect Leaders 0 ms
16:30:50  (Reporting)  AI Process done in  755 ms
16:35:12  (Reporting)  Processing  1000001 Gallia Magna
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 5 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:35:12  (Reporting)  Entering InitAndDumpData (_IAD_)
16:35:12  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:35:12  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:35:12  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1010 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:35:12  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:35:12  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 7674 OppPow Land: 6042 OwnPow Nav : 0 OppPow Nav : 4671
16:35:12  (Reporting)  Ratio Land/LandCore: 1.08 1.08 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:35:12  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2271 OppPow Land: 769 OwnPow Nav : 0 OppPow Nav : 0
16:35:12  (Reporting)  Ratio Land/LandCore: 2.51 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:35:12  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2858 OppPow Land: 3026 OwnPow Nav : 0 OppPow Nav : 2337
16:35:12  (Reporting)  Ratio Land/LandCore: 0.80 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:35:12  (Reporting)  _FIT_ Ended AIInitTheaters 521 ms
16:35:12  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:35:12  (Reporting)  Money Availability Plentiful Stock 266 Expected 52 Balance -7
16:35:12  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
16:35:12  (Reporting)  Victory Points Availability Average Stock 43 Expected 52 Balance 0
16:35:12  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Morale Availability High Stock 109 Expected 52 Balance 0
16:35:12  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Engagements Points Availability Very Low Stock 9 Expected 52 Balance 0
16:35:12  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 28116, Region: 361 Volaterrae EndTurn 9309
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 40500, Region: 369 Roma EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 37500, Region: 349 Patavium EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 10360, Region: 358 Sena Gallica EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 18432, Region: 375 Neapolis EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 31584, Region: 379 Tarentum EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 30500, Region: 369 Roma EndTurn 9310
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 27824, Region: 379 Tarentum EndTurn 9310
16:35:12  (Reporting)   
16:35:12  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15561
16:35:12  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:35:12  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:35:12  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7674 Overall power (enemies): 6042 Ratio: 1.08
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  15914
16:35:12  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4671 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:35:12  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2337 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2271 Overall power (enemies): 769 Ratio: 2.51
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:35:12  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1010 Overall power (enemies): 3 Ratio: 5.00
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:35:12  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4671 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2337 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Land Theaters Special Regions ***
16:35:12  (Reporting)  Theater 120 Theater_Italia HQReg: 359 Faesulae Max pick: Patavium Max need: Volaterrae Max Val: Patavium Naval Gathering: <None>
16:35:12  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Patavium Naval Gathering: <None>
16:35:12  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Tigulia Max Val: Cularo Naval Gathering: <None>
16:35:12  (Reporting)   
16:35:12  (Reporting)  Ended InitAndDumpData Gallia Magna 686 ms
16:35:12  (Reporting)  *** Faction-wide algorithms ***
16:35:12  (Reporting)  RPL Buying a replacement for CEL Skirmisher
16:35:12  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:35:12  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:35:12  (Reporting)  RPL Buying a replacement for GAL Light Infantry
16:35:12  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:35:12  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:35:12  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:35:12  (Reporting)  Ended BuildReplacements 6 ms
16:35:12  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2795 Playboard79
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2642 Andros Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2012 Hippo Regius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2475 Metagonium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 914 Moesia Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 679 Sirmium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1239 Vologesia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1568 Vyazma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1116 Cappadocia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 615 Bodorigum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 575 Gepidii Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 562 Grunbergis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1354 Tcherven
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 879 Urbs Mariae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 420 Leodium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 920 Epidaurus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1954 Armenia Meridionalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2616 Aegyptium Pelagus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2406 Mare Finonicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2387 Fretum Balticum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 832 Vesista
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2125 Mosa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 781 Lovisiae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 638 Tridentum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 696 Patiscum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1683 Stary Oskol
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1230 Alexandria Elymaea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2177 Pselo Confluentes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2514 Ustica Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 958 Dacia Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1327 Bauska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 42 target region was 343 Mediolanum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2379 Mare Balticum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2333 Holsa Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 578 Scurgum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2451 Sinus Sagudi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1534 Gomel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1422 Seredka
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2128 Confluentes Moselum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 646 Carni
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1267 Trachonitis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 637 Venostes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 659 Poetovio
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2368 Sinus Gotlandicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 570 Turcilingii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2116 Ostia Rhodani
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 602 Nomisterum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2216 Mare Glaciale Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 504 Naristae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2043 Arsinoe
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 973 Teurisci
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 247 Ambrussum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1668 Zmiev
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 842 Scythenes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2260 Hibernicus Oceanus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1591 Miknevo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1565 Peno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1145 Amanus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1019 Perinthos
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2567 Ionium Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2577 Sinus Syrticus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1123 Thermodon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1218 Sunareia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2152 Confluentes Aenus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 924 Daesitiates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 659 Poetovio
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1829 Privolsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 681 Ulcisia Castra
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2269 Britannicum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1572 Loukhnov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2671 Tanais Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2547 Sinus Adriaticus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2363 Codanus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1731 Vakhtan
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 464 Tencterii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 914 Moesia Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1652 Korenovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1007 Hebrus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 367 Narnia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1937 Phasis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 834 Fiona Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2317 Sinus Danicus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2211 Euphrates Superior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1886 Azarba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 447 Treverii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 524 Lubica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 348 Mantua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1850 Nijni Tchir
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2087 Malva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1986 Lemnis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1284 Taba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1672 Korotcha
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 984 Troesmis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2320 Oceanus Caledonius 4
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 185 Ilerda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1936 Sebastopolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1909 Siraces
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1681 Ieletsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1601 Sessna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 702 Cusum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1712 Cremme
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2262 Moricambe Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1283 Sinai Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1531 Serimum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1646 Chtchigry
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 704 Apus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 468 Caucii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2290 Fretum Gallicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1401 Volkhov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1838 Kazanskaia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2349 Visca Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1525 Inulis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2197 Viatka Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1785 Nijni Lomov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1064 Colophon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 275 Ariolica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1383 Wierbich
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 918 Spalatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1168 Apamea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1906 Udae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1989 Rubra
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1093 Isauria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1746 Volodorsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 502 Norimberga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 943 Lissus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2186 Oscolis Confluentes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1209 Diacira
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 26 target region was 383 Locri
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 972 Iasum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 895 Dalacarlia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2000 Iol
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1945 Iberia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2049 Dernis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 767 Arii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1258 Apamene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 576 Lemovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1868 Sapothrenae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 533 Eudones
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 906 Maha
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2207 Confluentes Arvand
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1047 Laconia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 872 Iuncopia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1687 Migoulinskaya
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 418 Condrusii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1832 Novo Petrovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1593 Borodino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1431 Velikie Luki
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1933 Cutatision
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1377 Ainazi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 825 Holsatia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 727 Iassinia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2696 Pontus Euxinus Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1556 Roslav
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 542 Senonii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2063 Syzran
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1554 Smolensk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1486 Iziaslav
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 786 Deblinae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1969 Getulia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1670 Bielgorod
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 351 Altinum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1452 Malaryta
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1291 Matianus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2023 Theveste
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1501 Vassylkiv
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2409 Prelium Glaciae
16:35:12  (Reporting)  Ended HandleRegionsDecisions 3628 ms
16:35:12  (Reporting)  Entering BuildNewUnits (_BNU_)
16:35:12  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:35:12  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:35:12  (Reporting)  Ended ManageFleetsComposition 99 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating CallFleet (_CLF_)
16:35:12  (Reporting)  Ended CallFleet 0 ms
16:35:12  (Reporting)  Entering LockFixedGroups (_LFG_)
16:35:12  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1001564 1.Pedites Tharros Oppidum, 385 Tharros, Pow:54, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000523 Tharros praesidium, 385 Tharros, Pow:87, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  Ended LockFixedGroups 2 ms
16:35:12  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:35:12  (Reporting)  _SSU_ 1001573 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  _SSU_ 1001574 2. Militiae, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  _SSU_ 1001575 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  Ended SplitStaticUnits 18 ms
16:35:12  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:35:12  (Reporting)  _ESR_ No theater can have a staging region.
16:35:12  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:35:12  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:35:12  (Reporting)  Ended PrivilegedCombine 8 ms
16:35:12  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:35:12  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:133, Count: 2(l 0/L 2/S 0) will garrison capital
16:35:12  (Reporting)  _DCR_ 1001573 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:35:12  (Reporting)  Ended DefendCapitalRegion 0 ms
16:35:12  (Reporting)  Entering SplitGroups (_SPG_)
16:35:12  (Reporting)  _SPG_ Large Force Segment 1001576 Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) created
16:35:12  (Reporting)  _SPG_ Large Force Segment 1001577 Gallic Force, 355 Bononia, Pow:92, Count: 2(l 0/L 2/S 0) created
16:35:12  (Reporting)  Ended SplitGroups 88 ms
16:35:12  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:35:12  (Reporting)  _CBG_ 1001561 Princeps manus, 385 Tharros, Pow:255, Count: 3(l 1/L 2/S 0) Will wait for help
16:35:12  (Reporting)  _CBG_ 1001576 Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) Will wait for help
16:35:12  (Reporting)  Ended CheckBesiegedGroups 1097 ms
16:35:12  (Reporting)  Detach Damaged Units (_DDU_)
16:35:12  (Reporting)  Ended Damaged Units 3 ms
16:35:12  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:35:12  (Reporting)  Ended GarrisonObjectives 5 ms
16:35:12  (Reporting)  Entering CheckBesieging (_CBE_)
16:35:12  (Reporting)  Ended CheckBesieging 14 ms
16:35:12  (Reporting)  Entering Evacuate Force (_EVA_)
16:35:12  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
16:35:12  (Reporting)  Entering Check Simple Landing (_CSL_)
16:35:12  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:35:12  (Reporting)  Entering Checking Leaders (_CLD_)
16:35:12  (Reporting)  Ended Check Leaders 1 ms
16:35:12  (Reporting)  Entering Make Superior Group (_MSG_)
16:35:12  (Reporting)  Ended Make Superior Group 30 ms
16:35:12  (Reporting)  Entering Build Depots Assets
16:35:12  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 133
16:35:12  (Reporting)  Ended Build Depots Assets 2 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Start of AI Split Supports (_SSP_)
16:35:12  (Reporting)  Ended Split Supports
16:35:12  (Reporting)  Start of AI Check for Land Resupply
16:35:12  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:35:12  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 359 Faesulae
16:35:12  (Reporting)  Ended CheckForLandResupply 17 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Entering KeepPosition (_KPP_)
16:35:12  (Reporting)  1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Agenda: Keep Position, Value: 117650, Region: 359 Faesulae
16:35:12  (Reporting)  Ended KeepPosition 1 ms
16:35:12  (Reporting)  Entering Reinforce Front (_RFF_)
16:35:12  (Reporting)  Ended ReinforceFront 0 ms
16:35:12  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:35:12  (Reporting)  Ended Concentrate Stacks 179 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:35:12  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:35:12  (Reporting)  Ended PrivilegedCombine 8 ms
16:35:12  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:35:12  (Reporting)  Ended DefendCapitalRegion 0 ms
16:35:12  (Reporting)  Entering SplitGroups (_SPG_)
16:35:12  (Reporting)  Ended SplitGroups 1 ms
16:35:12  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:35:12  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:35:12  (Reporting)  Detach Damaged Units (_DDU_)
16:35:12  (Reporting)  Ended Damaged Units 0 ms
16:35:12  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:35:12  (Reporting)  Ended GarrisonObjectives 1 ms
16:35:12  (Reporting)  Entering CheckBesieging (_CBE_)
16:35:12  (Reporting)  Ended CheckBesieging 12 ms
16:35:12  (Reporting)  Entering Evacuate Force (_EVA_)
16:35:12  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:35:12  (Reporting)  Entering Check Simple Landing (_CSL_)
16:35:12  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:35:12  (Reporting)  Entering Make Superior Group (_MSG_)
16:35:12  (Reporting)  Ended Make Superior Group 1 ms
16:35:12  (Reporting)  Entering Build Depots Assets
16:35:12  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 51
16:35:12  (Reporting)  Ended Build Depots Assets 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Start of AI Split Supports (_SSP_)
16:35:12  (Reporting)  Ended Split Supports
16:35:12  (Reporting)  Start of AI Check for Land Resupply
16:35:12  (Reporting)  Ended CheckForLandResupply 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Entering KeepPosition (_KPP_)
16:35:12  (Reporting)  Ended KeepPosition 0 ms
16:35:12  (Reporting)  Entering Reinforce Front (_RFF_)
16:35:12  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:35:12  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:35:12  (Reporting)  Ended Concentrate Stacks 1 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:35:12  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:35:12  (Reporting)  Ended PrivilegedCombine 8 ms
16:35:12  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:35:12  (Reporting)  Ended DefendCapitalRegion 0 ms
16:35:12  (Reporting)  Entering SplitGroups (_SPG_)
16:35:12  (Reporting)  Ended SplitGroups 2 ms
16:35:12  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:35:12  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:35:12  (Reporting)  Detach Damaged Units (_DDU_)
16:35:12  (Reporting)  Ended Damaged Units 0 ms
16:35:12  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:35:12  (Reporting)  Ended GarrisonObjectives 1 ms
16:35:12  (Reporting)  Entering CheckBesieging (_CBE_)
16:35:12  (Reporting)  Ended CheckBesieging 30 ms
16:35:12  (Reporting)  Entering Evacuate Force (_EVA_)
16:35:12  (Reporting)  Ended Evacuate Force (_EVA_) 30 ms
16:35:12  (Reporting)  Entering Check Simple Landing (_CSL_)
16:35:12  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:35:12  (Reporting)  Entering Checking Leaders (_CLD_)
16:35:12  (Reporting)  Ended Check Leaders 0 ms
16:35:12  (Reporting)  Entering Make Superior Group (_MSG_)
16:35:12  (Reporting)  Ended Make Superior Group 0 ms
16:35:12  (Reporting)  Entering Build Depots Assets
16:35:12  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 31
16:35:12  (Reporting)  Ended Build Depots Assets 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Start of AI Split Supports (_SSP_)
16:35:12  (Reporting)  Ended Split Supports
16:35:12  (Reporting)  Start of AI Check for Land Resupply
16:35:12  (Reporting)  Ended CheckForLandResupply 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Entering KeepPosition (_KPP_)
16:35:12  (Reporting)  Ended KeepPosition 0 ms
16:35:12  (Reporting)  Entering Reinforce Front (_RFF_)
16:35:12  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:35:12  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:35:12  (Reporting)  Ended Concentrate Stacks 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:35:12  (Reporting)  Entering DistantGarrison (_DGA_)
16:35:12  (Reporting)  DistantGarrison RollBack of 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:35:12  (Reporting)  Ended DistantGarrison 61 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:35:12  (Reporting)  Entering DistantGarrison (_DGA_)
16:35:12  (Reporting)  Ended DistantGarrison 29 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:35:12  (Reporting)  Entering DistantGarrison (_DGA_)
16:35:12  (Reporting)  Ended DistantGarrison 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  All theaters prepared, AllOwnPowLand: 13813 AllOppPowLand: 9840 AllOwnPowNav: 0 AllOppPowNav 7008
16:35:12  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 46 Enemy armies: 97 Land Ratio: 1.08 Land Core Ratio: 1.08  ***
16:35:12  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:35:12  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:35:12  (Reporting)  1001375 3. Pedites (Pow.36)
16:35:12  (Reporting)  1000131 Gaesates exercitus (Pow.1132)
16:35:12  (Reporting)  1001388 6. Militiae (Pow.36)
16:35:12  (Reporting)  1001435 5. Militiae (Pow.38)
16:35:12  (Reporting)  1001573 4. Militiae (Pow.38)
16:35:12  (Reporting)  1000447 Taurasia manus (Pow.133)
16:35:12  (Reporting)  1001574 2. Militiae (Pow.35)
16:35:12  (Reporting)  1001559 Salassii Currus (Pow.33)
16:35:12  (Reporting)  1000350 Insubria exercitus (Pow.776)
16:35:12  (Reporting)  1001575 1. Militiae (Pow.38)
16:35:12  (Reporting)  1001577 7. Gallic Force (Pow.92)
16:35:12  (Reporting)  1001560 Insubrii Peditatus II (Pow.129)
16:35:12  (Reporting)  1000253 Boii exercitus (Pow.1003)
16:35:12  (Reporting)  1001561 Princeps manus (Pow.255)
16:35:12  (Reporting)  1001576 8. Gallic Force (Pow.399)
16:35:12  (Reporting)   
16:35:12  (Reporting)  Secondary Region 385 Tharros Pick 15 has enough garrison (Value: 795) - evaluation skipped
16:35:12  (Reporting)  CheckRegionForOperation 1001576 8. Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) Fitness 89 PickVal 7 SelfVal 149 AINeed 425
16:35:12  (Reporting)  Agenda: Attack, Value: 13261, Region: 386 Caralis
16:35:12  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Fitness 58 PickVal 100 SelfVal 1131 AINeed 196
16:35:12  (Reporting)  Agenda: Attack, Value: 29000, Region: 349 Patavium
16:35:12  (Reporting)  Region 379 Tarentum Pick 24 SelfVal 379 Need 362  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Fitness 60 PickVal 45 SelfVal 619 AINeed 404
16:35:12  (Reporting)  Agenda: Attack, Value: 30000, Region: 369 Roma
16:35:12  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
16:35:12  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
16:35:12  (Reporting)  Region 326 Aleria Pick 2 SelfVal 72 Need 68  no group candidate found
16:35:12  (Reporting)  Region 387 Lilybaeum Pick 13 SelfVal 240 Need 229  no group candidate found
16:35:12  (Reporting)  Region 2837 Rhegium Pick 9 SelfVal 180 Need 146  no group candidate found
16:35:12  (Reporting)  Region 375 Neapolis Pick 17 SelfVal 290 Need 248  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Fitness 70 PickVal 17 SelfVal 292 AINeed 447
16:35:12  (Reporting)  Agenda: Attack, Value: 20440, Region: 357 Ariminum
16:35:12  (Reporting)  Region 2839 Brundisium Pick 6 SelfVal 140 Need 110  no group candidate found
16:35:12  (Reporting)  Region 389 Messana Pick 6 SelfVal 130 Need 105  no group candidate found
16:35:12  (Reporting)  Secondary Region 359 Faesulae Pick 9 has enough garrison (Value: 1003) - evaluation skipped
16:35:12  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 102 Need 87  no group candidate found
16:35:12  (Reporting)  Region 360 Arretium Pick 20 SelfVal 329 Need 1667  no group candidate found
16:35:12  (Reporting)  Region 390 Henna Pick 2 SelfVal 62 Need 68  no group candidate found
16:35:12  (Reporting)  Region 374 Capua Pick 9 SelfVal 179 Need 147  no group candidate found
16:35:12  (Reporting)  Region 382 Croton Pick 6 SelfVal 140 Need 114  no group candidate found
16:35:12  (Reporting)  Secondary Region 343 Mediolanum Pick 19 has enough garrison (Value: 245) - evaluation skipped
16:35:12  (Reporting)  Region 391 Agrigentum Pick 6 SelfVal 140 Need 116  no group candidate found
16:35:12  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 100 Need 68  no group candidate found
16:35:12  (Reporting)  Region 388 Panormus Pick 5 SelfVal 120 Need 96  no group candidate found
16:35:12  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:35:12  (Reporting)  Region 358 Sena Gallica Pick 7 SelfVal 159 Need 115  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1001560 Insubrii Peditatus II, 355 Bononia, Pow:129, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 9 SelfVal 275 AINeed 103
16:35:12  (Reporting)  Agenda: Defend, Value: 17875, Region: 355 Bononia
16:35:12  (Reporting)  Region 361 Volaterrae Pick 4 SelfVal 106 Need 2368  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:35:12  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:35:12  (Reporting)  Region 2842 Bovianum Pick 2 SelfVal 62 Need 68  no group candidate found
16:35:12  (Reporting)  Region 2832 Drepanum Pick 4 SelfVal 110 Need 75  no group candidate found
16:35:12  (Reporting)  Region 372 Luceria Pick 2 SelfVal 70 Need 68  no group candidate found
16:35:12  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 120 Need 96  no group candidate found
16:35:12  (Reporting)  Region 380 Metapontum Pick 4 SelfVal 108 Need 77  no group candidate found
16:35:12  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 35) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 73) - evaluation skipped
16:35:12  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1001576 8. Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) Fitness 78 PickVal 4 SelfVal 110 AINeed 409
16:35:12  (Reporting)  Agenda: Attack, Value: 8580, Region: 384 Gallura
16:35:12  (Reporting)  Region 383 Locri Pick 3 SelfVal 90 Need 68  no group candidate found
16:35:12  (Reporting)  Region 2833 Eryx Pick 2 SelfVal 62 Need 68  no group candidate found
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 16 Enemy armies: 50 Land Ratio: 0.80 Land Core Ratio: 0.20  ***
16:35:12  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:35:12  (Reporting)  1001388 6. Militiae (Pow.36)
16:35:12  (Reporting)  1001435 5. Militiae (Pow.38)
16:35:12  (Reporting)  1001574 2. Militiae (Pow.35)
16:35:12  (Reporting)  1001559 Salassii Currus (Pow.33)
16:35:12  (Reporting)  1000350 Insubria exercitus (Pow.776)
16:35:12  (Reporting)  1001575 1. Militiae (Pow.38)
16:35:12  (Reporting)  1001577 7. Gallic Force (Pow.92)
16:35:12  (Reporting)  1001560 Insubrii Peditatus II (Pow.129)
16:35:12  (Reporting)  1000253 Boii exercitus (Pow.1003)
16:35:12  (Reporting)  1001561 Princeps manus (Pow.255)
16:35:12  (Reporting)  1001576 8. Gallic Force (Pow.399)
16:35:12  (Reporting)   
16:35:12  (Reporting)  Region 369 Roma Pick 45 SelfVal 619 Need 404  no group candidate found
16:35:12  (Reporting)  Region 349 Patavium Pick 100 SelfVal 1131 Need 196  no group candidate found
16:35:12  (Reporting)  Region 360 Arretium Pick 20 SelfVal 329 Need 1667  no group candidate found
16:35:12  (Reporting)  Secondary Region 385 Tharros Pick 15 has enough garrison (Value: 795) - evaluation skipped
16:35:12  (Reporting)  Region 379 Tarentum Pick 24 SelfVal 379 Need 362  no group candidate found
16:35:12  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 73) - evaluation skipped
16:35:12  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Fitness 83 PickVal 9 SelfVal 229 AINeed 1358
16:35:12  (Reporting)  Agenda: Defend, Value: 19007, Region: 359 Faesulae
16:35:12  (Reporting)  CheckRegionForOperation 1001576 8. Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) Fitness 89 PickVal 7 SelfVal 149 AINeed 425
16:35:12  (Reporting)  Agenda: Attack, Value: 13261, Region: 386 Caralis
16:35:12  (Reporting)  Region 375 Neapolis Pick 17 SelfVal 290 Need 248  no group candidate found
16:35:12  (Reporting)  Region 2837 Rhegium Pick 9 SelfVal 180 Need 146  no group candidate found
16:35:12  (Reporting)  Region 374 Capua Pick 9 SelfVal 179 Need 147  no group candidate found
16:35:12  (Reporting)  Region 388 Panormus Pick 5 SelfVal 120 Need 96  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0) Fitness 60 PickVal 17 SelfVal 292 AINeed 447
16:35:12  (Reporting)  Agenda: Attack, Value: 17520, Region: 357 Ariminum
16:35:12  (Reporting)  Region 389 Messana Pick 6 SelfVal 130 Need 105  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1001560 Insubrii Peditatus II, 355 Bononia, Pow:129, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 9 SelfVal 275 AINeed 103
16:35:12  (Reporting)  Agenda: Defend, Value: 17875, Region: 355 Bononia
16:35:12  (Reporting)  Region 361 Volaterrae Pick 4 SelfVal 106 Need 2368  no group candidate found
16:35:12  (Reporting)  Region 358 Sena Gallica Pick 7 SelfVal 159 Need 115  no group candidate found
16:35:12  (Reporting)  Region 2839 Brundisium Pick 6 SelfVal 140 Need 110  no group candidate found
16:35:12  (Reporting)  Region 382 Croton Pick 6 SelfVal 140 Need 114  no group candidate found
16:35:12  (Reporting)  Region 366 Volsinii Pick 4 SelfVal 100 Need 68  no group candidate found
16:35:12  (Reporting)  Region 2832 Drepanum Pick 4 SelfVal 110 Need 75  no group candidate found
16:35:12  (Reporting)  Region 387 Lilybaeum Pick 13 SelfVal 240 Need 229  no group candidate found
16:35:12  (Reporting)  Region 383 Locri Pick 3 SelfVal 90 Need 68  no group candidate found
16:35:12  (Reporting)  Region 380 Metapontum Pick 4 SelfVal 108 Need 77  no group candidate found
16:35:12  (Reporting)  Region 391 Agrigentum Pick 6 SelfVal 140 Need 116  no group candidate found
16:35:12  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 35) - evaluation skipped
16:35:12  (Reporting)  Region 2840 Paestum Pick 5 SelfVal 120 Need 96  no group candidate found
16:35:12  (Reporting)  Region 2834 Tyndaris Pick 4 SelfVal 102 Need 87  no group candidate found
16:35:12  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:35:12  (Reporting)  CheckRegionForOperation 1001576 8. Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0) Fitness 73 PickVal 4 SelfVal 110 AINeed 409
16:35:12  (Reporting)  Agenda: Attack, Value: 8030, Region: 384 Gallura
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 22 Enemy armies: 9 Land Ratio: 2.51 Land Core Ratio: 5.00  ***
16:35:12  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:35:12  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:35:12  (Reporting)  1001375 3. Pedites (Pow.36)
16:35:12  (Reporting)  1000131 Gaesates exercitus (Pow.1132)
16:35:12  (Reporting)  1001388 6. Militiae (Pow.36)
16:35:12  (Reporting)  1001435 5. Militiae (Pow.38)
16:35:12  (Reporting)  1001573 4. Militiae (Pow.38)
16:35:12  (Reporting)  1000447 Taurasia manus (Pow.133)
16:35:12  (Reporting)  1001574 2. Militiae (Pow.35)
16:35:12  (Reporting)  1001559 Salassii Currus (Pow.33)
16:35:12  (Reporting)  1000350 Insubria exercitus (Pow.776)
16:35:12  (Reporting)  1001575 1. Militiae (Pow.38)
16:35:12  (Reporting)  1001577 7. Gallic Force (Pow.92)
16:35:12  (Reporting)  1001560 Insubrii Peditatus II (Pow.129)
16:35:12  (Reporting)   
16:35:12  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:35:12  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
16:35:12  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
16:35:12  (Reporting)  Region 349 Patavium Pick 100 SelfVal 1131 Need 196  no group candidate found
16:35:12  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 73) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 343 Mediolanum Pick 19 has enough garrison (Value: 245) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 35) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 355 Bononia Pick 9 has enough garrison (Value: 74) - evaluation skipped
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:35:12  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:35:12  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:35:12  (Reporting)  1001375 3. Pedites (Pow.36)
16:35:12  (Reporting)  1000131 Gaesates exercitus (Pow.1132)
16:35:12  (Reporting)  1001388 6. Militiae (Pow.36)
16:35:12  (Reporting)  1001435 5. Militiae (Pow.38)
16:35:12  (Reporting)  1001574 2. Militiae (Pow.35)
16:35:12  (Reporting)  1001559 Salassii Currus (Pow.33)
16:35:12  (Reporting)   
16:35:12  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:35:12  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:35:12  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:35:12  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 38) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 342 Clastidium Pick 3 has enough garrison (Value: 35) - evaluation skipped
16:35:12  (Reporting)  Secondary Region 344 Placentia Pick 5 has enough garrison (Value: 73) - evaluation skipped
16:35:12  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1502 ms
16:35:12  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:35:12  (Reporting)   
16:35:12  (Reporting)  Agenda: Attack, Value: 12500, Region: 349 Patavium
16:35:12  (Reporting)  _CLO_ 1001577 7. Gallic Force, 355 Bononia, Pow:92, Count: 2(l 0/L 2/S 0)
16:35:12  (Reporting)  Ended CheckLocalOpportunities 2 ms
16:35:12  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:35:12  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:35:12  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:35:12  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:35:12  (Reporting)  Entering Collect Leaders (_COD_)
16:35:12  (Reporting)  Ended Collect Leaders 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:35:12  (Reporting)   
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Theater:  Theater_Italia (Ext:1.08 - Core:1.08 - Nav:0.20) ***
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Arties (_RCA_)
16:35:12  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Arties
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:35:12  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Supplies
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Gather Units (_GTU_)
16:35:12  (Reporting)  _GTU_ Gathering Region 359 Faesulae in theater 120 Italia Peninsula
16:35:12  (Reporting)  _GTU_ 1001388 6. Militiae, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:35:12  (Reporting)  _GTU_ 1001435 5. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:35:12  (Reporting)  _GTU_ 1001559 Salassii Currus, 344 Placentia, Pow:33, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:35:12  (Reporting)  _GTU_ Starting merge 3 at start
16:35:12  (Reporting)  _GTU_ Finished merge 2 now
16:35:12  (Reporting)  _GTU_ 5. Gallic Force gathering toward primary region (short distance)
16:35:12  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae Gather to region: 359 Faesulae
16:35:12  (Reporting)  _GTU_ Salassii Currus gathering toward primary region (short distance)
16:35:12  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae Gather to region: 359 Faesulae
16:35:12  (Reporting)  Ended AI Gather Units 7 ms
16:35:12  (Reporting)  Entering GatherGarrisons (_GTG_)
16:35:12  (Reporting)  _GTG_ 1001564 1.Pedites Tharros Oppidum, 385 Tharros, Pow:54, Count: 1(l 0/L 1/S 0) is garrisoning 385 Tharros and will absorb 1000523 Tharros praesidium
16:35:12  (Reporting)  Ended GatherGarrisons 3 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001576 8. Gallic Force, 385 Tharros, Pow:399, Count: 4(l 0/L 4/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 13650, Region: 385 Tharros
16:35:12  (Reporting)  Agenda  2  : Agenda: Attack, Value: 13261, Region: 386 Caralis
16:35:12  (Reporting)  Agenda  3  : Agenda: Attack, Value: 8580, Region: 384 Gallura
16:35:12  (Reporting)  Agenda  4  : Agenda: Attack, Value: 13261, Region: 386 Caralis
16:35:12  (Reporting)  Agenda  5  : Agenda: Attack, Value: 8030, Region: 384 Gallura
16:35:12  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 13650, Region: 385 Tharros
16:35:12  (Reporting)  1001576-8. Gallic Force Power:399 Health:83% Tharros>Tharros Mission:Wait for help Fitness:100% Need:0 Threat:469 GoalValue: 13650
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001561 Princeps manus, 385 Tharros, Pow:255, Count: 3(l 1/L 2/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 13650, Region: 385 Tharros
16:35:12  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 13650, Region: 385 Tharros
16:35:12  (Reporting)  1001561-Princeps manus Power:255 Health:80% Tharros>Tharros Mission:Wait for help Fitness:100% Need:0 Threat:469 GoalValue: 13650
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1000253 Boii exercitus, 359 Faesulae, Pow:1003, Count: 14(l 1/L 13/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:35:12  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 117650, Region: 359 Faesulae
16:35:12  (Reporting)  Agenda  3  : Agenda: Attack, Value: 29000, Region: 349 Patavium
16:35:12  (Reporting)  Agenda  4  : Agenda: Attack, Value: 30000, Region: 369 Roma
16:35:12  (Reporting)  Agenda  5  : Agenda: Attack, Value: 20440, Region: 357 Ariminum
16:35:12  (Reporting)  Agenda  6  : Agenda: Defend, Value: 19007, Region: 359 Faesulae
16:35:12  (Reporting)  Agenda  7  : Agenda: Attack, Value: 17520, Region: 357 Ariminum
16:35:12  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 117650, Region: 359 Faesulae
16:35:12  (Reporting)  1000253-Boii exercitus Power:1003 Health:94% Faesulae>Faesulae Mission:Keep Position Fitness:100% Need:1358 Threat:1006 GoalValue: 117650
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001560 Insubrii Peditatus II, 355 Bononia, Pow:129, Count: 1(l 0/L 1/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Defend, Value: 17875, Region: 355 Bononia
16:35:12  (Reporting)  Agenda  2  : Agenda: Defend, Value: 17875, Region: 355 Bononia
16:35:12  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17875, Region: 355 Bononia
16:35:12  (Reporting)  1001560-Insubrii Peditatus II Power:129 Health:96% Bononia>Bononia Mission:Defend Fitness:65% Need:103 Threat:131 GoalValue: 17875
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001577 7. Gallic Force, 355 Bononia, Pow:92, Count: 2(l 0/L 2/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Attack, Value: 12500, Region: 349 Patavium
16:35:12  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 12500, Region: 349 Patavium
16:35:12  (Reporting)  ApplyAgenda, Full Pathfinding: 1001577 7. Gallic Force unable to reach Patavium (can be too much threat along the path)
16:35:12  (Reporting)   
16:35:12  (Reporting)  1001575-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:103 Threat:131 GoalValue: 100000
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 346 Mutina, Pow:776, Count: 12(l 1/L 11/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Attack, Value: 28116, Region: 361 Volaterrae
16:35:12  (Reporting)  Agenda  2  : Agenda: Attack, Value: 40500, Region: 369 Roma
16:35:12  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 349 Patavium
16:35:12  (Reporting)  Agenda  4  : Agenda: Attack, Value: 10360, Region: 358 Sena Gallica
16:35:12  (Reporting)  Agenda  5  : Agenda: Attack, Value: 18432, Region: 375 Neapolis
16:35:12  (Reporting)  Agenda  6  : Agenda: Attack, Value: 31584, Region: 379 Tarentum
16:35:12  (Reporting)  Agenda  7  : Agenda: Attack, Value: 30500, Region: 369 Roma
16:35:12  (Reporting)  Agenda  8  : Agenda: Attack, Value: 27824, Region: 379 Tarentum
16:35:12  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 27824, Region: 379 Tarentum
16:35:12  (Reporting)  1000350-Insubria exercitus Power:776 Health:97% Mutina>Tarentum Mission:Attack Fitness:74% Need:362 Threat:50 GoalValue: 27824
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001559 Salassii Currus, 344 Placentia, Pow:33, Count: 1(l 0/L 1/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae
16:35:12  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae
16:35:12  (Reporting)  1001559-Salassii Currus Power:33 Health:100% Placentia>Faesulae Mission:Gather to GHQ Fitness:80% Need:1358 Threat:1006 GoalValue: 200
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  1001574-2. Militiae Power:35 Health:93% Placentia>Placentia Mission:Garrison Fitness:100% Need:0 Threat:19 GoalValue: 100000
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  1000447-Taurasia manus Power:133 Health:97% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:35:12  (Reporting)   
16:35:12  (Reporting)  1001573-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001435 5. Gallic Force, 342 Clastidium, Pow:74, Count: 2(l 0/L 2/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae
16:35:12  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae
16:35:12  (Reporting)  1001435-5. Gallic Force Power:74 Health:98% Clastidium>Faesulae Mission:Gather to GHQ Fitness:70% Need:1358 Threat:1006 GoalValue: 175
16:35:12  (Reporting)   
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1132, Count: 19(l 1/L 18/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:35:12  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:35:12  (Reporting)  1000131-Gaesates exercitus Power:1132 Health:75% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:35:12  (Reporting)   
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.80 - Core:0.20 - Nav:0.20) ***
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Theater:  Theater_Alpes (Ext:2.51 - Core:5.00 - Nav:0.20) ***
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Arties (_RCA_)
16:35:12  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Arties
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:35:12  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Supplies
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Gather Units (_GTU_)
16:35:12  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:35:12  (Reporting)  _GTU_ Starting merge 0 at start
16:35:12  (Reporting)  End of AI Gather Units
16:35:12  (Reporting)  Entering GatherGarrisons (_GTG_)
16:35:12  (Reporting)  Ended GatherGarrisons 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:35:12  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:35:12  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8450, Region: 268 Genava
16:35:12  (Reporting)  1001375-3. Pedites Power:36 Health:100% Genava>Genava Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 8450
16:35:12  (Reporting)   
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Arties (_RCA_)
16:35:12  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Arties
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:35:12  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:35:12  (Reporting)  Ended Receive Supplies
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Gather Units (_GTU_)
16:35:12  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:35:12  (Reporting)  _GTU_ Starting merge 0 at start
16:35:12  (Reporting)  End of AI Gather Units
16:35:12  (Reporting)  Entering GatherGarrisons (_GTG_)
16:35:12  (Reporting)  Ended GatherGarrisons 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0)
16:35:12  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20735, Region: 262 Cularo
16:35:12  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20735, Region: 262 Cularo
16:35:12  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20735, Region: 262 Cularo
16:35:12  (Reporting)  1001434-Concolitanus exercitus Power:53 Health:100% Cularo>Cularo Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 20735
16:35:12  (Reporting)   
16:35:12  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:35:12  (Reporting)  _SSU_ 1001578 6. Militiae, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  Ended SplitStaticUnits 4 ms
16:35:12  (Reporting)  Entering PromoteLeaders (_PRL_)
16:35:12  (Reporting)  Ended PromoteLeaders 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  ApplyAgenda AutoMerge
16:35:12  (Reporting)  1001573 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:35:12  (Reporting)  1001560 Insubrii Peditatus II will be merged into 1001577 7. Gallic Force in region Bononia
16:35:12  (Reporting)  1001575 1. Militiae will be merged into 1001577 4. Gallic Army in region Bononia
16:35:12  (Reporting)  1001561 Princeps manus will be merged into 1001576 8. Gallic Force in region Tharros
16:35:12  (Reporting)  AI Process done in  8276 ms
16:35:12  (Reporting)  Processing  1000002 Rome
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 5 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:35:12  (Reporting)  AI Process done in  32 ms
16:35:12  (Reporting)  Processing  1000003 Barbarians
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 5 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:35:12  (Reporting)  Entering InitAndDumpData (_IAD_)
16:35:12  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:35:12  (Reporting)  _FIT_ Ended AIInitTheaters 382 ms
16:35:12  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:35:12  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:35:12  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
16:35:12  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)   
16:35:12  (Reporting)  Ended InitAndDumpData Barbarians 418 ms
16:35:12  (Reporting)  *** Faction-wide algorithms ***
16:35:12  (Reporting)  Ended BuildReplacements 1 ms
16:35:12  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:35:12  (Reporting)  Entering BuildNewUnits (_BNU_)
16:35:12  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:35:12  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:35:12  (Reporting)  Ended ManageFleetsComposition 2 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating CallFleet (_CLF_)
16:35:12  (Reporting)  Ended CallFleet 0 ms
16:35:12  (Reporting)  Entering LockFixedGroups (_LFG_)
16:35:12  (Reporting)  Ended LockFixedGroups 0 ms
16:35:12  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:35:12  (Reporting)  Ended SplitStaticUnits 0 ms
16:35:12  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:35:12  (Reporting)  _ESR_ No theater can have a staging region.
16:35:12  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:35:12  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:35:12  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:35:12  (Reporting)  Entering Collect Leaders (_COD_)
16:35:12  (Reporting)  Ended Collect Leaders 0 ms
16:35:12  (Reporting)  AI Process done in  766 ms
16:35:12  (Reporting)  Processing  1000004 Slaves
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 5 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:35:12  (Reporting)  Entering InitAndDumpData (_IAD_)
16:35:12  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:35:12  (Reporting)  _FIT_ Ended AIInitTheaters 382 ms
16:35:12  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:35:12  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:35:12  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:35:12  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:35:12  (Reporting)   
16:35:12  (Reporting)  Ended InitAndDumpData Slaves 418 ms
16:35:12  (Reporting)  *** Faction-wide algorithms ***
16:35:12  (Reporting)  Ended BuildReplacements 1 ms
16:35:12  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:35:12  (Reporting)  Entering BuildNewUnits (_BNU_)
16:35:12  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:35:12  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:35:12  (Reporting)  Ended ManageFleetsComposition 2 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating CallFleet (_CLF_)
16:35:12  (Reporting)  Ended CallFleet 0 ms
16:35:12  (Reporting)  Entering LockFixedGroups (_LFG_)
16:35:12  (Reporting)  Ended LockFixedGroups 0 ms
16:35:12  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:35:12  (Reporting)  Ended SplitStaticUnits 0 ms
16:35:12  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:35:12  (Reporting)  _ESR_ No theater can have a staging region.
16:35:12  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:35:12  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:35:12  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:35:12  (Reporting)  Entering Collect Leaders (_COD_)
16:35:12  (Reporting)  Ended Collect Leaders 0 ms
16:35:12  (Reporting)  AI Process done in  769 ms
16:35:12  (Reporting)  Processing  1000001 Gallia Magna
16:35:12  (Reporting)  
16:35:12  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 6 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:35:12  (Reporting)  Entering InitAndDumpData (_IAD_)
16:35:12  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:35:12  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:35:12  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1156 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:35:12  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:35:12  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 7847 OppPow Land: 6186 OwnPow Nav : 0 OppPow Nav : 4671
16:35:12  (Reporting)  Ratio Land/LandCore: 1.08 1.07 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:35:12  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1685 OppPow Land: 777 OwnPow Nav : 0 OppPow Nav : 0
16:35:12  (Reporting)  Ratio Land/LandCore: 1.84 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:35:12  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2777 OppPow Land: 3098 OwnPow Nav : 0 OppPow Nav : 2337
16:35:12  (Reporting)  Ratio Land/LandCore: 0.76 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:35:12  (Reporting)  _FIT_ Ended AIInitTheaters 515 ms
16:35:12  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:35:12  (Reporting)  Money Availability Very High Stock 153 Expected 52 Balance -7
16:35:12  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
16:35:12  (Reporting)  Victory Points Availability Average Stock 56 Expected 52 Balance 0
16:35:12  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Morale Availability High Stock 110 Expected 52 Balance 0
16:35:12  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Engagements Points Availability Very Low Stock 7 Expected 52 Balance 0
16:35:12  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:35:12  (Reporting)    1001575 1. Gallic Army Agenda Kept Agenda: Attack, Value: 12500, Region: 349 Patavium EndTurn 9309
16:35:12  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 27824, Region: 379 Tarentum EndTurn 9310
16:35:12  (Reporting)   
16:35:12  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15581
16:35:12  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 109
16:35:12  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:35:12  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7847 Overall power (enemies): 6186 Ratio: 1.08
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  19795
16:35:12  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4671 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1685 Overall power (enemies): 777 Ratio: 1.84
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:35:12  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:35:12  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2337 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:35:12  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1156 Overall power (enemies): 3 Ratio: 5.00
16:35:12  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:35:12  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4671 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2337 Nav Ratio: 0.20
16:35:12  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Land Theaters Special Regions ***
16:35:12  (Reporting)  Theater 120 Theater_Italia HQReg: 359 Faesulae Max pick: Patavium Max need: Volaterrae Max Val: Patavium Naval Gathering: <None>
16:35:12  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Patavium Naval Gathering: <None>
16:35:12  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Tigulia Max Val: Cularo Naval Gathering: <None>
16:35:12  (Reporting)   
16:35:12  (Reporting)  Ended InitAndDumpData Gallia Magna 670 ms
16:35:12  (Reporting)  *** Faction-wide algorithms ***
16:35:12  (Reporting)  RPL Buying a replacement for CEL Skirmisher
16:35:12  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:35:12  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:35:12  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
16:35:12  (Reporting)  RPL Buying a replacement for CEL Militia
16:35:12  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
16:35:12  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:35:12  (Reporting)  Ended BuildReplacements 6 ms
16:35:12  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2795 Playboard79
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2642 Andros Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2013 Thubursicu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 44 target region was 375 Neapolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2475 Metagonium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 918 Spalatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 683 Hercuniates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 273 Cabillonum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1242 Babylonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 389 Messana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1571 Mechtchov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1119 Sebastia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 619 Quadii Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 579 Polonia Major
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 566 Lugii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1356 Borisov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 883 Kelen
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 424 Sueconii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 924 Daesitiates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1956 Sevania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2616 Aegyptium Pelagus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2407 Nerge Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2388 Mare Livoicum Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 835 Seladia Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2127 Rhenus Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 785 Otocii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 641 Isarcii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 699 Germisara
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1685 Valyuki
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1232 Teredon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2178 Sula Confluentes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2515 Mare Sardonum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 961 Ciagisi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1329 Sembia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 342 Clastidium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2380 Mare Sarmatum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2334 Palus Jadicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 582 Victofalii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2451 Sinus Sagudi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1537 Berezna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1424 Petchory
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2130 Rhenus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 371 Hadria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 650 Ovilava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1270 Idumaea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 641 Isarcii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 663 Savus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2369 Elandia Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 574 Gepidii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2117 Rhodanus Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 606 Boiemun
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2217 Mare Glaciale
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 508 Vindelicia Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2045 Barca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 977 Peucini
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 246 Helvii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1670 Bielgorod
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 846 Halsne
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2261 Ituna Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1593 Borodino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1567 Toupik
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1149 Polisa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1022 Doriskos
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2567 Ionium Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 389 Messana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2577 Sinus Syrticus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1127 Pyradres Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1221 Girsu
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2153 Danubius Superior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 927 Singidunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 663 Savus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1831 Atkarsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 685 Oseriates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2270 Oceanus Ibericus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1574 Rjev
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2671 Tanais Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2548 Sinus Aquilea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2364 Mare Goticum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1733 Vetlousky
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 468 Caucii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 917 Oxuaioi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1654 Lukhiv
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1010 Tonzus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1939 Sarapana Zadris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 838 Bergensis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2318 Oceanus Caledonius 7
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2212 Nilus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1888 Rhombites Major
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2658 Ostium Boreum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 451 Ampsivarii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 528 Varinii Majores
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 348 Mantua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1852 Tsimliansk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2089 Tritonis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1988 Calama
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1287 Aharia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1674 Chebekino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 987 Dorosturum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2321 Oceanus Caledonius 5
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 184 Cascantum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1937 Phasis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1911 Ebriapa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 325 Argentovaria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1683 Stary Oskol
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1604 Galich
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 706 Anabum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1714 Pasyris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2263 Corsula Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 393 Melita
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1286 Araxes Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1533 Seversk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2489 Mare Ligusticum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1648 Gubkin
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 708 Pariena
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 473 Saxonia Superior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2291 Caunos Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1404 Boksitogorsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
16:35:12  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion played.
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1840 Kotovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2350 Hafinus Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1528 Krivii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2198 Soura Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1787 Kotovsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1067 Laodicea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1385 Pades
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 922 Pieraei
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1171 Oshroene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1907 Olondae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1990 Siga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1096 Clitae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1748 Pavlovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 506 Setuacatum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 945 Epidamnia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2187 Tanais Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1212 Sittacene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 23 target region was 385 Tharros
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 976 Alpes Bastarnicae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 899 Noreina
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2002 Tatilti
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1947 Albania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2050 Ardanis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 291 Vorgium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 770 Sandomir
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1261 Phoenicia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 580 Polonia Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1870 Serbi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 537 Berolinum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 372 Luceria
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 910 Pasinum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2208 Euphrates Inferior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 1049 Corcyra
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 875 Lincopia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1689 Starobilsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 422 Nervii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1834 Tourki
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1595 Ouglitch
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1434 Jarkovski
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1935 Sive
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1380 Polva
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 312 Nemetacon
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 829 Danii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 731 Ulmeni
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2697 Caspium Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1559 Kletnia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 546 Angilii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2064 Simbirsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1557 Kilmovitchy
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1488 Rowno
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 789 Lucovii
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1970 Daratus
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1672 Korotcha
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 350 Tarvisium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1454 Kovel
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1293 Clysma
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2024 Acholla
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1503 Korsun
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
16:35:12  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2410 Sinus Venedicus
16:35:12  (Reporting)  Ended HandleRegionsDecisions 3706 ms
16:35:12  (Reporting)  Entering BuildNewUnits (_BNU_)
16:35:12  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:35:12  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:35:12  (Reporting)  Ended ManageFleetsComposition 101 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  Evaluating CallFleet (_CLF_)
16:35:12  (Reporting)  Ended CallFleet 0 ms
16:35:12  (Reporting)  Entering LockFixedGroups (_LFG_)
16:35:12  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  _LFG_ 1001564 4. Gallic Force, 385 Tharros, Pow:123, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:35:12  (Reporting)  Ended LockFixedGroups 0 ms
16:35:12  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:35:12  (Reporting)  _SSU_ 1001593 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  _SSU_ 1001594 1. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:35:12  (Reporting)  Ended SplitStaticUnits 14 ms
16:35:12  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:35:12  (Reporting)  _ESR_ No theater can have a staging region.
16:35:12  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:35:12  (Reporting)   
16:35:12  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:35:12  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:35:12  (Reporting)  Ended PrivilegedCombine 8 ms
16:35:12  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:35:12  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:135, Count: 2(l 0/L 2/S 0) will garrison capital
16:35:12  (Reporting)  _DCR_ 1001593 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:35:12  (Reporting)  Ended DefendCapitalRegion 0 ms
16:35:12  (Reporting)  Entering SplitGroups (_SPG_)
16:35:12  (Reporting)  _SPG_ Large Force Segment 1001595 Gallic Force, 385 Tharros, Pow:339, Count: 4(l 0/L 4/S 0) created
16:35:12  (Reporting)  _SPG_ Large Force Segment 1001596 Gallic Force, 355 Bononia, Pow:95, Count: 2(l 0/L 2/S 0) created
16:35:12  (Reporting)  Ended SplitGroups 92 ms
16:35:12  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:35:12  (Reporting)  _CBG_ 1001576 Princeps manus, 385 Tharros, Pow:355, Count: 3(l 1/L 2/S 0) Will wait for help
16:39:34  (Reporting)  _CBG_ 1001595 Gallic Force, 385 Tharros, Pow:339, Count: 4(l 0/L 4/S 0) Will wait for help
16:39:34  (Reporting)  Ended CheckBesiegedGroups 1131 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 2 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  _GAO_ Step 1 1001559 Salassii Currus, 359 Faesulae, Pow:32, Count: 1(l 0/L 1/S 0) is garrisoning region 359 Faesulae SelfVal 249
16:39:34  (Reporting)  Agenda: Garrison, Value: 3112, Region: 359 Faesulae
16:39:34  (Reporting)  Ended GarrisonObjectives 5 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Ended CheckBesieging 15 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:39:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:39:34  (Reporting)  Ended Check Leaders 1 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 38 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 133
16:39:34  (Reporting)  Ended Build Depots Assets 1 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:39:34  (Reporting)  CheckForLandResupply 5. Militiae will resupply, in region 342 Clastidium
16:39:34  (Reporting)  CheckForLandResupply Insubria exercitus will resupply, in region 355 Bononia
16:39:34  (Reporting)  CheckForLandResupply Salassii Currus will resupply, in region 359 Faesulae
16:39:34  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 359 Faesulae
16:39:34  (Reporting)  Ended CheckForLandResupply 29 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0) Agenda: Keep Position, Value: 14859, Region: 357 Ariminum
16:39:34  (Reporting)  1001559 Salassii Currus, 359 Faesulae, Pow:32, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 14500, Region: 359 Faesulae
16:39:34  (Reporting)  1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Agenda: Keep Position, Value: 122750, Region: 359 Faesulae
16:39:34  (Reporting)  Ended KeepPosition 2 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Ended ReinforceFront 0 ms
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 180 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:39:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:39:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:39:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:39:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:39:34  (Reporting)  Entering SplitGroups (_SPG_)
16:39:34  (Reporting)  Ended SplitGroups 1 ms
16:39:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:39:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 0 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  Ended GarrisonObjectives 1 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Ended CheckBesieging 12 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 1 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 38
16:39:34  (Reporting)  Ended Build Depots Assets 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  Ended KeepPosition 0 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:39:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:39:34  (Reporting)  Ended PrivilegedCombine 8 ms
16:39:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:39:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:39:34  (Reporting)  Entering SplitGroups (_SPG_)
16:39:34  (Reporting)  Ended SplitGroups 2 ms
16:39:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:39:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 0 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  Ended GarrisonObjectives 1 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Ended CheckBesieging 32 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
16:39:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:39:34  (Reporting)  Ended Check Leaders 0 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 0 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 29
16:39:34  (Reporting)  Ended Build Depots Assets 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  Ended KeepPosition 0 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  DistantGarrison RollBack of 1001573 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 0 toward 359 Faesulae can be a PF problem
16:39:34  (Reporting)  Ended DistantGarrison 44 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  Ended DistantGarrison 17 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  Ended DistantGarrison 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  All theaters prepared, AllOwnPowLand: 13465 AllOppPowLand: 10064 AllOwnPowNav: 0 AllOppPowNav 7008
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 85 Land Ratio: 1.08 Land Core Ratio: 1.07  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1352)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.38)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.31)
16:39:34  (Reporting)  1001593 4. Militiae (Pow.38)
16:39:34  (Reporting)  1000447 Taurasia manus (Pow.135)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.38)
16:39:34  (Reporting)  1001594 1. Militiae (Pow.35)
16:39:34  (Reporting)  1001596 7. Gallic Force (Pow.95)
16:39:34  (Reporting)  1001575 Insubrii Peditatus II (Pow.134)
16:39:34  (Reporting)  1000350 Insubria exercitus (Pow.752)
16:39:34  (Reporting)  1001559 Salassii Currus (Pow.32)
16:39:34  (Reporting)  1000253 Boii exercitus (Pow.940)
16:39:34  (Reporting)  1001595 8. Gallic Force (Pow.339)
16:39:34  (Reporting)  1001576 Princeps manus (Pow.355)
16:39:34  (Reporting)   
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0) Fitness 59 PickVal 29 SelfVal 378 AINeed 373
16:39:34  (Reporting)  Agenda: Attack, Value: 22302, Region: 379 Tarentum
16:39:34  (Reporting)  Region 374 Capua Pick 11 SelfVal 178 Need 151  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0) Fitness 69 PickVal 100 SelfVal 959 AINeed 202
16:39:34  (Reporting)  Agenda: Attack, Value: 34500, Region: 349 Patavium
16:39:34  (Reporting)  Mobilizing auxiliary group 1001596 7. Gallic Force
16:39:34  (Reporting)  CheckRegionForOperation 1001576 Princeps manus, 385 Tharros, Pow:355, Count: 3(l 1/L 2/S 0) Fitness 56 PickVal 8 SelfVal 140 AINeed 478
16:39:34  (Reporting)  Agenda: Attack, Value: 7840, Region: 386 Caralis
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Fitness 75 PickVal 43 SelfVal 504 AINeed 282
16:39:34  (Reporting)  Agenda: Attack, Value: 37500, Region: 358 Sena Gallica
16:39:34  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 110 Need 78  no group candidate found
16:39:34  (Reporting)  Region 368 Spoletium Pick 8 SelfVal 140 Need 130  no group candidate found
16:39:34  (Reporting)  Region 387 Lilybaeum Pick 16 SelfVal 240 Need 236  no group candidate found
16:39:34  (Reporting)  Region 361 Volaterrae Pick 6 SelfVal 118 Need 2506  no group candidate found
16:39:34  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 108 Need 80  no group candidate found
16:39:34  (Reporting)  Secondary Region 343 Mediolanum Pick 23 has enough garrison (Value: 249) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 385 Tharros Pick 20 has enough garrison (Value: 817) - evaluation skipped
16:39:34  (Reporting)  Region 360 Arretium Pick 23 SelfVal 314 Need 1891  no group candidate found
16:39:34  (Reporting)  Region 2839 Brundisium Pick 8 SelfVal 140 Need 113  no group candidate found
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 36) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Fitness 75 PickVal 41 SelfVal 489 AINeed 687
16:39:34  (Reporting)  Agenda: Attack, Value: 36675, Region: 357 Ariminum
16:39:34  (Reporting)  Secondary Region 359 Faesulae Pick 13 has enough garrison (Value: 1004) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001575 Insubrii Peditatus II, 355 Bononia, Pow:134, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 12 SelfVal 285 AINeed 207
16:39:34  (Reporting)  Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:39:34  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Region 2833 Eryx Pick 2 SelfVal 62 Need 68  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:39:34  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:39:34  (Reporting)  Region 375 Neapolis Pick 21 SelfVal 290 Need 256  no group candidate found
16:39:34  (Reporting)  Region 2840 Paestum Pick 6 SelfVal 120 Need 99  no group candidate found
16:39:34  (Reporting)  Region 2837 Rhegium Pick 11 SelfVal 180 Need 150  no group candidate found
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 6 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0) Fitness 65 PickVal 10 SelfVal 175 AINeed 416
16:39:34  (Reporting)  Agenda: Attack, Value: 11375, Region: 369 Roma
16:39:34  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:39:34  (Reporting)  Region 388 Panormus Pick 6 SelfVal 120 Need 99  no group candidate found
16:39:34  (Reporting)  Region 389 Messana Pick 7 SelfVal 130 Need 109  no group candidate found
16:39:34  (Reporting)  Region 2834 Tyndaris Pick 5 SelfVal 102 Need 90  no group candidate found
16:39:34  (Reporting)  Region 372 Luceria Pick 3 SelfVal 70 Need 68  no group candidate found
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Region 391 Agrigentum Pick 8 SelfVal 140 Need 119  no group candidate found
16:39:34  (Reporting)  Region 326 Aleria Pick 3 SelfVal 72 Need 68  no group candidate found
16:39:34  (Reporting)  Region 382 Croton Pick 8 SelfVal 140 Need 117  no group candidate found
16:39:34  (Reporting)  Region 390 Henna Pick 2 SelfVal 62 Need 68  no group candidate found
16:39:34  (Reporting)  Region 383 Locri Pick 4 SelfVal 90 Need 68  no group candidate found
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 20 Enemy armies: 6 Land Ratio: 1.84 Land Core Ratio: 5.00  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1352)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.38)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.31)
16:39:34  (Reporting)  1001593 4. Militiae (Pow.38)
16:39:34  (Reporting)  1000447 Taurasia manus (Pow.135)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.38)
16:39:34  (Reporting)  1001594 1. Militiae (Pow.35)
16:39:34  (Reporting)  1001596 7. Gallic Force (Pow.95)
16:39:34  (Reporting)  1001575 Insubrii Peditatus II (Pow.134)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:39:34  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Region 349 Patavium Pick 100 SelfVal 959 Need 202  no group candidate found
16:39:34  (Reporting)  Secondary Region 343 Mediolanum Pick 23 has enough garrison (Value: 249) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 6 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001575 Insubrii Peditatus II, 355 Bononia, Pow:134, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 12 SelfVal 285 AINeed 207
16:39:34  (Reporting)  Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 36) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 15 Enemy armies: 44 Land Ratio: 0.76 Land Core Ratio: 0.20  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001573 6. Militiae (Pow.38)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.31)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.38)
16:39:34  (Reporting)  1001594 1. Militiae (Pow.35)
16:39:34  (Reporting)  1001596 7. Gallic Force (Pow.95)
16:39:34  (Reporting)  1001575 Insubrii Peditatus II (Pow.134)
16:39:34  (Reporting)  1000350 Insubria exercitus (Pow.752)
16:39:34  (Reporting)  1001559 Salassii Currus (Pow.32)
16:39:34  (Reporting)  1000253 Boii exercitus (Pow.940)
16:39:34  (Reporting)  1001595 8. Gallic Force (Pow.339)
16:39:34  (Reporting)  1001576 Princeps manus (Pow.355)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Secondary Region 385 Tharros Pick 20 has enough garrison (Value: 817) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Fitness 70 PickVal 41 SelfVal 489 AINeed 687
16:39:34  (Reporting)  Agenda: Attack, Value: 34230, Region: 357 Ariminum
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Region 387 Lilybaeum Pick 16 SelfVal 240 Need 236  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0) Fitness 60 PickVal 10 SelfVal 175 AINeed 416
16:39:34  (Reporting)  Agenda: Attack, Value: 10500, Region: 369 Roma
16:39:34  (Reporting)  Region 2839 Brundisium Pick 8 SelfVal 140 Need 113  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Fitness 65 PickVal 43 SelfVal 504 AINeed 282
16:39:34  (Reporting)  Agenda: Attack, Value: 32500, Region: 358 Sena Gallica
16:39:34  (Reporting)  Region 379 Tarentum Pick 29 SelfVal 378 Need 373  no group candidate found
16:39:34  (Reporting)  Region 2837 Rhegium Pick 11 SelfVal 180 Need 150  no group candidate found
16:39:34  (Reporting)  Region 349 Patavium Pick 100 SelfVal 959 Need 202  no group candidate found
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 6 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Region 382 Croton Pick 8 SelfVal 140 Need 117  no group candidate found
16:39:34  (Reporting)  Region 2840 Paestum Pick 6 SelfVal 120 Need 99  no group candidate found
16:39:34  (Reporting)  Region 360 Arretium Pick 23 SelfVal 314 Need 1891  no group candidate found
16:39:34  (Reporting)  Region 376 Beneventum Pick 3 SelfVal 78 Need 68  no group candidate found
16:39:34  (Reporting)  Region 375 Neapolis Pick 21 SelfVal 290 Need 256  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0) Fitness 68 PickVal 13 SelfVal 249 AINeed 1421
16:39:34  (Reporting)  Agenda: Defend, Value: 16932, Region: 359 Faesulae
16:39:34  (Reporting)  Region 380 Metapontum Pick 5 SelfVal 108 Need 80  no group candidate found
16:39:34  (Reporting)  Region 2832 Drepanum Pick 5 SelfVal 110 Need 78  no group candidate found
16:39:34  (Reporting)  Region 388 Panormus Pick 6 SelfVal 120 Need 99  no group candidate found
16:39:34  (Reporting)  Region 374 Capua Pick 11 SelfVal 178 Need 151  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1001576 Princeps manus, 385 Tharros, Pow:355, Count: 3(l 1/L 2/S 0) Fitness 56 PickVal 8 SelfVal 140 AINeed 478
16:39:34  (Reporting)  Agenda: Attack, Value: 7840, Region: 386 Caralis
16:39:34  (Reporting)  Region 361 Volaterrae Pick 6 SelfVal 118 Need 2506  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1001575 Insubrii Peditatus II, 355 Bononia, Pow:134, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 12 SelfVal 285 AINeed 207
16:39:34  (Reporting)  Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  Region 389 Messana Pick 7 SelfVal 130 Need 109  no group candidate found
16:39:34  (Reporting)  Region 383 Locri Pick 4 SelfVal 90 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2834 Tyndaris Pick 5 SelfVal 102 Need 90  no group candidate found
16:39:34  (Reporting)  Region 368 Spoletium Pick 8 SelfVal 140 Need 130  no group candidate found
16:39:34  (Reporting)  Region 391 Agrigentum Pick 8 SelfVal 140 Need 119  no group candidate found
16:39:34  (Reporting)  Region 326 Aleria Pick 3 SelfVal 72 Need 68  no group candidate found
16:39:34  (Reporting)  Region 372 Luceria Pick 3 SelfVal 70 Need 68  no group candidate found
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1352)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.38)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.31)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.38)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
16:39:34  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 4 has enough garrison (Value: 36) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 4 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 6 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Region 326 Aleria Pick 3 SelfVal 72 Need 68  no group candidate found
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1588 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:39:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:39:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:39:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Italia (Ext:1.08 - Core:1.07 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 359 Faesulae in theater 120 Italia Peninsula
16:39:34  (Reporting)  _GTU_ 1001573 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:39:34  (Reporting)  _GTU_ 1001574 2. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:39:34  (Reporting)  _GTU_ Starting merge 2 at start
16:39:34  (Reporting)  _GTU_ Finished merge 2 now
16:39:34  (Reporting)  _GTU_ 6. Militiae gathering toward primary region (short distance)
16:39:34  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae Gather to region: 359 Faesulae
16:39:34  (Reporting)  _GTU_ 2. Militiae gathering toward primary region (short distance)
16:39:34  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae Gather to region: 359 Faesulae
16:39:34  (Reporting)  Ended AI Gather Units 5 ms
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001576 Princeps manus, 385 Tharros, Pow:355, Count: 3(l 1/L 2/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 14900, Region: 385 Tharros
16:39:34  (Reporting)  Agenda  2  : Agenda: Attack, Value: 7840, Region: 386 Caralis
16:39:34  (Reporting)  Agenda  3  : Agenda: Attack, Value: 7840, Region: 386 Caralis
16:39:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 7840, Region: 386 Caralis
16:39:34  (Reporting)  1001576-Princeps manus Power:355 Health:72% Tharros>Caralis Mission:Attack Fitness:56% Need:478 Threat:354 GoalValue: 7840
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001595 8. Gallic Force, 385 Tharros, Pow:339, Count: 4(l 0/L 4/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 14900, Region: 385 Tharros
16:39:34  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 14900, Region: 385 Tharros
16:39:34  (Reporting)  1001595-8. Gallic Force Power:339 Health:83% Tharros>Tharros Mission:Wait for help Fitness:100% Need:0 Threat:530 GoalValue: 14900
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000253 Boii exercitus, 359 Faesulae, Pow:940, Count: 14(l 1/L 13/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 359 Faesulae
16:39:34  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 122750, Region: 359 Faesulae
16:39:34  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 358 Sena Gallica
16:39:34  (Reporting)  Agenda  4  : Agenda: Attack, Value: 36675, Region: 357 Ariminum
16:39:34  (Reporting)  Agenda  5  : Agenda: Attack, Value: 34230, Region: 357 Ariminum
16:39:34  (Reporting)  Agenda  6  : Agenda: Attack, Value: 32500, Region: 358 Sena Gallica
16:39:34  (Reporting)  Agenda  7  : Agenda: Defend, Value: 16932, Region: 359 Faesulae
16:39:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 122750, Region: 359 Faesulae
16:39:34  (Reporting)  1000253-Boii exercitus Power:940 Health:90% Faesulae>Faesulae Mission:Keep Position Fitness:100% Need:1421 Threat:1076 GoalValue: 122750
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001559 Salassii Currus, 359 Faesulae, Pow:32, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 359 Faesulae
16:39:34  (Reporting)  List of Agendas for 1001559 Salassii Currus, 359 Faesulae, Pow:32, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 3112, Region: 359 Faesulae
16:39:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 3112, Region: 359 Faesulae
16:39:34  (Reporting)  1001559-Salassii Currus Power:32 Health:100% Faesulae>Faesulae Mission:Garrison Fitness:25% Need:1421 Threat:1076 GoalValue: 3112
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 357 Ariminum, Pow:752, Count: 12(l 1/L 11/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 27824, Region: 379 Tarentum
16:39:34  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 14859, Region: 357 Ariminum
16:39:34  (Reporting)  Agenda  4  : Agenda: Attack, Value: 22302, Region: 379 Tarentum
16:39:34  (Reporting)  Agenda  5  : Agenda: Attack, Value: 34500, Region: 349 Patavium
16:39:34  (Reporting)  Agenda  6  : Agenda: Attack, Value: 11375, Region: 369 Roma
16:39:34  (Reporting)  Agenda  7  : Agenda: Attack, Value: 10500, Region: 369 Roma
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  1000350-Insubria exercitus Power:752 Health:97% Ariminum>Bononia Mission:Resupply Fitness:100% Need:207 Threat:205 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001575 Insubrii Peditatus II, 355 Bononia, Pow:134, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 12500, Region: 349 Patavium
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  3  : Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  4  : Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 18525, Region: 355 Bononia
16:39:34  (Reporting)  1001575-Insubrii Peditatus II Power:134 Health:100% Bononia>Bononia Mission:Defend Fitness:65% Need:207 Threat:205 GoalValue: 18525
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001596 7. Gallic Force, 355 Bononia, Pow:95, Count: 2(l 0/L 2/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 132342, Region: 357 Ariminum
16:39:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 132342, Region: 357 Ariminum
16:39:34  (Reporting)  1001596 7. Gallic Force Bononia Health: 100 % will target  1000350 Insubria exercitus
16:39:34  (Reporting)  1001596-7. Gallic Force Power:95 Health:100% Bononia>Ariminum Mission:Merge (slave) Fitness:69% Need:687 Threat:509 GoalValue: 132342
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001594-1. Militiae Power:35 Health:93% Bononia>Bononia Mission:Garrison Fitness:100% Need:207 Threat:205 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001574 2. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae
16:39:34  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 200, Region: 359 Faesulae
16:39:34  (Reporting)  1001574-2. Militiae Power:38 Health:100% Placentia>Faesulae Mission:Gather to GHQ Fitness:80% Need:1421 Threat:1076 GoalValue: 200
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  1000447-Taurasia manus Power:135 Health:99% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001593-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001435 5. Militiae, 342 Clastidium, Pow:31, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  1001435-5. Militiae Power:31 Health:97% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001573 6. Militiae, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae
16:39:34  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 359 Faesulae
16:39:34  (Reporting)  1001573-6. Militiae Power:38 Health:100% Clastidium>Faesulae Mission:Gather to GHQ Fitness:70% Need:1421 Threat:1076 GoalValue: 175
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1352, Count: 19(l 1/L 18/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:39:34  (Reporting)  1000131-Gaesates exercitus Power:1352 Health:83% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.84 - Core:5.00 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:39:34  (Reporting)  _GTU_ Starting merge 0 at start
16:39:34  (Reporting)  End of AI Gather Units
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8450, Region: 268 Genava
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8450, Region: 268 Genava
16:39:34  (Reporting)  1001375-3. Pedites Power:75 Health:100% Genava>Genava Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 8450
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.76 - Core:0.20 - Nav:0.20) ***
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:39:34  (Reporting)  _GTU_ Starting merge 0 at start
16:39:34  (Reporting)  End of AI Gather Units
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  1001434-Concolitanus exercitus Power:50 Health:94% Cularo>Cularo Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 20605
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering PromoteLeaders (_PRL_)
16:39:34  (Reporting)  Ended PromoteLeaders 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  ApplyAgenda AutoMerge
16:39:34  (Reporting)  1001593 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:39:34  (Reporting)  1001575 Insubrii Peditatus II will be merged into 1001594 1. Militiae in region Bononia
16:39:34  (Reporting)  1001559 Salassii Currus will be merged into 1000253 Boii exercitus in region Faesulae
16:39:34  (Reporting)  AI Process done in  8286 ms
16:39:34  (Reporting)  Processing  1000002 Rome
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 6 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  AI Process done in  26 ms
16:39:34  (Reporting)  Processing  1000003 Barbarians
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 6 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:39:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:39:34  (Reporting)  _FIT_ Ended AIInitTheaters 361 ms
16:39:34  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:39:34  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:39:34  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
16:39:34  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)   
16:39:34  (Reporting)  Ended InitAndDumpData Barbarians 399 ms
16:39:34  (Reporting)  *** Faction-wide algorithms ***
16:39:34  (Reporting)  Ended BuildReplacements 1 ms
16:39:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:39:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:39:34  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:39:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:39:34  (Reporting)  Ended ManageFleetsComposition 2 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:39:34  (Reporting)  Ended CallFleet 0 ms
16:39:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:39:34  (Reporting)  Ended LockFixedGroups 0 ms
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:39:34  (Reporting)  _ESR_ No theater can have a staging region.
16:39:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)  AI Process done in  685 ms
16:39:34  (Reporting)  Processing  1000004 Slaves
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 6 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:39:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:39:34  (Reporting)  _FIT_ Ended AIInitTheaters 356 ms
16:39:34  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:39:34  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:39:34  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:39:34  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)   
16:39:34  (Reporting)  Ended InitAndDumpData Slaves 390 ms
16:39:34  (Reporting)  *** Faction-wide algorithms ***
16:39:34  (Reporting)  Ended BuildReplacements 1 ms
16:39:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:39:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:39:34  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:39:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:39:34  (Reporting)  Ended ManageFleetsComposition 2 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:39:34  (Reporting)  Ended CallFleet 0 ms
16:39:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:39:34  (Reporting)  Ended LockFixedGroups 0 ms
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:39:34  (Reporting)  _ESR_ No theater can have a staging region.
16:39:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)  AI Process done in  675 ms
16:39:34  (Reporting)  Processing  1000001 Gallia Magna
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 7 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:39:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:39:34  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:39:34  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 951 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:39:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:39:34  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 7827 OppPow Land: 6366 OwnPow Nav : 0 OppPow Nav : 4480
16:39:34  (Reporting)  Ratio Land/LandCore: 1.05 1.04 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:39:34  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 3214 OppPow Land: 815 OwnPow Nav : 0 OppPow Nav : 163
16:39:34  (Reporting)  Ratio Land/LandCore: 3.35 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:39:34  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2947 OppPow Land: 3188 OwnPow Nav : 0 OppPow Nav : 2486
16:39:34  (Reporting)  Ratio Land/LandCore: 0.79 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:39:34  (Reporting)  _FIT_ Ended AIInitTheaters 510 ms
16:39:34  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:39:34  (Reporting)  Money Availability Average Stock 82 Expected 52 Balance -7
16:39:34  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
16:39:34  (Reporting)  Victory Points Availability Average Stock 69 Expected 52 Balance 0
16:39:34  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Morale Availability High Stock 110 Expected 52 Balance 0
16:39:34  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Engagements Points Availability Very Low Stock 7 Expected 52 Balance 0
16:39:34  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:39:34  (Reporting)    1001435 5. Militiae Agenda Kept Agenda: Resupply, Value: 100000, Region: 342 Clastidium EndTurn 9311
16:39:34  (Reporting)   
16:39:34  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 16075
16:39:34  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:39:34  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:39:34  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:39:34  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7827 Overall power (enemies): 6366 Ratio: 1.05
16:39:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28192
16:39:34  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4480 Nav Ratio: 0.20
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:39:34  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2486 Nav Ratio: 0.20
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:39:34  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 3214 Overall power (enemies): 815 Ratio: 3.35
16:39:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:39:34  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 163 Nav Ratio: 0.20
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:39:34  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 951 Overall power (enemies): 3 Ratio: 5.00
16:39:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:39:34  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:39:34  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4480 Nav Ratio: 0.20
16:39:34  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2486 Nav Ratio: 0.20
16:39:34  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 163 Nav Ratio: 0.20
16:39:34  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Land Theaters Special Regions ***
16:39:34  (Reporting)  Theater 120 Theater_Italia HQReg: 355 Bononia Max pick: Roma Max need: Faesulae Max Val: Bononia Naval Gathering: <None>
16:39:34  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Bononia Naval Gathering: <None>
16:39:34  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Tigulia Max Val: Placentia Naval Gathering: <None>
16:39:34  (Reporting)   
16:39:34  (Reporting)  Ended InitAndDumpData Gallia Magna 661 ms
16:39:34  (Reporting)  *** Faction-wide algorithms ***
16:39:34  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:39:34  (Reporting)  RPL Buying a replacement for CEL Skirmisher
16:39:34  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:39:34  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:39:34  (Reporting)  RPL Buying a replacement for CEL Skirmisher
16:39:34  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:39:34  (Reporting)  Ended BuildReplacements 6 ms
16:39:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2798 Playboard82
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2645 Sinus Thermaicus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2012 Hippo Regius
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 373 Canusium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 268 Genava
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2477 Mare Mauretanium Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 912 Ceraunii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 676 Urbate
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 274 Verbegenii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1236 Eridu
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 618 Marobudum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 388 Panormus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1567 Toupik
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1112 Zela
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 611 Varistii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 571 Burgondii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 853 Sologia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 558 Silingae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1351 Klietsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 877 Vestrogotiha
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 415 Segnii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 890 Helmia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 918 Spalatum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 254 Alpes Maritimae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1954 Armenia Meridionalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2618 Mare Internum 12
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2408 Iusere Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2686 Pontus Euxinus 2
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2389 Mare Livoicum Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 829 Danii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2126 Vahalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 778 Radomita
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 634 Eburum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 692 Anarti
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2115 Sequana
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1682 Zadonsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2614 Pharos Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1227 Lagash
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2177 Pselo Confluentes
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2516 Cunicularium Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 954 Drobetae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1324 Mittau
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 151 Geraea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 41 target region was 343 Mediolanum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2381 Mare Sarmatum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2335 Terra Sacra
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 574 Gepidii Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2453 Cerne Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1533 Seversk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1419 Chimsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2129 Confluentes Moenus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2530 Taurus Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 642 Ambisontes
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1264 Hemesa
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2694 Pontus Euxinus 9
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 633 Asciburgius Mons
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1910 Zitchi
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 656 Flexum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2369 Elandia Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2751 Playboard35
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 24 target region was 262 Cularo
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2496 Internum Mare 7
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 566 Lugii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2116 Ostia Rhodani
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2614 Pharos Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 598 Osii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2217 Mare Glaciale
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 500 Bergium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2043 Arsinoe
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 970 Sarmatia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 248 Ucetia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1667 Merefa
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1273 Nabatea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 840 Tile Marchia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2261 Ituna Aestuarium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1589 Maloiaroslovets
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1563 Taropez
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1142 Tarsus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 372 Luceria
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1016 Andrinopolis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2569 Larunesiae Insulae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 40 target region was 348 Mantua
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2579 Sinus Syrticus Orientalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1120 Gaxiura
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1215 Gorgus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 61 Silures
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2719 Playboard3
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2153 Danubius Superior
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 169 Titulcia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 921 Rhizon
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 655 Azali
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1828 Marks
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 677 Bolentium
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2270 Oceanus Ibericus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1570 Mossalk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2673 Sindicus Sinus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2550 Arba Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2364 Mare Goticum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1730 Kaumeny
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 460 Sugambrii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 911 Dalmaticae
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1651 Rylsk
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1004 Philippopolis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 366 Volsinii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1937 Phasis
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 831 Holm
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2318 Oceanus Caledonius 7
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 24 target region was 2835 Catania
16:39:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 352 Aquilea
16:39:34  (Reporting)  Ended HandleRegionsDecisions 1850 ms
16:39:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:39:34  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:39:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:39:34  (Reporting)  Ended ManageFleetsComposition 98 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:39:34  (Reporting)  Ended CallFleet 0 ms
16:39:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:39:34  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1001614 1.Militiae Faesulae, 359 Faesulae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  _LFG_ 1001564 7. Gallic Force, 385 Tharros, Pow:122, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:39:34  (Reporting)  Ended LockFixedGroups 0 ms
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  _SSU_ 1001624 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:39:34  (Reporting)  _SSU_ 1001625 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:39:34  (Reporting)  Ended SplitStaticUnits 11 ms
16:39:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:39:34  (Reporting)  _ESR_ No theater can have a staging region.
16:39:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:39:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:39:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:39:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:39:34  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:137, Count: 2(l 0/L 2/S 0) will garrison capital
16:39:34  (Reporting)  _DCR_ 1001624 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:39:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:39:34  (Reporting)  Entering SplitGroups (_SPG_)
16:39:34  (Reporting)  _SPG_ Large Force Segment 1001626 Gallic Force, 355 Bononia, Pow:241, Count: 4(l 0/L 4/S 0) created
16:39:34  (Reporting)  _SPG_ Large Force Segment 1001627 Gallic Force, 355 Bononia, Pow:153, Count: 4(l 0/L 4/S 0) created
16:39:34  (Reporting)  Ended SplitGroups 176 ms
16:39:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:39:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 4 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:32, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 429
16:39:34  (Reporting)  Agenda: Garrison, Value: 5362, Region: 344 Placentia
16:39:34  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 344 Placentia, Pow:33, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 429
16:39:34  (Reporting)  Agenda: Garrison, Value: 5362, Region: 344 Placentia
16:39:34  (Reporting)  Ended GarrisonObjectives 4 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Check Besieging, Cover siege step (3).
16:39:34  (Reporting)  _CBE_ Cover/Besiege/Assault: 1001595 8. Gallic Force in 386 Caralis PickVal: 54 SelfVal 384 Opp Power: 288
16:39:34  (Reporting)  Ended CheckBesieging 15 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:39:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:39:34  (Reporting)  Ended Check Leaders 1 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 407 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 131
16:39:34  (Reporting)  Ended Build Depots Assets 1 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:39:34  (Reporting)  CheckForLandResupply 6. Militiae will resupply, in region 342 Clastidium
16:39:34  (Reporting)  CheckForLandResupply 5. Militiae will resupply, in region 344 Placentia
16:39:34  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 344 Placentia
16:39:34  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 355 Bononia
16:39:34  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:39:34  (Reporting)  Ended CheckForLandResupply 18 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  1001625 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 23587, Region: 355 Bononia
16:39:34  (Reporting)  1001594 4. Gallic Force, 355 Bononia, Pow:132, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 39440, Region: 355 Bononia
16:39:34  (Reporting)  1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0) Agenda: Keep Position, Value: 105060, Region: 355 Bononia
16:39:34  (Reporting)  1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0) Agenda: Keep Position, Value: 114021, Region: 356 Aquinum
16:39:34  (Reporting)  1001595 8. Gallic Force, 386 Caralis, Pow:387, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 44650, Region: 386 Caralis
16:39:34  (Reporting)  1001576 Princeps manus, 386 Caralis, Pow:464, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 54400, Region: 386 Caralis
16:39:34  (Reporting)  Ended KeepPosition 2 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Ended ReinforceFront 0 ms
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 1219 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:39:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:39:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:39:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:39:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:39:34  (Reporting)  Entering SplitGroups (_SPG_)
16:39:34  (Reporting)  Ended SplitGroups 1 ms
16:39:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:39:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 0 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  Ended GarrisonObjectives 1 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Ended CheckBesieging 12 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 0 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
16:39:34  (Reporting)  Ended Build Depots Assets 1 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  Ended KeepPosition 0 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:39:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:39:34  (Reporting)  Ended PrivilegedCombine 8 ms
16:39:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:39:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:39:34  (Reporting)  Entering SplitGroups (_SPG_)
16:39:34  (Reporting)  Ended SplitGroups 2 ms
16:39:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:39:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:39:34  (Reporting)  Detach Damaged Units (_DDU_)
16:39:34  (Reporting)  Ended Damaged Units 0 ms
16:39:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:39:34  (Reporting)  Ended GarrisonObjectives 1 ms
16:39:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:39:34  (Reporting)  Ended CheckBesieging 31 ms
16:39:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:39:34  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:39:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:39:34  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:39:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:39:34  (Reporting)  Ended Check Leaders 0 ms
16:39:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:39:34  (Reporting)  Ended Make Superior Group 0 ms
16:39:34  (Reporting)  Entering Build Depots Assets
16:39:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 27
16:39:34  (Reporting)  Ended Build Depots Assets 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:39:34  (Reporting)  Ended Split Supports
16:39:34  (Reporting)  Start of AI Check for Land Resupply
16:39:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering KeepPosition (_KPP_)
16:39:34  (Reporting)  Ended KeepPosition 0 ms
16:39:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:39:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:39:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:39:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
16:39:34  (Reporting)  Ended DistantGarrison 56 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
16:39:34  (Reporting)  Ended DistantGarrison 42 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:39:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:39:34  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
16:39:34  (Reporting)  Ended DistantGarrison 20 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  All theaters prepared, AllOwnPowLand: 14939 AllOppPowLand: 10372 AllOwnPowNav: 0 AllOppPowNav 7129
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 46 Enemy armies: 85 Land Ratio: 1.05 Land Core Ratio: 1.04  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.51)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1084)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.33)
16:39:34  (Reporting)  1001624 4. Militiae (Pow.38)
16:39:34  (Reporting)  1000447 Taurasia manus (Pow.137)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.32)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.33)
16:39:34  (Reporting)  1001625 1. Militiae (Pow.38)
16:39:34  (Reporting)  1001627 9. Gallic Army (Pow.153)
16:39:34  (Reporting)  1001626 10. Gallic Army (Pow.241)
16:39:34  (Reporting)  1001594 Insubrii Peditatus II (Pow.132)
16:39:34  (Reporting)  1000350 Insubria exercitus (Pow.506)
16:39:34  (Reporting)  1000253 Boii exercitus (Pow.1000)
16:39:34  (Reporting)  1001595 8. Gallic Force (Pow.387)
16:39:34  (Reporting)  1001576 Princeps manus (Pow.464)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Region 358 Sena Gallica Pick 77 SelfVal 504 Need 120  no group candidate found
16:39:34  (Reporting)  Secondary Region 355 Bononia Pick 79 has enough garrison (Value: 750) - evaluation skipped
16:39:34  (Reporting)  Region 389 Messana Pick 13 SelfVal 129 Need 111  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0) Fitness 69 PickVal 100 SelfVal 613 AINeed 426
16:39:34  (Reporting)  Agenda: Attack, Value: 34500, Region: 369 Roma
16:39:34  (Reporting)  Mobilizing auxiliary group 1001627 9. Gallic Army
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0) Fitness 75 PickVal 36 SelfVal 429 AINeed 347
16:39:34  (Reporting)  Agenda: Defend, Value: 32175, Region: 344 Placentia
16:39:34  (Reporting)  Region 360 Arretium Pick 42 SelfVal 315 Need 1755  no group candidate found
16:39:34  (Reporting)  Secondary Region 343 Mediolanum Pick 43 has enough garrison (Value: 251) - evaluation skipped
16:39:34  (Reporting)  Region 375 Neapolis Pick 37 SelfVal 288 Need 261  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:39:34  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Region 366 Volsinii Pick 9 SelfVal 99 Need 72  no group candidate found
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 35) - evaluation skipped
16:39:34  (Reporting)  Region 349 Patavium Pick 42 SelfVal 315 Need 961  no group candidate found
16:39:34  (Reporting)  Region 376 Beneventum Pick 6 SelfVal 78 Need 68  no group candidate found
16:39:34  (Reporting)  Region 387 Lilybaeum Pick 29 SelfVal 238 Need 241  no group candidate found
16:39:34  (Reporting)  Region 372 Luceria Pick 5 SelfVal 69 Need 68  no group candidate found
16:39:34  (Reporting)  Region 391 Agrigentum Pick 14 SelfVal 139 Need 122  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0) Fitness 75 PickVal 32 SelfVal 257 AINeed 717
16:39:34  (Reporting)  Agenda: Attack, Value: 19275, Region: 357 Ariminum
16:39:34  (Reporting)  Region 388 Panormus Pick 11 SelfVal 119 Need 102  no group candidate found
16:39:34  (Reporting)  Region 326 Aleria Pick 6 SelfVal 71 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2837 Rhegium Pick 20 SelfVal 179 Need 153  no group candidate found
16:39:34  (Reporting)  Region 385 Tharros Pick 29 SelfVal 229 Need 739  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
16:39:34  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
16:39:34  (Reporting)  Region 361 Volaterrae Pick 11 SelfVal 114 Need 1424  no group candidate found
16:39:34  (Reporting)  Region 374 Capua Pick 19 SelfVal 177 Need 155  no group candidate found
16:39:34  (Reporting)  Region 368 Spoletium Pick 2 SelfVal 36 Need 100  no group candidate found
16:39:34  (Reporting)  Region 2832 Drepanum Pick 10 SelfVal 109 Need 79  no group candidate found
16:39:34  (Reporting)  Region 2840 Paestum Pick 11 SelfVal 119 Need 102  no group candidate found
16:39:34  (Reporting)  Region 383 Locri Pick 8 SelfVal 89 Need 68  no group candidate found
16:39:34  (Reporting)  Region 382 Croton Pick 14 SelfVal 139 Need 120  no group candidate found
16:39:34  (Reporting)  Region 379 Tarentum Pick 52 SelfVal 375 Need 381  no group candidate found
16:39:34  (Reporting)  Region 359 Faesulae Pick 33 SelfVal 229 Need 2642  no group candidate found
16:39:34  (Reporting)  Region 2834 Tyndaris Pick 9 SelfVal 101 Need 92  no group candidate found
16:39:34  (Reporting)  Region 2842 Bovianum Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 380 Metapontum Pick 10 SelfVal 107 Need 81  no group candidate found
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 8 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Region 2839 Brundisium Pick 14 SelfVal 139 Need 115  no group candidate found
16:39:34  (Reporting)  Region 390 Henna Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2833 Eryx Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 384 Gallura Pick 2 SelfVal 39 Need 580  no group candidate found
16:39:34  (Reporting)  Region 365 Perusia Pick 3 SelfVal 43 Need 405  no group candidate found
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 16 Enemy armies: 44 Land Ratio: 0.79 Land Core Ratio: 0.20  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001573 6. Militiae (Pow.33)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.32)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.33)
16:39:34  (Reporting)  1001625 1. Militiae (Pow.38)
16:39:34  (Reporting)  1001627 9. Gallic Army (Pow.153)
16:39:34  (Reporting)  1001626 10. Gallic Army (Pow.241)
16:39:34  (Reporting)  1001594 Insubrii Peditatus II (Pow.132)
16:39:34  (Reporting)  1000350 Insubria exercitus (Pow.506)
16:39:34  (Reporting)  1000253 Boii exercitus (Pow.1000)
16:39:34  (Reporting)  1001595 8. Gallic Force (Pow.387)
16:39:34  (Reporting)  1001576 Princeps manus (Pow.464)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Region 359 Faesulae Pick 33 SelfVal 229 Need 2642  no group candidate found
16:39:34  (Reporting)  Region 382 Croton Pick 14 SelfVal 139 Need 120  no group candidate found
16:39:34  (Reporting)  Region 390 Henna Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 349 Patavium Pick 42 SelfVal 315 Need 961  no group candidate found
16:39:34  (Reporting)  Region 379 Tarentum Pick 52 SelfVal 375 Need 381  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0) Fitness 64 PickVal 100 SelfVal 613 AINeed 426
16:39:34  (Reporting)  Agenda: Attack, Value: 32000, Region: 369 Roma
16:39:34  (Reporting)  Region 2837 Rhegium Pick 20 SelfVal 179 Need 153  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0) Fitness 88 PickVal 79 SelfVal 664 AINeed 820
16:39:34  (Reporting)  Agenda: Defend, Value: 44000, Region: 355 Bononia
16:39:34  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0) Fitness 65 PickVal 32 SelfVal 257 AINeed 717
16:39:34  (Reporting)  Agenda: Attack, Value: 16705, Region: 357 Ariminum
16:39:34  (Reporting)  Region 387 Lilybaeum Pick 29 SelfVal 238 Need 241  no group candidate found
16:39:34  (Reporting)  Region 366 Volsinii Pick 9 SelfVal 99 Need 72  no group candidate found
16:39:34  (Reporting)  Region 385 Tharros Pick 29 SelfVal 229 Need 739  no group candidate found
16:39:34  (Reporting)  Region 358 Sena Gallica Pick 77 SelfVal 504 Need 120  no group candidate found
16:39:34  (Reporting)  Region 374 Capua Pick 19 SelfVal 177 Need 155  no group candidate found
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0) Fitness 75 PickVal 36 SelfVal 429 AINeed 347
16:39:34  (Reporting)  Agenda: Defend, Value: 32175, Region: 344 Placentia
16:39:34  (Reporting)  Region 388 Panormus Pick 11 SelfVal 119 Need 102  no group candidate found
16:39:34  (Reporting)  Region 360 Arretium Pick 42 SelfVal 315 Need 1755  no group candidate found
16:39:34  (Reporting)  Region 375 Neapolis Pick 37 SelfVal 288 Need 261  no group candidate found
16:39:34  (Reporting)  Region 380 Metapontum Pick 10 SelfVal 107 Need 81  no group candidate found
16:39:34  (Reporting)  Region 391 Agrigentum Pick 14 SelfVal 139 Need 122  no group candidate found
16:39:34  (Reporting)  Region 2840 Paestum Pick 11 SelfVal 119 Need 102  no group candidate found
16:39:34  (Reporting)  Region 389 Messana Pick 13 SelfVal 129 Need 111  no group candidate found
16:39:34  (Reporting)  Region 2832 Drepanum Pick 10 SelfVal 109 Need 79  no group candidate found
16:39:34  (Reporting)  Region 376 Beneventum Pick 6 SelfVal 78 Need 68  no group candidate found
16:39:34  (Reporting)  Region 361 Volaterrae Pick 11 SelfVal 114 Need 1424  no group candidate found
16:39:34  (Reporting)  Region 2839 Brundisium Pick 14 SelfVal 139 Need 115  no group candidate found
16:39:34  (Reporting)  Region 372 Luceria Pick 5 SelfVal 69 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2834 Tyndaris Pick 9 SelfVal 101 Need 92  no group candidate found
16:39:34  (Reporting)  Region 383 Locri Pick 8 SelfVal 89 Need 68  no group candidate found
16:39:34  (Reporting)  Region 326 Aleria Pick 6 SelfVal 71 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2833 Eryx Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 2842 Bovianum Pick 4 SelfVal 61 Need 68  no group candidate found
16:39:34  (Reporting)  Region 365 Perusia Pick 3 SelfVal 43 Need 405  no group candidate found
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 8 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 23 Enemy armies: 6 Land Ratio: 3.35 Land Core Ratio: 5.00  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.51)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1084)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.33)
16:39:34  (Reporting)  1001624 4. Militiae (Pow.38)
16:39:34  (Reporting)  1000447 Taurasia manus (Pow.137)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.32)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.33)
16:39:34  (Reporting)  1001625 1. Militiae (Pow.38)
16:39:34  (Reporting)  1001627 9. Gallic Army (Pow.153)
16:39:34  (Reporting)  1001626 10. Gallic Army (Pow.241)
16:39:34  (Reporting)  1001594 Insubrii Peditatus II (Pow.132)
16:39:34  (Reporting)  1000350 Insubria exercitus (Pow.506)
16:39:34  (Reporting)  1000253 Boii exercitus (Pow.1000)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
16:39:34  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0) Fitness 83 PickVal 79 SelfVal 664 AINeed 820
16:39:34  (Reporting)  Agenda: Defend, Value: 41500, Region: 355 Bononia
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 36 has enough garrison (Value: 103) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 343 Mediolanum Pick 43 has enough garrison (Value: 251) - evaluation skipped
16:39:34  (Reporting)  Region 349 Patavium Pick 42 SelfVal 315 Need 961  no group candidate found
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 35) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 8 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)   
16:39:34  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:39:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:39:34  (Reporting)  1001434 Concolitanus exercitus (Pow.51)
16:39:34  (Reporting)  1001375 3. Pedites (Pow.75)
16:39:34  (Reporting)  1000131 Gaesates exercitus (Pow.1084)
16:39:34  (Reporting)  1001573 6. Militiae (Pow.33)
16:39:34  (Reporting)  1001435 5. Militiae (Pow.32)
16:39:34  (Reporting)  1001574 2. Militiae (Pow.33)
16:39:34  (Reporting)   
16:39:34  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 344 Placentia Pick 36 has enough garrison (Value: 103) - evaluation skipped
16:39:34  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
16:39:34  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
16:39:34  (Reporting)  Region 326 Aleria Pick 6 SelfVal 71 Need 68  no group candidate found
16:39:34  (Reporting)  Secondary Region 342 Clastidium Pick 8 has enough garrison (Value: 38) - evaluation skipped
16:39:34  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 35) - evaluation skipped
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1750 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:39:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:39:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:39:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:39:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Italia (Ext:1.05 - Core:1.04 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 355 Bononia in theater 120 Italia Peninsula
16:39:34  (Reporting)  _GTU_ Starting merge 0 at start
16:39:34  (Reporting)  End of AI Gather Units
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001576 Princeps manus, 386 Caralis, Pow:464, Count: 3(l 1/L 2/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 54400, Region: 386 Caralis
16:39:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 54400, Region: 386 Caralis
16:39:34  (Reporting)  1001576-Princeps manus Power:464 Health:97% Caralis>Caralis Mission:Keep Position Fitness:100% Need:637 Threat:472 GoalValue: 54400
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001595 8. Gallic Force, 386 Caralis, Pow:387, Count: 4(l 0/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 386 Caralis
16:39:34  (Reporting)  List of Agendas for 1001595 8. Gallic Force, 386 Caralis, Pow:387, Count: 4(l 0/L 4/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 76800, Region: 386 Caralis
16:39:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 76800, Region: 386 Caralis
16:39:34  (Reporting)  1001595-8. Gallic Force Power:387 Health:95% Caralis>Caralis Mission:Attack Fitness:100% Need:637 Threat:472 GoalValue: 76800
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001614 1.Militiae Faesulae, 359 Faesulae, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 359 Faesulae
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000253 Boii exercitus, 356 Aquinum, Pow:1000, Count: 15(l 1/L 14/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 114021, Region: 356 Aquinum
16:39:34  (Reporting)  Agenda  3  : Agenda: Attack, Value: 34500, Region: 369 Roma
16:39:34  (Reporting)  Agenda  4  : Agenda: Attack, Value: 19275, Region: 357 Ariminum
16:39:34  (Reporting)  Agenda  5  : Agenda: Attack, Value: 32000, Region: 369 Roma
16:39:34  (Reporting)  Agenda  6  : Agenda: Attack, Value: 16705, Region: 357 Ariminum
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  1000253-Boii exercitus Power:1000 Health:92% Aquinum>Bononia Mission:Resupply Fitness:100% Need:820 Threat:662 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 355 Bononia, Pow:506, Count: 6(l 1/L 5/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 105060, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32175, Region: 344 Placentia
16:39:34  (Reporting)  Agenda  3  : Agenda: Defend, Value: 44000, Region: 355 Bononia
16:39:34  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32175, Region: 344 Placentia
16:39:34  (Reporting)  Agenda  5  : Agenda: Defend, Value: 41500, Region: 355 Bononia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 44000, Region: 355 Bononia
16:39:34  (Reporting)  1000350-Insubria exercitus Power:506 Health:96% Bononia>Bononia Mission:Defend Fitness:88% Need:820 Threat:662 GoalValue: 44000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001594 Insubrii Peditatus II, 355 Bononia, Pow:132, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 39440, Region: 355 Bononia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 39440, Region: 355 Bononia
16:39:34  (Reporting)  1001594-Insubrii Peditatus II Power:132 Health:98% Bononia>Bononia Mission:Keep Position Fitness:85% Need:820 Threat:662 GoalValue: 39440
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001626 10. Gallic Army, 355 Bononia, Pow:241, Count: 4(l 0/L 4/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:39:34  (Reporting)  1001626-10. Gallic Army Power:241 Health:97% Bononia>Bononia Mission:Resupply Fitness:100% Need:820 Threat:662 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001627 9. Gallic Army, 355 Bononia, Pow:153, Count: 4(l 0/L 4/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 84594, Region: 356 Aquinum
16:39:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 84594, Region: 356 Aquinum
16:39:34  (Reporting)  1001627 9. Gallic Army Bononia Health: 99 % will target  1000253 Boii exercitus
16:39:34  (Reporting)  1001627-9. Gallic Army Power:153 Health:99% Bononia>Aquinum Mission:Merge (slave) Fitness:69% Need:1779 Threat:1318 GoalValue: 84594
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001625-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:820 Threat:662 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001574 2. Militiae, 344 Placentia, Pow:33, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 5362, Region: 344 Placentia
16:39:34  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:39:34  (Reporting)  1001574-2. Militiae Power:33 Health:100% Placentia>Placentia Mission:Resupply Fitness:100% Need:347 Threat:333 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:32, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 5362, Region: 344 Placentia
16:39:34  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  1001435-5. Militiae Power:32 Health:97% Placentia>Clastidium Mission:Resupply Fitness:100% Need:22 Threat:24 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 344 Placentia
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  1000447-Taurasia manus Power:137 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:20 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  1001624-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:20 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001573 6. Militiae, 342 Clastidium, Pow:33, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:39:34  (Reporting)  1001573-6. Militiae Power:33 Health:100% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:22 Threat:24 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1084, Count: 18(l 1/L 17/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:39:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:39:34  (Reporting)  1000131-Gaesates exercitus Power:1084 Health:83% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:25 Threat:0 GoalValue: 100000
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.79 - Core:0.20 - Nav:0.20) ***
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Alpes (Ext:3.35 - Core:5.00 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:39:34  (Reporting)  _GTU_ Starting merge 0 at start
16:39:34  (Reporting)  End of AI Gather Units
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8515, Region: 268 Genava
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8515, Region: 268 Genava
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8515, Region: 268 Genava
16:39:34  (Reporting)  1001375-3. Pedites Power:75 Health:100% Genava>Genava Mission:Defend Fitness:65% Need:25 Threat:0 GoalValue: 8515
16:39:34  (Reporting)   
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:39:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Arties
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:39:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:39:34  (Reporting)  Ended Receive Supplies
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:39:34  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:39:34  (Reporting)  _GTU_ Starting merge 0 at start
16:39:34  (Reporting)  End of AI Gather Units
16:39:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:39:34  (Reporting)  Ended GatherGarrisons 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:51, Count: 2(l 1/L 1/S 0)
16:39:34  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20605, Region: 262 Cularo
16:39:34  (Reporting)  1001434-Concolitanus exercitus Power:51 Health:94% Cularo>Cularo Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 20605
16:39:34  (Reporting)   
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering PromoteLeaders (_PRL_)
16:39:34  (Reporting)  Ended PromoteLeaders 0 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  ApplyAgenda AutoMerge
16:39:34  (Reporting)  1001624 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:39:34  (Reporting)  1001594 Insubrii Peditatus II will be merged into 1001626 10. Gallic Army in region Bononia
16:39:34  (Reporting)  1001626 4. Gallic Army will be merged into 1000350 Insubria exercitus in region Bononia
16:39:34  (Reporting)  1001625 1. Militiae will be merged into 1000350 Insubria exercitus in region Bononia
16:39:34  (Reporting)  1001576 Princeps manus will be merged into 1001595 8. Gallic Force in region Caralis
16:39:34  (Reporting)  AI Process done in  7208 ms
16:39:34  (Reporting)  Processing  1000002 Rome
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 7 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  AI Process done in  27 ms
16:39:34  (Reporting)  Processing  1000003 Barbarians
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 7 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:39:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:39:34  (Reporting)  _FIT_ Ended AIInitTheaters 353 ms
16:39:34  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:39:34  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:39:34  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Morale Availability Very High Stock 114 Expected 50 Balance 0
16:39:34  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)   
16:39:34  (Reporting)  Ended InitAndDumpData Barbarians 389 ms
16:39:34  (Reporting)  *** Faction-wide algorithms ***
16:39:34  (Reporting)  Ended BuildReplacements 1 ms
16:39:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:39:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:39:34  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:39:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:39:34  (Reporting)  Ended ManageFleetsComposition 2 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:39:34  (Reporting)  Ended CallFleet 0 ms
16:39:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:39:34  (Reporting)  Ended LockFixedGroups 0 ms
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:39:34  (Reporting)  _ESR_ No theater can have a staging region.
16:39:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)  AI Process done in  686 ms
16:39:34  (Reporting)  Processing  1000004 Slaves
16:39:34  (Reporting)  
16:39:34  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 7 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:39:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:39:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:39:34  (Reporting)  _FIT_ Ended AIInitTheaters 333 ms
16:39:34  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:39:34  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:39:34  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:39:34  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:39:34  (Reporting)   
16:39:34  (Reporting)  Ended InitAndDumpData Slaves 366 ms
16:39:34  (Reporting)  *** Faction-wide algorithms ***
16:39:34  (Reporting)  Ended BuildReplacements 1 ms
16:39:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:39:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:39:34  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:39:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:39:34  (Reporting)  Ended ManageFleetsComposition 2 ms
16:39:34  (Reporting)   
16:39:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:39:34  (Reporting)  Ended CallFleet 0 ms
16:39:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:39:34  (Reporting)  Ended LockFixedGroups 0 ms
16:39:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:39:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:39:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:39:34  (Reporting)  _ESR_ No theater can have a staging region.
16:39:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:39:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:39:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:39:34  (Reporting)  Entering Collect Leaders (_COD_)
16:39:34  (Reporting)  Ended Collect Leaders 0 ms
16:39:34  (Reporting)  AI Process done in  662 ms
16:48:18  (Reporting)  Processing  1000001 Gallia Magna
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 8 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:48:18  (Reporting)  Entering InitAndDumpData (_IAD_)
16:48:18  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:48:18  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:48:18  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 988 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:48:18  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:48:18  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 7243 OppPow Land: 6538 OwnPow Nav : 0 OppPow Nav : 4651
16:48:18  (Reporting)  Ratio Land/LandCore: 0.94 0.93 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:48:18  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2927 OppPow Land: 857 OwnPow Nav : 0 OppPow Nav : 0
16:48:18  (Reporting)  Ratio Land/LandCore: 2.90 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:48:18  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2603 OppPow Land: 3274 OwnPow Nav : 0 OppPow Nav : 2327
16:48:18  (Reporting)  Ratio Land/LandCore: 0.68 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:48:18  (Reporting)  _FIT_ Ended AIInitTheaters 544 ms
16:48:18  (Reporting)  Resources Levels Gallia Magna EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:48:18  (Reporting)  Money Availability Low Stock 35 Expected 52 Balance -7
16:48:18  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Victory Points Availability High Stock 81 Expected 52 Balance 0
16:48:18  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Morale Availability High Stock 109 Expected 52 Balance 0
16:48:18  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Engagements Points Availability Very Low Stock 9 Expected 52 Balance 0
16:48:18  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:48:18  (Reporting)    1001435 5. Militiae Agenda Kept Agenda: Resupply, Value: 100000, Region: 342 Clastidium EndTurn 9311
16:48:18  (Reporting)    1001573 6. Militiae Agenda Kept Agenda: Resupply, Value: 100000, Region: 342 Clastidium EndTurn 9312
16:48:18  (Reporting)   
16:48:18  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 16000
16:48:18  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:48:18  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:48:18  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:48:18  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7243 Overall power (enemies): 6538 Ratio: 0.94
16:48:18  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  25013
16:48:18  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:48:18  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:48:18  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2927 Overall power (enemies): 857 Ratio: 2.90
16:48:18  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:48:18  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:48:18  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 988 Overall power (enemies): 3 Ratio: 5.00
16:48:18  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:48:18  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:48:18  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:48:18  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:48:18  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:48:18  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Land Theaters Special Regions ***
16:48:18  (Reporting)  Theater 120 Theater_Italia HQReg: 355 Bononia Max pick: Bononia Max need: Faesulae Max Val: Bononia Naval Gathering: <None>
16:48:18  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Bononia Naval Gathering: <None>
16:48:18  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Tigulia Max Val: Placentia Naval Gathering: <None>
16:48:18  (Reporting)   
16:48:18  (Reporting)  Ended InitAndDumpData Gallia Magna 693 ms
16:48:18  (Reporting)  *** Faction-wide algorithms ***
16:48:18  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:48:18  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:48:18  (Reporting)  Ended BuildReplacements 4 ms
16:48:18  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1175 Masius Mons
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2802 Bordure1
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 395 Aventicum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2010 Cirta
16:48:18  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 384 Gallura
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 270 Tegua
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2477 Mare Mauretanium Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 659 Poetovio
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 59 Ordovices
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1224 Chaldaea
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1557 Kilmovitchy
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1098 Pompeiopolis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 554 Chemnitium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1783 Chatsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 498 Herbipolis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 540 Susudata
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1340 Miadzal
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 862 Halmostadium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 396 Vindonissa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 876 Norcopia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 904 Iokas
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 328 Vitricum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1949 Sarasena
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2620 Mare Aegyptum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 993 Triballi
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2689 Pontus Euxinus 5
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 814 Lomisium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2571 Africum Pelagus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 617 Usibum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 676 Urbate
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2115 Sequana
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1674 Chebekino
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2616 Aegyptium Pelagus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1214 Artemita
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 654 Vindobonna
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1724 Eupatoria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 544 Semnones
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 40 target region was 343 Mediolanum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2342 Oceanus Germanicus Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2434 Crovium Promuntarium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 368 Spoletium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2453 Cerne Insula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1680 Livny
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2792 Playboard76
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1529 Dolicesia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2126 Vahalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2530 Taurus Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1251 Zenobia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1742 Gorelovo
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2378 Mare Sarmatum Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1905 Udon
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 639 Bellunum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2369 Elandia Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2754 Playboard38
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 265 Axima
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2496 Internum Mare 7
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 548 Corucones
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1949 Sarasena
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2616 Aegyptium Pelagus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 581 Viadrus Silve
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2215 Cataracta Nili
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 482 Meno Inferior
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1291 Matianus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2141 Confluentes Spreha
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2071 Sibir
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1770 Chilovo
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 250 Massalia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 682 Osones
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1658 Borissovska
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 825 Holsatia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1327 Bauska
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 43 Venicones
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2259 Isammium Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1580 Bejetsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2152 Confluentes Aenus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2284 Trisantum Aestuarium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2779 Playboard63
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1892 Phanagoria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1424 Petchory
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2570 Syrtis Minor
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 339 Gisa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2580 Mare Libycum Septentrionalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 318 Durocorturum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1106 Taurus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 62 Cambria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1676 Balaklia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 6 Darini
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2150 Malaren
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 907 Tavesthia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 638 Tridentum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2234 Epidium Promunturium
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 661 Celeia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2268 Oceanus Vergivius
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1561 Ielnia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2676 Mogrus Insula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2551 Celadussae Insulae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1781 Mitchurisk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2053 Marmaridae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2364 Mare Goticum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 471 Fosii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1722 Cheronesus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 897 Aboa
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 707 Coldulii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1642 Verkhovie
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1932 Bruchi
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1024 Edonis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1427 Loknia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2493 Internum Mare 4
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2317 Sinus Danicus Occidentalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2209 Euphrates
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2660 Insula Borysthea
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1880 Navaris
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2740 Playboard24
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 424 Sueconii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 501 Curiones
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 348 Mantua
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1843 Kamychin
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 65 Manduessedum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1981 Petroselinum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1269 Auranitis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1662 Semenovka
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2651 Smyrnaeum Sinus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2321 Oceanus Caledonius 5
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 187 Aeso
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1589 Maloiaroslovets
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1187 Mygdonia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
16:48:18  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
16:48:18  (Reporting)  Ended HandleRegionsDecisions 1831 ms
16:48:18  (Reporting)  Entering BuildNewUnits (_BNU_)
16:48:18  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:48:18  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:48:18  (Reporting)  Ended ManageFleetsComposition 105 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating CallFleet (_CLF_)
16:48:18  (Reporting)  Ended CallFleet 0 ms
16:48:18  (Reporting)  Entering LockFixedGroups (_LFG_)
16:48:18  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  _LFG_ 1001614 1.Militiae Faesulae, 359 Faesulae, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:48:18  (Reporting)  Ended LockFixedGroups 0 ms
16:48:18  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:48:18  (Reporting)  _SSU_ 1001634 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:48:18  (Reporting)  _SSU_ 1001635 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:48:18  (Reporting)  Ended SplitStaticUnits 30 ms
16:48:18  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:48:18  (Reporting)  _ESR_ No theater can have a staging region.
16:48:18  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:48:18  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:48:18  (Reporting)  Ended PrivilegedCombine 7 ms
16:48:18  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:48:18  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:48:18  (Reporting)  _DCR_ 1001634 4. Militiae, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) will garrison capital
16:48:18  (Reporting)  Ended DefendCapitalRegion 0 ms
16:48:18  (Reporting)  Entering SplitGroups (_SPG_)
16:48:18  (Reporting)  _SPG_ Large Force Segment 1001636 Gallic Force, 355 Bononia, Pow:186, Count: 4(l 0/L 4/S 0) created
16:48:18  (Reporting)  _SPG_ Large Force Segment 1001637 Gallic Force, 355 Bononia, Pow:120, Count: 4(l 0/L 4/S 0) created
16:48:18  (Reporting)  _SPG_ Large Force Segment 1001638 Gallic Force, 386 Caralis, Pow:478, Count: 4(l 0/L 4/S 0) created
16:48:18  (Reporting)  _SPG_ Large Force Segment 1001639 Gallic Force, 386 Caralis, Pow:151, Count: 1(l 0/L 1/S 0) created
16:48:18  (Reporting)  Ended SplitGroups 332 ms
16:48:18  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:48:18  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:48:18  (Reporting)  Detach Damaged Units (_DDU_)
16:48:18  (Reporting)  _DDU_ Gallic Force created in region Bononia with 1 unit(s), Health: 12 %
16:48:18  (Reporting)  _DDU_ Gallic Force 1001637 has now 3 units, Health: 79 %
16:48:18  (Reporting)  _DDU_, Standard Recover segment: Group 1001640 Gallic Force in region Bononia will recover in region Bononia % Health 12 % Cohesion 25
16:48:18  (Reporting)  Ended Damaged Units 310 ms
16:48:18  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:48:18  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 477
16:48:18  (Reporting)  Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:28, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 477
16:48:18  (Reporting)  Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:31, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 477
16:48:18  (Reporting)  Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  _GAO_ Step 1 1001640 Gallic Force, 355 Bononia, Pow:5, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 633
16:48:18  (Reporting)  Agenda: Garrison, Value: 12500, Region: 355 Bononia
16:48:18  (Reporting)  _GAO_ Step 2 1001641 Gallic Force, 355 Bononia, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia New PickVal 100
16:48:18  (Reporting)  Agenda: Garrison, Value: 12500, Region: 355 Bononia
16:48:18  (Reporting)  Ended GarrisonObjectives 37 ms
16:48:18  (Reporting)  Entering CheckBesieging (_CBE_)
16:48:18  (Reporting)  Check Besieging, Cover siege step (3).
16:48:18  (Reporting)  _CBE_ Cover/Besiege/Assault: 1001638 Gallic Force in 386 Caralis PickVal: 39 SelfVal 243 Opp Power: 287
16:48:18  (Reporting)  Ended CheckBesieging 15 ms
16:48:18  (Reporting)  Entering Evacuate Force (_EVA_)
16:48:18  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:48:18  (Reporting)  Entering Check Simple Landing (_CSL_)
16:48:18  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:48:18  (Reporting)  Entering Checking Leaders (_CLD_)
16:48:18  (Reporting)  Ended Check Leaders 1 ms
16:48:18  (Reporting)  Entering Make Superior Group (_MSG_)
16:48:18  (Reporting)  Ended Make Superior Group 83 ms
16:48:18  (Reporting)  Entering Build Depots Assets
16:48:18  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 129
16:48:18  (Reporting)  Ended Build Depots Assets 1 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Start of AI Split Supports (_SSP_)
16:48:18  (Reporting)  Ended Split Supports
16:48:18  (Reporting)  Start of AI Check for Land Resupply
16:48:18  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:48:18  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 344 Placentia
16:48:18  (Reporting)  CheckForLandResupply 5. Militiae will resupply, in region 344 Placentia
16:48:18  (Reporting)  CheckForLandResupply 6. Militiae will resupply, in region 344 Placentia
16:48:18  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 355 Bononia
16:48:18  (Reporting)  CheckForLandResupply Insubria exercitus will resupply, in region 355 Bononia
16:48:18  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:48:18  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:48:18  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:48:18  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:48:18  (Reporting)  Ended CheckForLandResupply 16 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Entering KeepPosition (_KPP_)
16:48:18  (Reporting)  1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Agenda: Keep Position, Value: 111696, Region: 355 Bononia
16:48:18  (Reporting)  1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 153552, Region: 355 Bononia
16:48:18  (Reporting)  1001595 Princeps manus, 386 Caralis, Pow:87, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 17300, Region: 386 Caralis
16:48:18  (Reporting)  1001638 Gallic Force, 386 Caralis, Pow:478, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 50000, Region: 386 Caralis
16:48:18  (Reporting)  Ended KeepPosition 2 ms
16:48:18  (Reporting)  Entering Reinforce Front (_RFF_)
16:48:18  (Reporting)  Ended ReinforceFront 0 ms
16:48:18  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:48:18  (Reporting)  Ended Concentrate Stacks 290 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:48:18  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:48:18  (Reporting)  Ended PrivilegedCombine 7 ms
16:48:18  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:48:18  (Reporting)  Ended DefendCapitalRegion 0 ms
16:48:18  (Reporting)  Entering SplitGroups (_SPG_)
16:48:18  (Reporting)  Ended SplitGroups 1 ms
16:48:18  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:48:18  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:48:18  (Reporting)  Detach Damaged Units (_DDU_)
16:48:18  (Reporting)  Ended Damaged Units 0 ms
16:48:18  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:48:18  (Reporting)  Ended GarrisonObjectives 1 ms
16:48:18  (Reporting)  Entering CheckBesieging (_CBE_)
16:48:18  (Reporting)  Ended CheckBesieging 13 ms
16:48:18  (Reporting)  Entering Evacuate Force (_EVA_)
16:48:18  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
16:48:18  (Reporting)  Entering Check Simple Landing (_CSL_)
16:48:18  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
16:48:18  (Reporting)  Entering Make Superior Group (_MSG_)
16:48:18  (Reporting)  Ended Make Superior Group 11 ms
16:48:18  (Reporting)  Entering Build Depots Assets
16:48:18  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
16:48:18  (Reporting)  Ended Build Depots Assets 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Start of AI Split Supports (_SSP_)
16:48:18  (Reporting)  Ended Split Supports
16:48:18  (Reporting)  Start of AI Check for Land Resupply
16:48:18  (Reporting)  Ended CheckForLandResupply 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Entering KeepPosition (_KPP_)
16:48:18  (Reporting)  Ended KeepPosition 0 ms
16:48:18  (Reporting)  Entering Reinforce Front (_RFF_)
16:48:18  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:48:18  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:48:18  (Reporting)  Ended Concentrate Stacks 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:48:18  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:48:18  (Reporting)  Ended PrivilegedCombine 8 ms
16:48:18  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:48:18  (Reporting)  Ended DefendCapitalRegion 0 ms
16:48:18  (Reporting)  Entering SplitGroups (_SPG_)
16:48:18  (Reporting)  Ended SplitGroups 2 ms
16:48:18  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:48:18  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:48:18  (Reporting)  Detach Damaged Units (_DDU_)
16:48:18  (Reporting)  Ended Damaged Units 0 ms
16:48:18  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:48:18  (Reporting)  Ended GarrisonObjectives 1 ms
16:48:18  (Reporting)  Entering CheckBesieging (_CBE_)
16:48:18  (Reporting)  Ended CheckBesieging 31 ms
16:48:18  (Reporting)  Entering Evacuate Force (_EVA_)
16:48:18  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:48:18  (Reporting)  Entering Check Simple Landing (_CSL_)
16:48:18  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:48:18  (Reporting)  Entering Checking Leaders (_CLD_)
16:48:18  (Reporting)  Ended Check Leaders 0 ms
16:48:18  (Reporting)  Entering Make Superior Group (_MSG_)
16:48:18  (Reporting)  Ended Make Superior Group 0 ms
16:48:18  (Reporting)  Entering Build Depots Assets
16:48:18  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 27
16:48:18  (Reporting)  Ended Build Depots Assets 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Start of AI Split Supports (_SSP_)
16:48:18  (Reporting)  Ended Split Supports
16:48:18  (Reporting)  Start of AI Check for Land Resupply
16:48:18  (Reporting)  Ended CheckForLandResupply 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Entering KeepPosition (_KPP_)
16:48:18  (Reporting)  Ended KeepPosition 0 ms
16:48:18  (Reporting)  Entering Reinforce Front (_RFF_)
16:48:18  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:48:18  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:48:18  (Reporting)  Ended Concentrate Stacks 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:48:18  (Reporting)  Entering DistantGarrison (_DGA_)
16:48:18  (Reporting)  Ended DistantGarrison 21 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:48:18  (Reporting)  Entering DistantGarrison (_DGA_)
16:48:18  (Reporting)  Ended DistantGarrison 12 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:48:18  (Reporting)  Entering DistantGarrison (_DGA_)
16:48:18  (Reporting)  Ended DistantGarrison 12 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  All theaters prepared, AllOwnPowLand: 13761 AllOppPowLand: 10672 AllOwnPowNav: 0 AllOppPowNav 6978
16:48:18  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 48 Enemy armies: 83 Land Ratio: 0.94 Land Core Ratio: 0.93  ***
16:48:18  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:48:18  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:48:18  (Reporting)  1001375 3. Pedites (Pow.75)
16:48:18  (Reporting)  1000131 Gaesates exercitus (Pow.1161)
16:48:18  (Reporting)  1001634 4. Militiae (Pow.36)
16:48:18  (Reporting)  1000447 Taurasia manus (Pow.134)
16:48:18  (Reporting)  1001574 2. Militiae (Pow.27)
16:48:18  (Reporting)  1001435 5. Militiae (Pow.28)
16:48:18  (Reporting)  1001573 6. Militiae (Pow.31)
16:48:18  (Reporting)  1001640 Lingones Peditatus (Pow.5)
16:48:18  (Reporting)  1001635 1. Militiae (Pow.38)
16:48:18  (Reporting)  1001641 Insubrii Sagittarii (Pow.39)
16:48:18  (Reporting)  1001637 7. Gallic Force (Pow.116)
16:48:18  (Reporting)  1001636 8. Gallic Force (Pow.186)
16:48:18  (Reporting)  1000253 Boii exercitus (Pow.467)
16:48:18  (Reporting)  1000350 Insubria exercitus (Pow.802)
16:48:18  (Reporting)  1001639 Pedites Sard. IV (Pow.151)
16:48:18  (Reporting)  1001595 Princeps manus (Pow.87)
16:48:18  (Reporting)  1001638 9. Gallic Force (Pow.478)
16:48:18  (Reporting)   
16:48:18  (Reporting)  Region 368 Spoletium Pick 2 SelfVal 32 Need 98  no group candidate found
16:48:18  (Reporting)  Region 349 Patavium Pick 47 SelfVal 280 Need 1033  no group candidate found
16:48:18  (Reporting)  Region 360 Arretium Pick 46 SelfVal 277 Need 1779  no group candidate found
16:48:18  (Reporting)  Secondary Region 355 Bononia Pick 100 has enough garrison (Value: 1389) - evaluation skipped
16:48:18  (Reporting)  Region 326 Aleria Pick 2 SelfVal 27 Need 72  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 61 PickVal 19 SelfVal 145 AINeed 373
16:48:18  (Reporting)  Agenda: Attack, Value: 8845, Region: 379 Tarentum
16:48:18  (Reporting)  Region 358 Sena Gallica Pick 93 SelfVal 474 Need 120  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 75 PickVal 35 SelfVal 227 AINeed 726
16:48:18  (Reporting)  Agenda: Attack, Value: 17025, Region: 357 Ariminum
16:48:18  (Reporting)  Region 375 Neapolis Pick 14 SelfVal 111 Need 255  no group candidate found
16:48:18  (Reporting)  Primary Region 343 Mediolanum Pick 59 has enough garrison (Value: 242) - evaluation skipped
16:48:18  (Reporting)  Region 2839 Brundisium Pick 5 SelfVal 54 Need 113  no group candidate found
16:48:18  (Reporting)  Region 361 Volaterrae Pick 12 SelfVal 101 Need 1446  no group candidate found
16:48:18  (Reporting)  Region 2837 Rhegium Pick 7 SelfVal 69 Need 150  no group candidate found
16:48:18  (Reporting)  Region 385 Tharros Pick 10 SelfVal 88 Need 890  no group candidate found
16:48:18  (Reporting)  Region 388 Panormus Pick 4 SelfVal 46 Need 100  no group candidate found
16:48:18  (Reporting)  Region 359 Faesulae Pick 50 SelfVal 262 Need 2681  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 75 PickVal 37 SelfVal 237 AINeed 418
16:48:18  (Reporting)  Agenda: Attack, Value: 17775, Region: 369 Roma
16:48:18  (Reporting)  Secondary Region 330 Taurasia Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  Region 387 Lilybaeum Pick 11 SelfVal 92 Need 235  no group candidate found
16:48:18  (Reporting)  Region 374 Capua Pick 7 SelfVal 68 Need 155  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 77 PickVal 53 SelfVal 477 AINeed 330
16:48:18  (Reporting)  Agenda: Defend, Value: 36729, Region: 344 Placentia
16:48:18  (Reporting)  Region 389 Messana Pick 5 SelfVal 50 Need 109  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
16:48:18  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
16:48:18  (Reporting)  Region 366 Volsinii Pick 3 SelfVal 38 Need 72  no group candidate found
16:48:18  (Reporting)  Region 2834 Tyndaris Pick 3 SelfVal 39 Need 89  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
16:48:18  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
16:48:18  (Reporting)  Region 2840 Paestum Pick 4 SelfVal 46 Need 100  no group candidate found
16:48:18  (Reporting)  Secondary Region 342 Clastidium Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  Region 391 Agrigentum Pick 5 SelfVal 54 Need 122  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 76 PickVal 3 SelfVal 38 AINeed 408
16:48:18  (Reporting)  Agenda: Attack, Value: 2888, Region: 365 Perusia
16:48:18  (Reporting)  Region 383 Locri Pick 3 SelfVal 34 Need 72  no group candidate found
16:48:18  (Reporting)  Region 372 Luceria Pick 2 SelfVal 27 Need 72  no group candidate found
16:48:18  (Reporting)  Region 2832 Drepanum Pick 3 SelfVal 42 Need 78  no group candidate found
16:48:18  (Reporting)  Region 382 Croton Pick 5 SelfVal 54 Need 118  no group candidate found
16:48:18  (Reporting)  Region 376 Beneventum Pick 2 SelfVal 30 Need 72  no group candidate found
16:48:18  (Reporting)  Region 380 Metapontum Pick 3 SelfVal 41 Need 76  no group candidate found
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 17 Enemy armies: 43 Land Ratio: 0.68 Land Core Ratio: 0.20  ***
16:48:18  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:48:18  (Reporting)  1001574 2. Militiae (Pow.27)
16:48:18  (Reporting)  1001435 5. Militiae (Pow.28)
16:48:18  (Reporting)  1001573 6. Militiae (Pow.31)
16:48:18  (Reporting)  1001640 Lingones Peditatus (Pow.5)
16:48:18  (Reporting)  1001635 1. Militiae (Pow.38)
16:48:18  (Reporting)  1001641 Insubrii Sagittarii (Pow.39)
16:48:18  (Reporting)  1001637 7. Gallic Force (Pow.116)
16:48:18  (Reporting)  1001636 8. Gallic Force (Pow.186)
16:48:18  (Reporting)  1000253 Boii exercitus (Pow.467)
16:48:18  (Reporting)  1000350 Insubria exercitus (Pow.802)
16:48:18  (Reporting)  1001639 Pedites Sard. IV (Pow.151)
16:48:18  (Reporting)  1001595 Princeps manus (Pow.87)
16:48:18  (Reporting)  1001638 9. Gallic Force (Pow.478)
16:48:18  (Reporting)   
16:48:18  (Reporting)  Region 358 Sena Gallica Pick 93 SelfVal 474 Need 120  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 125 PickVal 100 SelfVal 633 AINeed 822
16:48:18  (Reporting)  Agenda: Defend, Value: 62500, Region: 355 Bononia
16:48:18  (Reporting)  Region 360 Arretium Pick 46 SelfVal 277 Need 1779  no group candidate found
16:48:18  (Reporting)  Region 387 Lilybaeum Pick 11 SelfVal 92 Need 235  no group candidate found
16:48:18  (Reporting)  Region 375 Neapolis Pick 14 SelfVal 111 Need 255  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 65 PickVal 37 SelfVal 237 AINeed 418
16:48:18  (Reporting)  Agenda: Attack, Value: 15405, Region: 369 Roma
16:48:18  (Reporting)  Region 361 Volaterrae Pick 12 SelfVal 101 Need 1446  no group candidate found
16:48:18  (Reporting)  Region 382 Croton Pick 5 SelfVal 54 Need 118  no group candidate found
16:48:18  (Reporting)  Region 2837 Rhegium Pick 7 SelfVal 69 Need 150  no group candidate found
16:48:18  (Reporting)  Region 389 Messana Pick 5 SelfVal 50 Need 109  no group candidate found
16:48:18  (Reporting)  Secondary Region 342 Clastidium Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 67 PickVal 53 SelfVal 477 AINeed 330
16:48:18  (Reporting)  Agenda: Defend, Value: 31959, Region: 344 Placentia
16:48:18  (Reporting)  Region 349 Patavium Pick 47 SelfVal 280 Need 1033  no group candidate found
16:48:18  (Reporting)  Region 359 Faesulae Pick 50 SelfVal 262 Need 2681  no group candidate found
16:48:18  (Reporting)  Region 385 Tharros Pick 10 SelfVal 88 Need 890  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 60 PickVal 35 SelfVal 227 AINeed 726
16:48:18  (Reporting)  Agenda: Attack, Value: 13620, Region: 357 Ariminum
16:48:18  (Reporting)  Region 2839 Brundisium Pick 5 SelfVal 54 Need 113  no group candidate found
16:48:18  (Reporting)  Region 366 Volsinii Pick 3 SelfVal 38 Need 72  no group candidate found
16:48:18  (Reporting)  Region 2840 Paestum Pick 4 SelfVal 46 Need 100  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 66 PickVal 3 SelfVal 38 AINeed 408
16:48:18  (Reporting)  Agenda: Attack, Value: 2508, Region: 365 Perusia
16:48:18  (Reporting)  Region 379 Tarentum Pick 19 SelfVal 145 Need 373  no group candidate found
16:48:18  (Reporting)  Region 2834 Tyndaris Pick 3 SelfVal 39 Need 89  no group candidate found
16:48:18  (Reporting)  Region 374 Capua Pick 7 SelfVal 68 Need 155  no group candidate found
16:48:18  (Reporting)  Region 380 Metapontum Pick 3 SelfVal 41 Need 76  no group candidate found
16:48:18  (Reporting)  Region 388 Panormus Pick 4 SelfVal 46 Need 100  no group candidate found
16:48:18  (Reporting)  Region 383 Locri Pick 3 SelfVal 34 Need 72  no group candidate found
16:48:18  (Reporting)  Region 2832 Drepanum Pick 3 SelfVal 42 Need 78  no group candidate found
16:48:18  (Reporting)  Region 391 Agrigentum Pick 5 SelfVal 54 Need 122  no group candidate found
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 24 Enemy armies: 5 Land Ratio: 2.90 Land Core Ratio: 5.00  ***
16:48:18  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:48:18  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:48:18  (Reporting)  1001375 3. Pedites (Pow.75)
16:48:18  (Reporting)  1000131 Gaesates exercitus (Pow.1161)
16:48:18  (Reporting)  1001634 4. Militiae (Pow.36)
16:48:18  (Reporting)  1000447 Taurasia manus (Pow.134)
16:48:18  (Reporting)  1001574 2. Militiae (Pow.27)
16:48:18  (Reporting)  1001435 5. Militiae (Pow.28)
16:48:18  (Reporting)  1001573 6. Militiae (Pow.31)
16:48:18  (Reporting)  1001640 Lingones Peditatus (Pow.5)
16:48:18  (Reporting)  1001635 1. Militiae (Pow.38)
16:48:18  (Reporting)  1001641 Insubrii Sagittarii (Pow.39)
16:48:18  (Reporting)  1001637 7. Gallic Force (Pow.116)
16:48:18  (Reporting)  1001636 8. Gallic Force (Pow.186)
16:48:18  (Reporting)  1000253 Boii exercitus (Pow.467)
16:48:18  (Reporting)  1000350 Insubria exercitus (Pow.802)
16:48:18  (Reporting)   
16:48:18  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0) Fitness 110 PickVal 100 SelfVal 633 AINeed 822
16:48:18  (Reporting)  Agenda: Defend, Value: 55000, Region: 355 Bononia
16:48:18  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
16:48:18  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
16:48:18  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
16:48:18  (Reporting)  Region 349 Patavium Pick 47 SelfVal 280 Need 1033  no group candidate found
16:48:18  (Reporting)  CheckRegionForOperation 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0) Fitness 57 PickVal 53 SelfVal 477 AINeed 330
16:48:18  (Reporting)  Agenda: Defend, Value: 27189, Region: 344 Placentia
16:48:18  (Reporting)  Region 343 Mediolanum Pick 59 SelfVal 447 Need 0  no group candidate found
16:48:18  (Reporting)  Secondary Region 342 Clastidium Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  Secondary Region 330 Taurasia Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)   
16:48:18  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:48:18  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:48:18  (Reporting)  1001434 Concolitanus exercitus (Pow.53)
16:48:18  (Reporting)  1001375 3. Pedites (Pow.75)
16:48:18  (Reporting)  1000131 Gaesates exercitus (Pow.1161)
16:48:18  (Reporting)  1001574 2. Militiae (Pow.27)
16:48:18  (Reporting)  1001435 5. Militiae (Pow.28)
16:48:18  (Reporting)  1001573 6. Militiae (Pow.31)
16:48:18  (Reporting)   
16:48:18  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:48:18  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 330 Taurasia, Pow:1161, Count: 18(l 1/L 17/S 0) Fitness 38 PickVal 53 SelfVal 477 AINeed 330
16:48:18  (Reporting)  Agenda: Defend, Value: 18126, Region: 344 Placentia
16:48:18  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
16:48:18  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
16:48:18  (Reporting)  Secondary Region 330 Taurasia Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  Secondary Region 342 Clastidium Pick 11 has enough garrison (Value: 38) - evaluation skipped
16:48:18  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1590 ms
16:48:18  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:48:18  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:48:18  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:48:18  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:48:18  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:48:18  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:48:18  (Reporting)  Entering Collect Leaders (_COD_)
16:48:18  (Reporting)  Ended Collect Leaders 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:48:18  (Reporting)   
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Theater:  Theater_Italia (Ext:0.94 - Core:0.93 - Nav:0.20) ***
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Arties (_RCA_)
16:48:18  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Arties
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:48:18  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Supplies
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Gather Units (_GTU_)
16:48:18  (Reporting)  _GTU_ Gathering Region 355 Bononia in theater 120 Italia Peninsula
16:48:18  (Reporting)  _GTU_ 1001639 Pedites Sard. IV, 386 Caralis, Pow:151, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:48:18  (Reporting)  _GTU_ Starting merge 1 at start
16:48:18  (Reporting)  _GTU_ Finished merge 1 now
16:48:18  (Reporting)  _GTU_ 1001639 Pedites Sard. IV, 386 Caralis, Pow:151, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
16:48:18  (Reporting)  Ended AI Gather Units 4 ms
16:48:18  (Reporting)  Entering GatherGarrisons (_GTG_)
16:48:18  (Reporting)  _GTG_ 1001640 Lingones Peditatus, 355 Bononia, Pow:5, Count: 1(l 0/L 1/S 0) is garrisoning 355 Bononia and will absorb 1001641 Insubrii Sagittarii
16:48:18  (Reporting)  Ended GatherGarrisons 4 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  1001638 9. Gallic Force, 386 Caralis, Pow:478, Count: 4(l 0/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 386 Caralis
16:48:18  (Reporting)  List of Agendas for 1001638 9. Gallic Force, 386 Caralis, Pow:478, Count: 4(l 0/L 4/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Attack, Value: 48600, Region: 386 Caralis
16:48:18  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 48600, Region: 386 Caralis
16:48:18  (Reporting)  1001638-9. Gallic Force Power:478 Health:95% Caralis>Caralis Mission:Attack Fitness:100% Need:653 Threat:484 GoalValue: 48600
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001595 Princeps manus, 386 Caralis, Pow:87, Count: 2(l 1/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 17300, Region: 386 Caralis
16:48:18  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 17300, Region: 386 Caralis
16:48:18  (Reporting)  1001595-Princeps manus Power:87 Health:95% Caralis>Caralis Mission:Keep Position Fitness:100% Need:653 Threat:484 GoalValue: 17300
16:48:18  (Reporting)   
16:48:18  (Reporting)  1001639 Pedites Sard. IV is doing nothing in Caralis  Power: 151  HealthPerc: 96
16:48:18  (Reporting)   
16:48:18  (Reporting)  1001614 1.Militiae Faesulae, 359 Faesulae, Pow:35, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 359 Faesulae
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 355 Bononia, Pow:802, Count: 10(l 1/L 9/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 153552, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  3  : Agenda: Attack, Value: 17025, Region: 357 Ariminum
16:48:18  (Reporting)  Agenda  4  : Agenda: Attack, Value: 17775, Region: 369 Roma
16:48:18  (Reporting)  Agenda  5  : Agenda: Defend, Value: 62500, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  6  : Agenda: Attack, Value: 15405, Region: 369 Roma
16:48:18  (Reporting)  Agenda  7  : Agenda: Attack, Value: 13620, Region: 357 Ariminum
16:48:18  (Reporting)  Agenda  8  : Agenda: Defend, Value: 55000, Region: 355 Bononia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 17775, Region: 369 Roma
16:48:18  (Reporting)  1000350-Insubria exercitus Power:802 Health:97% Bononia>Roma Mission:Attack Fitness:75% Need:418 Threat:53 GoalValue: 17775
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1000253 Boii exercitus, 355 Bononia, Pow:467, Count: 11(l 1/L 10/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 111696, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  3  : Agenda: Attack, Value: 8845, Region: 379 Tarentum
16:48:18  (Reporting)  Agenda  4  : Agenda: Defend, Value: 36729, Region: 344 Placentia
16:48:18  (Reporting)  Agenda  5  : Agenda: Attack, Value: 2888, Region: 365 Perusia
16:48:18  (Reporting)  Agenda  6  : Agenda: Defend, Value: 31959, Region: 344 Placentia
16:48:18  (Reporting)  Agenda  7  : Agenda: Attack, Value: 2508, Region: 365 Perusia
16:48:18  (Reporting)  Agenda  8  : Agenda: Defend, Value: 27189, Region: 344 Placentia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  1000253-Boii exercitus Power:467 Health:89% Bononia>Bononia Mission:Resupply Fitness:100% Need:822 Threat:698 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001636 8. Gallic Force, 355 Bononia, Pow:186, Count: 4(l 0/L 4/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  1001636-8. Gallic Force Power:186 Health:86% Bononia>Bononia Mission:Resupply Fitness:100% Need:822 Threat:698 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001637 7. Gallic Force, 355 Bononia, Pow:116, Count: 3(l 0/L 3/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  1001637-7. Gallic Force Power:116 Health:79% Bononia>Bononia Mission:Resupply Fitness:100% Need:822 Threat:698 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  1001635-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:822 Threat:698 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001640 10. Gallic Army, 355 Bononia, Pow:37, Count: 2(l 0/L 2/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4400, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 355 Bononia
16:48:18  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:48:18  (Reporting)  1001640-10. Gallic Army Power:37 Health:56% Bononia>Bononia Mission:Resupply Fitness:100% Need:822 Threat:698 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:31, Count: 1(l 0/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:48:18  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:48:18  (Reporting)  1001573-6. Militiae Power:31 Health:97% Placentia>Placentia Mission:Resupply Fitness:100% Need:330 Threat:336 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:28, Count: 1(l 0/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:48:18  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
16:48:18  (Reporting)  1001435-5. Militiae Power:28 Health:100% Placentia>Clastidium Mission:Resupply Fitness:100% Need:22 Threat:25 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001574 2. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11925, Region: 344 Placentia
16:48:18  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:48:18  (Reporting)  1001574-2. Militiae Power:27 Health:93% Placentia>Placentia Mission:Resupply Fitness:100% Need:330 Threat:336 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 344 Placentia
16:48:18  (Reporting)   
16:48:18  (Reporting)   
16:48:18  (Reporting)  1000447-Taurasia manus Power:134 Health:98% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:21 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  1001634-4. Militiae Power:36 Health:97% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:21 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1161, Count: 18(l 1/L 17/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:48:18  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18126, Region: 344 Placentia
16:48:18  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:48:18  (Reporting)  1000131-Gaesates exercitus Power:1161 Health:79% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:22 Threat:0 GoalValue: 100000
16:48:18  (Reporting)   
16:48:18  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.68 - Core:0.20 - Nav:0.20) ***
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Theater:  Theater_Alpes (Ext:2.90 - Core:5.00 - Nav:0.20) ***
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Arties (_RCA_)
16:48:18  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Arties
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:48:18  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Supplies
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Gather Units (_GTU_)
16:48:18  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:48:18  (Reporting)  _GTU_ Starting merge 0 at start
16:48:18  (Reporting)  End of AI Gather Units
16:48:18  (Reporting)  Entering GatherGarrisons (_GTG_)
16:48:18  (Reporting)  Ended GatherGarrisons 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:75, Count: 1(l 0/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8515, Region: 268 Genava
16:48:18  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8515, Region: 268 Genava
16:48:18  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8515, Region: 268 Genava
16:48:18  (Reporting)  1001375-3. Pedites Power:75 Health:100% Genava>Genava Mission:Defend Fitness:65% Need:25 Threat:0 GoalValue: 8515
16:48:18  (Reporting)   
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Arties (_RCA_)
16:48:18  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Arties
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:48:18  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:48:18  (Reporting)  Ended Receive Supplies
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating Gather Units (_GTU_)
16:48:18  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:48:18  (Reporting)  _GTU_ Starting merge 0 at start
16:48:18  (Reporting)  End of AI Gather Units
16:48:18  (Reporting)  Entering GatherGarrisons (_GTG_)
16:48:18  (Reporting)  Ended GatherGarrisons 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:53, Count: 2(l 1/L 1/S 0)
16:48:18  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20735, Region: 262 Cularo
16:48:18  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20735, Region: 262 Cularo
16:48:18  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20735, Region: 262 Cularo
16:48:18  (Reporting)  1001434-Concolitanus exercitus Power:53 Health:100% Cularo>Cularo Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 20735
16:48:18  (Reporting)   
16:48:18  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:48:18  (Reporting)  Ended SplitStaticUnits 0 ms
16:48:18  (Reporting)  Entering PromoteLeaders (_PRL_)
16:48:18  (Reporting)  Ended PromoteLeaders 0 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  ApplyAgenda AutoMerge
16:48:18  (Reporting)  1001634 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:48:18  (Reporting)  1001640 10. Gallic Army will be merged into 1001637 7. Gallic Force in region Bononia
16:48:18  (Reporting)  1001636 8. Gallic Force will be merged into 1001637 4. Gallic Army in region Bononia
16:48:18  (Reporting)  1001637 4. Gallic Army will be merged into 1000253 Boii exercitus in region Bononia
16:48:18  (Reporting)  1001635 1. Militiae will be merged into 1000253 Boii exercitus in region Bononia
16:48:18  (Reporting)  1001639 Pedites Sard. IV will be merged into 1001638 9. Gallic Force in region Caralis
16:48:18  (Reporting)  1001595 Princeps manus will be merged into 1001638 4. Gallic Force in region Caralis
16:48:18  (Reporting)  AI Process done in  6509 ms
16:48:18  (Reporting)  Processing  1000002 Rome
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 8 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:48:18  (Reporting)  AI Process done in  26 ms
16:48:18  (Reporting)  Processing  1000003 Barbarians
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 8 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:48:18  (Reporting)  Entering InitAndDumpData (_IAD_)
16:48:18  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:48:18  (Reporting)  _FIT_ Ended AIInitTheaters 373 ms
16:48:18  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:48:18  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:48:18  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Morale Availability Very High Stock 113 Expected 50 Balance 0
16:48:18  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)   
16:48:18  (Reporting)  Ended InitAndDumpData Barbarians 407 ms
16:48:18  (Reporting)  *** Faction-wide algorithms ***
16:48:18  (Reporting)  Ended BuildReplacements 1 ms
16:48:18  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:48:18  (Reporting)  Entering BuildNewUnits (_BNU_)
16:48:18  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:48:18  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:48:18  (Reporting)  Ended ManageFleetsComposition 2 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating CallFleet (_CLF_)
16:48:18  (Reporting)  Ended CallFleet 0 ms
16:48:18  (Reporting)  Entering LockFixedGroups (_LFG_)
16:48:18  (Reporting)  Ended LockFixedGroups 0 ms
16:48:18  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:48:18  (Reporting)  Ended SplitStaticUnits 0 ms
16:48:18  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:48:18  (Reporting)  _ESR_ No theater can have a staging region.
16:48:18  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:48:18  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:48:18  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:48:18  (Reporting)  Entering Collect Leaders (_COD_)
16:48:18  (Reporting)  Ended Collect Leaders 0 ms
16:48:18  (Reporting)  AI Process done in  698 ms
16:48:18  (Reporting)  Processing  1000004 Slaves
16:48:18  (Reporting)  
16:48:18  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 8 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:48:18  (Reporting)  Entering InitAndDumpData (_IAD_)
16:48:18  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:48:18  (Reporting)  _FIT_ Ended AIInitTheaters 372 ms
16:48:18  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:48:18  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:48:18  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:48:18  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:48:18  (Reporting)   
16:48:18  (Reporting)  Ended InitAndDumpData Slaves 407 ms
16:48:18  (Reporting)  *** Faction-wide algorithms ***
16:48:18  (Reporting)  Ended BuildReplacements 1 ms
16:48:18  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:48:18  (Reporting)  Entering BuildNewUnits (_BNU_)
16:48:18  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:48:18  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:48:18  (Reporting)  Ended ManageFleetsComposition 2 ms
16:48:18  (Reporting)   
16:48:18  (Reporting)  Evaluating CallFleet (_CLF_)
16:48:18  (Reporting)  Ended CallFleet 0 ms
16:48:18  (Reporting)  Entering LockFixedGroups (_LFG_)
16:48:18  (Reporting)  Ended LockFixedGroups 0 ms
16:48:18  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:48:18  (Reporting)  Ended SplitStaticUnits 0 ms
16:48:18  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:48:18  (Reporting)  _ESR_ No theater can have a staging region.
16:48:18  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:48:18  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:48:18  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:48:18  (Reporting)  Entering Collect Leaders (_COD_)
16:48:18  (Reporting)  Ended Collect Leaders 0 ms
16:48:18  (Reporting)  AI Process done in  701 ms
16:52:41  (Reporting)  Processing  1000001 Gallia Magna
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 9 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:52:41  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 1049 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:52:41  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:52:41  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 6955 OppPow Land: 7154 OwnPow Nav : 0 OppPow Nav : 4651
16:52:41  (Reporting)  Ratio Land/LandCore: 0.83 0.82 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:52:41  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2378 OppPow Land: 1421 OwnPow Nav : 0 OppPow Nav : 0
16:52:41  (Reporting)  Ratio Land/LandCore: 1.42 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:52:41  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2359 OppPow Land: 3582 OwnPow Nav : 0 OppPow Nav : 2327
16:52:41  (Reporting)  Ratio Land/LandCore: 0.56 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 542 ms
16:52:41  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Very Low Stock 20 Expected 52 Balance -7
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Victory Points Availability High Stock 85 Expected 52 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 109 Expected 52 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 11 Expected 52 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)    1000350 Insubria exercitus Agenda Kept Agenda: Attack, Value: 17775, Region: 369 Roma EndTurn 9314
16:52:41  (Reporting)   
16:52:41  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 14600
16:52:41  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 141
16:52:41  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:52:41  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 6955 Overall power (enemies): 7154 Ratio: 0.83
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  18250
16:52:41  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2378 Overall power (enemies): 1421 Ratio: 1.42
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
16:52:41  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:52:41  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1049 Overall power (enemies): 3 Ratio: 5.00
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:52:41  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Land Theaters Special Regions ***
16:52:41  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Cularo Naval Gathering: <None>
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Gallia Magna 700 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:52:41  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:52:41  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
16:52:41  (Reporting)  Ended BuildReplacements 4 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2802 Bordure1
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2647 Mare Thracicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2006 Saldae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 371 Hadria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 270 Tegua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2477 Mare Mauretanium Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 895 Dalacarlia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 656 Flexum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 277 Segobodium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1221 Girsu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 384 Gallura
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1556 Roslav
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1096 Clitae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 591 Vandalii Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 551 Lipsia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 537 Berolinum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1338 Lida
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 860 Gothia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 901 Hollola
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1948 Comisena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2620 Mare Aegyptum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2407 Nerge Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2388 Mare Livoicum Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 760 Chodorii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 614 Marsignii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 673 Ad Ladios
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1672 Korotcha
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1211 Seleucia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2174 Danapris Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2517 Mare Sardonum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1310 Curetes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 40 target region was 343 Mediolanum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2379 Mare Balticum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2333 Holsa Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 554 Chemnitium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2452 Erythia Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1521 Alazones
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1407 Riphaces
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 622 Casurgis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1249 Palmyrene
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 613 Marsi Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 636 Breuni
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2368 Sinus Gotlandicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2754 Playboard38
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 265 Axima
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 545 Mesovium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2112 Liger
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2616 Aegyptium Pelagus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 578 Scurgum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2214 Nilus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 478 Maevium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2038 Nasamontes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 952 Aquae Herculis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 251 Maturonium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1657 Soumy
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 822 Osevisia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2258 Linnu Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1579 Kachin
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1552 Pereiaslav
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1126 Hermos
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 999 Krestonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2570 Syrtis Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 384 Gallura
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2580 Mare Libycum Septentrionalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1104 Garsaura
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1200 Dura
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 62 Cambria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2722 Playboard6
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2149 Halmaren
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 905 Carelia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 635 Oennipons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1820 Belinski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 658 Arrabo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2267 Cassiterides
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1559 Kletnia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2676 Mogrus Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2551 Celadussae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2363 Codanus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1721 Cercinetis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 438 Amisia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 895 Dalacarlia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1641 Novossil
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 987 Dorosturum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1930 Suanocolchi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 814 Lomisium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2316 Sinus Danicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2208 Euphrates Inferior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2660 Insula Borysthea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  Ended HandleRegionsDecisions 1769 ms
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 101 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  _SSU_ 1001682 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  _SSU_ 1001683 1. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  Ended SplitStaticUnits 47 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:52:41  (Reporting)  _DCR_ 1001682 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001684 Gallic Force, 355 Bononia, Pow:172, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001685 Gallic Force, 385 Tharros, Pow:260, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001686 Gallic Force, 355 Bononia, Pow:215, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001687 Gallic Force, 385 Tharros, Pow:58, Count: 1(l 0/L 1/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001688 Gallic Force, 355 Bononia, Pow:225, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001689 Gallic Force, 355 Bononia, Pow:113, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  Ended SplitGroups 472 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  _DDU_, Standard Recover segment: Group 1001574 2. Militiae in region Mutina will recover in region Placentia % Health 47 % Cohesion 27
16:52:41  (Reporting)  Ended Damaged Units 319 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:23, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 293
16:52:41  (Reporting)  Agenda: Garrison, Value: 8497, Region: 344 Placentia
16:52:41  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:24, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 293
16:52:41  (Reporting)  Agenda: Garrison, Value: 10548, Region: 344 Placentia
16:52:41  (Reporting)  Ended GarrisonObjectives 7 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Check Besieging, concentrated assault
16:52:41  (Reporting)  _CBE_ Cover/Besiege/Assault: 1001634 Princeps manus in 385 Tharros PickVal: 6 SelfVal 113 Opp Power: 58
16:52:41  (Reporting)  Ended CheckBesieging 76 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 76 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 76 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 1 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 232 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
16:52:41  (Reporting)  Ended Build Depots Assets 1 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 330 Taurasia
16:52:41  (Reporting)  CheckForLandResupply 5. Militiae will resupply, in region 344 Placentia
16:52:41  (Reporting)  CheckForLandResupply 6. Militiae will resupply, in region 344 Placentia
16:52:41  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 344 Placentia
16:52:41  (Reporting)  CheckForLandResupply Boii exercitus will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Insubria exercitus will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  Ended CheckForLandResupply 22 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 10203, Region: 343 Mediolanum
16:52:41  (Reporting)  1001574 2. Militiae, 346 Mutina, Pow:6, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 12250, Region: 346 Mutina
16:52:41  (Reporting)  1000253 Boii exercitus, 355 Bononia, Pow:201, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 61850, Region: 355 Bononia
16:52:41  (Reporting)  1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 19000, Region: 357 Ariminum
16:52:41  (Reporting)  1001634 Princeps manus, 385 Tharros, Pow:459, Count: 7(l 1/L 6/S 0) Agenda: Keep Position, Value: 32252, Region: 385 Tharros
16:52:41  (Reporting)  1001684 Gallic Force, 355 Bononia, Pow:172, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 53900, Region: 355 Bononia
16:52:41  (Reporting)  Ended KeepPosition 2 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Ended ReinforceFront 0 ms
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 1 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 0 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 12 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 62 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 49
16:52:41  (Reporting)  Ended Build Depots Assets 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 9 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 2 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 1 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 32 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 0 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 0 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
16:52:41  (Reporting)  Ended Build Depots Assets 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 21 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 18 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 13 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  All theaters prepared, AllOwnPowLand: 12741 AllOppPowLand: 12160 AllOwnPowNav: 0 AllOppPowNav 6978
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 42 Enemy armies: 93 Land Ratio: 0.83 Land Core Ratio: 0.82  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.1314)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001682 4. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.23)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.24)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.6)
16:52:41  (Reporting)  1001689 7. Gallic Army (Pow.113)
16:52:41  (Reporting)  1001684 8. Gallic Army (Pow.172)
16:52:41  (Reporting)  1001686 9. Gallic Army (Pow.215)
16:52:41  (Reporting)  1001688 10. Gallic Army (Pow.225)
16:52:41  (Reporting)  1000253 Megalus manus (Pow.201)
16:52:41  (Reporting)  1001683 1. Militiae (Pow.35)
16:52:41  (Reporting)  1000350 Insubria exercitus (Pow.792)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.459)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 380) - evaluation skipped
16:52:41  (Reporting)  Region 360 Arretium Pick 75 SelfVal 752 Need 400  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 75 PickVal 40 SelfVal 469 AINeed 278
16:52:41  (Reporting)  Agenda: Attack, Value: 35175, Region: 358 Sena Gallica
16:52:41  (Reporting)  Region 349 Patavium Pick 17 SelfVal 243 Need 1401  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 70 PickVal 42 SelfVal 480 AINeed 632
16:52:41  (Reporting)  Agenda: Attack, Value: 33600, Region: 357 Ariminum
16:52:41  (Reporting)  Region 361 Volaterrae Pick 20 SelfVal 281 Need 234  no group candidate found
16:52:41  (Reporting)  Region 365 Perusia Pick 9 SelfVal 156 Need 396  no group candidate found
16:52:41  (Reporting)  Region 368 Spoletium Pick 7 SelfVal 132 Need 97  no group candidate found
16:52:41  (Reporting)  Region 344 Placentia Pick 12 SelfVal 293 Need 122  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 38 PickVal 26 SelfVal 295 AINeed 1207
16:52:41  (Reporting)  Agenda: Defend, Value: 11210, Region: 355 Bononia
16:52:41  (Reporting)  Region 348 Mantua Pick 10 SelfVal 159 Need 1669  no group candidate found
16:52:41  (Reporting)  Region 379 Tarentum Pick 8 SelfVal 136 Need 365  no group candidate found
16:52:41  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 240 Need 155  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 128 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 86 Need 229  no group candidate found
16:52:41  (Reporting)  Region 374 Capua Pick 3 SelfVal 64 Need 160  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 104 Need 249  no group candidate found
16:52:41  (Reporting)  Region 369 Roma Pick 9 SelfVal 148 Need 412  no group candidate found
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 7 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 65 Need 146  no group candidate found
16:52:41  (Reporting)  Region 382 Croton Pick 2 SelfVal 55 Need 107  no group candidate found
16:52:41  (Reporting)  Region 389 Messana Pick 2 SelfVal 47 Need 108  no group candidate found
16:52:41  (Reporting)  Region 386 Caralis Pick 2 SelfVal 53 Need 706  no group candidate found
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Region 2839 Brundisium Pick 2 SelfVal 50 Need 111  no group candidate found
16:52:41  (Reporting)  Region 391 Agrigentum Pick 2 SelfVal 50 Need 124  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 23 Enemy armies: 8 Land Ratio: 1.42 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.1314)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001682 4. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.23)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.24)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.6)
16:52:41  (Reporting)  1001689 7. Gallic Army (Pow.113)
16:52:41  (Reporting)  1001684 8. Gallic Army (Pow.172)
16:52:41  (Reporting)  1001686 9. Gallic Army (Pow.215)
16:52:41  (Reporting)  1001688 10. Gallic Army (Pow.225)
16:52:41  (Reporting)  1000253 Megalus manus (Pow.201)
16:52:41  (Reporting)  1001683 1. Militiae (Pow.35)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 181  no group candidate found
16:52:41  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 380) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 7 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  CheckRegionForOperation 1001686 9. Gallic Army, 355 Bononia, Pow:215, Count: 4(l 0/L 4/S 0) Fitness 37 PickVal 26 SelfVal 295 AINeed 1207
16:52:41  (Reporting)  Agenda: Defend, Value: 10915, Region: 355 Bononia
16:52:41  (Reporting)  Region 344 Placentia Pick 12 SelfVal 293 Need 122  no group candidate found
16:52:41  (Reporting)  Region 349 Patavium Pick 17 SelfVal 243 Need 1401  no group candidate found
16:52:41  (Reporting)  Region 348 Mantua Pick 10 SelfVal 159 Need 1669  no group candidate found
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 14 Enemy armies: 48 Land Ratio: 0.56 Land Core Ratio: 0.20  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001435 5. Militiae (Pow.23)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.24)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.6)
16:52:41  (Reporting)  1001689 7. Gallic Army (Pow.113)
16:52:41  (Reporting)  1001684 8. Gallic Army (Pow.172)
16:52:41  (Reporting)  1001686 9. Gallic Army (Pow.215)
16:52:41  (Reporting)  1001688 10. Gallic Army (Pow.225)
16:52:41  (Reporting)  1000253 Megalus manus (Pow.201)
16:52:41  (Reporting)  1001683 1. Militiae (Pow.35)
16:52:41  (Reporting)  1000350 Insubria exercitus (Pow.792)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.459)
16:52:41  (Reporting)   
16:52:41  (Reporting)  CheckRegionForOperation 1001686 9. Gallic Army, 355 Bononia, Pow:215, Count: 4(l 0/L 4/S 0) Fitness 37 PickVal 26 SelfVal 295 AINeed 1207
16:52:41  (Reporting)  Agenda: Defend, Value: 10915, Region: 355 Bononia
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 60 PickVal 40 SelfVal 469 AINeed 278
16:52:41  (Reporting)  Agenda: Attack, Value: 28140, Region: 358 Sena Gallica
16:52:41  (Reporting)  Region 360 Arretium Pick 75 SelfVal 752 Need 400  no group candidate found
16:52:41  (Reporting)  Region 361 Volaterrae Pick 20 SelfVal 281 Need 234  no group candidate found
16:52:41  (Reporting)  Region 369 Roma Pick 9 SelfVal 148 Need 412  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 104 Need 249  no group candidate found
16:52:41  (Reporting)  Region 348 Mantua Pick 10 SelfVal 159 Need 1669  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 55 PickVal 42 SelfVal 480 AINeed 632
16:52:41  (Reporting)  Agenda: Attack, Value: 26400, Region: 357 Ariminum
16:52:41  (Reporting)  Region 349 Patavium Pick 17 SelfVal 243 Need 1401  no group candidate found
16:52:41  (Reporting)  Region 344 Placentia Pick 12 SelfVal 293 Need 122  no group candidate found
16:52:41  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 240 Need 155  no group candidate found
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 86 Need 229  no group candidate found
16:52:41  (Reporting)  Region 368 Spoletium Pick 7 SelfVal 132 Need 97  no group candidate found
16:52:41  (Reporting)  Region 365 Perusia Pick 9 SelfVal 156 Need 396  no group candidate found
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 7 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Region 374 Capua Pick 3 SelfVal 64 Need 160  no group candidate found
16:52:41  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 65 Need 146  no group candidate found
16:52:41  (Reporting)  Region 379 Tarentum Pick 8 SelfVal 136 Need 365  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 12 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.1314)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.23)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.24)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Secondary Region 344 Placentia Pick 12 has enough garrison (Value: 85) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 128 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 7 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1224 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Italia (Ext:0.83 - Core:0.82 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001634 Princeps manus, 385 Tharros, Pow:459, Count: 7(l 1/L 6/S 0) Keeping only the Best Attack (is Assault) goal for 385 Tharros
16:52:41  (Reporting)  List of Agendas for 1001634 Princeps manus, 385 Tharros, Pow:459, Count: 7(l 1/L 6/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Attack, Value: 22600, Region: 385 Tharros
16:52:41  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 22600, Region: 385 Tharros
16:52:41  (Reporting)  1001634-Princeps manus Power:459 Health:58% Tharros>Tharros Mission:Attack Fitness:100% Need:474 Threat:351 GoalValue: 22600
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 357 Ariminum, Pow:792, Count: 10(l 1/L 9/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Attack, Value: 17775, Region: 369 Roma
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 19000, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  4  : Agenda: Attack, Value: 35175, Region: 358 Sena Gallica
16:52:41  (Reporting)  Agenda  5  : Agenda: Attack, Value: 33600, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  6  : Agenda: Defend, Value: 11210, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  7  : Agenda: Attack, Value: 28140, Region: 358 Sena Gallica
16:52:41  (Reporting)  Agenda  8  : Agenda: Attack, Value: 26400, Region: 357 Ariminum
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1000350-Insubria exercitus Power:792 Health:97% Ariminum>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001683-1. Militiae Power:35 Health:93% Bononia>Bononia Mission:Garrison Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000253 Megalus manus, 355 Bononia, Pow:201, Count: 4(l 1/L 3/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 61850, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1000253-Megalus manus Power:201 Health:75% Bononia>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001688 10. Gallic Army, 355 Bononia, Pow:225, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001688-10. Gallic Army Power:225 Health:93% Bononia>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001686 9. Gallic Army, 355 Bononia, Pow:215, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 10915, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  3  : Agenda: Defend, Value: 10915, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001686-9. Gallic Army Power:215 Health:80% Bononia>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001684 8. Gallic Army, 355 Bononia, Pow:172, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 53900, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001684-8. Gallic Army Power:172 Health:84% Bononia>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001689 7. Gallic Army, 355 Bononia, Pow:113, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001689-7. Gallic Army Power:113 Health:87% Bononia>Bononia Mission:Resupply Fitness:100% Need:1207 Threat:947 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001574 2. Militiae, 346 Mutina, Pow:6, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3650, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 12250, Region: 346 Mutina
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  1001574-2. Militiae Power:6 Health:47% Mutina>Placentia Mission:Resupply Fitness:100% Need:122 Threat:153 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:24, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10548, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  1001573-6. Militiae Power:24 Health:97% Placentia>Placentia Mission:Resupply Fitness:100% Need:122 Threat:153 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:23, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8497, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
16:52:41  (Reporting)  1001435-5. Militiae Power:23 Health:100% Placentia>Placentia Mission:Resupply Fitness:100% Need:122 Threat:153 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001682-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:78 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000447-Taurasia manus Power:134 Health:98% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:78 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:1314, Count: 18(l 1/L 17/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
16:52:41  (Reporting)  1000131-Gaesates exercitus Power:1314 Health:81% Taurasia>Taurasia Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.42 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  1001375-3. Pedites Power:73 Health:98% Genava>Genava Mission:Defend Fitness:52% Need:22 Threat:0 GoalValue: 6656
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.56 - Core:0.20 - Nav:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  1001434-Concolitanus exercitus Power:50 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:24 Threat:0 GoalValue: 12441
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering PromoteLeaders (_PRL_)
16:52:41  (Reporting)  Ended PromoteLeaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ApplyAgenda AutoMerge
16:52:41  (Reporting)  1001682 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:52:41  (Reporting)  1001688 10. Gallic Army will be merged into 1001689 7. Gallic Army in region Bononia
16:52:41  (Reporting)  1001686 9. Gallic Army will be merged into 1001689 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1001684 8. Gallic Army will be merged into 1001689 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1000253 Megalus manus will be merged into 1001689 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1001683 1. Militiae will be merged into 1001689 Megalus manus in region Bononia
16:52:41  (Reporting)  AI Process done in  6158 ms
16:52:41  (Reporting)  Processing  1000002 Rome
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 9 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  AI Process done in  29 ms
16:52:41  (Reporting)  Processing  1000003 Barbarians
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 9 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 396 ms
16:52:41  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Barbarians 432 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 3 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  755 ms
16:52:41  (Reporting)  Processing  1000004 Slaves
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 9 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 378 ms
16:52:41  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Slaves 413 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 2 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  735 ms
16:52:41  (Reporting)  Processing  1000001 Gallia Magna
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 10 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:52:41  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 834 OppPow Land: 2 OwnPow Nav : 0 OppPow Nav : 0
16:52:41  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:52:41  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 6256 OppPow Land: 7972 OwnPow Nav : 0 OppPow Nav : 4651
16:52:41  (Reporting)  Ratio Land/LandCore: 0.67 0.66 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:52:41  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2879 OppPow Land: 1690 OwnPow Nav : 0 OppPow Nav : 0
16:52:41  (Reporting)  Ratio Land/LandCore: 1.45 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:52:41  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2249 OppPow Land: 3991 OwnPow Nav : 0 OppPow Nav : 2327
16:52:41  (Reporting)  Ratio Land/LandCore: 0.48 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 540 ms
16:52:41  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -7
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Victory Points Availability High Stock 105 Expected 52 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 109 Expected 52 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 13 Expected 52 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 13000
16:52:41  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 138
16:52:41  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:52:41  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 6256 Overall power (enemies): 7972 Ratio: 0.67
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16581
16:52:41  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2879 Overall power (enemies): 1690 Ratio: 1.45
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
16:52:41  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:52:41  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 834 Overall power (enemies): 2 Ratio: 5.00
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:52:41  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4651 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2327 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Land Theaters Special Regions ***
16:52:41  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Gallia Magna 681 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 3 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2801 Playboard85
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2645 Sinus Thermaicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2002 Tatilti
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 272 Bergusium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 886 Orebrogia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1214 Artemita
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1087 Asia Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 580 Polonia Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 540 Susudata
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 526 Virunii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1331 Zarasai
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 850 Leder
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 892 Uplandia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1943 Gaugarena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2618 Mare Internum 12
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2118 Rhodanus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 750 Ordissus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 603 Augustana
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 663 Savus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1204 Daria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 938 Thunaki
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1303 Tanis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 40 target region was 343 Mediolanum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1515 Petrodava
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1400 Saint Petersburg
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 612 Hermonione
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1242 Babylonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 602 Nomisterum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 626 Gothinii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2753 Playboard37
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 266 Octodurum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 534 Carinii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 567 Brigecii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 467 Albis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1651 Rylsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2255 Dabrona Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1546 Nijyn
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1118 Tabal
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 990 Moesia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2569 Larunesiae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2579 Sinus Syrticus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1095 Derbe
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1192 Zabatus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 63 Aricomium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2145 Vistula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 895 Dalacarlia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 625 Coridorgis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1815 Syzgan
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 647 Taurisci
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1553 Rudnia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2675 Tarsuras Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2549 Polaticum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1715 Ercabum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 426 Eburones
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 885 Vermeladia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1635 Karatchev
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 978 Boreum Ostium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1926 Nesis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 804 Scyrius Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2314 Vicha Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2205 Confluentes Badrus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2659 Ostium Pilon
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1874 Jaxamatae
16:52:41  (Reporting)  Ended HandleRegionsDecisions 1769 ms
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 105 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  _SSU_ 1001701 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  _SSU_ 1001702 1. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  Ended SplitStaticUnits 46 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:52:41  (Reporting)  _DCR_ 1001701 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001703 Gallic Force, 355 Bononia, Pow:167, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001704 Gallic Force, 355 Bononia, Pow:166, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001705 Gallic Force, 355 Bononia, Pow:173, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001706 Gallic Force, 355 Bononia, Pow:169, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  Ended SplitGroups 397 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  _DDU_, Standard Recover segment: Group 1001574 2. Militiae in region Mutina will recover in region Bononia % Health 37 % Cohesion 1
16:52:41  (Reporting)  _DDU_ Gallic Force created in region Taurasia with 1 unit(s), Health: 18 %
16:52:41  (Reporting)  _DDU_ Gaesates exercitus 1000131 has now 17 units, Health: 71 %
16:52:41  (Reporting)  _DDU_, Standard Recover segment: Group 1001707 Gallic Force in region Taurasia will recover in region Cularo % Health 18 % Cohesion 43
16:52:41  (Reporting)  Ended Damaged Units 425 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 271
16:52:41  (Reporting)  Agenda: Garrison, Value: 8672, Region: 344 Placentia
16:52:41  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 271
16:52:41  (Reporting)  Agenda: Garrison, Value: 10298, Region: 344 Placentia
16:52:41  (Reporting)  Ended GarrisonObjectives 9 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 15 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 1 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  _MSG_ gathered 181 cbt pts, needing: 173
16:52:41  (Reporting)  Agenda: Intercept (Master), Value: 25020, Region: 357 Ariminum
16:52:41  (Reporting)  _MSG_ - MASTER 1001682 Megalus manus, 355 Bononia, Pow:181, Count: 4(l 1/L 3/S 0) will target (enemy) 1000776 Ariminium praesidium Pow.: 181 vs. 104 mustered 0 other groups
16:52:41  (Reporting)  Ended Make Superior Group 320 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
16:52:41  (Reporting)  Ended Build Depots Assets 1 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 343 Mediolanum
16:52:41  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Insubria exercitus will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
16:52:41  (Reporting)  Ended CheckForLandResupply 9 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 8234, Region: 343 Mediolanum
16:52:41  (Reporting)  1001574 2. Militiae, 346 Mutina, Pow:0, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11602, Region: 346 Mutina
16:52:41  (Reporting)  1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 162050, Region: 355 Bononia
16:52:41  (Reporting)  1001634 Princeps manus, 385 Tharros, Pow:403, Count: 7(l 1/L 6/S 0) Agenda: Keep Position, Value: 30317, Region: 385 Tharros
16:52:41  (Reporting)  Ended KeepPosition 1 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Ended ReinforceFront 0 ms
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 209 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 1 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 1 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 12 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 112 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
16:52:41  (Reporting)  Ended Build Depots Assets 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 8 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 2 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 1 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 30 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 0 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 0 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
16:52:41  (Reporting)  Ended Build Depots Assets 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 34 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 26 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 18 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  All theaters prepared, AllOwnPowLand: 12218 AllOppPowLand: 13655 AllOwnPowNav: 0 AllOppPowNav 6978
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 91 Land Ratio: 0.67 Land Core Ratio: 0.66  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.52)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1001707 Gaesates IV (Pow.7)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.945)
16:52:41  (Reporting)  1001701 4. Militiae (Pow.38)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.35)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.0)
16:52:41  (Reporting)  1001702 1. Militiae (Pow.35)
16:52:41  (Reporting)  1000350 Insubria exercitus (Pow.792)
16:52:41  (Reporting)  1001704 7. Gallic Force (Pow.166)
16:52:41  (Reporting)  1001703 8. Gallic Army (Pow.167)
16:52:41  (Reporting)  1001706 9. Gallic Army (Pow.169)
16:52:41  (Reporting)  1001705 10. Gallic Force (Pow.173)
16:52:41  (Reporting)  1001682 Megalus manus (Pow.181)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.403)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 382) - evaluation skipped
16:52:41  (Reporting)  Region 348 Mantua Pick 6 SelfVal 131 Need 1991  no group candidate found
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 9 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Region 359 Faesulae Pick 12 SelfVal 216 Need 162  no group candidate found
16:52:41  (Reporting)  Region 2837 Rhegium Pick 2 SelfVal 59 Need 160  no group candidate found
16:52:41  (Reporting)  Region 358 Sena Gallica Pick 33 SelfVal 463 Need 146  no group candidate found
16:52:41  (Reporting)  Region 344 Placentia Pick 9 SelfVal 271 Need 169  no group candidate found
16:52:41  (Reporting)  Region 349 Patavium Pick 11 SelfVal 205 Need 1634  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 128 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 59 PickVal 16 SelfVal 242 AINeed 1329
16:52:41  (Reporting)  Agenda: Defend, Value: 14278, Region: 355 Bononia
16:52:41  (Reporting)  Region 369 Roma Pick 11 SelfVal 203 Need 460  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:52, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  CheckRegionForOperation 1001634 Princeps manus, 385 Tharros, Pow:403, Count: 7(l 1/L 6/S 0) Fitness 88 PickVal 11 SelfVal 295 AINeed 563
16:52:41  (Reporting)  Agenda: Defend, Value: 25960, Region: 385 Tharros
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 60 PickVal 13 SelfVal 227 AINeed 412
16:52:41  (Reporting)  Agenda: Attack, Value: 13620, Region: 357 Ariminum
16:52:41  (Reporting)  Region 360 Arretium Pick 53 SelfVal 663 Need 305  no group candidate found
16:52:41  (Reporting)  Region 339 Gisa Pick 2 SelfVal 64 Need 254  no group candidate found
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 79 Need 249  no group candidate found
16:52:41  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 124 Need 401  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 95 Need 274  no group candidate found
16:52:41  (Reporting)  Region 374 Capua Pick 2 SelfVal 59 Need 191  no group candidate found
16:52:41  (Reporting)  Region 365 Perusia Pick 6 SelfVal 138 Need 155  no group candidate found
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 6 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  Region 386 Caralis Pick 3 SelfVal 75 Need 894  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 25 Enemy armies: 10 Land Ratio: 1.45 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.52)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1001707 Gaesates IV (Pow.7)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.945)
16:52:41  (Reporting)  1001701 4. Militiae (Pow.38)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.35)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.0)
16:52:41  (Reporting)  1001702 1. Militiae (Pow.35)
16:52:41  (Reporting)  1000350 Insubria exercitus (Pow.792)
16:52:41  (Reporting)  1001704 7. Gallic Force (Pow.166)
16:52:41  (Reporting)  1001703 8. Gallic Army (Pow.167)
16:52:41  (Reporting)  1001706 9. Gallic Army (Pow.169)
16:52:41  (Reporting)  1001705 10. Gallic Force (Pow.173)
16:52:41  (Reporting)  1001682 Megalus manus (Pow.181)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 382) - evaluation skipped
16:52:41  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 221  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:52, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  Secondary Region 355 Bononia Pick 16 has enough garrison (Value: 862) - evaluation skipped
16:52:41  (Reporting)  Region 349 Patavium Pick 11 SelfVal 205 Need 1634  no group candidate found
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 9 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Region 348 Mantua Pick 6 SelfVal 131 Need 1991  no group candidate found
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 6 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001703 8. Gallic Army, 355 Bononia, Pow:167, Count: 4(l 0/L 4/S 0) Fitness 48 PickVal 9 SelfVal 271 AINeed 169
16:52:41  (Reporting)  Agenda: Defend, Value: 13008, Region: 344 Placentia
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 14 Enemy armies: 47 Land Ratio: 0.48 Land Core Ratio: 0.20  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001573 6. Militiae (Pow.35)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.0)
16:52:41  (Reporting)  1001702 1. Militiae (Pow.35)
16:52:41  (Reporting)  1000350 Insubria exercitus (Pow.792)
16:52:41  (Reporting)  1001704 7. Gallic Force (Pow.166)
16:52:41  (Reporting)  1001703 8. Gallic Army (Pow.167)
16:52:41  (Reporting)  1001706 9. Gallic Army (Pow.169)
16:52:41  (Reporting)  1001705 10. Gallic Force (Pow.173)
16:52:41  (Reporting)  1001682 Megalus manus (Pow.181)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.403)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Region 348 Mantua Pick 6 SelfVal 131 Need 1991  no group candidate found
16:52:41  (Reporting)  Region 360 Arretium Pick 53 SelfVal 663 Need 305  no group candidate found
16:52:41  (Reporting)  Region 358 Sena Gallica Pick 33 SelfVal 463 Need 146  no group candidate found
16:52:41  (Reporting)  Region 369 Roma Pick 11 SelfVal 203 Need 460  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 95 Need 274  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 55 PickVal 13 SelfVal 227 AINeed 412
16:52:41  (Reporting)  Agenda: Attack, Value: 12485, Region: 357 Ariminum
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 9 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Region 349 Patavium Pick 11 SelfVal 205 Need 1634  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001634 Princeps manus, 385 Tharros, Pow:403, Count: 7(l 1/L 6/S 0) Fitness 88 PickVal 11 SelfVal 295 AINeed 563
16:52:41  (Reporting)  Agenda: Defend, Value: 25960, Region: 385 Tharros
16:52:41  (Reporting)  Region 359 Faesulae Pick 12 SelfVal 216 Need 162  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001703 8. Gallic Army, 355 Bononia, Pow:167, Count: 4(l 0/L 4/S 0) Fitness 48 PickVal 9 SelfVal 271 AINeed 169
16:52:41  (Reporting)  Agenda: Defend, Value: 13008, Region: 344 Placentia
16:52:41  (Reporting)  Region 386 Caralis Pick 3 SelfVal 75 Need 894  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0) Fitness 49 PickVal 16 SelfVal 242 AINeed 1329
16:52:41  (Reporting)  Agenda: Defend, Value: 11858, Region: 355 Bononia
16:52:41  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 124 Need 401  no group candidate found
16:52:41  (Reporting)  Region 365 Perusia Pick 6 SelfVal 138 Need 155  no group candidate found
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 79 Need 249  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.52)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.73)
16:52:41  (Reporting)  1001707 Gaesates IV (Pow.7)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.945)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.35)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.36)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 128 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 6 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 9 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 344 Placentia Pick 9 has enough garrison (Value: 109) - evaluation skipped
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 988 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Italia (Ext:0.67 - Core:0.66 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001634 Princeps manus, 385 Tharros, Pow:403, Count: 7(l 1/L 6/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
16:52:41  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 30317, Region: 385 Tharros
16:52:41  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25960, Region: 385 Tharros
16:52:41  (Reporting)  Agenda  4  : Agenda: Defend, Value: 25960, Region: 385 Tharros
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25960, Region: 385 Tharros
16:52:41  (Reporting)  1001634-Princeps manus Power:403 Health:51% Tharros>Tharros Mission:Defend Fitness:88% Need:563 Threat:417 GoalValue: 25960
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001682 Megalus manus, 355 Bononia, Pow:181, Count: 4(l 1/L 3/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 25020, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001682-Megalus manus Power:181 Health:92% Bononia>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001705 10. Gallic Force, 355 Bononia, Pow:173, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001705-10. Gallic Force Power:173 Health:78% Bononia>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001706 9. Gallic Army, 355 Bononia, Pow:169, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001706-9. Gallic Army Power:169 Health:89% Bononia>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001703 8. Gallic Army, 355 Bononia, Pow:167, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 13008, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  3  : Agenda: Defend, Value: 13008, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001703-8. Gallic Army Power:167 Health:82% Bononia>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001704 7. Gallic Force, 355 Bononia, Pow:166, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001704-7. Gallic Force Power:166 Health:86% Bononia>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000350 Insubria exercitus, 355 Bononia, Pow:792, Count: 10(l 1/L 9/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 162050, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  3  : Agenda: Defend, Value: 14278, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  4  : Agenda: Attack, Value: 13620, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  5  : Agenda: Attack, Value: 12485, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  6  : Agenda: Defend, Value: 11858, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 162050, Region: 355 Bononia
16:52:41  (Reporting)  1000350-Insubria exercitus Power:792 Health:96% Bononia>Bononia Mission:Keep Position Fitness:100% Need:1329 Threat:1036 GoalValue: 162050
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001702-1. Militiae Power:35 Health:93% Bononia>Bononia Mission:Garrison Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001574 2. Militiae, 346 Mutina, Pow:0, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4950, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 11602, Region: 346 Mutina
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001574-2. Militiae Power:0 Health:37% Mutina>Bononia Mission:Resupply Fitness:100% Need:1329 Threat:1036 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10298, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10298, Region: 344 Placentia
16:52:41  (Reporting)  1001435-5. Militiae Power:36 Health:97% Placentia>Placentia Mission:Garrison Fitness:38% Need:169 Threat:206 GoalValue: 10298
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8672, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8672, Region: 344 Placentia
16:52:41  (Reporting)  1001573-6. Militiae Power:35 Health:93% Placentia>Placentia Mission:Garrison Fitness:32% Need:169 Threat:206 GoalValue: 8672
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000447-Taurasia manus Power:134 Health:98% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:99 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001701-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:99 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 330 Taurasia, Pow:945, Count: 17(l 1/L 16/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  1000131-Gaesates exercitus Power:945 Health:71% Taurasia>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:99 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001707 Gaesates IV, 330 Taurasia, Pow:7, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4100, Region: 262 Cularo
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  1001707-Gaesates IV Power:7 Health:18% Taurasia>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:99 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.45 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:73, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6656, Region: 268 Genava
16:52:41  (Reporting)  1001375-3. Pedites Power:73 Health:98% Genava>Genava Mission:Defend Fitness:52% Need:22 Threat:0 GoalValue: 6656
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.48 - Core:0.20 - Nav:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:52, Count: 2(l 1/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12441, Region: 262 Cularo
16:52:41  (Reporting)  1001434-Concolitanus exercitus Power:52 Health:100% Cularo>Cularo Mission:Defend Fitness:39% Need:24 Threat:0 GoalValue: 12441
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering PromoteLeaders (_PRL_)
16:52:41  (Reporting)  Ended PromoteLeaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ApplyAgenda AutoMerge
16:52:41  (Reporting)  1001701 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:52:41  (Reporting)  1001705 10. Gallic Force will be merged into 1001706 9. Gallic Army in region Bononia
16:52:41  (Reporting)  1001704 7. Gallic Force will be merged into 1001706 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1001703 8. Gallic Army will be merged into 1001706 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1001682 Megalus manus will be merged into 1001706 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1000350 Insubria exercitus will be merged into 1001706 Megalus manus in region Bononia
16:52:41  (Reporting)  1001702 1. Militiae will be merged into 1001706 Megalus manus in region Bononia
16:52:41  (Reporting)  AI Process done in  6559 ms
16:52:41  (Reporting)  Processing  1000002 Rome
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 10 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  AI Process done in  16 ms
16:52:41  (Reporting)  Processing  1000003 Barbarians
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 10 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 337 ms
16:52:41  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Barbarians 366 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 2 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  538 ms
16:52:41  (Reporting)  Processing  1000004 Slaves
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 10 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 343 ms
16:52:41  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Slaves 371 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 2 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  542 ms
16:52:41  (Reporting)  Processing  1000001 Gallia Magna
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 11 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:52:41  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 464 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:52:41  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:52:41  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 5137 OppPow Land: 8359 OwnPow Nav : 0 OppPow Nav : 4421
16:52:41  (Reporting)  Ratio Land/LandCore: 0.52 0.51 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:52:41  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 2172 OppPow Land: 1699 OwnPow Nav : 0 OppPow Nav : 160
16:52:41  (Reporting)  Ratio Land/LandCore: 1.09 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:52:41  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 2061 OppPow Land: 4184 OwnPow Nav : 0 OppPow Nav : 2452
16:52:41  (Reporting)  Ratio Land/LandCore: 0.42 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 548 ms
16:52:41  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -7
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Victory Points Availability High Stock 117 Expected 52 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 109 Expected 52 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 15 Expected 52 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:52:41  (Reporting)    1000131 Gaesates exercitus Agenda Kept Agenda: Resupply, Value: 100000, Region: 343 Mediolanum EndTurn 9315
16:52:41  (Reporting)    1001701 Gaesates IV Agenda Kept Agenda: Resupply, Value: 100000, Region: 343 Mediolanum EndTurn 9315
16:52:41  (Reporting)   
16:52:41  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 11300
16:52:41  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 184
16:52:41  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:52:41  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 5137 Overall power (enemies): 8359 Ratio: 0.52
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  21353
16:52:41  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4421 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2172 Overall power (enemies): 1699 Ratio: 1.09
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
16:52:41  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 160 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:52:41  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2452 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:52:41  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 464 Overall power (enemies): 3 Ratio: 5.00
16:52:41  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:52:41  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4421 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 160 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2452 Nav Ratio: 0.20
16:52:41  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Land Theaters Special Regions ***
16:52:41  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:52:41  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Gallia Magna 711 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 3 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 177 Segontia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2801 Playboard85
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2645 Sinus Thermaicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2002 Tatilti
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 272 Bergusium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 886 Orebrogia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1214 Artemita
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1087 Asia Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 580 Polonia Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 540 Susudata
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 526 Virunii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1331 Zarasai
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 850 Leder
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 892 Uplandia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1943 Gaugarena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2618 Mare Internum 12
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2118 Rhodanus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 750 Ordissus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 603 Augustana
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 663 Savus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1204 Daria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 938 Thunaki
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1303 Tanis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 40 target region was 343 Mediolanum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1515 Petrodava
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1400 Saint Petersburg
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 612 Hermonione
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1242 Babylonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 602 Nomisterum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 626 Gothinii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2753 Playboard37
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 266 Octodurum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 534 Carinii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 567 Brigecii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 467 Albis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:52:41  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 340 Oscela
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1651 Rylsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2255 Dabrona Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1546 Nijyn
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1118 Tabal
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 990 Moesia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2569 Larunesiae Insulae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2579 Sinus Syrticus Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1095 Derbe
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1192 Zabatus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 63 Aricomium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2145 Vistula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 895 Dalacarlia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 625 Coridorgis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1815 Syzgan
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 647 Taurisci
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1553 Rudnia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2675 Tarsuras Locus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2549 Polaticum Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1715 Ercabum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 426 Eburones
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 885 Vermeladia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1635 Karatchev
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 978 Boreum Ostium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1926 Nesis
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 804 Scyrius Silva
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2314 Vicha Promunturium
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2205 Confluentes Badrus
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2659 Ostium Pilon
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:52:41  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1874 Jaxamatae
16:52:41  (Reporting)  Ended HandleRegionsDecisions 1707 ms
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 100 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  _SSU_ 1001708 4. Militiae, 343 Mediolanum, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  _SSU_ 1001709 1. Militiae, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:52:41  (Reporting)  Ended SplitStaticUnits 71 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:52:41  (Reporting)  _DCR_ 1001708 4. Militiae, 343 Mediolanum, Pow:35, Count: 1(l 0/L 1/S 0) will garrison capital
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001710 Gallic Force, 355 Bononia, Pow:165, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001711 Gallic Force, 355 Bononia, Pow:203, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001712 Gallic Force, 385 Tharros, Pow:290, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  _SPG_ Large Force Segment 1001713 Gallic Force, 355 Bononia, Pow:252, Count: 4(l 0/L 4/S 0) created
16:52:41  (Reporting)  Ended SplitGroups 674 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  _DDU_, Standard Recover segment: Group 1001701 Gaesates IV in region Oscela will recover in region Taurasia % Health 10 % Cohesion 4
16:52:41  (Reporting)  _DDU_ Gallic Force created in region Cestia with 3 unit(s), Health: 25 %
16:52:41  (Reporting)  _DDU_ Gaesates exercitus 1000131 has now 14 units, Health: 62 %
16:52:41  (Reporting)  _DDU_, Standard Recover segment: Group 1001714 Gallic Force in region Cestia will recover in region Taurasia % Health 25 % Cohesion 25
16:52:41  (Reporting)  Ended Damaged Units 508 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 442
16:52:41  (Reporting)  Agenda: Garrison, Value: 18122, Region: 344 Placentia
16:52:41  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 442
16:52:41  (Reporting)  Agenda: Garrison, Value: 21658, Region: 344 Placentia
16:52:41  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 355 Bononia, Pow:8, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 443
16:52:41  (Reporting)  Agenda: Garrison, Value: 11075, Region: 355 Bononia
16:52:41  (Reporting)  Ended GarrisonObjectives 9 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 15 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 1 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  _MSG_ gathered 252 cbt pts, needing: 171
16:52:41  (Reporting)  Agenda: Intercept (Master), Value: 19620, Region: 357 Ariminum
16:52:41  (Reporting)  _MSG_ - MASTER 1001713 Gallic Force, 355 Bononia, Pow:252, Count: 4(l 0/L 4/S 0) will target (enemy) 1000776 Ariminium praesidium Pow.: 252 vs. 104 mustered 0 other groups
16:52:41  (Reporting)  _MSG_ Megalus manus recruiting 1001711 Gallic Force in Bononia
16:52:41  (Reporting)  _MSG_ gathered 1082 cbt pts, needing: 981
16:52:41  (Reporting)  Agenda: Intercept (Master), Value: 8400, Region: 360 Arretium
16:52:41  (Reporting)  _MSG_ - MASTER 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) will target (enemy) 1000787 Arretium praesidium Pow.: 879 vs. 96 mustered 1 other groups
16:52:41  (Reporting)  _MSG_ - SLAVE 1001711 Gallic Force, 355 Bononia, Pow:203, Count: 4(l 0/L 4/S 0) in region Bononia will target & merge (master) Megalus manus
16:52:41  (Reporting)  Agenda: Merge (slave), Value: 84000, Region: 355 Bononia
16:52:41  (Reporting)  Ended Make Superior Group 185 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
16:52:41  (Reporting)  Ended Build Depots Assets 1 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 343 Mediolanum
16:52:41  (Reporting)  CheckForLandResupply Gaesates IV will resupply, in region 343 Mediolanum
16:52:41  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:52:41  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
16:52:41  (Reporting)  Ended CheckForLandResupply 21 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  1000131 Gaesates exercitus, 334 Cestia, Pow:382, Count: 14(l 1/L 13/S 0) Agenda: Keep Position, Value: 7950, Region: 334 Cestia
16:52:41  (Reporting)  1001701 Gaesates IV, 340 Oscela, Pow:1, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8750, Region: 340 Oscela
16:52:41  (Reporting)  1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 15931, Region: 343 Mediolanum
16:52:41  (Reporting)  1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Agenda: Keep Position, Value: 158200, Region: 355 Bononia
16:52:41  (Reporting)  1001634 Princeps manus, 385 Tharros, Pow:213, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 24213, Region: 385 Tharros
16:52:41  (Reporting)  1001712 Gallic Force, 385 Tharros, Pow:290, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 28124, Region: 385 Tharros
16:52:41  (Reporting)  Ended KeepPosition 3 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Ended ReinforceFront 0 ms
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 368 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 6 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 1 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 1 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 13 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 62 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
16:52:41  (Reporting)  Ended Build Depots Assets 1 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:52:41  (Reporting)  Ended PrivilegedCombine 7 ms
16:52:41  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:52:41  (Reporting)  Ended DefendCapitalRegion 0 ms
16:52:41  (Reporting)  Entering SplitGroups (_SPG_)
16:52:41  (Reporting)  Ended SplitGroups 2 ms
16:52:41  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:52:41  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:52:41  (Reporting)  Detach Damaged Units (_DDU_)
16:52:41  (Reporting)  Ended Damaged Units 0 ms
16:52:41  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:52:41  (Reporting)  Ended GarrisonObjectives 1 ms
16:52:41  (Reporting)  Entering CheckBesieging (_CBE_)
16:52:41  (Reporting)  Ended CheckBesieging 32 ms
16:52:41  (Reporting)  Entering Evacuate Force (_EVA_)
16:52:41  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
16:52:41  (Reporting)  Entering Check Simple Landing (_CSL_)
16:52:41  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
16:52:41  (Reporting)  Entering Checking Leaders (_CLD_)
16:52:41  (Reporting)  Ended Check Leaders 0 ms
16:52:41  (Reporting)  Entering Make Superior Group (_MSG_)
16:52:41  (Reporting)  Ended Make Superior Group 0 ms
16:52:41  (Reporting)  Entering Build Depots Assets
16:52:41  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
16:52:41  (Reporting)  Ended Build Depots Assets 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Start of AI Split Supports (_SSP_)
16:52:41  (Reporting)  Ended Split Supports
16:52:41  (Reporting)  Start of AI Check for Land Resupply
16:52:41  (Reporting)  Ended CheckForLandResupply 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering KeepPosition (_KPP_)
16:52:41  (Reporting)  Ended KeepPosition 0 ms
16:52:41  (Reporting)  Entering Reinforce Front (_RFF_)
16:52:41  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:52:41  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:52:41  (Reporting)  Ended Concentrate Stacks 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 47 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 30 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:52:41  (Reporting)  Entering DistantGarrison (_DGA_)
16:52:41  (Reporting)  Ended DistantGarrison 24 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  All theaters prepared, AllOwnPowLand: 9834 AllOppPowLand: 14245 AllOwnPowNav: 0 AllOppPowNav 7033
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 87 Land Ratio: 0.52 Land Core Ratio: 0.51  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.49)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.70)
16:52:41  (Reporting)  1001714 7. Gallic Force (Pow.15)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.382)
16:52:41  (Reporting)  1001701 Gaesates IV (Pow.1)
16:52:41  (Reporting)  1001708 4. Militiae (Pow.35)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.38)
16:52:41  (Reporting)  1001709 1. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.8)
16:52:41  (Reporting)  1001710 8. Gallic Army (Pow.165)
16:52:41  (Reporting)  1001711 9. Gallic Army (Pow.203)
16:52:41  (Reporting)  1001713 10. Gallic Army (Pow.252)
16:52:41  (Reporting)  1001702 Megalus manus (Pow.879)
16:52:41  (Reporting)  1001712 11. Gallic Force (Pow.290)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.213)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Region 379 Tarentum Pick 22 SelfVal 301 Need 556  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:49, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 375 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 14625, Region: 262 Cularo
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 374) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Fitness 75 PickVal 14 SelfVal 213 AINeed 404
16:52:41  (Reporting)  Agenda: Attack, Value: 15975, Region: 357 Ariminum
16:52:41  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Fitness 68 PickVal 38 SelfVal 443 AINeed 1342
16:52:41  (Reporting)  Agenda: Defend, Value: 30124, Region: 355 Bononia
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 11 SelfVal 184 Need 336  no group candidate found
16:52:41  (Reporting)  Region 389 Messana Pick 3 SelfVal 76 Need 130  no group candidate found
16:52:41  (Reporting)  Region 374 Capua Pick 13 SelfVal 203 Need 355  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 11 SelfVal 182 Need 300  no group candidate found
16:52:41  (Reporting)  Region 360 Arretium Pick 61 SelfVal 653 Need 239  no group candidate found
16:52:41  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 247 Need 155  no group candidate found
16:52:41  (Reporting)  Region 386 Caralis Pick 8 SelfVal 141 Need 1030  no group candidate found
16:52:41  (Reporting)  Region 2837 Rhegium Pick 4 SelfVal 91 Need 143  no group candidate found
16:52:41  (Reporting)  Region 358 Sena Gallica Pick 11 SelfVal 184 Need 130  no group candidate found
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 26 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Fitness 61 PickVal 50 SelfVal 560 AINeed 1033
16:52:41  (Reporting)  Agenda: Attack, Value: 30500, Region: 369 Roma
16:52:41  (Reporting)  CheckRegionForOperation 1001712 11. Gallic Force, 385 Tharros, Pow:290, Count: 4(l 0/L 4/S 0) Fitness 57 PickVal 12 SelfVal 276 AINeed 649
16:52:41  (Reporting)  Agenda: Defend, Value: 15732, Region: 385 Tharros
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 182 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 9464, Region: 268 Genava
16:52:41  (Reporting)  Region 365 Perusia Pick 17 SelfVal 247 Need 147  no group candidate found
16:52:41  (Reporting)  Region 361 Volaterrae Pick 2 SelfVal 56 Need 202  no group candidate found
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 13 has enough garrison (Value: 17) - evaluation skipped
16:52:41  (Reporting)  Region 380 Metapontum Pick 2 SelfVal 50 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2834 Tyndaris Pick 2 SelfVal 50 Need 130  no group candidate found
16:52:41  (Reporting)  Region 348 Mantua Pick 9 SelfVal 156 Need 2043  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 334 Cestia, Pow:382, Count: 14(l 1/L 13/S 0) Fitness 42 PickVal 20 SelfVal 442 AINeed 170
16:52:41  (Reporting)  Agenda: Defend, Value: 18564, Region: 344 Placentia
16:52:41  (Reporting)  Region 382 Croton Pick 2 SelfVal 63 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2839 Brundisium Pick 2 SelfVal 62 Need 130  no group candidate found
16:52:41  (Reporting)  Region 366 Volsinii Pick 3 SelfVal 67 Need 130  no group candidate found
16:52:41  (Reporting)  Region 383 Locri Pick 2 SelfVal 47 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2832 Drepanum Pick 3 SelfVal 70 Need 130  no group candidate found
16:52:41  (Reporting)  Region 349 Patavium Pick 12 SelfVal 190 Need 1663  no group candidate found
16:52:41  (Reporting)  Region 2840 Paestum Pick 3 SelfVal 73 Need 130  no group candidate found
16:52:41  (Reporting)  Region 388 Panormus Pick 2 SelfVal 56 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2842 Bovianum Pick 2 SelfVal 56 Need 130  no group candidate found
16:52:41  (Reporting)  Region 391 Agrigentum Pick 6 SelfVal 117 Need 205  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 24 Enemy armies: 8 Land Ratio: 1.09 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.49)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.70)
16:52:41  (Reporting)  1001714 7. Gallic Force (Pow.15)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.382)
16:52:41  (Reporting)  1001701 Gaesates IV (Pow.1)
16:52:41  (Reporting)  1001708 4. Militiae (Pow.35)
16:52:41  (Reporting)  1000447 Taurasia manus (Pow.134)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.38)
16:52:41  (Reporting)  1001709 1. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.8)
16:52:41  (Reporting)  1001710 8. Gallic Army (Pow.165)
16:52:41  (Reporting)  1001711 9. Gallic Army (Pow.203)
16:52:41  (Reporting)  1001713 10. Gallic Army (Pow.252)
16:52:41  (Reporting)  1001702 Megalus manus (Pow.879)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
16:52:41  (Reporting)  Region 348 Mantua Pick 9 SelfVal 156 Need 2043  no group candidate found
16:52:41  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 374) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:49, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 375 AINeed 24
16:52:41  (Reporting)  Agenda: Defend, Value: 14625, Region: 262 Cularo
16:52:41  (Reporting)  Region 349 Patavium Pick 12 SelfVal 190 Need 1663  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 334 Cestia, Pow:382, Count: 14(l 1/L 13/S 0) Fitness 37 PickVal 20 SelfVal 442 AINeed 170
16:52:41  (Reporting)  Agenda: Defend, Value: 16354, Region: 344 Placentia
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 26 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Fitness 58 PickVal 38 SelfVal 443 AINeed 1342
16:52:41  (Reporting)  Agenda: Defend, Value: 25694, Region: 355 Bononia
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 13 has enough garrison (Value: 17) - evaluation skipped
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 13 Enemy armies: 45 Land Ratio: 0.42 Land Core Ratio: 0.20  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001573 6. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.38)
16:52:41  (Reporting)  1001709 1. Militiae (Pow.36)
16:52:41  (Reporting)  1001574 2. Militiae (Pow.8)
16:52:41  (Reporting)  1001710 8. Gallic Army (Pow.165)
16:52:41  (Reporting)  1001711 9. Gallic Army (Pow.203)
16:52:41  (Reporting)  1001713 10. Gallic Army (Pow.252)
16:52:41  (Reporting)  1001702 Megalus manus (Pow.879)
16:52:41  (Reporting)  1001712 11. Gallic Force (Pow.290)
16:52:41  (Reporting)  1001634 Princeps manus (Pow.213)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Region 374 Capua Pick 13 SelfVal 203 Need 355  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0) Fitness 53 PickVal 38 SelfVal 443 AINeed 1342
16:52:41  (Reporting)  Agenda: Defend, Value: 23479, Region: 355 Bononia
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 26 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  Region 2840 Paestum Pick 3 SelfVal 73 Need 130  no group candidate found
16:52:41  (Reporting)  Region 375 Neapolis Pick 11 SelfVal 182 Need 300  no group candidate found
16:52:41  (Reporting)  CheckRegionForOperation 1001712 11. Gallic Force, 385 Tharros, Pow:290, Count: 4(l 0/L 4/S 0) Fitness 57 PickVal 12 SelfVal 276 AINeed 649
16:52:41  (Reporting)  Agenda: Defend, Value: 15732, Region: 385 Tharros
16:52:41  (Reporting)  Region 360 Arretium Pick 61 SelfVal 653 Need 239  no group candidate found
16:52:41  (Reporting)  Region 369 Roma Pick 50 SelfVal 560 Need 1033  no group candidate found
16:52:41  (Reporting)  Region 348 Mantua Pick 9 SelfVal 156 Need 2043  no group candidate found
16:52:41  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 247 Need 155  no group candidate found
16:52:41  (Reporting)  Region 357 Ariminum Pick 14 SelfVal 213 Need 404  no group candidate found
16:52:41  (Reporting)  Region 379 Tarentum Pick 22 SelfVal 301 Need 556  no group candidate found
16:52:41  (Reporting)  Region 344 Placentia Pick 20 SelfVal 442 Need 170  no group candidate found
16:52:41  (Reporting)  Region 391 Agrigentum Pick 6 SelfVal 117 Need 205  no group candidate found
16:52:41  (Reporting)  Region 387 Lilybaeum Pick 11 SelfVal 184 Need 336  no group candidate found
16:52:41  (Reporting)  Region 365 Perusia Pick 17 SelfVal 247 Need 147  no group candidate found
16:52:41  (Reporting)  Region 386 Caralis Pick 8 SelfVal 141 Need 1030  no group candidate found
16:52:41  (Reporting)  Region 389 Messana Pick 3 SelfVal 76 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2837 Rhegium Pick 4 SelfVal 91 Need 143  no group candidate found
16:52:41  (Reporting)  Region 349 Patavium Pick 12 SelfVal 190 Need 1663  no group candidate found
16:52:41  (Reporting)  Region 358 Sena Gallica Pick 11 SelfVal 184 Need 130  no group candidate found
16:52:41  (Reporting)  Region 366 Volsinii Pick 3 SelfVal 67 Need 130  no group candidate found
16:52:41  (Reporting)  Region 2832 Drepanum Pick 3 SelfVal 70 Need 130  no group candidate found
16:52:41  (Reporting)   
16:52:41  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:52:41  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:52:41  (Reporting)  1001434 Concolitanus exercitus (Pow.49)
16:52:41  (Reporting)  1001375 3. Pedites (Pow.70)
16:52:41  (Reporting)  1001714 7. Gallic Force (Pow.15)
16:52:41  (Reporting)  1000131 Gaesates exercitus (Pow.382)
16:52:41  (Reporting)  1001701 Gaesates IV (Pow.1)
16:52:41  (Reporting)  1001573 6. Militiae (Pow.38)
16:52:41  (Reporting)  1001435 5. Militiae (Pow.38)
16:52:41  (Reporting)   
16:52:41  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:52:41  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 182 AINeed 22
16:52:41  (Reporting)  Agenda: Defend, Value: 9464, Region: 268 Genava
16:52:41  (Reporting)  Secondary Region 342 Clastidium Pick 26 has enough garrison (Value: 35) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 344 Placentia Pick 20 has enough garrison (Value: 111) - evaluation skipped
16:52:41  (Reporting)  Secondary Region 330 Taurasia Pick 13 has enough garrison (Value: 17) - evaluation skipped
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1495 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:52:41  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Italia (Ext:0.52 - Core:0.51 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001634 Princeps manus, 385 Tharros, Pow:213, Count: 3(l 1/L 2/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 24213, Region: 385 Tharros
16:52:41  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 24213, Region: 385 Tharros
16:52:41  (Reporting)  1001634-Princeps manus Power:213 Health:75% Tharros>Tharros Mission:Keep Position Fitness:79% Need:649 Threat:481 GoalValue: 24213
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001712 11. Gallic Force, 385 Tharros, Pow:290, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 28124, Region: 385 Tharros
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 15732, Region: 385 Tharros
16:52:41  (Reporting)  Agenda  3  : Agenda: Defend, Value: 15732, Region: 385 Tharros
16:52:41  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 28124, Region: 385 Tharros
16:52:41  (Reporting)  1001712-11. Gallic Force Power:290 Health:74% Tharros>Tharros Mission:Keep Position Fitness:79% Need:649 Threat:481 GoalValue: 28124
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001702 Megalus manus, 355 Bononia, Pow:879, Count: 18(l 2/L 16/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 8400, Region: 360 Arretium
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 158200, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  4  : Agenda: Attack, Value: 15975, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30124, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  6  : Agenda: Attack, Value: 30500, Region: 369 Roma
16:52:41  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25694, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  8  : Agenda: Defend, Value: 23479, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001702-Megalus manus Power:879 Health:76% Bononia>Bononia Mission:Resupply Fitness:100% Need:1342 Threat:1055 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001713 10. Gallic Army, 355 Bononia, Pow:252, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 19620, Region: 357 Ariminum
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001713-10. Gallic Army Power:252 Health:88% Bononia>Bononia Mission:Resupply Fitness:100% Need:1342 Threat:1055 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001711 9. Gallic Army, 355 Bononia, Pow:203, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 84000, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001711-9. Gallic Army Power:203 Health:88% Bononia>Bononia Mission:Resupply Fitness:100% Need:1342 Threat:1055 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001710 8. Gallic Army, 355 Bononia, Pow:165, Count: 4(l 0/L 4/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  1001710-8. Gallic Army Power:165 Health:65% Bononia>Bononia Mission:Resupply Fitness:100% Need:1342 Threat:1055 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:8, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11075, Region: 355 Bononia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11075, Region: 355 Bononia
16:52:41  (Reporting)  1001574-2. Militiae Power:8 Health:30% Bononia>Bononia Mission:Garrison Fitness:25% Need:1342 Threat:1055 GoalValue: 11075
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001709-1. Militiae Power:36 Health:97% Bononia>Bononia Mission:Garrison Fitness:100% Need:1342 Threat:1055 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 21658, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 21658, Region: 344 Placentia
16:52:41  (Reporting)  1001435-5. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:49% Need:170 Threat:208 GoalValue: 21658
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 18122, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 18122, Region: 344 Placentia
16:52:41  (Reporting)  1001573-6. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:41% Need:170 Threat:208 GoalValue: 18122
16:52:41  (Reporting)   
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000447-Taurasia manus Power:134 Health:98% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:100 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1001708-4. Militiae Power:35 Health:93% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:100 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:35, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001701 Gaesates IV, 340 Oscela, Pow:1, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4800, Region: 330 Taurasia
16:52:41  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 8750, Region: 340 Oscela
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  1001701-Gaesates IV Power:1 Health:10% Oscela>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:100 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 334 Cestia, Pow:382, Count: 14(l 1/L 13/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 7950, Region: 334 Cestia
16:52:41  (Reporting)  Agenda  4  : Agenda: Defend, Value: 18564, Region: 344 Placentia
16:52:41  (Reporting)  Agenda  5  : Agenda: Defend, Value: 16354, Region: 344 Placentia
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  1000131-Gaesates exercitus Power:382 Health:62% Cestia>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:100 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001714 7. Gallic Force, 334 Cestia, Pow:15, Count: 3(l 0/L 3/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 330 Taurasia
16:52:41  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:52:41  (Reporting)  1001714-7. Gallic Force Power:15 Health:25% Cestia>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:100 GoalValue: 100000
16:52:41  (Reporting)   
16:52:41  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.09 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:70, Count: 1(l 0/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 9464, Region: 268 Genava
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 9464, Region: 268 Genava
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 9464, Region: 268 Genava
16:52:41  (Reporting)  1001375-3. Pedites Power:70 Health:93% Genava>Genava Mission:Defend Fitness:52% Need:22 Threat:0 GoalValue: 9464
16:52:41  (Reporting)   
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.42 - Core:0.20 - Nav:0.20) ***
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Arties (_RCA_)
16:52:41  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Arties
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:52:41  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:52:41  (Reporting)  Ended Receive Supplies
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating Gather Units (_GTU_)
16:52:41  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:52:41  (Reporting)  _GTU_ Starting merge 0 at start
16:52:41  (Reporting)  End of AI Gather Units
16:52:41  (Reporting)  Entering GatherGarrisons (_GTG_)
16:52:41  (Reporting)  Ended GatherGarrisons 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:49, Count: 2(l 1/L 1/S 0)
16:52:41  (Reporting)  Agenda  1  : Agenda: Defend, Value: 14625, Region: 262 Cularo
16:52:41  (Reporting)  Agenda  2  : Agenda: Defend, Value: 14625, Region: 262 Cularo
16:52:41  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 14625, Region: 262 Cularo
16:52:41  (Reporting)  1001434-Concolitanus exercitus Power:49 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:24 Threat:0 GoalValue: 14625
16:52:41  (Reporting)   
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering PromoteLeaders (_PRL_)
16:52:41  (Reporting)  Ended PromoteLeaders 0 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  ApplyAgenda AutoMerge
16:52:41  (Reporting)  1001714 7. Gallic Force will be merged into 1000131 Gaesates exercitus in region Cestia
16:52:41  (Reporting)  1001708 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:52:41  (Reporting)  1001711 9. Gallic Army will be merged into 1001713 10. Gallic Army in region Bononia
16:52:41  (Reporting)  1001710 8. Gallic Army will be merged into 1001713 4. Gallic Army in region Bononia
16:52:41  (Reporting)  1001713 4. Gallic Army will be merged into 1001702 Megalus manus in region Bononia
16:52:41  (Reporting)  1001709 1. Militiae will be merged into 1001702 Megalus manus in region Bononia
16:52:41  (Reporting)  1001634 Princeps manus will be merged into 1001712 11. Gallic Force in region Tharros
16:52:41  (Reporting)  AI Process done in  7866 ms
16:52:41  (Reporting)  Processing  1000002 Rome
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 11 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  AI Process done in  37 ms
16:52:41  (Reporting)  Processing  1000003 Barbarians
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 11 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 344 ms
16:52:41  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Barbarians 383 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 2 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  779 ms
16:52:41  (Reporting)  Processing  1000004 Slaves
16:52:41  (Reporting)  
16:52:41  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 11 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:52:41  (Reporting)  Entering InitAndDumpData (_IAD_)
16:52:41  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:52:41  (Reporting)  _FIT_ Ended AIInitTheaters 321 ms
16:52:41  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:52:41  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:52:41  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
16:52:41  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:52:41  (Reporting)   
16:52:41  (Reporting)  Ended InitAndDumpData Slaves 360 ms
16:52:41  (Reporting)  *** Faction-wide algorithms ***
16:52:41  (Reporting)  Ended BuildReplacements 1 ms
16:52:41  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:52:41  (Reporting)  Entering BuildNewUnits (_BNU_)
16:52:41  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:52:41  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:52:41  (Reporting)  Ended ManageFleetsComposition 2 ms
16:52:41  (Reporting)   
16:52:41  (Reporting)  Evaluating CallFleet (_CLF_)
16:52:41  (Reporting)  Ended CallFleet 0 ms
16:52:41  (Reporting)  Entering LockFixedGroups (_LFG_)
16:52:41  (Reporting)  Ended LockFixedGroups 0 ms
16:52:41  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:52:41  (Reporting)  Ended SplitStaticUnits 0 ms
16:52:41  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:52:41  (Reporting)  _ESR_ No theater can have a staging region.
16:52:41  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:52:41  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:52:41  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:52:41  (Reporting)  Entering Collect Leaders (_COD_)
16:52:41  (Reporting)  Ended Collect Leaders 0 ms
16:52:41  (Reporting)  AI Process done in  760 ms
16:57:03  (Reporting)  Processing  1000001 Gallia Magna
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 12 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:57:03  (Reporting)  Entering InitAndDumpData (_IAD_)
16:57:03  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:57:03  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:57:03  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 193 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:57:03  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:57:03  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 4770 OppPow Land: 4493 OwnPow Nav : 0 OppPow Nav : 4529
16:57:03  (Reporting)  Ratio Land/LandCore: 0.90 0.89 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:57:03  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1993 OppPow Land: 519 OwnPow Nav : 0 OppPow Nav : 0
16:57:03  (Reporting)  Ratio Land/LandCore: 3.26 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:57:03  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 1995 OppPow Land: 2079 OwnPow Nav : 0 OppPow Nav : 2266
16:57:03  (Reporting)  Ratio Land/LandCore: 0.82 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:57:03  (Reporting)  _FIT_ Ended AIInitTheaters 512 ms
16:57:03  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:57:03  (Reporting)  Money Availability Plentiful Stock 270 Expected 52 Balance -7
16:57:03  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
16:57:03  (Reporting)  Victory Points Availability High Stock 104 Expected 52 Balance 0
16:57:03  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
16:57:03  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Engagements Points Availability Very Low Stock 12 Expected 52 Balance 0
16:57:03  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)    1000131 Gaesates exercitus Agenda Kept Agenda: Resupply, Value: 100000, Region: 343 Mediolanum EndTurn 9315
16:57:03  (Reporting)   
16:57:03  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15900
16:57:03  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:57:03  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
16:57:03  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4770 Overall power (enemies): 4493 Ratio: 0.90
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  14881
16:57:03  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:57:03  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1993 Overall power (enemies): 519 Ratio: 3.26
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
16:57:03  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 193 Overall power (enemies): 3 Ratio: 5.00
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:57:03  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Land Theaters Special Regions ***
16:57:03  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Patavium Max need: Caralis Max Val: Mediolanum Naval Gathering: <None>
16:57:03  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mantua Max Val: Mediolanum Naval Gathering: <None>
16:57:03  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
16:57:03  (Reporting)   
16:57:03  (Reporting)  Ended InitAndDumpData Gallia Magna 655 ms
16:57:03  (Reporting)  *** Faction-wide algorithms ***
16:57:03  (Reporting)  RPL Buying a replacement for CEL Skirmisher
16:57:03  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:57:03  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for SRD Skirmisher
16:57:03  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
16:57:03  (Reporting)  Ended BuildReplacements 9 ms
16:57:03  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2642 Andros Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2010 Cirta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 373 Canusium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2474 Cannarum Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 912 Ceraunii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 676 Urbate
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1237 Uruk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1567 Toupik
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1113 Mazaca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 612 Hermonione
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 572 Taifaeii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 559 Stragona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1352 Bobruisk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 877 Vestrogotiha
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 416 Silva Ardenna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 918 Spalatum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1953 Soducena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2615 Tanis Locus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2405 Sinus finnicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2387 Fretum Balticum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 829 Danii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2124 Ostia Rheni
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 778 Radomita
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 635 Oennipons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 693 Tisia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1682 Zadonsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1228 Susiana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2176 Samara Confluentes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2514 Ustica Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 955 Rhabon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1325 Livonia Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 342 Clastidium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2378 Mare Sarmatum Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2333 Holsa Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 575 Gepidii Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2450 Sinus Gaditanus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1533 Seversk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1420 Soltsy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2127 Rhenus Inferior
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 643 Aguntum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1265 Tyrus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 634 Eburum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 657 Savaria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2367 Sinus Elandicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 567 Brigecii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2115 Sequana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 341 Novaria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 599 Arsenium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2215 Cataracta Nili
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 501 Curiones
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2042 Lotophagia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 971 Caestoboci
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 247 Ambrussum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1666 Karlivka
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 840 Tile Marchia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2259 Isammium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1589 Maloiaroslovets
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1563 Taropez
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1143 Adana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 372 Luceria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1017 Cheronesia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2566 Messeniacus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2576 Mare Libycum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1121 Iris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1216 Persicus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2151 Confluentes Isara
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 921 Rhizon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 656 Flexum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1827 Balakovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 678 Mursa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2268 Oceanus Vergivius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1570 Mossalk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2670 Palus Maeotis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2547 Sinus Adriaticus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2362 Mare Goticum Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1729 Vetlouga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 461 Lahn
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 911 Dalmaticae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1651 Rylsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1005 Bessi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 365 Perusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1936 Sebastopolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 832 Vesista
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2316 Sinus Danicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2210 Confluentes Chaboras
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1885 Azabitis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 444 Cugemii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 521 Reudingii
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1849 Morozovsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2086 Durinii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1985 Rusaddir
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1282 Medeia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1670 Bielgorod
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 981 Sensii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2320 Oceanus Caledonius 4
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 185 Ilerda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1934 Lazica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1908 Agoritae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1680 Livny
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1600 Tcherepovets
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 699 Germisara
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1711 Agaris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2261 Ituna Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1282 Medeia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1529 Dolicesia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1644 Jeleznogorsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 702 Cusum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 465 Portus Brema
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2289 Cantium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1399 Novaia Ladoga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1837 Panfilovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2349 Visca Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1524 Alauniae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2196 Volga Bend
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1783 Chatsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1062 Phoceum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 275 Ariolica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1381 Vorst
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 916 Armistae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1166 Tela
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1905 Udon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1988 Calama
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1091 Tatta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1744 Nijni Novogorod
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 499 Devona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 941 Selepitanoi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2185 Donetus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1207 Thilabus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 382 Croton
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 970 Sarmatia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 893 Arlanda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1999 Auzea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1944 Koura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2048 Marmarica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 764 Calisiae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1256 Cyrrhestica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 573 Rugii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1867 Orinaei
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 530 Teutones
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 904 Iokas
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2206 Tigris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1045 Elis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 869 Noravia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1685 Valyuki
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 415 Segnii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1831 Atkarsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1591 Miknevo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1429 Dno
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1932 Bruchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1376 Preno
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 823 Grodnicum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 725 Ungii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2696 Pontus Euxinus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1555 Krasniy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 539 Burgii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 204 Metilium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2062 Kashpirovka
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1553 Rudnia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1484 Proskurov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 783 Pruscavii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1967 Rutubis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1668 Zmiev
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1450 Sanj
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1289 Atropatena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2022 Thapsus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1499 Korostychev
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2409 Prelium Glaciae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1976 Sala
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 414 Sabis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 586 Eridanus Fluvius
16:57:03  (Reporting)  Ended HandleRegionsDecisions 3570 ms
16:57:03  (Reporting)  Entering BuildNewUnits (_BNU_)
16:57:03  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:57:03  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:57:03  (Reporting)  Ended ManageFleetsComposition 96 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating CallFleet (_CLF_)
16:57:03  (Reporting)  Ended CallFleet 0 ms
16:57:03  (Reporting)  Entering LockFixedGroups (_LFG_)
16:57:03  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  Ended LockFixedGroups 0 ms
16:57:03  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:57:03  (Reporting)  _SSU_ 1001719 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:57:03  (Reporting)  _SSU_ 1001720 1. Militiae, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:57:03  (Reporting)  Ended SplitStaticUnits 67 ms
16:57:03  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:57:03  (Reporting)  _ESR_ No theater can have a staging region.
16:57:03  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:57:03  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:57:03  (Reporting)  Ended PrivilegedCombine 7 ms
16:57:03  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:57:03  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) will garrison capital
16:57:03  (Reporting)  _DCR_ 1001701 Gaesates IV, 343 Mediolanum, Pow:27, Count: 1(l 0/L 1/S 0) will garrison capital
16:57:03  (Reporting)  _DCR_ 1001719 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:57:03  (Reporting)  Ended DefendCapitalRegion 0 ms
16:57:03  (Reporting)  Entering SplitGroups (_SPG_)
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001721 Gallic Force, 385 Tharros, Pow:269, Count: 4(l 0/L 4/S 0) created
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001722 Gallic Force, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) created
16:57:03  (Reporting)  Ended SplitGroups 117 ms
16:57:03  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:57:03  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:57:03  (Reporting)  Detach Damaged Units (_DDU_)
16:57:03  (Reporting)  _DDU_, Standard Recover segment: Group 1000131 Gaesates exercitus in region Novaria will recover in region Taurasia % Health 63 % Cohesion 14
16:57:03  (Reporting)  Ended Damaged Units 360 ms
16:57:03  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:57:03  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 207
16:57:03  (Reporting)  Agenda: Garrison, Value: 9108, Region: 344 Placentia
16:57:03  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 207
16:57:03  (Reporting)  Agenda: Garrison, Value: 11592, Region: 344 Placentia
16:57:03  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 159
16:57:03  (Reporting)  Agenda: Garrison, Value: 4929, Region: 355 Bononia
16:57:03  (Reporting)  _GAO_ Step 2 1001723 Gallic Force, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia New PickVal 10
16:57:03  (Reporting)  Agenda: Garrison, Value: 3975, Region: 355 Bononia
16:57:03  (Reporting)  _GAO_ Step 2 1001724 Gallic Force, 355 Bononia, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia New PickVal 10
16:57:03  (Reporting)  Agenda: Garrison, Value: 7791, Region: 355 Bononia
16:57:03  (Reporting)  Adding 1000285 Boii Peditatus 21 26
16:57:03  (Reporting)  Adding 1000274 Lingones Peditatus 20 27
16:57:03  (Reporting)  _GAO_ Step 3 1001725 Gallic Force in region Bononia will garrison weakened units in region Bononia % Health 26 % Cohesion 50
16:57:03  (Reporting)  Ended GarrisonObjectives 183 ms
16:57:03  (Reporting)  Entering CheckBesieging (_CBE_)
16:57:03  (Reporting)  Ended CheckBesieging 14 ms
16:57:03  (Reporting)  Entering Evacuate Force (_EVA_)
16:57:03  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
16:57:03  (Reporting)  Entering Check Simple Landing (_CSL_)
16:57:03  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
16:57:03  (Reporting)  Entering Checking Leaders (_CLD_)
16:57:03  (Reporting)  _CLD_ Leader (Split Segment II) Princeps (Srd) in Tharros has been detached from group 1001708 Pedites Pelliti
16:57:03  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001726 Princeps (Srd) 385 Tharros toward 1001721 Gallic Force, 385 Tharros, Pow:269, Count: 4(l 0/L 4/S 0)
16:57:03  (Reporting)  Ended Check Leaders 16 ms
16:57:03  (Reporting)  Entering Make Superior Group (_MSG_)
16:57:03  (Reporting)  _MSG_ gathered 1296 cbt pts, needing: 588
16:57:03  (Reporting)  Agenda: Intercept (Master), Value: 44720, Region: 348 Mantua
16:57:03  (Reporting)  _MSG_ - MASTER 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0) will target (enemy) 1001147 Venetii exercitus Pow.: 1296 vs. 238 mustered 0 other groups
16:57:03  (Reporting)  Ended Make Superior Group 108 ms
16:57:03  (Reporting)  Entering Build Depots Assets
16:57:03  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
16:57:03  (Reporting)  Ended Build Depots Assets 1 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Start of AI Split Supports (_SSP_)
16:57:03  (Reporting)  Ended Split Supports
16:57:03  (Reporting)  Start of AI Check for Land Resupply
16:57:03  (Reporting)  CheckForLandResupply Gaesates exercitus will resupply, in region 343 Mediolanum
16:57:03  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  Ended CheckForLandResupply 6 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Entering KeepPosition (_KPP_)
16:57:03  (Reporting)  1001708 Pedites Pelliti, 385 Tharros, Pow:79, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 13515, Region: 385 Tharros
16:57:03  (Reporting)  1001721 Princeps manus, 385 Tharros, Pow:399, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 41012, Region: 385 Tharros
16:57:03  (Reporting)  Ended KeepPosition 1 ms
16:57:03  (Reporting)  Entering Reinforce Front (_RFF_)
16:57:03  (Reporting)  Ended ReinforceFront 0 ms
16:57:03  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:57:03  (Reporting)  Ended Concentrate Stacks 663 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
16:57:03  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:57:03  (Reporting)  Ended PrivilegedCombine 6 ms
16:57:03  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:57:03  (Reporting)  Ended DefendCapitalRegion 0 ms
16:57:03  (Reporting)  Entering SplitGroups (_SPG_)
16:57:03  (Reporting)  Ended SplitGroups 1 ms
16:57:03  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:57:03  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:57:03  (Reporting)  Detach Damaged Units (_DDU_)
16:57:03  (Reporting)  Ended Damaged Units 0 ms
16:57:03  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:57:03  (Reporting)  Ended GarrisonObjectives 1 ms
16:57:03  (Reporting)  Entering CheckBesieging (_CBE_)
16:57:03  (Reporting)  Ended CheckBesieging 12 ms
16:57:03  (Reporting)  Entering Evacuate Force (_EVA_)
16:57:03  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
16:57:03  (Reporting)  Entering Check Simple Landing (_CSL_)
16:57:03  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
16:57:03  (Reporting)  Entering Make Superior Group (_MSG_)
16:57:03  (Reporting)  Ended Make Superior Group 64 ms
16:57:03  (Reporting)  Entering Build Depots Assets
16:57:03  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
16:57:03  (Reporting)  Ended Build Depots Assets 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Start of AI Split Supports (_SSP_)
16:57:03  (Reporting)  Ended Split Supports
16:57:03  (Reporting)  Start of AI Check for Land Resupply
16:57:03  (Reporting)  Ended CheckForLandResupply 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Entering KeepPosition (_KPP_)
16:57:03  (Reporting)  Ended KeepPosition 0 ms
16:57:03  (Reporting)  Entering Reinforce Front (_RFF_)
16:57:03  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:57:03  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:57:03  (Reporting)  Ended Concentrate Stacks 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
16:57:03  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:57:03  (Reporting)  Ended PrivilegedCombine 8 ms
16:57:03  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:57:03  (Reporting)  Ended DefendCapitalRegion 0 ms
16:57:03  (Reporting)  Entering SplitGroups (_SPG_)
16:57:03  (Reporting)  Ended SplitGroups 2 ms
16:57:03  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:57:03  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:57:03  (Reporting)  Detach Damaged Units (_DDU_)
16:57:03  (Reporting)  Ended Damaged Units 0 ms
16:57:03  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:57:03  (Reporting)  Ended GarrisonObjectives 1 ms
16:57:03  (Reporting)  Entering CheckBesieging (_CBE_)
16:57:03  (Reporting)  Ended CheckBesieging 31 ms
16:57:03  (Reporting)  Entering Evacuate Force (_EVA_)
16:57:03  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:57:03  (Reporting)  Entering Check Simple Landing (_CSL_)
16:57:03  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:57:03  (Reporting)  Entering Checking Leaders (_CLD_)
16:57:03  (Reporting)  Ended Check Leaders 0 ms
16:57:03  (Reporting)  Entering Make Superior Group (_MSG_)
16:57:03  (Reporting)  Ended Make Superior Group 0 ms
16:57:03  (Reporting)  Entering Build Depots Assets
16:57:03  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 13
16:57:03  (Reporting)  Ended Build Depots Assets 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Start of AI Split Supports (_SSP_)
16:57:03  (Reporting)  Ended Split Supports
16:57:03  (Reporting)  Start of AI Check for Land Resupply
16:57:03  (Reporting)  Ended CheckForLandResupply 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Entering KeepPosition (_KPP_)
16:57:03  (Reporting)  Ended KeepPosition 0 ms
16:57:03  (Reporting)  Entering Reinforce Front (_RFF_)
16:57:03  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:57:03  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:57:03  (Reporting)  Ended Concentrate Stacks 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
16:57:03  (Reporting)  Entering DistantGarrison (_DGA_)
16:57:03  (Reporting)  Ended DistantGarrison 55 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
16:57:03  (Reporting)  Entering DistantGarrison (_DGA_)
16:57:03  (Reporting)  Ended DistantGarrison 30 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
16:57:03  (Reporting)  Entering DistantGarrison (_DGA_)
16:57:03  (Reporting)  Ended DistantGarrison 24 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  All theaters prepared, AllOwnPowLand: 8951 AllOppPowLand: 7094 AllOwnPowNav: 0 AllOppPowNav 6795
16:57:03  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 85 Land Ratio: 0.90 Land Core Ratio: 0.89  ***
16:57:03  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:57:03  (Reporting)  1001434 Concolitanus exercitus (Pow.48)
16:57:03  (Reporting)  1001375 3. Pedites (Pow.72)
16:57:03  (Reporting)  1000131 Gaesates exercitus (Pow.182)
16:57:03  (Reporting)  1001719 4. Militiae (Pow.38)
16:57:03  (Reporting)  1000447 Taurasia manus (Pow.134)
16:57:03  (Reporting)  1001701 Gaesates IV (Pow.27)
16:57:03  (Reporting)  1001573 6. Militiae (Pow.36)
16:57:03  (Reporting)  1001435 5. Militiae (Pow.38)
16:57:03  (Reporting)  1001720 1. Militiae (Pow.36)
16:57:03  (Reporting)  1001725 7. Gallic Force (Pow.33)
16:57:03  (Reporting)  1001723 Salassii Peditatus (Pow.35)
16:57:03  (Reporting)  1001574 2. Militiae (Pow.38)
16:57:03  (Reporting)  1001724 Insubrii Sagittarii (Pow.39)
16:57:03  (Reporting)  1001702 Megalus manus (Pow.1296)
16:57:03  (Reporting)  1001708 Pedites Pelliti (Pow.79)
16:57:03  (Reporting)  1001722 Pedites Sard. IV (Pow.89)
16:57:03  (Reporting)  1001721 Princeps manus (Pow.399)
16:57:03  (Reporting)   
16:57:03  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0) Fitness 59 PickVal 48 SelfVal 546 AINeed 640
16:57:03  (Reporting)  Agenda: Attack, Value: 29500, Region: 348 Mantua
16:57:03  (Reporting)  Region 357 Ariminum Pick 97 SelfVal 935 Need 235  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0) Fitness 65 PickVal 100 SelfVal 954 AINeed 321
16:57:03  (Reporting)  Agenda: Attack, Value: 32500, Region: 349 Patavium
16:57:03  (Reporting)  Region 358 Sena Gallica Pick 54 SelfVal 599 Need 82  no group candidate found
16:57:03  (Reporting)  Primary Region 343 Mediolanum Pick 68 has enough garrison (Value: 275) - evaluation skipped
16:57:03  (Reporting)  Region 355 Bononia Pick 10 SelfVal 159 Need 214  no group candidate found
16:57:03  (Reporting)  Region 360 Arretium Pick 75 SelfVal 771 Need 201  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 341 Novaria, Pow:182, Count: 17(l 1/L 16/S 0) Fitness 64 PickVal 9 SelfVal 207 AINeed 143
16:57:03  (Reporting)  Agenda: Defend, Value: 13248, Region: 344 Placentia
16:57:03  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 109 Need 162  no group candidate found
16:57:03  (Reporting)  Region 382 Croton Pick 2 SelfVal 58 Need 74  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:48, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 320 AINeed 25
16:57:03  (Reporting)  Agenda: Defend, Value: 12480, Region: 262 Cularo
16:57:03  (Reporting)  Region 369 Roma Pick 15 SelfVal 231 Need 266  no group candidate found
16:57:03  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 67 Need 95  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:72, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 130 AINeed 24
16:57:03  (Reporting)  Agenda: Defend, Value: 6760, Region: 268 Genava
16:57:03  (Reporting)  Region 339 Gisa Pick 3 SelfVal 75 Need 155  no group candidate found
16:57:03  (Reporting)  Region 379 Tarentum Pick 8 SelfVal 142 Need 237  no group candidate found
16:57:03  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 38) - evaluation skipped
16:57:03  (Reporting)  CheckRegionForOperation 1001721 Princeps manus, 385 Tharros, Pow:399, Count: 5(l 1/L 4/S 0) Fitness 86 PickVal 14 SelfVal 251 AINeed 605
16:57:03  (Reporting)  Agenda: Defend, Value: 21586, Region: 385 Tharros
16:57:03  (Reporting)  Region 391 Agrigentum Pick 2 SelfVal 52 Need 78  no group candidate found
16:57:03  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 35) - evaluation skipped
16:57:03  (Reporting)  Region 389 Messana Pick 2 SelfVal 49 Need 74  no group candidate found
16:57:03  (Reporting)  Region 365 Perusia Pick 9 SelfVal 160 Need 139  no group candidate found
16:57:03  (Reporting)  Region 346 Mutina Pick 3 SelfVal 78 Need 458  no group candidate found
16:57:03  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 251 Need 116  no group candidate found
16:57:03  (Reporting)  Region 374 Capua Pick 3 SelfVal 67 Need 100  no group candidate found
16:57:03  (Reporting)  Region 386 Caralis Pick 6 SelfVal 112 Need 958  no group candidate found
16:57:03  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 90 Need 149  no group candidate found
16:57:03  (Reporting)  Region 2839 Brundisium Pick 2 SelfVal 52 Need 74  no group candidate found
16:57:03  (Reporting)  Region 356 Aquinum Pick 3 SelfVal 71 Need 259  no group candidate found
16:57:03  (Reporting)  Region 361 Volaterrae Pick 2 SelfVal 64 Need 152  no group candidate found
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 14 Enemy armies: 43 Land Ratio: 0.82 Land Core Ratio: 0.20  ***
16:57:03  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:57:03  (Reporting)  1001573 6. Militiae (Pow.36)
16:57:03  (Reporting)  1001435 5. Militiae (Pow.38)
16:57:03  (Reporting)  1001720 1. Militiae (Pow.36)
16:57:03  (Reporting)  1001725 7. Gallic Force (Pow.33)
16:57:03  (Reporting)  1001723 Salassii Peditatus (Pow.35)
16:57:03  (Reporting)  1001574 2. Militiae (Pow.38)
16:57:03  (Reporting)  1001724 Insubrii Sagittarii (Pow.39)
16:57:03  (Reporting)  1001702 Megalus manus (Pow.1296)
16:57:03  (Reporting)  1001708 Pedites Pelliti (Pow.79)
16:57:03  (Reporting)  1001722 Pedites Sard. IV (Pow.89)
16:57:03  (Reporting)  1001721 Princeps manus (Pow.399)
16:57:03  (Reporting)   
16:57:03  (Reporting)  Region 348 Mantua Pick 48 SelfVal 546 Need 640  no group candidate found
16:57:03  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 38) - evaluation skipped
16:57:03  (Reporting)  Region 374 Capua Pick 3 SelfVal 67 Need 100  no group candidate found
16:57:03  (Reporting)  Region 357 Ariminum Pick 97 SelfVal 935 Need 235  no group candidate found
16:57:03  (Reporting)  Region 360 Arretium Pick 75 SelfVal 771 Need 201  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1001721 Princeps manus, 385 Tharros, Pow:399, Count: 5(l 1/L 4/S 0) Fitness 86 PickVal 14 SelfVal 251 AINeed 605
16:57:03  (Reporting)  Agenda: Defend, Value: 21586, Region: 385 Tharros
16:57:03  (Reporting)  Region 379 Tarentum Pick 8 SelfVal 142 Need 237  no group candidate found
16:57:03  (Reporting)  Region 358 Sena Gallica Pick 54 SelfVal 599 Need 82  no group candidate found
16:57:03  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0) Fitness 60 PickVal 100 SelfVal 954 AINeed 321
16:57:03  (Reporting)  Agenda: Attack, Value: 30000, Region: 349 Patavium
16:57:03  (Reporting)  Region 369 Roma Pick 15 SelfVal 231 Need 266  no group candidate found
16:57:03  (Reporting)  Region 359 Faesulae Pick 17 SelfVal 251 Need 116  no group candidate found
16:57:03  (Reporting)  Region 344 Placentia Pick 9 SelfVal 207 Need 143  no group candidate found
16:57:03  (Reporting)  Region 346 Mutina Pick 3 SelfVal 78 Need 458  no group candidate found
16:57:03  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 109 Need 162  no group candidate found
16:57:03  (Reporting)  Region 339 Gisa Pick 3 SelfVal 75 Need 155  no group candidate found
16:57:03  (Reporting)  Region 355 Bononia Pick 10 SelfVal 159 Need 214  no group candidate found
16:57:03  (Reporting)  Region 386 Caralis Pick 6 SelfVal 112 Need 958  no group candidate found
16:57:03  (Reporting)  Region 365 Perusia Pick 9 SelfVal 160 Need 139  no group candidate found
16:57:03  (Reporting)  Region 356 Aquinum Pick 3 SelfVal 71 Need 259  no group candidate found
16:57:03  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 67 Need 95  no group candidate found
16:57:03  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 90 Need 149  no group candidate found
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 23 Enemy armies: 7 Land Ratio: 3.26 Land Core Ratio: 5.00  ***
16:57:03  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:57:03  (Reporting)  1001434 Concolitanus exercitus (Pow.48)
16:57:03  (Reporting)  1001375 3. Pedites (Pow.72)
16:57:03  (Reporting)  1000131 Gaesates exercitus (Pow.182)
16:57:03  (Reporting)  1001719 4. Militiae (Pow.38)
16:57:03  (Reporting)  1000447 Taurasia manus (Pow.134)
16:57:03  (Reporting)  1001701 Gaesates IV (Pow.27)
16:57:03  (Reporting)  1001573 6. Militiae (Pow.36)
16:57:03  (Reporting)  1001435 5. Militiae (Pow.38)
16:57:03  (Reporting)  1001720 1. Militiae (Pow.36)
16:57:03  (Reporting)  1001725 7. Gallic Force (Pow.33)
16:57:03  (Reporting)  1001723 Salassii Peditatus (Pow.35)
16:57:03  (Reporting)  1001574 2. Militiae (Pow.38)
16:57:03  (Reporting)  1001724 Insubrii Sagittarii (Pow.39)
16:57:03  (Reporting)  1001702 Megalus manus (Pow.1296)
16:57:03  (Reporting)   
16:57:03  (Reporting)  Region 343 Mediolanum Pick 68 SelfVal 870 Need 0  no group candidate found
16:57:03  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:57:03  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0) Fitness 55 PickVal 100 SelfVal 954 AINeed 321
16:57:03  (Reporting)  Agenda: Attack, Value: 27500, Region: 349 Patavium
16:57:03  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:48, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 320 AINeed 25
16:57:03  (Reporting)  Agenda: Defend, Value: 12480, Region: 262 Cularo
16:57:03  (Reporting)  Region 348 Mantua Pick 48 SelfVal 546 Need 640  no group candidate found
16:57:03  (Reporting)  Secondary Region 344 Placentia Pick 9 has enough garrison (Value: 112) - evaluation skipped
16:57:03  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 227  no group candidate found
16:57:03  (Reporting)  Secondary Region 355 Bononia Pick 10 has enough garrison (Value: 184) - evaluation skipped
16:57:03  (Reporting)  Region 356 Aquinum Pick 3 SelfVal 71 Need 259  no group candidate found
16:57:03  (Reporting)  Region 339 Gisa Pick 3 SelfVal 75 Need 155  no group candidate found
16:57:03  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 38) - evaluation skipped
16:57:03  (Reporting)  Region 346 Mutina Pick 3 SelfVal 78 Need 458  no group candidate found
16:57:03  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 35) - evaluation skipped
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 11 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:57:03  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:57:03  (Reporting)  1001434 Concolitanus exercitus (Pow.48)
16:57:03  (Reporting)  1001375 3. Pedites (Pow.72)
16:57:03  (Reporting)  1001573 6. Militiae (Pow.36)
16:57:03  (Reporting)  1001435 5. Militiae (Pow.38)
16:57:03  (Reporting)   
16:57:03  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 35) - evaluation skipped
16:57:03  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:72, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 130 AINeed 24
16:57:03  (Reporting)  Agenda: Defend, Value: 6760, Region: 268 Genava
16:57:03  (Reporting)  Secondary Region 344 Placentia Pick 9 has enough garrison (Value: 112) - evaluation skipped
16:57:03  (Reporting)  Secondary Region 330 Taurasia Pick 5 has enough garrison (Value: 35) - evaluation skipped
16:57:03  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 38) - evaluation skipped
16:57:03  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1293 ms
16:57:03  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
16:57:03  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:57:03  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
16:57:03  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:57:03  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
16:57:03  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:57:03  (Reporting)  Entering Collect Leaders (_COD_)
16:57:03  (Reporting)  Ended Collect Leaders 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
16:57:03  (Reporting)   
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Theater:  Theater_Italia (Ext:0.90 - Core:0.89 - Nav:0.20) ***
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Arties (_RCA_)
16:57:03  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Arties
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:57:03  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Supplies
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Gather Units (_GTU_)
16:57:03  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
16:57:03  (Reporting)  _GTU_ 1001722 Pedites Sard. IV, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:57:03  (Reporting)  _GTU_ Starting merge 1 at start
16:57:03  (Reporting)  _GTU_ Finished merge 1 now
16:57:03  (Reporting)  _GTU_ 1001722 Pedites Sard. IV, 385 Tharros, Pow:89, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
16:57:03  (Reporting)  Ended AI Gather Units 8 ms
16:57:03  (Reporting)  Entering GatherGarrisons (_GTG_)
16:57:03  (Reporting)  _GTG_ 1000447 Taurasia manus, 343 Mediolanum, Pow:134, Count: 2(l 0/L 2/S 0) is garrisoning 343 Mediolanum and will absorb 1001701 Gaesates IV
16:57:03  (Reporting)  _GTG_ 1001723 Salassii Peditatus, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) is garrisoning 355 Bononia and will absorb 1001724 Insubrii Sagittarii
16:57:03  (Reporting)  _GTG_ 1001723 8. Gallic Force, 355 Bononia, Pow:68, Count: 2(l 0/L 2/S 0) is garrisoning 355 Bononia and will absorb 1001725 7. Gallic Force
16:57:03  (Reporting)  Ended GatherGarrisons 25 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001721 Princeps manus, 385 Tharros, Pow:399, Count: 5(l 1/L 4/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 41012, Region: 385 Tharros
16:57:03  (Reporting)  Agenda  2  : Agenda: Defend, Value: 21586, Region: 385 Tharros
16:57:03  (Reporting)  Agenda  3  : Agenda: Defend, Value: 21586, Region: 385 Tharros
16:57:03  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 41012, Region: 385 Tharros
16:57:03  (Reporting)  1001721-Princeps manus Power:399 Health:81% Tharros>Tharros Mission:Keep Position Fitness:85% Need:605 Threat:448 GoalValue: 41012
16:57:03  (Reporting)   
16:57:03  (Reporting)  1001722 Pedites Sard. IV is doing nothing in Tharros  Power: 89  HealthPerc: 73
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001708 Pedites Pelliti, 385 Tharros, Pow:79, Count: 1(l 0/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 13515, Region: 385 Tharros
16:57:03  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 13515, Region: 385 Tharros
16:57:03  (Reporting)  1001708-Pedites Pelliti Power:79 Health:49% Tharros>Tharros Mission:Keep Position Fitness:85% Need:605 Threat:448 GoalValue: 13515
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001702 Megalus manus, 355 Bononia, Pow:1296, Count: 26(l 2/L 24/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 44720, Region: 348 Mantua
16:57:03  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  Agenda  3  : Agenda: Attack, Value: 29500, Region: 348 Mantua
16:57:03  (Reporting)  Agenda  4  : Agenda: Attack, Value: 32500, Region: 349 Patavium
16:57:03  (Reporting)  Agenda  5  : Agenda: Attack, Value: 30000, Region: 349 Patavium
16:57:03  (Reporting)  Agenda  6  : Agenda: Attack, Value: 27500, Region: 349 Patavium
16:57:03  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  1001702-Megalus manus Power:1296 Health:82% Bononia>Bononia Mission:Resupply Fitness:100% Need:214 Threat:295 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 4929, Region: 355 Bononia
16:57:03  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  1001574-2. Militiae Power:38 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:214 Threat:295 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001723 7. Gallic Army, 355 Bononia, Pow:97, Count: 4(l 0/L 4/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 3975, Region: 355 Bononia
16:57:03  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
16:57:03  (Reporting)  1001723-7. Gallic Army Power:97 Health:47% Bononia>Bononia Mission:Resupply Fitness:100% Need:214 Threat:295 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  1001720-1. Militiae Power:36 Health:97% Bononia>Bononia Mission:Garrison Fitness:100% Need:214 Threat:295 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11592, Region: 344 Placentia
16:57:03  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11592, Region: 344 Placentia
16:57:03  (Reporting)  1001435-5. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:56% Need:143 Threat:189 GoalValue: 11592
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 9108, Region: 344 Placentia
16:57:03  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 9108, Region: 344 Placentia
16:57:03  (Reporting)  1001573-6. Militiae Power:36 Health:97% Placentia>Placentia Mission:Garrison Fitness:44% Need:143 Threat:189 GoalValue: 9108
16:57:03  (Reporting)   
16:57:03  (Reporting)   
16:57:03  (Reporting)  1000447-Taurasia manus Power:151 Health:82% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:148 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  1001719-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:148 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 341 Novaria, Pow:182, Count: 17(l 1/L 16/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:57:03  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4300, Region: 330 Taurasia
16:57:03  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:57:03  (Reporting)  Agenda  4  : Agenda: Defend, Value: 13248, Region: 344 Placentia
16:57:03  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
16:57:03  (Reporting)  1000131-Gaesates exercitus Power:182 Health:63% Novaria>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:148 GoalValue: 100000
16:57:03  (Reporting)   
16:57:03  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.82 - Core:0.20 - Nav:0.20) ***
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Theater:  Theater_Alpes (Ext:3.26 - Core:5.00 - Nav:0.20) ***
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Arties (_RCA_)
16:57:03  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Arties
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:57:03  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Supplies
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Gather Units (_GTU_)
16:57:03  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
16:57:03  (Reporting)  _GTU_ Starting merge 0 at start
16:57:03  (Reporting)  End of AI Gather Units
16:57:03  (Reporting)  Entering GatherGarrisons (_GTG_)
16:57:03  (Reporting)  Ended GatherGarrisons 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:72, Count: 1(l 0/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Defend, Value: 6760, Region: 268 Genava
16:57:03  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6760, Region: 268 Genava
16:57:03  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6760, Region: 268 Genava
16:57:03  (Reporting)  1001375-3. Pedites Power:72 Health:97% Genava>Genava Mission:Defend Fitness:52% Need:24 Threat:0 GoalValue: 6760
16:57:03  (Reporting)   
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Arties (_RCA_)
16:57:03  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Arties
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:57:03  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:57:03  (Reporting)  Ended Receive Supplies
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Gather Units (_GTU_)
16:57:03  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
16:57:03  (Reporting)  _GTU_ Starting merge 0 at start
16:57:03  (Reporting)  End of AI Gather Units
16:57:03  (Reporting)  Entering GatherGarrisons (_GTG_)
16:57:03  (Reporting)  Ended GatherGarrisons 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:48, Count: 2(l 1/L 1/S 0)
16:57:03  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12480, Region: 262 Cularo
16:57:03  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12480, Region: 262 Cularo
16:57:03  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12480, Region: 262 Cularo
16:57:03  (Reporting)  1001434-Concolitanus exercitus Power:48 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:25 Threat:0 GoalValue: 12480
16:57:03  (Reporting)   
16:57:03  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:57:03  (Reporting)  Ended SplitStaticUnits 0 ms
16:57:03  (Reporting)  Entering PromoteLeaders (_PRL_)
16:57:03  (Reporting)  Ended PromoteLeaders 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  ApplyAgenda AutoMerge
16:57:03  (Reporting)  1001719 4. Militiae will be merged into 1000447 Taurasia manus in region Mediolanum
16:57:03  (Reporting)  1001723 7. Gallic Army will be merged into 1001702 Megalus manus in region Bononia
16:57:03  (Reporting)  1001720 1. Militiae will be merged into 1001702 Megalus manus in region Bononia
16:57:03  (Reporting)  1001722 Pedites Sard. IV will be merged into 1001721 Princeps manus in region Tharros
16:57:03  (Reporting)  1001708 Pedites Pelliti will be merged into 1001721 Princeps manus in region Tharros
16:57:03  (Reporting)  AI Process done in  8080 ms
16:57:03  (Reporting)  Processing  1000002 Rome
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 12 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:57:03  (Reporting)  AI Process done in  15 ms
16:57:03  (Reporting)  Processing  1000003 Barbarians
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 12 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:57:03  (Reporting)  Entering InitAndDumpData (_IAD_)
16:57:03  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:57:03  (Reporting)  _FIT_ Ended AIInitTheaters 375 ms
16:57:03  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:57:03  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
16:57:03  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
16:57:03  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)   
16:57:03  (Reporting)  Ended InitAndDumpData Barbarians 404 ms
16:57:03  (Reporting)  *** Faction-wide algorithms ***
16:57:03  (Reporting)  Ended BuildReplacements 1 ms
16:57:03  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:57:03  (Reporting)  Entering BuildNewUnits (_BNU_)
16:57:03  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
16:57:03  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:57:03  (Reporting)  Ended ManageFleetsComposition 3 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating CallFleet (_CLF_)
16:57:03  (Reporting)  Ended CallFleet 0 ms
16:57:03  (Reporting)  Entering LockFixedGroups (_LFG_)
16:57:03  (Reporting)  Ended LockFixedGroups 0 ms
16:57:03  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:57:03  (Reporting)  Ended SplitStaticUnits 0 ms
16:57:03  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:57:03  (Reporting)  _ESR_ No theater can have a staging region.
16:57:03  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:57:03  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:57:03  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:57:03  (Reporting)  Entering Collect Leaders (_COD_)
16:57:03  (Reporting)  Ended Collect Leaders 0 ms
16:57:03  (Reporting)  AI Process done in  578 ms
16:57:03  (Reporting)  Processing  1000004 Slaves
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 12 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:57:03  (Reporting)  Entering InitAndDumpData (_IAD_)
16:57:03  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:57:03  (Reporting)  _FIT_ Ended AIInitTheaters 353 ms
16:57:03  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:57:03  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
16:57:03  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
16:57:03  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
16:57:03  (Reporting)   
16:57:03  (Reporting)  Ended InitAndDumpData Slaves 382 ms
16:57:03  (Reporting)  *** Faction-wide algorithms ***
16:57:03  (Reporting)  Ended BuildReplacements 1 ms
16:57:03  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:57:03  (Reporting)  Entering BuildNewUnits (_BNU_)
16:57:03  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
16:57:03  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:57:03  (Reporting)  Ended ManageFleetsComposition 2 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating CallFleet (_CLF_)
16:57:03  (Reporting)  Ended CallFleet 0 ms
16:57:03  (Reporting)  Entering LockFixedGroups (_LFG_)
16:57:03  (Reporting)  Ended LockFixedGroups 0 ms
16:57:03  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:57:03  (Reporting)  Ended SplitStaticUnits 0 ms
16:57:03  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:57:03  (Reporting)  _ESR_ No theater can have a staging region.
16:57:03  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:57:03  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:57:03  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
16:57:03  (Reporting)  Entering Collect Leaders (_COD_)
16:57:03  (Reporting)  Ended Collect Leaders 0 ms
16:57:03  (Reporting)  AI Process done in  557 ms
16:57:03  (Reporting)  Processing  1000001 Gallia Magna
16:57:03  (Reporting)  
16:57:03  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
16:57:03  (Reporting)  Entering InitAndDumpData (_IAD_)
16:57:03  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:57:03  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
16:57:03  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 188 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
16:57:03  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
16:57:03  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 5965 OppPow Land: 4963 OwnPow Nav : 0 OppPow Nav : 4529
16:57:03  (Reporting)  Ratio Land/LandCore: 0.77 0.76 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
16:57:03  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 2458 OppPow Land: 1600 OwnPow Nav : 0 OppPow Nav : 0
16:57:03  (Reporting)  Ratio Land/LandCore: 1.29 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
16:57:03  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 2288 OppPow Land: 1777 OwnPow Nav : 0 OppPow Nav : 2266
16:57:03  (Reporting)  Ratio Land/LandCore: 1.04 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
16:57:03  (Reporting)  _FIT_ Ended AIInitTheaters 512 ms
16:57:03  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
16:57:03  (Reporting)  Money Availability High Stock 109 Expected 52 Balance -7
16:57:03  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
16:57:03  (Reporting)  Victory Points Availability High Stock 116 Expected 52 Balance 0
16:57:03  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
16:57:03  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Engagements Points Availability Very Low Stock 14 Expected 52 Balance 0
16:57:03  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
16:57:03  (Reporting)   
16:57:03  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 14300
16:57:03  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 155
16:57:03  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
16:57:03  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 5965 Overall power (enemies): 4963 Ratio: 0.77
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22548
16:57:03  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2458 Overall power (enemies): 1600 Ratio: 1.29
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
16:57:03  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
16:57:03  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
16:57:03  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 188 Overall power (enemies): 3 Ratio: 5.00
16:57:03  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:57:03  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
16:57:03  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Land Theaters Special Regions ***
16:57:03  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
16:57:03  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
16:57:03  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
16:57:03  (Reporting)   
16:57:03  (Reporting)  Ended InitAndDumpData Gallia Magna 684 ms
16:57:03  (Reporting)  *** Faction-wide algorithms ***
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for SRD Light Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Light Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Line Infantry
16:57:03  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
16:57:03  (Reporting)  RPL Buying a replacement for CEL Cavalry
16:57:03  (Reporting)  Ended BuildReplacements 9 ms
16:57:03  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2006 Saldae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 270 Tegua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2474 Cannarum Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 662 Emona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 276 Vesontio
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1226 Characene
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1558 Klintsy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1101 Ancyra
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 597 Batinii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 557 Lupphurdum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 543 Senonii Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1342 Masty
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 864 Malmogia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 399 Ambrones
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 906 Maha
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 256 Alaunium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1948 Comisena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2616 Aegyptium Pelagus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2405 Sinus finnicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2386 Farus Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 816 Augustaviacum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2121 Padus Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 765 Corcontii Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 620 Fons Albis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 678 Mursa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1674 Chebekino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1216 Persicus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2173 Buga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2514 Ustica Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 946 Appolonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1314 Talsi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 152 Norba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 41 target region was 343 Mediolanum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2377 Mare Balticum Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2331 Oceanus Germanicus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 560 Ariae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2450 Sinus Gaditanus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1524 Alauniae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1410 Torkovitchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2124 Ostia Rheni
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 366 Volsinii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 628 Philekia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1254 Thapsacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 619 Quadii Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 642 Ambisontes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2366 Mare Balticum Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 264 Boutae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 551 Lipsia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2112 Liger
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 584 Gothones Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2213 Nilus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 485 Vangiones
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2038 Nasamontes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 958 Dacia Inferior
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 171 Saelices
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 249 Acunum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1659 Lebedyn
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 827 Iuthii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2257 Sacrum Promunturium Hiberniae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1581 Sonkovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion played.
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1555 Krasniy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1131 Zigana
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1004 Philippopolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2567 Ionium Mare
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2577 Sinus Syrticus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1109 Amnias
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1205 Busaria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2718 Playboard2
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2148 Locus Veter
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 909 Botnia Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 641 Isarcii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1822 Irgavino
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 663 Savus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2266 Vexalla Aestuarium
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1562 Safonovo
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2672 Alopecia Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2548 Sinus Aquilea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2361 Mare Goticum Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1723 Parosta
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 445 Mosella
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1643 Kolpny
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 992 Nicopolis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 362 Portus Argous
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1931 Caucasus Mons
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 818 Pregelia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2315 Sinus Danicus Orientalis
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2207 Confluentes Arvand
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2656 Aquile Calidae
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1880 Navaris
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2736 Playboard20
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2659 Ostium Pilon
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
16:57:03  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 427 Aduaticii
16:57:03  (Reporting)  Ended HandleRegionsDecisions 1792 ms
16:57:03  (Reporting)  Entering BuildNewUnits (_BNU_)
16:57:03  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
16:57:03  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:57:03  (Reporting)  Ended ManageFleetsComposition 100 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Evaluating CallFleet (_CLF_)
16:57:03  (Reporting)  Ended CallFleet 0 ms
16:57:03  (Reporting)  Entering LockFixedGroups (_LFG_)
16:57:03  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:34, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:57:03  (Reporting)  Ended LockFixedGroups 0 ms
16:57:03  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:57:03  (Reporting)  _SSU_ 1001725 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:57:03  (Reporting)  _SSU_ 1001726 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
16:57:03  (Reporting)  Ended SplitStaticUnits 69 ms
16:57:03  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:57:03  (Reporting)  _ESR_ No theater can have a staging region.
16:57:03  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
16:57:03  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:57:03  (Reporting)  Ended PrivilegedCombine 7 ms
16:57:03  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:57:03  (Reporting)  _DCR_ 1000131 Gaesates exercitus, 343 Mediolanum, Pow:576, Count: 17(l 1/L 16/S 0) will garrison capital
16:57:03  (Reporting)  _DCR_ 1000447 Taurasia manus, 343 Mediolanum, Pow:189, Count: 3(l 0/L 3/S 0) will garrison capital
16:57:03  (Reporting)  _DCR_ 1001725 4. Militiae, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
16:57:03  (Reporting)  Ended DefendCapitalRegion 0 ms
16:57:03  (Reporting)  Entering SplitGroups (_SPG_)
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001727 Gallic Force, 355 Bononia, Pow:196, Count: 4(l 0/L 4/S 0) created
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001728 Gallic Force, 355 Bononia, Pow:144, Count: 4(l 0/L 4/S 0) created
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001729 Gallic Force, 385 Tharros, Pow:360, Count: 4(l 0/L 4/S 0) created
16:57:03  (Reporting)  _SPG_ Large Force Segment 1001730 Gallic Force, 355 Bononia, Pow:144, Count: 4(l 0/L 4/S 0) created
16:57:03  (Reporting)  Ended SplitGroups 664 ms
16:57:03  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:57:03  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:57:03  (Reporting)  Detach Damaged Units (_DDU_)
16:57:03  (Reporting)  _DDU_ Gallic Force created in region Bononia with 1 unit(s), Health: 24 %
16:57:03  (Reporting)  _DDU_ Gallic Force 1001727 has now 3 units, Health: 86 %
16:57:03  (Reporting)  _DDU_, Standard Recover segment: Group 1001731 Gallic Force in region Bononia will recover in region Bononia % Health 24 % Cohesion 55
16:57:03  (Reporting)  _DDU_ Gallic Force created in region Mediolanum with 1 unit(s), Health: 29 %
16:57:03  (Reporting)  _DDU_ Gaesates exercitus 1000131 has now 16 units, Health: 83 %
16:57:03  (Reporting)  _DDU_, Standard Recover segment: Group 1001732 Gallic Force in region Mediolanum will recover in region Mediolanum % Health 29 % Cohesion 36
16:57:03  (Reporting)  Ended Damaged Units 416 ms
16:57:03  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:57:03  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 462
16:57:03  (Reporting)  Agenda: Garrison, Value: 11550, Region: 344 Placentia
16:57:03  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 462
16:57:03  (Reporting)  Agenda: Garrison, Value: 11550, Region: 344 Placentia
16:57:03  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 356
16:57:03  (Reporting)  Agenda: Garrison, Value: 8900, Region: 355 Bononia
16:57:03  (Reporting)  _GAO_ Step 1 1001731 Gallic Force, 355 Bononia, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 356
16:57:03  (Reporting)  Agenda: Garrison, Value: 8900, Region: 355 Bononia
16:57:03  (Reporting)  _GAO_ Step 2 1001733 Gallic Force, 355 Bononia, Pow:9, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia New PickVal 31
16:57:03  (Reporting)  Agenda: Garrison, Value: 8900, Region: 355 Bononia
16:57:03  (Reporting)  _GAO_ Step 2 1001734 Gallic Force, 355 Bononia, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia New PickVal 31
16:57:03  (Reporting)  Agenda: Garrison, Value: 8900, Region: 355 Bononia
16:57:03  (Reporting)  Ended GarrisonObjectives 82 ms
16:57:03  (Reporting)  Entering CheckBesieging (_CBE_)
16:57:03  (Reporting)  Ended CheckBesieging 15 ms
16:57:03  (Reporting)  Entering Evacuate Force (_EVA_)
16:57:03  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
16:57:03  (Reporting)  Entering Check Simple Landing (_CSL_)
16:57:03  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
16:57:03  (Reporting)  Entering Checking Leaders (_CLD_)
16:57:03  (Reporting)  Ended Check Leaders 1 ms
16:57:03  (Reporting)  Entering Make Superior Group (_MSG_)
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001727 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001730 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001728 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ gathered 1596 cbt pts, needing: 1871
16:57:03  (Reporting)  _MSG_ 1001702 Megalus manus abort its operation against 1000549 Papus exercitus not enough forces gathered
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001727 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001730 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ Megalus manus recruiting 1001728 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ gathered 1596 cbt pts, needing: 1769
16:57:03  (Reporting)  _MSG_ 1001702 Megalus manus abort its operation against 1001208 Cenomanii exercitus not enough forces gathered
16:57:03  (Reporting)  _MSG_ gathered 1128 cbt pts, needing: 547
16:57:03  (Reporting)  Agenda: Intercept (Master), Value: 16262, Region: 360 Arretium
16:57:03  (Reporting)  _MSG_ - MASTER 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) will target (enemy) 1000787 Arretium praesidium Pow.: 1128 vs. 113 mustered 0 other groups
16:57:03  (Reporting)  _MSG_ Gallic Force recruiting 1001730 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ Gallic Force recruiting 1001728 Gallic Force in Bononia
16:57:03  (Reporting)  _MSG_ gathered 468 cbt pts, needing: 547
16:57:03  (Reporting)  _MSG_ 1001727 Gallic Force abort its operation against 1000776 Ariminium praesidium not enough forces gathered
16:57:03  (Reporting)  Ended Make Superior Group 145 ms
16:57:03  (Reporting)  Entering Build Depots Assets
16:57:03  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
16:57:03  (Reporting)  Ended Build Depots Assets 1 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Start of AI Split Supports (_SSP_)
16:57:03  (Reporting)  Ended Split Supports
16:57:03  (Reporting)  Start of AI Check for Land Resupply
16:57:03  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
16:57:03  (Reporting)  Ended CheckForLandResupply 7 ms
16:57:03  (Reporting)   
16:57:03  (Reporting)  Entering KeepPosition (_KPP_)
16:57:03  (Reporting)  1000131 Gaesates exercitus, 343 Mediolanum, Pow:552, Count: 16(l 1/L 15/S 0) Agenda: Keep Position, Value: 82150, Region: 343 Mediolanum
16:57:03  (Reporting)  1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Agenda: Keep Position, Value: 102650, Region: 355 Bononia
16:57:03  (Reporting)  1001719 Princeps manus, 385 Tharros, Pow:261, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 27729, Region: 385 Tharros
16:57:03  (Reporting)  1001729 Gallic Force, 385 Tharros, Pow:360, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 32785, Region: 385 Tharros
16:57:03  (Reporting)  Ended KeepPosition 3 ms
16:57:03  (Reporting)  Entering Reinforce Front (_RFF_)
16:57:03  (Reporting)  Ended ReinforceFront 0 ms
16:57:03  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:57:03  (Reporting)  Ended Concentrate Stacks 604 ms
16:57:03  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 6 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 1 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 1 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 12 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  Ended Make Superior Group 102 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
17:05:47  (Reporting)  Ended Build Depots Assets 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 8 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 2 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 1 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 30 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
17:05:47  (Reporting)  Entering Checking Leaders (_CLD_)
17:05:47  (Reporting)  Ended Check Leaders 0 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  Ended Make Superior Group 0 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 13
17:05:47  (Reporting)  Ended Build Depots Assets 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  Agenda: Garrison, Value: 18000, Region: 342 Clastidium
17:05:47  (Reporting)  _DGA_ 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) will garrison region 342 Clastidium
17:05:47  (Reporting)  Ended DistantGarrison 64 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  Ended DistantGarrison 39 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  Ended DistantGarrison 36 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  All theaters prepared, AllOwnPowLand: 10899 AllOppPowLand: 8343 AllOwnPowNav: 0 AllOppPowNav 6795
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 48 Enemy armies: 85 Land Ratio: 0.77 Land Core Ratio: 0.76  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.69)
17:05:47  (Reporting)  1001732 Peditatus Gae.I (Pow.15)
17:05:47  (Reporting)  1001725 4. Militiae (Pow.38)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.552)
17:05:47  (Reporting)  1000447 Taurasia manus (Pow.189)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.38)
17:05:47  (Reporting)  1001726 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001733 Boii Equites (Pow.9)
17:05:47  (Reporting)  1001731 Salassii Peditatus (Pow.19)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.38)
17:05:47  (Reporting)  1001734 Boii Bellatores I (Pow.39)
17:05:47  (Reporting)  1001730 7. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001728 8. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001727 9. Gallic Army (Pow.180)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1128)
17:05:47  (Reporting)  1001729 10. Gallic Force (Pow.360)
17:05:47  (Reporting)  1001719 Princeps manus (Pow.261)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 1429) - evaluation skipped
17:05:47  (Reporting)  Secondary Region 355 Bononia Pick 31 has enough garrison (Value: 1309) - evaluation skipped
17:05:47  (Reporting)  Region 359 Faesulae Pick 3 SelfVal 67 Need 813  no group candidate found
17:05:47  (Reporting)  Region 360 Arretium Pick 12 SelfVal 184 Need 918  no group candidate found
17:05:47  (Reporting)  Region 374 Capua Pick 2 SelfVal 53 Need 113  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 74 PickVal 35 SelfVal 462 AINeed 766
17:05:47  (Reporting)  Agenda: Defend, Value: 34188, Region: 344 Placentia
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 70 PickVal 14 SelfVal 207 AINeed 363
17:05:47  (Reporting)  Agenda: Attack, Value: 14490, Region: 349 Patavium
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 19 SelfVal 450 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 29250, Region: 342 Clastidium
17:05:47  (Reporting)  Secondary Region 385 Tharros Pick 13 has enough garrison (Value: 621) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 65 PickVal 17 SelfVal 240 AINeed 923
17:05:47  (Reporting)  Agenda: Attack, Value: 15600, Region: 357 Ariminum
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 132 AINeed 26
17:05:47  (Reporting)  Agenda: Defend, Value: 6864, Region: 268 Genava
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 60 PickVal 9 SelfVal 148 AINeed 1061
17:05:47  (Reporting)  Agenda: Attack, Value: 8880, Region: 348 Mantua
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 100 SelfVal 317 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 12363, Region: 262 Cularo
17:05:47  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 87 Need 172  no group candidate found
17:05:47  (Reporting)  Region 369 Roma Pick 12 SelfVal 185 Need 286  no group candidate found
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 36) - evaluation skipped
17:05:47  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 113 Need 252  no group candidate found
17:05:47  (Reporting)  Region 358 Sena Gallica Pick 9 SelfVal 146 Need 188  no group candidate found
17:05:47  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 72 Need 157  no group candidate found
17:05:47  (Reporting)  Region 386 Caralis Pick 5 SelfVal 94 Need 964  no group candidate found
17:05:47  (Reporting)  Region 382 Croton Pick 2 SelfVal 46 Need 88  no group candidate found
17:05:47  (Reporting)  Region 361 Volaterrae Pick 2 SelfVal 51 Need 278  no group candidate found
17:05:47  (Reporting)  Region 2837 Rhegium Pick 2 SelfVal 54 Need 101  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 26 Enemy armies: 8 Land Ratio: 1.29 Land Core Ratio: 5.00  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.69)
17:05:47  (Reporting)  1001732 Peditatus Gae.I (Pow.15)
17:05:47  (Reporting)  1001725 4. Militiae (Pow.38)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.552)
17:05:47  (Reporting)  1000447 Taurasia manus (Pow.189)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.38)
17:05:47  (Reporting)  1001726 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001733 Boii Equites (Pow.9)
17:05:47  (Reporting)  1001731 Salassii Peditatus (Pow.19)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.38)
17:05:47  (Reporting)  1001734 Boii Bellatores I (Pow.39)
17:05:47  (Reporting)  1001730 7. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001728 8. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001727 9. Gallic Army (Pow.180)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1128)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 34) - evaluation skipped
17:05:47  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 1429) - evaluation skipped
17:05:47  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 686  no group candidate found
17:05:47  (Reporting)  Secondary Region 342 Clastidium Pick 19 has enough garrison (Value: 85) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 54 PickVal 35 SelfVal 462 AINeed 766
17:05:47  (Reporting)  Agenda: Defend, Value: 24948, Region: 344 Placentia
17:05:47  (Reporting)  Secondary Region 355 Bononia Pick 31 has enough garrison (Value: 1309) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 34 PickVal 100 SelfVal 317 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 10778, Region: 262 Cularo
17:05:47  (Reporting)  Region 349 Patavium Pick 14 SelfVal 207 Need 363  no group candidate found
17:05:47  (Reporting)  Region 348 Mantua Pick 9 SelfVal 148 Need 1061  no group candidate found
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 36) - evaluation skipped
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 16 Enemy armies: 43 Land Ratio: 1.04 Land Core Ratio: 0.20  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.38)
17:05:47  (Reporting)  1001726 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001733 Boii Equites (Pow.9)
17:05:47  (Reporting)  1001731 Salassii Peditatus (Pow.19)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.38)
17:05:47  (Reporting)  1001734 Boii Bellatores I (Pow.39)
17:05:47  (Reporting)  1001730 7. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001728 8. Gallic Army (Pow.144)
17:05:47  (Reporting)  1001727 9. Gallic Army (Pow.180)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1128)
17:05:47  (Reporting)  1001729 10. Gallic Force (Pow.360)
17:05:47  (Reporting)  1001719 Princeps manus (Pow.261)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 355 Bononia Pick 31 has enough garrison (Value: 1309) - evaluation skipped
17:05:47  (Reporting)  Region 349 Patavium Pick 14 SelfVal 207 Need 363  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0) Fitness 49 PickVal 35 SelfVal 462 AINeed 766
17:05:47  (Reporting)  Agenda: Defend, Value: 22638, Region: 344 Placentia
17:05:47  (Reporting)  Secondary Region 385 Tharros Pick 13 has enough garrison (Value: 621) - evaluation skipped
17:05:47  (Reporting)  Region 369 Roma Pick 12 SelfVal 185 Need 286  no group candidate found
17:05:47  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 113 Need 252  no group candidate found
17:05:47  (Reporting)  Region 348 Mantua Pick 9 SelfVal 148 Need 1061  no group candidate found
17:05:47  (Reporting)  Secondary Region 342 Clastidium Pick 19 has enough garrison (Value: 85) - evaluation skipped
17:05:47  (Reporting)  Region 358 Sena Gallica Pick 9 SelfVal 146 Need 188  no group candidate found
17:05:47  (Reporting)  Region 357 Ariminum Pick 17 SelfVal 240 Need 923  no group candidate found
17:05:47  (Reporting)  Region 359 Faesulae Pick 3 SelfVal 67 Need 813  no group candidate found
17:05:47  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 87 Need 172  no group candidate found
17:05:47  (Reporting)  Region 360 Arretium Pick 12 SelfVal 184 Need 918  no group candidate found
17:05:47  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 72 Need 157  no group candidate found
17:05:47  (Reporting)  Region 386 Caralis Pick 5 SelfVal 94 Need 964  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 11 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.69)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.38)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 100 SelfVal 132 AINeed 26
17:05:47  (Reporting)  Agenda: Defend, Value: 5544, Region: 268 Genava
17:05:47  (Reporting)  Secondary Region 342 Clastidium Pick 19 has enough garrison (Value: 85) - evaluation skipped
17:05:47  (Reporting)  Region 344 Placentia Pick 35 SelfVal 462 Need 766  no group candidate found
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 8 has enough garrison (Value: 36) - evaluation skipped
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1014 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:05:47  (Reporting)   
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Italia (Ext:0.77 - Core:0.76 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  _GTG_ 1000131 Gaesates exercitus, 343 Mediolanum, Pow:552, Count: 16(l 1/L 15/S 0) is garrisoning 343 Mediolanum and will absorb 1000447 Taurasia manus
17:05:47  (Reporting)  _GTG_ 1001731 Salassii Peditatus, 355 Bononia, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning 355 Bononia and will absorb 1001733 Boii Equites
17:05:47  (Reporting)  _GTG_ 1001731 11. Gallic Army, 355 Bononia, Pow:24, Count: 2(l 0/L 2/S 0) is garrisoning 355 Bononia and will absorb 1001734 Boii Bellatores I
17:05:47  (Reporting)  Ended GatherGarrisons 180 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001719 Princeps manus, 385 Tharros, Pow:261, Count: 3(l 1/L 2/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 27729, Region: 385 Tharros
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 27729, Region: 385 Tharros
17:05:47  (Reporting)  1001719-Princeps manus Power:261 Health:97% Tharros>Tharros Mission:Keep Position Fitness:79% Need:609 Threat:451 GoalValue: 27729
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001729 10. Gallic Force, 385 Tharros, Pow:360, Count: 4(l 0/L 4/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 32785, Region: 385 Tharros
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 32785, Region: 385 Tharros
17:05:47  (Reporting)  1001729-10. Gallic Force Power:360 Health:85% Tharros>Tharros Mission:Keep Position Fitness:79% Need:609 Threat:451 GoalValue: 32785
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001702 Megalus manus, 355 Bononia, Pow:1128, Count: 16(l 2/L 14/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 16262, Region: 360 Arretium
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 102650, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 34188, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  5  : Agenda: Attack, Value: 14490, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  6  : Agenda: Attack, Value: 15600, Region: 357 Ariminum
17:05:47  (Reporting)  Agenda  7  : Agenda: Attack, Value: 8880, Region: 348 Mantua
17:05:47  (Reporting)  Agenda  8  : Agenda: Defend, Value: 24948, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  9  : Agenda: Defend, Value: 22638, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 34188, Region: 344 Placentia
17:05:47  (Reporting)  1001702-Megalus manus Power:1128 Health:87% Bononia>Placentia Mission:Defend Fitness:74% Need:766 Threat:652 GoalValue: 34188
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001727 9. Gallic Army, 355 Bononia, Pow:180, Count: 3(l 0/L 3/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001727-9. Gallic Army Power:180 Health:86% Bononia>Bononia Mission:Resupply Fitness:100% Need:900 Threat:801 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001728 8. Gallic Army, 355 Bononia, Pow:144, Count: 4(l 0/L 4/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001728-8. Gallic Army Power:144 Health:72% Bononia>Bononia Mission:Resupply Fitness:100% Need:900 Threat:801 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001730 7. Gallic Army, 355 Bononia, Pow:144, Count: 4(l 0/L 4/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001730-7. Gallic Army Power:144 Health:87% Bononia>Bononia Mission:Resupply Fitness:100% Need:900 Threat:801 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8900, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8900, Region: 355 Bononia
17:05:47  (Reporting)  1001574-2. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:25% Need:900 Threat:801 GoalValue: 8900
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001731 11. Gallic Army, 355 Bononia, Pow:57, Count: 3(l 0/L 3/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3800, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 8900, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001731-11. Gallic Army Power:57 Health:40% Bononia>Bononia Mission:Resupply Fitness:100% Need:900 Threat:801 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001726-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:900 Threat:801 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11550, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11550, Region: 344 Placentia
17:05:47  (Reporting)  1001435-5. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:766 Threat:652 GoalValue: 11550
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11550, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11550, Region: 344 Placentia
17:05:47  (Reporting)  1001573-6. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:766 Threat:652 GoalValue: 11550
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000131-Gaesates exercitus Power:840 Health:86% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:499 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001732 Peditatus Gae.I, 343 Mediolanum, Pow:15, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3550, Region: 343 Mediolanum
17:05:47  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 3550, Region: 343 Mediolanum
17:05:47  (Reporting)  1001732-Peditatus Gae.I Power:15 Health:29% Mediolanum>Mediolanum Mission:Recover Fitness:71% Need:0 Threat:499 GoalValue: 3550
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001725-4. Militiae Power:38 Health:100% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:499 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.29 - Core:5.00 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:69, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Defend, Value: 29250, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6864, Region: 268 Genava
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 12363, Region: 262 Cularo
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 10778, Region: 262 Cularo
17:05:47  (Reporting)  Agenda  5  : Agenda: Defend, Value: 5544, Region: 268 Genava
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 29250, Region: 342 Clastidium
17:05:47  (Reporting)  1001375-3. Pedites Power:69 Health:92% Genava>Clastidium Mission:Defend Fitness:65% Need:22 Threat:79 GoalValue: 29250
17:05:47  (Reporting)   
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:1.04 - Core:0.20 - Nav:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 18000, Region: 342 Clastidium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 18000, Region: 342 Clastidium
17:05:47  (Reporting)  1001434-Concolitanus exercitus Power:47 Health:94% Cularo>Clastidium Mission:Garrison Fitness:40% Need:22 Threat:79 GoalValue: 18000
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering PromoteLeaders (_PRL_)
17:05:47  (Reporting)  Ended PromoteLeaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ApplyAgenda AutoMerge
17:05:47  (Reporting)  1001732 Peditatus Gae.I will be merged into 1000131 Gaesates exercitus in region Mediolanum
17:05:47  (Reporting)  1001725 4. Militiae will be merged into 1000131 Gaesates exercitus in region Mediolanum
17:05:47  (Reporting)  1001731 11. Gallic Army will be merged into 1001730 7. Gallic Army in region Bononia
17:05:47  (Reporting)  1001728 8. Gallic Army will be merged into 1001730 4. Gallic Army in region Bononia
17:05:47  (Reporting)  1001727 9. Gallic Army will be merged into 1001730 4. Gallic Army in region Bononia
17:05:47  (Reporting)  1001726 1. Militiae will be merged into 1001730 4. Gallic Army in region Bononia
17:05:47  (Reporting)  1001719 Princeps manus will be merged into 1001729 10. Gallic Force in region Tharros
17:05:47  (Reporting)  AI Process done in  7351 ms
17:05:47  (Reporting)  Processing  1000002 Rome
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 13 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  AI Process done in  42 ms
17:05:47  (Reporting)  Processing  1000003 Barbarians
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 376 ms
17:05:47  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Barbarians 419 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  885 ms
17:05:47  (Reporting)  Processing  1000004 Slaves
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 347 ms
17:05:47  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Slaves 389 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  859 ms
17:05:47  (Reporting)  Processing  1000001 Gallia Magna
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:05:47  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 851 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:05:47  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:05:47  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 6945 OppPow Land: 7431 OwnPow Nav : 0 OppPow Nav : 4529
17:05:47  (Reporting)  Ratio Land/LandCore: 0.60 0.59 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:05:47  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 2940 OppPow Land: 3401 OwnPow Nav : 0 OppPow Nav : 0
17:05:47  (Reporting)  Ratio Land/LandCore: 0.73 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:05:47  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 2173 OppPow Land: 2169 OwnPow Nav : 0 OppPow Nav : 2266
17:05:47  (Reporting)  Ratio Land/LandCore: 0.81 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 535 ms
17:05:47  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -7
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very High Stock 128 Expected 52 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Low Stock 16 Expected 52 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 29250, Region: 342 Clastidium EndTurn 9319
17:05:47  (Reporting)   
17:05:47  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 12200
17:05:47  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:05:47  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:05:47  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 6945 Overall power (enemies): 7431 Ratio: 0.60
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42115
17:05:47  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2940 Overall power (enemies): 3401 Ratio: 0.73
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  51
17:05:47  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:05:47  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 851 Overall power (enemies): 3 Ratio: 5.00
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:05:47  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Land Theaters Special Regions ***
17:05:47  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
17:05:47  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Aquinum Max Val: Mediolanum Naval Gathering: <None>
17:05:47  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Gallia Magna 695 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 3 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2124 Ostia Rheni
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 833 Scaga Provincia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2001 Audiense
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 272 Bergusium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2474 Cannarum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 644 Glemona
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1212 Sittacene
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1549 Boryspil
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1086 Billaeus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 578 Scurgum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 538 Calucones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 524 Lubica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1329 Sembia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 848 Sniodal
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 391 Agrigentum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 890 Helmia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1943 Gaugarena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2618 Mare Internum 12
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 800 Gedania
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2117 Rhodanus Inferior
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 748 Arutela
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 661 Celeia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1666 Karlivka
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 937 Scirtari
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1302 Delta
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 154 Caurium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 40 target region was 343 Mediolanum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1514 Tyritae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1399 Novaia Ladoga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2120 Lemanus Lacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1240 Scenitae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2695 Pontus Euxinus Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 624 Medoslanium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2365 Mare Goticum Septentrionalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2753 Playboard37
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 6 target region was 267 Augannum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 532 Suardones Majores
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 565 Hirsecii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2210 Confluentes Chaboras
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 465 Portus Brema
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 173 Ercavica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1650 Lgov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2255 Dabrona Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1571 Mechtchov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1545 Kanotop
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1117 Comana
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2568 Ionum Mare Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2578 Syrtis Major
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1191 Ninus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 63 Aricomium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2145 Vistula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 894 Upsala
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 623 Quadii Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1814 Penza
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1552 Pereiaslav
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2674 Toreticum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2549 Polaticum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2360 Mare Goticum Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1714 Pasyris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 424 Sueconii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1634 Navlia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 976 Alpes Bastarnicae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1925 Heniochi
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2313 Sinus Osloensis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2205 Confluentes Badrus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2658 Ostium Boreum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1873 Siracini
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2739 Playboard23
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 407 Suanetes
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 485 Vangiones
17:05:47  (Reporting)  Ended HandleRegionsDecisions 1752 ms
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 103 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:34, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  _SSU_ 1001730 4. Militiae, 343 Mediolanum, Pow:35, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:05:47  (Reporting)  _SSU_ 1001731 1. Militiae, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:05:47  (Reporting)  Ended SplitStaticUnits 122 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 8 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  _DCR_ 1001730 4. Militiae, 343 Mediolanum, Pow:35, Count: 1(l 0/L 1/S 0) will garrison capital
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  _SPG_ Large Force Segment 1001732 Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0) created
17:05:47  (Reporting)  Ended SplitGroups 61 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 3 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 560
17:05:47  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  _GAO_ Step 1 1001435 5. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 560
17:05:47  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  _GAO_ Step 1 1001574 2. Militiae, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 355 Bononia SelfVal 650
17:05:47  (Reporting)  Agenda: Garrison, Value: 12500, Region: 355 Bononia
17:05:47  (Reporting)  _GAO_ Step 2 1001733 Gallic Force, 343 Mediolanum, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 343 Mediolanum New PickVal 100
17:05:47  (Reporting)  Agenda: Garrison, Value: 12500, Region: 343 Mediolanum
17:05:47  (Reporting)  _GAO_ Step 2 1001734 Gallic Force, 343 Mediolanum, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 343 Mediolanum New PickVal 100
17:05:47  (Reporting)  Agenda: Garrison, Value: 12500, Region: 343 Mediolanum
17:05:47  (Reporting)  Adding 1000371 Insubrii Peditatus II 27 31
17:05:47  (Reporting)  Adding 1001437 7. Pedites 26 33
17:05:47  (Reporting)  _GAO_ Step 3 1001735 Gallic Force in region Bononia will garrison weakened units in region Bononia % Health 32 % Cohesion 72
17:05:47  (Reporting)  Ended GarrisonObjectives 244 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 15 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:05:47  (Reporting)  Entering Checking Leaders (_CLD_)
17:05:47  (Reporting)  Ended Check Leaders 1 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  _MSG_ gathered 337 cbt pts, needing: 322
17:05:47  (Reporting)  Agenda: Intercept (Master), Value: 46436, Region: 386 Caralis
17:05:47  (Reporting)  _MSG_ - MASTER 1001726 Princeps manus, 385 Tharros, Pow:337, Count: 3(l 1/L 2/S 0) will target (enemy) 1000610 Consular exercitus II Pow.: 337 vs. 207 mustered 0 other groups
17:05:47  (Reporting)  _MSG_ gathered 523 cbt pts, needing: 1041
17:05:47  (Reporting)  _MSG_ 1001725 1. Gallic Army abort its operation against 1000776 Ariminium praesidium not enough forces gathered
17:05:47  (Reporting)  Ended Make Superior Group 526 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
17:05:47  (Reporting)  Ended Build Depots Assets 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 344 Placentia
17:05:47  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 355 Bononia
17:05:47  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:05:47  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:05:47  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
17:05:47  (Reporting)  Ended CheckForLandResupply 10 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  1000131 Gaesates exercitus, 343 Mediolanum, Pow:1737, Count: 18(l 1/L 17/S 0) Agenda: Keep Position, Value: 147750, Region: 343 Mediolanum
17:05:47  (Reporting)  1001702 Megalus manus, 344 Placentia, Pow:907, Count: 16(l 2/L 14/S 0) Agenda: Keep Position, Value: 144941, Region: 344 Placentia
17:05:47  (Reporting)  1001725 1. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0) Agenda: Keep Position, Value: 44591, Region: 355 Bononia
17:05:47  (Reporting)  1001726 Princeps manus, 385 Tharros, Pow:337, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 18450, Region: 385 Tharros
17:05:47  (Reporting)  1001732 Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 17900, Region: 385 Tharros
17:05:47  (Reporting)  Ended KeepPosition 4 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Ended ReinforceFront 0 ms
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 1271 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 7 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 1 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 0 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 12 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  Ended Make Superior Group 146 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
17:05:47  (Reporting)  Ended Build Depots Assets 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 120 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 8 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 1 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 1 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 39 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 39 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
17:05:47  (Reporting)  Entering Checking Leaders (_CLD_)
17:05:47  (Reporting)  Ended Check Leaders 0 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  Ended Make Superior Group 0 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 29
17:05:47  (Reporting)  Ended Build Depots Assets 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 6 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  Agenda: Garrison, Value: 13428, Region: 342 Clastidium
17:05:47  (Reporting)  _DGA_ 1001736 Gallic Force, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) will garrison region 342 Clastidium
17:05:47  (Reporting)  DistantGarrison RollBack of 1001737 Gallic Force, 343 Mediolanum, Pow:40, Count: 1(l 0/L 1/S 0) Fitness 0 toward 355 Bononia can be a PF problem
17:05:47  (Reporting)  DistantGarrison RollBack of 1001738 Gallic Force, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 497 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  DistantGarrison RollBack of 1001739 Gallic Force, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) Fitness 0 toward 355 Bononia can be a PF problem
17:05:47  (Reporting)  Agenda: Garrison, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  _DGA_ 1001740 Gallic Force, 343 Mediolanum, Pow:54, Count: 1(l 0/L 1/S 0) will garrison region 342 Clastidium
17:05:47  (Reporting)  DistantGarrison RollBack of 1001741 Gallic Force, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 459 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  DistantGarrison RollBack of 1001742 Gallic Force, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 184 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  All theaters prepared, AllOwnPowLand: 12909 AllOppPowLand: 13004 AllOwnPowNav: 0 AllOppPowNav 6795
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 83 Land Ratio: 0.60 Land Core Ratio: 0.59  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.29)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.72)
17:05:47  (Reporting)  1001733 Equites Gae.I (Pow.19)
17:05:47  (Reporting)  1001730 4. Militiae (Pow.35)
17:05:47  (Reporting)  1001736 Equites Gae.II (Pow.38)
17:05:47  (Reporting)  1001734 Sagittarii Gae.I (Pow.39)
17:05:47  (Reporting)  1001740 Lantruculii Gae.II (Pow.54)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1591)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.36)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.36)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.907)
17:05:47  (Reporting)  1001731 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.36)
17:05:47  (Reporting)  1001735 7. Gallic Army (Pow.42)
17:05:47  (Reporting)  1001725 8. Gallic Army (Pow.523)
17:05:47  (Reporting)  1001732 9. Gallic Force (Pow.321)
17:05:47  (Reporting)  1001726 Princeps manus (Pow.337)
17:05:47  (Reporting)   
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0) Fitness 95 PickVal 49 SelfVal 560 AINeed 1728
17:05:47  (Reporting)  Agenda: Defend, Value: 47500, Region: 344 Placentia
17:05:47  (Reporting)  Region 386 Caralis Pick 9 SelfVal 139 Need 235  no group candidate found
17:05:47  (Reporting)  Region 369 Roma Pick 12 SelfVal 164 Need 417  no group candidate found
17:05:47  (Reporting)  Secondary Region 343 Mediolanum Pick 100 has enough garrison (Value: 1903) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 267 Augannum, Pow:72, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 17 SelfVal 373 AINeed 95
17:05:47  (Reporting)  Agenda: Defend, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  Region 358 Sena Gallica Pick 5 SelfVal 90 Need 325  no group candidate found
17:05:47  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 64 Need 222  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 261 Alabon, Pow:29, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 321 AINeed 26
17:05:47  (Reporting)  Agenda: Defend, Value: 20865, Region: 262 Cularo
17:05:47  (Reporting)  Region 361 Volaterrae Pick 2 SelfVal 42 Need 533  no group candidate found
17:05:47  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 77 Need 246  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001725 8. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0) Fitness 65 PickVal 12 SelfVal 164 AINeed 583
17:05:47  (Reporting)  Agenda: Attack, Value: 10660, Region: 349 Patavium
17:05:47  (Reporting)  Region 357 Ariminum Pick 11 SelfVal 161 Need 1852  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 267 Augannum, Pow:72, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
17:05:47  (Reporting)  CheckRegionForOperation 1001725 8. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0) Fitness 35 PickVal 69 SelfVal 650 AINeed 2053
17:05:47  (Reporting)  Agenda: Defend, Value: 17500, Region: 355 Bononia
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 12 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  Region 374 Capua Pick 2 SelfVal 47 Need 178  no group candidate found
17:05:47  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 100 Need 361  no group candidate found
17:05:47  (Reporting)  Region 360 Arretium Pick 7 SelfVal 116 Need 1858  no group candidate found
17:05:47  (Reporting)  Region 382 Croton Pick 2 SelfVal 41 Need 113  no group candidate found
17:05:47  (Reporting)  Secondary Region 385 Tharros Pick 6 has enough garrison (Value: 658) - evaluation skipped
17:05:47  (Reporting)  Region 348 Mantua Pick 7 SelfVal 109 Need 1967  no group candidate found
17:05:47  (Reporting)  Region 2837 Rhegium Pick 2 SelfVal 48 Need 143  no group candidate found
17:05:47  (Reporting)  Region 384 Gallura Pick 2 SelfVal 42 Need 134  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 24 Enemy armies: 7 Land Ratio: 0.73 Land Core Ratio: 5.00  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.29)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.72)
17:05:47  (Reporting)  1001733 Equites Gae.I (Pow.19)
17:05:47  (Reporting)  1001730 4. Militiae (Pow.35)
17:05:47  (Reporting)  1001736 Equites Gae.II (Pow.38)
17:05:47  (Reporting)  1001734 Sagittarii Gae.I (Pow.39)
17:05:47  (Reporting)  1001740 Lantruculii Gae.II (Pow.54)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1591)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.36)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.36)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.907)
17:05:47  (Reporting)  1001731 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.36)
17:05:47  (Reporting)  1001735 7. Gallic Army (Pow.42)
17:05:47  (Reporting)  1001725 8. Gallic Army (Pow.523)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 267 Augannum, Pow:72, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 17 SelfVal 373 AINeed 95
17:05:47  (Reporting)  Agenda: Defend, Value: 22380, Region: 342 Clastidium
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0) Fitness 95 PickVal 49 SelfVal 560 AINeed 1728
17:05:47  (Reporting)  Agenda: Defend, Value: 47500, Region: 344 Placentia
17:05:47  (Reporting)  CheckRegionForOperation 1001725 8. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0) Fitness 60 PickVal 12 SelfVal 164 AINeed 583
17:05:47  (Reporting)  Agenda: Attack, Value: 9840, Region: 349 Patavium
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0) Fitness 110 PickVal 100 SelfVal 1005 AINeed 1216
17:05:47  (Reporting)  Agenda: Defend, Value: 55000, Region: 343 Mediolanum
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 261 Alabon, Pow:29, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 321 AINeed 26
17:05:47  (Reporting)  Agenda: Defend, Value: 20865, Region: 262 Cularo
17:05:47  (Reporting)  Region 355 Bononia Pick 69 SelfVal 650 Need 2053  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0) Fitness 85 PickVal 2 SelfVal 5 AINeed 1389
17:05:47  (Reporting)  Agenda: Attack, Value: 425, Region: 410 Cunus Aureus
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 12 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  Region 348 Mantua Pick 7 SelfVal 109 Need 1967  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 12 Enemy armies: 41 Land Ratio: 0.81 Land Core Ratio: 0.20  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001573 6. Militiae (Pow.36)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.36)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.907)
17:05:47  (Reporting)  1001731 1. Militiae (Pow.38)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.36)
17:05:47  (Reporting)  1001735 7. Gallic Army (Pow.42)
17:05:47  (Reporting)  1001725 8. Gallic Army (Pow.523)
17:05:47  (Reporting)  1001732 9. Gallic Force (Pow.321)
17:05:47  (Reporting)  1001726 Princeps manus (Pow.337)
17:05:47  (Reporting)   
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0) Fitness 85 PickVal 49 SelfVal 560 AINeed 1728
17:05:47  (Reporting)  Agenda: Defend, Value: 42500, Region: 344 Placentia
17:05:47  (Reporting)  Region 379 Tarentum Pick 6 SelfVal 100 Need 361  no group candidate found
17:05:47  (Reporting)  Region 355 Bononia Pick 69 SelfVal 650 Need 2053  no group candidate found
17:05:47  (Reporting)  Region 357 Ariminum Pick 11 SelfVal 161 Need 1852  no group candidate found
17:05:47  (Reporting)  Region 386 Caralis Pick 9 SelfVal 139 Need 235  no group candidate found
17:05:47  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 77 Need 246  no group candidate found
17:05:47  (Reporting)  Secondary Region 385 Tharros Pick 6 has enough garrison (Value: 658) - evaluation skipped
17:05:47  (Reporting)  Region 342 Clastidium Pick 17 SelfVal 373 Need 95  no group candidate found
17:05:47  (Reporting)  Region 369 Roma Pick 12 SelfVal 164 Need 417  no group candidate found
17:05:47  (Reporting)  Region 348 Mantua Pick 7 SelfVal 109 Need 1967  no group candidate found
17:05:47  (Reporting)  Region 387 Lilybaeum Pick 3 SelfVal 64 Need 222  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001725 8. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0) Fitness 55 PickVal 12 SelfVal 164 AINeed 583
17:05:47  (Reporting)  Agenda: Attack, Value: 9020, Region: 349 Patavium
17:05:47  (Reporting)  Region 360 Arretium Pick 7 SelfVal 116 Need 1858  no group candidate found
17:05:47  (Reporting)  Region 358 Sena Gallica Pick 5 SelfVal 90 Need 325  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 12 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.29)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.72)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.36)
17:05:47  (Reporting)  1001435 5. Militiae (Pow.36)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.907)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 34) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 261 Alabon, Pow:29, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
17:05:47  (Reporting)  Secondary Region 344 Placentia Pick 49 has enough garrison (Value: 1015) - evaluation skipped
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 12 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  Secondary Region 342 Clastidium Pick 17 has enough garrison (Value: 128) - evaluation skipped
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 933 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:05:47  (Reporting)   
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Italia (Ext:0.60 - Core:0.59 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  _GTG_ 1001733 Equites Gae.I, 343 Mediolanum, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning 343 Mediolanum and will absorb 1001734 Sagittarii Gae.I
17:05:47  (Reporting)  Ended GatherGarrisons 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001726 Princeps manus, 385 Tharros, Pow:337, Count: 3(l 1/L 2/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 46436, Region: 386 Caralis
17:05:47  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 18450, Region: 385 Tharros
17:05:47  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 46436, Region: 386 Caralis
17:05:47  (Reporting)  1001726-Princeps manus Power:337 Health:96% Tharros>Caralis Mission:Intercept (Master) Legio III Fitness:94% Need:235 Threat:158 GoalValue: 46436
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001732 9. Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 17900, Region: 385 Tharros
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 17900, Region: 385 Tharros
17:05:47  (Reporting)  1001732-9. Gallic Force Power:321 Health:86% Tharros>Tharros Mission:Keep Position Fitness:100% Need:134 Threat:99 GoalValue: 17900
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001725 8. Gallic Army, 355 Bononia, Pow:523, Count: 12(l 0/L 12/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 44591, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  3  : Agenda: Attack, Value: 10660, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 17500, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  5  : Agenda: Attack, Value: 9840, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  6  : Agenda: Attack, Value: 9020, Region: 349 Patavium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 9020, Region: 349 Patavium
17:05:47  (Reporting)  1001725-8. Gallic Army Power:523 Health:86% Bononia>Patavium Mission:Attack Fitness:55% Need:583 Threat:432 GoalValue: 9020
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001735 7. Gallic Army, 355 Bononia, Pow:42, Count: 2(l 0/L 2/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 25000, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001735-7. Gallic Army Power:42 Health:32% Bononia>Bononia Mission:Resupply Fitness:100% Need:2053 Threat:1604 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 355 Bononia
17:05:47  (Reporting)  1001574-2. Militiae Power:36 Health:97% Bononia>Bononia Mission:Garrison Fitness:25% Need:2053 Threat:1604 GoalValue: 12500
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001731-1. Militiae Power:38 Health:100% Bononia>Bononia Mission:Garrison Fitness:100% Need:2053 Threat:1604 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001702 Megalus manus, 344 Placentia, Pow:907, Count: 16(l 2/L 14/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 144941, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  1001702-Megalus manus Power:907 Health:85% Placentia>Placentia Mission:Resupply Fitness:100% Need:1728 Threat:1360 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001435 5. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  1001435-5. Militiae Power:36 Health:97% Placentia>Placentia Mission:Garrison Fitness:25% Need:1728 Threat:1360 GoalValue: 12500
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:05:47  (Reporting)  1001573-6. Militiae Power:36 Health:97% Placentia>Placentia Mission:Garrison Fitness:25% Need:1728 Threat:1360 GoalValue: 12500
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1591, Count: 16(l 1/L 15/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 147750, Region: 343 Mediolanum
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 47500, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 47500, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 55000, Region: 343 Mediolanum
17:05:47  (Reporting)  Agenda  5  : Agenda: Attack, Value: 425, Region: 410 Cunus Aureus
17:05:47  (Reporting)  Agenda  6  : Agenda: Defend, Value: 42500, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 47500, Region: 344 Placentia
17:05:47  (Reporting)  1000131-Gaesates exercitus Power:1591 Health:97% Mediolanum>Placentia Mission:Defend Fitness:95% Need:1728 Threat:1360 GoalValue: 47500
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001740 Lantruculii Gae.II, 343 Mediolanum, Pow:54, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  1001740-Lantruculii Gae.II Power:54 Health:100% Mediolanum>Clastidium Mission:Garrison Fitness:65% Need:95 Threat:165 GoalValue: 24245
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001736 Equites Gae.II, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 13428, Region: 342 Clastidium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 13428, Region: 342 Clastidium
17:05:47  (Reporting)  1001736-Equites Gae.II Power:38 Health:100% Mediolanum>Clastidium Mission:Garrison Fitness:36% Need:95 Threat:165 GoalValue: 13428
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001730-4. Militiae Power:35 Health:93% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:1216 Threat:1024 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001733 10. Gallic Force, 343 Mediolanum, Pow:55, Count: 2(l 0/L 2/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 343 Mediolanum
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:05:47  (Reporting)  1001733-10. Gallic Force Power:55 Health:72% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:1216 Threat:1024 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.73 - Core:5.00 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001375 3. Pedites, 267 Augannum, Pow:72, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Defend, Value: 29250, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8320, Region: 268 Genava
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 22380, Region: 342 Clastidium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  1001375-3. Pedites Power:72 Health:97% Augannum>Clastidium Mission:Defend Fitness:65% Need:95 Threat:165 GoalValue: 24245
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.81 - Core:0.20 - Nav:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 261 Alabon, Pow:29, Count: 2(l 1/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20865, Region: 262 Cularo
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20865, Region: 262 Cularo
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8320, Region: 268 Genava
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20865, Region: 262 Cularo
17:05:47  (Reporting)  1001434-Concolitanus exercitus Power:29 Health:88% Alabon>Cularo Mission:Defend Fitness:65% Need:26 Threat:0 GoalValue: 20865
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering PromoteLeaders (_PRL_)
17:05:47  (Reporting)  Ended PromoteLeaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ApplyAgenda AutoMerge
17:05:47  (Reporting)  1001736 Equites Gae.II will be merged into 1001740 Lantruculii Gae.II in region Mediolanum
17:05:47  (Reporting)  1001730 4. Militiae will be merged into 1001733 10. Gallic Force in region Mediolanum
17:05:47  (Reporting)  1001435 5. Militiae will be merged into 1001702 Megalus manus in region Placentia
17:05:47  (Reporting)  1001731 1. Militiae will be merged into 1001735 7. Gallic Army in region Bononia
17:05:47  (Reporting)  AI Process done in  7707 ms
17:05:47  (Reporting)  Processing  1000002 Rome
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 14 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  AI Process done in  19 ms
17:05:47  (Reporting)  Processing  1000003 Barbarians
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 342 ms
17:05:47  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Barbarians 372 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  583 ms
17:05:47  (Reporting)  Processing  1000004 Slaves
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 352 ms
17:05:47  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Slaves 383 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 3 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  596 ms
17:05:47  (Reporting)  Processing  1000001 Gallia Magna
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:05:47  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 2066 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:05:47  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:05:47  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 7197 OppPow Land: 8629 OwnPow Nav : 0 OppPow Nav : 4529
17:05:47  (Reporting)  Ratio Land/LandCore: 0.53 0.54 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:05:47  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 2965 OppPow Land: 3305 OwnPow Nav : 0 OppPow Nav : 0
17:05:47  (Reporting)  Ratio Land/LandCore: 0.75 2.52 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:05:47  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 3428 OppPow Land: 2821 OwnPow Nav : 0 OppPow Nav : 2266
17:05:47  (Reporting)  Ratio Land/LandCore: 0.98 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 565 ms
17:05:47  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -7
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very High Stock 140 Expected 52 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Low Stock 18 Expected 52 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:05:47  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 24245, Region: 342 Clastidium EndTurn 9320
17:05:47  (Reporting)   
17:05:47  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 11400
17:05:47  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:05:47  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:05:47  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 7197 Overall power (enemies): 8629 Ratio: 0.53
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  51229
17:05:47  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2965 Overall power (enemies): 3305 Ratio: 0.75
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  40
17:05:47  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:05:47  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:05:47  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 2066 Overall power (enemies): 3 Ratio: 5.00
17:05:47  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:05:47  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:05:47  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Land Theaters Special Regions ***
17:05:47  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:05:47  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:05:47  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Gallia Magna 726 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 4 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2007 Sitifis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 270 Tegua
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2477 Mare Mauretanium Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 605 Marcomannii Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 658 Arrabo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 59 Ordovices
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1223 Digla
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1557 Kilmovitchy
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1098 Pompeiopolis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 553 Dandutii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1782 Marchansk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 497 Cantiaebis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 539 Burgii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1339 Varena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 862 Halmostadium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 395 Aventicum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 903 Viburgia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 328 Vitricum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1949 Sarasena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2620 Mare Aegyptum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2407 Nerge Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 673 Ad Ladios
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2388 Mare Livoicum Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2571 Africum Pelagus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 616 Budorgis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 675 Dindari
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2115 Sequana
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1674 Chebekino
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1213 Ctesiphon
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2818 Bordure17
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 653 Anisus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1724 Eupatoria
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 342 Clastidium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2342 Oceanus Germanicus Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2434 Crovium Promuntarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 368 Spoletium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2453 Cerne Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1680 Livny
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2792 Playboard76
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1529 Dolicesia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1251 Zenobia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1742 Gorelovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2378 Mare Sarmatum Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 638 Tridentum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2368 Sinus Gotlandicus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2754 Playboard38
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 265 Axima
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 548 Corucones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1949 Sarasena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1831 Atkarsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1128 Rizhus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2184 Donetus Confluentes
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1773 Lev
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1121 Iris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 816 Augustaviacum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 55 target region was 387 Lilybaeum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 481 Melocabus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1291 Matianus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2141 Confluentes Spreha
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2071 Sibir
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1770 Chilovo
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 250 Massalia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 682 Osones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1658 Borissovska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 824 Memolum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1326 Ogre
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 43 Venicones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2259 Isammium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1580 Bejetsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2152 Confluentes Aenus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2284 Trisantum Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2779 Playboard63
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1891 Rhombites Minor
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1424 Petchory
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2570 Syrtis Minor
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 339 Gisa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2580 Mare Libycum Septentrionalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 318 Durocorturum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1106 Taurus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 62 Cambria
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1676 Balaklia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 6 Darini
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2150 Malaren
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 907 Tavesthia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 638 Tridentum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2234 Epidium Promunturium
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 660 Breuci
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2268 Oceanus Vergivius
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1561 Ielnia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2676 Mogrus Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2551 Celadussae Insulae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1781 Mitchurisk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2053 Marmaridae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2364 Mare Goticum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 470 Dulgubinii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1722 Cheronesus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 897 Aboa
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 707 Coldulii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1642 Verkhovie
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1931 Caucasus Mons
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1023 Dikaia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1427 Loknia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1425 Ostrov
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2493 Internum Mare 4
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2317 Sinus Danicus Occidentalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2209 Euphrates
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2660 Insula Borysthea
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1880 Navaris
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2740 Playboard24
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 423 Scaldis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 501 Curiones
17:05:47  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1843 Kamychin
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 65 Manduessedum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 70 Icenorum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1269 Auranitis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1662 Semenovka
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2651 Smyrnaeum Sinus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2320 Oceanus Caledonius 4
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 187 Aeso
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1589 Maloiaroslovets
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 247 Ambrussum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1903 Amazones
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 386 Caralis
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2046 Ptolemais
17:05:47  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
17:05:47  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:05:47  (Reporting)  Ended HandleRegionsDecisions 1762 ms
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 112 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1001758 5. Gallic Force, 343 Mediolanum, Pow:161, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1001793 8. Gallic Force, 355 Bononia, Pow:161, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:79, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:05:47  (Reporting)  _SSU_ 1001821 5. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:05:47  (Reporting)  _SSU_ 1001822 1. Militiae, 355 Bononia, Pow:34, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:05:47  (Reporting)  Ended SplitStaticUnits 37 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 7 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 3 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  _CBG_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:79, Count: 3(l 0/L 3/S 0) Will wait for help
17:05:47  (Reporting)  _CBG_ 1001574 2. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0) Will wait for help
17:05:47  (Reporting)  _CBG_ 1001732 1. Gallic Army, 355 Bononia, Pow:59, Count: 2(l 0/L 2/S 0) Will wait for help
17:05:47  (Reporting)  Ended CheckBesiegedGroups 1623 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 3 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 405
17:05:47  (Reporting)  Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  _GAO_ Step 2 1001823 Gallic Force, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia New PickVal 21
17:05:47  (Reporting)  Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  Adding 1000371 Insubrii Peditatus II 47 30
17:05:47  (Reporting)  _GAO_ Step 3 1001824 Gallic Force in region Bononia will garrison weakened units in region Bononia % Health 30 % Cohesion 94
17:05:47  (Reporting)  Ended GarrisonObjectives 106 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 15 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
17:05:47  (Reporting)  Entering Checking Leaders (_CLD_)
17:05:47  (Reporting)  _CLD_ Leader (Split Segment II) Megalus in Placentia has been detached from group 1001702 Brenn manus
17:05:47  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001825 Megalus 344 Placentia toward 1001702 Brenn manus, 344 Placentia, Pow:834, Count: 15(l 1/L 14/S 0)
17:05:47  (Reporting)  Ended Check Leaders 81 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  _MSG_ gathered 35 cbt pts, needing: 4315
17:05:47  (Reporting)  _MSG_ 1001574 2. Militiae abort its operation against 1001638 Flaccus exercitus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 330 cbt pts, needing: 2156
17:05:47  (Reporting)  _MSG_ 1001726 Princeps manus abort its operation against 1000610 Consular exercitus II not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 2515
17:05:47  (Reporting)  _MSG_ 1001730 4. Gallic Force abort its operation against 1001208 Cenomanii exercitus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 2462
17:05:47  (Reporting)  _MSG_ 1001730 4. Gallic Force abort its operation against 1001705 Antenor manus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 330 cbt pts, needing: 1007
17:05:47  (Reporting)  _MSG_ 1001726 Princeps manus abort its operation against 1001776 Roman Force Caralis not enough forces gathered
17:05:47  (Reporting)  Ended Make Superior Group 220 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 142
17:05:47  (Reporting)  Ended Build Depots Assets 1 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 344 Placentia
17:05:47  (Reporting)  CheckForLandResupply 7. Gallic Army will resupply, in region 344 Placentia
17:05:47  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 355 Bononia
17:05:47  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:05:47  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 355 Bononia
17:05:47  (Reporting)  Ended CheckForLandResupply 26 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0) Agenda: Keep Position, Value: 192450, Region: 344 Placentia
17:05:47  (Reporting)  1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Agenda: Keep Position, Value: 190950, Region: 344 Placentia
17:05:47  (Reporting)  1001725 7. Gallic Army, 346 Mutina, Pow:551, Count: 12(l 0/L 12/S 0) Agenda: Keep Position, Value: 62733, Region: 346 Mutina
17:05:47  (Reporting)  1001733 9. Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 17182, Region: 385 Tharros
17:05:47  (Reporting)  1001726 Princeps manus, 386 Caralis, Pow:330, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 9361, Region: 386 Caralis
17:05:47  (Reporting)  Ended KeepPosition 3 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Ended ReinforceFront 0 ms
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 860 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 6 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 0 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 1 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 13 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  _MSG_ gathered 35 cbt pts, needing: 4315
17:05:47  (Reporting)  _MSG_ 1001574 2. Militiae abort its operation against 1001638 Flaccus exercitus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 2515
17:05:47  (Reporting)  _MSG_ 1001730 4. Gallic Force abort its operation against 1001208 Cenomanii exercitus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 2462
17:05:47  (Reporting)  _MSG_ 1001730 4. Gallic Force abort its operation against 1001705 Antenor manus not enough forces gathered
17:05:47  (Reporting)  _MSG_ gathered 1514 cbt pts, needing: 982
17:05:47  (Reporting)  Agenda: Intercept (Master), Value: 10340, Region: 349 Patavium
17:05:47  (Reporting)  _MSG_ - MASTER 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) will target (enemy) 1001551 1. Roman Force Pow.: 1514 vs. 62 mustered 0 other groups
17:05:47  (Reporting)  Ended Make Superior Group 152 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 66
17:05:47  (Reporting)  Ended Build Depots Assets 1 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Ended ReinforceFront 0 ms
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:05:47  (Reporting)  Ended PrivilegedCombine 7 ms
17:05:47  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:05:47  (Reporting)  Ended DefendCapitalRegion 0 ms
17:05:47  (Reporting)  Entering SplitGroups (_SPG_)
17:05:47  (Reporting)  Ended SplitGroups 2 ms
17:05:47  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:05:47  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:05:47  (Reporting)  Detach Damaged Units (_DDU_)
17:05:47  (Reporting)  Ended Damaged Units 0 ms
17:05:47  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:05:47  (Reporting)  Ended GarrisonObjectives 1 ms
17:05:47  (Reporting)  Entering CheckBesieging (_CBE_)
17:05:47  (Reporting)  Ended CheckBesieging 32 ms
17:05:47  (Reporting)  Entering Evacuate Force (_EVA_)
17:05:47  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
17:05:47  (Reporting)  Entering Check Simple Landing (_CSL_)
17:05:47  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:05:47  (Reporting)  Entering Checking Leaders (_CLD_)
17:05:47  (Reporting)  Ended Check Leaders 0 ms
17:05:47  (Reporting)  Entering Make Superior Group (_MSG_)
17:05:47  (Reporting)  Ended Make Superior Group 0 ms
17:05:47  (Reporting)  Entering Build Depots Assets
17:05:47  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
17:05:47  (Reporting)  Ended Build Depots Assets 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Start of AI Split Supports (_SSP_)
17:05:47  (Reporting)  Ended Split Supports
17:05:47  (Reporting)  Start of AI Check for Land Resupply
17:05:47  (Reporting)  Ended CheckForLandResupply 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering KeepPosition (_KPP_)
17:05:47  (Reporting)  Ended KeepPosition 0 ms
17:05:47  (Reporting)  Entering Reinforce Front (_RFF_)
17:05:47  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:05:47  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:05:47  (Reporting)  Ended Concentrate Stacks 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 60 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 39 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:05:47  (Reporting)  Entering DistantGarrison (_DGA_)
17:05:47  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:05:47  (Reporting)  Ended DistantGarrison 16 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  All theaters prepared, AllOwnPowLand: 15656 AllOppPowLand: 14758 AllOwnPowNav: 0 AllOppPowNav 6795
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 45 Enemy armies: 93 Land Ratio: 0.53 Land Core Ratio: 0.54  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.53)
17:05:47  (Reporting)  1001730 4. Gallic Force (Pow.79)
17:05:47  (Reporting)  1001821 5. Militiae (Pow.27)
17:05:47  (Reporting)  1001823 Equites Gae.III (Pow.38)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1110)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1514)
17:05:47  (Reporting)  1001725 7. Gallic Army (Pow.551)
17:05:47  (Reporting)  1001822 1. Militiae (Pow.34)
17:05:47  (Reporting)  1001732 7. Pedites (Pow.26)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.35)
17:05:47  (Reporting)  1001824 Insubrii Peditatus II (Pow.42)
17:05:47  (Reporting)  1001733 9. Gallic Force (Pow.321)
17:05:47  (Reporting)  1001726 Princeps manus (Pow.330)
17:05:47  (Reporting)   
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0) Fitness 65 PickVal 3 SelfVal 90 AINeed 294
17:05:47  (Reporting)  Agenda: Attack, Value: 5850, Region: 358 Sena Gallica
17:05:47  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 1078 Need 2101  no group candidate found
17:05:47  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2763) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:05:47  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 93 PickVal 7 SelfVal 158 AINeed 1584
17:05:47  (Reporting)  Agenda: Attack, Value: 14694, Region: 357 Ariminum
17:05:47  (Reporting)  Region 355 Bononia Pick 30 SelfVal 245 Need 2560  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001733 9. Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0) Fitness 58 PickVal 13 SelfVal 382 AINeed 749
17:05:47  (Reporting)  Agenda: Defend, Value: 22156, Region: 385 Tharros
17:05:47  (Reporting)  CheckRegionForOperation 1001725 7. Gallic Army, 346 Mutina, Pow:551, Count: 12(l 0/L 12/S 0) Fitness 68 PickVal 11 SelfVal 346 AINeed 332
17:05:47  (Reporting)  Agenda: Defend, Value: 23528, Region: 342 Clastidium
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 329 Eporedia, Pow:53, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 9 SelfVal 346 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 22490, Region: 330 Taurasia
17:05:47  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 96 Need 415  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:05:47  (Reporting)  Region 369 Roma Pick 7 SelfVal 157 Need 483  no group candidate found
17:05:47  (Reporting)  Region 375 Neapolis Pick 2 SelfVal 74 Need 282  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 75 PickVal 7 SelfVal 161 AINeed 1481
17:05:47  (Reporting)  Agenda: Attack, Value: 12075, Region: 349 Patavium
17:05:47  (Reporting)  Region 386 Caralis Pick 6 SelfVal 151 Need 1188  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 55 PickVal 4 SelfVal 108 AINeed 1974
17:05:47  (Reporting)  Agenda: Attack, Value: 5940, Region: 348 Mantua
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0) Fitness 66 PickVal 4 SelfVal 116 AINeed 662
17:05:47  (Reporting)  Agenda: Attack, Value: 7656, Region: 360 Arretium
17:05:47  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 61 Need 255  no group candidate found
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 23 Enemy armies: 8 Land Ratio: 0.75 Land Core Ratio: 2.52  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.53)
17:05:47  (Reporting)  1001730 4. Gallic Force (Pow.79)
17:05:47  (Reporting)  1001821 5. Militiae (Pow.27)
17:05:47  (Reporting)  1001823 Equites Gae.III (Pow.38)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1110)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1514)
17:05:47  (Reporting)  1001725 7. Gallic Army (Pow.551)
17:05:47  (Reporting)  1001822 1. Militiae (Pow.34)
17:05:47  (Reporting)  1001732 7. Pedites (Pow.26)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.35)
17:05:47  (Reporting)  1001824 Insubrii Peditatus II (Pow.42)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:05:47  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 1078 Need 2101  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 65 PickVal 7 SelfVal 161 AINeed 1481
17:05:47  (Reporting)  Agenda: Attack, Value: 10465, Region: 349 Patavium
17:05:47  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:05:47  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:05:47  (Reporting)  Region 355 Bononia Pick 30 SelfVal 245 Need 2560  no group candidate found
17:05:47  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2763) - evaluation skipped
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  Region 348 Mantua Pick 4 SelfVal 108 Need 1974  no group candidate found
17:05:47  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 1365  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001725 7. Gallic Army, 346 Mutina, Pow:551, Count: 12(l 0/L 12/S 0) Fitness 68 PickVal 11 SelfVal 346 AINeed 332
17:05:47  (Reporting)  Agenda: Defend, Value: 23528, Region: 342 Clastidium
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 16 Enemy armies: 46 Land Ratio: 0.98 Land Core Ratio: 0.20  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001821 5. Militiae (Pow.27)
17:05:47  (Reporting)  1001823 Equites Gae.III (Pow.38)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1110)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1514)
17:05:47  (Reporting)  1001725 7. Gallic Army (Pow.551)
17:05:47  (Reporting)  1001822 1. Militiae (Pow.34)
17:05:47  (Reporting)  1001732 7. Pedites (Pow.26)
17:05:47  (Reporting)  1001574 2. Militiae (Pow.35)
17:05:47  (Reporting)  1001824 Insubrii Peditatus II (Pow.42)
17:05:47  (Reporting)  1001733 9. Gallic Force (Pow.321)
17:05:47  (Reporting)  1001726 Princeps manus (Pow.330)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2763) - evaluation skipped
17:05:47  (Reporting)  Region 355 Bononia Pick 30 SelfVal 245 Need 2560  no group candidate found
17:05:47  (Reporting)  Region 348 Mantua Pick 4 SelfVal 108 Need 1974  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001725 7. Gallic Army, 346 Mutina, Pow:551, Count: 12(l 0/L 12/S 0) Fitness 63 PickVal 11 SelfVal 346 AINeed 332
17:05:47  (Reporting)  Agenda: Defend, Value: 21798, Region: 342 Clastidium
17:05:47  (Reporting)  CheckRegionForOperation 1001733 9. Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0) Fitness 58 PickVal 13 SelfVal 382 AINeed 749
17:05:47  (Reporting)  Agenda: Defend, Value: 22156, Region: 385 Tharros
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 60 PickVal 7 SelfVal 161 AINeed 1481
17:05:47  (Reporting)  Agenda: Attack, Value: 9660, Region: 349 Patavium
17:05:47  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 96 Need 415  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0) Fitness 73 PickVal 7 SelfVal 158 AINeed 1584
17:05:47  (Reporting)  Agenda: Attack, Value: 11534, Region: 357 Ariminum
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0) Fitness 61 PickVal 4 SelfVal 116 AINeed 662
17:05:47  (Reporting)  Agenda: Attack, Value: 7076, Region: 360 Arretium
17:05:47  (Reporting)  Region 386 Caralis Pick 6 SelfVal 151 Need 1188  no group candidate found
17:05:47  (Reporting)  Region 369 Roma Pick 7 SelfVal 157 Need 483  no group candidate found
17:05:47  (Reporting)  CheckRegionForOperation 1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0) Fitness 55 PickVal 3 SelfVal 90 AINeed 294
17:05:47  (Reporting)  Agenda: Attack, Value: 4950, Region: 358 Sena Gallica
17:05:47  (Reporting)   
17:05:47  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:05:47  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:05:47  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:05:47  (Reporting)  1001375 3. Pedites (Pow.53)
17:05:47  (Reporting)  1001821 5. Militiae (Pow.27)
17:05:47  (Reporting)  1001823 Equites Gae.III (Pow.38)
17:05:47  (Reporting)  1001573 6. Militiae (Pow.38)
17:05:47  (Reporting)  1001702 Megalus manus (Pow.1110)
17:05:47  (Reporting)  1000131 Gaesates exercitus (Pow.1514)
17:05:47  (Reporting)   
17:05:47  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 329 Eporedia, Pow:53, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:05:47  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:05:47  (Reporting)  Region 342 Clastidium Pick 11 SelfVal 346 Need 332  no group candidate found
17:05:47  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 38) - evaluation skipped
17:05:47  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2763) - evaluation skipped
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 946 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:05:47  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:05:47  (Reporting)   
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Italia (Ext:0.53 - Core:0.54 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001726 Princeps manus, 386 Caralis, Pow:330, Count: 3(l 1/L 2/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9361, Region: 386 Caralis
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9361, Region: 386 Caralis
17:05:47  (Reporting)  1001726-Princeps manus Power:330 Health:94% Caralis>Caralis Mission:Keep Position Fitness:22% Need:1188 Threat:880 GoalValue: 9361
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001733 9. Gallic Force, 385 Tharros, Pow:321, Count: 4(l 0/L 4/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 17182, Region: 385 Tharros
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 22156, Region: 385 Tharros
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 22156, Region: 385 Tharros
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 22156, Region: 385 Tharros
17:05:47  (Reporting)  1001733-9. Gallic Force Power:321 Health:87% Tharros>Tharros Mission:Defend Fitness:58% Need:749 Threat:555 GoalValue: 22156
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001824 Insubrii Peditatus II, 355 Bononia, Pow:42, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12250, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001824-Insubrii Peditatus II Power:42 Health:30% Bononia>Bononia Mission:Resupply Fitness:100% Need:2560 Threat:2136 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:35, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 12250, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 12250, Region: 355 Bononia
17:05:47  (Reporting)  1001574-2. Militiae Power:35 Health:100% Bononia>Bononia Mission:Wait for help Fitness:100% Need:2560 Threat:2136 GoalValue: 12250
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001732 7. Pedites, 355 Bononia, Pow:26, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 12250, Region: 355 Bononia
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:05:47  (Reporting)  1001732-7. Pedites Power:26 Health:33% Bononia>Bononia Mission:Resupply Fitness:100% Need:2560 Threat:2136 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001822-1. Militiae Power:34 Health:97% Bononia>Bononia Mission:Garrison Fitness:100% Need:2560 Threat:2136 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001725 7. Gallic Army, 346 Mutina, Pow:551, Count: 12(l 0/L 12/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 62733, Region: 346 Mutina
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 23528, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  4  : Agenda: Defend, Value: 23528, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  5  : Agenda: Defend, Value: 21798, Region: 342 Clastidium
17:05:47  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  1001725-7. Gallic Army Power:551 Health:91% Mutina>Placentia Mission:Resupply Fitness:100% Need:1323 Threat:1083 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1000131 Gaesates exercitus, 344 Placentia, Pow:1514, Count: 15(l 1/L 14/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 190950, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  2  : Agenda: Intercept (Master), Value: 10340, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  3  : Agenda: Attack, Value: 14694, Region: 357 Ariminum
17:05:47  (Reporting)  Agenda  4  : Agenda: Attack, Value: 12075, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  5  : Agenda: Attack, Value: 5940, Region: 348 Mantua
17:05:47  (Reporting)  Agenda  6  : Agenda: Attack, Value: 10465, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  7  : Agenda: Attack, Value: 9660, Region: 349 Patavium
17:05:47  (Reporting)  Agenda  8  : Agenda: Attack, Value: 11534, Region: 357 Ariminum
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 190950, Region: 344 Placentia
17:05:47  (Reporting)  1000131-Gaesates exercitus Power:1514 Health:95% Placentia>Placentia Mission:Keep Position Fitness:100% Need:1323 Threat:1083 GoalValue: 190950
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001702 Megalus manus, 344 Placentia, Pow:1110, Count: 16(l 2/L 14/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 192450, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  3  : Agenda: Attack, Value: 5850, Region: 358 Sena Gallica
17:05:47  (Reporting)  Agenda  4  : Agenda: Attack, Value: 7656, Region: 360 Arretium
17:05:47  (Reporting)  Agenda  5  : Agenda: Attack, Value: 7076, Region: 360 Arretium
17:05:47  (Reporting)  Agenda  6  : Agenda: Attack, Value: 4950, Region: 358 Sena Gallica
17:05:47  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 192450, Region: 344 Placentia
17:05:47  (Reporting)  1001702-Megalus manus Power:1110 Health:90% Placentia>Placentia Mission:Keep Position Fitness:100% Need:1323 Threat:1083 GoalValue: 192450
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  1001573-6. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:1323 Threat:1083 GoalValue: 10125
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001823 Equites Gae.III, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:05:47  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10125, Region: 344 Placentia
17:05:47  (Reporting)  1001823-Equites Gae.III Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:1323 Threat:1083 GoalValue: 10125
17:05:47  (Reporting)   
17:05:47  (Reporting)  1001821-5. Militiae Power:27 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:1323 Threat:1083 GoalValue: 100000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001730 4. Gallic Force, 343 Mediolanum, Pow:79, Count: 3(l 0/L 3/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:05:47  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:05:47  (Reporting)  1001730-4. Gallic Force Power:79 Health:81% Mediolanum>Mediolanum Mission:Wait for help Fitness:100% Need:2101 Threat:1762 GoalValue: 25000
17:05:47  (Reporting)   
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001375 3. Pedites, 329 Eporedia, Pow:53, Count: 1(l 0/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Defend, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 22490, Region: 330 Taurasia
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 24245, Region: 342 Clastidium
17:05:47  (Reporting)  1001375-3. Pedites Power:53 Health:95% Eporedia>Clastidium Mission:Defend Fitness:65% Need:332 Threat:274 GoalValue: 24245
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.75 - Core:2.52 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.98 - Core:0.20 - Nav:0.20) ***
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Arties (_RCA_)
17:05:47  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Arties
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:05:47  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:05:47  (Reporting)  Ended Receive Supplies
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating Gather Units (_GTU_)
17:05:47  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:05:47  (Reporting)  _GTU_ Starting merge 0 at start
17:05:47  (Reporting)  End of AI Gather Units
17:05:47  (Reporting)  Entering GatherGarrisons (_GTG_)
17:05:47  (Reporting)  Ended GatherGarrisons 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0)
17:05:47  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:05:47  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:05:47  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:05:47  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20605, Region: 262 Cularo
17:05:47  (Reporting)  1001434-Concolitanus exercitus Power:50 Health:100% Cularo>Cularo Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 20605
17:05:47  (Reporting)   
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:79, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering PromoteLeaders (_PRL_)
17:05:47  (Reporting)  Ended PromoteLeaders 0 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  ApplyAgenda AutoMerge
17:05:47  (Reporting)  1001823 Equites Gae.III will be merged into 1000131 Gaesates exercitus in region Placentia
17:05:47  (Reporting)  1001821 5. Militiae will be merged into 1000131 Gaesates exercitus in region Placentia
17:05:47  (Reporting)  1001702 Megalus manus will be merged into 1000131 Gaesates exercitus in region Placentia
17:05:47  (Reporting)  1001824 Insubrii Peditatus II will be merged into 1001822 1. Militiae in region Bononia
17:05:47  (Reporting)  AI Process done in  9351 ms
17:05:47  (Reporting)  Processing  1000002 Rome
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 15 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  AI Process done in  27 ms
17:05:47  (Reporting)  Processing  1000003 Barbarians
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 368 ms
17:05:47  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Barbarians 402 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 2 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  707 ms
17:05:47  (Reporting)  Processing  1000004 Slaves
17:05:47  (Reporting)  
17:05:47  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:05:47  (Reporting)  Entering InitAndDumpData (_IAD_)
17:05:47  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:05:47  (Reporting)  _FIT_ Ended AIInitTheaters 387 ms
17:05:47  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:05:47  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:05:47  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:05:47  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:05:47  (Reporting)   
17:05:47  (Reporting)  Ended InitAndDumpData Slaves 422 ms
17:05:47  (Reporting)  *** Faction-wide algorithms ***
17:05:47  (Reporting)  Ended BuildReplacements 1 ms
17:05:47  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:05:47  (Reporting)  Entering BuildNewUnits (_BNU_)
17:05:47  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:05:47  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:05:47  (Reporting)  Ended ManageFleetsComposition 3 ms
17:05:47  (Reporting)   
17:05:47  (Reporting)  Evaluating CallFleet (_CLF_)
17:05:47  (Reporting)  Ended CallFleet 0 ms
17:05:47  (Reporting)  Entering LockFixedGroups (_LFG_)
17:05:47  (Reporting)  Ended LockFixedGroups 0 ms
17:05:47  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:05:47  (Reporting)  Ended SplitStaticUnits 0 ms
17:05:47  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:05:47  (Reporting)  _ESR_ No theater can have a staging region.
17:05:47  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:05:47  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:05:47  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:05:47  (Reporting)  Entering Collect Leaders (_COD_)
17:05:47  (Reporting)  Ended Collect Leaders 0 ms
17:05:47  (Reporting)  AI Process done in  728 ms
17:10:09  (Reporting)  Processing  1000001 Gallia Magna
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:10:09  (Reporting)  Entering InitAndDumpData (_IAD_)
17:10:09  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:10:09  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:10:09  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 2580 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:10:09  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:10:09  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 6663 OppPow Land: 8543 OwnPow Nav : 0 OppPow Nav : 4529
17:10:09  (Reporting)  Ratio Land/LandCore: 0.50 0.50 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:10:09  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 2760 OppPow Land: 3221 OwnPow Nav : 0 OppPow Nav : 0
17:10:09  (Reporting)  Ratio Land/LandCore: 0.72 2.52 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:10:09  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 3193 OppPow Land: 2731 OwnPow Nav : 0 OppPow Nav : 2266
17:10:09  (Reporting)  Ratio Land/LandCore: 0.94 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:10:09  (Reporting)  _FIT_ Ended AIInitTheaters 633 ms
17:10:09  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:10:09  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -7
17:10:09  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
17:10:09  (Reporting)  Victory Points Availability Very High Stock 152 Expected 52 Balance 0
17:10:09  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
17:10:09  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Engagements Points Availability Low Stock 20 Expected 52 Balance 0
17:10:09  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)   
17:10:09  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 11000
17:10:09  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:10:09  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:10:09  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 6663 Overall power (enemies): 8543 Ratio: 0.50
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  51052
17:10:09  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2760 Overall power (enemies): 3221 Ratio: 0.72
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  41
17:10:09  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:10:09  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 2580 Overall power (enemies): 3 Ratio: 5.00
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:10:09  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Land Theaters Special Regions ***
17:10:09  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:10:09  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:10:09  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:10:09  (Reporting)   
17:10:09  (Reporting)  Ended InitAndDumpData Gallia Magna 815 ms
17:10:09  (Reporting)  *** Faction-wide algorithms ***
17:10:09  (Reporting)  Ended BuildReplacements 4 ms
17:10:09  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2010 Cirta
17:10:09  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 384 Gallura
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 372 Luceria
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 270 Tegua
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2477 Mare Mauretanium Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 605 Marcomannii Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 658 Arrabo
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 59 Ordovices
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1223 Digla
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 386 Caralis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1557 Kilmovitchy
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1098 Pompeiopolis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 553 Dandutii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1782 Marchansk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 497 Cantiaebis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 539 Burgii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1339 Varena
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 862 Halmostadium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 395 Aventicum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 903 Viburgia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 328 Vitricum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1949 Sarasena
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2620 Mare Aegyptum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2407 Nerge Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 673 Ad Ladios
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2388 Mare Livoicum Australis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2571 Africum Pelagus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 616 Budorgis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 675 Dindari
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2115 Sequana
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1674 Chebekino
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1213 Ctesiphon
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2818 Bordure17
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 653 Anisus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1724 Eupatoria
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 342 Clastidium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2342 Oceanus Germanicus Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2434 Crovium Promuntarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 368 Spoletium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2453 Cerne Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1680 Livny
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2792 Playboard76
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1529 Dolicesia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 252 Telo Martius
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1251 Zenobia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1742 Gorelovo
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2378 Mare Sarmatum Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 638 Tridentum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2368 Sinus Gotlandicus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2754 Playboard38
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 265 Axima
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 548 Corucones
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1949 Sarasena
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1831 Atkarsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1128 Rizhus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2184 Donetus Confluentes
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1773 Lev
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1121 Iris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 816 Augustaviacum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 55 target region was 387 Lilybaeum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 481 Melocabus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1291 Matianus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2141 Confluentes Spreha
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2071 Sibir
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1770 Chilovo
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 250 Massalia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 682 Osones
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1658 Borissovska
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 824 Memolum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1326 Ogre
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 43 Venicones
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2259 Isammium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1580 Bejetsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2152 Confluentes Aenus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2284 Trisantum Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2779 Playboard63
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1891 Rhombites Minor
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1424 Petchory
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2570 Syrtis Minor
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 339 Gisa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 6 target region was 385 Tharros
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2580 Mare Libycum Septentrionalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 318 Durocorturum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1106 Taurus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 62 Cambria
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1676 Balaklia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 6 Darini
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2150 Malaren
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 907 Tavesthia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 638 Tridentum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2234 Epidium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 660 Breuci
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2268 Oceanus Vergivius
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1561 Ielnia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2676 Mogrus Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2551 Celadussae Insulae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1781 Mitchurisk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2053 Marmaridae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2364 Mare Goticum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 470 Dulgubinii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1722 Cheronesus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 897 Aboa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 707 Coldulii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1642 Verkhovie
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 366 Volsinii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1931 Caucasus Mons
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1023 Dikaia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1427 Loknia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1425 Ostrov
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2493 Internum Mare 4
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2317 Sinus Danicus Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2209 Euphrates
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2660 Insula Borysthea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1880 Navaris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2740 Playboard24
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 423 Scaldis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 501 Curiones
17:10:09  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1843 Kamychin
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 65 Manduessedum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 70 Icenorum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 384 Gallura
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1269 Auranitis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1662 Semenovka
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2651 Smyrnaeum Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2320 Oceanus Caledonius 4
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 187 Aeso
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1589 Maloiaroslovets
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 247 Ambrussum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1903 Amazones
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 357 Ariminum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2046 Ptolemais
17:10:09  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
17:10:09  (Reporting)  Ended HandleRegionsDecisions 1798 ms
17:10:09  (Reporting)  Entering BuildNewUnits (_BNU_)
17:10:09  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
17:10:09  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:10:09  (Reporting)  Ended ManageFleetsComposition 114 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating CallFleet (_CLF_)
17:10:09  (Reporting)  Ended CallFleet 0 ms
17:10:09  (Reporting)  Entering LockFixedGroups (_LFG_)
17:10:09  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1001758 5. Gallic Force, 343 Mediolanum, Pow:160, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  _LFG_ 1001793 8. Gallic Force, 355 Bononia, Pow:157, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:10:09  (Reporting)  Ended LockFixedGroups 2 ms
17:10:09  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:10:09  (Reporting)  _SSU_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:32, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:10:09  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:72, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:10:09  (Reporting)  _SSU_ 1001840 5. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:10:09  (Reporting)  _SSU_ 1001841 1. Militiae, 355 Bononia, Pow:32, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:10:09  (Reporting)  Ended SplitStaticUnits 184 ms
17:10:09  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:10:09  (Reporting)  _ESR_ No theater can have a staging region.
17:10:09  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:10:09  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:10:09  (Reporting)  Ended PrivilegedCombine 8 ms
17:10:09  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:10:09  (Reporting)  Ended DefendCapitalRegion 0 ms
17:10:09  (Reporting)  Entering SplitGroups (_SPG_)
17:10:09  (Reporting)  Ended SplitGroups 2 ms
17:10:09  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:10:09  (Reporting)  _CBG_ 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Sent as relief in region 343 Mediolanum
17:10:09  (Reporting)  _CBG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:32, Count: 1(l 0/L 1/S 0) Will wait for help
17:10:09  (Reporting)  _CBG_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:72, Count: 3(l 0/L 3/S 0) Will wait for help
17:10:09  (Reporting)  _CBG_ 1001821 1. Gallic Force, 355 Bononia, Pow:24, Count: 1(l 0/L 1/S 0) Will wait for help
17:10:09  (Reporting)  _CBG_ 1001574 2. Militiae, 355 Bononia, Pow:32, Count: 1(l 0/L 1/S 0) Will wait for help
17:10:09  (Reporting)  Ended CheckBesiegedGroups 2252 ms
17:10:09  (Reporting)  Detach Damaged Units (_DDU_)
17:10:09  (Reporting)  Ended Damaged Units 51 ms
17:10:09  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:10:09  (Reporting)  _GAO_ Step 1 1001375 3. Pedites, 342 Clastidium, Pow:58, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium SelfVal 369
17:10:09  (Reporting)  Agenda: Garrison, Value: 18450, Region: 342 Clastidium
17:10:09  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 393
17:10:09  (Reporting)  Agenda: Garrison, Value: 9825, Region: 344 Placentia
17:10:09  (Reporting)  Ended GarrisonObjectives 4 ms
17:10:09  (Reporting)  Entering CheckBesieging (_CBE_)
17:10:09  (Reporting)  Ended CheckBesieging 15 ms
17:10:09  (Reporting)  Entering Evacuate Force (_EVA_)
17:10:09  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
17:10:09  (Reporting)  Entering Check Simple Landing (_CSL_)
17:10:09  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
17:10:09  (Reporting)  Entering Checking Leaders (_CLD_)
17:10:09  (Reporting)  Ended Check Leaders 1 ms
17:10:09  (Reporting)  Entering Make Superior Group (_MSG_)
17:10:09  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:10:09  (Reporting)  Entering Build Depots Assets
17:10:09  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 142
17:10:09  (Reporting)  Ended Build Depots Assets 1 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Start of AI Split Supports (_SSP_)
17:10:09  (Reporting)  Ended Split Supports
17:10:09  (Reporting)  Start of AI Check for Land Resupply
17:10:09  (Reporting)  CheckForLandResupply Mediolanum praesidium will resupply, in region 343 Mediolanum
17:10:09  (Reporting)  CheckForLandResupply 4. Gallic Force will resupply, in region 343 Mediolanum
17:10:09  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:10:09  (Reporting)  CheckForLandResupply 10. Gallic Army will resupply, in region 344 Placentia
17:10:09  (Reporting)  CheckForLandResupply 1. Gallic Force will resupply, in region 355 Bononia
17:10:09  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 355 Bononia
17:10:09  (Reporting)  Ended CheckForLandResupply 28 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Entering KeepPosition (_KPP_)
17:10:09  (Reporting)  1001375 3. Pedites, 342 Clastidium, Pow:58, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:10:09  (Reporting)  1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Agenda: Keep Position, Value: 182800, Region: 344 Placentia
17:10:09  (Reporting)  1001732 7. Pedites, 357 Ariminum, Pow:17, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4530, Region: 357 Ariminum
17:10:09  (Reporting)  1001733 9. Gallic Force, 385 Tharros, Pow:317, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 22417, Region: 385 Tharros
17:10:09  (Reporting)  1001726 Princeps manus, 385 Tharros, Pow:230, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 18183, Region: 385 Tharros
17:10:09  (Reporting)  Ended KeepPosition 6 ms
17:10:09  (Reporting)  Entering Reinforce Front (_RFF_)
17:10:09  (Reporting)  Ended ReinforceFront 0 ms
17:10:09  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:10:09  (Reporting)  Ended Concentrate Stacks 705 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:10:09  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:10:09  (Reporting)  Ended PrivilegedCombine 7 ms
17:10:09  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:10:09  (Reporting)  Ended DefendCapitalRegion 0 ms
17:10:09  (Reporting)  Entering SplitGroups (_SPG_)
17:10:09  (Reporting)  Ended SplitGroups 0 ms
17:10:09  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:10:09  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:10:09  (Reporting)  Detach Damaged Units (_DDU_)
17:10:09  (Reporting)  Ended Damaged Units 0 ms
17:10:09  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:10:09  (Reporting)  Ended GarrisonObjectives 0 ms
17:10:09  (Reporting)  Entering CheckBesieging (_CBE_)
17:10:09  (Reporting)  Ended CheckBesieging 13 ms
17:10:09  (Reporting)  Entering Evacuate Force (_EVA_)
17:10:09  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:10:09  (Reporting)  Entering Check Simple Landing (_CSL_)
17:10:09  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:10:09  (Reporting)  Entering Make Superior Group (_MSG_)
17:10:09  (Reporting)  Ended Make Superior Group 129 ms
17:10:09  (Reporting)  Entering Build Depots Assets
17:10:09  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 65
17:10:09  (Reporting)  Ended Build Depots Assets 1 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Start of AI Split Supports (_SSP_)
17:10:09  (Reporting)  Ended Split Supports
17:10:09  (Reporting)  Start of AI Check for Land Resupply
17:10:09  (Reporting)  Ended CheckForLandResupply 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Entering KeepPosition (_KPP_)
17:10:09  (Reporting)  Ended KeepPosition 0 ms
17:10:09  (Reporting)  Entering Reinforce Front (_RFF_)
17:10:09  (Reporting)  Ended ReinforceFront 0 ms
17:10:09  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:10:09  (Reporting)  Ended Concentrate Stacks 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:10:09  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:10:09  (Reporting)  Ended PrivilegedCombine 8 ms
17:10:09  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:10:09  (Reporting)  Ended DefendCapitalRegion 0 ms
17:10:09  (Reporting)  Entering SplitGroups (_SPG_)
17:10:09  (Reporting)  Ended SplitGroups 2 ms
17:10:09  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:10:09  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:10:09  (Reporting)  Detach Damaged Units (_DDU_)
17:10:09  (Reporting)  Ended Damaged Units 0 ms
17:10:09  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:10:09  (Reporting)  Ended GarrisonObjectives 1 ms
17:10:09  (Reporting)  Entering CheckBesieging (_CBE_)
17:10:09  (Reporting)  Ended CheckBesieging 31 ms
17:10:09  (Reporting)  Entering Evacuate Force (_EVA_)
17:10:09  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
17:10:09  (Reporting)  Entering Check Simple Landing (_CSL_)
17:10:09  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
17:10:09  (Reporting)  Entering Checking Leaders (_CLD_)
17:10:09  (Reporting)  Ended Check Leaders 0 ms
17:10:09  (Reporting)  Entering Make Superior Group (_MSG_)
17:10:09  (Reporting)  Ended Make Superior Group 0 ms
17:10:09  (Reporting)  Entering Build Depots Assets
17:10:09  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 51
17:10:09  (Reporting)  Ended Build Depots Assets 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Start of AI Split Supports (_SSP_)
17:10:09  (Reporting)  Ended Split Supports
17:10:09  (Reporting)  Start of AI Check for Land Resupply
17:10:09  (Reporting)  Ended CheckForLandResupply 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Entering KeepPosition (_KPP_)
17:10:09  (Reporting)  Ended KeepPosition 0 ms
17:10:09  (Reporting)  Entering Reinforce Front (_RFF_)
17:10:09  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:10:09  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:10:09  (Reporting)  Ended Concentrate Stacks 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:10:09  (Reporting)  Entering DistantGarrison (_DGA_)
17:10:09  (Reporting)  Agenda: Garrison, Value: 12177, Region: 342 Clastidium
17:10:09  (Reporting)  _DGA_ 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) will garrison region 342 Clastidium
17:10:09  (Reporting)  Ended DistantGarrison 66 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:10:09  (Reporting)  Entering DistantGarrison (_DGA_)
17:10:09  (Reporting)  Ended DistantGarrison 53 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:10:09  (Reporting)  Entering DistantGarrison (_DGA_)
17:10:09  (Reporting)  Ended DistantGarrison 29 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  All theaters prepared, AllOwnPowLand: 15196 AllOppPowLand: 14498 AllOwnPowNav: 0 AllOppPowNav 6795
17:10:09  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 41 Enemy armies: 93 Land Ratio: 0.50 Land Core Ratio: 0.50  ***
17:10:09  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:10:09  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:10:09  (Reporting)  1001375 3. Pedites (Pow.58)
17:10:09  (Reporting)  1000437 Mediolanum praesidium (Pow.32)
17:10:09  (Reporting)  1001730 4. Gallic Force (Pow.72)
17:10:09  (Reporting)  1001840 5. Militiae (Pow.27)
17:10:09  (Reporting)  1001573 6. Militiae (Pow.38)
17:10:09  (Reporting)  1000131 Aneroestes exercitus (Pow.2829)
17:10:09  (Reporting)  1001725 10. Gallic Army (Pow.413)
17:10:09  (Reporting)  1001841 1. Militiae (Pow.32)
17:10:09  (Reporting)  1001821 Insubrii Peditatus II (Pow.24)
17:10:09  (Reporting)  1001574 2. Militiae (Pow.32)
17:10:09  (Reporting)  1001732 7. Pedites (Pow.17)
17:10:09  (Reporting)  1001733 9. Gallic Force (Pow.317)
17:10:09  (Reporting)  1001726 Princeps manus (Pow.230)
17:10:09  (Reporting)   
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 73 PickVal 13 SelfVal 254 AINeed 1719
17:10:09  (Reporting)  Agenda: Attack, Value: 18542, Region: 357 Ariminum
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 74 PickVal 100 SelfVal 1108 AINeed 2089
17:10:09  (Reporting)  Agenda: Defend, Value: 37000, Region: 343 Mediolanum
17:10:09  (Reporting)  Region 268 Genava Pick 100 SelfVal 128 Need 22  no group candidate found
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 61 PickVal 7 SelfVal 161 AINeed 1397
17:10:09  (Reporting)  Agenda: Attack, Value: 9821, Region: 349 Patavium
17:10:09  (Reporting)  Region 330 Taurasia Pick 9 SelfVal 369 Need 22  no group candidate found
17:10:09  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 59 Need 249  no group candidate found
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 75 PickVal 31 SelfVal 273 AINeed 2491
17:10:09  (Reporting)  Agenda: Defend, Value: 20475, Region: 355 Bononia
17:10:09  (Reporting)  Region 360 Arretium Pick 4 SelfVal 118 Need 803  no group candidate found
17:10:09  (Reporting)  CheckRegionForOperation 1001733 9. Gallic Force, 385 Tharros, Pow:317, Count: 4(l 0/L 4/S 0) Fitness 65 PickVal 10 SelfVal 331 AINeed 659
17:10:09  (Reporting)  Agenda: Defend, Value: 21515, Region: 385 Tharros
17:10:09  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2932) - evaluation skipped
17:10:09  (Reporting)  CheckRegionForOperation 1001725 10. Gallic Army, 344 Placentia, Pow:413, Count: 12(l 0/L 12/S 0) Fitness 61 PickVal 12 SelfVal 369 AINeed 217
17:10:09  (Reporting)  Agenda: Defend, Value: 22509, Region: 342 Clastidium
17:10:09  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 1046  no group candidate found
17:10:09  (Reporting)  Region 262 Cularo Pick 100 SelfVal 319 Need 24  no group candidate found
17:10:09  (Reporting)  Region 369 Roma Pick 5 SelfVal 122 Need 477  no group candidate found
17:10:09  (Reporting)  Region 375 Neapolis Pick 2 SelfVal 72 Need 277  no group candidate found
17:10:09  (Reporting)  Region 348 Mantua Pick 4 SelfVal 105 Need 1910  no group candidate found
17:10:09  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 94 Need 407  no group candidate found
17:10:09  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 92 Need 454  no group candidate found
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 20 Enemy armies: 8 Land Ratio: 0.72 Land Core Ratio: 2.52  ***
17:10:09  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:10:09  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:10:09  (Reporting)  1001375 3. Pedites (Pow.58)
17:10:09  (Reporting)  1000437 Mediolanum praesidium (Pow.32)
17:10:09  (Reporting)  1001730 4. Gallic Force (Pow.72)
17:10:09  (Reporting)  1001840 5. Militiae (Pow.27)
17:10:09  (Reporting)  1001573 6. Militiae (Pow.38)
17:10:09  (Reporting)  1000131 Aneroestes exercitus (Pow.2829)
17:10:09  (Reporting)  1001725 10. Gallic Army (Pow.413)
17:10:09  (Reporting)  1001841 1. Militiae (Pow.32)
17:10:09  (Reporting)  1001821 Insubrii Peditatus II (Pow.24)
17:10:09  (Reporting)  1001574 2. Militiae (Pow.32)
17:10:09  (Reporting)   
17:10:09  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 1389  no group candidate found
17:10:09  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:10:09  (Reporting)  Region 262 Cularo Pick 100 SelfVal 319 Need 24  no group candidate found
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 59 PickVal 100 SelfVal 1108 AINeed 2089
17:10:09  (Reporting)  Agenda: Defend, Value: 29500, Region: 343 Mediolanum
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 65 PickVal 31 SelfVal 273 AINeed 2491
17:10:09  (Reporting)  Agenda: Defend, Value: 17745, Region: 355 Bononia
17:10:09  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2932) - evaluation skipped
17:10:09  (Reporting)  CheckRegionForOperation 1001725 10. Gallic Army, 344 Placentia, Pow:413, Count: 12(l 0/L 12/S 0) Fitness 56 PickVal 12 SelfVal 369 AINeed 217
17:10:09  (Reporting)  Agenda: Defend, Value: 20664, Region: 342 Clastidium
17:10:09  (Reporting)  Region 349 Patavium Pick 7 SelfVal 161 Need 1397  no group candidate found
17:10:09  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 38) - evaluation skipped
17:10:09  (Reporting)  Region 348 Mantua Pick 4 SelfVal 105 Need 1910  no group candidate found
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 15 Enemy armies: 45 Land Ratio: 0.94 Land Core Ratio: 0.20  ***
17:10:09  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:10:09  (Reporting)  1001375 3. Pedites (Pow.58)
17:10:09  (Reporting)  1001840 5. Militiae (Pow.27)
17:10:09  (Reporting)  1001573 6. Militiae (Pow.38)
17:10:09  (Reporting)  1000131 Aneroestes exercitus (Pow.2829)
17:10:09  (Reporting)  1001725 10. Gallic Army (Pow.413)
17:10:09  (Reporting)  1001841 1. Militiae (Pow.32)
17:10:09  (Reporting)  1001821 Insubrii Peditatus II (Pow.24)
17:10:09  (Reporting)  1001574 2. Militiae (Pow.32)
17:10:09  (Reporting)  1001732 7. Pedites (Pow.17)
17:10:09  (Reporting)  1001733 9. Gallic Force (Pow.317)
17:10:09  (Reporting)  1001726 Princeps manus (Pow.230)
17:10:09  (Reporting)   
17:10:09  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0) Fitness 60 PickVal 31 SelfVal 273 AINeed 2491
17:10:09  (Reporting)  Agenda: Defend, Value: 16380, Region: 355 Bononia
17:10:09  (Reporting)  CheckRegionForOperation 1001725 10. Gallic Army, 344 Placentia, Pow:413, Count: 12(l 0/L 12/S 0) Fitness 51 PickVal 12 SelfVal 369 AINeed 217
17:10:09  (Reporting)  Agenda: Defend, Value: 18819, Region: 342 Clastidium
17:10:09  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2932) - evaluation skipped
17:10:09  (Reporting)  Region 349 Patavium Pick 7 SelfVal 161 Need 1397  no group candidate found
17:10:09  (Reporting)  Region 348 Mantua Pick 4 SelfVal 105 Need 1910  no group candidate found
17:10:09  (Reporting)  Region 357 Ariminum Pick 13 SelfVal 254 Need 1719  no group candidate found
17:10:09  (Reporting)  Secondary Region 385 Tharros Pick 10 has enough garrison (Value: 547) - evaluation skipped
17:10:09  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 94 Need 407  no group candidate found
17:10:09  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 1046  no group candidate found
17:10:09  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 92 Need 454  no group candidate found
17:10:09  (Reporting)  Region 360 Arretium Pick 4 SelfVal 118 Need 803  no group candidate found
17:10:09  (Reporting)  Region 369 Roma Pick 5 SelfVal 122 Need 477  no group candidate found
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:10:09  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:10:09  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:10:09  (Reporting)  1001375 3. Pedites (Pow.58)
17:10:09  (Reporting)  1001840 5. Militiae (Pow.27)
17:10:09  (Reporting)  1001573 6. Militiae (Pow.38)
17:10:09  (Reporting)  1000131 Aneroestes exercitus (Pow.2829)
17:10:09  (Reporting)  1001725 10. Gallic Army (Pow.413)
17:10:09  (Reporting)   
17:10:09  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:10:09  (Reporting)  Region 268 Genava Pick 100 SelfVal 128 Need 22  no group candidate found
17:10:09  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 204) - evaluation skipped
17:10:09  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 38) - evaluation skipped
17:10:09  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2932) - evaluation skipped
17:10:09  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 933 ms
17:10:09  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:10:09  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:10:09  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:10:09  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:10:09  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:10:09  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:10:09  (Reporting)  Entering Collect Leaders (_COD_)
17:10:09  (Reporting)  Ended Collect Leaders 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:10:09  (Reporting)   
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Theater:  Theater_Italia (Ext:0.50 - Core:0.50 - Nav:0.20) ***
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Arties (_RCA_)
17:10:09  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Arties
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:10:09  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Supplies
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Gather Units (_GTU_)
17:10:09  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:10:09  (Reporting)  _GTU_ Starting merge 0 at start
17:10:09  (Reporting)  End of AI Gather Units
17:10:09  (Reporting)  Entering GatherGarrisons (_GTG_)
17:10:09  (Reporting)  Ended GatherGarrisons 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001726 Princeps manus, 385 Tharros, Pow:230, Count: 3(l 1/L 2/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 18183, Region: 385 Tharros
17:10:09  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 18183, Region: 385 Tharros
17:10:09  (Reporting)  1001726-Princeps manus Power:230 Health:64% Tharros>Tharros Mission:Keep Position Fitness:58% Need:659 Threat:488 GoalValue: 18183
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001733 9. Gallic Force, 385 Tharros, Pow:317, Count: 4(l 0/L 4/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 22417, Region: 385 Tharros
17:10:09  (Reporting)  Agenda  2  : Agenda: Defend, Value: 21515, Region: 385 Tharros
17:10:09  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 22417, Region: 385 Tharros
17:10:09  (Reporting)  1001733-9. Gallic Force Power:317 Health:86% Tharros>Tharros Mission:Keep Position Fitness:58% Need:659 Threat:488 GoalValue: 22417
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001732 7. Pedites, 357 Ariminum, Pow:17, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4530, Region: 357 Ariminum
17:10:09  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4530, Region: 357 Ariminum
17:10:09  (Reporting)  1001732-7. Pedites Power:17 Health:23% Ariminum>Ariminum Mission:Keep Position Fitness:20% Need:1719 Threat:1273 GoalValue: 4530
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:32, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 13650, Region: 355 Bononia
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:10:09  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:10:09  (Reporting)  1001574-2. Militiae Power:32 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:2491 Threat:2053 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001821 Insubrii Peditatus II, 355 Bononia, Pow:24, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 13650, Region: 355 Bononia
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:10:09  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:10:09  (Reporting)  1001821-Insubrii Peditatus II Power:24 Health:20% Bononia>Bononia Mission:Resupply Fitness:100% Need:2491 Threat:2053 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)  1001841-1. Militiae Power:32 Health:97% Bononia>Bononia Mission:Garrison Fitness:100% Need:2491 Threat:2053 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001725 10. Gallic Army, 344 Placentia, Pow:413, Count: 12(l 0/L 12/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Attack, Value: 45000, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:10:09  (Reporting)  Agenda  3  : Agenda: Defend, Value: 22509, Region: 342 Clastidium
17:10:09  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20664, Region: 342 Clastidium
17:10:09  (Reporting)  Agenda  5  : Agenda: Defend, Value: 18819, Region: 342 Clastidium
17:10:09  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 22509, Region: 342 Clastidium
17:10:09  (Reporting)  1001725-10. Gallic Army Power:413 Health:80% Placentia>Clastidium Mission:Defend Fitness:61% Need:217 Threat:269 GoalValue: 22509
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1000131 Aneroestes exercitus, 344 Placentia, Pow:2829, Count: 32(l 3/L 29/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:10:09  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 182800, Region: 344 Placentia
17:10:09  (Reporting)  Agenda  4  : Agenda: Attack, Value: 18542, Region: 357 Ariminum
17:10:09  (Reporting)  Agenda  5  : Agenda: Defend, Value: 37000, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  6  : Agenda: Attack, Value: 9821, Region: 349 Patavium
17:10:09  (Reporting)  Agenda  7  : Agenda: Defend, Value: 20475, Region: 355 Bononia
17:10:09  (Reporting)  Agenda  8  : Agenda: Defend, Value: 29500, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  9  : Agenda: Defend, Value: 17745, Region: 355 Bononia
17:10:09  (Reporting)  Agenda  10  : Agenda: Defend, Value: 16380, Region: 355 Bononia
17:10:09  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:10:09  (Reporting)  1000131-Aneroestes exercitus Power:2829 Health:93% Placentia>Placentia Mission:Resupply Fitness:100% Need:1346 Threat:1073 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 9825, Region: 344 Placentia
17:10:09  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 9825, Region: 344 Placentia
17:10:09  (Reporting)  1001573-6. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:1346 Threat:1073 GoalValue: 9825
17:10:09  (Reporting)   
17:10:09  (Reporting)  1001840-5. Militiae Power:27 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:1346 Threat:1073 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001730 4. Gallic Force, 343 Mediolanum, Pow:72, Count: 3(l 0/L 3/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:10:09  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:10:09  (Reporting)  1001730-4. Gallic Force Power:72 Health:75% Mediolanum>Mediolanum Mission:Wait for help Fitness:100% Need:2089 Threat:1743 GoalValue: 25000
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:32, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:10:09  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:10:09  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:10:09  (Reporting)  1000437-Mediolanum praesidium Power:32 Health:83% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:2089 Threat:1743 GoalValue: 100000
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001375 3. Pedites, 342 Clastidium, Pow:58, Count: 1(l 0/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 18450, Region: 342 Clastidium
17:10:09  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:10:09  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:10:09  (Reporting)  1001375-3. Pedites Power:58 Health:95% Clastidium>Clastidium Mission:Keep Position Fitness:100% Need:217 Threat:269 GoalValue: 15100
17:10:09  (Reporting)   
17:10:09  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:10:09  (Reporting)   
17:10:09  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.72 - Core:2.52 - Nav:0.20) ***
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Arties (_RCA_)
17:10:09  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Arties
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:10:09  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Supplies
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Gather Units (_GTU_)
17:10:09  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:10:09  (Reporting)  _GTU_ Starting merge 0 at start
17:10:09  (Reporting)  End of AI Gather Units
17:10:09  (Reporting)  Entering GatherGarrisons (_GTG_)
17:10:09  (Reporting)  Ended GatherGarrisons 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.94 - Core:0.20 - Nav:0.20) ***
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Arties (_RCA_)
17:10:09  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Arties
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:10:09  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:10:09  (Reporting)  Ended Receive Supplies
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Gather Units (_GTU_)
17:10:09  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:10:09  (Reporting)  _GTU_ Starting merge 0 at start
17:10:09  (Reporting)  End of AI Gather Units
17:10:09  (Reporting)  Entering GatherGarrisons (_GTG_)
17:10:09  (Reporting)  Ended GatherGarrisons 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0)
17:10:09  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12177, Region: 342 Clastidium
17:10:09  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12177, Region: 342 Clastidium
17:10:09  (Reporting)  1001434-Concolitanus exercitus Power:50 Health:100% Cularo>Clastidium Mission:Garrison Fitness:33% Need:217 Threat:269 GoalValue: 12177
17:10:09  (Reporting)   
17:10:09  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:10:09  (Reporting)  _SSU_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:32, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:10:09  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:72, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:10:09  (Reporting)  Ended SplitStaticUnits 0 ms
17:10:09  (Reporting)  Entering PromoteLeaders (_PRL_)
17:10:09  (Reporting)  Ended PromoteLeaders 0 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  ApplyAgenda AutoMerge
17:10:09  (Reporting)  1001840 5. Militiae will be merged into 1000131 Aneroestes exercitus in region Placentia
17:10:09  (Reporting)  1001726 Princeps manus will be merged into 1001733 9. Gallic Force in region Tharros
17:10:09  (Reporting)  AI Process done in  8073 ms
17:10:09  (Reporting)  Processing  1000002 Rome
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 16 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:10:09  (Reporting)  AI Process done in  29 ms
17:10:09  (Reporting)  Processing  1000003 Barbarians
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:10:09  (Reporting)  Entering InitAndDumpData (_IAD_)
17:10:09  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:10:09  (Reporting)  _FIT_ Ended AIInitTheaters 359 ms
17:10:09  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:10:09  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:10:09  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:10:09  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)   
17:10:09  (Reporting)  Ended InitAndDumpData Barbarians 396 ms
17:10:09  (Reporting)  *** Faction-wide algorithms ***
17:10:09  (Reporting)  Ended BuildReplacements 1 ms
17:10:09  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:10:09  (Reporting)  Entering BuildNewUnits (_BNU_)
17:10:09  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:10:09  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:10:09  (Reporting)  Ended ManageFleetsComposition 3 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating CallFleet (_CLF_)
17:10:09  (Reporting)  Ended CallFleet 0 ms
17:10:09  (Reporting)  Entering LockFixedGroups (_LFG_)
17:10:09  (Reporting)  Ended LockFixedGroups 0 ms
17:10:09  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:10:09  (Reporting)  Ended SplitStaticUnits 0 ms
17:10:09  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:10:09  (Reporting)  _ESR_ No theater can have a staging region.
17:10:09  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:10:09  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:10:09  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:10:09  (Reporting)  Entering Collect Leaders (_COD_)
17:10:09  (Reporting)  Ended Collect Leaders 0 ms
17:10:09  (Reporting)  AI Process done in  725 ms
17:10:09  (Reporting)  Processing  1000004 Slaves
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:10:09  (Reporting)  Entering InitAndDumpData (_IAD_)
17:10:09  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:10:09  (Reporting)  _FIT_ Ended AIInitTheaters 357 ms
17:10:09  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:10:09  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:10:09  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:10:09  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:10:09  (Reporting)   
17:10:09  (Reporting)  Ended InitAndDumpData Slaves 397 ms
17:10:09  (Reporting)  *** Faction-wide algorithms ***
17:10:09  (Reporting)  Ended BuildReplacements 1 ms
17:10:09  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:10:09  (Reporting)  Entering BuildNewUnits (_BNU_)
17:10:09  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:10:09  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:10:09  (Reporting)  Ended ManageFleetsComposition 3 ms
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating CallFleet (_CLF_)
17:10:09  (Reporting)  Ended CallFleet 0 ms
17:10:09  (Reporting)  Entering LockFixedGroups (_LFG_)
17:10:09  (Reporting)  Ended LockFixedGroups 0 ms
17:10:09  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:10:09  (Reporting)  Ended SplitStaticUnits 0 ms
17:10:09  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:10:09  (Reporting)  _ESR_ No theater can have a staging region.
17:10:09  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:10:09  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:10:09  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:10:09  (Reporting)  Entering Collect Leaders (_COD_)
17:10:09  (Reporting)  Ended Collect Leaders 0 ms
17:10:09  (Reporting)  AI Process done in  715 ms
17:10:09  (Reporting)  Processing  1000001 Gallia Magna
17:10:09  (Reporting)  
17:10:09  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 17 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:10:09  (Reporting)  Entering InitAndDumpData (_IAD_)
17:10:09  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:10:09  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:10:09  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 2365 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:10:09  (Reporting)  Ratio Land/LandCore: 5.00 2.42 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:10:09  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 5946 OppPow Land: 8407 OwnPow Nav : 0 OppPow Nav : 4529
17:10:09  (Reporting)  Ratio Land/LandCore: 0.45 0.46 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:10:09  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 2490 OppPow Land: 3135 OwnPow Nav : 0 OppPow Nav : 0
17:10:09  (Reporting)  Ratio Land/LandCore: 0.67 2.52 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:10:09  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 2855 OppPow Land: 2722 OwnPow Nav : 0 OppPow Nav : 2266
17:10:09  (Reporting)  Ratio Land/LandCore: 0.85 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:10:09  (Reporting)  _FIT_ Ended AIInitTheaters 617 ms
17:10:09  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:10:09  (Reporting)  Money Availability Very Low Stock 0 Expected 52 Balance -6
17:10:09  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Inflation Availability Very Low Stock 1 Expected 52 Balance 0
17:10:09  (Reporting)  Victory Points Availability Very High Stock 164 Expected 52 Balance 0
17:10:09  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Morale Availability High Stock 107 Expected 52 Balance 0
17:10:09  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Engagements Points Availability Low Stock 22 Expected 52 Balance 0
17:10:09  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:10:09  (Reporting)   
17:10:09  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10300
17:10:09  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:10:09  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:10:09  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 5946 Overall power (enemies): 8407 Ratio: 0.45
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  47375
17:10:09  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 2490 Overall power (enemies): 3135 Ratio: 0.67
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  39
17:10:09  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:10:09  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:10:09  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 2365 Overall power (enemies): 3 Ratio: 5.00
17:10:09  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:10:09  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4529 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2266 Nav Ratio: 0.20
17:10:09  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:10:09  (Reporting)   
17:10:09  (Reporting)  *** Land Theaters Special Regions ***
17:10:09  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:10:09  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:10:09  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:10:09  (Reporting)   
17:10:09  (Reporting)  Ended InitAndDumpData Gallia Magna 790 ms
17:10:09  (Reporting)  *** Faction-wide algorithms ***
17:10:09  (Reporting)  Ended BuildReplacements 4 ms
17:10:09  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2005 Rusucuru
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 271 Matisco
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2476 Portus Magnus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 893 Arlanda
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 654 Vindobonna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 277 Segobodium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1220 Elam
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 588 Eridanus Silve
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 548 Corucones
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 534 Carinii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1336 Olita
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 857 Vichia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 899 Noreina
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1947 Albania
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2619 Mare Internum 13
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2406 Mare Finonicum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2387 Fretum Balticum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 809 Nemunasum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 757 Samboricum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 611 Varistii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 670 Siscia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1671 Pristen
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1210 Sippara
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2173 Buga
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2516 Cunicularium Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1308 Palanga
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 153 Turmogum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 39 target region was 344 Placentia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2379 Mare Balticum Orientalis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2332 Scalia Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 551 Lipsia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2452 Erythia Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1520 Buges
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1405 Kirichi
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2124 Ostia Rheni
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 620 Fons Albis
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:10:09  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1247 Harae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2819 Bordure18
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 634 Eburum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2367 Sinus Elandicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2754 Playboard38
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 265 Axima
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 542 Senonii Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2111 Confluentes Andra
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 575 Gepidii Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2213 Nilus Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 476 Cheruscii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2037 Tubartis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 950 Parorbelia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 172 Varada
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 251 Maturonium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1655 Rokitno
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 820 Sacia Silva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2258 Linnu Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1577 Tver
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1551 Lokhvitsa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1124 Pharnacia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 997 Agrianes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2570 Syrtis Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2580 Mare Libycum Septentrionalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1102 Argaeus Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1198 Merivania
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 62 Cambria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2722 Playboard6
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2148 Locus Veter
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 171 Saelices
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 902 Vervlax
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 633 Asciburgius Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1819 Khopev
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 655 Azali
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2266 Vexalla Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1558 Klintsy
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2675 Tarsuras Locus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2550 Arba Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2362 Mare Goticum Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1719 Calos Portus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 435 Chamavii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 892 Uplandia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1639 Kromy
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 985 Tomi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1929 Apsilae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2316 Sinus Danicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2208 Euphrates Inferior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2659 Ostium Pilon
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1878 Sacani
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2740 Playboard24
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 418 Condrusii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 496 Vispii
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  Ended HandleRegionsDecisions 1781 ms
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 113 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1001758 5. Gallic Force, 343 Mediolanum, Pow:157, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1001793 7. Gallic Force, 355 Bononia, Pow:158, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  Ended LockFixedGroups 2 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  _SSU_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:14:31  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:60, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:14:31  (Reporting)  _SSU_ 1001849 5. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:14:31  (Reporting)  Ended SplitStaticUnits 169 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 8 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  Ended DefendCapitalRegion 0 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  _SPG_ Large Force Segment 1001850 Gallic Force, 384 Gallura, Pow:243, Count: 4(l 0/L 4/S 0) created
17:14:31  (Reporting)  _SPG_ Large Force Segment 1001851 Gallic Force, 384 Gallura, Pow:80, Count: 1(l 0/L 1/S 0) created
17:14:31  (Reporting)  Ended SplitGroups 64 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  _CBG_ 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Sent as relief in region 343 Mediolanum
17:14:31  (Reporting)  _CBG_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) Will wait for help
17:14:31  (Reporting)  _CBG_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:60, Count: 3(l 0/L 3/S 0) Will wait for help
17:14:31  (Reporting)  _CBG_ 1001574 2. Militiae, 355 Bononia, Pow:20, Count: 1(l 0/L 1/S 0) Will wait for help
17:14:31  (Reporting)  Ended CheckBesiegedGroups 1378 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  Ended Damaged Units 6 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 432
17:14:31  (Reporting)  Agenda: Garrison, Value: 10800, Region: 344 Placentia
17:14:31  (Reporting)  _GAO_ Step 2 1001852 Gallic Force, 342 Clastidium, Pow:23, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 12
17:14:31  (Reporting)  Agenda: Garrison, Value: 10175, Region: 342 Clastidium
17:14:31  (Reporting)  _GAO_ Step 2 1001853 Gallic Force, 342 Clastidium, Pow:15, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 12
17:14:31  (Reporting)  Agenda: Garrison, Value: 10175, Region: 342 Clastidium
17:14:31  (Reporting)  Ended GarrisonObjectives 50 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 15 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:14:31  (Reporting)  Entering Checking Leaders (_CLD_)
17:14:31  (Reporting)  Ended Check Leaders 1 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 136
17:14:31  (Reporting)  Ended Build Depots Assets 1 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply Mediolanum praesidium will resupply, in region 343 Mediolanum
17:14:31  (Reporting)  CheckForLandResupply 4. Gallic Force will resupply, in region 343 Mediolanum
17:14:31  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply 2. Militiae will resupply, in region 355 Bononia
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:14:31  (Reporting)  Ended CheckForLandResupply 31 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  1001434 Concolitanus exercitus, 331 Segusio, Pow:19, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 4600, Region: 331 Segusio
17:14:31  (Reporting)  1001375 3. Pedites, 342 Clastidium, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:14:31  (Reporting)  1001725 1. Gallic Army, 342 Clastidium, Pow:323, Count: 10(l 0/L 10/S 0) Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:14:31  (Reporting)  1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Agenda: Keep Position, Value: 187800, Region: 344 Placentia
17:14:31  (Reporting)  1001733 Princeps manus, 384 Gallura, Pow:120, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 10288, Region: 384 Gallura
17:14:31  (Reporting)  1001850 Gallic Force, 384 Gallura, Pow:243, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 15732, Region: 384 Gallura
17:14:31  (Reporting)  Ended KeepPosition 6 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Ended ReinforceFront 0 ms
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 1177 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 7 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  Ended DefendCapitalRegion 0 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  Ended SplitGroups 0 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  Ended Damaged Units 0 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  Ended GarrisonObjectives 0 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 13 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  Ended Make Superior Group 155 ms
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 62
17:14:31  (Reporting)  Ended Build Depots Assets 1 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  Ended CheckForLandResupply 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  Ended KeepPosition 0 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Ended ReinforceFront 0 ms
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 9 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  Ended DefendCapitalRegion 0 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  Ended SplitGroups 1 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  Ended Damaged Units 0 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  Ended GarrisonObjectives 1 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 38 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 38 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 38 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  Ended Make Superior Group 0 ms
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 49
17:14:31  (Reporting)  Ended Build Depots Assets 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  Ended CheckForLandResupply 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  Ended KeepPosition 0 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Ended ReinforceFront 0 ms
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 29 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 29 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  All theaters prepared, AllOwnPowLand: 13656 AllOppPowLand: 14267 AllOwnPowNav: 0 AllOppPowNav 6795
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 42 Enemy armies: 93 Land Ratio: 0.45 Land Core Ratio: 0.46  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.19)
17:14:31  (Reporting)  1001853 Boii Equites (Pow.15)
17:14:31  (Reporting)  1001852 Lingones Peditatus (Pow.23)
17:14:31  (Reporting)  1001375 3. Pedites (Pow.71)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.323)
17:14:31  (Reporting)  1000437 Mediolanum praesidium (Pow.30)
17:14:31  (Reporting)  1001730 4. Gallic Force (Pow.60)
17:14:31  (Reporting)  1001849 5. Militiae (Pow.27)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.38)
17:14:31  (Reporting)  1000131 Aneroestes exercitus (Pow.2669)
17:14:31  (Reporting)  1001574 2. Militiae (Pow.20)
17:14:31  (Reporting)  1001851 Pedites Latrunculi (Pow.80)
17:14:31  (Reporting)  1001733 Princeps manus (Pow.120)
17:14:31  (Reporting)  1001850 9. Gallic Force (Pow.243)
17:14:31  (Reporting)   
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:19, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 9 SelfVal 407 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 26455, Region: 330 Taurasia
17:14:31  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 213  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 82 PickVal 100 SelfVal 1173 AINeed 2072
17:14:31  (Reporting)  Agenda: Defend, Value: 41000, Region: 343 Mediolanum
17:14:31  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 342 Clastidium, Pow:323, Count: 10(l 0/L 10/S 0) Fitness 122 PickVal 12 SelfVal 407 AINeed 284
17:14:31  (Reporting)  Agenda: Defend, Value: 49654, Region: 342 Clastidium
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:19, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 90 Need 374  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:19, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 85 PickVal 30 SelfVal 314 AINeed 2334
17:14:31  (Reporting)  Agenda: Defend, Value: 26690, Region: 355 Bononia
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 63 PickVal 6 SelfVal 158 AINeed 1336
17:14:31  (Reporting)  Agenda: Attack, Value: 9954, Region: 357 Ariminum
17:14:31  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2770) - evaluation skipped
17:14:31  (Reporting)  Region 369 Roma Pick 6 SelfVal 148 Need 441  no group candidate found
17:14:31  (Reporting)  Region 375 Neapolis Pick 2 SelfVal 69 Need 254  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 56 PickVal 6 SelfVal 161 AINeed 1342
17:14:31  (Reporting)  Agenda: Attack, Value: 9016, Region: 349 Patavium
17:14:31  (Reporting)  Region 348 Mantua Pick 3 SelfVal 101 Need 1779  no group candidate found
17:14:31  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 563  no group candidate found
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 20 Enemy armies: 8 Land Ratio: 0.67 Land Core Ratio: 2.52  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.19)
17:14:31  (Reporting)  1001853 Boii Equites (Pow.15)
17:14:31  (Reporting)  1001852 Lingones Peditatus (Pow.23)
17:14:31  (Reporting)  1001375 3. Pedites (Pow.71)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.323)
17:14:31  (Reporting)  1000437 Mediolanum praesidium (Pow.30)
17:14:31  (Reporting)  1001730 4. Gallic Force (Pow.60)
17:14:31  (Reporting)  1001849 5. Militiae (Pow.27)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.38)
17:14:31  (Reporting)  1000131 Aneroestes exercitus (Pow.2669)
17:14:31  (Reporting)  1001574 2. Militiae (Pow.20)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2770) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 62 PickVal 100 SelfVal 1173 AINeed 2072
17:14:31  (Reporting)  Agenda: Defend, Value: 31000, Region: 343 Mediolanum
17:14:31  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 1327  no group candidate found
17:14:31  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 65 PickVal 30 SelfVal 314 AINeed 2334
17:14:31  (Reporting)  Agenda: Defend, Value: 20410, Region: 355 Bononia
17:14:31  (Reporting)  Region 348 Mantua Pick 3 SelfVal 101 Need 1779  no group candidate found
17:14:31  (Reporting)  Region 349 Patavium Pick 6 SelfVal 161 Need 1342  no group candidate found
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 468) - evaluation skipped
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 15 Enemy armies: 45 Land Ratio: 0.85 Land Core Ratio: 0.20  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001853 Boii Equites (Pow.15)
17:14:31  (Reporting)  1001852 Lingones Peditatus (Pow.23)
17:14:31  (Reporting)  1001375 3. Pedites (Pow.71)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.323)
17:14:31  (Reporting)  1001849 5. Militiae (Pow.27)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.38)
17:14:31  (Reporting)  1000131 Aneroestes exercitus (Pow.2669)
17:14:31  (Reporting)  1001574 2. Militiae (Pow.20)
17:14:31  (Reporting)  1001851 Pedites Latrunculi (Pow.80)
17:14:31  (Reporting)  1001733 Princeps manus (Pow.120)
17:14:31  (Reporting)  1001850 9. Gallic Force (Pow.243)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2770) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0) Fitness 60 PickVal 30 SelfVal 314 AINeed 2334
17:14:31  (Reporting)  Agenda: Defend, Value: 18840, Region: 355 Bononia
17:14:31  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 90 Need 374  no group candidate found
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 468) - evaluation skipped
17:14:31  (Reporting)  Region 369 Roma Pick 6 SelfVal 148 Need 441  no group candidate found
17:14:31  (Reporting)  Region 349 Patavium Pick 6 SelfVal 161 Need 1342  no group candidate found
17:14:31  (Reporting)  Region 357 Ariminum Pick 6 SelfVal 158 Need 1336  no group candidate found
17:14:31  (Reporting)  Region 348 Mantua Pick 3 SelfVal 101 Need 1779  no group candidate found
17:14:31  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 213  no group candidate found
17:14:31  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 563  no group candidate found
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 2.42  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.19)
17:14:31  (Reporting)  1001853 Boii Equites (Pow.15)
17:14:31  (Reporting)  1001852 Lingones Peditatus (Pow.23)
17:14:31  (Reporting)  1001375 3. Pedites (Pow.71)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.323)
17:14:31  (Reporting)  1001849 5. Militiae (Pow.27)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.38)
17:14:31  (Reporting)  1000131 Aneroestes exercitus (Pow.2669)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 342 Clastidium, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 12 has enough garrison (Value: 468) - evaluation skipped
17:14:31  (Reporting)  Secondary Region 330 Taurasia Pick 9 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  Secondary Region 344 Placentia Pick 21 has enough garrison (Value: 2770) - evaluation skipped
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 719 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:14:31  (Reporting)   
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Italia (Ext:0.45 - Core:0.46 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:14:31  (Reporting)  _GTU_ 1001851 Pedites Latrunculi, 384 Gallura, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
17:14:31  (Reporting)  _GTU_ Starting merge 1 at start
17:14:31  (Reporting)  _GTU_ Finished merge 1 now
17:14:31  (Reporting)  _GTU_ 1001851 Pedites Latrunculi, 384 Gallura, Pow:80, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
17:14:31  (Reporting)  Ended AI Gather Units 16 ms
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  _GTG_ 1001852 Lingones Peditatus, 342 Clastidium, Pow:23, Count: 1(l 0/L 1/S 0) is garrisoning 342 Clastidium and will absorb 1001853 Boii Equites
17:14:31  (Reporting)  Ended GatherGarrisons 3 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001850 9. Gallic Force, 384 Gallura, Pow:243, Count: 4(l 0/L 4/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 15732, Region: 384 Gallura
17:14:31  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 15732, Region: 384 Gallura
17:14:31  (Reporting)  1001850-9. Gallic Force Power:243 Health:65% Gallura>Gallura Mission:Keep Position Fitness:57% Need:608 Threat:450 GoalValue: 15732
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001733 Princeps manus, 384 Gallura, Pow:120, Count: 2(l 1/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 10288, Region: 384 Gallura
17:14:31  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 10288, Region: 384 Gallura
17:14:31  (Reporting)  1001733-Princeps manus Power:120 Health:51% Gallura>Gallura Mission:Keep Position Fitness:57% Need:608 Threat:450 GoalValue: 10288
17:14:31  (Reporting)   
17:14:31  (Reporting)  1001851 Pedites Latrunculi is doing nothing in Gallura  Power: 80  HealthPerc: 64
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001574 2. Militiae, 355 Bononia, Pow:20, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 15700, Region: 355 Bononia
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
17:14:31  (Reporting)  1001574-2. Militiae Power:20 Health:63% Bononia>Bononia Mission:Resupply Fitness:100% Need:2334 Threat:1889 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1000131 Aneroestes exercitus, 344 Placentia, Pow:2669, Count: 32(l 3/L 29/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 343 Mediolanum
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 187800, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  4  : Agenda: Defend, Value: 41000, Region: 343 Mediolanum
17:14:31  (Reporting)  Agenda  5  : Agenda: Defend, Value: 26690, Region: 355 Bononia
17:14:31  (Reporting)  Agenda  6  : Agenda: Attack, Value: 9954, Region: 357 Ariminum
17:14:31  (Reporting)  Agenda  7  : Agenda: Attack, Value: 9016, Region: 349 Patavium
17:14:31  (Reporting)  Agenda  8  : Agenda: Defend, Value: 31000, Region: 343 Mediolanum
17:14:31  (Reporting)  Agenda  9  : Agenda: Defend, Value: 20410, Region: 355 Bononia
17:14:31  (Reporting)  Agenda  10  : Agenda: Defend, Value: 18840, Region: 355 Bononia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 343 Mediolanum
17:14:31  (Reporting)  1000131-Aneroestes exercitus Power:2669 Health:90% Placentia>Mediolanum Mission:Attack Fitness:50% Need:2072 Threat:1718 GoalValue: 50000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10800, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10800, Region: 344 Placentia
17:14:31  (Reporting)  1001573-6. Militiae Power:38 Health:100% Placentia>Placentia Mission:Garrison Fitness:25% Need:1277 Threat:1021 GoalValue: 10800
17:14:31  (Reporting)   
17:14:31  (Reporting)  1001849-5. Militiae Power:27 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:1277 Threat:1021 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001730 4. Gallic Force, 343 Mediolanum, Pow:60, Count: 3(l 0/L 3/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  1001730-4. Gallic Force Power:60 Health:66% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:2072 Threat:1718 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 343 Mediolanum
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  1000437-Mediolanum praesidium Power:30 Health:80% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:2072 Threat:1718 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001725 1. Gallic Army, 342 Clastidium, Pow:323, Count: 10(l 0/L 10/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 49654, Region: 342 Clastidium
17:14:31  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:14:31  (Reporting)  1001725-1. Gallic Army Power:323 Health:74% Clastidium>Clastidium Mission:Keep Position Fitness:100% Need:284 Threat:265 GoalValue: 15100
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001375 3. Pedites, 342 Clastidium, Pow:71, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 15100, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  1001375-3. Pedites Power:71 Health:95% Clastidium>Cularo Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 20735
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001852 10. Gallic Force, 342 Clastidium, Pow:35, Count: 2(l 0/L 2/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10175, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  1001852-10. Gallic Force Power:35 Health:47% Clastidium>Placentia Mission:Resupply Fitness:100% Need:1277 Threat:1021 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 331 Segusio, Pow:19, Count: 2(l 1/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4600, Region: 331 Segusio
17:14:31  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26455, Region: 330 Taurasia
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  1001434-Concolitanus exercitus Power:19 Health:100% Segusio>Cularo Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 20735
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.67 - Core:2.52 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:14:31  (Reporting)  _GTU_ Starting merge 0 at start
17:14:31  (Reporting)  End of AI Gather Units
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  Ended GatherGarrisons 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.85 - Core:0.20 - Nav:0.20) ***
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:2.42 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:14:31  (Reporting)  _GTU_ Starting merge 0 at start
17:14:31  (Reporting)  End of AI Gather Units
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  Ended GatherGarrisons 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  _SSU_ 1000437 Mediolanum praesidium, 343 Mediolanum, Pow:30, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:14:31  (Reporting)  _SSU_ 1001730 4. Gallic Force, 343 Mediolanum, Pow:60, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering PromoteLeaders (_PRL_)
17:14:31  (Reporting)  Ended PromoteLeaders 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  ApplyAgenda AutoMerge
17:14:31  (Reporting)  1001851 Pedites Latrunculi will be merged into 1001850 9. Gallic Force in region Gallura
17:14:31  (Reporting)  1001733 Princeps manus will be merged into 1001850 9. Gallic Force in region Gallura
17:14:31  (Reporting)  AI Process done in  7287 ms
17:14:31  (Reporting)  Processing  1000002 Rome
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 17 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  AI Process done in  28 ms
17:14:31  (Reporting)  Processing  1000003 Barbarians
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 17 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  Entering InitAndDumpData (_IAD_)
17:14:31  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:14:31  (Reporting)  _FIT_ Ended AIInitTheaters 371 ms
17:14:31  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:14:31  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:14:31  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:14:31  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)   
17:14:31  (Reporting)  Ended InitAndDumpData Barbarians 405 ms
17:14:31  (Reporting)  *** Faction-wide algorithms ***
17:14:31  (Reporting)  Ended BuildReplacements 1 ms
17:14:31  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 2 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  Ended LockFixedGroups 0 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)  AI Process done in  712 ms
17:14:31  (Reporting)  Processing  1000004 Slaves
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 17 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  Entering InitAndDumpData (_IAD_)
17:14:31  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:14:31  (Reporting)  _FIT_ Ended AIInitTheaters 363 ms
17:14:31  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:14:31  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:14:31  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:14:31  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)   
17:14:31  (Reporting)  Ended InitAndDumpData Slaves 398 ms
17:14:31  (Reporting)  *** Faction-wide algorithms ***
17:14:31  (Reporting)  Ended BuildReplacements 1 ms
17:14:31  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 2 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  Ended LockFixedGroups 0 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)  AI Process done in  704 ms
17:14:31  (Reporting)  Processing  1000001 Gallia Magna
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 18 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  Entering InitAndDumpData (_IAD_)
17:14:31  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:14:31  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:14:31  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 739 OppPow Land: 2 OwnPow Nav : 0 OppPow Nav : 989
17:14:31  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:14:31  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 4317 OppPow Land: 7285 OwnPow Nav : 0 OppPow Nav : 3416
17:14:31  (Reporting)  Ratio Land/LandCore: 0.38 0.38 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:14:31  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 1754 OppPow Land: 2524 OwnPow Nav : 0 OppPow Nav : 0
17:14:31  (Reporting)  Ratio Land/LandCore: 0.58 2.52 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:14:31  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 1019 OppPow Land: 2792 OwnPow Nav : 0 OppPow Nav : 3193
17:14:31  (Reporting)  Ratio Land/LandCore: 0.29 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:14:31  (Reporting)  _FIT_ Ended AIInitTheaters 582 ms
17:14:31  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:14:31  (Reporting)  Money Availability Plentiful Stock 200 Expected 52 Balance -6
17:14:31  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Inflation Availability Very Low Stock 2 Expected 52 Balance 0
17:14:31  (Reporting)  Victory Points Availability Very High Stock 157 Expected 52 Balance 0
17:14:31  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Morale Availability High Stock 105 Expected 52 Balance 0
17:14:31  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Engagements Points Availability Low Stock 19 Expected 52 Balance 0
17:14:31  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:14:31  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 20735, Region: 262 Cularo EndTurn 9323
17:14:31  (Reporting)   
17:14:31  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 9400
17:14:31  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:14:31  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:14:31  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:14:31  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4317 Overall power (enemies): 7285 Ratio: 0.38
17:14:31  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  39902
17:14:31  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3416 Nav Ratio: 0.20
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:14:31  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1754 Overall power (enemies): 2524 Ratio: 0.58
17:14:31  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  24
17:14:31  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:14:31  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3193 Nav Ratio: 0.20
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:14:31  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 739 Overall power (enemies): 2 Ratio: 5.00
17:14:31  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:14:31  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 989 Nav Ratio: 0.20
17:14:31  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3416 Nav Ratio: 0.20
17:14:31  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:14:31  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3193 Nav Ratio: 0.20
17:14:31  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 989 Nav Ratio: 0.20
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Land Theaters Special Regions ***
17:14:31  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:14:31  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Bononia Max Val: Mediolanum Naval Gathering: <None>
17:14:31  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:14:31  (Reporting)   
17:14:31  (Reporting)  Ended InitAndDumpData Gallia Magna 745 ms
17:14:31  (Reporting)  *** Faction-wide algorithms ***
17:14:31  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:14:31  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Light Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:14:31  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
17:14:31  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:14:31  (Reporting)  Ended BuildReplacements 8 ms
17:14:31  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2011 Rusicade
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2475 Metagonium Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 914 Moesia Inferior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 679 Sirmium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1239 Vologesia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1568 Vyazma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1115 Sarus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 614 Marsignii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 575 Gepidii Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 561 Bonochamae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1354 Tcherven
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 879 Urbs Mariae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 419 Bagacum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 920 Epidaurus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1954 Armenia Meridionalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2616 Aegyptium Pelagus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2406 Mare Finonicum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2387 Fretum Balticum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 831 Holm
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2125 Mosa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 781 Lovisiae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 637 Venostes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 695 Crisia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1683 Stary Oskol
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1229 Susa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2176 Samara Confluentes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2514 Ustica Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 957 Amutria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1326 Ogre
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 342 Clastidium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2379 Mare Balticum Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2333 Holsa Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 578 Scurgum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2451 Sinus Sagudi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1534 Gomel
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1422 Seredka
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2128 Confluentes Moselum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 645 Forum Iulii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1266 Galilea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 636 Breuni
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 659 Poetovio
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2368 Sinus Gotlandicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 570 Turcilingii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2116 Ostia Rhodani
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 602 Nomisterum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2216 Mare Glaciale Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 504 Naristae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2043 Arsinoe
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 973 Teurisci
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 247 Ambrussum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1668 Zmiev
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 842 Scythenes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2260 Hibernicus Oceanus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1591 Miknevo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1565 Peno
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1145 Amanus Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 372 Luceria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1019 Perinthos
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2567 Ionium Mare
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2576 Mare Libycum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1123 Thermodon
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1218 Sunareia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2152 Confluentes Aenus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 923 Salluntum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 658 Arrabo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1829 Privolsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 680 Brigetio
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2268 Oceanus Vergivius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1572 Loukhnov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2670 Palus Maeotis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2547 Sinus Adriaticus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2363 Codanus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1731 Vakhtan
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 464 Tencterii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 914 Moesia Inferior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1652 Korenovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1007 Hebrus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 366 Volsinii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1937 Phasis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 834 Fiona Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2317 Sinus Danicus Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2211 Euphrates Superior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1886 Azarba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 447 Treverii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 523 Treva
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1850 Nijni Tchir
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2087 Malva
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1986 Lemnis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1284 Taba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1672 Korotcha
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 983 Sulina
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2320 Oceanus Caledonius 4
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 185 Ilerda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1935 Sive
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1909 Siraces
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1681 Ieletsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1601 Sessna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 701 Taurunum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1712 Cremme
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2262 Moricambe Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1283 Sinai Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1531 Serimum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1646 Chtchigry
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 704 Apus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 468 Caucii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2290 Fretum Gallicum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1401 Volkhov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
17:14:31  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1838 Kazanskaia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2349 Visca Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1525 Inulis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2197 Viatka Confluent
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1785 Nijni Lomov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1064 Colophon
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 275 Ariolica
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1382 Esthia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 918 Spalatum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1168 Apamea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1906 Udae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1989 Rubra
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1092 Icaunium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1745 Balakhna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 501 Curiones
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 943 Lissus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2186 Oscolis Confluentes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1209 Diacira
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 26 target region was 383 Locri
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 972 Iasum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 895 Dalacarlia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2000 Iol
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 385 Tharros
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1945 Iberia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2049 Dernis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 766 Sidones Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1258 Apamene
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 575 Gepidii Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1868 Sapothrenae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 532 Suardones Majores
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 906 Maha
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2207 Confluentes Arvand
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1047 Laconia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 871 Boras
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1687 Migoulinskaya
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 418 Condrusii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1832 Novo Petrovsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1593 Borodino
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1431 Velikie Luki
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1933 Cutatision
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1377 Ainazi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 825 Holsatia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 727 Iassinia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2696 Pontus Euxinus Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1556 Roslav
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 542 Senonii Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2063 Syzran
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1554 Smolensk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1486 Iziaslav
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 785 Otocii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1968 Autololae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1669 Kharkov
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1451 Brest Litovsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1290 Phraaspa
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2022 Thapsus
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1501 Vassylkiv
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2409 Prelium Glaciae
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1977 Tocolasida
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 417 Sunieii
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 586 Eridanus Fluvius
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2819 Bordure18
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2283 Vectis Insula
17:14:31  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2166 Ostia Nemunas
17:14:31  (Reporting)  Ended HandleRegionsDecisions 3632 ms
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 119 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1001758 4. Gallic Force, 343 Mediolanum, Pow:99, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  _LFG_ 1001793 7. Gallic Force, 355 Bononia, Pow:99, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:14:31  (Reporting)  Ended LockFixedGroups 0 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  _SSU_ 1001855 4. Militiae, 343 Mediolanum, Pow:2, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:14:31  (Reporting)  Ended SplitStaticUnits 3 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 7 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  _DCR_ 1001730 2. Gallic Force, 343 Mediolanum, Pow:13, Count: 2(l 0/L 2/S 0) will garrison capital
17:14:31  (Reporting)  _DCR_ 1001855 4. Militiae, 343 Mediolanum, Pow:2, Count: 1(l 0/L 1/S 0) will garrison capital
17:14:31  (Reporting)  Agenda: Garrison, Value: 50000, Region: 343 Mediolanum
17:14:31  (Reporting)  _DCR_ 1000131 Aneroestes exercitus, 343 Mediolanum, Pow:1620, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:14:31  (Reporting)  Ended DefendCapitalRegion 335 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  _SPG_ Large Force Segment 1001856 Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0) created
17:14:31  (Reporting)  _SPG_ Large Force Segment 1001857 Gallic Force, 385 Tharros, Pow:75, Count: 1(l 0/L 1/S 0) created
17:14:31  (Reporting)  Ended SplitGroups 397 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  _CBG_ 1000131 Aneroestes exercitus, 343 Mediolanum, Pow:1620, Count: 32(l 3/L 29/S 0) Will break siege alone
17:14:31  (Reporting)  Ended CheckBesiegedGroups 1 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  _DDU_ Gallic Force created in region Mediolanum with 2 unit(s), Health: 20 %
17:14:31  (Reporting)  _DDU_ Aneroestes exercitus 1000131 has now 30 units, Health: 69 %
17:14:31  (Reporting)  _DDU_, Standard Recover segment: Group 1001858 Gallic Force in region Mediolanum will recover in region Placentia % Health 20 % Cohesion 52
17:14:31  (Reporting)  _DDU_ Gallic Force created in region Mediolanum with 1 unit(s), Health: 27 %
17:14:31  (Reporting)  _DDU_ 2. Gallic Force 1001730 has now 1 units, Health: 80 %
17:14:31  (Reporting)  _DDU_, Standard Recover segment: Group 1001859 Gallic Force in region Mediolanum will recover in region Placentia % Health 27 % Cohesion 44
17:14:31  (Reporting)  Ended Damaged Units 347 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  _GAO_ Step 1 1001573 6. Militiae, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 755
17:14:31  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  _GAO_ Step 1 1001850 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia SelfVal 755
17:14:31  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  _GAO_ Step 1 1001849 8. Gallic Force, 344 Placentia, Pow:52, Count: 2(l 0/L 2/S 0) is garrisoning region 344 Placentia SelfVal 755
17:14:31  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  _GAO_ Step 2 1001860 Gallic Force, 342 Clastidium, Pow:52, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 20
17:14:31  (Reporting)  Agenda: Garrison, Value: 31460, Region: 342 Clastidium
17:14:31  (Reporting)  _GAO_ Step 2 1001861 Gallic Force, 342 Clastidium, Pow:24, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 20
17:14:31  (Reporting)  Agenda: Garrison, Value: 24684, Region: 342 Clastidium
17:14:31  (Reporting)  Ended GarrisonObjectives 38 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 15 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:14:31  (Reporting)  Entering Checking Leaders (_CLD_)
17:14:31  (Reporting)  Ended Check Leaders 0 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 129
17:14:31  (Reporting)  Ended Build Depots Assets 1 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 343 Mediolanum
17:14:31  (Reporting)  CheckForLandResupply 5. Militiae will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply 8. Gallic Force will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:14:31  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:14:31  (Reporting)  Ended CheckForLandResupply 18 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0) Agenda: Keep Position, Value: 12877, Region: 342 Clastidium
17:14:31  (Reporting)  1000131 Aneroestes exercitus, 343 Mediolanum, Pow:1610, Count: 30(l 3/L 27/S 0) Agenda: Keep Position, Value: 174335, Region: 343 Mediolanum
17:14:31  (Reporting)  1001851 Princeps manus, 385 Tharros, Pow:71, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 10667, Region: 385 Tharros
17:14:31  (Reporting)  1001856 Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 9137, Region: 385 Tharros
17:14:31  (Reporting)  Ended KeepPosition 5 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Ended ReinforceFront 0 ms
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 756 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 7 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  Ended DefendCapitalRegion 0 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  Ended SplitGroups 0 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  Ended Damaged Units 0 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  Ended GarrisonObjectives 1 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 13 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  Ended Make Superior Group 121 ms
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
17:14:31  (Reporting)  Ended Build Depots Assets 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  Ended CheckForLandResupply 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  Ended KeepPosition 0 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Ended ReinforceFront 0 ms
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:14:31  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:14:31  (Reporting)  Ended PrivilegedCombine 8 ms
17:14:31  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:14:31  (Reporting)  Ended DefendCapitalRegion 0 ms
17:14:31  (Reporting)  Entering SplitGroups (_SPG_)
17:14:31  (Reporting)  Ended SplitGroups 2 ms
17:14:31  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:14:31  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:14:31  (Reporting)  Detach Damaged Units (_DDU_)
17:14:31  (Reporting)  Ended Damaged Units 0 ms
17:14:31  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:14:31  (Reporting)  Ended GarrisonObjectives 1 ms
17:14:31  (Reporting)  Entering CheckBesieging (_CBE_)
17:14:31  (Reporting)  Ended CheckBesieging 32 ms
17:14:31  (Reporting)  Entering Evacuate Force (_EVA_)
17:14:31  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:14:31  (Reporting)  Entering Check Simple Landing (_CSL_)
17:14:31  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:14:31  (Reporting)  Entering Checking Leaders (_CLD_)
17:14:31  (Reporting)  Ended Check Leaders 0 ms
17:14:31  (Reporting)  Entering Make Superior Group (_MSG_)
17:14:31  (Reporting)  Ended Make Superior Group 0 ms
17:14:31  (Reporting)  Entering Build Depots Assets
17:14:31  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
17:14:31  (Reporting)  Ended Build Depots Assets 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Start of AI Split Supports (_SSP_)
17:14:31  (Reporting)  Ended Split Supports
17:14:31  (Reporting)  Start of AI Check for Land Resupply
17:14:31  (Reporting)  CheckForLandResupply 3. Pedites will resupply, in region 262 Cularo
17:14:31  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 262 Cularo
17:14:31  (Reporting)  Ended CheckForLandResupply 6 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Entering KeepPosition (_KPP_)
17:14:31  (Reporting)  Ended KeepPosition 0 ms
17:14:31  (Reporting)  Entering Reinforce Front (_RFF_)
17:14:31  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:14:31  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:14:31  (Reporting)  Ended Concentrate Stacks 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 23 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 22 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:14:31  (Reporting)  Entering DistantGarrison (_DGA_)
17:14:31  (Reporting)  Ended DistantGarrison 16 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  All theaters prepared, AllOwnPowLand: 7829 AllOppPowLand: 12603 AllOwnPowNav: 0 AllOppPowNav 7598
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 44 Enemy armies: 91 Land Ratio: 0.38 Land Core Ratio: 0.38  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001375 3. Pedites (Pow.53)
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.41)
17:14:31  (Reporting)  1001861 Insubrii Currus (Pow.24)
17:14:31  (Reporting)  1001860 Salassii Peditatus (Pow.52)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.302)
17:14:31  (Reporting)  1001859 Sagittarii Gae.I (Pow.6)
17:14:31  (Reporting)  1001858 9. Gallic Force (Pow.6)
17:14:31  (Reporting)  1001730 Equites Gae.I (Pow.7)
17:14:31  (Reporting)  1000131 Gaesates exercitus (Pow.1610)
17:14:31  (Reporting)  1001855 4. Militiae (Pow.2)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.35)
17:14:31  (Reporting)  1001850 5. Militiae (Pow.38)
17:14:31  (Reporting)  1001849 8. Gallic Force (Pow.52)
17:14:31  (Reporting)  1001857 Pedites Latrunculi (Pow.75)
17:14:31  (Reporting)  1001851 Princeps manus (Pow.71)
17:14:31  (Reporting)  1001856 10. Gallic Force (Pow.247)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Region 355 Bononia Pick 76 SelfVal 641 Need 2479  no group candidate found
17:14:31  (Reporting)  Secondary Region 330 Taurasia Pick 18 has enough garrison (Value: 38) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1610, Count: 30(l 3/L 27/S 0) Fitness 68 PickVal 10 SelfVal 161 AINeed 1369
17:14:31  (Reporting)  Agenda: Attack, Value: 10948, Region: 349 Patavium
17:14:31  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 4966) - evaluation skipped
17:14:31  (Reporting)  Region 369 Roma Pick 8 SelfVal 138 Need 375  no group candidate found
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 20 has enough garrison (Value: 414) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0) Fitness 41 PickVal 51 SelfVal 755 AINeed 775
17:14:31  (Reporting)  Agenda: Defend, Value: 20500, Region: 344 Placentia
17:14:31  (Reporting)  CheckRegionForOperation 1001856 10. Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 2 SelfVal 48 AINeed 143
17:14:31  (Reporting)  Agenda: Attack, Value: 3600, Region: 385 Tharros
17:14:31  (Reporting)  Mobilizing auxiliary group 1001857 Pedites Latrunculi
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  CheckRegionForOperation 1001856 10. Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 3 SelfVal 74 AINeed 231
17:14:31  (Reporting)  Agenda: Attack, Value: 5550, Region: 386 Caralis
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1610, Count: 30(l 3/L 27/S 0) Fitness 56 PickVal 9 SelfVal 158 AINeed 1350
17:14:31  (Reporting)  Agenda: Attack, Value: 8848, Region: 357 Ariminum
17:14:31  (Reporting)  Region 375 Neapolis Pick 3 SelfVal 65 Need 212  no group candidate found
17:14:31  (Reporting)  Region 360 Arretium Pick 6 SelfVal 116 Need 567  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1610, Count: 30(l 3/L 27/S 0) Fitness 63 PickVal 5 SelfVal 95 AINeed 1820
17:14:31  (Reporting)  Agenda: Attack, Value: 5985, Region: 348 Mantua
17:14:31  (Reporting)  Region 358 Sena Gallica Pick 4 SelfVal 90 Need 216  no group candidate found
17:14:31  (Reporting)  Region 379 Tarentum Pick 4 SelfVal 84 Need 313  no group candidate found
17:14:31  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 54 Need 188  no group candidate found
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 22 Enemy armies: 8 Land Ratio: 0.58 Land Core Ratio: 2.52  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001375 3. Pedites (Pow.53)
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.41)
17:14:31  (Reporting)  1001861 Insubrii Currus (Pow.24)
17:14:31  (Reporting)  1001860 Salassii Peditatus (Pow.52)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.302)
17:14:31  (Reporting)  1001859 Sagittarii Gae.I (Pow.6)
17:14:31  (Reporting)  1001858 9. Gallic Force (Pow.6)
17:14:31  (Reporting)  1001730 Equites Gae.I (Pow.7)
17:14:31  (Reporting)  1000131 Gaesates exercitus (Pow.1610)
17:14:31  (Reporting)  1001855 4. Militiae (Pow.2)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.35)
17:14:31  (Reporting)  1001850 5. Militiae (Pow.38)
17:14:31  (Reporting)  1001849 8. Gallic Force (Pow.52)
17:14:31  (Reporting)   
17:14:31  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:53, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  Primary Region 343 Mediolanum Pick 100 has enough garrison (Value: 4966) - evaluation skipped
17:14:31  (Reporting)  Region 349 Patavium Pick 10 SelfVal 161 Need 1369  no group candidate found
17:14:31  (Reporting)  Region 355 Bononia Pick 76 SelfVal 641 Need 2479  no group candidate found
17:14:31  (Reporting)  Secondary Region 267 Augannum Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0) Fitness 41 PickVal 51 SelfVal 755 AINeed 775
17:14:31  (Reporting)  Agenda: Defend, Value: 20500, Region: 344 Placentia
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 20 has enough garrison (Value: 414) - evaluation skipped
17:14:31  (Reporting)  Region 410 Cunus Aureus Pick 2 SelfVal 4 Need 803  no group candidate found
17:14:31  (Reporting)  Secondary Region 330 Taurasia Pick 18 has enough garrison (Value: 38) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1000131 Gaesates exercitus, 343 Mediolanum, Pow:1610, Count: 30(l 3/L 27/S 0) Fitness 58 PickVal 5 SelfVal 95 AINeed 1820
17:14:31  (Reporting)  Agenda: Attack, Value: 5510, Region: 348 Mantua
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 13 Enemy armies: 44 Land Ratio: 0.29 Land Core Ratio: 0.20  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001861 Insubrii Currus (Pow.24)
17:14:31  (Reporting)  1001860 Salassii Peditatus (Pow.52)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.302)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.35)
17:14:31  (Reporting)  1001850 5. Militiae (Pow.38)
17:14:31  (Reporting)  1001849 8. Gallic Force (Pow.52)
17:14:31  (Reporting)  1001857 Pedites Latrunculi (Pow.75)
17:14:31  (Reporting)  1001851 Princeps manus (Pow.71)
17:14:31  (Reporting)  1001856 10. Gallic Force (Pow.247)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Region 355 Bononia Pick 76 SelfVal 641 Need 2479  no group candidate found
17:14:31  (Reporting)  Region 375 Neapolis Pick 3 SelfVal 65 Need 212  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0) Fitness 48 PickVal 20 SelfVal 484 AINeed 89
17:14:31  (Reporting)  Agenda: Defend, Value: 23232, Region: 342 Clastidium
17:14:31  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0) Fitness 31 PickVal 51 SelfVal 755 AINeed 775
17:14:31  (Reporting)  Agenda: Defend, Value: 15500, Region: 344 Placentia
17:14:31  (Reporting)  Region 358 Sena Gallica Pick 4 SelfVal 90 Need 216  no group candidate found
17:14:31  (Reporting)  Region 360 Arretium Pick 6 SelfVal 116 Need 567  no group candidate found
17:14:31  (Reporting)  Region 369 Roma Pick 8 SelfVal 138 Need 375  no group candidate found
17:14:31  (Reporting)  Region 348 Mantua Pick 5 SelfVal 95 Need 1820  no group candidate found
17:14:31  (Reporting)  Region 357 Ariminum Pick 9 SelfVal 158 Need 1350  no group candidate found
17:14:31  (Reporting)  Region 379 Tarentum Pick 4 SelfVal 84 Need 313  no group candidate found
17:14:31  (Reporting)  CheckRegionForOperation 1001856 10. Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 3 SelfVal 74 AINeed 231
17:14:31  (Reporting)  Agenda: Attack, Value: 5550, Region: 386 Caralis
17:14:31  (Reporting)  Region 349 Patavium Pick 10 SelfVal 161 Need 1369  no group candidate found
17:14:31  (Reporting)   
17:14:31  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 16 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:14:31  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:14:31  (Reporting)  1001375 3. Pedites (Pow.53)
17:14:31  (Reporting)  1001434 Concolitanus exercitus (Pow.41)
17:14:31  (Reporting)  1001861 Insubrii Currus (Pow.24)
17:14:31  (Reporting)  1001860 Salassii Peditatus (Pow.52)
17:14:31  (Reporting)  1001725 1. Gallic Army (Pow.302)
17:14:31  (Reporting)  1001573 6. Militiae (Pow.35)
17:14:31  (Reporting)  1001850 5. Militiae (Pow.38)
17:14:31  (Reporting)  1001849 8. Gallic Force (Pow.52)
17:14:31  (Reporting)   
17:14:31  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:14:31  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 130 AINeed 24
17:14:31  (Reporting)  Agenda: Defend, Value: 7800, Region: 268 Genava
17:14:31  (Reporting)  Secondary Region 342 Clastidium Pick 20 has enough garrison (Value: 414) - evaluation skipped
17:14:31  (Reporting)  Region 344 Placentia Pick 51 SelfVal 755 Need 775  no group candidate found
17:14:31  (Reporting)  Secondary Region 330 Taurasia Pick 18 has enough garrison (Value: 38) - evaluation skipped
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 911 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:14:31  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:14:31  (Reporting)   
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Italia (Ext:0.38 - Core:0.38 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:14:31  (Reporting)  _GTU_ Starting merge 0 at start
17:14:31  (Reporting)  End of AI Gather Units
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  _GTG_ 1001860 Salassii Peditatus, 342 Clastidium, Pow:52, Count: 1(l 0/L 1/S 0) is garrisoning 342 Clastidium and will absorb 1001861 Insubrii Currus
17:14:31  (Reporting)  _GTG_ 1001730 Equites Gae.I, 343 Mediolanum, Pow:7, Count: 1(l 0/L 1/S 0) is garrisoning 343 Mediolanum and will absorb 1000131 Gaesates exercitus
17:14:31  (Reporting)  Ended GatherGarrisons 2669 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001856 10. Gallic Force, 385 Tharros, Pow:247, Count: 4(l 0/L 4/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9137, Region: 385 Tharros
17:14:31  (Reporting)  Agenda  2  : Agenda: Attack, Value: 3600, Region: 385 Tharros
17:14:31  (Reporting)  Agenda  3  : Agenda: Attack, Value: 5550, Region: 386 Caralis
17:14:31  (Reporting)  Agenda  4  : Agenda: Attack, Value: 5550, Region: 386 Caralis
17:14:31  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 3600, Region: 385 Tharros
17:14:31  (Reporting)  1001856-10. Gallic Force Power:247 Health:57% Tharros>Tharros Mission:Attack Fitness:75% Need:143 Threat:20 GoalValue: 3600
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001851 Princeps manus, 385 Tharros, Pow:71, Count: 2(l 1/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 10667, Region: 385 Tharros
17:14:31  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 10667, Region: 385 Tharros
17:14:31  (Reporting)  1001851-Princeps manus Power:71 Health:72% Tharros>Tharros Mission:Keep Position Fitness:85% Need:143 Threat:20 GoalValue: 10667
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001857 Pedites Latrunculi, 385 Tharros, Pow:75, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 7200, Region: 385 Tharros
17:14:31  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 7200, Region: 385 Tharros
17:14:31  (Reporting)  1001857 Pedites Latrunculi Tharros has been merged in  1001856 10. Gallic Force
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001849 8. Gallic Force, 344 Placentia, Pow:52, Count: 2(l 0/L 2/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  1001849-8. Gallic Force Power:52 Health:47% Placentia>Placentia Mission:Resupply Fitness:100% Need:775 Threat:693 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001850 5. Militiae, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  1001850-5. Militiae Power:38 Health:100% Placentia>Placentia Mission:Resupply Fitness:100% Need:775 Threat:693 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001573 6. Militiae, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:14:31  (Reporting)  1001573-6. Militiae Power:35 Health:93% Placentia>Placentia Mission:Garrison Fitness:25% Need:775 Threat:693 GoalValue: 12500
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  1001855-4. Militiae Power:2 Health:40% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:950 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  1001730-Aneroestes exercitus Power:1620 Health:69% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:0 Threat:950 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001858 9. Gallic Force, 343 Mediolanum, Pow:6, Count: 2(l 0/L 2/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  1001858-9. Gallic Force Power:6 Health:20% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:950 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001859 Sagittarii Gae.I, 343 Mediolanum, Pow:6, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3650, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:14:31  (Reporting)  1001859-Sagittarii Gae.I Power:6 Health:27% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:0 Threat:950 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001725 1. Gallic Army, 342 Clastidium, Pow:302, Count: 8(l 0/L 8/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 12877, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20500, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20500, Region: 344 Placentia
17:14:31  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23232, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  6  : Agenda: Defend, Value: 15500, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  1001725-1. Gallic Army Power:302 Health:81% Clastidium>Placentia Mission:Resupply Fitness:100% Need:775 Threat:693 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001860 11. Gallic Force, 342 Clastidium, Pow:67, Count: 2(l 0/L 2/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 31460, Region: 342 Clastidium
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:14:31  (Reporting)  1001860-11. Gallic Force Power:67 Health:56% Clastidium>Placentia Mission:Resupply Fitness:100% Need:775 Threat:693 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.58 - Core:2.52 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:14:31  (Reporting)  _GTU_ Starting merge 0 at start
17:14:31  (Reporting)  End of AI Gather Units
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  Ended GatherGarrisons 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.29 - Core:0.20 - Nav:0.20) ***
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Arties (_RCA_)
17:14:31  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Arties
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:14:31  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:14:31  (Reporting)  Ended Receive Supplies
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating Gather Units (_GTU_)
17:14:31  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:14:31  (Reporting)  _GTU_ Starting merge 0 at start
17:14:31  (Reporting)  End of AI Gather Units
17:14:31  (Reporting)  Entering GatherGarrisons (_GTG_)
17:14:31  (Reporting)  Ended GatherGarrisons 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:41, Count: 2(l 1/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:14:31  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:14:31  (Reporting)  Agenda  4  : Agenda: Defend, Value: 7800, Region: 268 Genava
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:14:31  (Reporting)  1001434-Concolitanus exercitus Power:41 Health:100% Cularo>Cularo Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:14:31  (Reporting)   
17:14:31  (Reporting)   
17:14:31  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:53, Count: 1(l 0/L 1/S 0)
17:14:31  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:14:31  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:14:31  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:14:31  (Reporting)  1001375-3. Pedites Power:53 Health:93% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering PromoteLeaders (_PRL_)
17:14:31  (Reporting)  Ended PromoteLeaders 0 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  ApplyAgenda AutoMerge
17:14:31  (Reporting)  1001860 11. Gallic Force will be merged into 1001725 1. Gallic Army in region Clastidium
17:14:31  (Reporting)  1001859 Sagittarii Gae.I will be merged into 1001858 9. Gallic Force in region Mediolanum
17:14:31  (Reporting)  1001858 9. Gallic Force will be merged into 1001730 Aneroestes exercitus in region Mediolanum
17:14:31  (Reporting)  1001855 4. Militiae will be merged into 1001730 Aneroestes exercitus in region Mediolanum
17:14:31  (Reporting)  1001573 6. Militiae will be merged into 1001849 8. Gallic Force in region Placentia
17:14:31  (Reporting)  1001851 Princeps manus will be merged into 1001856 10. Gallic Force in region Tharros
17:14:31  (Reporting)  AI Process done in  11109 ms
17:14:31  (Reporting)  Processing  1000002 Rome
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 18 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  AI Process done in  28 ms
17:14:31  (Reporting)  Processing  1000003 Barbarians
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 18 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  Entering InitAndDumpData (_IAD_)
17:14:31  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:14:31  (Reporting)  _FIT_ Ended AIInitTheaters 385 ms
17:14:31  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:14:31  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:14:31  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:14:31  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)   
17:14:31  (Reporting)  Ended InitAndDumpData Barbarians 420 ms
17:14:31  (Reporting)  *** Faction-wide algorithms ***
17:14:31  (Reporting)  Ended BuildReplacements 1 ms
17:14:31  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 2 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  Ended LockFixedGroups 0 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)  AI Process done in  741 ms
17:14:31  (Reporting)  Processing  1000004 Slaves
17:14:31  (Reporting)  
17:14:31  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 18 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:14:31  (Reporting)  Entering InitAndDumpData (_IAD_)
17:14:31  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:14:31  (Reporting)  _FIT_ Ended AIInitTheaters 365 ms
17:14:31  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:14:31  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:14:31  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:14:31  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:14:31  (Reporting)   
17:14:31  (Reporting)  Ended InitAndDumpData Slaves 400 ms
17:14:31  (Reporting)  *** Faction-wide algorithms ***
17:14:31  (Reporting)  Ended BuildReplacements 1 ms
17:14:31  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:14:31  (Reporting)  Entering BuildNewUnits (_BNU_)
17:14:31  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:14:31  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:14:31  (Reporting)  Ended ManageFleetsComposition 2 ms
17:14:31  (Reporting)   
17:14:31  (Reporting)  Evaluating CallFleet (_CLF_)
17:14:31  (Reporting)  Ended CallFleet 0 ms
17:14:31  (Reporting)  Entering LockFixedGroups (_LFG_)
17:14:31  (Reporting)  Ended LockFixedGroups 0 ms
17:14:31  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:14:31  (Reporting)  Ended SplitStaticUnits 0 ms
17:14:31  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:14:31  (Reporting)  _ESR_ No theater can have a staging region.
17:14:31  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:14:31  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:14:31  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:14:31  (Reporting)  Entering Collect Leaders (_COD_)
17:14:31  (Reporting)  Ended Collect Leaders 0 ms
17:14:31  (Reporting)  AI Process done in  725 ms
17:18:53  (Reporting)  Processing  1000001 Gallia Magna
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 19 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:18:53  (Reporting)  Entering InitAndDumpData (_IAD_)
17:18:53  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:18:53  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:18:53  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 919 OppPow Land: 201 OwnPow Nav : 0 OppPow Nav : 989
17:18:53  (Reporting)  Ratio Land/LandCore: 3.69 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:18:53  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 3511 OppPow Land: 5831 OwnPow Nav : 0 OppPow Nav : 3416
17:18:53  (Reporting)  Ratio Land/LandCore: 0.38 0.38 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:18:53  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 1190 OppPow Land: 1981 OwnPow Nav : 0 OppPow Nav : 0
17:18:53  (Reporting)  Ratio Land/LandCore: 0.51 2.52 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:18:53  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 1324 OppPow Land: 1502 OwnPow Nav : 0 OppPow Nav : 3193
17:18:53  (Reporting)  Ratio Land/LandCore: 0.71 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:18:53  (Reporting)  _FIT_ Ended AIInitTheaters 552 ms
17:18:53  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:18:53  (Reporting)  Money Availability Average Stock 81 Expected 52 Balance -5
17:18:53  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Inflation Availability Very Low Stock 2 Expected 52 Balance 0
17:18:53  (Reporting)  Victory Points Availability Very High Stock 168 Expected 52 Balance 0
17:18:53  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Morale Availability High Stock 103 Expected 52 Balance 0
17:18:53  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Engagements Points Availability Low Stock 21 Expected 52 Balance 0
17:18:53  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:18:53  (Reporting)   
17:18:53  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 9500
17:18:53  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:18:53  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 108
17:18:53  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:18:53  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3511 Overall power (enemies): 5831 Ratio: 0.38
17:18:53  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  55439
17:18:53  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3416 Nav Ratio: 0.20
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:18:53  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1190 Overall power (enemies): 1981 Ratio: 0.51
17:18:53  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  32
17:18:53  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:18:53  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 919 Overall power (enemies): 201 Ratio: 3.69
17:18:53  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:18:53  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 989 Nav Ratio: 0.20
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:18:53  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3193 Nav Ratio: 0.20
17:18:53  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3416 Nav Ratio: 0.20
17:18:53  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:18:53  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 989 Nav Ratio: 0.20
17:18:53  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3193 Nav Ratio: 0.20
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Land Theaters Special Regions ***
17:18:53  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
17:18:53  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
17:18:53  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
17:18:53  (Reporting)   
17:18:53  (Reporting)  Ended InitAndDumpData Gallia Magna 717 ms
17:18:53  (Reporting)  *** Faction-wide algorithms ***
17:18:53  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:18:53  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:18:53  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:18:53  (Reporting)  RPL Buying a replacement for CEL Light Infantry
17:18:53  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:18:53  (Reporting)  Ended BuildReplacements 7 ms
17:18:53  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 833 Scaga Provincia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2009 Thamugadi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 45 target region was 374 Capua
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 269 Etanna
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2476 Portus Magnus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 907 Tavesthia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 670 Siscia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 275 Ariolica
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1232 Teredon
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1563 Taropez
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1108 Sinope
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 605 Marcomannii Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 566 Lugii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 552 Hermundurii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1347 Tsieliakhany
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 872 Iuncopia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 409 Raetii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 913 Dvinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 255 Dinia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1952 Artaxata
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2617 Mare Internum 11
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2406 Mare Finonicum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2388 Mare Livoicum Australis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 824 Memolum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2124 Ostia Rheni
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 773 Podolia Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 628 Philekia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 687 Racatae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1679 Ouzlovoi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1222 Charax Spasinu
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2176 Samara Confluentes
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2516 Cunicularium Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 949 Almopia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1320 Taurogen
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 151 Geraea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 24 target region was 342 Clastidium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2379 Mare Balticum Orientalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2333 Holsa Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 568 Buriae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2452 Erythia Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1529 Dolicesia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1416 Bologoie
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2127 Rhenus Inferior
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 637 Venostes
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1260 Syria
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 627 Cognii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 650 Ovilava
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2368 Sinus Gotlandicus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 263 Vienna
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 560 Ariae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2114 Ostia Sequana
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 593 Calisia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2215 Cataracta Nili
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 494 Stuogardia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2041 Automala
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 965 Ardiscus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 248 Ucetia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 384 Gallura
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1664 Poltava
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 834 Fiona Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2259 Isammium Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1586 Rybinsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1560 Jukovka
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1138 Fecum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 372 Luceria
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1011 Develtum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2568 Ionum Mare Orientalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2578 Syrtis Major
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1116 Cappadocia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1211 Seleucia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2719 Playboard3
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2151 Confluentes Isara
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 169 Titulcia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 916 Armistae
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 649 Arlape
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1825 Volsk
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 672 Oeneus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2268 Oceanus Vergivius
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1567 Toupik
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2673 Sindicus Sinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2549 Polaticum Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2363 Codanus Sinus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1727 Charia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 454 Turantii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 906 Maha
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1648 Gubkin
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 999 Krestonia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 366 Volsinii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1934 Lazica
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 826 Anglii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 384 Gallura
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2317 Sinus Danicus Occidentalis
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2210 Confluentes Chaboras
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2657 Pteron Promunturium
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1883 Marubius
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2737 Playboard21
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2659 Ostium Pilon
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 437 Chaucii
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 514 Regina
17:18:53  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:18:53  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:18:53  (Reporting)  Ended HandleRegionsDecisions 1776 ms
17:18:53  (Reporting)  Entering BuildNewUnits (_BNU_)
17:18:53  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
17:18:53  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:18:53  (Reporting)  Ended ManageFleetsComposition 114 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating CallFleet (_CLF_)
17:18:53  (Reporting)  Ended CallFleet 0 ms
17:18:53  (Reporting)  Entering LockFixedGroups (_LFG_)
17:18:53  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1001758 2. Gallic Force, 343 Mediolanum, Pow:57, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1001871 5. Gallic Force, 344 Placentia, Pow:113, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  _LFG_ 1001793 6. Gallic Force, 355 Bononia, Pow:60, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:18:53  (Reporting)  Ended LockFixedGroups 0 ms
17:18:53  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:18:53  (Reporting)  _SSU_ 1001896 4. Militiae, 343 Mediolanum, Pow:2, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:18:53  (Reporting)  _SSU_ 1001849 4. Gallic Army, 344 Placentia, Pow:99, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:18:53  (Reporting)  Ended SplitStaticUnits 109 ms
17:18:53  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:18:53  (Reporting)  _ESR_ No theater can have a staging region.
17:18:53  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:18:53  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:18:53  (Reporting)  Ended PrivilegedCombine 7 ms
17:18:53  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:18:53  (Reporting)  _DCR_ 1001730 Aneroestes exercitus, 343 Mediolanum, Pow:564, Count: 30(l 3/L 27/S 0) will garrison capital
17:18:53  (Reporting)  _DCR_ 1001896 4. Militiae, 343 Mediolanum, Pow:2, Count: 1(l 0/L 1/S 0) will garrison capital
17:18:53  (Reporting)  Ended DefendCapitalRegion 337 ms
17:18:53  (Reporting)  Entering SplitGroups (_SPG_)
17:18:53  (Reporting)  _SPG_ Large Force Segment 1001897 Gallic Force, 384 Gallura, Pow:387, Count: 4(l 0/L 4/S 0) created
17:18:53  (Reporting)  Ended SplitGroups 398 ms
17:18:53  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:18:53  (Reporting)  _CBG_ 1001849 4. Gallic Army, 344 Placentia, Pow:99, Count: 3(l 0/L 3/S 0) Will wait for help
17:18:53  (Reporting)  _CBG_ 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Will wait for help
17:18:53  (Reporting)  Ended CheckBesiegedGroups 857 ms
17:18:53  (Reporting)  Detach Damaged Units (_DDU_)
17:18:53  (Reporting)  _DDU_ Gallic Force created in region Mediolanum with 10 unit(s), Health: 25 %
17:18:53  (Reporting)  _DDU_ Aneroestes exercitus 1001730 has now 20 units, Health: 53 %
17:18:53  (Reporting)  Ended Damaged Units 942 ms
17:18:53  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:18:53  (Reporting)  Adding 1000353 Insubrii Ambactes 11 19
17:18:53  (Reporting)  Adding 1000285 Boii Peditatus 14 19
17:18:53  (Reporting)  Adding 1000147 Peditatus Gae.II 1 18
17:18:53  (Reporting)  Adding 1000267 Boii Peditatus 16 25
17:18:53  (Reporting)  _GAO_ Step 3 1001899 Gallic Force in region Mediolanum will garrison weakened units in region Mediolanum % Health 20 % Cohesion 42
17:18:53  (Reporting)  Ended GarrisonObjectives 16 ms
17:18:53  (Reporting)  Entering CheckBesieging (_CBE_)
17:18:53  (Reporting)  Ended CheckBesieging 15 ms
17:18:53  (Reporting)  Entering Evacuate Force (_EVA_)
17:18:53  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:18:53  (Reporting)  Entering Check Simple Landing (_CSL_)
17:18:53  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
17:18:53  (Reporting)  Entering Checking Leaders (_CLD_)
17:18:53  (Reporting)  Ended Check Leaders 1 ms
17:18:53  (Reporting)  Entering Make Superior Group (_MSG_)
17:18:53  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:18:53  (Reporting)  Entering Build Depots Assets
17:18:53  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 125
17:18:53  (Reporting)  Ended Build Depots Assets 1 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Start of AI Split Supports (_SSP_)
17:18:53  (Reporting)  Ended Split Supports
17:18:53  (Reporting)  Start of AI Check for Land Resupply
17:18:53  (Reporting)  CheckForLandResupply 4. Gallic Army will resupply, in region 342 Clastidium
17:18:53  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 342 Clastidium
17:18:53  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:18:53  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 343 Mediolanum
17:18:53  (Reporting)  Ended CheckForLandResupply 18 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Entering KeepPosition (_KPP_)
17:18:53  (Reporting)  1001730 Aneroestes exercitus, 343 Mediolanum, Pow:472, Count: 20(l 2/L 18/S 0) Agenda: Keep Position, Value: 33371, Region: 343 Mediolanum
17:18:53  (Reporting)  1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Agenda: Keep Position, Value: 77660, Region: 344 Placentia
17:18:53  (Reporting)  1001855 Princeps manus, 384 Gallura, Pow:179, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 20683, Region: 384 Gallura
17:18:53  (Reporting)  1001897 Gallic Force, 384 Gallura, Pow:387, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 24166, Region: 384 Gallura
17:18:53  (Reporting)  Ended KeepPosition 3 ms
17:18:53  (Reporting)  Entering Reinforce Front (_RFF_)
17:18:53  (Reporting)  Ended ReinforceFront 0 ms
17:18:53  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:18:53  (Reporting)  Ended Concentrate Stacks 219 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:18:53  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:18:53  (Reporting)  Ended PrivilegedCombine 5 ms
17:18:53  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:18:53  (Reporting)  Ended DefendCapitalRegion 0 ms
17:18:53  (Reporting)  Entering SplitGroups (_SPG_)
17:18:53  (Reporting)  Ended SplitGroups 0 ms
17:18:53  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:18:53  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:18:53  (Reporting)  Detach Damaged Units (_DDU_)
17:18:53  (Reporting)  Ended Damaged Units 0 ms
17:18:53  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:18:53  (Reporting)  Ended GarrisonObjectives 0 ms
17:18:53  (Reporting)  Entering CheckBesieging (_CBE_)
17:18:53  (Reporting)  Ended CheckBesieging 13 ms
17:18:53  (Reporting)  Entering Evacuate Force (_EVA_)
17:18:53  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:18:53  (Reporting)  Entering Check Simple Landing (_CSL_)
17:18:53  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:18:53  (Reporting)  Entering Make Superior Group (_MSG_)
17:18:53  (Reporting)  Ended Make Superior Group 68 ms
17:18:53  (Reporting)  Entering Build Depots Assets
17:18:53  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 58
17:18:53  (Reporting)  Ended Build Depots Assets 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Start of AI Split Supports (_SSP_)
17:18:53  (Reporting)  Ended Split Supports
17:18:53  (Reporting)  Start of AI Check for Land Resupply
17:18:53  (Reporting)  Ended CheckForLandResupply 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Entering KeepPosition (_KPP_)
17:18:53  (Reporting)  Ended KeepPosition 0 ms
17:18:53  (Reporting)  Entering Reinforce Front (_RFF_)
17:18:53  (Reporting)  Ended ReinforceFront 0 ms
17:18:53  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:18:53  (Reporting)  Ended Concentrate Stacks 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:18:53  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:18:53  (Reporting)  Ended PrivilegedCombine 6 ms
17:18:53  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:18:53  (Reporting)  Ended DefendCapitalRegion 0 ms
17:18:53  (Reporting)  Entering SplitGroups (_SPG_)
17:18:53  (Reporting)  Ended SplitGroups 1 ms
17:18:53  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:18:53  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:18:53  (Reporting)  Detach Damaged Units (_DDU_)
17:18:53  (Reporting)  Ended Damaged Units 0 ms
17:18:53  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:18:53  (Reporting)  Ended GarrisonObjectives 1 ms
17:18:53  (Reporting)  Entering CheckBesieging (_CBE_)
17:18:53  (Reporting)  Ended CheckBesieging 32 ms
17:18:53  (Reporting)  Entering Evacuate Force (_EVA_)
17:18:53  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
17:18:53  (Reporting)  Entering Check Simple Landing (_CSL_)
17:18:53  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
17:18:53  (Reporting)  Entering Checking Leaders (_CLD_)
17:18:53  (Reporting)  Ended Check Leaders 0 ms
17:18:53  (Reporting)  Entering Make Superior Group (_MSG_)
17:18:53  (Reporting)  Ended Make Superior Group 13 ms
17:18:53  (Reporting)  Entering Build Depots Assets
17:18:53  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
17:18:53  (Reporting)  Ended Build Depots Assets 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Start of AI Split Supports (_SSP_)
17:18:53  (Reporting)  Ended Split Supports
17:18:53  (Reporting)  Start of AI Check for Land Resupply
17:18:53  (Reporting)  Ended CheckForLandResupply 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Entering KeepPosition (_KPP_)
17:18:53  (Reporting)  Ended KeepPosition 0 ms
17:18:53  (Reporting)  Entering Reinforce Front (_RFF_)
17:18:53  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:18:53  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:18:53  (Reporting)  Ended Concentrate Stacks 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:18:53  (Reporting)  Entering DistantGarrison (_DGA_)
17:18:53  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:18:53  (Reporting)  Ended DistantGarrison 19 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:18:53  (Reporting)  Entering DistantGarrison (_DGA_)
17:18:53  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:18:53  (Reporting)  Ended DistantGarrison 18 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:18:53  (Reporting)  Entering DistantGarrison (_DGA_)
17:18:53  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:18:53  (Reporting)  Ended DistantGarrison 6 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  All theaters prepared, AllOwnPowLand: 6944 AllOppPowLand: 9515 AllOwnPowNav: 0 AllOppPowNav 7598
17:18:53  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 34 Enemy armies: 93 Land Ratio: 0.38 Land Core Ratio: 0.38  ***
17:18:53  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:18:53  (Reporting)  1001375 3. Pedites (Pow.70)
17:18:53  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:18:53  (Reporting)  1001896 4. Militiae (Pow.2)
17:18:53  (Reporting)  1001899 7. Gallic Army (Pow.33)
17:18:53  (Reporting)  1001898 Megalus manus (Pow.37)
17:18:53  (Reporting)  1001730 Aneroestes exercitus (Pow.472)
17:18:53  (Reporting)  1001849 8. Gallic Army (Pow.99)
17:18:53  (Reporting)  1001725 1. Gallic Army (Pow.474)
17:18:53  (Reporting)  1001855 Princeps manus (Pow.179)
17:18:53  (Reporting)  1001897 9. Gallic Force (Pow.387)
17:18:53  (Reporting)   
17:18:53  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 1460 Need 1985  no group candidate found
17:18:53  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
17:18:53  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 93 PickVal 14 SelfVal 733 AINeed 436
17:18:53  (Reporting)  Agenda: Defend, Value: 46500, Region: 342 Clastidium
17:18:53  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:18:53  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:18:53  (Reporting)  Region 360 Arretium Pick 2 SelfVal 116 Need 210  no group candidate found
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 77 PickVal 14 SelfVal 435 AINeed 758
17:18:53  (Reporting)  Agenda: Defend, Value: 33495, Region: 344 Placentia
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 34 PickVal 6 SelfVal 339 AINeed 349
17:18:53  (Reporting)  Agenda: Defend, Value: 11526, Region: 355 Bononia
17:18:53  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 6 SelfVal 474 AINeed 22
17:18:53  (Reporting)  Agenda: Defend, Value: 30810, Region: 330 Taurasia
17:18:53  (Reporting)  Region 349 Patavium Pick 3 SelfVal 161 Need 258  no group candidate found
17:18:53  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 158 Need 234  no group candidate found
17:18:53  (Reporting)  Region 369 Roma Pick 2 SelfVal 139 Need 296  no group candidate found
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 18 Enemy armies: 9 Land Ratio: 0.51 Land Core Ratio: 2.52  ***
17:18:53  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:18:53  (Reporting)  1001375 3. Pedites (Pow.70)
17:18:53  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:18:53  (Reporting)  1001896 4. Militiae (Pow.2)
17:18:53  (Reporting)  1001899 7. Gallic Army (Pow.33)
17:18:53  (Reporting)  1001898 Megalus manus (Pow.37)
17:18:53  (Reporting)  1001730 Aneroestes exercitus (Pow.472)
17:18:53  (Reporting)  1001849 8. Gallic Army (Pow.99)
17:18:53  (Reporting)  1001725 1. Gallic Army (Pow.474)
17:18:53  (Reporting)   
17:18:53  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:18:53  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:18:53  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:18:53  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 1460 Need 1985  no group candidate found
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 67 PickVal 14 SelfVal 435 AINeed 758
17:18:53  (Reporting)  Agenda: Defend, Value: 29145, Region: 344 Placentia
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 78 PickVal 14 SelfVal 733 AINeed 436
17:18:53  (Reporting)  Agenda: Defend, Value: 39000, Region: 342 Clastidium
17:18:53  (Reporting)  Secondary Region 267 Augannum Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:18:53  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:70, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 6 SelfVal 474 AINeed 22
17:18:53  (Reporting)  Agenda: Defend, Value: 28440, Region: 330 Taurasia
17:18:53  (Reporting)  Region 349 Patavium Pick 3 SelfVal 161 Need 258  no group candidate found
17:18:53  (Reporting)  Region 355 Bononia Pick 6 SelfVal 339 Need 349  no group candidate found
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 2 Land Ratio: 3.69 Land Core Ratio: 5.00  ***
17:18:53  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:18:53  (Reporting)  1001375 3. Pedites (Pow.70)
17:18:53  (Reporting)  1001434 Concolitanus exercitus (Pow.50)
17:18:53  (Reporting)  1001849 8. Gallic Army (Pow.99)
17:18:53  (Reporting)  1001725 1. Gallic Army (Pow.474)
17:18:53  (Reporting)   
17:18:53  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:18:53  (Reporting)  Secondary Region 344 Placentia Pick 14 has enough garrison (Value: 1196) - evaluation skipped
17:18:53  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 131 AINeed 25
17:18:53  (Reporting)  Agenda: Defend, Value: 8515, Region: 268 Genava
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 73 PickVal 14 SelfVal 733 AINeed 436
17:18:53  (Reporting)  Agenda: Defend, Value: 36500, Region: 342 Clastidium
17:18:53  (Reporting)  Secondary Region 330 Taurasia Pick 6 has enough garrison (Value: 38) - evaluation skipped
17:18:53  (Reporting)   
17:18:53  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 9 Enemy armies: 45 Land Ratio: 0.71 Land Core Ratio: 0.20  ***
17:18:53  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:18:53  (Reporting)  1001849 8. Gallic Army (Pow.99)
17:18:53  (Reporting)  1001725 1. Gallic Army (Pow.474)
17:18:53  (Reporting)  1001855 Princeps manus (Pow.179)
17:18:53  (Reporting)  1001897 9. Gallic Force (Pow.387)
17:18:53  (Reporting)   
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 52 PickVal 14 SelfVal 435 AINeed 758
17:18:53  (Reporting)  Agenda: Defend, Value: 22620, Region: 344 Placentia
17:18:53  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 158 Need 234  no group candidate found
17:18:53  (Reporting)  Region 355 Bononia Pick 6 SelfVal 339 Need 349  no group candidate found
17:18:53  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0) Fitness 63 PickVal 14 SelfVal 733 AINeed 436
17:18:53  (Reporting)  Agenda: Defend, Value: 31500, Region: 342 Clastidium
17:18:53  (Reporting)  Region 349 Patavium Pick 3 SelfVal 161 Need 258  no group candidate found
17:18:53  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 601 ms
17:18:53  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:18:53  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:18:53  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:18:53  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:18:53  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:18:53  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:18:53  (Reporting)  Entering Collect Leaders (_COD_)
17:18:53  (Reporting)  Ended Collect Leaders 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:18:53  (Reporting)   
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Theater:  Theater_Italia (Ext:0.38 - Core:0.38 - Nav:0.20) ***
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Arties (_RCA_)
17:18:53  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Arties
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:18:53  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Supplies
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Gather Units (_GTU_)
17:18:53  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:18:53  (Reporting)  _GTU_ Starting merge 0 at start
17:18:53  (Reporting)  End of AI Gather Units
17:18:53  (Reporting)  Entering GatherGarrisons (_GTG_)
17:18:53  (Reporting)  _GTG_ 1001730 Aneroestes exercitus, 343 Mediolanum, Pow:472, Count: 20(l 2/L 18/S 0) is garrisoning 343 Mediolanum and will absorb 1001899 7. Gallic Army
17:18:53  (Reporting)  Ended GatherGarrisons 259 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001897 9. Gallic Force, 384 Gallura, Pow:387, Count: 4(l 0/L 4/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 24166, Region: 384 Gallura
17:18:53  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 24166, Region: 384 Gallura
17:18:53  (Reporting)  1001897-9. Gallic Force Power:387 Health:79% Gallura>Gallura Mission:Keep Position Fitness:86% Need:549 Threat:407 GoalValue: 24166
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001855 Princeps manus, 384 Gallura, Pow:179, Count: 3(l 1/L 2/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 20683, Region: 384 Gallura
17:18:53  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 20683, Region: 384 Gallura
17:18:53  (Reporting)  1001855-Princeps manus Power:179 Health:95% Gallura>Gallura Mission:Keep Position Fitness:86% Need:549 Threat:407 GoalValue: 20683
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001725 1. Gallic Army, 344 Placentia, Pow:474, Count: 10(l 0/L 10/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 21750, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:18:53  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 77660, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  4  : Agenda: Defend, Value: 46500, Region: 342 Clastidium
17:18:53  (Reporting)  Agenda  5  : Agenda: Defend, Value: 33495, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  6  : Agenda: Defend, Value: 11526, Region: 355 Bononia
17:18:53  (Reporting)  Agenda  7  : Agenda: Defend, Value: 29145, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  8  : Agenda: Defend, Value: 39000, Region: 342 Clastidium
17:18:53  (Reporting)  Agenda  9  : Agenda: Defend, Value: 36500, Region: 342 Clastidium
17:18:53  (Reporting)  Agenda  10  : Agenda: Defend, Value: 22620, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  11  : Agenda: Defend, Value: 31500, Region: 342 Clastidium
17:18:53  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:18:53  (Reporting)  1001725-1. Gallic Army Power:474 Health:93% Placentia>Clastidium Mission:Resupply Fitness:100% Need:436 Threat:351 GoalValue: 100000
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001849 8. Gallic Army, 344 Placentia, Pow:99, Count: 3(l 0/L 3/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 21750, Region: 344 Placentia
17:18:53  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:18:53  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 21750, Region: 344 Placentia
17:18:53  (Reporting)  1001849-8. Gallic Army Power:99 Health:70% Placentia>Placentia Mission:Wait for help Fitness:100% Need:758 Threat:1096 GoalValue: 21750
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001730 Aneroestes exercitus, 343 Mediolanum, Pow:526, Count: 24(l 2/L 22/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 100000, Region: 343 Mediolanum
17:18:53  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 33371, Region: 343 Mediolanum
17:18:53  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 33371, Region: 343 Mediolanum
17:18:53  (Reporting)  1001730-Aneroestes exercitus Power:526 Health:47% Mediolanum>Mediolanum Mission:Keep Position Fitness:31% Need:1985 Threat:1933 GoalValue: 33371
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001898 Megalus manus, 343 Mediolanum, Pow:37, Count: 6(l 1/L 5/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:18:53  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 343 Mediolanum
17:18:53  (Reporting)  1001898-Megalus manus Power:37 Health:29% Mediolanum>Mediolanum Mission:Resupply Fitness:100% Need:1985 Threat:1933 GoalValue: 100000
17:18:53  (Reporting)   
17:18:53  (Reporting)  1001896-4. Militiae Power:2 Health:10% Mediolanum>Mediolanum Mission:Garrison Fitness:100% Need:1985 Threat:1933 GoalValue: 100000
17:18:53  (Reporting)   
17:18:53  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:18:53  (Reporting)   
17:18:53  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.51 - Core:2.52 - Nav:0.20) ***
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Arties (_RCA_)
17:18:53  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Arties
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:18:53  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Supplies
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Gather Units (_GTU_)
17:18:53  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:18:53  (Reporting)  _GTU_ Starting merge 0 at start
17:18:53  (Reporting)  End of AI Gather Units
17:18:53  (Reporting)  Entering GatherGarrisons (_GTG_)
17:18:53  (Reporting)  Ended GatherGarrisons 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Theater:  Theater_Gallia (Ext:3.69 - Core:5.00 - Nav:0.20) ***
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Arties (_RCA_)
17:18:53  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Arties
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:18:53  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:18:53  (Reporting)  Ended Receive Supplies
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating Gather Units (_GTU_)
17:18:53  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:18:53  (Reporting)  _GTU_ Starting merge 0 at start
17:18:53  (Reporting)  End of AI Gather Units
17:18:53  (Reporting)  Entering GatherGarrisons (_GTG_)
17:18:53  (Reporting)  Ended GatherGarrisons 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:50, Count: 2(l 1/L 1/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:18:53  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8515, Region: 268 Genava
17:18:53  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20605, Region: 262 Cularo
17:18:53  (Reporting)  1001434-Concolitanus exercitus Power:50 Health:100% Cularo>Cularo Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 20605
17:18:53  (Reporting)   
17:18:53  (Reporting)  List of Agendas for 1001375 3. Pedites, 262 Cularo, Pow:70, Count: 1(l 0/L 1/S 0)
17:18:53  (Reporting)  Agenda  1  : Agenda: Defend, Value: 8515, Region: 268 Genava
17:18:53  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:18:53  (Reporting)  Agenda  3  : Agenda: Defend, Value: 30810, Region: 330 Taurasia
17:18:53  (Reporting)  Agenda  4  : Agenda: Defend, Value: 28440, Region: 330 Taurasia
17:18:53  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30810, Region: 330 Taurasia
17:18:53  (Reporting)  1001375-3. Pedites Power:70 Health:93% Cularo>Taurasia Mission:Defend Fitness:65% Need:22 Threat:23 GoalValue: 30810
17:18:53  (Reporting)   
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.71 - Core:0.20 - Nav:0.20) ***
17:18:53  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:18:53  (Reporting)  _SSU_ 1001849 8. Gallic Army, 344 Placentia, Pow:99, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:18:53  (Reporting)  Ended SplitStaticUnits 0 ms
17:18:53  (Reporting)  Entering PromoteLeaders (_PRL_)
17:18:53  (Reporting)  Ended PromoteLeaders 0 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  ApplyAgenda AutoMerge
17:18:53  (Reporting)  1001898 Megalus manus will be merged into 1001730 Aneroestes exercitus in region Mediolanum
17:18:53  (Reporting)  1001896 4. Militiae will be merged into 1001730 Aneroestes exercitus in region Mediolanum
17:18:53  (Reporting)  1001855 Princeps manus will be merged into 1001897 7. Gallic Force in region Gallura
17:18:53  (Reporting)  AI Process done in  7508 ms
17:18:53  (Reporting)  Processing  1000002 Rome
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 19 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:18:53  (Reporting)  AI Process done in  31 ms
17:18:53  (Reporting)  Processing  1000003 Barbarians
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 19 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:18:53  (Reporting)  Entering InitAndDumpData (_IAD_)
17:18:53  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:18:53  (Reporting)  _FIT_ Ended AIInitTheaters 357 ms
17:18:53  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:18:53  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:18:53  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:18:53  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)   
17:18:53  (Reporting)  Ended InitAndDumpData Barbarians 393 ms
17:18:53  (Reporting)  *** Faction-wide algorithms ***
17:18:53  (Reporting)  Ended BuildReplacements 1 ms
17:18:53  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:18:53  (Reporting)  Entering BuildNewUnits (_BNU_)
17:18:53  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:18:53  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:18:53  (Reporting)  Ended ManageFleetsComposition 2 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating CallFleet (_CLF_)
17:18:53  (Reporting)  Ended CallFleet 0 ms
17:18:53  (Reporting)  Entering LockFixedGroups (_LFG_)
17:18:53  (Reporting)  Ended LockFixedGroups 0 ms
17:18:53  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:18:53  (Reporting)  Ended SplitStaticUnits 0 ms
17:18:53  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:18:53  (Reporting)  _ESR_ No theater can have a staging region.
17:18:53  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:18:53  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:18:53  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:18:53  (Reporting)  Entering Collect Leaders (_COD_)
17:18:53  (Reporting)  Ended Collect Leaders 0 ms
17:18:53  (Reporting)  AI Process done in  737 ms
17:18:53  (Reporting)  Processing  1000004 Slaves
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 19 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:18:53  (Reporting)  Entering InitAndDumpData (_IAD_)
17:18:53  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:18:53  (Reporting)  _FIT_ Ended AIInitTheaters 374 ms
17:18:53  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:18:53  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:18:53  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:18:53  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:18:53  (Reporting)   
17:18:53  (Reporting)  Ended InitAndDumpData Slaves 411 ms
17:18:53  (Reporting)  *** Faction-wide algorithms ***
17:18:53  (Reporting)  Ended BuildReplacements 1 ms
17:18:53  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:18:53  (Reporting)  Entering BuildNewUnits (_BNU_)
17:18:53  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:18:53  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:18:53  (Reporting)  Ended ManageFleetsComposition 2 ms
17:18:53  (Reporting)   
17:18:53  (Reporting)  Evaluating CallFleet (_CLF_)
17:18:53  (Reporting)  Ended CallFleet 0 ms
17:18:53  (Reporting)  Entering LockFixedGroups (_LFG_)
17:18:53  (Reporting)  Ended LockFixedGroups 0 ms
17:18:53  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:18:53  (Reporting)  Ended SplitStaticUnits 0 ms
17:18:53  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:18:53  (Reporting)  _ESR_ No theater can have a staging region.
17:18:53  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:18:53  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:18:53  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:18:53  (Reporting)  Entering Collect Leaders (_COD_)
17:18:53  (Reporting)  Ended Collect Leaders 0 ms
17:18:53  (Reporting)  AI Process done in  753 ms
17:18:53  (Reporting)  Processing  1000001 Gallia Magna
17:18:53  (Reporting)  
17:18:53  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 20 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:18:53  (Reporting)  Entering InitAndDumpData (_IAD_)
17:18:53  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:18:53  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:27:38  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 938 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:27:38  (Reporting)  Ratio Land/LandCore: 2.66 0.60 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:27:38  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 2897 OppPow Land: 6470 OwnPow Nav : 0 OppPow Nav : 4477
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:27:38  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 871 OppPow Land: 2007 OwnPow Nav : 0 OppPow Nav : 0
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:27:38  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 1415 OppPow Land: 1581 OwnPow Nav : 0 OppPow Nav : 2240
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 534 ms
17:27:38  (Reporting)  Resources Levels Gallia Magna EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Low Stock 36 Expected 52 Balance -4
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 2 Expected 52 Balance 0
17:27:38  (Reporting)  Victory Points Availability Plentiful Stock 193 Expected 52 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 102 Expected 52 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Low Stock 23 Expected 52 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
17:27:38  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 30810, Region: 330 Taurasia EndTurn 9325
17:27:38  (Reporting)   
17:27:38  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 7300
17:27:38  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:27:38  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 151
17:27:38  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2897 Overall power (enemies): 6470 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  97037
17:27:38  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4477 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 871 Overall power (enemies): 2007 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
17:27:38  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 938 Overall power (enemies): 3 Ratio: 2.66
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:27:38  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:27:38  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2240 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4477 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2240 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Land Theaters Special Regions ***
17:27:38  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
17:27:38  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
17:27:38  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Oscela Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Gallia Magna 688 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Cavalry
17:27:38  (Reporting)  RPL Buying a replacement for SRD Skirmisher
17:27:38  (Reporting)  RPL Buying a replacement for CEL Light Infantry
17:27:38  (Reporting)  Ended BuildReplacements 5 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2646 Sinus Toronaicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2005 Rusucuru
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 332 Eburodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2033 Libya
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2476 Portus Magnus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 893 Arlanda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 654 Vindobonna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 277 Segobodium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2240 Oceanus Hyperboreus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 24 Carnonacae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 588 Eridanus Silve
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 332 Eburodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 548 Corucones
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 534 Carinii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1336 Olita
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 857 Vichia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 329 Eporedia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 254 Alpes Maritimae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1490 Volynsky
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 338 Tigulia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2406 Mare Finonicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2387 Fretum Balticum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 135 Corduba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 809 Nemunasum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 256 Alaunium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 757 Samboricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 611 Varistii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 670 Siscia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1671 Pristen
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1210 Sippara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2173 Buga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2516 Cunicularium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 945 Epidamnia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1308 Palanga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 260 Brigantio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2379 Mare Balticum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2332 Scalia Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 551 Lipsia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2452 Erythia Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1520 Buges
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1405 Kirichi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2124 Ostia Rheni
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 620 Fons Albis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2634 Mare Cilicium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 686 Andizetes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 267 Augannum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2367 Sinus Elandicus
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1634 Navlia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 542 Senonii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2111 Confluentes Andra
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 575 Gepidii Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2213 Nilus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 476 Cheruscii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2037 Tubartis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 950 Parorbelia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2238 Rerigonius Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1655 Rokitno
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 820 Sacia Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 264 Boutae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1420 Soltsy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1124 Pharnacia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 260 Brigantio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 997 Agrianes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1837 Panfilovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 535 Viadrus Fluvius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1102 Argaeus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2722 Playboard6
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 633 Asciburgius Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1819 Khopev
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 655 Azali
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2266 Vexalla Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1558 Klintsy
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 330 Taurasia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2031 Guaramantes
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2362 Mare Goticum Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1719 Calos Portus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 435 Chamavii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 892 Uplandia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1639 Kromy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 985 Tomi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 264 Boutae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1929 Apsilae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 262 Cularo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 879 Urbs Mariae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 352 Aquilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1878 Sacani
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 275 Ariolica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 418 Condrusii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 496 Vispii
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1841 Frolovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2082 Parthia Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1979 Tingis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1265 Tyrus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1659 Lebedyn
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:27:38  (Reporting)  Ended HandleRegionsDecisions 1791 ms
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 108 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1001758 2. Gallic Force, 343 Mediolanum, Pow:27, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1001793 5. Gallic Force, 355 Bononia, Pow:30, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  _SSU_ 1001905 6. Militiae, 344 Placentia, Pow:16, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:27:38  (Reporting)  Ended SplitStaticUnits 6 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 6 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001906 Gallic Force, 342 Clastidium, Pow:194, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001907 Gallic Force, 385 Tharros, Pow:387, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001908 Gallic Force, 342 Clastidium, Pow:176, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  Ended SplitGroups 172 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  _DDU_, Standard Recover segment: Group 1001730 Aneroestes exercitus in region Placentia will recover in region Placentia % Health 26 % Cohesion 32
17:27:38  (Reporting)  Ended Damaged Units 315 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 3 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 15 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  _CLD_ Leader (Split Segment II) Princeps (Srd) in Tharros has been detached from group 1001896 7. Gallic Force
17:27:38  (Reporting)  _CLD_ Leader (Split Segment IV) Brenn (Ins) in Placentia has been detached from group 1001730 Aneroestes exercitus
17:27:38  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001910 Brenn (Ins) 344 Placentia toward 1001908 Gallic Force, 342 Clastidium, Pow:176, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001909 Princeps (Srd) 385 Tharros toward 1001907 Gallic Force, 385 Tharros, Pow:387, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Ended Check Leaders 93 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 117
17:27:38  (Reporting)  Ended Build Depots Assets 1 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  CheckForLandResupply 1. Gallic Army will resupply, in region 342 Clastidium
17:27:38  (Reporting)  CheckForLandResupply 4. Gallic Army will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 342 Clastidium
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 342 Clastidium
17:27:38  (Reporting)  Ended CheckForLandResupply 21 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001725 1. Gallic Army, 342 Clastidium, Pow:103, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3030, Region: 342 Clastidium
17:27:38  (Reporting)  1001849 4. Gallic Army, 344 Placentia, Pow:68, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 8220, Region: 344 Placentia
17:27:38  (Reporting)  1001730 Aneroestes exercitus, 344 Placentia, Pow:185, Count: 28(l 2/L 26/S 0) Agenda: Keep Position, Value: 14280, Region: 344 Placentia
17:27:38  (Reporting)  1001896 7. Gallic Force, 385 Tharros, Pow:116, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3150, Region: 385 Tharros
17:27:38  (Reporting)  1001906 Gallic Force, 342 Clastidium, Pow:194, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 3000, Region: 342 Clastidium
17:27:38  (Reporting)  1001907 Princeps manus, 385 Tharros, Pow:510, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:27:38  (Reporting)  1001908 Gallic Force, 342 Clastidium, Pow:176, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 3000, Region: 342 Clastidium
17:27:38  (Reporting)  Ended KeepPosition 3 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 194 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 6 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 0 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 0 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 13 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 54
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  Ended CheckForLandResupply 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 7 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 1 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 1 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 33 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  Ended Check Leaders 0 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  Ended Make Superior Group 0 ms
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 48
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  CheckForLandResupply 3. Pedites will resupply, in region 262 Cularo
17:27:38  (Reporting)  Ended CheckForLandResupply 7 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 194 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 19 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 17 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 6 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  All theaters prepared, AllOwnPowLand: 6121 AllOppPowLand: 10061 AllOwnPowNav: 0 AllOppPowNav 6717
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 32 Enemy armies: 91 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.34)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001725 1. Gallic Force (Pow.103)
17:27:38  (Reporting)  1001908 8. Gallic Army (Pow.176)
17:27:38  (Reporting)  1001906 9. Gallic Force (Pow.194)
17:27:38  (Reporting)  1001905 6. Militiae (Pow.16)
17:27:38  (Reporting)  1001849 4. Gallic Force (Pow.68)
17:27:38  (Reporting)  1001910 Brenn (Ins) (Pow.0)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.185)
17:27:38  (Reporting)  1001896 7. Gallic Force (Pow.116)
17:27:38  (Reporting)  1001907 Princeps manus (Pow.510)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Region 344 Placentia Pick 29 SelfVal 1565 Need 1339  no group candidate found
17:27:38  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 3262 Need 2713  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Force, 342 Clastidium, Pow:103, Count: 2(l 0/L 2/S 0) Fitness 65 PickVal 18 SelfVal 1485 AINeed 382
17:27:38  (Reporting)  Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Region 355 Bononia Pick 9 SelfVal 887 Need 411  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Force, 342 Clastidium, Pow:103, Count: 2(l 0/L 2/S 0) Fitness 62 PickVal 14 SelfVal 1483 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 31000, Region: 330 Taurasia
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1292 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1329 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 17 Enemy armies: 8 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.34)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001725 1. Gallic Force (Pow.103)
17:27:38  (Reporting)  1001908 8. Gallic Army (Pow.176)
17:27:38  (Reporting)  1001906 9. Gallic Force (Pow.194)
17:27:38  (Reporting)  1001905 6. Militiae (Pow.16)
17:27:38  (Reporting)  1001849 4. Gallic Force (Pow.68)
17:27:38  (Reporting)  1001910 Brenn (Ins) (Pow.0)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.185)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Region 343 Mediolanum Pick 100 SelfVal 3262 Need 2713  no group candidate found
17:27:38  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1329 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  CheckRegionForOperation 1001906 9. Gallic Force, 342 Clastidium, Pow:194, Count: 4(l 0/L 4/S 0) Fitness 65 PickVal 18 SelfVal 1485 AINeed 382
17:27:38  (Reporting)  Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Region 344 Placentia Pick 29 SelfVal 1565 Need 1339  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001725 1. Gallic Force, 342 Clastidium, Pow:103, Count: 2(l 0/L 2/S 0) Fitness 57 PickVal 14 SelfVal 1483 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 28500, Region: 330 Taurasia
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  Region 355 Bononia Pick 9 SelfVal 887 Need 411  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 16 Enemy armies: 1 Land Ratio: 2.66 Land Core Ratio: 0.60  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.34)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001725 1. Gallic Force (Pow.103)
17:27:38  (Reporting)  1001908 8. Gallic Army (Pow.176)
17:27:38  (Reporting)  1001906 9. Gallic Force (Pow.194)
17:27:38  (Reporting)  1001905 6. Militiae (Pow.16)
17:27:38  (Reporting)  1001849 4. Gallic Force (Pow.68)
17:27:38  (Reporting)  1001910 Brenn (Ins) (Pow.0)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.185)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 83) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:34, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1292 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Region 344 Placentia Pick 29 SelfVal 1565 Need 1339  no group candidate found
17:27:38  (Reporting)  Secondary Region 342 Clastidium Pick 18 has enough garrison (Value: 509) - evaluation skipped
17:27:38  (Reporting)  Secondary Region 330 Taurasia Pick 14 has enough garrison (Value: 38) - evaluation skipped
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 12 Enemy armies: 45 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001725 1. Gallic Force (Pow.103)
17:27:38  (Reporting)  1001908 8. Gallic Army (Pow.176)
17:27:38  (Reporting)  1001906 9. Gallic Force (Pow.194)
17:27:38  (Reporting)  1001905 6. Militiae (Pow.16)
17:27:38  (Reporting)  1001849 4. Gallic Force (Pow.68)
17:27:38  (Reporting)  1001910 Brenn (Ins) (Pow.0)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.185)
17:27:38  (Reporting)  1001896 7. Gallic Force (Pow.116)
17:27:38  (Reporting)  1001907 Princeps manus (Pow.510)
17:27:38  (Reporting)   
17:27:38  (Reporting)  CheckRegionForOperation 1001906 9. Gallic Force, 342 Clastidium, Pow:194, Count: 4(l 0/L 4/S 0) Fitness 65 PickVal 18 SelfVal 1485 AINeed 382
17:27:38  (Reporting)  Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Region 355 Bononia Pick 9 SelfVal 887 Need 411  no group candidate found
17:27:38  (Reporting)  Region 344 Placentia Pick 29 SelfVal 1565 Need 1339  no group candidate found
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 484 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 343 Mediolanum in theater 120 Italia Peninsula
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001907 Princeps manus, 385 Tharros, Pow:510, Count: 5(l 1/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:27:38  (Reporting)  1001907-Princeps manus Power:510 Health:78% Tharros>Tharros Mission:Keep Position Fitness:20% Need:150 Threat:79 GoalValue: 1730
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001896 7. Gallic Force, 385 Tharros, Pow:116, Count: 2(l 0/L 2/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3150, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3150, Region: 385 Tharros
17:27:38  (Reporting)  1001896-7. Gallic Force Power:116 Health:90% Tharros>Tharros Mission:Keep Position Fitness:20% Need:150 Threat:79 GoalValue: 3150
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001730 Aneroestes exercitus, 344 Placentia, Pow:185, Count: 28(l 2/L 26/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3700, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 14280, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001730-Aneroestes exercitus Power:185 Health:26% Placentia>Placentia Mission:Resupply Fitness:100% Need:1339 Threat:1032 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001910 Brenn (Ins), 344 Placentia, Pow:0, Count: 1(l 1/L 0/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  1001910 Brenn (Ins) Placentia Health: 100 % will target  1001908 8. Gallic Army
17:27:38  (Reporting)  1001910-Brenn (Ins) Power:0 Health:100% Placentia>Clastidium Mission:Merge (slave) Fitness:100% Need:382 Threat:310 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001849 4. Gallic Force, 344 Placentia, Pow:68, Count: 2(l 0/L 2/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 8220, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001849-4. Gallic Force Power:68 Health:54% Placentia>Placentia Mission:Resupply Fitness:100% Need:1339 Threat:1032 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  1001905-6. Militiae Power:16 Health:60% Placentia>Placentia Mission:Garrison Fitness:100% Need:1339 Threat:1032 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001906 9. Gallic Force, 342 Clastidium, Pow:194, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  1001906-9. Gallic Force Power:194 Health:90% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:382 Threat:310 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001908 8. Gallic Army, 342 Clastidium, Pow:176, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3000, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  1001908-8. Gallic Army Power:176 Health:90% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:382 Threat:310 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001725 1. Gallic Force, 342 Clastidium, Pow:103, Count: 2(l 0/L 2/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3030, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 31000, Region: 330 Taurasia
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 28500, Region: 330 Taurasia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  1001725-1. Gallic Force Power:103 Health:81% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:382 Threat:310 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Gallia (Ext:2.66 - Core:0.60 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  1001434-Concolitanus exercitus Power:47 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:24 Threat:0 GoalValue: 19500
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:34, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Defend, Value: 30810, Region: 330 Taurasia
17:27:38  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:27:38  (Reporting)  1001375-3. Pedites Power:34 Health:98% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering PromoteLeaders (_PRL_)
17:27:38  (Reporting)  Ended PromoteLeaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ApplyAgenda AutoMerge
17:27:38  (Reporting)  1001906 9. Gallic Force will be merged into 1001908 8. Gallic Army in region Clastidium
17:27:38  (Reporting)  1001725 1. Gallic Force will be merged into 1001908 8. Gallic Army in region Clastidium
17:27:38  (Reporting)  1001905 6. Militiae will be merged into 1001730 Aneroestes exercitus in region Placentia
17:27:38  (Reporting)  1001849 4. Gallic Force will be merged into 1001730 Aneroestes exercitus in region Placentia
17:27:38  (Reporting)  1001896 7. Gallic Force will be merged into 1001907 Princeps manus in region Tharros
17:27:38  (Reporting)  AI Process done in  5075 ms
17:27:38  (Reporting)  Processing  1000002 Rome
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 20 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  AI Process done in  27 ms
17:27:38  (Reporting)  Processing  1000003 Barbarians
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 20 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 399 ms
17:27:38  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Barbarians 434 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 2 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  738 ms
17:27:38  (Reporting)  Processing  1000004 Slaves
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 20 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 347 ms
17:27:38  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Slaves 382 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 3 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  687 ms
17:27:38  (Reporting)  Processing  1000001 Gallia Magna
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 21 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:27:38  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1489 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:27:38  (Reporting)  Ratio Land/LandCore: 4.22 0.93 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:27:38  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 3904 OppPow Land: 6976 OwnPow Nav : 0 OppPow Nav : 4443
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:27:38  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1383 OppPow Land: 2412 OwnPow Nav : 0 OppPow Nav : 0
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:27:38  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 1899 OppPow Land: 2015 OwnPow Nav : 0 OppPow Nav : 2223
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 559 ms
17:27:38  (Reporting)  Resources Levels Gallia Magna EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance -4
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Plentiful Stock 192 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Low Stock 25 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6800
17:27:38  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:27:38  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:27:38  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3904 Overall power (enemies): 6976 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  43582
17:27:38  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4443 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1383 Overall power (enemies): 2412 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
17:27:38  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:27:38  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2223 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1489 Overall power (enemies): 3 Ratio: 4.22
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:27:38  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4443 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2223 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Land Theaters Special Regions ***
17:27:38  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Gallia Magna 716 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 3 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2003 Zabi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 356 Aquinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2031 Guaramantes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 888 Gastricia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 649 Arlape
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2239 Oceanus Hyperboreus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1551 Lokhvitsa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1090 Lycaonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 583 Vandalii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 529 Caridii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1333 Ukmerge
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 853 Sologia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 330 Taurasia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 254 Alpes Maritimae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1487 Ostroh
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2405 Sinus finnicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2386 Farus Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 804 Scyrius Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 256 Alaunium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2119 Arar
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 753 Carrodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 606 Boiemun
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 666 Histri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1668 Zmiev
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1206 Sacquaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2171 Lacus Ladoga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2516 Cunicularium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 941 Selepitanoi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1305 Alexandria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 332 Eburodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 260 Brigantio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2378 Mare Sarmatum Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2331 Oceanus Germanicus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 546 Angilii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2451 Sinus Sagudi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1517 Hypanis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1402 Siastroi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 329 Eporedia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 366 Volsinii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 615 Bodorigum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 681 Ulcisia Castra
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 605 Marcomannii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2399 Mare Congelatum Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 332 Eburodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1631 Kozelsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 537 Berolinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2109 Liger Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 570 Turcilingii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2212 Nilus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 470 Dulgubinii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2035 Leptis Magna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2236 Vindogara Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 339 Gisa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1653 Sudja
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 815 Lycicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 264 Boutae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1416 Bologoie
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1120 Gaxiura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 260 Brigantio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 993 Triballi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1834 Tourki
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 356 Aquinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 530 Teutones
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1098 Pompeiopolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 267 Augannum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 332 Eburodunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 334 Cestia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 346 Mutina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 356 Aquinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 628 Philekia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1817 Kuznetsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 650 Ovilava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2265 Sabriana Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1555 Krasniy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2029 Menninx
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2124 Ostia Rheni
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1717 Nova Moenia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 430 Noviomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 888 Gastricia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1637 Bolkhov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 980 Dinogetia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 264 Boutae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1927 Pytus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 807 Prusii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 262 Cularo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 875 Lincopia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1875 Asturicani
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 339 Gisa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 412 Nemetacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 490 Iuliomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1838 Kazanskaia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 333 Pollentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2080 Arabia Felix
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1977 Tocolasida
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 329 Eporedia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1262 Ituraea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1657 Soumy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 957 Amutria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:27:38  (Reporting)  Ended HandleRegionsDecisions 1802 ms
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 10 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 115 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000340 Felsina praesidium, 355 Bononia, Pow:5, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1001793 1. Gallic Force, 355 Bononia, Pow:15, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  _SSU_ 1001953 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:27:38  (Reporting)  Ended SplitStaticUnits 82 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 5 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 353 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001954 Gallic Force, 385 Tharros, Pow:362, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001955 Gallic Force, 385 Tharros, Pow:92, Count: 1(l 0/L 1/S 0) created
17:27:38  (Reporting)  Ended SplitGroups 429 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  _DDU_ Gallic Force created in region Placentia with 14 unit(s), Health: 18 %
17:27:38  (Reporting)  _DDU_ Aneroestes exercitus 1001730 has now 14 units, Health: 82 %
17:27:38  (Reporting)  _DDU_, Standard Recover segment: Group 1001956 Gallic Force in region Placentia will recover in region Placentia % Health 18 % Cohesion 42
17:27:38  (Reporting)  Ended Damaged Units 948 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  _GAO_ Step 1 1001956 Gallic Force, 344 Placentia, Pow:42, Count: 14(l 1/L 13/S 0) is garrisoning region 344 Placentia SelfVal 1557
17:27:38  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:27:38  (Reporting)  _GAO_ Step 2 1001957 Gallic Force, 342 Clastidium, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 60
17:27:38  (Reporting)  Agenda: Garrison, Value: 12500, Region: 342 Clastidium
17:27:38  (Reporting)  Ended GarrisonObjectives 34 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 15 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  _CLD_ Leader (Split Segment II) Princeps (Srd) in Tharros has been detached from group 1001907 Psiloi I
17:27:38  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001958 Princeps (Srd) 385 Tharros toward 1001954 Gallic Force, 385 Tharros, Pow:362, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Ended Check Leaders 15 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 105
17:27:38  (Reporting)  Ended Build Depots Assets 1 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  CheckForLandResupply Brenn manus will resupply, in region 342 Clastidium
17:27:38  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Psiloi I will resupply, in region 385 Tharros
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 342 Clastidium
17:27:38  (Reporting)  Ended CheckForLandResupply 16 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 3070, Region: 342 Clastidium
17:27:38  (Reporting)  1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Agenda: Keep Position, Value: 41820, Region: 344 Placentia
17:27:38  (Reporting)  1001907 Psiloi I, 385 Tharros, Pow:65, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3050, Region: 385 Tharros
17:27:38  (Reporting)  1001954 Princeps manus, 385 Tharros, Pow:507, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 8000, Region: 385 Tharros
17:27:38  (Reporting)  Ended KeepPosition 2 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 135 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 3 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 0 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 0 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 13 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 48
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  Ended CheckForLandResupply 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 4 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 1 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 1 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 33 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  Ended Check Leaders 0 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  Ended Make Superior Group 0 ms
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  Ended CheckForLandResupply 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1500, Region: 262 Cularo
17:27:38  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:27:38  (Reporting)  Ended DistantGarrison 14 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:27:38  (Reporting)  Ended DistantGarrison 12 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 0 toward 344 Placentia can be a PF problem
17:27:38  (Reporting)  Ended DistantGarrison 7 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  All theaters prepared, AllOwnPowLand: 8675 AllOppPowLand: 11406 AllOwnPowNav: 0 AllOppPowNav 6666
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 30 Enemy armies: 97 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.71)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001957 Insubrii Currus (Pow.30)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.551)
17:27:38  (Reporting)  1001953 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001956 Megalus manus (Pow.42)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.942)
17:27:38  (Reporting)  1001955 Pedites Latrunculi (Pow.92)
17:27:38  (Reporting)  1001954 Princeps manus (Pow.507)
17:27:38  (Reporting)  1001907 Psiloi I (Pow.65)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 280 Need 2558  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 47 SelfVal 1483 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:27:38  (Reporting)  CheckRegionForOperation 1001954 Princeps manus, 385 Tharros, Pow:507, Count: 5(l 1/L 4/S 0) Fitness 132 PickVal 20 SelfVal 642 AINeed 494
17:27:38  (Reporting)  Agenda: Defend, Value: 66000, Region: 385 Tharros
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 99 PickVal 100 SelfVal 1557 AINeed 1318
17:27:38  (Reporting)  Agenda: Defend, Value: 49500, Region: 344 Placentia
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 50 PickVal 42 SelfVal 906 AINeed 1009
17:27:38  (Reporting)  Agenda: Defend, Value: 25000, Region: 355 Bononia
17:27:38  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0) Fitness 88 PickVal 60 SelfVal 1483 AINeed 315
17:27:38  (Reporting)  Agenda: Defend, Value: 44000, Region: 342 Clastidium
17:27:38  (Reporting)  Region 357 Ariminum Pick 6 SelfVal 158 Need 343  no group candidate found
17:27:38  (Reporting)  Region 348 Mantua Pick 3 SelfVal 95 Need 1592  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1172 AINeed 25
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1294 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 246  no group candidate found
17:27:38  (Reporting)  Region 349 Patavium Pick 6 SelfVal 161 Need 838  no group candidate found
17:27:38  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:27:38  (Reporting)  Region 340 Oscela Pick 2 SelfVal 95 Need 1370  no group candidate found
17:27:38  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 784  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 47 PickVal 2 SelfVal 95 AINeed 1180
17:27:38  (Reporting)  Agenda: Defend, Value: 4465, Region: 341 Novaria
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 15 Enemy armies: 7 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.71)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001957 Insubrii Currus (Pow.30)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.551)
17:27:38  (Reporting)  1001953 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001956 Megalus manus (Pow.42)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.942)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0) Fitness 88 PickVal 60 SelfVal 1483 AINeed 315
17:27:38  (Reporting)  Agenda: Defend, Value: 44000, Region: 342 Clastidium
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 89 PickVal 100 SelfVal 1557 AINeed 1318
17:27:38  (Reporting)  Agenda: Defend, Value: 44500, Region: 344 Placentia
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1172 AINeed 25
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 35 PickVal 42 SelfVal 906 AINeed 1009
17:27:38  (Reporting)  Agenda: Defend, Value: 17500, Region: 355 Bononia
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 47 SelfVal 1483 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:27:38  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 280 Need 2558  no group candidate found
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  Region 349 Patavium Pick 6 SelfVal 161 Need 838  no group candidate found
17:27:38  (Reporting)  Region 348 Mantua Pick 3 SelfVal 95 Need 1592  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 12 Enemy armies: 48 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001957 Insubrii Currus (Pow.30)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.551)
17:27:38  (Reporting)  1001953 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001956 Megalus manus (Pow.42)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.942)
17:27:38  (Reporting)  1001955 Pedites Latrunculi (Pow.92)
17:27:38  (Reporting)  1001954 Princeps manus (Pow.507)
17:27:38  (Reporting)  1001907 Psiloi I (Pow.65)
17:27:38  (Reporting)   
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0) Fitness 83 PickVal 60 SelfVal 1483 AINeed 315
17:27:38  (Reporting)  Agenda: Defend, Value: 41500, Region: 342 Clastidium
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 79 PickVal 100 SelfVal 1557 AINeed 1318
17:27:38  (Reporting)  Agenda: Defend, Value: 39500, Region: 344 Placentia
17:27:38  (Reporting)  Region 357 Ariminum Pick 6 SelfVal 158 Need 343  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001954 Princeps manus, 385 Tharros, Pow:507, Count: 5(l 1/L 4/S 0) Fitness 132 PickVal 20 SelfVal 642 AINeed 494
17:27:38  (Reporting)  Agenda: Defend, Value: 66000, Region: 385 Tharros
17:27:38  (Reporting)  Region 355 Bononia Pick 42 SelfVal 906 Need 1009  no group candidate found
17:27:38  (Reporting)  Region 349 Patavium Pick 6 SelfVal 161 Need 838  no group candidate found
17:27:38  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 246  no group candidate found
17:27:38  (Reporting)  Region 348 Mantua Pick 3 SelfVal 95 Need 1592  no group candidate found
17:27:38  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 784  no group candidate found
17:27:38  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:27:38  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 15 Enemy armies: 1 Land Ratio: 4.22 Land Core Ratio: 0.93  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.71)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:27:38  (Reporting)  1001957 Insubrii Currus (Pow.30)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.551)
17:27:38  (Reporting)  1001953 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001956 Megalus manus (Pow.42)
17:27:38  (Reporting)  1001730 Aneroestes exercitus (Pow.942)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 153) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1294 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0) Fitness 78 PickVal 60 SelfVal 1483 AINeed 315
17:27:38  (Reporting)  Agenda: Defend, Value: 39000, Region: 342 Clastidium
17:27:38  (Reporting)  Secondary Region 330 Taurasia Pick 47 has enough garrison (Value: 38) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0) Fitness 74 PickVal 100 SelfVal 1557 AINeed 1318
17:27:38  (Reporting)  Agenda: Defend, Value: 37000, Region: 344 Placentia
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 805 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001907 Psiloi I, 385 Tharros, Pow:65, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3050, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:27:38  (Reporting)  1001907-Psiloi I Power:65 Health:98% Tharros>Tharros Mission:Resupply Fitness:100% Need:494 Threat:366 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001954 Princeps manus, 385 Tharros, Pow:507, Count: 5(l 1/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8000, Region: 385 Tharros
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 66000, Region: 385 Tharros
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 66000, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 66000, Region: 385 Tharros
17:27:38  (Reporting)  1001954-Princeps manus Power:507 Health:84% Tharros>Tharros Mission:Defend Fitness:132% Need:494 Threat:366 GoalValue: 66000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001955 Pedites Latrunculi, 385 Tharros, Pow:92, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:27:38  (Reporting)  1001955-Pedites Latrunculi Power:92 Health:76% Tharros>Tharros Mission:Resupply Fitness:100% Need:494 Threat:366 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001730 Aneroestes exercitus, 344 Placentia, Pow:942, Count: 14(l 1/L 13/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 41820, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 49500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 25000, Region: 355 Bononia
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4465, Region: 341 Novaria
17:27:38  (Reporting)  Agenda  6  : Agenda: Defend, Value: 44500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  7  : Agenda: Defend, Value: 17500, Region: 355 Bononia
17:27:38  (Reporting)  Agenda  8  : Agenda: Defend, Value: 39500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  9  : Agenda: Defend, Value: 37000, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001730-Aneroestes exercitus Power:942 Health:82% Placentia>Placentia Mission:Resupply Fitness:100% Need:1318 Threat:1053 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001956 Megalus manus, 344 Placentia, Pow:42, Count: 14(l 1/L 13/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4100, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001956-Megalus manus Power:42 Health:18% Placentia>Placentia Mission:Resupply Fitness:100% Need:1318 Threat:1053 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  1001953-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:1318 Threat:1053 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001905 Brenn manus, 342 Clastidium, Pow:551, Count: 10(l 1/L 9/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3070, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 44000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 44000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 41500, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  6  : Agenda: Defend, Value: 39000, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 39000, Region: 342 Clastidium
17:27:38  (Reporting)  1001905-Brenn manus Power:551 Health:89% Clastidium>Clastidium Mission:Defend Fitness:78% Need:315 Threat:284 GoalValue: 39000
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001957 Insubrii Currus, 342 Clastidium, Pow:30, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 342 Clastidium
17:27:38  (Reporting)  1001957-Insubrii Currus Power:30 Health:94% Clastidium>Clastidium Mission:Garrison Fitness:25% Need:315 Threat:284 GoalValue: 12500
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Gallia (Ext:4.22 - Core:0.93 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  1001434-Concolitanus exercitus Power:47 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:25 Threat:0 GoalValue: 19500
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001375 3. Pedites, 262 Cularo, Pow:71, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1500, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:27:38  (Reporting)  1001375-3. Pedites Power:71 Health:95% Cularo>Taurasia Mission:Defend Fitness:60% Need:22 Threat:21 GoalValue: 30000
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering PromoteLeaders (_PRL_)
17:27:38  (Reporting)  Ended PromoteLeaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ApplyAgenda AutoMerge
17:27:38  (Reporting)  1001957 Insubrii Currus will be merged into 1001905 Brenn manus in region Clastidium
17:27:38  (Reporting)  1001730 Aneroestes exercitus will be merged into 1001956 Megalus manus in region Placentia
17:27:38  (Reporting)  1001953 6. Militiae will be merged into 1001956 Aneroestes exercitus in region Placentia
17:27:38  (Reporting)  1001955 Pedites Latrunculi will be merged into 1001954 Princeps manus in region Tharros
17:27:38  (Reporting)  1001907 Psiloi I will be merged into 1001954 Princeps manus in region Tharros
17:27:38  (Reporting)  AI Process done in  6527 ms
17:27:38  (Reporting)  Processing  1000002 Rome
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 21 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  AI Process done in  29 ms
17:27:38  (Reporting)  Processing  1000003 Barbarians
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 21 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 380 ms
17:27:38  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 112 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Barbarians 416 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 3 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  743 ms
17:27:38  (Reporting)  Processing  1000004 Slaves
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 21 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 382 ms
17:27:38  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Slaves 417 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 2 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  742 ms
17:27:38  (Reporting)  Processing  1000001 Gallia Magna
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 22 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:27:38  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1635 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 671
17:27:38  (Reporting)  Ratio Land/LandCore: 4.63 0.95 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:27:38  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 4187 OppPow Land: 7223 OwnPow Nav : 0 OppPow Nav : 3098
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:27:38  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1526 OppPow Land: 2627 OwnPow Nav : 0 OppPow Nav : 0
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:27:38  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 2039 OppPow Land: 1998 OwnPow Nav : 0 OppPow Nav : 2557
17:27:38  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 555 ms
17:27:38  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance -3
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Plentiful Stock 188 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Low Stock 27 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 30000, Region: 330 Taurasia EndTurn 9327
17:27:38  (Reporting)   
17:27:38  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6500
17:27:38  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:27:38  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:27:38  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4187 Overall power (enemies): 7223 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  37557
17:27:38  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3098 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1526 Overall power (enemies): 2627 Ratio: 0.20
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  13
17:27:38  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:27:38  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2557 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:27:38  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1635 Overall power (enemies): 3 Ratio: 4.63
17:27:38  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:27:38  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 671 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3098 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2557 Nav Ratio: 0.20
17:27:38  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 671 Nav Ratio: 0.20
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Land Theaters Special Regions ***
17:27:38  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Gallia Magna 710 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Cavalry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:27:38  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:27:38  (Reporting)  Ended BuildReplacements 8 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2010 Cirta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 372 Luceria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2474 Cannarum Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 911 Dalmaticae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 675 Dindari
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1236 Eridu
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1566 Olenino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1112 Zela
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 611 Varistii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 571 Burgondii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 557 Lupphurdum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1351 Klietsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 876 Norcopia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 415 Segnii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 917 Oxuaioi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1953 Soducena
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2615 Tanis Locus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2405 Sinus finnicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2386 Farus Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 828 Cimbrii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2124 Ostia Rheni
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 777 Lublinia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 633 Asciburgius Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 692 Anarti
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1681 Ieletsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1226 Characene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2175 Danapris Inferior
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2514 Ustica Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 954 Drobetae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1324 Mittau
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 151 Geraea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 342 Clastidium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2378 Mare Sarmatum Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2332 Scalia Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 574 Gepidii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2450 Sinus Gaditanus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1532 Jlobin
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1419 Chimsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2127 Rhenus Inferior
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 642 Ambisontes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1264 Hemesa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 633 Asciburgius Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 655 Azali
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2367 Sinus Elandicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2747 Playboard31
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 566 Lugii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2114 Ostia Sequana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 598 Osii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2215 Cataracta Nili
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 500 Bergium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2042 Lotophagia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 970 Sarmatia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 247 Ambrussum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1666 Karlivka
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 839 Sundardala
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2259 Isammium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1588 Mojaisk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1563 Taropez
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1142 Tarsus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 370 Corfinium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1016 Andrinopolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2566 Messeniacus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2576 Mare Libycum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1120 Gaxiura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1215 Gorgus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2151 Confluentes Isara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 920 Epidaurus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 655 Azali
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1827 Balakovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 677 Bolentium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2267 Cassiterides
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1569 Demensk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2670 Palus Maeotis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2547 Sinus Adriaticus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2362 Mare Goticum Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1729 Vetlouga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 460 Sugambrii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 910 Pasinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1650 Lgov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1004 Philippopolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 365 Perusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1935 Sive
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 830 Arusa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2316 Sinus Danicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2210 Confluentes Chaboras
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2654 Bosporus Thracicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1885 Azabitis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 443 Bonna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 519 Patavia
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1848 Kalach
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2086 Durinii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1985 Rusaddir
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1281 Sinai
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1669 Kharkov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 980 Dinogetia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2319 Oceanus Caledonius 3
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 185 Ilerda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1934 Lazica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1907 Olondae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1679 Ouzlovoi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1599 Moskwa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 698 Singidava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1710 Hygris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2261 Ituna Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1281 Sinai
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1528 Krivii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1644 Jeleznogorsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 700 Tibiscum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 464 Tencterii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2289 Cantium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1398 Kolpino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
17:27:38  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1836 Jirnovsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2348 Laeso Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1523 Callipidae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2196 Volga Bend
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1783 Chatsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1060 Mysia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 275 Ariolica
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1380 Polva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 915 Celegeri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1165 Antitaurus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1904 Corusia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1987 Taladusii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1089 Aspona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1744 Nijni Novogorod
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 497 Cantiaebis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 939 Derrones
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 308 Calagum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2185 Donetus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1206 Sacquaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 382 Croton
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 969 Prista
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 892 Uplandia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1998 Rappidum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 26 target region was 383 Locri
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1944 Koura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2047 Euhesperides
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 763 Vamatis Silva
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1255 Oriza
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 571 Burgondii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1866 Erymmi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 528 Varinii Majores
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 903 Viburgia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2206 Tigris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1043 Corinthia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 868 Calmaria
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1685 Valyuki
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 413 Veromanduii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1830 Kamenski
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1590 Kolomna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1428 Dedovitchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1931 Caucasus Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1375 Wils
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 314 Gesoriacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 821 Sacii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 723 Aesti Mons
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2696 Pontus Euxinus Orientalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1554 Smolensk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 538 Calucones
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 204 Metilium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2061 Skioll Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1552 Pereiaslav
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1483 Khotyn
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 782 Varsovia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1967 Rutubis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1667 Merefa
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1449 Slawharad
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1288 Nomos Ammoniacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2021 Thysdrus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1498 Zhitomir
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2408 Iusere Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1976 Sala
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 413 Veromanduii
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 586 Eridanus Fluvius
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2819 Bordure18
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2283 Vectis Insula
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2165 Pelso Lacus
17:27:38  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2727 Playboard11
17:27:38  (Reporting)  Ended HandleRegionsDecisions 3847 ms
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 107 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 1 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  _SSU_ 1001966 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:27:38  (Reporting)  Ended SplitStaticUnits 85 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 5 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 367 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001967 Gallic Force, 342 Clastidium, Pow:192, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001968 Gallic Force, 385 Tharros, Pow:329, Count: 4(l 0/L 4/S 0) created
17:27:38  (Reporting)  _SPG_ Large Force Segment 1001969 Gallic Force, 385 Tharros, Pow:90, Count: 1(l 0/L 1/S 0) created
17:27:38  (Reporting)  Ended SplitGroups 519 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  _DDU_ Gallic Force created in region Placentia with 7 unit(s), Health: 20 %
17:27:38  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 20 units, Health: 77 %
17:27:38  (Reporting)  _DDU_, Standard Recover segment: Group 1001970 Gallic Force in region Placentia will recover in region Placentia % Health 20 % Cohesion 63
17:27:38  (Reporting)  Ended Damaged Units 565 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  _GAO_ Step 1 1001970 Gallic Force, 344 Placentia, Pow:27, Count: 7(l 0/L 7/S 0) is garrisoning region 344 Placentia SelfVal 1555
17:27:38  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:27:38  (Reporting)  _GAO_ Step 2 1001971 Gallic Force, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium New PickVal 60
17:27:38  (Reporting)  Agenda: Garrison, Value: 17000, Region: 342 Clastidium
17:27:38  (Reporting)  Ended GarrisonObjectives 27 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 15 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  Ended Check Leaders 1 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 95
17:27:38  (Reporting)  Ended Build Depots Assets 1 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  CheckForLandResupply Brenn manus will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:27:38  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:27:38  (Reporting)  Ended CheckForLandResupply 17 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0) Agenda: Keep Position, Value: 3070, Region: 342 Clastidium
17:27:38  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Agenda: Keep Position, Value: 45250, Region: 344 Placentia
17:27:38  (Reporting)  1001954 Princeps manus, 385 Tharros, Pow:147, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 4280, Region: 385 Tharros
17:27:38  (Reporting)  1001967 Gallic Force, 342 Clastidium, Pow:192, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 3010, Region: 342 Clastidium
17:27:38  (Reporting)  1001968 Gallic Force, 385 Tharros, Pow:329, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 4530, Region: 385 Tharros
17:27:38  (Reporting)  Ended KeepPosition 2 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 391 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 4 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 0 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 0 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 13 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 43
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  Ended CheckForLandResupply 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:27:38  (Reporting)  Ended PrivilegedCombine 5 ms
17:27:38  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:27:38  (Reporting)  Ended DefendCapitalRegion 0 ms
17:27:38  (Reporting)  Entering SplitGroups (_SPG_)
17:27:38  (Reporting)  Ended SplitGroups 1 ms
17:27:38  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:27:38  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:27:38  (Reporting)  Detach Damaged Units (_DDU_)
17:27:38  (Reporting)  Ended Damaged Units 0 ms
17:27:38  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:27:38  (Reporting)  Ended GarrisonObjectives 1 ms
17:27:38  (Reporting)  Entering CheckBesieging (_CBE_)
17:27:38  (Reporting)  Ended CheckBesieging 31 ms
17:27:38  (Reporting)  Entering Evacuate Force (_EVA_)
17:27:38  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
17:27:38  (Reporting)  Entering Check Simple Landing (_CSL_)
17:27:38  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
17:27:38  (Reporting)  Entering Checking Leaders (_CLD_)
17:27:38  (Reporting)  Ended Check Leaders 0 ms
17:27:38  (Reporting)  Entering Make Superior Group (_MSG_)
17:27:38  (Reporting)  Ended Make Superior Group 0 ms
17:27:38  (Reporting)  Entering Build Depots Assets
17:27:38  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
17:27:38  (Reporting)  Ended Build Depots Assets 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Start of AI Split Supports (_SSP_)
17:27:38  (Reporting)  Ended Split Supports
17:27:38  (Reporting)  Start of AI Check for Land Resupply
17:27:38  (Reporting)  Ended CheckForLandResupply 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Entering KeepPosition (_KPP_)
17:27:38  (Reporting)  1001375 3. Pedites, 261 Alabon, Pow:75, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:27:38  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Ended KeepPosition 0 ms
17:27:38  (Reporting)  Entering Reinforce Front (_RFF_)
17:27:38  (Reporting)  Ended ReinforceFront 0 ms
17:27:38  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:27:38  (Reporting)  Ended Concentrate Stacks 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 9 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 6 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:27:38  (Reporting)  Entering DistantGarrison (_DGA_)
17:27:38  (Reporting)  Ended DistantGarrison 6 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  All theaters prepared, AllOwnPowLand: 9387 AllOppPowLand: 11851 AllOwnPowNav: 0 AllOppPowNav 6326
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 28 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.75)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:27:38  (Reporting)  1001971 Lantruculii Ins.I (Pow.55)
17:27:38  (Reporting)  1001967 1. Gallic Force (Pow.192)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.340)
17:27:38  (Reporting)  1001966 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001970 2. Gallic Army (Pow.27)
17:27:38  (Reporting)  1001953 Aneroestes exercitus (Pow.1078)
17:27:38  (Reporting)  1001969 Pedites Latrunculi (Pow.90)
17:27:38  (Reporting)  1001954 Princeps manus (Pow.147)
17:27:38  (Reporting)  1001968 4. Gallic Force (Pow.329)
17:27:38  (Reporting)   
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 85 PickVal 100 SelfVal 1555 AINeed 1459
17:27:38  (Reporting)  Agenda: Defend, Value: 42500, Region: 344 Placentia
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 39 PickVal 2 SelfVal 95 AINeed 1488
17:27:38  (Reporting)  Agenda: Defend, Value: 3705, Region: 340 Oscela
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0) Fitness 104 PickVal 60 SelfVal 1485 AINeed 325
17:27:38  (Reporting)  Agenda: Defend, Value: 52000, Region: 342 Clastidium
17:27:38  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 276 Need 2781  no group candidate found
17:27:38  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:27:38  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:27:38  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 405  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001954 Princeps manus, 385 Tharros, Pow:147, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 18 SelfVal 642 AINeed 254
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 385 Tharros
17:27:38  (Reporting)  Mobilizing auxiliary group 1001969 Pedites Latrunculi
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 33 PickVal 47 SelfVal 1483 AINeed 22
17:27:38  (Reporting)  Agenda: Defend, Value: 16500, Region: 330 Taurasia
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1294 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1163 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 914  no group candidate found
17:27:38  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 240  no group candidate found
17:27:38  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 104 Need 336  no group candidate found
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 57 PickVal 2 SelfVal 95 AINeed 1281
17:27:38  (Reporting)  Agenda: Defend, Value: 5415, Region: 341 Novaria
17:27:38  (Reporting)  Region 355 Bononia Pick 2 SelfVal 84 Need 1092  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 14 Enemy armies: 7 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.75)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:27:38  (Reporting)  1001971 Lantruculii Ins.I (Pow.55)
17:27:38  (Reporting)  1001967 1. Gallic Force (Pow.192)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.340)
17:27:38  (Reporting)  1001966 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001970 2. Gallic Army (Pow.27)
17:27:38  (Reporting)  1001953 Aneroestes exercitus (Pow.1078)
17:27:38  (Reporting)   
17:27:38  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 75 PickVal 100 SelfVal 1555 AINeed 1459
17:27:38  (Reporting)  Agenda: Defend, Value: 37500, Region: 344 Placentia
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0) Fitness 104 PickVal 60 SelfVal 1485 AINeed 325
17:27:38  (Reporting)  Agenda: Defend, Value: 52000, Region: 342 Clastidium
17:27:38  (Reporting)  Region 330 Taurasia Pick 47 SelfVal 1483 Need 22  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1163 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 276 Need 2781  no group candidate found
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 914  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 11 Enemy armies: 49 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001971 Lantruculii Ins.I (Pow.55)
17:27:38  (Reporting)  1001967 1. Gallic Force (Pow.192)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.340)
17:27:38  (Reporting)  1001966 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001970 2. Gallic Army (Pow.27)
17:27:38  (Reporting)  1001953 Aneroestes exercitus (Pow.1078)
17:27:38  (Reporting)  1001969 Pedites Latrunculi (Pow.90)
17:27:38  (Reporting)  1001954 Princeps manus (Pow.147)
17:27:38  (Reporting)  1001968 4. Gallic Force (Pow.329)
17:27:38  (Reporting)   
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 70 PickVal 100 SelfVal 1555 AINeed 1459
17:27:38  (Reporting)  Agenda: Defend, Value: 35000, Region: 344 Placentia
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0) Fitness 99 PickVal 60 SelfVal 1485 AINeed 325
17:27:38  (Reporting)  Agenda: Defend, Value: 49500, Region: 342 Clastidium
17:27:38  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:27:38  (Reporting)  CheckRegionForOperation 1001954 Princeps manus, 385 Tharros, Pow:147, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 18 SelfVal 642 AINeed 254
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 385 Tharros
17:27:38  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 104 Need 336  no group candidate found
17:27:38  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 405  no group candidate found
17:27:38  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 914  no group candidate found
17:27:38  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:27:38  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 240  no group candidate found
17:27:38  (Reporting)   
17:27:38  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 16 Enemy armies: 1 Land Ratio: 4.63 Land Core Ratio: 0.95  ***
17:27:38  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:27:38  (Reporting)  1001375 3. Pedites (Pow.75)
17:27:38  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:27:38  (Reporting)  1001971 Lantruculii Ins.I (Pow.55)
17:27:38  (Reporting)  1001967 1. Gallic Force (Pow.192)
17:27:38  (Reporting)  1001905 Brenn manus (Pow.340)
17:27:38  (Reporting)  1001966 6. Militiae (Pow.26)
17:27:38  (Reporting)  1001970 2. Gallic Army (Pow.27)
17:27:38  (Reporting)  1001953 Aneroestes exercitus (Pow.1078)
17:27:38  (Reporting)   
17:27:38  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:75, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1294 AINeed 24
17:27:38  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 80) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0) Fitness 65 PickVal 100 SelfVal 1555 AINeed 1459
17:27:38  (Reporting)  Agenda: Defend, Value: 32500, Region: 344 Placentia
17:27:38  (Reporting)  Secondary Region 330 Taurasia Pick 47 has enough garrison (Value: 38) - evaluation skipped
17:27:38  (Reporting)  CheckRegionForOperation 1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0) Fitness 94 PickVal 60 SelfVal 1485 AINeed 325
17:27:38  (Reporting)  Agenda: Defend, Value: 47000, Region: 342 Clastidium
17:27:38  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 759 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:27:38  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001968 4. Gallic Force, 385 Tharros, Pow:329, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4530, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4530, Region: 385 Tharros
17:27:38  (Reporting)  1001968-4. Gallic Force Power:329 Health:88% Tharros>Tharros Mission:Keep Position Fitness:20% Need:254 Threat:188 GoalValue: 4530
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001954 Princeps manus, 385 Tharros, Pow:147, Count: 2(l 1/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4280, Region: 385 Tharros
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 385 Tharros
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 385 Tharros
17:27:38  (Reporting)  1001954-Princeps manus Power:147 Health:83% Tharros>Tharros Mission:Defend Fitness:52% Need:254 Threat:188 GoalValue: 26000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001969 Pedites Latrunculi, 385 Tharros, Pow:90, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 66768, Region: 385 Tharros
17:27:38  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 66768, Region: 385 Tharros
17:27:38  (Reporting)  1001969 Pedites Latrunculi Tharros has been merged in  1001954 Princeps manus
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1078, Count: 20(l 2/L 18/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 45250, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 42500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 3705, Region: 340 Oscela
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 5415, Region: 341 Novaria
17:27:38  (Reporting)  Agenda  6  : Agenda: Defend, Value: 37500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  7  : Agenda: Defend, Value: 35000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  8  : Agenda: Defend, Value: 32500, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001953-Aneroestes exercitus Power:1078 Health:77% Placentia>Placentia Mission:Resupply Fitness:100% Need:1459 Threat:1148 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001970 2. Gallic Army, 344 Placentia, Pow:27, Count: 7(l 0/L 7/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:27:38  (Reporting)  1001970-2. Gallic Army Power:27 Health:20% Placentia>Placentia Mission:Garrison Fitness:25% Need:1459 Threat:1148 GoalValue: 12500
17:27:38  (Reporting)   
17:27:38  (Reporting)  1001966-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:1459 Threat:1148 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001905 Brenn manus, 342 Clastidium, Pow:340, Count: 6(l 1/L 5/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3070, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 52000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 52000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  5  : Agenda: Defend, Value: 49500, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  6  : Agenda: Defend, Value: 47000, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001905-Brenn manus Power:340 Health:90% Clastidium>Placentia Mission:Resupply Fitness:100% Need:1459 Threat:1148 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001967 1. Gallic Force, 342 Clastidium, Pow:192, Count: 4(l 0/L 4/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3010, Region: 342 Clastidium
17:27:38  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  1001967-1. Gallic Force Power:192 Health:97% Clastidium>Placentia Mission:Resupply Fitness:100% Need:1459 Threat:1148 GoalValue: 100000
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001971 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 17000, Region: 342 Clastidium
17:27:38  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:27:38  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 17000, Region: 342 Clastidium
17:27:38  (Reporting)  1001971-Lantruculii Ins.I Power:55 Health:100% Clastidium>Clastidium Mission:Garrison Fitness:34% Need:325 Threat:308 GoalValue: 17000
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Theater:  Theater_Gallia (Ext:4.63 - Core:0.95 - Nav:0.20) ***
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Arties (_RCA_)
17:27:38  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Arties
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:27:38  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:27:38  (Reporting)  Ended Receive Supplies
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating Gather Units (_GTU_)
17:27:38  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:27:38  (Reporting)  _GTU_ Starting merge 0 at start
17:27:38  (Reporting)  End of AI Gather Units
17:27:38  (Reporting)  Entering GatherGarrisons (_GTG_)
17:27:38  (Reporting)  Ended GatherGarrisons 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  2  : Agenda: Defend, Value: 16500, Region: 330 Taurasia
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  1001434-Concolitanus exercitus Power:44 Health:88% Cularo>Genava Mission:Defend Fitness:52% Need:24 Threat:0 GoalValue: 26000
17:27:38  (Reporting)   
17:27:38  (Reporting)   
17:27:38  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:75, Count: 1(l 0/L 1/S 0)
17:27:38  (Reporting)  Agenda  1  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:27:38  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:27:38  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:27:38  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:27:38  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:27:38  (Reporting)  ApplyAgenda, Full Pathfinding: 1001375 3. Pedites unable to reach Taurasia (can be too much threat along the path)
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering PromoteLeaders (_PRL_)
17:27:38  (Reporting)  Ended PromoteLeaders 0 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  ApplyAgenda AutoMerge
17:27:38  (Reporting)  1001967 1. Gallic Force will be merged into 1001905 Brenn manus in region Clastidium
17:27:38  (Reporting)  1001970 2. Gallic Army will be merged into 1001953 Aneroestes exercitus in region Placentia
17:27:38  (Reporting)  1001966 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:27:38  (Reporting)  1001954 Princeps manus will be merged into 1001968 4. Gallic Force in region Tharros
17:27:38  (Reporting)  AI Process done in  8319 ms
17:27:38  (Reporting)  Processing  1000002 Rome
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 22 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  AI Process done in  29 ms
17:27:38  (Reporting)  Processing  1000003 Barbarians
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 22 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 354 ms
17:27:38  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 111 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Barbarians 389 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 2 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  709 ms
17:27:38  (Reporting)  Processing  1000004 Slaves
17:27:38  (Reporting)  
17:27:38  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 22 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:27:38  (Reporting)  Entering InitAndDumpData (_IAD_)
17:27:38  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:27:38  (Reporting)  _FIT_ Ended AIInitTheaters 364 ms
17:27:38  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:27:38  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:27:38  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:27:38  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:27:38  (Reporting)   
17:27:38  (Reporting)  Ended InitAndDumpData Slaves 401 ms
17:27:38  (Reporting)  *** Faction-wide algorithms ***
17:27:38  (Reporting)  Ended BuildReplacements 1 ms
17:27:38  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:27:38  (Reporting)  Entering BuildNewUnits (_BNU_)
17:27:38  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:27:38  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:27:38  (Reporting)  Ended ManageFleetsComposition 2 ms
17:27:38  (Reporting)   
17:27:38  (Reporting)  Evaluating CallFleet (_CLF_)
17:27:38  (Reporting)  Ended CallFleet 0 ms
17:27:38  (Reporting)  Entering LockFixedGroups (_LFG_)
17:27:38  (Reporting)  Ended LockFixedGroups 0 ms
17:27:38  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:27:38  (Reporting)  Ended SplitStaticUnits 0 ms
17:27:38  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:27:38  (Reporting)  _ESR_ No theater can have a staging region.
17:27:38  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:27:38  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:27:38  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:27:38  (Reporting)  Entering Collect Leaders (_COD_)
17:27:38  (Reporting)  Ended Collect Leaders 0 ms
17:27:38  (Reporting)  AI Process done in  722 ms
17:32:00  (Reporting)  Processing  1000001 Gallia Magna
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 23 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:32:00  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1536 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 449
17:32:00  (Reporting)  Ratio Land/LandCore: 4.35 0.64 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:32:00  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 4128 OppPow Land: 7276 OwnPow Nav : 0 OppPow Nav : 2876
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:32:00  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1464 OppPow Land: 2281 OwnPow Nav : 0 OppPow Nav : 0
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:32:00  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 2028 OppPow Land: 1790 OwnPow Nav : 0 OppPow Nav : 2113
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 520 ms
17:32:00  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability High Stock 85 Expected 50 Balance -3
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Plentiful Stock 195 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Low Stock 29 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 30000, Region: 330 Taurasia EndTurn 9327
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 19500, Region: 262 Cularo EndTurn 9328
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 26000, Region: 268 Genava EndTurn 9328
17:32:00  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 26000, Region: 268 Genava EndTurn 9328
17:32:00  (Reporting)   
17:32:00  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6500
17:32:00  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:32:00  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:32:00  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4128 Overall power (enemies): 7276 Ratio: 0.20
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  50150
17:32:00  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2876 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1464 Overall power (enemies): 2281 Ratio: 0.20
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  13
17:32:00  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:32:00  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2113 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1536 Overall power (enemies): 3 Ratio: 4.35
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:32:00  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 449 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2876 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2113 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 449 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Land Theaters Special Regions ***
17:32:00  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Oscela Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Gallia Magna 679 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Cavalry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  Ended BuildReplacements 7 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2006 Saldae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 270 Tegua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2474 Cannarum Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 662 Emona
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 276 Vesontio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1226 Characene
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1558 Klintsy
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1101 Ancyra
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 597 Batinii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 557 Lupphurdum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 543 Senonii Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1342 Masty
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 864 Malmogia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 399 Ambrones
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 906 Maha
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 256 Alaunium
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1948 Comisena
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2616 Aegyptium Pelagus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2405 Sinus finnicus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2386 Farus Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 816 Augustaviacum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2121 Padus Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 765 Corcontii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 620 Fons Albis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 678 Mursa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1674 Chebekino
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1216 Persicus Mons
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2173 Buga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2514 Ustica Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 946 Appolonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1314 Talsi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 152 Norba
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 343 Mediolanum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2377 Mare Balticum Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2331 Oceanus Germanicus Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 560 Ariae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2450 Sinus Gaditanus Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1524 Alauniae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1410 Torkovitchi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2124 Ostia Rheni
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 366 Volsinii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 628 Philekia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1254 Thapsacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 619 Quadii Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 642 Ambisontes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2366 Mare Balticum Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 264 Boutae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 551 Lipsia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2112 Liger
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 584 Gothones Minor
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2213 Nilus Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 485 Vangiones
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2038 Nasamontes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 958 Dacia Inferior
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 171 Saelices
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 249 Acunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1659 Lebedyn
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 827 Iuthii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2257 Sacrum Promunturium Hiberniae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1581 Sonkovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1555 Krasniy
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1131 Zigana
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1004 Philippopolis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2567 Ionium Mare
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2577 Sinus Syrticus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1109 Amnias
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1205 Busaria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2718 Playboard2
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2148 Locus Veter
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 909 Botnia Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 641 Isarcii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1822 Irgavino
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 663 Savus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2266 Vexalla Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1562 Safonovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2672 Alopecia Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2548 Sinus Aquilea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2361 Mare Goticum Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1723 Parosta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 445 Mosella
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1643 Kolpny
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 992 Nicopolis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 362 Portus Argous
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1931 Caucasus Mons
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 818 Pregelia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2315 Sinus Danicus Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2207 Confluentes Arvand
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2656 Aquile Calidae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1880 Navaris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2736 Playboard20
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2659 Ostium Pilon
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 427 Aduaticii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 505 Parmae Campi
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1843 Kamychin
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:32:00  (Reporting)  Ended HandleRegionsDecisions 1808 ms
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 109 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  _SSU_ 1001981 6. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:32:00  (Reporting)  Ended SplitStaticUnits 37 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 5 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 348 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  _SPG_ Large Force Segment 1001982 Gallic Force, 385 Tharros, Pow:300, Count: 4(l 0/L 4/S 0) created
17:32:00  (Reporting)  Ended SplitGroups 454 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  _DDU_ Gallic Force created in region Placentia with 2 unit(s), Health: 10 %
17:32:00  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 23 units, Health: 75 %
17:32:00  (Reporting)  _DDU_, Standard Recover segment: Group 1001983 Gallic Force in region Placentia will recover in region Placentia % Health 10 % Cohesion 54
17:32:00  (Reporting)  Ended Damaged Units 73 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  _GAO_ Step 1 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium SelfVal 2048
17:32:00  (Reporting)  Agenda: Garrison, Value: 15500, Region: 342 Clastidium
17:32:00  (Reporting)  _GAO_ Step 1 1001983 Gallic Force, 344 Placentia, Pow:3, Count: 2(l 0/L 2/S 0) is garrisoning region 344 Placentia SelfVal 2078
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  _GAO_ Step 2 1001984 Gallic Force, 344 Placentia, Pow:4, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia New PickVal 100
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  _GAO_ Step 2 1001985 Gallic Force, 344 Placentia, Pow:29, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia New PickVal 100
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  Ended GarrisonObjectives 84 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 15 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:32:00  (Reporting)  Entering Checking Leaders (_CLD_)
17:32:00  (Reporting)  _CLD_ Leader (Split Segment IV) Megalus in Placentia has been detached from group 1001953 Aneroestes exercitus
17:32:00  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001986 Megalus 344 Placentia toward 1001905 Brenn manus, 344 Placentia, Pow:489, Count: 10(l 1/L 9/S 0)
17:32:00  (Reporting)  Ended Check Leaders 51 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 91
17:32:00  (Reporting)  Ended Build Depots Assets 1 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  CheckForLandResupply Lantruculii Ins.I will resupply, in region 342 Clastidium
17:32:00  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  Ended CheckForLandResupply 22 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3050, Region: 342 Clastidium
17:32:00  (Reporting)  1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0) Agenda: Keep Position, Value: 37270, Region: 344 Placentia
17:32:00  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0) Agenda: Keep Position, Value: 50480, Region: 344 Placentia
17:32:00  (Reporting)  1001967 Princeps manus, 385 Tharros, Pow:343, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 7730, Region: 385 Tharros
17:32:00  (Reporting)  1001982 Gallic Force, 385 Tharros, Pow:300, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 6840, Region: 385 Tharros
17:32:00  (Reporting)  Ended KeepPosition 2 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 179 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 5 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 0 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  Ended SplitGroups 0 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  Ended Damaged Units 0 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  Ended GarrisonObjectives 0 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 13 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
17:32:00  (Reporting)  Ended Build Depots Assets 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  Ended CheckForLandResupply 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  Ended KeepPosition 0 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 6 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 0 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  Ended SplitGroups 1 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Boutae will recover in region Cularo % Health 100 % Cohesion 0
17:32:00  (Reporting)  Ended Damaged Units 4 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  Ended GarrisonObjectives 1 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 32 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:32:00  (Reporting)  Entering Checking Leaders (_CLD_)
17:32:00  (Reporting)  Ended Check Leaders 0 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  Ended Make Superior Group 0 ms
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 44
17:32:00  (Reporting)  Ended Build Depots Assets 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 262 Cularo
17:32:00  (Reporting)  Ended CheckForLandResupply 1 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:32:00  (Reporting)  Ended KeepPosition 0 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  Ended DistantGarrison 6 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  Ended DistantGarrison 5 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  Ended DistantGarrison 6 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  All theaters prepared, AllOwnPowLand: 9156 AllOppPowLand: 11350 AllOwnPowNav: 0 AllOppPowNav 5438
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 28 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:32:00  (Reporting)  1001905 Megalus manus (Pow.650)
17:32:00  (Reporting)  1001983 1. Gallic Force (Pow.3)
17:32:00  (Reporting)  1001984 Boii Peditatus (Pow.4)
17:32:00  (Reporting)  1001985 Boii Equites (Pow.29)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1037)
17:32:00  (Reporting)  1001981 6. Militiae (Pow.27)
17:32:00  (Reporting)  1001982 2. Gallic Force (Pow.300)
17:32:00  (Reporting)  1001967 Princeps manus (Pow.343)
17:32:00  (Reporting)   
17:32:00  (Reporting)  Region 348 Mantua Pick 2 SelfVal 87 Need 819  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0) Fitness 53 PickVal 65 SelfVal 2048 AINeed 372
17:32:00  (Reporting)  Agenda: Defend, Value: 26500, Region: 342 Clastidium
17:32:00  (Reporting)  Region 369 Roma Pick 13 SelfVal 370 Need 871  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0) Fitness 80 PickVal 100 SelfVal 2078 AINeed 1475
17:32:00  (Reporting)  Agenda: Defend, Value: 40000, Region: 344 Placentia
17:32:00  (Reporting)  Region 330 Taurasia Pick 51 SelfVal 2048 Need 24  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 34 PickVal 100 SelfVal 1566 AINeed 24
17:32:00  (Reporting)  Agenda: Defend, Value: 17000, Region: 262 Cularo
17:32:00  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 100 SelfVal 1837 AINeed 25
17:32:00  (Reporting)  Agenda: Defend, Value: 21000, Region: 268 Genava
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 119 Need 392  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001967 Princeps manus, 385 Tharros, Pow:343, Count: 3(l 1/L 2/S 0) Fitness 84 PickVal 14 SelfVal 642 AINeed 487
17:32:00  (Reporting)  Agenda: Defend, Value: 42000, Region: 385 Tharros
17:32:00  (Reporting)  Region 343 Mediolanum Pick 10 SelfVal 297 Need 3058  no group candidate found
17:32:00  (Reporting)  Region 386 Caralis Pick 4 SelfVal 150 Need 774  no group candidate found
17:32:00  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 117 Need 256  no group candidate found
17:32:00  (Reporting)  Region 358 Sena Gallica Pick 2 SelfVal 103 Need 338  no group candidate found
17:32:00  (Reporting)  Region 360 Arretium Pick 3 SelfVal 129 Need 194  no group candidate found
17:32:00  (Reporting)  Region 355 Bononia Pick 2 SelfVal 104 Need 563  no group candidate found
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 15 Enemy armies: 7 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:32:00  (Reporting)  1001905 Megalus manus (Pow.650)
17:32:00  (Reporting)  1001983 1. Gallic Force (Pow.3)
17:32:00  (Reporting)  1001984 Boii Peditatus (Pow.4)
17:32:00  (Reporting)  1001985 Boii Equites (Pow.29)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1037)
17:32:00  (Reporting)  1001981 6. Militiae (Pow.27)
17:32:00  (Reporting)   
17:32:00  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0) Fitness 80 PickVal 100 SelfVal 2078 AINeed 1475
17:32:00  (Reporting)  Agenda: Defend, Value: 40000, Region: 344 Placentia
17:32:00  (Reporting)  Secondary Region 267 Augannum Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:32:00  (Reporting)  Region 262 Cularo Pick 100 SelfVal 1566 Need 24  no group candidate found
17:32:00  (Reporting)  Region 330 Taurasia Pick 51 SelfVal 2048 Need 24  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0) Fitness 53 PickVal 65 SelfVal 2048 AINeed 372
17:32:00  (Reporting)  Agenda: Defend, Value: 26500, Region: 342 Clastidium
17:32:00  (Reporting)  Region 343 Mediolanum Pick 10 SelfVal 297 Need 3058  no group candidate found
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 119 Need 392  no group candidate found
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 11 Enemy armies: 49 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:32:00  (Reporting)  1001905 Megalus manus (Pow.650)
17:32:00  (Reporting)  1001983 1. Gallic Force (Pow.3)
17:32:00  (Reporting)  1001984 Boii Peditatus (Pow.4)
17:32:00  (Reporting)  1001985 Boii Equites (Pow.29)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1037)
17:32:00  (Reporting)  1001981 6. Militiae (Pow.27)
17:32:00  (Reporting)  1001982 2. Gallic Force (Pow.300)
17:32:00  (Reporting)  1001967 Princeps manus (Pow.343)
17:32:00  (Reporting)   
17:32:00  (Reporting)  CheckRegionForOperation 1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0) Fitness 48 PickVal 65 SelfVal 2048 AINeed 372
17:32:00  (Reporting)  Agenda: Defend, Value: 24000, Region: 342 Clastidium
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0) Fitness 75 PickVal 100 SelfVal 2078 AINeed 1475
17:32:00  (Reporting)  Agenda: Defend, Value: 37500, Region: 344 Placentia
17:32:00  (Reporting)  Region 386 Caralis Pick 4 SelfVal 150 Need 774  no group candidate found
17:32:00  (Reporting)  Region 369 Roma Pick 13 SelfVal 370 Need 871  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001967 Princeps manus, 385 Tharros, Pow:343, Count: 3(l 1/L 2/S 0) Fitness 84 PickVal 14 SelfVal 642 AINeed 487
17:32:00  (Reporting)  Agenda: Defend, Value: 42000, Region: 385 Tharros
17:32:00  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 117 Need 256  no group candidate found
17:32:00  (Reporting)  Region 360 Arretium Pick 3 SelfVal 129 Need 194  no group candidate found
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 119 Need 392  no group candidate found
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 17 Enemy armies: 1 Land Ratio: 4.35 Land Core Ratio: 0.64  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:32:00  (Reporting)  1001905 Megalus manus (Pow.650)
17:32:00  (Reporting)  1001983 1. Gallic Force (Pow.3)
17:32:00  (Reporting)  1001984 Boii Peditatus (Pow.4)
17:32:00  (Reporting)  1001985 Boii Equites (Pow.29)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1037)
17:32:00  (Reporting)  1001981 6. Militiae (Pow.27)
17:32:00  (Reporting)   
17:32:00  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0) Fitness 70 PickVal 100 SelfVal 2078 AINeed 1475
17:32:00  (Reporting)  Agenda: Defend, Value: 35000, Region: 344 Placentia
17:32:00  (Reporting)  CheckRegionForOperation 1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0) Fitness 43 PickVal 65 SelfVal 2048 AINeed 372
17:32:00  (Reporting)  Agenda: Defend, Value: 21500, Region: 342 Clastidium
17:32:00  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0) Fitness 37 PickVal 100 SelfVal 1837 AINeed 25
17:32:00  (Reporting)  Agenda: Defend, Value: 18500, Region: 268 Genava
17:32:00  (Reporting)  Region 330 Taurasia Pick 51 SelfVal 2048 Need 24  no group candidate found
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 728 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  _GTG_ 1001983 1. Gallic Force, 344 Placentia, Pow:3, Count: 2(l 0/L 2/S 0) is garrisoning 344 Placentia and will absorb 1001984 Boii Peditatus
17:32:00  (Reporting)  _GTG_ 1001983 1. Gallic Army, 344 Placentia, Pow:7, Count: 3(l 0/L 3/S 0) is garrisoning 344 Placentia and will absorb 1001985 Boii Equites
17:32:00  (Reporting)  Ended GatherGarrisons 5 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001967 Princeps manus, 385 Tharros, Pow:343, Count: 3(l 1/L 2/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7730, Region: 385 Tharros
17:32:00  (Reporting)  Agenda  2  : Agenda: Defend, Value: 42000, Region: 385 Tharros
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 42000, Region: 385 Tharros
17:32:00  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 42000, Region: 385 Tharros
17:32:00  (Reporting)  1001967-Princeps manus Power:343 Health:86% Tharros>Tharros Mission:Defend Fitness:84% Need:487 Threat:361 GoalValue: 42000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001982 2. Gallic Force, 385 Tharros, Pow:300, Count: 4(l 0/L 4/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6840, Region: 385 Tharros
17:32:00  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6840, Region: 385 Tharros
17:32:00  (Reporting)  1001982-2. Gallic Force Power:300 Health:85% Tharros>Tharros Mission:Keep Position Fitness:20% Need:487 Threat:361 GoalValue: 6840
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  1001981-6. Militiae Power:27 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:1475 Threat:1166 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1037, Count: 20(l 1/L 19/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 50480, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 40000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  4  : Agenda: Defend, Value: 40000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 37500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  6  : Agenda: Defend, Value: 35000, Region: 344 Placentia
17:32:00  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 40000, Region: 344 Placentia
17:32:00  (Reporting)  1001953-Aneroestes exercitus Power:1037 Health:77% Placentia>Placentia Mission:Defend Fitness:80% Need:1475 Threat:1166 GoalValue: 40000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001983 1. Gallic Army, 344 Placentia, Pow:31, Count: 4(l 0/L 4/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  1001983-1. Gallic Army Power:31 Health:37% Placentia>Placentia Mission:Resupply Fitness:100% Need:1475 Threat:1166 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001905 Megalus manus, 344 Placentia, Pow:650, Count: 11(l 2/L 9/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 37270, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26500, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26500, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 24000, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21500, Region: 342 Clastidium
17:32:00  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 37270, Region: 344 Placentia
17:32:00  (Reporting)  1001905-Megalus manus Power:650 Health:89% Placentia>Placentia Mission:Keep Position Fitness:20% Need:1475 Threat:1166 GoalValue: 37270
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 15500, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3050, Region: 342 Clastidium
17:32:00  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:32:00  (Reporting)  1001966-Lantruculii Ins.I Power:55 Health:100% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:372 Threat:343 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  Ended GatherGarrisons 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Gallia (Ext:4.35 - Core:0.64 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  Ended GatherGarrisons 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 264 Boutae, Pow:0, Count: 2(l 1/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:32:00  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:32:00  (Reporting)  1001434-Concolitanus exercitus Power:0 Health:100% Boutae>Cularo Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:32:00  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 17000, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  7  : Agenda: Defend, Value: 18500, Region: 268 Genava
17:32:00  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:32:00  (Reporting)  ApplyAgenda, Full Pathfinding: 1001375 3. Pedites unable to reach Taurasia (can be too much threat along the path)
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering PromoteLeaders (_PRL_)
17:32:00  (Reporting)  Ended PromoteLeaders 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  ApplyAgenda AutoMerge
17:32:00  (Reporting)  1001983 1. Gallic Army will be merged into 1001953 Aneroestes exercitus in region Placentia
17:32:00  (Reporting)  1001981 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:32:00  (Reporting)  1001905 Megalus manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:32:00  (Reporting)  1001967 Princeps manus will be merged into 1001982 2. Gallic Force in region Tharros
17:32:00  (Reporting)  AI Process done in  5721 ms
17:32:00  (Reporting)  Processing  1000002 Rome
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 23 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  AI Process done in  34 ms
17:32:00  (Reporting)  Processing  1000003 Barbarians
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 23 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 391 ms
17:32:00  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Barbarians 429 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  Ended BuildReplacements 1 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 2 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)  AI Process done in  805 ms
17:32:00  (Reporting)  Processing  1000004 Slaves
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 23 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 366 ms
17:32:00  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Slaves 403 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  Ended BuildReplacements 1 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 2 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)  AI Process done in  775 ms
17:32:00  (Reporting)  Processing  1000001 Gallia Magna
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 24 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:32:00  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1218 OppPow Land: 52 OwnPow Nav : 0 OppPow Nav : 328
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.89 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:32:00  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 3438 OppPow Land: 6545 OwnPow Nav : 0 OppPow Nav : 657
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:32:00  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1116 OppPow Land: 2548 OwnPow Nav : 0 OppPow Nav : 0
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:32:00  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 1668 OppPow Land: 1728 OwnPow Nav : 0 OppPow Nav : 822
17:32:00  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 577 ms
17:32:00  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability Low Stock 38 Expected 50 Balance -4
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Plentiful Stock 202 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Low Stock 31 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 30000, Region: 330 Taurasia EndTurn 9327
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 19500, Region: 262 Cularo EndTurn 9328
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 26000, Region: 268 Genava EndTurn 9328
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 17000, Region: 262 Cularo EndTurn 9329
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 21000, Region: 268 Genava EndTurn 9329
17:32:00  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 18500, Region: 268 Genava EndTurn 9329
17:32:00  (Reporting)   
17:32:00  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6500
17:32:00  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:32:00  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:32:00  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3438 Overall power (enemies): 6545 Ratio: 0.20
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  34904
17:32:00  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 657 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1218 Overall power (enemies): 52 Ratio: 0.20
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:32:00  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 328 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:32:00  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1116 Overall power (enemies): 2548 Ratio: 0.20
17:32:00  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
17:32:00  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:32:00  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 822 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 657 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 328 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:32:00  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 822 Nav Ratio: 0.20
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Land Theaters Special Regions ***
17:32:00  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Placentia Naval Gathering: <None>
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Gallia Magna 721 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:32:00  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:32:00  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:32:00  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:32:00  (Reporting)  Ended BuildReplacements 6 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2001 Audiense
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 261 Alabon
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2029 Menninx
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2474 Cannarum Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 644 Glemona
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2237 Moanoeda Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1549 Boryspil
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1086 Billaeus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 578 Scurgum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 538 Calucones
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 524 Lubica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1329 Sembia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 848 Sniodal
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 391 Agrigentum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 330 Taurasia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 254 Alpes Maritimae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 342 Clastidium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1484 Proskurov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 800 Gedania
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 256 Alaunium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2117 Rhodanus Inferior
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 748 Arutela
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 661 Celeia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1666 Karlivka
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 937 Scirtari
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1302 Delta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 342 Clastidium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1514 Tyritae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1399 Novaia Ladoga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2120 Lemanus Lacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 329 Eporedia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2632 Acamas Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 676 Urbate
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2695 Pontus Euxinus Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 268 Genava
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2365 Mare Goticum Septentrionalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1629 Agheievo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 532 Suardones Majores
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 565 Hirsecii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2210 Confluentes Chaboras
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 465 Portus Brema
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 341 Novaria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2235 Lemmanonius Sinus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 340 Oscela
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1650 Lgov
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1413 Krettsy
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 341 Novaria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1117 Comana
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1832 Novo Petrovsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 525 Suardones
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 228 Augustoritum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 261 Alabon
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 623 Quadii Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1814 Penza
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1552 Pereiaslav
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 331 Segusio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2027 Nepte
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2360 Mare Goticum Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 268 Genava
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1714 Pasyris
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 424 Sueconii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1634 Navlia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 976 Alpes Bastarnicae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1925 Heniochi
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 870 Verendia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1873 Siracini
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 407 Suanetes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 485 Vangiones
17:32:00  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1836 Jirnovsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2079 Nubae
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1975 Phocra
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 329 Eporedia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1258 Apamene
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1654 Lukhiv
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 953 Pons Traiani
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2608 Carpathium Mare
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2348 Laeso Insula
17:32:00  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:32:00  (Reporting)  Ended HandleRegionsDecisions 1811 ms
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 112 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:34, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  _SSU_ 1002018 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:32:00  (Reporting)  Ended SplitStaticUnits 146 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 6 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 370 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  _SPG_ Large Force Segment 1002019 Gallic Force, 385 Tharros, Pow:313, Count: 4(l 0/L 4/S 0) created
17:32:00  (Reporting)  Ended SplitGroups 497 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  _DDU_ Gallic Force created in region Placentia with 6 unit(s), Health: 21 %
17:32:00  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 28 units, Health: 78 %
17:32:00  (Reporting)  _DDU_, Standard Recover segment: Group 1002020 Gallic Force in region Placentia will recover in region Clastidium % Health 21 % Cohesion 57
17:32:00  (Reporting)  Ended Damaged Units 791 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  _GAO_ Step 1 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:52, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium SelfVal 1485
17:32:00  (Reporting)  Agenda: Garrison, Value: 21000, Region: 342 Clastidium
17:32:00  (Reporting)  _GAO_ Step 1 1002020 Gallic Force, 344 Placentia, Pow:33, Count: 6(l 1/L 5/S 0) is garrisoning region 344 Placentia SelfVal 1558
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  _GAO_ Step 2 1002021 Gallic Force, 344 Placentia, Pow:16, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia New PickVal 100
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  _GAO_ Step 2 1002022 Gallic Force, 344 Placentia, Pow:66, Count: 1(l 0/L 1/S 0) is garrisoning region 344 Placentia New PickVal 100
17:32:00  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  Ended GarrisonObjectives 268 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 20 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 20 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
17:32:00  (Reporting)  Entering Checking Leaders (_CLD_)
17:32:00  (Reporting)  Ended Check Leaders 1 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 91
17:32:00  (Reporting)  Ended Build Depots Assets 1 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:32:00  (Reporting)  Ended CheckForLandResupply 15 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I, 342 Clastidium, Pow:52, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3050, Region: 342 Clastidium
17:32:00  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Agenda: Keep Position, Value: 43750, Region: 344 Placentia
17:32:00  (Reporting)  1001981 Princeps manus, 385 Tharros, Pow:346, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:32:00  (Reporting)  1002019 Gallic Force, 385 Tharros, Pow:313, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 1680, Region: 385 Tharros
17:32:00  (Reporting)  Ended KeepPosition 3 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 413 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 5 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 0 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  Ended SplitGroups 1 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  Ended Damaged Units 0 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  Ended GarrisonObjectives 1 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 33 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:32:00  (Reporting)  Entering Checking Leaders (_CLD_)
17:32:00  (Reporting)  Ended Check Leaders 0 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 44
17:32:00  (Reporting)  Ended Build Depots Assets 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  Ended CheckForLandResupply 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:32:00  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:32:00  (Reporting)  Ended KeepPosition 0 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 166 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:32:00  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:32:00  (Reporting)  Ended PrivilegedCombine 4 ms
17:32:00  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:32:00  (Reporting)  Ended DefendCapitalRegion 0 ms
17:32:00  (Reporting)  Entering SplitGroups (_SPG_)
17:32:00  (Reporting)  Ended SplitGroups 0 ms
17:32:00  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:32:00  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:32:00  (Reporting)  Detach Damaged Units (_DDU_)
17:32:00  (Reporting)  Ended Damaged Units 0 ms
17:32:00  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:32:00  (Reporting)  Ended GarrisonObjectives 0 ms
17:32:00  (Reporting)  Entering CheckBesieging (_CBE_)
17:32:00  (Reporting)  Ended CheckBesieging 13 ms
17:32:00  (Reporting)  Entering Evacuate Force (_EVA_)
17:32:00  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:32:00  (Reporting)  Entering Check Simple Landing (_CSL_)
17:32:00  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:32:00  (Reporting)  Entering Make Superior Group (_MSG_)
17:32:00  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:32:00  (Reporting)  Entering Build Depots Assets
17:32:00  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
17:32:00  (Reporting)  Ended Build Depots Assets 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Start of AI Split Supports (_SSP_)
17:32:00  (Reporting)  Ended Split Supports
17:32:00  (Reporting)  Start of AI Check for Land Resupply
17:32:00  (Reporting)  Ended CheckForLandResupply 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Entering KeepPosition (_KPP_)
17:32:00  (Reporting)  Ended KeepPosition 0 ms
17:32:00  (Reporting)  Entering Reinforce Front (_RFF_)
17:32:00  (Reporting)  Ended ReinforceFront 0 ms
17:32:00  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:32:00  (Reporting)  Ended Concentrate Stacks 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:32:00  (Reporting)  Ended DistantGarrison 11 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:32:00  (Reporting)  Ended DistantGarrison 11 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:32:00  (Reporting)  Entering DistantGarrison (_DGA_)
17:32:00  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:32:00  (Reporting)  Ended DistantGarrison 11 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  All theaters prepared, AllOwnPowLand: 7440 AllOppPowLand: 10873 AllOwnPowNav: 0 AllOppPowNav 1807
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 26 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.52)
17:32:00  (Reporting)  1002018 6. Militiae (Pow.26)
17:32:00  (Reporting)  1002021 Gaesates IV (Pow.16)
17:32:00  (Reporting)  1002022 Tauriscii Peditatus (Pow.66)
17:32:00  (Reporting)  1002020 Brenn manus (Pow.33)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1252)
17:32:00  (Reporting)  1002019 1. Gallic Force (Pow.313)
17:32:00  (Reporting)  1001981 Princeps manus (Pow.346)
17:32:00  (Reporting)   
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 35 PickVal 60 SelfVal 1485 AINeed 313
17:32:00  (Reporting)  Agenda: Defend, Value: 17500, Region: 342 Clastidium
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 129 PickVal 100 SelfVal 1558 AINeed 1314
17:32:00  (Reporting)  Agenda: Defend, Value: 64500, Region: 344 Placentia
17:32:00  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 36 PickVal 47 SelfVal 1486 AINeed 25
17:32:00  (Reporting)  Agenda: Defend, Value: 18000, Region: 330 Taurasia
17:32:00  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1295 AINeed 25
17:32:00  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 1185 AINeed 26
17:32:00  (Reporting)  Agenda: Defend, Value: 19500, Region: 262 Cularo
17:32:00  (Reporting)  Secondary Region 385 Tharros Pick 15 has enough garrison (Value: 659) - evaluation skipped
17:32:00  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 185  no group candidate found
17:32:00  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 216  no group candidate found
17:32:00  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 274 Need 2693  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 31 PickVal 2 SelfVal 95 AINeed 1443
17:32:00  (Reporting)  Agenda: Defend, Value: 2945, Region: 340 Oscela
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 836  no group candidate found
17:32:00  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 104 Need 316  no group candidate found
17:32:00  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 53 PickVal 2 SelfVal 95 AINeed 1245
17:32:00  (Reporting)  Agenda: Defend, Value: 5035, Region: 341 Novaria
17:32:00  (Reporting)  Region 355 Bononia Pick 2 SelfVal 84 Need 1011  no group candidate found
17:32:00  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 16 Enemy armies: 1 Land Ratio: 0.20 Land Core Ratio: 0.89  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.52)
17:32:00  (Reporting)  1002018 6. Militiae (Pow.26)
17:32:00  (Reporting)  1002021 Gaesates IV (Pow.16)
17:32:00  (Reporting)  1002022 Tauriscii Peditatus (Pow.66)
17:32:00  (Reporting)  1002020 Brenn manus (Pow.33)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1252)
17:32:00  (Reporting)   
17:32:00  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 100 SelfVal 1295 AINeed 25
17:32:00  (Reporting)  Agenda: Defend, Value: 23500, Region: 268 Genava
17:32:00  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 78) - evaluation skipped
17:32:00  (Reporting)  Region 330 Taurasia Pick 47 SelfVal 1486 Need 25  no group candidate found
17:32:00  (Reporting)  Region 342 Clastidium Pick 60 SelfVal 1485 Need 313  no group candidate found
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 114 PickVal 100 SelfVal 1558 AINeed 1314
17:32:00  (Reporting)  Agenda: Defend, Value: 57000, Region: 344 Placentia
17:32:00  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 14 Enemy armies: 7 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001375 3. Pedites (Pow.69)
17:32:00  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.52)
17:32:00  (Reporting)  1002018 6. Militiae (Pow.26)
17:32:00  (Reporting)  1002021 Gaesates IV (Pow.16)
17:32:00  (Reporting)  1002022 Tauriscii Peditatus (Pow.66)
17:32:00  (Reporting)  1002020 Brenn manus (Pow.33)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1252)
17:32:00  (Reporting)   
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 109 PickVal 100 SelfVal 1558 AINeed 1314
17:32:00  (Reporting)  Agenda: Defend, Value: 54500, Region: 344 Placentia
17:32:00  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:32:00  (Reporting)  Region 343 Mediolanum Pick 13 SelfVal 274 Need 2693  no group candidate found
17:32:00  (Reporting)  Region 330 Taurasia Pick 47 SelfVal 1486 Need 25  no group candidate found
17:32:00  (Reporting)  Region 262 Cularo Pick 100 SelfVal 1185 Need 26  no group candidate found
17:32:00  (Reporting)  Region 342 Clastidium Pick 60 SelfVal 1485 Need 313  no group candidate found
17:32:00  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 836  no group candidate found
17:32:00  (Reporting)   
17:32:00  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 10 Enemy armies: 49 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:32:00  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:32:00  (Reporting)  1001966 Lantruculii Ins.I (Pow.52)
17:32:00  (Reporting)  1002018 6. Militiae (Pow.26)
17:32:00  (Reporting)  1002021 Gaesates IV (Pow.16)
17:32:00  (Reporting)  1002022 Tauriscii Peditatus (Pow.66)
17:32:00  (Reporting)  1002020 Brenn manus (Pow.33)
17:32:00  (Reporting)  1001953 Aneroestes exercitus (Pow.1252)
17:32:00  (Reporting)  1002019 1. Gallic Force (Pow.313)
17:32:00  (Reporting)  1001981 Princeps manus (Pow.346)
17:32:00  (Reporting)   
17:32:00  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0) Fitness 104 PickVal 100 SelfVal 1558 AINeed 1314
17:32:00  (Reporting)  Agenda: Defend, Value: 52000, Region: 344 Placentia
17:32:00  (Reporting)  Region 357 Ariminum Pick 3 SelfVal 104 Need 316  no group candidate found
17:32:00  (Reporting)  Secondary Region 385 Tharros Pick 15 has enough garrison (Value: 659) - evaluation skipped
17:32:00  (Reporting)  Region 342 Clastidium Pick 60 SelfVal 1485 Need 313  no group candidate found
17:32:00  (Reporting)  Region 349 Patavium Pick 3 SelfVal 106 Need 836  no group candidate found
17:32:00  (Reporting)  Region 369 Roma Pick 4 SelfVal 122 Need 338  no group candidate found
17:32:00  (Reporting)  Region 386 Caralis Pick 3 SelfVal 94 Need 185  no group candidate found
17:32:00  (Reporting)  Region 360 Arretium Pick 4 SelfVal 116 Need 216  no group candidate found
17:32:00  (Reporting)  Region 358 Sena Gallica Pick 3 SelfVal 90 Need 338  no group candidate found
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 685 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:32:00  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  _GTG_ 1002020 Brenn manus, 344 Placentia, Pow:33, Count: 6(l 1/L 5/S 0) is garrisoning 344 Placentia and will absorb 1002021 Gaesates IV
17:32:00  (Reporting)  _GTG_ 1002020 Brenn manus, 344 Placentia, Pow:50, Count: 7(l 1/L 6/S 0) is garrisoning 344 Placentia and will absorb 1002022 Tauriscii Peditatus
17:32:00  (Reporting)  Ended GatherGarrisons 15 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001981 Princeps manus, 385 Tharros, Pow:346, Count: 3(l 1/L 2/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:32:00  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1730, Region: 385 Tharros
17:32:00  (Reporting)  1001981-Princeps manus Power:346 Health:86% Tharros>Tharros Mission:Keep Position Fitness:20% Need:60 Threat:20 GoalValue: 1730
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1002019 1. Gallic Force, 385 Tharros, Pow:313, Count: 4(l 0/L 4/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1680, Region: 385 Tharros
17:32:00  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1680, Region: 385 Tharros
17:32:00  (Reporting)  1002019-1. Gallic Force Power:313 Health:89% Tharros>Tharros Mission:Keep Position Fitness:20% Need:60 Threat:20 GoalValue: 1680
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1252, Count: 26(l 2/L 24/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 43750, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 17500, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  4  : Agenda: Defend, Value: 64500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2945, Region: 340 Oscela
17:32:00  (Reporting)  Agenda  6  : Agenda: Defend, Value: 5035, Region: 341 Novaria
17:32:00  (Reporting)  Agenda  7  : Agenda: Defend, Value: 57000, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  8  : Agenda: Defend, Value: 54500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  9  : Agenda: Defend, Value: 52000, Region: 344 Placentia
17:32:00  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  1001953-Aneroestes exercitus Power:1252 Health:80% Placentia>Placentia Mission:Resupply Fitness:100% Need:1314 Threat:1104 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1002020 Brenn manus, 344 Placentia, Pow:119, Count: 8(l 1/L 7/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3950, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:32:00  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:32:00  (Reporting)  1002020-Brenn manus Power:119 Health:33% Placentia>Placentia Mission:Resupply Fitness:100% Need:1314 Threat:1104 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)  1002018-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:1314 Threat:1104 GoalValue: 100000
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:52, Count: 1(l 0/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 21000, Region: 342 Clastidium
17:32:00  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3050, Region: 342 Clastidium
17:32:00  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3050, Region: 342 Clastidium
17:32:00  (Reporting)  1001966-Lantruculii Ins.I Power:52 Health:95% Clastidium>Clastidium Mission:Keep Position Fitness:20% Need:313 Threat:297 GoalValue: 3050
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.89 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  Ended GatherGarrisons 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18000, Region: 330 Taurasia
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 268 Genava
17:32:00  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 262 Cularo
17:32:00  (Reporting)  1001434-Concolitanus exercitus Power:44 Health:88% Cularo>Cularo Mission:Defend Fitness:39% Need:26 Threat:0 GoalValue: 19500
17:32:00  (Reporting)   
17:32:00  (Reporting)   
17:32:00  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:69, Count: 1(l 0/L 1/S 0)
17:32:00  (Reporting)  Agenda  1  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:32:00  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19500, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  4  : Agenda: Defend, Value: 17000, Region: 262 Cularo
17:32:00  (Reporting)  Agenda  5  : Agenda: Defend, Value: 21000, Region: 268 Genava
17:32:00  (Reporting)  Agenda  6  : Agenda: Defend, Value: 18500, Region: 268 Genava
17:32:00  (Reporting)  Agenda  7  : Agenda: Keep Position, Value: 1050, Region: 261 Alabon
17:32:00  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 268 Genava
17:32:00  (Reporting)  1001375-3. Pedites Power:69 Health:92% Alabon>Genava Mission:Defend Fitness:52% Need:25 Threat:0 GoalValue: 26000
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Arties (_RCA_)
17:32:00  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Arties
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:32:00  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:32:00  (Reporting)  Ended Receive Supplies
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating Gather Units (_GTU_)
17:32:00  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:32:00  (Reporting)  _GTU_ Starting merge 0 at start
17:32:00  (Reporting)  End of AI Gather Units
17:32:00  (Reporting)  Entering GatherGarrisons (_GTG_)
17:32:00  (Reporting)  Ended GatherGarrisons 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering PromoteLeaders (_PRL_)
17:32:00  (Reporting)  Ended PromoteLeaders 0 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  ApplyAgenda AutoMerge
17:32:00  (Reporting)  1002020 Brenn manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:32:00  (Reporting)  1002018 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:32:00  (Reporting)  1001981 Princeps manus will be merged into 1002019 1. Gallic Force in region Tharros
17:32:00  (Reporting)  AI Process done in  7137 ms
17:32:00  (Reporting)  Processing  1000002 Rome
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 24 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  AI Process done in  18 ms
17:32:00  (Reporting)  Processing  1000003 Barbarians
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 24 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 356 ms
17:32:00  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Barbarians 385 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  Ended BuildReplacements 1 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 2 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)  AI Process done in  579 ms
17:32:00  (Reporting)  Processing  1000004 Slaves
17:32:00  (Reporting)  
17:32:00  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 24 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:32:00  (Reporting)  Entering InitAndDumpData (_IAD_)
17:32:00  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:32:00  (Reporting)  _FIT_ Ended AIInitTheaters 339 ms
17:32:00  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:32:00  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:32:00  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:32:00  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:32:00  (Reporting)   
17:32:00  (Reporting)  Ended InitAndDumpData Slaves 369 ms
17:32:00  (Reporting)  *** Faction-wide algorithms ***
17:32:00  (Reporting)  Ended BuildReplacements 1 ms
17:32:00  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:32:00  (Reporting)  Entering BuildNewUnits (_BNU_)
17:32:00  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:32:00  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:32:00  (Reporting)  Ended ManageFleetsComposition 2 ms
17:32:00  (Reporting)   
17:32:00  (Reporting)  Evaluating CallFleet (_CLF_)
17:32:00  (Reporting)  Ended CallFleet 0 ms
17:32:00  (Reporting)  Entering LockFixedGroups (_LFG_)
17:32:00  (Reporting)  Ended LockFixedGroups 0 ms
17:32:00  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:32:00  (Reporting)  Ended SplitStaticUnits 0 ms
17:32:00  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:32:00  (Reporting)  _ESR_ No theater can have a staging region.
17:32:00  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:32:00  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:32:00  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:32:00  (Reporting)  Entering Collect Leaders (_COD_)
17:32:00  (Reporting)  Ended Collect Leaders 0 ms
17:32:00  (Reporting)  AI Process done in  557 ms
17:36:22  (Reporting)  Processing  1000001 Gallia Magna
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 25 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:36:22  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1414 OppPow Land: 2 OwnPow Nav : 0 OppPow Nav : 0
17:36:22  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:36:22  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 4011 OppPow Land: 7574 OwnPow Nav : 0 OppPow Nav : 703
17:36:22  (Reporting)  Ratio Land/LandCore: 0.34 0.34 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:36:22  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1363 OppPow Land: 2508 OwnPow Nav : 0 OppPow Nav : 0
17:36:22  (Reporting)  Ratio Land/LandCore: 0.46 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:36:22  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1980 OppPow Land: 2115 OwnPow Nav : 0 OppPow Nav : 353
17:36:22  (Reporting)  Ratio Land/LandCore: 0.76 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 580 ms
17:36:22  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance -4
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Plentiful Stock 209 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Low Stock 33 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 26000, Region: 268 Genava EndTurn 9328
17:36:22  (Reporting)   
17:36:22  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 8300
17:36:22  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:36:22  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:36:22  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4011 Overall power (enemies): 7574 Ratio: 0.34
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20789
17:36:22  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 703 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1363 Overall power (enemies): 2508 Ratio: 0.46
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  25
17:36:22  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:36:22  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 353 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1414 Overall power (enemies): 2 Ratio: 5.00
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:36:22  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 703 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 353 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Land Theaters Special Regions ***
17:36:22  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Gallia Magna 740 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  Ended BuildReplacements 3 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 833 Scaga Provincia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2001 Audiense
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 261 Alabon
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2029 Menninx
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2474 Cannarum Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 644 Glemona
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2237 Moanoeda Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1549 Boryspil
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1086 Billaeus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 578 Scurgum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 538 Calucones
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 524 Lubica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1329 Sembia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 848 Sniodal
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 391 Agrigentum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 331 Segusio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 255 Dinia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 344 Placentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1484 Proskurov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 800 Gedania
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 256 Alaunium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2117 Rhodanus Inferior
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 748 Arutela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 661 Celeia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1666 Karlivka
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 937 Scirtari
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1302 Delta
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 344 Placentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1514 Tyritae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1399 Novaia Ladoga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2120 Lemanus Lacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 330 Taurasia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2632 Acamas Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 676 Urbate
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2695 Pontus Euxinus Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 268 Genava
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2365 Mare Goticum Septentrionalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1629 Agheievo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 532 Suardones Majores
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 565 Hirsecii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2210 Confluentes Chaboras
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 465 Portus Brema
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 342 Clastidium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 329 Eporedia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2235 Lemmanonius Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 340 Oscela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1650 Lgov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1413 Krettsy
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 342 Clastidium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1117 Comana
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 340 Oscela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1832 Novo Petrovsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 525 Suardones
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 228 Augustoritum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 261 Alabon
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 623 Quadii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1814 Penza
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1552 Pereiaslav
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 332 Eburodunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2027 Nepte
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 346 Mutina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2360 Mare Goticum Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1714 Pasyris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 424 Sueconii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1634 Navlia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 976 Alpes Bastarnicae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1925 Heniochi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 340 Oscela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 870 Verendia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1873 Siracini
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 340 Oscela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 407 Suanetes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 485 Vangiones
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1836 Jirnovsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 334 Cestia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2079 Nubae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1975 Phocra
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 330 Taurasia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1258 Apamene
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1654 Lukhiv
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 953 Pons Traiani
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:36:22  (Reporting)  Ended HandleRegionsDecisions 1812 ms
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 106 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 0 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  _SSU_ 1002032 6. Militiae, 344 Placentia, Pow:27, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:36:22  (Reporting)  Ended SplitStaticUnits 139 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 6 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Agenda: Garrison, Value: 37400, Region: 343 Mediolanum
17:36:22  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1843, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:36:22  (Reporting)  Ended DefendCapitalRegion 403 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  _SPG_ Large Force Segment 1002033 Gallic Force, 385 Tharros, Pow:350, Count: 4(l 0/L 4/S 0) created
17:36:22  (Reporting)  Ended SplitGroups 525 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  Ended Damaged Units 3 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  _GAO_ Step 1 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium SelfVal 715
17:36:22  (Reporting)  Agenda: Garrison, Value: 21500, Region: 342 Clastidium
17:36:22  (Reporting)  Ended GarrisonObjectives 1 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 15 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:36:22  (Reporting)  Entering Checking Leaders (_CLD_)
17:36:22  (Reporting)  _CLD_ Leader (Split Segment IV) Brenn (Ins) in Placentia has been detached from group 1001953 Aneroestes exercitus
17:36:22  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002034 Brenn (Ins) 344 Placentia toward 1001953 Aneroestes exercitus, 344 Placentia, Pow:1659, Count: 31(l 2/L 29/S 0)
17:36:22  (Reporting)  Ended Check Leaders 253 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 81
17:36:22  (Reporting)  Ended Build Depots Assets 1 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:36:22  (Reporting)  Ended CheckForLandResupply 14 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7625, Region: 342 Clastidium
17:36:22  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1843, Count: 32(l 3/L 29/S 0) Agenda: Keep Position, Value: 176163, Region: 344 Placentia
17:36:22  (Reporting)  1002018 Princeps manus, 385 Tharros, Pow:305, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 9477, Region: 385 Tharros
17:36:22  (Reporting)  1002033 Gallic Force, 385 Tharros, Pow:350, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 9165, Region: 385 Tharros
17:36:22  (Reporting)  Ended KeepPosition 4 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Ended ReinforceFront 0 ms
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 346 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 6 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Ended DefendCapitalRegion 0 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  Ended SplitGroups 0 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  Ended Damaged Units 0 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  Ended GarrisonObjectives 0 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 13 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
17:36:22  (Reporting)  Ended Build Depots Assets 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  Ended CheckForLandResupply 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  Ended KeepPosition 0 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Ended ReinforceFront 0 ms
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 5 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Ended DefendCapitalRegion 0 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  Ended SplitGroups 1 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  _DDU_, Standard Recover segment: Group 1001375 3. Pedites in region Boutae will recover in region Cularo % Health 85 % Cohesion 38
17:36:22  (Reporting)  Ended Damaged Units 4 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  Ended GarrisonObjectives 1 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 32 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
17:36:22  (Reporting)  Entering Checking Leaders (_CLD_)
17:36:22  (Reporting)  Ended Check Leaders 0 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  Ended Make Superior Group 0 ms
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 39
17:36:22  (Reporting)  Ended Build Depots Assets 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  Ended CheckForLandResupply 2 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  Ended KeepPosition 0 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:36:22  (Reporting)  Ended DistantGarrison 11 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:36:22  (Reporting)  Ended DistantGarrison 11 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  DistantGarrison RollBack of 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 0 toward 342 Clastidium can be a PF problem
17:36:22  (Reporting)  Ended DistantGarrison 11 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  All theaters prepared, AllOwnPowLand: 8768 AllOppPowLand: 12199 AllOwnPowNav: 0 AllOppPowNav 1056
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 20 Enemy armies: 103 Land Ratio: 0.34 Land Core Ratio: 0.34  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.42)
17:36:22  (Reporting)  1001375 3. Pedites (Pow.22)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:36:22  (Reporting)  1002032 6. Militiae (Pow.27)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1843)
17:36:22  (Reporting)  1002033 1. Gallic Force (Pow.350)
17:36:22  (Reporting)  1002018 Princeps manus (Pow.305)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 552 Need 1448  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 320 AINeed 25
17:36:22  (Reporting)  Agenda: Defend, Value: 20800, Region: 262 Cularo
17:36:22  (Reporting)  Region 349 Patavium Pick 13 SelfVal 106 Need 759  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 264 Boutae, Pow:22, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 46 SelfVal 526 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 264 Boutae, Pow:22, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:36:22  (Reporting)  Region 375 Neapolis Pick 6 SelfVal 63 Need 197  no group candidate found
17:36:22  (Reporting)  Region 343 Mediolanum Pick 46 SelfVal 274 Need 929  no group candidate found
17:36:22  (Reporting)  Region 386 Caralis Pick 13 SelfVal 105 Need 213  no group candidate found
17:36:22  (Reporting)  Region 359 Faesulae Pick 4 SelfVal 44 Need 182  no group candidate found
17:36:22  (Reporting)  Region 357 Ariminum Pick 13 SelfVal 104 Need 414  no group candidate found
17:36:22  (Reporting)  Region 342 Clastidium Pick 86 SelfVal 715 Need 325  no group candidate found
17:36:22  (Reporting)  Region 360 Arretium Pick 15 SelfVal 116 Need 262  no group candidate found
17:36:22  (Reporting)  Region 369 Roma Pick 18 SelfVal 135 Need 346  no group candidate found
17:36:22  (Reporting)  Region 391 Agrigentum Pick 2 SelfVal 30 Need 197  no group candidate found
17:36:22  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 72 Need 228  no group candidate found
17:36:22  (Reporting)  Region 358 Sena Gallica Pick 10 SelfVal 90 Need 197  no group candidate found
17:36:22  (Reporting)  Region 379 Tarentum Pick 9 SelfVal 82 Need 287  no group candidate found
17:36:22  (Reporting)  Secondary Region 385 Tharros Pick 14 has enough garrison (Value: 655) - evaluation skipped
17:36:22  (Reporting)  Region 348 Mantua Pick 6 SelfVal 63 Need 1478  no group candidate found
17:36:22  (Reporting)  Region 341 Novaria Pick 2 SelfVal 39 Need 1284  no group candidate found
17:36:22  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 389 Messana Pick 2 SelfVal 28 Need 197  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 11 Enemy armies: 7 Land Ratio: 0.46 Land Core Ratio: 2.55  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.42)
17:36:22  (Reporting)  1001375 3. Pedites (Pow.22)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:36:22  (Reporting)  1002032 6. Militiae (Pow.27)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1843)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:36:22  (Reporting)  Region 343 Mediolanum Pick 46 SelfVal 274 Need 929  no group candidate found
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 552 Need 1448  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 320 AINeed 25
17:36:22  (Reporting)  Agenda: Defend, Value: 20800, Region: 262 Cularo
17:36:22  (Reporting)  Region 342 Clastidium Pick 86 SelfVal 715 Need 325  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 46 SelfVal 526 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  Region 349 Patavium Pick 13 SelfVal 106 Need 759  no group candidate found
17:36:22  (Reporting)  Region 355 Bononia Pick 11 SelfVal 94 Need 984  no group candidate found
17:36:22  (Reporting)  Secondary Region 267 Augannum Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:36:22  (Reporting)  Region 348 Mantua Pick 6 SelfVal 63 Need 1478  no group candidate found
17:36:22  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 72 Need 228  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 7 Enemy armies: 51 Land Ratio: 0.76 Land Core Ratio: 0.20  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:36:22  (Reporting)  1002032 6. Militiae (Pow.27)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1843)
17:36:22  (Reporting)  1002033 1. Gallic Force (Pow.350)
17:36:22  (Reporting)  1002018 Princeps manus (Pow.305)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Region 342 Clastidium Pick 86 SelfVal 715 Need 325  no group candidate found
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 552 Need 1448  no group candidate found
17:36:22  (Reporting)  Region 357 Ariminum Pick 13 SelfVal 104 Need 414  no group candidate found
17:36:22  (Reporting)  Region 386 Caralis Pick 13 SelfVal 105 Need 213  no group candidate found
17:36:22  (Reporting)  Region 369 Roma Pick 18 SelfVal 135 Need 346  no group candidate found
17:36:22  (Reporting)  Region 374 Capua Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 358 Sena Gallica Pick 10 SelfVal 90 Need 197  no group candidate found
17:36:22  (Reporting)  Region 355 Bononia Pick 11 SelfVal 94 Need 984  no group candidate found
17:36:22  (Reporting)  Secondary Region 385 Tharros Pick 14 has enough garrison (Value: 655) - evaluation skipped
17:36:22  (Reporting)  Region 375 Neapolis Pick 6 SelfVal 63 Need 197  no group candidate found
17:36:22  (Reporting)  Region 379 Tarentum Pick 9 SelfVal 82 Need 287  no group candidate found
17:36:22  (Reporting)  Region 360 Arretium Pick 15 SelfVal 116 Need 262  no group candidate found
17:36:22  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 348 Mantua Pick 6 SelfVal 63 Need 1478  no group candidate found
17:36:22  (Reporting)  Region 349 Patavium Pick 13 SelfVal 106 Need 759  no group candidate found
17:36:22  (Reporting)  Region 359 Faesulae Pick 4 SelfVal 44 Need 182  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.42)
17:36:22  (Reporting)  1001375 3. Pedites (Pow.22)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.55)
17:36:22  (Reporting)  1002032 6. Militiae (Pow.27)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1843)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 264 Boutae, Pow:22, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 100 SelfVal 130 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 7800, Region: 268 Genava
17:36:22  (Reporting)  Region 342 Clastidium Pick 86 SelfVal 715 Need 325  no group candidate found
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 552 Need 1448  no group candidate found
17:36:22  (Reporting)  Secondary Region 330 Taurasia Pick 46 has enough garrison (Value: 38) - evaluation skipped
17:36:22  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 72 Need 228  no group candidate found
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1160 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:36:22  (Reporting)   
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Italia (Ext:0.34 - Core:0.34 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1002018 Princeps manus, 385 Tharros, Pow:305, Count: 3(l 1/L 2/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9477, Region: 385 Tharros
17:36:22  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9477, Region: 385 Tharros
17:36:22  (Reporting)  1002018-Princeps manus Power:305 Health:86% Tharros>Tharros Mission:Keep Position Fitness:78% Need:85 Threat:63 GoalValue: 9477
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1002033 1. Gallic Force, 385 Tharros, Pow:350, Count: 4(l 0/L 4/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9165, Region: 385 Tharros
17:36:22  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9165, Region: 385 Tharros
17:36:22  (Reporting)  1002033-1. Gallic Force Power:350 Health:91% Tharros>Tharros Mission:Keep Position Fitness:78% Need:85 Threat:63 GoalValue: 9165
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  1002032-6. Militiae Power:27 Health:100% Placentia>Placentia Mission:Garrison Fitness:100% Need:1448 Threat:1121 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1843, Count: 32(l 3/L 29/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 37400, Region: 343 Mediolanum
17:36:22  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 176163, Region: 344 Placentia
17:36:22  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  1001953-Aneroestes exercitus Power:1843 Health:75% Placentia>Placentia Mission:Resupply Fitness:100% Need:1448 Threat:1121 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:55, Count: 1(l 0/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 21500, Region: 342 Clastidium
17:36:22  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 7625, Region: 342 Clastidium
17:36:22  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 21500, Region: 342 Clastidium
17:36:22  (Reporting)  1001966-Lantruculii Ins.I Power:55 Health:100% Clastidium>Clastidium Mission:Garrison Fitness:43% Need:325 Threat:310 GoalValue: 21500
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.46 - Core:2.55 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.76 - Core:0.20 - Nav:0.20) ***
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001375 3. Pedites, 264 Boutae, Pow:22, Count: 1(l 0/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:36:22  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3100, Region: 262 Cularo
17:36:22  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  Agenda  4  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:36:22  (Reporting)  Agenda  5  : Agenda: Defend, Value: 7800, Region: 268 Genava
17:36:22  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 268 Genava
17:36:22  (Reporting)  1001375-3. Pedites Power:22 Health:85% Boutae>Genava Mission:Defend Fitness:52% Need:22 Threat:0 GoalValue: 26000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:42, Count: 2(l 1/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20800, Region: 262 Cularo
17:36:22  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20800, Region: 262 Cularo
17:36:22  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  1001434-Concolitanus exercitus Power:42 Health:81% Cularo>Taurasia Mission:Defend Fitness:65% Need:22 Threat:23 GoalValue: 32500
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering PromoteLeaders (_PRL_)
17:36:22  (Reporting)  Ended PromoteLeaders 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  ApplyAgenda AutoMerge
17:36:22  (Reporting)  1002032 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:36:22  (Reporting)  1002018 Princeps manus will be merged into 1002033 1. Gallic Force in region Tharros
17:36:22  (Reporting)  AI Process done in  5958 ms
17:36:22  (Reporting)  Processing  1000002 Rome
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 25 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  AI Process done in  28 ms
17:36:22  (Reporting)  Processing  1000003 Barbarians
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 25 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 387 ms
17:36:22  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Barbarians 423 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  Ended BuildReplacements 1 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 3 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 0 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)  AI Process done in  733 ms
17:36:22  (Reporting)  Processing  1000004 Slaves
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 25 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 378 ms
17:36:22  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Slaves 412 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  Ended BuildReplacements 1 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 2 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 0 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)  AI Process done in  722 ms
17:36:22  (Reporting)  Processing  1000001 Gallia Magna
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 26 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:36:22  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1342 OppPow Land: 3 OwnPow Nav : 0 OppPow Nav : 0
17:36:22  (Reporting)  Ratio Land/LandCore: 5.00 2.45 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:36:22  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 3956 OppPow Land: 7484 OwnPow Nav : 0 OppPow Nav : 881
17:36:22  (Reporting)  Ratio Land/LandCore: 0.34 0.34 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:36:22  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1412 OppPow Land: 2733 OwnPow Nav : 0 OppPow Nav : 0
17:36:22  (Reporting)  Ratio Land/LandCore: 0.44 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:36:22  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1936 OppPow Land: 2044 OwnPow Nav : 0 OppPow Nav : 442
17:36:22  (Reporting)  Ratio Land/LandCore: 0.77 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 568 ms
17:36:22  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Average Stock 50 Expected 50 Balance -3
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Plentiful Stock 216 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 101 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Low Stock 35 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 32500, Region: 330 Taurasia EndTurn 9331
17:36:22  (Reporting)   
17:36:22  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 8300
17:36:22  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:36:22  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:36:22  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3956 Overall power (enemies): 7484 Ratio: 0.34
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22082
17:36:22  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 881 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1412 Overall power (enemies): 2733 Ratio: 0.44
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  39
17:36:22  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:36:22  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 442 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:36:22  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1342 Overall power (enemies): 3 Ratio: 5.00
17:36:22  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:36:22  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 881 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 442 Nav Ratio: 0.20
17:36:22  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Land Theaters Special Regions ***
17:36:22  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Clastidium Naval Gathering: <None>
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Gallia Magna 724 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:36:22  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:36:22  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:36:22  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:36:22  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:36:22  (Reporting)  Ended BuildReplacements 5 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2006 Saldae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 270 Tegua
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2474 Cannarum Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 662 Emona
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 276 Vesontio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1226 Characene
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1558 Klintsy
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1101 Ancyra
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 597 Batinii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 557 Lupphurdum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 543 Senonii Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1342 Masty
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 864 Malmogia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 399 Ambrones
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 906 Maha
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 256 Alaunium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1948 Comisena
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2616 Aegyptium Pelagus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2405 Sinus finnicus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2386 Farus Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 816 Augustaviacum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2121 Padus Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 765 Corcontii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 620 Fons Albis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 678 Mursa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1674 Chebekino
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1216 Persicus Mons
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2173 Buga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2514 Ustica Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 946 Appolonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1314 Talsi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 152 Norba
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 343 Mediolanum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2377 Mare Balticum Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2331 Oceanus Germanicus Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 560 Ariae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2450 Sinus Gaditanus Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1524 Alauniae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1410 Torkovitchi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2124 Ostia Rheni
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 366 Volsinii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 628 Philekia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1254 Thapsacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 619 Quadii Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 642 Ambisontes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2366 Mare Balticum Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 264 Boutae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 551 Lipsia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2112 Liger
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2612 Plinthinetes Sinus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 584 Gothones Minor
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2213 Nilus Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 485 Vangiones
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2038 Nasamontes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 958 Dacia Inferior
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 171 Saelices
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 249 Acunum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1659 Lebedyn
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 827 Iuthii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2257 Sacrum Promunturium Hiberniae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1581 Sonkovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1555 Krasniy
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1131 Zigana
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1004 Philippopolis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2567 Ionium Mare
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 348 Mantua
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 384 Gallura
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2577 Sinus Syrticus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1109 Amnias
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1205 Busaria
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2718 Playboard2
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2148 Locus Veter
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 909 Botnia Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 641 Isarcii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1822 Irgavino
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 663 Savus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2266 Vexalla Aestuarium
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1562 Safonovo
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2672 Alopecia Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2548 Sinus Aquilea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2361 Mare Goticum Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1723 Parosta
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 445 Mosella
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 899 Noreina
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1643 Kolpny
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 992 Nicopolis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 362 Portus Argous
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1931 Caucasus Mons
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 818 Pregelia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 382 Croton
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2315 Sinus Danicus Orientalis
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2207 Confluentes Arvand
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2656 Aquile Calidae
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1880 Navaris
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2736 Playboard20
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2659 Ostium Pilon
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:36:22  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 427 Aduaticii
17:36:22  (Reporting)  Ended HandleRegionsDecisions 1808 ms
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 111 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 1 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  _SSU_ 1002037 6. Militiae, 344 Placentia, Pow:16, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:36:22  (Reporting)  Ended SplitStaticUnits 141 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 5 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Agenda: Garrison, Value: 37200, Region: 343 Mediolanum
17:36:22  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1789, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:36:22  (Reporting)  Ended DefendCapitalRegion 376 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  _SPG_ Large Force Segment 1002038 Gallic Force, 385 Tharros, Pow:392, Count: 4(l 0/L 4/S 0) created
17:36:22  (Reporting)  Ended SplitGroups 476 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  _DDU_ Gallic Force created in region Placentia with 2 unit(s), Health: 16 %
17:36:22  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 30 units, Health: 78 %
17:36:22  (Reporting)  _DDU_, Standard Recover segment: Group 1002039 Gallic Force in region Placentia will recover in region Clastidium % Health 16 % Cohesion 74
17:36:22  (Reporting)  Ended Damaged Units 273 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  _GAO_ Step 1 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:56, Count: 1(l 0/L 1/S 0) is garrisoning region 342 Clastidium SelfVal 765
17:36:22  (Reporting)  Agenda: Garrison, Value: 21000, Region: 342 Clastidium
17:36:22  (Reporting)  _GAO_ Step 1 1002039 Gallic Force, 344 Placentia, Pow:11, Count: 2(l 0/L 2/S 0) is garrisoning region 344 Placentia SelfVal 588
17:36:22  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:36:22  (Reporting)  Ended GarrisonObjectives 1 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 16 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
17:36:22  (Reporting)  Entering Checking Leaders (_CLD_)
17:36:22  (Reporting)  _CLD_ Leader (Split Segment IV) Brenn (Ins) in Placentia has been detached from group 1001953 Aneroestes exercitus
17:36:22  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002040 Brenn (Ins) 344 Placentia toward 1002039 Gallic Force, 344 Placentia, Pow:11, Count: 2(l 0/L 2/S 0)
17:36:22  (Reporting)  Ended Check Leaders 125 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 83
17:36:22  (Reporting)  Ended Build Depots Assets 1 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:36:22  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:36:22  (Reporting)  CheckForLandResupply Brenn manus will resupply, in region 344 Placentia
17:36:22  (Reporting)  Ended CheckForLandResupply 17 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  1001434 Concolitanus exercitus, 331 Segusio, Pow:11, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 3744, Region: 331 Segusio
17:36:22  (Reporting)  1001966 Lantruculii Ins.I, 342 Clastidium, Pow:56, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6862, Region: 342 Clastidium
17:36:22  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Agenda: Keep Position, Value: 169830, Region: 344 Placentia
17:36:22  (Reporting)  1002032 Princeps manus, 385 Tharros, Pow:240, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 9165, Region: 385 Tharros
17:36:22  (Reporting)  1002038 Gallic Force, 385 Tharros, Pow:392, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 6513, Region: 385 Tharros
17:36:22  (Reporting)  Ended KeepPosition 3 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Ended ReinforceFront 0 ms
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 324 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 5 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Ended DefendCapitalRegion 0 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  Ended SplitGroups 1 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  Ended Damaged Units 0 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  Ended GarrisonObjectives 0 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 13 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
17:36:22  (Reporting)  Ended Build Depots Assets 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  Ended CheckForLandResupply 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:36:22  (Reporting)  Ended KeepPosition 0 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 94 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:36:22  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:36:22  (Reporting)  Ended PrivilegedCombine 6 ms
17:36:22  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:36:22  (Reporting)  Ended DefendCapitalRegion 0 ms
17:36:22  (Reporting)  Entering SplitGroups (_SPG_)
17:36:22  (Reporting)  Ended SplitGroups 0 ms
17:36:22  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:36:22  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:36:22  (Reporting)  Detach Damaged Units (_DDU_)
17:36:22  (Reporting)  Ended Damaged Units 0 ms
17:36:22  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:36:22  (Reporting)  Ended GarrisonObjectives 1 ms
17:36:22  (Reporting)  Entering CheckBesieging (_CBE_)
17:36:22  (Reporting)  Ended CheckBesieging 33 ms
17:36:22  (Reporting)  Entering Evacuate Force (_EVA_)
17:36:22  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:36:22  (Reporting)  Entering Check Simple Landing (_CSL_)
17:36:22  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:36:22  (Reporting)  Entering Make Superior Group (_MSG_)
17:36:22  (Reporting)  Ended Make Superior Group 0 ms
17:36:22  (Reporting)  Entering Build Depots Assets
17:36:22  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
17:36:22  (Reporting)  Ended Build Depots Assets 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Start of AI Split Supports (_SSP_)
17:36:22  (Reporting)  Ended Split Supports
17:36:22  (Reporting)  Start of AI Check for Land Resupply
17:36:22  (Reporting)  Ended CheckForLandResupply 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering KeepPosition (_KPP_)
17:36:22  (Reporting)  Ended KeepPosition 0 ms
17:36:22  (Reporting)  Entering Reinforce Front (_RFF_)
17:36:22  (Reporting)  Ended ReinforceFront 0 ms
17:36:22  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:36:22  (Reporting)  Ended Concentrate Stacks 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  Ended DistantGarrison 16 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  Ended DistantGarrison 16 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:36:22  (Reporting)  Entering DistantGarrison (_DGA_)
17:36:22  (Reporting)  Ended DistantGarrison 17 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  All theaters prepared, AllOwnPowLand: 8646 AllOppPowLand: 12264 AllOwnPowNav: 0 AllOppPowNav 1323
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 23 Enemy armies: 99 Land Ratio: 0.34 Land Core Ratio: 0.34  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001375 3. Pedites (Pow.66)
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.56)
17:36:22  (Reporting)  1002037 6. Militiae (Pow.16)
17:36:22  (Reporting)  1002039 Brenn manus (Pow.17)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1718)
17:36:22  (Reporting)  1002032 Princeps manus (Pow.240)
17:36:22  (Reporting)  1002038 1. Gallic Force (Pow.392)
17:36:22  (Reporting)   
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 41 PickVal 88 SelfVal 765 AINeed 333
17:36:22  (Reporting)  Agenda: Defend, Value: 20500, Region: 342 Clastidium
17:36:22  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 52 Need 197  no group candidate found
17:36:22  (Reporting)  Region 343 Mediolanum Pick 42 SelfVal 272 Need 1047  no group candidate found
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 588 Need 1516  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:36:22  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:36:22  (Reporting)  Region 379 Tarentum Pick 9 SelfVal 82 Need 283  no group candidate found
17:36:22  (Reporting)  Region 359 Faesulae Pick 3 SelfVal 43 Need 192  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 81 PickVal 6 SelfVal 63 AINeed 1794
17:36:22  (Reporting)  Agenda: Attack, Value: 5103, Region: 348 Mantua
17:36:22  (Reporting)  Region 360 Arretium Pick 14 SelfVal 116 Need 274  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 43 SelfVal 528 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  CheckRegionForOperation 1002038 1. Gallic Force, 385 Tharros, Pow:392, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 12 SelfVal 105 AINeed 210
17:36:22  (Reporting)  Agenda: Attack, Value: 7875, Region: 386 Caralis
17:36:22  (Reporting)  Region 369 Roma Pick 17 SelfVal 134 Need 342  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 67 PickVal 12 SelfVal 104 AINeed 458
17:36:22  (Reporting)  Agenda: Attack, Value: 6968, Region: 357 Ariminum
17:36:22  (Reporting)  Region 358 Sena Gallica Pick 10 SelfVal 90 Need 197  no group candidate found
17:36:22  (Reporting)  Secondary Region 385 Tharros Pick 13 has enough garrison (Value: 632) - evaluation skipped
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 64 PickVal 12 SelfVal 106 AINeed 932
17:36:22  (Reporting)  Agenda: Attack, Value: 6784, Region: 349 Patavium
17:36:22  (Reporting)  Region 375 Neapolis Pick 6 SelfVal 63 Need 197  no group candidate found
17:36:22  (Reporting)  Region 355 Bononia Pick 9 SelfVal 87 Need 1181  no group candidate found
17:36:22  (Reporting)  Region 391 Agrigentum Pick 2 SelfVal 30 Need 197  no group candidate found
17:36:22  (Reporting)  Region 2839 Brundisium Pick 2 SelfVal 30 Need 197  no group candidate found
17:36:22  (Reporting)  Region 374 Capua Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 341 Novaria Pick 2 SelfVal 40 Need 1307  no group candidate found
17:36:22  (Reporting)  Region 2840 Paestum Pick 2 SelfVal 26 Need 197  no group candidate found
17:36:22  (Reporting)  Region 340 Oscela Pick 2 SelfVal 40 Need 1521  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 13 Enemy armies: 7 Land Ratio: 0.44 Land Core Ratio: 5.00  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001375 3. Pedites (Pow.66)
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.56)
17:36:22  (Reporting)  1002039 Brenn manus (Pow.17)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1718)
17:36:22  (Reporting)  1002037 6. Militiae (Pow.16)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 104) - evaluation skipped
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 588 Need 1516  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 36 PickVal 88 SelfVal 765 AINeed 333
17:36:22  (Reporting)  Agenda: Defend, Value: 18000, Region: 342 Clastidium
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:36:22  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 59 PickVal 12 SelfVal 106 AINeed 932
17:36:22  (Reporting)  Agenda: Attack, Value: 6254, Region: 349 Patavium
17:36:22  (Reporting)  Region 343 Mediolanum Pick 42 SelfVal 272 Need 1047  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 43 SelfVal 528 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:36:22  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 72 Need 235  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 61 PickVal 6 SelfVal 63 AINeed 1794
17:36:22  (Reporting)  Agenda: Attack, Value: 3843, Region: 348 Mantua
17:36:22  (Reporting)  Region 355 Bononia Pick 9 SelfVal 87 Need 1181  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 8 Enemy armies: 49 Land Ratio: 0.77 Land Core Ratio: 0.20  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.56)
17:36:22  (Reporting)  1002039 Brenn manus (Pow.17)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1718)
17:36:22  (Reporting)  1002037 6. Militiae (Pow.16)
17:36:22  (Reporting)  1002032 Princeps manus (Pow.240)
17:36:22  (Reporting)  1002038 1. Gallic Force (Pow.392)
17:36:22  (Reporting)   
17:36:22  (Reporting)  Region 342 Clastidium Pick 88 SelfVal 765 Need 333  no group candidate found
17:36:22  (Reporting)  Region 2837 Rhegium Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 588 Need 1516  no group candidate found
17:36:22  (Reporting)  Region 379 Tarentum Pick 9 SelfVal 82 Need 283  no group candidate found
17:36:22  (Reporting)  Region 355 Bononia Pick 9 SelfVal 87 Need 1181  no group candidate found
17:36:22  (Reporting)  Region 357 Ariminum Pick 12 SelfVal 104 Need 458  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1002038 1. Gallic Force, 385 Tharros, Pow:392, Count: 4(l 0/L 4/S 0) Fitness 75 PickVal 12 SelfVal 105 AINeed 210
17:36:22  (Reporting)  Agenda: Attack, Value: 7875, Region: 386 Caralis
17:36:22  (Reporting)  Region 358 Sena Gallica Pick 10 SelfVal 90 Need 197  no group candidate found
17:36:22  (Reporting)  Region 374 Capua Pick 3 SelfVal 39 Need 197  no group candidate found
17:36:22  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 52 Need 197  no group candidate found
17:36:22  (Reporting)  Region 360 Arretium Pick 14 SelfVal 116 Need 274  no group candidate found
17:36:22  (Reporting)  Region 369 Roma Pick 17 SelfVal 134 Need 342  no group candidate found
17:36:22  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0) Fitness 56 PickVal 6 SelfVal 63 AINeed 1794
17:36:22  (Reporting)  Agenda: Attack, Value: 3528, Region: 348 Mantua
17:36:22  (Reporting)  Region 349 Patavium Pick 12 SelfVal 106 Need 932  no group candidate found
17:36:22  (Reporting)  Secondary Region 385 Tharros Pick 13 has enough garrison (Value: 632) - evaluation skipped
17:36:22  (Reporting)  Region 375 Neapolis Pick 6 SelfVal 63 Need 197  no group candidate found
17:36:22  (Reporting)  Region 359 Faesulae Pick 3 SelfVal 43 Need 192  no group candidate found
17:36:22  (Reporting)   
17:36:22  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 12 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 2.45  ***
17:36:22  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:36:22  (Reporting)  1001375 3. Pedites (Pow.66)
17:36:22  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:36:22  (Reporting)  1001966 Lantruculii Ins.I (Pow.56)
17:36:22  (Reporting)  1002039 Brenn manus (Pow.17)
17:36:22  (Reporting)  1001953 Aneroestes exercitus (Pow.1718)
17:36:22  (Reporting)  1002037 6. Militiae (Pow.16)
17:36:22  (Reporting)   
17:36:22  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 100 SelfVal 128 AINeed 22
17:36:22  (Reporting)  Agenda: Defend, Value: 7040, Region: 268 Genava
17:36:22  (Reporting)  Region 344 Placentia Pick 100 SelfVal 588 Need 1516  no group candidate found
17:36:22  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:36:22  (Reporting)  Region 342 Clastidium Pick 88 SelfVal 765 Need 333  no group candidate found
17:36:22  (Reporting)  Secondary Region 330 Taurasia Pick 43 has enough garrison (Value: 38) - evaluation skipped
17:36:22  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 72 Need 235  no group candidate found
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1265 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:36:22  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:36:22  (Reporting)   
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Italia (Ext:0.34 - Core:0.34 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1002038 1. Gallic Force, 385 Tharros, Pow:392, Count: 4(l 0/L 4/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6513, Region: 385 Tharros
17:36:22  (Reporting)  Agenda  2  : Agenda: Attack, Value: 7875, Region: 386 Caralis
17:36:22  (Reporting)  Agenda  3  : Agenda: Attack, Value: 7875, Region: 386 Caralis
17:36:22  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6513, Region: 385 Tharros
17:36:22  (Reporting)  1002038-1. Gallic Force Power:392 Health:90% Tharros>Tharros Mission:Keep Position Fitness:78% Need:60 Threat:20 GoalValue: 6513
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1002032 Princeps manus, 385 Tharros, Pow:240, Count: 3(l 1/L 2/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:36:22  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 9165, Region: 385 Tharros
17:36:22  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:36:22  (Reporting)  1002032-Princeps manus Power:240 Health:91% Tharros>Tharros Mission:Resupply Fitness:100% Need:60 Threat:20 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)   
17:36:22  (Reporting)  1002037-6. Militiae Power:16 Health:63% Placentia>Placentia Mission:Garrison Fitness:100% Need:1516 Threat:1171 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 29(l 2/L 27/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 37200, Region: 343 Mediolanum
17:36:22  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 169830, Region: 344 Placentia
17:36:22  (Reporting)  Agenda  4  : Agenda: Attack, Value: 5103, Region: 348 Mantua
17:36:22  (Reporting)  Agenda  5  : Agenda: Attack, Value: 6968, Region: 357 Ariminum
17:36:22  (Reporting)  Agenda  6  : Agenda: Attack, Value: 6784, Region: 349 Patavium
17:36:22  (Reporting)  Agenda  7  : Agenda: Attack, Value: 6254, Region: 349 Patavium
17:36:22  (Reporting)  Agenda  8  : Agenda: Attack, Value: 3843, Region: 348 Mantua
17:36:22  (Reporting)  Agenda  9  : Agenda: Attack, Value: 3528, Region: 348 Mantua
17:36:22  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  1001953-Aneroestes exercitus Power:1718 Health:78% Placentia>Placentia Mission:Resupply Fitness:100% Need:1516 Threat:1171 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1002039 Brenn manus, 344 Placentia, Pow:17, Count: 3(l 1/L 2/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4200, Region: 342 Clastidium
17:36:22  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:36:22  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:36:22  (Reporting)  1002039-Brenn manus Power:17 Health:16% Placentia>Placentia Mission:Resupply Fitness:100% Need:1516 Threat:1171 GoalValue: 100000
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:56, Count: 1(l 0/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 21000, Region: 342 Clastidium
17:36:22  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6862, Region: 342 Clastidium
17:36:22  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6862, Region: 342 Clastidium
17:36:22  (Reporting)  1001966-Lantruculii Ins.I Power:56 Health:100% Clastidium>Clastidium Mission:Keep Position Fitness:45% Need:333 Threat:316 GoalValue: 6862
17:36:22  (Reporting)   
17:36:22  (Reporting)  1000442 Clastidium praesidium, 342 Clastidium, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 342 Clastidium
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 331 Segusio, Pow:11, Count: 2(l 1/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3744, Region: 331 Segusio
17:36:22  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:36:22  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:36:22  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:36:22  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20735, Region: 262 Cularo
17:36:22  (Reporting)  1001434-Concolitanus exercitus Power:11 Health:75% Segusio>Cularo Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 20735
17:36:22  (Reporting)   
17:36:22  (Reporting)  1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 330 Taurasia
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.44 - Core:5.00 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:66, Count: 1(l 0/L 1/S 0)
17:36:22  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:36:22  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8320, Region: 268 Genava
17:36:22  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20500, Region: 342 Clastidium
17:36:22  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:36:22  (Reporting)  Agenda  5  : Agenda: Defend, Value: 18000, Region: 342 Clastidium
17:36:22  (Reporting)  Agenda  6  : Agenda: Defend, Value: 7040, Region: 268 Genava
17:36:22  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8320, Region: 268 Genava
17:36:22  (Reporting)  1001375-3. Pedites Power:66 Health:88% Genava>Genava Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 8320
17:36:22  (Reporting)   
17:36:22  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.77 - Core:0.20 - Nav:0.20) ***
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:2.45 - Nav:0.20) ***
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Arties (_RCA_)
17:36:22  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Arties
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:36:22  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:36:22  (Reporting)  Ended Receive Supplies
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating Gather Units (_GTU_)
17:36:22  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:36:22  (Reporting)  _GTU_ Starting merge 0 at start
17:36:22  (Reporting)  End of AI Gather Units
17:36:22  (Reporting)  Entering GatherGarrisons (_GTG_)
17:36:22  (Reporting)  Ended GatherGarrisons 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering PromoteLeaders (_PRL_)
17:36:22  (Reporting)  Ended PromoteLeaders 0 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  ApplyAgenda AutoMerge
17:36:22  (Reporting)  1002039 Brenn manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:36:22  (Reporting)  1002037 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:36:22  (Reporting)  1002032 Princeps manus will be merged into 1002038 1. Gallic Force in region Tharros
17:36:22  (Reporting)  AI Process done in  6555 ms
17:36:22  (Reporting)  Processing  1000002 Rome
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 26 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  AI Process done in  29 ms
17:36:22  (Reporting)  Processing  1000003 Barbarians
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 26 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 401 ms
17:36:22  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Barbarians 438 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  Ended BuildReplacements 1 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 3 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 0 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)  AI Process done in  767 ms
17:36:22  (Reporting)  Processing  1000004 Slaves
17:36:22  (Reporting)  
17:36:22  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 26 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:36:22  (Reporting)  Entering InitAndDumpData (_IAD_)
17:36:22  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:36:22  (Reporting)  _FIT_ Ended AIInitTheaters 384 ms
17:36:22  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:36:22  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:36:22  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Morale Availability High Stock 107 Expected 50 Balance 0
17:36:22  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:36:22  (Reporting)   
17:36:22  (Reporting)  Ended InitAndDumpData Slaves 420 ms
17:36:22  (Reporting)  *** Faction-wide algorithms ***
17:36:22  (Reporting)  Ended BuildReplacements 1 ms
17:36:22  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:36:22  (Reporting)  Entering BuildNewUnits (_BNU_)
17:36:22  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:36:22  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:36:22  (Reporting)  Ended ManageFleetsComposition 3 ms
17:36:22  (Reporting)   
17:36:22  (Reporting)  Evaluating CallFleet (_CLF_)
17:36:22  (Reporting)  Ended CallFleet 0 ms
17:36:22  (Reporting)  Entering LockFixedGroups (_LFG_)
17:36:22  (Reporting)  Ended LockFixedGroups 0 ms
17:36:22  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:36:22  (Reporting)  Ended SplitStaticUnits 0 ms
17:36:22  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:36:22  (Reporting)  _ESR_ No theater can have a staging region.
17:36:22  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:36:22  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:36:22  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:36:22  (Reporting)  Entering Collect Leaders (_COD_)
17:36:22  (Reporting)  Ended Collect Leaders 0 ms
17:36:22  (Reporting)  AI Process done in  749 ms
17:45:06  (Reporting)  Processing  1000001 Gallia Magna
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 27 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:45:06  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1496 OppPow Land: 226 OwnPow Nav : 0 OppPow Nav : 0
17:45:06  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:45:06  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 4235 OppPow Land: 6456 OwnPow Nav : 0 OppPow Nav : 2041
17:45:06  (Reporting)  Ratio Land/LandCore: 0.42 0.42 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:45:06  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1541 OppPow Land: 2509 OwnPow Nav : 0 OppPow Nav : 0
17:45:06  (Reporting)  Ratio Land/LandCore: 0.52 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:45:06  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 2071 OppPow Land: 1911 OwnPow Nav : 0 OppPow Nav : 1022
17:45:06  (Reporting)  Ratio Land/LandCore: 0.88 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 546 ms
17:45:06  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Low Stock 18 Expected 50 Balance -3
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Plentiful Stock 223 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 100 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Low Stock 37 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 9400
17:45:06  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:45:06  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:45:06  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 100
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4235 Overall power (enemies): 6456 Ratio: 0.42
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20105
17:45:06  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2041 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1541 Overall power (enemies): 2509 Ratio: 0.52
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31
17:45:06  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:45:06  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1022 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1496 Overall power (enemies): 226 Ratio: 5.00
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:45:06  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2041 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1022 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Land Theaters Special Regions ***
17:45:06  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Gallia Magna 708 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:45:06  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:45:06  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:45:06  (Reporting)  Ended BuildReplacements 4 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2002 Tatilti
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 333 Pollentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2030 Sabratha
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 887 Nicopia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 647 Taurisci
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2238 Rerigonius Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1088 Galatia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 581 Viadrus Silve
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 527 Varrinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1331 Zarasai
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 851 Norvegia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 6 % to be played in 330 Taurasia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 265 Axima
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 254 Alpes Maritimae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1485 Peucinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2405 Sinus finnicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2386 Farus Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 256 Alaunium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2118 Rhodanus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 751 Roxolanii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 604 Herceynii Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 664 Latovici
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1204 Daria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2171 Lacus Ladoga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 939 Derrones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1304 Naucratis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 260 Brigantio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2331 Oceanus Germanicus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 544 Semnones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1516 Nemira
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1401 Volkhov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 329 Eporedia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 613 Marsi Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 356 Aquinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 679 Sirmium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 603 Augustana
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 268 Genava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 268 Genava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1630 Kondrovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 535 Viadrus Fluvius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2109 Liger Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 568 Buriae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 468 Caucii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2035 Leptis Magna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 346 Mutina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 328 Vitricum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2236 Vindogara Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1652 Korenovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 264 Boutae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1415 Torzhok
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 356 Aquinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 346 Mutina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1119 Sebastia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 260 Brigantio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 991 Novae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 257 Apta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1833 Arkadak
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 528 Varinii Majores
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1096 Clitae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 267 Augannum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 328 Vitricum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 626 Gothinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1816 Barych
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 648 Iuvavia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 331 Segusio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2028 Gigthis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2123 Scaldis Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 268 Genava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1716 Pasiaces
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 427 Aduaticii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 886 Orebrogia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1636 Lokat
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 979 Piroboridava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 264 Boutae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1926 Nesis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 805 Scyrii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 262 Cularo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 873 Sualbo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 351 Altinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1875 Asturicani
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 410 Cunus Aureus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 488 Aurelia Aquensi
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1837 Panfilovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2080 Arabia Felix
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 257 Apta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1976 Sala
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 329 Eporedia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1260 Syria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1656 Bilopillia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 955 Rhabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:45:06  (Reporting)  Ended HandleRegionsDecisions 1810 ms
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 111 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:9, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002039 1.Militiae Clastidium, 342 Clastidium, Pow:19, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002047 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:45:06  (Reporting)  Ended SplitStaticUnits 129 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 5 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Agenda: Garrison, Value: 36100, Region: 343 Mediolanum
17:45:06  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:45:06  (Reporting)  Ended DefendCapitalRegion 371 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  _SPG_ Large Force Segment 1002048 Gallic Force, 385 Tharros, Pow:365, Count: 4(l 0/L 4/S 0) created
17:45:06  (Reporting)  Ended SplitGroups 485 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  _CBG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:9, Count: 1(l 0/L 1/S 0) Will wait for help
17:45:06  (Reporting)  _CBG_ 1002039 1.Militiae Clastidium, 342 Clastidium, Pow:19, Count: 1(l 0/L 1/S 0) Will wait for help
17:45:06  (Reporting)  _CBG_ 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:51, Count: 1(l 0/L 1/S 0) Will wait for help
17:45:06  (Reporting)  Ended CheckBesiegedGroups 270 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  Ended Damaged Units 3 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  Ended GarrisonObjectives 1 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 15 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:45:06  (Reporting)  Entering Checking Leaders (_CLD_)
17:45:06  (Reporting)  _CLD_ Leader (Split Segment IV) Megalus in Placentia has been detached from group 1001953 Aneroestes exercitus
17:45:06  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002049 Megalus 344 Placentia toward 1001953 Aneroestes exercitus, 344 Placentia, Pow:1718, Count: 31(l 2/L 29/S 0)
17:45:06  (Reporting)  Ended Check Leaders 235 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 83
17:45:06  (Reporting)  Ended Build Depots Assets 1 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:45:06  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:45:06  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:45:06  (Reporting)  Ended CheckForLandResupply 13 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  1001966 Lantruculii Ins.I, 342 Clastidium, Pow:51, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 10120, Region: 342 Clastidium
17:45:06  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) Agenda: Keep Position, Value: 164472, Region: 344 Placentia
17:45:06  (Reporting)  1002037 Princeps manus, 385 Tharros, Pow:312, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 27305, Region: 385 Tharros
17:45:06  (Reporting)  1002048 Gallic Force, 385 Tharros, Pow:365, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 26626, Region: 385 Tharros
17:45:06  (Reporting)  Ended KeepPosition 4 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Ended ReinforceFront 0 ms
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 5 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Ended DefendCapitalRegion 0 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  Ended SplitGroups 1 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  Ended Damaged Units 0 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  Ended GarrisonObjectives 0 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 13 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ Lantruculii Ins.I recruiting 1002039 1.Militiae Clastidium in Clastidium
17:45:06  (Reporting)  _MSG_ Lantruculii Ins.I recruiting 1000442 Clastidium praesidium in Clastidium
17:45:06  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 536
17:45:06  (Reporting)  _MSG_ 1001966 Lantruculii Ins.I abort its operation against 1001705 Antenor manus not enough forces gathered
17:45:06  (Reporting)  Ended Make Superior Group 72 ms
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 38
17:45:06  (Reporting)  Ended Build Depots Assets 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  Ended CheckForLandResupply 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:45:06  (Reporting)  Ended KeepPosition 0 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 64 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 6 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Ended DefendCapitalRegion 0 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  Ended SplitGroups 1 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  Ended Damaged Units 0 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  Ended GarrisonObjectives 1 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 33 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:45:06  (Reporting)  Entering Checking Leaders (_CLD_)
17:45:06  (Reporting)  Ended Check Leaders 0 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ Lantruculii Ins.I recruiting 1002039 1.Militiae Clastidium in Clastidium
17:45:06  (Reporting)  _MSG_ Lantruculii Ins.I recruiting 1000442 Clastidium praesidium in Clastidium
17:45:06  (Reporting)  _MSG_ gathered 79 cbt pts, needing: 536
17:45:06  (Reporting)  _MSG_ 1001966 Lantruculii Ins.I abort its operation against 1001705 Antenor manus not enough forces gathered
17:45:06  (Reporting)  Ended Make Superior Group 15 ms
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 39
17:45:06  (Reporting)  Ended Build Depots Assets 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  Ended CheckForLandResupply 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  Ended KeepPosition 0 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Ended DistantGarrison 21 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Agenda: Garrison, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  _DGA_ 1001434 Concolitanus exercitus, 262 Cularo, Pow:36, Count: 2(l 1/L 1/S 0) will garrison region 330 Taurasia
17:45:06  (Reporting)  Ended DistantGarrison 31 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Ended DistantGarrison 22 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  All theaters prepared, AllOwnPowLand: 9343 AllOppPowLand: 11102 AllOwnPowNav: 0 AllOppPowNav 3063
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 22 Enemy armies: 93 Land Ratio: 0.42 Land Core Ratio: 0.42  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.9)
17:45:06  (Reporting)  1002039 1.Militiae Clastidium (Pow.19)
17:45:06  (Reporting)  1001966 Lantruculii Ins.I (Pow.51)
17:45:06  (Reporting)  1002047 6. Militiae (Pow.26)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1909)
17:45:06  (Reporting)  1002048 2. Gallic Force (Pow.365)
17:45:06  (Reporting)  1002037 Princeps manus (Pow.312)
17:45:06  (Reporting)   
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:45:06  (Reporting)  Region 330 Taurasia Pick 83 SelfVal 745 Need 4  no group candidate found
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 453 Need 1624  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) Fitness 65 PickVal 16 SelfVal 114 AINeed 968
17:45:06  (Reporting)  Agenda: Attack, Value: 7410, Region: 355 Bononia
17:45:06  (Reporting)  Region 375 Neapolis Pick 8 SelfVal 68 Need 171  no group candidate found
17:45:06  (Reporting)  Region 342 Clastidium Pick 76 SelfVal 545 Need 641  no group candidate found
17:45:06  (Reporting)  Region 343 Mediolanum Pick 48 SelfVal 261 Need 467  no group candidate found
17:45:06  (Reporting)  Secondary Region 385 Tharros Pick 17 has enough garrison (Value: 677) - evaluation skipped
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
17:45:06  (Reporting)  Region 386 Caralis Pick 19 SelfVal 130 Need 178  no group candidate found
17:45:06  (Reporting)  Region 357 Ariminum Pick 14 SelfVal 104 Need 340  no group candidate found
17:45:06  (Reporting)  Region 369 Roma Pick 22 SelfVal 144 Need 299  no group candidate found
17:45:06  (Reporting)  Region 2837 Rhegium Pick 4 SelfVal 42 Need 159  no group candidate found
17:45:06  (Reporting)  Region 358 Sena Gallica Pick 12 SelfVal 90 Need 159  no group candidate found
17:45:06  (Reporting)  Region 360 Arretium Pick 16 SelfVal 116 Need 263  no group candidate found
17:45:06  (Reporting)  Region 379 Tarentum Pick 11 SelfVal 88 Need 252  no group candidate found
17:45:06  (Reporting)  Region 387 Lilybaeum Pick 6 SelfVal 56 Need 159  no group candidate found
17:45:06  (Reporting)  Region 2834 Tyndaris Pick 2 SelfVal 24 Need 159  no group candidate found
17:45:06  (Reporting)  Region 391 Agrigentum Pick 3 SelfVal 33 Need 159  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) Fitness 59 PickVal 15 SelfVal 106 AINeed 674
17:45:06  (Reporting)  Agenda: Attack, Value: 6254, Region: 349 Patavium
17:45:06  (Reporting)  Region 2832 Drepanum Pick 2 SelfVal 26 Need 159  no group candidate found
17:45:06  (Reporting)  Region 348 Mantua Pick 7 SelfVal 63 Need 1530  no group candidate found
17:45:06  (Reporting)  Region 374 Capua Pick 4 SelfVal 42 Need 159  no group candidate found
17:45:06  (Reporting)  Region 382 Croton Pick 3 SelfVal 35 Need 159  no group candidate found
17:45:06  (Reporting)  Region 359 Faesulae Pick 6 SelfVal 54 Need 239  no group candidate found
17:45:06  (Reporting)  Region 366 Volsinii Pick 2 SelfVal 23 Need 159  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 31 PickVal 3 SelfVal 60 AINeed 216
17:45:06  (Reporting)  Agenda: Defend, Value: 1860, Region: 329 Eporedia
17:45:06  (Reporting)  Region 380 Metapontum Pick 2 SelfVal 25 Need 159  no group candidate found
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 13 Enemy armies: 7 Land Ratio: 0.52 Land Core Ratio: 5.00  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.9)
17:45:06  (Reporting)  1002039 1.Militiae Clastidium (Pow.19)
17:45:06  (Reporting)  1001966 Lantruculii Ins.I (Pow.51)
17:45:06  (Reporting)  1002047 6. Militiae (Pow.26)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1909)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 103) - evaluation skipped
17:45:06  (Reporting)  Region 330 Taurasia Pick 83 SelfVal 745 Need 4  no group candidate found
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 453 Need 1624  no group candidate found
17:45:06  (Reporting)  Region 342 Clastidium Pick 76 SelfVal 545 Need 641  no group candidate found
17:45:06  (Reporting)  Region 343 Mediolanum Pick 48 SelfVal 261 Need 467  no group candidate found
17:45:06  (Reporting)  Region 349 Patavium Pick 15 SelfVal 106 Need 674  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 100 SelfVal 317 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 19020, Region: 262 Cularo
17:45:06  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 60 Need 216  no group candidate found
17:45:06  (Reporting)  Region 348 Mantua Pick 7 SelfVal 63 Need 1530  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) Fitness 55 PickVal 16 SelfVal 114 AINeed 968
17:45:06  (Reporting)  Agenda: Attack, Value: 6270, Region: 355 Bononia
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 8 Enemy armies: 47 Land Ratio: 0.88 Land Core Ratio: 0.20  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.9)
17:45:06  (Reporting)  1002039 1.Militiae Clastidium (Pow.19)
17:45:06  (Reporting)  1001966 Lantruculii Ins.I (Pow.51)
17:45:06  (Reporting)  1002047 6. Militiae (Pow.26)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1909)
17:45:06  (Reporting)  1002048 2. Gallic Force (Pow.365)
17:45:06  (Reporting)  1002037 Princeps manus (Pow.312)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Region 357 Ariminum Pick 14 SelfVal 104 Need 340  no group candidate found
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 453 Need 1624  no group candidate found
17:45:06  (Reporting)  Region 342 Clastidium Pick 76 SelfVal 545 Need 641  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0) Fitness 60 PickVal 16 SelfVal 114 AINeed 968
17:45:06  (Reporting)  Agenda: Attack, Value: 6840, Region: 355 Bononia
17:45:06  (Reporting)  Region 374 Capua Pick 4 SelfVal 42 Need 159  no group candidate found
17:45:06  (Reporting)  Region 359 Faesulae Pick 6 SelfVal 54 Need 239  no group candidate found
17:45:06  (Reporting)  Region 386 Caralis Pick 19 SelfVal 130 Need 178  no group candidate found
17:45:06  (Reporting)  Region 358 Sena Gallica Pick 12 SelfVal 90 Need 159  no group candidate found
17:45:06  (Reporting)  Secondary Region 385 Tharros Pick 17 has enough garrison (Value: 677) - evaluation skipped
17:45:06  (Reporting)  Region 375 Neapolis Pick 8 SelfVal 68 Need 171  no group candidate found
17:45:06  (Reporting)  Region 379 Tarentum Pick 11 SelfVal 88 Need 252  no group candidate found
17:45:06  (Reporting)  Region 387 Lilybaeum Pick 6 SelfVal 56 Need 159  no group candidate found
17:45:06  (Reporting)  Region 369 Roma Pick 22 SelfVal 144 Need 299  no group candidate found
17:45:06  (Reporting)  Region 349 Patavium Pick 15 SelfVal 106 Need 674  no group candidate found
17:45:06  (Reporting)  Region 348 Mantua Pick 7 SelfVal 63 Need 1530  no group candidate found
17:45:06  (Reporting)  Region 360 Arretium Pick 16 SelfVal 116 Need 263  no group candidate found
17:45:06  (Reporting)  Region 2837 Rhegium Pick 4 SelfVal 42 Need 159  no group candidate found
17:45:06  (Reporting)  Region 382 Croton Pick 3 SelfVal 35 Need 159  no group candidate found
17:45:06  (Reporting)  Region 391 Agrigentum Pick 3 SelfVal 33 Need 159  no group candidate found
17:45:06  (Reporting)  Region 361 Volaterrae Pick 3 SelfVal 33 Need 168  no group candidate found
17:45:06  (Reporting)  Region 2839 Brundisium Pick 3 SelfVal 33 Need 159  no group candidate found
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 13 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.9)
17:45:06  (Reporting)  1002039 1.Militiae Clastidium (Pow.19)
17:45:06  (Reporting)  1001966 Lantruculii Ins.I (Pow.51)
17:45:06  (Reporting)  1002047 6. Militiae (Pow.26)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1909)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:45:06  (Reporting)  Region 342 Clastidium Pick 76 SelfVal 545 Need 641  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 100 SelfVal 128 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 7040, Region: 268 Genava
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 453 Need 1624  no group candidate found
17:45:06  (Reporting)  Region 329 Eporedia Pick 3 SelfVal 60 Need 216  no group candidate found
17:45:06  (Reporting)  Region 330 Taurasia Pick 83 SelfVal 745 Need 4  no group candidate found
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1421 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:45:06  (Reporting)   
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Italia (Ext:0.42 - Core:0.42 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002037 Princeps manus, 385 Tharros, Pow:312, Count: 3(l 1/L 2/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 27305, Region: 385 Tharros
17:45:06  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  1002037-Princeps manus Power:312 Health:88% Tharros>Tharros Mission:Resupply Fitness:100% Need:202 Threat:150 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002048 2. Gallic Force, 385 Tharros, Pow:365, Count: 4(l 0/L 4/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 26626, Region: 385 Tharros
17:45:06  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 26626, Region: 385 Tharros
17:45:06  (Reporting)  1002048-2. Gallic Force Power:365 Health:96% Tharros>Tharros Mission:Keep Position Fitness:97% Need:202 Threat:150 GoalValue: 26626
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1909, Count: 32(l 3/L 29/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 36100, Region: 343 Mediolanum
17:45:06  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 164472, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  4  : Agenda: Attack, Value: 7410, Region: 355 Bononia
17:45:06  (Reporting)  Agenda  5  : Agenda: Attack, Value: 6254, Region: 349 Patavium
17:45:06  (Reporting)  Agenda  6  : Agenda: Attack, Value: 6270, Region: 355 Bononia
17:45:06  (Reporting)  Agenda  7  : Agenda: Attack, Value: 6840, Region: 355 Bononia
17:45:06  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 164472, Region: 344 Placentia
17:45:06  (Reporting)  1001953-Aneroestes exercitus Power:1909 Health:77% Placentia>Placentia Mission:Keep Position Fitness:88% Need:1624 Threat:1250 GoalValue: 164472
17:45:06  (Reporting)   
17:45:06  (Reporting)  1002047-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:1624 Threat:1250 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001966 Lantruculii Ins.I, 342 Clastidium, Pow:51, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 10120, Region: 342 Clastidium
17:45:06  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  1001966-Lantruculii Ins.I Power:51 Health:90% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:641 Threat:533 GoalValue: 25000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002039 1.Militiae Clastidium, 342 Clastidium, Pow:19, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  1002039-1.Militiae Clastidium Power:19 Health:63% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:641 Threat:533 GoalValue: 25000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1000442 Clastidium praesidium, 342 Clastidium, Pow:9, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  1000442-Clastidium praesidium Power:9 Health:45% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:641 Threat:533 GoalValue: 25000
17:45:06  (Reporting)   
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.52 - Core:5.00 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:45:06  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:45:06  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8320, Region: 268 Genava
17:45:06  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1860, Region: 329 Eporedia
17:45:06  (Reporting)  Agenda  5  : Agenda: Defend, Value: 19020, Region: 262 Cularo
17:45:06  (Reporting)  Agenda  6  : Agenda: Defend, Value: 7040, Region: 268 Genava
17:45:06  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 7040, Region: 268 Genava
17:45:06  (Reporting)  1001375-3. Pedites Power:65 Health:87% Genava>Genava Mission:Defend Fitness:55% Need:22 Threat:0 GoalValue: 7040
17:45:06  (Reporting)   
17:45:06  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.88 - Core:0.20 - Nav:0.20) ***
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:36, Count: 2(l 1/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  1001434-Concolitanus exercitus Power:36 Health:81% Cularo>Taurasia Mission:Garrison Fitness:65% Need:4 Threat:58 GoalValue: 32500
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:9, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002039 1.Militiae Clastidium, 342 Clastidium, Pow:19, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering PromoteLeaders (_PRL_)
17:45:06  (Reporting)  Ended PromoteLeaders 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  ApplyAgenda AutoMerge
17:45:06  (Reporting)  1001966 Lantruculii Ins.I will be merged into 1002039 1.Militiae Clastidium in region Clastidium
17:45:06  (Reporting)  1002047 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:45:06  (Reporting)  1002037 Princeps manus will be merged into 1002048 2. Gallic Force in region Tharros
17:45:06  (Reporting)  AI Process done in  6377 ms
17:45:06  (Reporting)  Processing  1000002 Rome
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 27 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  AI Process done in  36 ms
17:45:06  (Reporting)  Processing  1000003 Barbarians
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 27 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 404 ms
17:45:06  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Barbarians 443 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  Ended BuildReplacements 1 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 2 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)  AI Process done in  853 ms
17:45:06  (Reporting)  Processing  1000004 Slaves
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 27 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 364 ms
17:45:06  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 107 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Slaves 402 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  Ended BuildReplacements 1 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 2 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)  AI Process done in  810 ms
17:45:06  (Reporting)  Processing  1000001 Gallia Magna
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 28 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:45:06  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1405 OppPow Land: 398 OwnPow Nav : 0 OppPow Nav : 0
17:45:06  (Reporting)  Ratio Land/LandCore: 2.88 2.45 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:45:06  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 4049 OppPow Land: 7328 OwnPow Nav : 0 OppPow Nav : 2637
17:45:06  (Reporting)  Ratio Land/LandCore: 0.36 0.35 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:45:06  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1474 OppPow Land: 2904 OwnPow Nav : 0 OppPow Nav : 0
17:45:06  (Reporting)  Ratio Land/LandCore: 0.43 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:45:06  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1984 OppPow Land: 2353 OwnPow Nav : 0 OppPow Nav : 1320
17:45:06  (Reporting)  Ratio Land/LandCore: 0.69 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 561 ms
17:45:06  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance -3
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Plentiful Stock 230 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 100 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Average Stock 40 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 8500
17:45:06  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:45:06  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 139
17:45:06  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 4049 Overall power (enemies): 7328 Ratio: 0.36
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  27732
17:45:06  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2637 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1474 Overall power (enemies): 2904 Ratio: 0.43
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31
17:45:06  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:45:06  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1405 Overall power (enemies): 398 Ratio: 2.88
17:45:06  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:45:06  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:45:06  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1320 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2637 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:45:06  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1320 Nav Ratio: 0.20
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Land Theaters Special Regions ***
17:45:06  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mediolanum Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Gallia Magna 722 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  Ended BuildReplacements 3 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 833 Scaga Provincia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2002 Tatilti
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2030 Sabratha
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 887 Nicopia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 647 Taurisci
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2238 Rerigonius Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1088 Galatia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 581 Viadrus Silve
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 527 Varrinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1331 Zarasai
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 851 Norvegia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 331 Segusio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 254 Alpes Maritimae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1485 Peucinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2405 Sinus finnicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2386 Farus Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 256 Alaunium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2118 Rhodanus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 751 Roxolanii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 604 Herceynii Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 664 Latovici
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1204 Daria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2171 Lacus Ladoga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 939 Derrones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1304 Naucratis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 267 Augannum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 333 Pollentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 260 Brigantio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2331 Oceanus Germanicus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 544 Semnones
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1516 Nemira
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1401 Volkhov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 330 Taurasia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 613 Marsi Mons
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 356 Aquinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 679 Sirmium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 603 Augustana
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 268 Genava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 328 Vitricum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 333 Pollentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1630 Kondrovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 535 Viadrus Fluvius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2109 Liger Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 568 Buriae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 468 Caucii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2035 Leptis Magna
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 345 Bergomum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 328 Vitricum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2236 Vindogara Sinus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 343 Mediolanum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1652 Korenovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 264 Boutae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1415 Torzhok
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 356 Aquinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 345 Bergomum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1119 Sebastia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 260 Brigantio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 991 Novae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 257 Apta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1833 Arkadak
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 528 Varinii Majores
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1096 Clitae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 267 Augannum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 333 Pollentia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 266 Octodurum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 335 Vercellae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 261 Alabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 328 Vitricum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 385 Tharros
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 626 Gothinii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1816 Barych
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 648 Iuvavia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 332 Eburodunum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2028 Gigthis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 355 Bononia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2123 Scaldis Aestuarium
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 268 Genava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1716 Pasiaces
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 427 Aduaticii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 886 Orebrogia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1636 Lokat
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 979 Piroboridava
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 264 Boutae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1926 Nesis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 805 Scyrii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 264 Boutae
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 873 Sualbo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 351 Altinum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 339 Gisa
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1875 Asturicani
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 340 Oscela
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 410 Cunus Aureus
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 488 Aurelia Aquensi
17:45:06  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1837 Panfilovo
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 334 Cestia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2080 Arabia Felix
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 257 Apta
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1976 Sala
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 329 Eporedia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1260 Syria
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1656 Bilopillia
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 955 Rhabon
17:45:06  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:45:06  (Reporting)  Ended HandleRegionsDecisions 1812 ms
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 108 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002053 6. Militiae, 344 Placentia, Pow:19, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:45:06  (Reporting)  Ended SplitStaticUnits 138 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 5 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Agenda: Garrison, Value: 36100, Region: 343 Mediolanum
17:45:06  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1839, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:45:06  (Reporting)  Ended DefendCapitalRegion 314 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  _SPG_ Large Force Segment 1002054 Gallic Force, 385 Tharros, Pow:342, Count: 4(l 0/L 4/S 0) created
17:45:06  (Reporting)  Ended SplitGroups 430 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  _CBG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) Will wait for help
17:45:06  (Reporting)  _CBG_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) Will wait for help
17:45:06  (Reporting)  Ended CheckBesiegedGroups 144 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  _DDU_ Gallic Force created in region Placentia with 3 unit(s), Health: 25 %
17:45:06  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 29 units, Health: 78 %
17:45:06  (Reporting)  _DDU_, Standard Recover segment: Group 1002055 Gallic Force in region Placentia will recover in region Placentia % Health 25 % Cohesion 89
17:45:06  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Segusio will recover in region Cularo % Health 75 % Cohesion 25
17:45:06  (Reporting)  Ended Damaged Units 389 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  _GAO_ Step 1 1002055 Gallic Force, 344 Placentia, Pow:49, Count: 3(l 1/L 2/S 0) is garrisoning region 344 Placentia SelfVal 553
17:45:06  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:45:06  (Reporting)  Ended GarrisonObjectives 1 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 15 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:45:06  (Reporting)  Entering Checking Leaders (_CLD_)
17:45:06  (Reporting)  Ended Check Leaders 1 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 85
17:45:06  (Reporting)  Ended Build Depots Assets 1 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  CheckForLandResupply Clastidium praesidium will resupply, in region 342 Clastidium
17:45:06  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:45:06  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:45:06  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:45:06  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:45:06  (Reporting)  Ended CheckForLandResupply 15 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 8575, Region: 342 Clastidium
17:45:06  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0) Agenda: Keep Position, Value: 217728, Region: 344 Placentia
17:45:06  (Reporting)  1002047 Princeps manus, 385 Tharros, Pow:298, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 13729, Region: 385 Tharros
17:45:06  (Reporting)  1002054 Gallic Force, 385 Tharros, Pow:342, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 13405, Region: 385 Tharros
17:45:06  (Reporting)  Ended KeepPosition 3 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Ended ReinforceFront 0 ms
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 5 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Ended DefendCapitalRegion 0 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  Ended SplitGroups 1 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  Ended Damaged Units 0 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  Ended GarrisonObjectives 0 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 13 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 38
17:45:06  (Reporting)  Ended Build Depots Assets 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  Ended CheckForLandResupply 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:45:06  (Reporting)  Ended KeepPosition 0 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 61 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:45:06  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:45:06  (Reporting)  Ended PrivilegedCombine 5 ms
17:45:06  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:45:06  (Reporting)  Ended DefendCapitalRegion 0 ms
17:45:06  (Reporting)  Entering SplitGroups (_SPG_)
17:45:06  (Reporting)  Ended SplitGroups 0 ms
17:45:06  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:45:06  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:45:06  (Reporting)  Detach Damaged Units (_DDU_)
17:45:06  (Reporting)  Ended Damaged Units 0 ms
17:45:06  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:45:06  (Reporting)  Ended GarrisonObjectives 1 ms
17:45:06  (Reporting)  Entering CheckBesieging (_CBE_)
17:45:06  (Reporting)  Ended CheckBesieging 31 ms
17:45:06  (Reporting)  Entering Evacuate Force (_EVA_)
17:45:06  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
17:45:06  (Reporting)  Entering Check Simple Landing (_CSL_)
17:45:06  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
17:45:06  (Reporting)  Entering Make Superior Group (_MSG_)
17:45:06  (Reporting)  _MSG_ gathered 62 cbt pts, needing: 951
17:45:06  (Reporting)  _MSG_ 1002039 1. Gallic Force abort its operation against 1001705 Antenor manus not enough forces gathered
17:45:06  (Reporting)  Ended Make Superior Group 13 ms
17:45:06  (Reporting)  Entering Build Depots Assets
17:45:06  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
17:45:06  (Reporting)  Ended Build Depots Assets 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Start of AI Split Supports (_SSP_)
17:45:06  (Reporting)  Ended Split Supports
17:45:06  (Reporting)  Start of AI Check for Land Resupply
17:45:06  (Reporting)  Ended CheckForLandResupply 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Entering KeepPosition (_KPP_)
17:45:06  (Reporting)  Ended KeepPosition 0 ms
17:45:06  (Reporting)  Entering Reinforce Front (_RFF_)
17:45:06  (Reporting)  Ended ReinforceFront 0 ms
17:45:06  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:45:06  (Reporting)  Ended Concentrate Stacks 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Ended DistantGarrison 35 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Ended DistantGarrison 33 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:45:06  (Reporting)  Entering DistantGarrison (_DGA_)
17:45:06  (Reporting)  Ended DistantGarrison 34 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  All theaters prepared, AllOwnPowLand: 8912 AllOppPowLand: 12983 AllOwnPowNav: 0 AllOppPowNav 3957
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 23 Enemy armies: 91 Land Ratio: 0.36 Land Core Ratio: 0.35  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.8)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:45:06  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:45:06  (Reporting)  1002053 6. Militiae (Pow.19)
17:45:06  (Reporting)  1002055 Megalus manus (Pow.49)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1791)
17:45:06  (Reporting)  1002054 2. Gallic Force (Pow.342)
17:45:06  (Reporting)  1002047 Princeps manus (Pow.298)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 553 Need 2271  no group candidate found
17:45:06  (Reporting)  Region 343 Mediolanum Pick 34 SelfVal 261 Need 665  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 317 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 20605, Region: 262 Cularo
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 91 SelfVal 1033 AINeed 82
17:45:06  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  Region 342 Clastidium Pick 77 SelfVal 653 Need 994  no group candidate found
17:45:06  (Reporting)  Region 369 Roma Pick 14 SelfVal 136 Need 332  no group candidate found
17:45:06  (Reporting)  Secondary Region 385 Tharros Pick 11 has enough garrison (Value: 640) - evaluation skipped
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0) Fitness 68 PickVal 10 SelfVal 104 AINeed 495
17:45:06  (Reporting)  Agenda: Attack, Value: 7072, Region: 357 Ariminum
17:45:06  (Reporting)  Region 348 Mantua Pick 5 SelfVal 63 Need 1287  no group candidate found
17:45:06  (Reporting)  Region 386 Caralis Pick 10 SelfVal 109 Need 230  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 128 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 8320, Region: 268 Genava
17:45:06  (Reporting)  Region 382 Croton Pick 2 SelfVal 33 Need 189  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0) Fitness 60 PickVal 9 SelfVal 94 AINeed 1183
17:45:06  (Reporting)  Agenda: Attack, Value: 5640, Region: 355 Bononia
17:45:06  (Reporting)  Region 361 Volaterrae Pick 2 SelfVal 30 Need 189  no group candidate found
17:45:06  (Reporting)  Region 379 Tarentum Pick 7 SelfVal 83 Need 276  no group candidate found
17:45:06  (Reporting)  Region 358 Sena Gallica Pick 8 SelfVal 90 Need 189  no group candidate found
17:45:06  (Reporting)  Region 360 Arretium Pick 11 SelfVal 116 Need 404  no group candidate found
17:45:06  (Reporting)  Region 374 Capua Pick 2 SelfVal 39 Need 189  no group candidate found
17:45:06  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 53 Need 189  no group candidate found
17:45:06  (Reporting)  Region 391 Agrigentum Pick 2 SelfVal 31 Need 189  no group candidate found
17:45:06  (Reporting)  Region 2839 Brundisium Pick 2 SelfVal 31 Need 189  no group candidate found
17:45:06  (Reporting)  Region 349 Patavium Pick 10 SelfVal 106 Need 363  no group candidate found
17:45:06  (Reporting)  Region 2837 Rhegium Pick 2 SelfVal 40 Need 189  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 58 PickVal 2 SelfVal 68 AINeed 97
17:45:06  (Reporting)  Agenda: Defend, Value: 3944, Region: 332 Eburodunum
17:45:06  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 64 Need 189  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0) Fitness 55 PickVal 3 SelfVal 45 AINeed 471
17:45:06  (Reporting)  Agenda: Attack, Value: 2475, Region: 359 Faesulae
17:45:06  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 67 Need 238  no group candidate found
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 13 Enemy armies: 8 Land Ratio: 0.43 Land Core Ratio: 5.00  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.8)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:45:06  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:45:06  (Reporting)  1002053 6. Militiae (Pow.19)
17:45:06  (Reporting)  1002055 Megalus manus (Pow.49)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1791)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 103) - evaluation skipped
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 553 Need 2271  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 100 SelfVal 317 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 17435, Region: 262 Cularo
17:45:06  (Reporting)  Region 343 Mediolanum Pick 34 SelfVal 261 Need 665  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 91 SelfVal 1033 AINeed 82
17:45:06  (Reporting)  Agenda: Defend, Value: 25000, Region: 330 Taurasia
17:45:06  (Reporting)  Region 342 Clastidium Pick 77 SelfVal 653 Need 994  no group candidate found
17:45:06  (Reporting)  Region 355 Bononia Pick 9 SelfVal 94 Need 1183  no group candidate found
17:45:06  (Reporting)  Region 348 Mantua Pick 5 SelfVal 63 Need 1287  no group candidate found
17:45:06  (Reporting)  Region 349 Patavium Pick 10 SelfVal 106 Need 363  no group candidate found
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 12 Enemy armies: 2 Land Ratio: 2.88 Land Core Ratio: 2.45  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1001375 3. Pedites (Pow.65)
17:45:06  (Reporting)  1001434 Concolitanus exercitus (Pow.8)
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:45:06  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:45:06  (Reporting)  1002053 6. Militiae (Pow.19)
17:45:06  (Reporting)  1002055 Megalus manus (Pow.49)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1791)
17:45:06  (Reporting)   
17:45:06  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 331 Segusio, Pow:8, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 100 SelfVal 128 AINeed 22
17:45:06  (Reporting)  Agenda: Defend, Value: 6016, Region: 268 Genava
17:45:06  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:45:06  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 91 SelfVal 1033 AINeed 82
17:45:06  (Reporting)  Agenda: Defend, Value: 22500, Region: 330 Taurasia
17:45:06  (Reporting)  Region 342 Clastidium Pick 77 SelfVal 653 Need 994  no group candidate found
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 553 Need 2271  no group candidate found
17:45:06  (Reporting)   
17:45:06  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 8 Enemy armies: 46 Land Ratio: 0.69 Land Core Ratio: 0.20  ***
17:45:06  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:45:06  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:45:06  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:45:06  (Reporting)  1002053 6. Militiae (Pow.19)
17:45:06  (Reporting)  1002055 Megalus manus (Pow.49)
17:45:06  (Reporting)  1001953 Aneroestes exercitus (Pow.1791)
17:45:06  (Reporting)  1002054 2. Gallic Force (Pow.342)
17:45:06  (Reporting)  1002047 Princeps manus (Pow.298)
17:45:06  (Reporting)   
17:45:06  (Reporting)  Region 344 Placentia Pick 100 SelfVal 553 Need 2271  no group candidate found
17:45:06  (Reporting)  Region 342 Clastidium Pick 77 SelfVal 653 Need 994  no group candidate found
17:45:06  (Reporting)  Region 357 Ariminum Pick 10 SelfVal 104 Need 495  no group candidate found
17:45:06  (Reporting)  Region 386 Caralis Pick 10 SelfVal 109 Need 230  no group candidate found
17:45:06  (Reporting)  Secondary Region 385 Tharros Pick 11 has enough garrison (Value: 640) - evaluation skipped
17:45:06  (Reporting)  Region 387 Lilybaeum Pick 4 SelfVal 53 Need 189  no group candidate found
17:45:06  (Reporting)  Region 349 Patavium Pick 10 SelfVal 106 Need 363  no group candidate found
17:45:06  (Reporting)  Region 359 Faesulae Pick 3 SelfVal 45 Need 471  no group candidate found
17:45:06  (Reporting)  Region 375 Neapolis Pick 5 SelfVal 64 Need 189  no group candidate found
17:45:06  (Reporting)  Region 358 Sena Gallica Pick 8 SelfVal 90 Need 189  no group candidate found
17:45:06  (Reporting)  Region 379 Tarentum Pick 7 SelfVal 83 Need 276  no group candidate found
17:45:06  (Reporting)  Region 369 Roma Pick 14 SelfVal 136 Need 332  no group candidate found
17:45:06  (Reporting)  Region 360 Arretium Pick 11 SelfVal 116 Need 404  no group candidate found
17:45:06  (Reporting)  Region 348 Mantua Pick 5 SelfVal 63 Need 1287  no group candidate found
17:45:06  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0) Fitness 60 PickVal 9 SelfVal 94 AINeed 1183
17:45:06  (Reporting)  Agenda: Attack, Value: 5640, Region: 355 Bononia
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1250 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:45:06  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:45:06  (Reporting)   
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Italia (Ext:0.36 - Core:0.35 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002047 Princeps manus, 385 Tharros, Pow:298, Count: 3(l 1/L 2/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 13729, Region: 385 Tharros
17:45:06  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  1002047-Princeps manus Power:298 Health:84% Tharros>Tharros Mission:Resupply Fitness:100% Need:144 Threat:107 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002054 2. Gallic Force, 385 Tharros, Pow:342, Count: 4(l 0/L 4/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 13405, Region: 385 Tharros
17:45:06  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:45:06  (Reporting)  1002054-2. Gallic Force Power:342 Health:89% Tharros>Tharros Mission:Resupply Fitness:100% Need:144 Threat:107 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 29(l 2/L 27/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 36100, Region: 343 Mediolanum
17:45:06  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 217728, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  4  : Agenda: Attack, Value: 7072, Region: 357 Ariminum
17:45:06  (Reporting)  Agenda  5  : Agenda: Attack, Value: 5640, Region: 355 Bononia
17:45:06  (Reporting)  Agenda  6  : Agenda: Attack, Value: 2475, Region: 359 Faesulae
17:45:06  (Reporting)  Agenda  7  : Agenda: Attack, Value: 5640, Region: 355 Bononia
17:45:06  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 217728, Region: 344 Placentia
17:45:06  (Reporting)  1001953-Aneroestes exercitus Power:1791 Health:78% Placentia>Placentia Mission:Keep Position Fitness:72% Need:2271 Threat:1759 GoalValue: 217728
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002055 Megalus manus, 344 Placentia, Pow:49, Count: 3(l 1/L 2/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:45:06  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:45:06  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:45:06  (Reporting)  1002055-Megalus manus Power:49 Health:25% Placentia>Placentia Mission:Resupply Fitness:100% Need:2271 Threat:1759 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)  1002053-6. Militiae Power:19 Health:73% Placentia>Placentia Mission:Garrison Fitness:100% Need:2271 Threat:1759 GoalValue: 100000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 8575, Region: 342 Clastidium
17:45:06  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  1002039-1. Gallic Force Power:62 Health:76% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:994 Threat:791 GoalValue: 25000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:45:06  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:45:06  (Reporting)  1000442-Clastidium praesidium Power:12 Health:45% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:994 Threat:791 GoalValue: 25000
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 331 Segusio, Pow:8, Count: 2(l 1/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 262 Cularo
17:45:06  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6016, Region: 268 Genava
17:45:06  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6016, Region: 268 Genava
17:45:06  (Reporting)  1001434-Concolitanus exercitus Power:8 Health:75% Segusio>Genava Mission:Defend Fitness:47% Need:22 Threat:0 GoalValue: 6016
17:45:06  (Reporting)   
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.43 - Core:5.00 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:65, Count: 1(l 0/L 1/S 0)
17:45:06  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5850, Region: 268 Genava
17:45:06  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20605, Region: 262 Cularo
17:45:06  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  Agenda  4  : Agenda: Defend, Value: 8320, Region: 268 Genava
17:45:06  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3944, Region: 332 Eburodunum
17:45:06  (Reporting)  Agenda  6  : Agenda: Defend, Value: 17435, Region: 262 Cularo
17:45:06  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 330 Taurasia
17:45:06  (Reporting)  Agenda  8  : Agenda: Defend, Value: 22500, Region: 330 Taurasia
17:45:06  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:45:06  (Reporting)  1001375-3. Pedites Power:65 Health:87% Genava>Taurasia Mission:Defend Fitness:65% Need:82 Threat:89 GoalValue: 32500
17:45:06  (Reporting)   
17:45:06  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Gallia (Ext:2.88 - Core:2.45 - Nav:0.20) ***
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Arties (_RCA_)
17:45:06  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Arties
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:45:06  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:45:06  (Reporting)  Ended Receive Supplies
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating Gather Units (_GTU_)
17:45:06  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:45:06  (Reporting)  _GTU_ Starting merge 0 at start
17:45:06  (Reporting)  End of AI Gather Units
17:45:06  (Reporting)  Entering GatherGarrisons (_GTG_)
17:45:06  (Reporting)  Ended GatherGarrisons 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.69 - Core:0.20 - Nav:0.20) ***
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  _SSU_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering PromoteLeaders (_PRL_)
17:45:06  (Reporting)  Ended PromoteLeaders 0 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  ApplyAgenda AutoMerge
17:45:06  (Reporting)  1002055 Megalus manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:45:06  (Reporting)  1002053 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:45:06  (Reporting)  1002047 Princeps manus will be merged into 1002054 2. Gallic Force in region Tharros
17:45:06  (Reporting)  AI Process done in  6297 ms
17:45:06  (Reporting)  Processing  1000002 Rome
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 28 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  AI Process done in  29 ms
17:45:06  (Reporting)  Processing  1000003 Barbarians
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 28 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 389 ms
17:45:06  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Barbarians 424 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  Ended BuildReplacements 1 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 2 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)  AI Process done in  740 ms
17:45:06  (Reporting)  Processing  1000004 Slaves
17:45:06  (Reporting)  
17:45:06  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 28 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:45:06  (Reporting)  Entering InitAndDumpData (_IAD_)
17:45:06  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:45:06  (Reporting)  _FIT_ Ended AIInitTheaters 381 ms
17:45:06  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:45:06  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:45:06  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Morale Availability High Stock 107 Expected 50 Balance 0
17:45:06  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:45:06  (Reporting)   
17:45:06  (Reporting)  Ended InitAndDumpData Slaves 417 ms
17:45:06  (Reporting)  *** Faction-wide algorithms ***
17:45:06  (Reporting)  Ended BuildReplacements 1 ms
17:45:06  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:45:06  (Reporting)  Entering BuildNewUnits (_BNU_)
17:45:06  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:45:06  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:45:06  (Reporting)  Ended ManageFleetsComposition 3 ms
17:45:06  (Reporting)   
17:45:06  (Reporting)  Evaluating CallFleet (_CLF_)
17:45:06  (Reporting)  Ended CallFleet 0 ms
17:45:06  (Reporting)  Entering LockFixedGroups (_LFG_)
17:45:06  (Reporting)  Ended LockFixedGroups 0 ms
17:45:06  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:45:06  (Reporting)  Ended SplitStaticUnits 0 ms
17:45:06  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:45:06  (Reporting)  _ESR_ No theater can have a staging region.
17:45:06  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
17:45:06  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:45:06  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:45:06  (Reporting)  Entering Collect Leaders (_COD_)
17:45:06  (Reporting)  Ended Collect Leaders 0 ms
17:45:06  (Reporting)  AI Process done in  740 ms
17:49:28  (Reporting)  Processing  1000001 Gallia Magna
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 29 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:49:28  (Reporting)  Entering InitAndDumpData (_IAD_)
17:49:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:49:28  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:49:28  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1397 OppPow Land: 534 OwnPow Nav : 0 OppPow Nav : 0
17:49:28  (Reporting)  Ratio Land/LandCore: 2.13 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:49:28  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 3776 OppPow Land: 8918 OwnPow Nav : 0 OppPow Nav : 2953
17:49:28  (Reporting)  Ratio Land/LandCore: 0.27 0.27 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:49:28  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1353 OppPow Land: 3578 OwnPow Nav : 0 OppPow Nav : 0
17:49:28  (Reporting)  Ratio Land/LandCore: 0.32 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:49:28  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1866 OppPow Land: 3149 OwnPow Nav : 0 OppPow Nav : 1478
17:49:28  (Reporting)  Ratio Land/LandCore: 0.48 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:49:28  (Reporting)  _FIT_ Ended AIInitTheaters 579 ms
17:49:28  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:49:28  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance -3
17:49:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:49:28  (Reporting)  Victory Points Availability Plentiful Stock 237 Expected 50 Balance 0
17:49:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Morale Availability High Stock 100 Expected 50 Balance 0
17:49:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Engagements Points Availability Average Stock 42 Expected 50 Balance 0
17:49:28  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 32500, Region: 330 Taurasia EndTurn 9334
17:49:28  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 6016, Region: 268 Genava EndTurn 9334
17:49:28  (Reporting)   
17:49:28  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 7500
17:49:28  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:49:28  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 187
17:49:28  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:49:28  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3776 Overall power (enemies): 8918 Ratio: 0.27
17:49:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  39633
17:49:28  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2953 Nav Ratio: 0.20
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:49:28  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1353 Overall power (enemies): 3578 Ratio: 0.32
17:49:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
17:49:28  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:49:28  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1397 Overall power (enemies): 534 Ratio: 2.13
17:49:28  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:49:28  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:49:28  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1478 Nav Ratio: 0.20
17:49:28  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2953 Nav Ratio: 0.20
17:49:28  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:49:28  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:49:28  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1478 Nav Ratio: 0.20
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Land Theaters Special Regions ***
17:49:28  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:49:28  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:49:28  (Reporting)  Theater 119 Theater_Gallia HQReg: 261 Alabon Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:49:28  (Reporting)   
17:49:28  (Reporting)  Ended InitAndDumpData Gallia Magna 742 ms
17:49:28  (Reporting)  *** Faction-wide algorithms ***
17:49:28  (Reporting)  Ended BuildReplacements 3 ms
17:49:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 833 Scaga Provincia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2002 Tatilti
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 261 Alabon
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 334 Cestia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2030 Sabratha
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 887 Nicopia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 647 Taurisci
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2238 Rerigonius Sinus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 266 Octodurum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1088 Galatia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 581 Viadrus Silve
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 334 Cestia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 527 Varrinii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1331 Zarasai
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 851 Norvegia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 331 Segusio
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 266 Octodurum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 254 Alpes Maritimae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1485 Peucinii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2405 Sinus finnicus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2386 Farus Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 266 Octodurum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 256 Alaunium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2118 Rhodanus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 751 Roxolanii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 604 Herceynii Mons
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 664 Latovici
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1204 Daria
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2171 Lacus Ladoga
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 939 Derrones
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1304 Naucratis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 267 Augannum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 333 Pollentia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 260 Brigantio
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2331 Oceanus Germanicus Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 544 Semnones
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1516 Nemira
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1401 Volkhov
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 330 Taurasia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 613 Marsi Mons
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 356 Aquinum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 679 Sirmium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 603 Augustana
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 268 Genava
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 328 Vitricum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 333 Pollentia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1630 Kondrovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 535 Viadrus Fluvius
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2109 Liger Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 568 Buriae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 468 Caucii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2035 Leptis Magna
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 345 Bergomum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 329 Eporedia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2236 Vindogara Sinus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 343 Mediolanum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1652 Korenovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 813 Lacus Scyrius
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 265 Axima
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 340 Oscela
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1415 Torzhok
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 356 Aquinum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 332 Eburodunum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 345 Bergomum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1119 Sebastia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 260 Brigantio
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 991 Novae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 257 Apta
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 266 Octodurum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 340 Oscela
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1833 Arkadak
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 528 Varinii Majores
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1096 Clitae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 267 Augannum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 333 Pollentia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 267 Augannum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 261 Alabon
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 328 Vitricum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 385 Tharros
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 626 Gothinii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1816 Barych
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 648 Iuvavia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 332 Eburodunum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2028 Gigthis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2123 Scaldis Aestuarium
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 268 Genava
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1716 Pasiaces
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 427 Aduaticii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 886 Orebrogia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1636 Lokat
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 979 Piroboridava
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 264 Boutae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1926 Nesis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 805 Scyrii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 264 Boutae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 340 Oscela
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 873 Sualbo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 351 Altinum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1875 Asturicani
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 340 Oscela
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 410 Cunus Aureus
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 488 Aurelia Aquensi
17:49:28  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1837 Panfilovo
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 335 Vercellae
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2080 Arabia Felix
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 257 Apta
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1976 Sala
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 329 Eporedia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1260 Syria
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1656 Bilopillia
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 955 Rhabon
17:49:28  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:49:28  (Reporting)  Ended HandleRegionsDecisions 1830 ms
17:49:28  (Reporting)  Entering BuildNewUnits (_BNU_)
17:49:28  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
17:49:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:49:28  (Reporting)  Ended ManageFleetsComposition 107 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating CallFleet (_CLF_)
17:49:28  (Reporting)  Ended CallFleet 0 ms
17:49:28  (Reporting)  Entering LockFixedGroups (_LFG_)
17:49:28  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:49:28  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:49:28  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:49:28  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:49:28  (Reporting)  Ended LockFixedGroups 0 ms
17:49:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:49:28  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:49:28  (Reporting)  _SSU_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
17:49:28  (Reporting)  _SSU_ 1002064 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:49:28  (Reporting)  Ended SplitStaticUnits 136 ms
17:49:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:49:28  (Reporting)  _ESR_ No theater can have a staging region.
17:49:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:49:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:49:28  (Reporting)  Ended PrivilegedCombine 5 ms
17:49:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:49:28  (Reporting)  Ended DefendCapitalRegion 367 ms
17:49:28  (Reporting)  Entering SplitGroups (_SPG_)
17:49:28  (Reporting)  _SPG_ Large Force Segment 1002065 Gallic Force, 385 Tharros, Pow:325, Count: 4(l 0/L 4/S 0) created
17:49:28  (Reporting)  Ended SplitGroups 425 ms
17:49:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:49:28  (Reporting)  _CBG_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1791, Count: 32(l 3/L 29/S 0) Sent as relief in region 342 Clastidium
17:49:28  (Reporting)  _CBG_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) Will wait for help
17:49:28  (Reporting)  _CBG_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) Will wait for help
17:49:28  (Reporting)  Ended CheckBesiegedGroups 77 ms
17:49:28  (Reporting)  Detach Damaged Units (_DDU_)
17:49:28  (Reporting)  _DDU_ Gallic Force created in region Placentia with 4 unit(s), Health: 23 %
17:49:28  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 28 units, Health: 78 %
17:49:28  (Reporting)  _DDU_, Standard Recover segment: Group 1002066 Gallic Force in region Placentia will recover in region Placentia % Health 23 % Cohesion 100
17:49:28  (Reporting)  Ended Damaged Units 486 ms
17:49:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:49:28  (Reporting)  _GAO_ Step 1 1002066 Gallic Force, 344 Placentia, Pow:59, Count: 4(l 1/L 3/S 0) is garrisoning region 344 Placentia SelfVal 693
17:49:28  (Reporting)  Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:49:28  (Reporting)  Ended GarrisonObjectives 1 ms
17:49:28  (Reporting)  Entering CheckBesieging (_CBE_)
17:49:28  (Reporting)  Ended CheckBesieging 15 ms
17:49:28  (Reporting)  Entering Evacuate Force (_EVA_)
17:49:28  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:49:28  (Reporting)  Entering Check Simple Landing (_CSL_)
17:49:28  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:49:28  (Reporting)  Entering Checking Leaders (_CLD_)
17:49:28  (Reporting)  Ended Check Leaders 0 ms
17:49:28  (Reporting)  Entering Make Superior Group (_MSG_)
17:49:28  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:49:28  (Reporting)  Entering Build Depots Assets
17:49:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 83
17:49:28  (Reporting)  Ended Build Depots Assets 1 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Start of AI Split Supports (_SSP_)
17:49:28  (Reporting)  Ended Split Supports
17:49:28  (Reporting)  Start of AI Check for Land Resupply
17:49:28  (Reporting)  CheckForLandResupply Clastidium praesidium will resupply, in region 342 Clastidium
17:49:28  (Reporting)  CheckForLandResupply 1. Gallic Force will resupply, in region 342 Clastidium
17:49:28  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:49:28  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:49:28  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:49:28  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 344 Placentia
17:49:28  (Reporting)  Ended CheckForLandResupply 12 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Entering KeepPosition (_KPP_)
17:49:28  (Reporting)  1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 6615, Region: 342 Clastidium
17:49:28  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Agenda: Keep Position, Value: 245700, Region: 344 Placentia
17:49:28  (Reporting)  1002053 Princeps manus, 385 Tharros, Pow:200, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 16957, Region: 385 Tharros
17:49:28  (Reporting)  1002065 Gallic Force, 385 Tharros, Pow:325, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 16926, Region: 385 Tharros
17:49:28  (Reporting)  Ended KeepPosition 3 ms
17:49:28  (Reporting)  Entering Reinforce Front (_RFF_)
17:49:28  (Reporting)  Ended ReinforceFront 0 ms
17:49:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:49:28  (Reporting)  Ended Concentrate Stacks 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:49:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:49:28  (Reporting)  Ended PrivilegedCombine 5 ms
17:49:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:49:28  (Reporting)  Ended DefendCapitalRegion 0 ms
17:49:28  (Reporting)  Entering SplitGroups (_SPG_)
17:49:28  (Reporting)  Ended SplitGroups 0 ms
17:49:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:49:28  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:49:28  (Reporting)  Detach Damaged Units (_DDU_)
17:49:28  (Reporting)  Ended Damaged Units 0 ms
17:49:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:49:28  (Reporting)  Ended GarrisonObjectives 0 ms
17:49:28  (Reporting)  Entering CheckBesieging (_CBE_)
17:49:28  (Reporting)  Ended CheckBesieging 13 ms
17:49:28  (Reporting)  Entering Evacuate Force (_EVA_)
17:49:28  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:49:28  (Reporting)  Entering Check Simple Landing (_CSL_)
17:49:28  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:49:28  (Reporting)  Entering Make Superior Group (_MSG_)
17:49:28  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:49:28  (Reporting)  Entering Build Depots Assets
17:49:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
17:49:28  (Reporting)  Ended Build Depots Assets 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Start of AI Split Supports (_SSP_)
17:49:28  (Reporting)  Ended Split Supports
17:49:28  (Reporting)  Start of AI Check for Land Resupply
17:49:28  (Reporting)  Ended CheckForLandResupply 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Entering KeepPosition (_KPP_)
17:49:28  (Reporting)  Ended KeepPosition 0 ms
17:49:28  (Reporting)  Entering Reinforce Front (_RFF_)
17:49:28  (Reporting)  Ended ReinforceFront 0 ms
17:49:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:49:28  (Reporting)  Ended Concentrate Stacks 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:49:28  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:49:28  (Reporting)  Ended PrivilegedCombine 6 ms
17:49:28  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:49:28  (Reporting)  Ended DefendCapitalRegion 0 ms
17:49:28  (Reporting)  Entering SplitGroups (_SPG_)
17:49:28  (Reporting)  Ended SplitGroups 2 ms
17:49:28  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:49:28  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:49:28  (Reporting)  Detach Damaged Units (_DDU_)
17:49:28  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Cularo will recover in region Cularo % Health 69 % Cohesion 0
17:49:28  (Reporting)  Ended Damaged Units 4 ms
17:49:28  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:49:28  (Reporting)  Ended GarrisonObjectives 1 ms
17:49:28  (Reporting)  Entering CheckBesieging (_CBE_)
17:49:28  (Reporting)  Ended CheckBesieging 33 ms
17:49:28  (Reporting)  Entering Evacuate Force (_EVA_)
17:49:28  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:49:28  (Reporting)  Entering Check Simple Landing (_CSL_)
17:49:28  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:49:28  (Reporting)  Entering Checking Leaders (_CLD_)
17:49:28  (Reporting)  Ended Check Leaders 0 ms
17:49:28  (Reporting)  Entering Make Superior Group (_MSG_)
17:49:28  (Reporting)  Ended Make Superior Group 11 ms
17:49:28  (Reporting)  Entering Build Depots Assets
17:49:28  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 40
17:49:28  (Reporting)  Ended Build Depots Assets 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Start of AI Split Supports (_SSP_)
17:49:28  (Reporting)  Ended Split Supports
17:49:28  (Reporting)  Start of AI Check for Land Resupply
17:49:28  (Reporting)  Ended CheckForLandResupply 7 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Entering KeepPosition (_KPP_)
17:49:28  (Reporting)  Ended KeepPosition 0 ms
17:49:28  (Reporting)  Entering Reinforce Front (_RFF_)
17:49:28  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:49:28  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:49:28  (Reporting)  Ended Concentrate Stacks 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:49:28  (Reporting)  Entering DistantGarrison (_DGA_)
17:49:28  (Reporting)  Ended DistantGarrison 20 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:49:28  (Reporting)  Entering DistantGarrison (_DGA_)
17:49:28  (Reporting)  Ended DistantGarrison 19 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:49:28  (Reporting)  Entering DistantGarrison (_DGA_)
17:49:28  (Reporting)  Ended DistantGarrison 18 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  All theaters prepared, AllOwnPowLand: 8392 AllOppPowLand: 16179 AllOwnPowNav: 0 AllOppPowNav 4431
17:49:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 22 Enemy armies: 93 Land Ratio: 0.27 Land Core Ratio: 0.27  ***
17:49:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:49:28  (Reporting)  1001375 3. Pedites (Pow.42)
17:49:28  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:49:28  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:49:28  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:49:28  (Reporting)  1002064 6. Militiae (Pow.26)
17:49:28  (Reporting)  1002066 Brenn manus (Pow.59)
17:49:28  (Reporting)  1001953 Aneroestes exercitus (Pow.1713)
17:49:28  (Reporting)  1002053 Princeps manus (Pow.200)
17:49:28  (Reporting)  1002065 2. Gallic Force (Pow.325)
17:49:28  (Reporting)   
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 80 PickVal 80 SelfVal 833 AINeed 1276
17:49:28  (Reporting)  Agenda: Defend, Value: 40000, Region: 342 Clastidium
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 35 PickVal 85 SelfVal 1220 AINeed 115
17:49:28  (Reporting)  Agenda: Defend, Value: 17500, Region: 330 Taurasia
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 80 PickVal 100 SelfVal 693 AINeed 2853
17:49:28  (Reporting)  Agenda: Defend, Value: 40000, Region: 344 Placentia
17:49:28  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 247  no group candidate found
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 150 AINeed 22
17:49:28  (Reporting)  Agenda: Defend, Value: 9750, Region: 268 Genava
17:49:28  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 392  no group candidate found
17:49:28  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 259 Need 2672  no group candidate found
17:49:28  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 508  no group candidate found
17:49:28  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 632  no group candidate found
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 100 SelfVal 317 AINeed 22
17:49:28  (Reporting)  Agenda: Defend, Value: 19020, Region: 262 Cularo
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 43 PickVal 2 SelfVal 78 AINeed 74
17:49:28  (Reporting)  Agenda: Defend, Value: 3354, Region: 331 Segusio
17:49:28  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 609  no group candidate found
17:49:28  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1671  no group candidate found
17:49:28  (Reporting)  Region 375 Neapolis Pick 3 SelfVal 51 Need 247  no group candidate found
17:49:28  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 579  no group candidate found
17:49:28  (Reporting)  Region 360 Arretium Pick 9 SelfVal 116 Need 450  no group candidate found
17:49:28  (Reporting)  CheckRegionForOperation 1002065 2. Gallic Force, 385 Tharros, Pow:325, Count: 4(l 0/L 4/S 0) Fitness 103 PickVal 13 SelfVal 274 AINeed 398
17:49:28  (Reporting)  Agenda: Defend, Value: 28222, Region: 385 Tharros
17:49:28  (Reporting)  Region 332 Eburodunum Pick 2 SelfVal 81 Need 131  no group candidate found
17:49:28  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 1796  no group candidate found
17:49:28  (Reporting)  Region 379 Tarentum Pick 4 SelfVal 67 Need 320  no group candidate found
17:49:28  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 79 Need 256  no group candidate found
17:49:28  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 43 Need 247  no group candidate found
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 12 Enemy armies: 9 Land Ratio: 0.32 Land Core Ratio: 2.55  ***
17:49:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:49:28  (Reporting)  1001375 3. Pedites (Pow.42)
17:49:28  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:49:28  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:49:28  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:49:28  (Reporting)  1002064 6. Militiae (Pow.26)
17:49:28  (Reporting)  1002066 Brenn manus (Pow.59)
17:49:28  (Reporting)  1001953 Aneroestes exercitus (Pow.1713)
17:49:28  (Reporting)   
17:49:28  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 259 Need 2672  no group candidate found
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 70 PickVal 80 SelfVal 833 AINeed 1276
17:49:28  (Reporting)  Agenda: Defend, Value: 35000, Region: 342 Clastidium
17:49:28  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 100 SelfVal 317 AINeed 22
17:49:28  (Reporting)  Agenda: Defend, Value: 15850, Region: 262 Cularo
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 70 PickVal 100 SelfVal 693 AINeed 2853
17:49:28  (Reporting)  Agenda: Defend, Value: 35000, Region: 344 Placentia
17:49:28  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 508  no group candidate found
17:49:28  (Reporting)  Region 330 Taurasia Pick 85 SelfVal 1220 Need 115  no group candidate found
17:49:28  (Reporting)  Secondary Region 267 Augannum Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:49:28  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1671  no group candidate found
17:49:28  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 1796  no group candidate found
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 2 Land Ratio: 2.13 Land Core Ratio: 5.00  ***
17:49:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:49:28  (Reporting)  1001375 3. Pedites (Pow.42)
17:49:28  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
17:49:28  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:49:28  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:49:28  (Reporting)  1002064 6. Militiae (Pow.26)
17:49:28  (Reporting)  1002066 Brenn manus (Pow.59)
17:49:28  (Reporting)  1001953 Aneroestes exercitus (Pow.1713)
17:49:28  (Reporting)   
17:49:28  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 60 PickVal 80 SelfVal 833 AINeed 1276
17:49:28  (Reporting)  Agenda: Defend, Value: 30000, Region: 342 Clastidium
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 60 PickVal 100 SelfVal 693 AINeed 2853
17:49:28  (Reporting)  Agenda: Defend, Value: 30000, Region: 344 Placentia
17:49:28  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 100 SelfVal 150 AINeed 22
17:49:28  (Reporting)  Agenda: Defend, Value: 6750, Region: 268 Genava
17:49:28  (Reporting)  Region 330 Taurasia Pick 85 SelfVal 1220 Need 115  no group candidate found
17:49:28  (Reporting)   
17:49:28  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 8 Enemy armies: 47 Land Ratio: 0.48 Land Core Ratio: 0.20  ***
17:49:28  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:49:28  (Reporting)  1000442 Clastidium praesidium (Pow.12)
17:49:28  (Reporting)  1002039 1. Gallic Force (Pow.62)
17:49:28  (Reporting)  1002064 6. Militiae (Pow.26)
17:49:28  (Reporting)  1002066 Brenn manus (Pow.59)
17:49:28  (Reporting)  1001953 Aneroestes exercitus (Pow.1713)
17:49:28  (Reporting)  1002053 Princeps manus (Pow.200)
17:49:28  (Reporting)  1002065 2. Gallic Force (Pow.325)
17:49:28  (Reporting)   
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 50 PickVal 80 SelfVal 833 AINeed 1276
17:49:28  (Reporting)  Agenda: Defend, Value: 25000, Region: 342 Clastidium
17:49:28  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 247  no group candidate found
17:49:28  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1671  no group candidate found
17:49:28  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0) Fitness 50 PickVal 100 SelfVal 693 AINeed 2853
17:49:28  (Reporting)  Agenda: Defend, Value: 25000, Region: 344 Placentia
17:49:28  (Reporting)  CheckRegionForOperation 1002065 2. Gallic Force, 385 Tharros, Pow:325, Count: 4(l 0/L 4/S 0) Fitness 103 PickVal 13 SelfVal 274 AINeed 398
17:49:28  (Reporting)  Agenda: Defend, Value: 28222, Region: 385 Tharros
17:49:28  (Reporting)  Region 360 Arretium Pick 9 SelfVal 116 Need 450  no group candidate found
17:49:28  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 508  no group candidate found
17:49:28  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 632  no group candidate found
17:49:28  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 609  no group candidate found
17:49:28  (Reporting)  Region 379 Tarentum Pick 4 SelfVal 67 Need 320  no group candidate found
17:49:28  (Reporting)  Region 375 Neapolis Pick 3 SelfVal 51 Need 247  no group candidate found
17:49:28  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 392  no group candidate found
17:49:28  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 1796  no group candidate found
17:49:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1071 ms
17:49:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:49:28  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:49:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:49:28  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:49:28  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:49:28  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:49:28  (Reporting)  Entering Collect Leaders (_COD_)
17:49:28  (Reporting)  Ended Collect Leaders 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:49:28  (Reporting)   
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Theater:  Theater_Italia (Ext:0.27 - Core:0.27 - Nav:0.20) ***
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Arties (_RCA_)
17:49:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Arties
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:49:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Supplies
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Gather Units (_GTU_)
17:49:28  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:49:28  (Reporting)  _GTU_ Starting merge 0 at start
17:49:28  (Reporting)  End of AI Gather Units
17:49:28  (Reporting)  Entering GatherGarrisons (_GTG_)
17:49:28  (Reporting)  Ended GatherGarrisons 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1002065 2. Gallic Force, 385 Tharros, Pow:325, Count: 4(l 0/L 4/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:49:28  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 16926, Region: 385 Tharros
17:49:28  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28222, Region: 385 Tharros
17:49:28  (Reporting)  Agenda  4  : Agenda: Defend, Value: 28222, Region: 385 Tharros
17:49:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:49:28  (Reporting)  1002065-2. Gallic Force Power:325 Health:81% Tharros>Tharros Mission:Resupply Fitness:100% Need:398 Threat:295 GoalValue: 100000
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1002053 Princeps manus, 385 Tharros, Pow:200, Count: 3(l 1/L 2/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:49:28  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 16957, Region: 385 Tharros
17:49:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:49:28  (Reporting)  1002053-Princeps manus Power:200 Health:84% Tharros>Tharros Mission:Resupply Fitness:100% Need:398 Threat:295 GoalValue: 100000
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1713, Count: 28(l 2/L 26/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 245700, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  4  : Agenda: Defend, Value: 40000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  5  : Agenda: Defend, Value: 40000, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  6  : Agenda: Defend, Value: 35000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  7  : Agenda: Defend, Value: 35000, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  8  : Agenda: Defend, Value: 30000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  9  : Agenda: Defend, Value: 30000, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  10  : Agenda: Defend, Value: 25000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  11  : Agenda: Defend, Value: 25000, Region: 344 Placentia
17:49:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 35000, Region: 344 Placentia
17:49:28  (Reporting)  1001953-Aneroestes exercitus Power:1713 Health:78% Placentia>Placentia Mission:Defend Fitness:70% Need:2853 Threat:2203 GoalValue: 35000
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1002066 Brenn manus, 344 Placentia, Pow:59, Count: 4(l 1/L 3/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3850, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 344 Placentia
17:49:28  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:49:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:49:28  (Reporting)  1002066-Brenn manus Power:59 Health:23% Placentia>Placentia Mission:Resupply Fitness:100% Need:2853 Threat:2203 GoalValue: 100000
17:49:28  (Reporting)   
17:49:28  (Reporting)  1002064-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:2853 Threat:2203 GoalValue: 100000
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 6615, Region: 342 Clastidium
17:49:28  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:49:28  (Reporting)  1002039-1. Gallic Force Power:62 Health:76% Clastidium>Clastidium Mission:Resupply Fitness:100% Need:1276 Threat:1000 GoalValue: 100000
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:49:28  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 342 Clastidium
17:49:28  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 342 Clastidium
17:49:28  (Reporting)  1000442-Clastidium praesidium Power:12 Health:45% Clastidium>Clastidium Mission:Wait for help Fitness:100% Need:1276 Threat:1000 GoalValue: 25000
17:49:28  (Reporting)   
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.32 - Core:2.55 - Nav:0.20) ***
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Arties (_RCA_)
17:49:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Arties
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:49:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Supplies
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Gather Units (_GTU_)
17:49:28  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:49:28  (Reporting)  _GTU_ Starting merge 0 at start
17:49:28  (Reporting)  End of AI Gather Units
17:49:28  (Reporting)  Entering GatherGarrisons (_GTG_)
17:49:28  (Reporting)  Ended GatherGarrisons 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Theater:  Theater_Gallia (Ext:2.13 - Core:5.00 - Nav:0.20) ***
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Arties (_RCA_)
17:49:28  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Arties
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:49:28  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:49:28  (Reporting)  Ended Receive Supplies
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating Gather Units (_GTU_)
17:49:28  (Reporting)  _GTU_ Gathering Region 261 Alabon in theater 119 Gallia
17:49:28  (Reporting)  _GTU_ Starting merge 0 at start
17:49:28  (Reporting)  End of AI Gather Units
17:49:28  (Reporting)  Entering GatherGarrisons (_GTG_)
17:49:28  (Reporting)  Ended GatherGarrisons 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:0, Count: 2(l 1/L 1/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Defend, Value: 6016, Region: 268 Genava
17:49:28  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 262 Cularo
17:49:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6016, Region: 268 Genava
17:49:28  (Reporting)  1001434-Concolitanus exercitus Power:0 Health:69% Cularo>Genava Mission:Defend Fitness:47% Need:22 Threat:0 GoalValue: 6016
17:49:28  (Reporting)   
17:49:28  (Reporting)   
17:49:28  (Reporting)  List of Agendas for 1001375 3. Pedites, 261 Alabon, Pow:42, Count: 1(l 0/L 1/S 0)
17:49:28  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:49:28  (Reporting)  Agenda  2  : Agenda: Defend, Value: 17500, Region: 330 Taurasia
17:49:28  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9750, Region: 268 Genava
17:49:28  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19020, Region: 262 Cularo
17:49:28  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3354, Region: 331 Segusio
17:49:28  (Reporting)  Agenda  6  : Agenda: Defend, Value: 15850, Region: 262 Cularo
17:49:28  (Reporting)  Agenda  7  : Agenda: Defend, Value: 6750, Region: 268 Genava
17:49:28  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:49:28  (Reporting)  1001375-3. Pedites Power:42 Health:87% Alabon>Taurasia Mission:Defend Fitness:65% Need:115 Threat:113 GoalValue: 32500
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.48 - Core:0.20 - Nav:0.20) ***
17:49:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:49:28  (Reporting)  _SSU_ 1000442 Clastidium praesidium, 342 Clastidium, Pow:12, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:49:28  (Reporting)  _SSU_ 1002039 1. Gallic Force, 342 Clastidium, Pow:62, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
17:49:28  (Reporting)  Ended SplitStaticUnits 0 ms
17:49:28  (Reporting)  Entering PromoteLeaders (_PRL_)
17:49:28  (Reporting)  Ended PromoteLeaders 0 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  ApplyAgenda AutoMerge
17:49:28  (Reporting)  1002066 Brenn manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:49:28  (Reporting)  1002064 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:49:28  (Reporting)  1002053 Princeps manus will be merged into 1002065 2. Gallic Force in region Tharros
17:49:28  (Reporting)  AI Process done in  6185 ms
17:49:28  (Reporting)  Processing  1000002 Rome
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 29 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:49:28  (Reporting)  AI Process done in  28 ms
17:49:28  (Reporting)  Processing  1000003 Barbarians
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 29 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:49:28  (Reporting)  Entering InitAndDumpData (_IAD_)
17:49:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:49:28  (Reporting)  _FIT_ Ended AIInitTheaters 403 ms
17:49:28  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:49:28  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:49:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:49:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)   
17:49:28  (Reporting)  Ended InitAndDumpData Barbarians 438 ms
17:49:28  (Reporting)  *** Faction-wide algorithms ***
17:49:28  (Reporting)  Ended BuildReplacements 1 ms
17:49:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:49:28  (Reporting)  Entering BuildNewUnits (_BNU_)
17:49:28  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:49:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:49:28  (Reporting)  Ended ManageFleetsComposition 3 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating CallFleet (_CLF_)
17:49:28  (Reporting)  Ended CallFleet 0 ms
17:49:28  (Reporting)  Entering LockFixedGroups (_LFG_)
17:49:28  (Reporting)  Ended LockFixedGroups 0 ms
17:49:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:49:28  (Reporting)  Ended SplitStaticUnits 0 ms
17:49:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:49:28  (Reporting)  _ESR_ No theater can have a staging region.
17:49:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:49:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:49:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:49:28  (Reporting)  Entering Collect Leaders (_COD_)
17:49:28  (Reporting)  Ended Collect Leaders 0 ms
17:49:28  (Reporting)  AI Process done in  756 ms
17:49:28  (Reporting)  Processing  1000004 Slaves
17:49:28  (Reporting)  
17:49:28  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 29 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:49:28  (Reporting)  Entering InitAndDumpData (_IAD_)
17:49:28  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:49:28  (Reporting)  _FIT_ Ended AIInitTheaters 347 ms
17:49:28  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:49:28  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:49:28  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Morale Availability High Stock 107 Expected 50 Balance 0
17:49:28  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:49:28  (Reporting)   
17:49:28  (Reporting)  Ended InitAndDumpData Slaves 383 ms
17:49:28  (Reporting)  *** Faction-wide algorithms ***
17:49:28  (Reporting)  Ended BuildReplacements 1 ms
17:49:28  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:49:28  (Reporting)  Entering BuildNewUnits (_BNU_)
17:49:28  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:49:28  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:49:28  (Reporting)  Ended ManageFleetsComposition 3 ms
17:49:28  (Reporting)   
17:49:28  (Reporting)  Evaluating CallFleet (_CLF_)
17:49:28  (Reporting)  Ended CallFleet 0 ms
17:49:28  (Reporting)  Entering LockFixedGroups (_LFG_)
17:49:28  (Reporting)  Ended LockFixedGroups 0 ms
17:49:28  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:49:28  (Reporting)  Ended SplitStaticUnits 0 ms
17:49:28  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:49:28  (Reporting)  _ESR_ No theater can have a staging region.
17:49:28  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:49:28  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:49:28  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:49:28  (Reporting)  Entering Collect Leaders (_COD_)
17:49:28  (Reporting)  Ended Collect Leaders 0 ms
17:49:28  (Reporting)  AI Process done in  697 ms
17:53:51  (Reporting)  Processing  1000001 Gallia Magna
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 30 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:53:51  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 1181 OppPow Land: 1197 OwnPow Nav : 0 OppPow Nav : 0
17:53:51  (Reporting)  Ratio Land/LandCore: 0.81 2.45 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:53:51  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 3166 OppPow Land: 8556 OwnPow Nav : 0 OppPow Nav : 2953
17:53:51  (Reporting)  Ratio Land/LandCore: 0.24 0.24 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:53:51  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1227 OppPow Land: 3380 OwnPow Nav : 0 OppPow Nav : 0
17:53:51  (Reporting)  Ratio Land/LandCore: 0.31 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:53:51  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1560 OppPow Land: 3980 OwnPow Nav : 0 OppPow Nav : 1478
17:53:51  (Reporting)  Ratio Land/LandCore: 0.32 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 582 ms
17:53:51  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance -3
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 1 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Plentiful Stock 237 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 100 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Average Stock 44 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Defend, Value: 32500, Region: 330 Taurasia EndTurn 9334
17:53:51  (Reporting)   
17:53:51  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6900
17:53:51  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:53:51  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:53:51  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 3166 Overall power (enemies): 8556 Ratio: 0.24
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  26483
17:53:51  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2953 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1181 Overall power (enemies): 1197 Ratio: 0.81
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
17:53:51  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1227 Overall power (enemies): 3380 Ratio: 0.31
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8
17:53:51  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:53:51  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1478 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2953 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1478 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Land Theaters Special Regions ***
17:53:51  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Taurasia Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)  Theater 119 Theater_Gallia HQReg: 254 Alpes Maritimae Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Gallia Magna 746 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  Ended BuildReplacements 3 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2001 Audiense
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 261 Alabon
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 334 Cestia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2029 Menninx
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2474 Cannarum Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 644 Glemona
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2237 Moanoeda Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 381 Consentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 266 Octodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1549 Boryspil
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 344 Placentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1086 Billaeus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 578 Scurgum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 334 Cestia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 538 Calucones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 524 Lubica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1329 Sembia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 849 Tonsberg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 391 Agrigentum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 331 Segusio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 266 Octodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 254 Alpes Maritimae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1484 Proskurov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2404 Mare Botnicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2385 Mare Sveticum Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 266 Octodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 800 Gedania
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 256 Alaunium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2117 Rhodanus Inferior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 748 Arutela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 602 Nomisterum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 661 Celeia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1666 Karlivka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1202 Chaboras
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2170 Lacus Peipus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 937 Scirtari
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1302 Delta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 355 Bononia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 267 Augannum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 333 Pollentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 260 Brigantio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2377 Mare Balticum Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2330 Sinus Danicus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 541 Nuithones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2450 Sinus Gaditanus Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1514 Tyritae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1399 Novaia Ladoga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2121 Padus Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 330 Taurasia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 610 Boiodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 356 Aquinum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2632 Acamas Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 676 Urbate
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2695 Pontus Euxinus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 601 Chaetuorii
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 10 % to be played in 268 Genava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2365 Mare Goticum Septentrionalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 328 Vitricum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2398 Selmia Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 333 Pollentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1629 Agheievo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 533 Eudones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2108 Garumna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 566 Lugii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2210 Confluentes Chaboras
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 465 Portus Brema
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2034 Oea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 345 Bergomum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 329 Eporedia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2235 Lemmanonius Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 343 Mediolanum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1650 Lgov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 811 Prusii Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 265 Axima
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 340 Oscela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1413 Krettsy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 332 Eburodunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 345 Bergomum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1117 Comana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 368 Spoletium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 260 Brigantio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 257 Apta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 266 Octodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 340 Oscela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1832 Novo Petrovsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 348 Mantua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 525 Suardones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1094 Pamphylia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 267 Augannum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 333 Pollentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 228 Augustoritum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 267 Augannum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 261 Alabon
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 328 Vitricum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 385 Tharros
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 623 Quadii Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1815 Syzgan
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 646 Carni
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2264 Octapitarum Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1552 Pereiaslav
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 332 Eburodunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2027 Nepte
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 356 Aquinum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2360 Mare Goticum Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 10 % to be played in 268 Genava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1715 Ercabum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 425 Toxandrii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 884 Arvika
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1634 Navlia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 977 Peucini
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 264 Boutae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1925 Heniochi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 802 Elbingus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 264 Boutae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 340 Oscela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 870 Verendia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 339 Gisa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1873 Siracini
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 340 Oscela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 407 Suanetes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 485 Vangiones
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1836 Jirnovsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 334 Cestia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2079 Nubae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 10 target region was 257 Apta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1975 Phocra
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 329 Eporedia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1258 Apamene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1654 Lukhiv
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 953 Pons Traiani
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:53:51  (Reporting)  Ended HandleRegionsDecisions 1815 ms
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 110 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  _SSU_ 1002068 6. Militiae, 344 Placentia, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:53:51  (Reporting)  Ended SplitStaticUnits 120 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 5 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Agenda: Garrison, Value: 35700, Region: 343 Mediolanum
17:53:51  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 344 Placentia, Pow:1662, Count: 32(l 3/L 29/S 0) will reinforce threatened capital 343 Mediolanum
17:53:51  (Reporting)  Ended DefendCapitalRegion 374 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  _SPG_ Large Force Segment 1002069 Gallic Force, 385 Tharros, Pow:262, Count: 4(l 0/L 4/S 0) created
17:53:51  (Reporting)  Ended SplitGroups 436 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  _DDU_ Gallic Force created in region Placentia with 4 unit(s), Health: 19 %
17:53:51  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 28 units, Health: 75 %
17:53:51  (Reporting)  _DDU_, Standard Recover segment: Group 1002070 Gallic Force in region Placentia will recover in region Placentia % Health 19 % Cohesion 100
17:53:51  (Reporting)  Ended Damaged Units 442 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  _GAO_ Step 1 1002070 Gallic Force, 344 Placentia, Pow:52, Count: 4(l 1/L 3/S 0) is garrisoning region 344 Placentia SelfVal 464
17:53:51  (Reporting)  Agenda: Garrison, Value: 11600, Region: 344 Placentia
17:53:51  (Reporting)  Ended GarrisonObjectives 1 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 15 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:53:51  (Reporting)  Entering Checking Leaders (_CLD_)
17:53:51  (Reporting)  _CLD_ Leader (Split Segment II) Megalus in Placentia has been detached from group 1002070 1. Gallic Army
17:53:51  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002071 Megalus 344 Placentia toward 1002070 1. Gallic Army, 344 Placentia, Pow:31, Count: 3(l 0/L 3/S 0)
17:53:51  (Reporting)  Ended Check Leaders 18 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 79
17:53:51  (Reporting)  Ended Build Depots Assets 1 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  CheckForLandResupply Aneroestes exercitus will resupply, in region 344 Placentia
17:53:51  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:53:51  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:53:51  (Reporting)  CheckForLandResupply Megalus manus will resupply, in region 344 Placentia
17:53:51  (Reporting)  Ended CheckForLandResupply 19 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0) Agenda: Keep Position, Value: 210168, Region: 344 Placentia
17:53:51  (Reporting)  1002064 Princeps manus, 385 Tharros, Pow:127, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 11467, Region: 385 Tharros
17:53:51  (Reporting)  1002069 Gallic Force, 385 Tharros, Pow:262, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 14932, Region: 385 Tharros
17:53:51  (Reporting)  Ended KeepPosition 3 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Ended ReinforceFront 0 ms
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 5 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Ended DefendCapitalRegion 0 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  Ended SplitGroups 0 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  Ended Damaged Units 0 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  Ended GarrisonObjectives 1 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 37 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 37 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 37 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  Ended Make Superior Group 12 ms
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
17:53:51  (Reporting)  Ended Build Depots Assets 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  Ended CheckForLandResupply 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  Ended KeepPosition 0 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Ended ReinforceFront 0 ms
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 5 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Ended DefendCapitalRegion 0 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  Ended SplitGroups 1 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  Ended Damaged Units 0 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  Ended GarrisonObjectives 0 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 13 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:53:51  (Reporting)  Entering Checking Leaders (_CLD_)
17:53:51  (Reporting)  Ended Check Leaders 0 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 38
17:53:51  (Reporting)  Ended Build Depots Assets 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  CheckForLandResupply 3. Pedites will resupply, in region 268 Genava
17:53:51  (Reporting)  Ended CheckForLandResupply 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  1001375 3. Pedites, 268 Genava, Pow:21, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4650, Region: 268 Genava
17:53:51  (Reporting)  1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 5347, Region: 268 Genava
17:53:51  (Reporting)  Ended KeepPosition 0 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 63 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 11 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 10 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 10 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  All theaters prepared, AllOwnPowLand: 7134 AllOppPowLand: 17113 AllOwnPowNav: 0 AllOppPowNav 4431
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 18 Enemy armies: 89 Land Ratio: 0.24 Land Core Ratio: 0.24  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001375 3. Pedites (Pow.21)
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1002068 6. Militiae (Pow.26)
17:53:51  (Reporting)  1002070 Megalus manus (Pow.52)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.1605)
17:53:51  (Reporting)  1002064 Princeps manus (Pow.127)
17:53:51  (Reporting)  1002069 1. Gallic Force (Pow.262)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Region 344 Placentia Pick 58 SelfVal 464 Need 2611  no group candidate found
17:53:51  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 1292 Need 308  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1002069 1. Gallic Force, 385 Tharros, Pow:262, Count: 4(l 0/L 4/S 0) Fitness 81 PickVal 15 SelfVal 314 AINeed 408
17:53:51  (Reporting)  Agenda: Defend, Value: 25434, Region: 385 Tharros
17:53:51  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 268 Genava, Pow:21, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 257 Need 0  no group candidate found
17:53:51  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1822  no group candidate found
17:53:51  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 656  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0) Fitness 60 PickVal 7 SelfVal 106 AINeed 541
17:53:51  (Reporting)  Agenda: Attack, Value: 6360, Region: 349 Patavium
17:53:51  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 59 Need 286  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 84 Need 2400  no group candidate found
17:53:51  (Reporting)  Region 332 Eburodunum Pick 2 SelfVal 87 Need 317  no group candidate found
17:53:51  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 477  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0) Fitness 70 PickVal 4 SelfVal 63 AINeed 1787
17:53:51  (Reporting)  Agenda: Attack, Value: 4410, Region: 348 Mantua
17:53:51  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 354  no group candidate found
17:53:51  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 282  no group candidate found
17:53:51  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 84 Need 244  no group candidate found
17:53:51  (Reporting)  Region 331 Segusio Pick 2 SelfVal 89 Need 180  no group candidate found
17:53:51  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 645  no group candidate found
17:53:51  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 37 Need 282  no group candidate found
17:53:51  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 624  no group candidate found
17:53:51  (Reporting)  Region 375 Neapolis Pick 2 SelfVal 45 Need 282  no group candidate found
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 10 Enemy armies: 2 Land Ratio: 0.81 Land Core Ratio: 2.45  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001375 3. Pedites (Pow.21)
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1002068 6. Militiae (Pow.26)
17:53:51  (Reporting)  1002070 Megalus manus (Pow.52)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.1605)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 1292 Need 308  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 84 Need 2400  no group candidate found
17:53:51  (Reporting)  Region 344 Placentia Pick 58 SelfVal 464 Need 2611  no group candidate found
17:53:51  (Reporting)  Region 254 Alpes Maritimae Pick 2 SelfVal 11 Need 60  no group candidate found
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 12 Enemy armies: 8 Land Ratio: 0.31 Land Core Ratio: 5.00  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001375 3. Pedites (Pow.21)
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1002068 6. Militiae (Pow.26)
17:53:51  (Reporting)  1002070 Megalus manus (Pow.52)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.1605)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 1292 Need 308  no group candidate found
17:53:51  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 93) - evaluation skipped
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 319 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 20735, Region: 262 Cularo
17:53:51  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 257 Need 0  no group candidate found
17:53:51  (Reporting)  Region 344 Placentia Pick 58 SelfVal 464 Need 2611  no group candidate found
17:53:51  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1822  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 84 Need 2400  no group candidate found
17:53:51  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 541  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0) Fitness 65 PickVal 4 SelfVal 63 AINeed 1787
17:53:51  (Reporting)  Agenda: Attack, Value: 4095, Region: 348 Mantua
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 45 Land Ratio: 0.32 Land Core Ratio: 0.20  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1002068 6. Militiae (Pow.26)
17:53:51  (Reporting)  1002070 Megalus manus (Pow.52)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.1605)
17:53:51  (Reporting)  1002064 Princeps manus (Pow.127)
17:53:51  (Reporting)  1002069 1. Gallic Force (Pow.262)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 477  no group candidate found
17:53:51  (Reporting)  Region 344 Placentia Pick 58 SelfVal 464 Need 2611  no group candidate found
17:53:51  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 282  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 84 Need 2400  no group candidate found
17:53:51  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 656  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1002069 1. Gallic Force, 385 Tharros, Pow:262, Count: 4(l 0/L 4/S 0) Fitness 81 PickVal 15 SelfVal 314 AINeed 408
17:53:51  (Reporting)  Agenda: Defend, Value: 25434, Region: 385 Tharros
17:53:51  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 541  no group candidate found
17:53:51  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1822  no group candidate found
17:53:51  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 354  no group candidate found
17:53:51  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 645  no group candidate found
17:53:51  (Reporting)  Region 379 Tarentum Pick 3 SelfVal 59 Need 286  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0) Fitness 60 PickVal 4 SelfVal 63 AINeed 1787
17:53:51  (Reporting)  Agenda: Attack, Value: 3780, Region: 348 Mantua
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1094 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:53:51  (Reporting)   
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Italia (Ext:0.24 - Core:0.24 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002069 1. Gallic Force, 385 Tharros, Pow:262, Count: 4(l 0/L 4/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 14932, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25434, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  4  : Agenda: Defend, Value: 25434, Region: 385 Tharros
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  1002069-1. Gallic Force Power:262 Health:70% Tharros>Tharros Mission:Resupply Fitness:100% Need:408 Threat:302 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002064 Princeps manus, 385 Tharros, Pow:127, Count: 3(l 1/L 2/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 11467, Region: 385 Tharros
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  1002064-Princeps manus Power:127 Health:67% Tharros>Tharros Mission:Resupply Fitness:100% Need:408 Threat:302 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  1002068-6. Militiae Power:26 Health:97% Placentia>Placentia Mission:Garrison Fitness:100% Need:2611 Threat:2020 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 344 Placentia, Pow:1605, Count: 28(l 2/L 26/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 35700, Region: 343 Mediolanum
17:53:51  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:53:51  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 210168, Region: 344 Placentia
17:53:51  (Reporting)  Agenda  4  : Agenda: Attack, Value: 6360, Region: 349 Patavium
17:53:51  (Reporting)  Agenda  5  : Agenda: Attack, Value: 4410, Region: 348 Mantua
17:53:51  (Reporting)  Agenda  6  : Agenda: Attack, Value: 4095, Region: 348 Mantua
17:53:51  (Reporting)  Agenda  7  : Agenda: Attack, Value: 3780, Region: 348 Mantua
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:53:51  (Reporting)  1001953-Aneroestes exercitus Power:1605 Health:75% Placentia>Placentia Mission:Resupply Fitness:100% Need:2611 Threat:2020 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002070 Megalus manus, 344 Placentia, Pow:52, Count: 4(l 1/L 3/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4050, Region: 344 Placentia
17:53:51  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 11600, Region: 344 Placentia
17:53:51  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:53:51  (Reporting)  1002070-Megalus manus Power:52 Health:19% Placentia>Placentia Mission:Resupply Fitness:100% Need:2611 Threat:2020 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.81 - Core:2.45 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 254 Alpes Maritimae in theater 119 Gallia
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 262 Cularo
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.31 - Core:5.00 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5347, Region: 268 Genava
17:53:51  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:53:51  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Agenda  4  : Agenda: Defend, Value: 20735, Region: 262 Cularo
17:53:51  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  1001434-Concolitanus exercitus Power:36 Health:69% Genava>Genava Mission:Defend Fitness:65% Need:24 Threat:0 GoalValue: 8450
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001375 3. Pedites, 268 Genava, Pow:21, Count: 1(l 0/L 1/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:53:51  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 268 Genava
17:53:51  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 4650, Region: 268 Genava
17:53:51  (Reporting)  Agenda  4  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 268 Genava
17:53:51  (Reporting)  1001375-3. Pedites Power:21 Health:88% Genava>Genava Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.32 - Core:0.20 - Nav:0.20) ***
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering PromoteLeaders (_PRL_)
17:53:51  (Reporting)  Ended PromoteLeaders 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  ApplyAgenda AutoMerge
17:53:51  (Reporting)  1002070 Megalus manus will be merged into 1001953 Aneroestes exercitus in region Placentia
17:53:51  (Reporting)  1002068 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Placentia
17:53:51  (Reporting)  1002064 Princeps manus will be merged into 1002069 1. Gallic Force in region Tharros
17:53:51  (Reporting)  AI Process done in  6082 ms
17:53:51  (Reporting)  Processing  1000002 Rome
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 30 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  AI Process done in  28 ms
17:53:51  (Reporting)  Processing  1000003 Barbarians
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 30 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 396 ms
17:53:51  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Barbarians 431 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  Ended BuildReplacements 1 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 2 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)  AI Process done in  739 ms
17:53:51  (Reporting)  Processing  1000004 Slaves
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 30 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 379 ms
17:53:51  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Slaves 414 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  Ended BuildReplacements 1 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 2 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)  AI Process done in  724 ms
17:53:51  (Reporting)  Processing  1000001 Gallia Magna
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 31 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:53:51  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 24 OppPow Land: 2889 OwnPow Nav : 0 OppPow Nav : 0
17:53:51  (Reporting)  Ratio Land/LandCore: 0.20 2.45 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:53:51  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 2218 OppPow Land: 8928 OwnPow Nav : 0 OppPow Nav : 2947
17:53:51  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:53:51  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 755 OppPow Land: 3527 OwnPow Nav : 0 OppPow Nav : 0
17:53:51  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:53:51  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 1097 OppPow Land: 3918 OwnPow Nav : 0 OppPow Nav : 1475
17:53:51  (Reporting)  Ratio Land/LandCore: 0.23 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 548 ms
17:53:51  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Plentiful Stock 247 Expected 50 Balance -2
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Plentiful Stock 208 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 98 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Low Stock 39 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)    1001375 3. Pedites Agenda Kept Agenda: Resupply, Value: 100000, Region: 268 Genava EndTurn 9335
17:53:51  (Reporting)   
17:53:51  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6400
17:53:51  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:53:51  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:53:51  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2218 Overall power (enemies): 8928 Ratio: 0.20
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  46948
17:53:51  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2947 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 24 Overall power (enemies): 2889 Ratio: 0.20
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
17:53:51  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:53:51  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 755 Overall power (enemies): 3527 Ratio: 0.20
17:53:51  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  26
17:53:51  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:53:51  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1475 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2947 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:53:51  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1475 Nav Ratio: 0.20
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Land Theaters Special Regions ***
17:53:51  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)  Theater 119 Theater_Gallia HQReg: 254 Alpes Maritimae Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Gallia Magna 709 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Light Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for SRD Skirmisher
17:53:51  (Reporting)  RPL Buying a replacement for SRD Light Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:53:51  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:53:51  (Reporting)  Ended BuildReplacements 9 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2012 Hippo Regius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2475 Metagonium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 916 Armistae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 681 Ulcisia Castra
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 273 Cabillonum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1241 Lakhmides
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1569 Demensk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1117 Comana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 617 Usibum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 577 Pomerania
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 563 Calucones Majores
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1355 Minsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 881 Gilberg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 422 Nervii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 922 Pieraei
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1955 Otene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2616 Aegyptium Pelagus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2406 Mare Finonicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2388 Mare Livoicum Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 833 Scaga Provincia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2126 Vahalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 783 Pruscavii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 639 Bellunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 697 Marisus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1684 Tchernianka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1231 Elymais
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2177 Pselo Confluentes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2515 Mare Sardonum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 959 Rusidava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1328 Jakobsburg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 342 Clastidium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2379 Mare Balticum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2334 Palus Jadicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 580 Polonia Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2451 Sinus Sagudi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1536 Dobruch
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1423 Pskov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2129 Confluentes Moenus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 648 Iuvavia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1268 Batanea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 639 Bellunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 661 Celeia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2368 Sinus Gotlandicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 572 Taifaeii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2117 Rhodanus Inferior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 604 Herceynii Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2217 Mare Glaciale
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 506 Setuacatum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2044 Cyrene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 975 Hierasus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 246 Helvii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 351 Altinum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1669 Kharkov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 844 Listria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2260 Hibernicus Oceanus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1592 Podolsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1566 Olenino
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1147 Arsamosata
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1021 Ainos
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2567 Ionium Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2577 Sinus Syrticus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1125 Trapezus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1220 Elam
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2153 Danubius Superior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 925 Autauriatae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 661 Celeia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1830 Kamenski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 683 Hercuniates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2269 Britannicum Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1573 Sytchevska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2671 Tanais Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2548 Sinus Aquilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2363 Codanus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1732 Ouren
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 466 Brema
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 915 Celegeri
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1653 Sudja
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1009 Haemus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 367 Narnia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1938 Colua Coloris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 836 Hafinia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2318 Oceanus Caledonius 7
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2211 Euphrates Superior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1887 Thaemeotae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 449 Pons Saravi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 526 Virunii
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1851 Kalitva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2088 Deserticus Africanus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1987 Taladusii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1286 Araxes Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1673 Novy Oskol
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 985 Tomi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2321 Oceanus Caledonius 5
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 184 Cascantum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1936 Sebastopolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1910 Zitchi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1682 Zadonsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1602 Vologda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 704 Apus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1713 Hypacris Carcinis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2263 Corsula Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1285 Aelana
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1532 Jlobin
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2489 Mare Ligusticum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 328 Vitricum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1647 Kastornoie
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 706 Anabum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 470 Dulgubinii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2290 Fretum Gallicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1402 Siastroi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
17:53:51  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1839 Mikhailovka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2350 Hafinus Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1526 Alaunii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2198 Soura Confluent
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1786 Tambov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1065 Halicarnassum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1384 Overpe
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 920 Epidaurus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1170 Carrhae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1907 Olondae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1990 Siga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1094 Pamphylia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1747 Gorbatkva
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 504 Naristae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 945 Epidamnia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2187 Tanais Inferior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1210 Sippara
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 974 Pyretus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 897 Aboa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 344 Placentia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2001 Audiense
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1946 Orchistene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2050 Ardanis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 768 Burii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1259 Orontes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 578 Scurgum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1869 Vali
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 535 Viadrus Fluvius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 908 Finlandia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2208 Euphrates Inferior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1048 Argolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 873 Sualbo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1688 Tchertkovo
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 420 Leodium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1833 Arkadak
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1594 Khimki
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1432 Nevel
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1934 Lazica
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1379 Aluksen
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 827 Iuthii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 729 Vama
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2697 Caspium Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1557 Kilmovitchy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 544 Semnones
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2063 Syzran
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1555 Krasniy
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1487 Ostroh
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 787 Lubartovia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1969 Getulia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1671 Pristen
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 352 Aquilea
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1453 Liubom
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1292 Insulae Faeroae
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2023 Theveste
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1502 Bila Tsverka
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 907 Tavesthia
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2410 Sinus Venedicus
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1978 Atlas Montes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 419 Bagacum
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 586 Eridanus Fluvius
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2819 Bordure18
17:53:51  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2283 Vectis Insula
17:53:51  (Reporting)  Ended HandleRegionsDecisions 3689 ms
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 114 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  _LFG_ 1002070 1. Gallic Force, 344 Placentia, Pow:113, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  _SSU_ 1002097 6. Militiae, 346 Mutina, Pow:19, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:53:51  (Reporting)  Ended SplitStaticUnits 102 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 5 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Agenda: Garrison, Value: 35100, Region: 343 Mediolanum
17:53:51  (Reporting)  _DCR_ 1001953 Aneroestes exercitus, 346 Mutina, Pow:1030, Count: 31(l 3/L 28/S 0) will reinforce threatened capital 343 Mediolanum
17:53:51  (Reporting)  Ended DefendCapitalRegion 344 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  _SPG_ Large Force Segment 1002098 Gallic Force, 385 Tharros, Pow:200, Count: 4(l 0/L 4/S 0) created
17:53:51  (Reporting)  Ended SplitGroups 397 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  _DDU_ Gallic Force created in region Mutina with 7 unit(s), Health: 20 %
17:53:51  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 24 units, Health: 58 %
17:53:51  (Reporting)  _DDU_, Standard Recover segment: Group 1001375 3. Pedites in region Vitricum will recover in region Cularo % Health 88 % Cohesion 0
17:53:51  (Reporting)  Ended Damaged Units 634 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  Ended GarrisonObjectives 1 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 15 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:53:51  (Reporting)  Entering Checking Leaders (_CLD_)
17:53:51  (Reporting)  Ended Check Leaders 0 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 82
17:53:51  (Reporting)  Ended Build Depots Assets 1 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  CheckForLandResupply 3. Pedites will resupply, in region 330 Taurasia
17:53:51  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:53:51  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:53:51  (Reporting)  Ended CheckForLandResupply 27 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  1001375 3. Pedites, 328 Vitricum, Pow:0, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2461, Region: 328 Vitricum
17:53:51  (Reporting)  1002097 6. Militiae, 346 Mutina, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5161, Region: 346 Mutina
17:53:51  (Reporting)  1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Agenda: Keep Position, Value: 48902, Region: 346 Mutina
17:53:51  (Reporting)  1002068 Princeps manus, 385 Tharros, Pow:183, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 11293, Region: 385 Tharros
17:53:51  (Reporting)  1002098 Gallic Force, 385 Tharros, Pow:200, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 11661, Region: 385 Tharros
17:53:51  (Reporting)  Ended KeepPosition 2 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Ended ReinforceFront 0 ms
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 194 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 5 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Ended DefendCapitalRegion 0 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  Ended SplitGroups 0 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  Ended Damaged Units 0 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  Ended GarrisonObjectives 1 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 33 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
17:53:51  (Reporting)  Ended Build Depots Assets 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  Ended CheckForLandResupply 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  Ended KeepPosition 0 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Ended ReinforceFront 0 ms
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:53:51  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:53:51  (Reporting)  Ended PrivilegedCombine 4 ms
17:53:51  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:53:51  (Reporting)  Ended DefendCapitalRegion 0 ms
17:53:51  (Reporting)  Entering SplitGroups (_SPG_)
17:53:51  (Reporting)  Ended SplitGroups 1 ms
17:53:51  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:53:51  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:53:51  (Reporting)  Detach Damaged Units (_DDU_)
17:53:51  (Reporting)  Ended Damaged Units 0 ms
17:53:51  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:53:51  (Reporting)  Ended GarrisonObjectives 0 ms
17:53:51  (Reporting)  Entering CheckBesieging (_CBE_)
17:53:51  (Reporting)  Ended CheckBesieging 13 ms
17:53:51  (Reporting)  Entering Evacuate Force (_EVA_)
17:53:51  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:53:51  (Reporting)  Entering Check Simple Landing (_CSL_)
17:53:51  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:53:51  (Reporting)  Entering Checking Leaders (_CLD_)
17:53:51  (Reporting)  Ended Check Leaders 0 ms
17:53:51  (Reporting)  Entering Make Superior Group (_MSG_)
17:53:51  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:53:51  (Reporting)  Entering Build Depots Assets
17:53:51  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 38
17:53:51  (Reporting)  Ended Build Depots Assets 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Start of AI Split Supports (_SSP_)
17:53:51  (Reporting)  Ended Split Supports
17:53:51  (Reporting)  Start of AI Check for Land Resupply
17:53:51  (Reporting)  Ended CheckForLandResupply 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Entering KeepPosition (_KPP_)
17:53:51  (Reporting)  1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 3450, Region: 268 Genava
17:53:51  (Reporting)  Ended KeepPosition 0 ms
17:53:51  (Reporting)  Entering Reinforce Front (_RFF_)
17:53:51  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:53:51  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:53:51  (Reporting)  Ended Concentrate Stacks 31 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 9 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 6 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:53:51  (Reporting)  Entering DistantGarrison (_DGA_)
17:53:51  (Reporting)  Ended DistantGarrison 6 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  All theaters prepared, AllOwnPowLand: 4094 AllOppPowLand: 19262 AllOwnPowNav: 0 AllOppPowNav 4422
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 21 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1001375 3. Pedites (Pow.0)
17:53:51  (Reporting)  1002097 6. Militiae (Pow.19)
17:53:51  (Reporting)  1002099 Megalus manus (Pow.42)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.975)
17:53:51  (Reporting)  1002098 2. Gallic Force (Pow.200)
17:53:51  (Reporting)  1002068 Princeps manus (Pow.183)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Region 330 Taurasia Pick 54 SelfVal 967 Need 39  no group candidate found
17:53:51  (Reporting)  Region 344 Placentia Pick 100 SelfVal 637 Need 5206  no group candidate found
17:53:51  (Reporting)  Region 343 Mediolanum Pick 22 SelfVal 251 Need 2053  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 75 PickVal 3 SelfVal 64 AINeed 933
17:53:51  (Reporting)  Agenda: Attack, Value: 4800, Region: 348 Mantua
17:53:51  (Reporting)  Mobilizing auxiliary group 1002099 Megalus manus
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 432 AINeed 22
17:53:51  (Reporting)  Agenda: Defend, Value: 28080, Region: 262 Cularo
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 75 PickVal 5 SelfVal 83 AINeed 637
17:53:51  (Reporting)  Agenda: Attack, Value: 6225, Region: 355 Bononia
17:53:51  (Reporting)  Region 369 Roma Pick 8 SelfVal 122 Need 364  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 63 PickVal 2 SelfVal 39 AINeed 852
17:53:51  (Reporting)  Agenda: Attack, Value: 2457, Region: 359 Faesulae
17:53:51  (Reporting)  Region 340 Oscela Pick 3 SelfVal 89 Need 888  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2520  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 57 PickVal 7 SelfVal 106 AINeed 229
17:53:51  (Reporting)  Agenda: Attack, Value: 6042, Region: 349 Patavium
17:53:51  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 316  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1002098 2. Gallic Force, 385 Tharros, Pow:200, Count: 4(l 0/L 4/S 0) Fitness 63 PickVal 17 SelfVal 374 AINeed 418
17:53:51  (Reporting)  Agenda: Defend, Value: 23562, Region: 385 Tharros
17:53:51  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 664  no group candidate found
17:53:51  (Reporting)  Region 335 Vercellae Pick 2 SelfVal 89 Need 796  no group candidate found
17:53:51  (Reporting)  Region 333 Pollentia Pick 2 SelfVal 94 Need 489  no group candidate found
17:53:51  (Reporting)  Region 379 Tarentum Pick 2 SelfVal 49 Need 338  no group candidate found
17:53:51  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 92 Need 127  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 60 PickVal 7 SelfVal 104 AINeed 297
17:53:51  (Reporting)  Agenda: Attack, Value: 6240, Region: 357 Ariminum
17:53:51  (Reporting)  CheckRegionForOperation 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0) Fitness 55 PickVal 5 SelfVal 90 AINeed 338
17:53:51  (Reporting)  Agenda: Attack, Value: 4950, Region: 358 Sena Gallica
17:53:51  (Reporting)  Region 334 Cestia Pick 2 SelfVal 92 Need 626  no group candidate found
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 8 Enemy armies: 5 Land Ratio: 0.20 Land Core Ratio: 2.45  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1001375 3. Pedites (Pow.0)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 38) - evaluation skipped
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 130 AINeed 24
17:53:51  (Reporting)  Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2520  no group candidate found
17:53:51  (Reporting)  Region 330 Taurasia Pick 54 SelfVal 967 Need 39  no group candidate found
17:53:51  (Reporting)  Region 344 Placentia Pick 100 SelfVal 637 Need 5206  no group candidate found
17:53:51  (Reporting)  Region 254 Alpes Maritimae Pick 2 SelfVal 13 Need 60  no group candidate found
17:53:51  (Reporting)  Region 340 Oscela Pick 3 SelfVal 89 Need 888  no group candidate found
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 12 Enemy armies: 10 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1001434 Concolitanus exercitus (Pow.36)
17:53:51  (Reporting)  1001375 3. Pedites (Pow.0)
17:53:51  (Reporting)  1002097 6. Militiae (Pow.19)
17:53:51  (Reporting)  1002099 Megalus manus (Pow.42)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.975)
17:53:51  (Reporting)   
17:53:51  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 432 AINeed 22
17:53:51  (Reporting)  Agenda: Defend, Value: 25920, Region: 262 Cularo
17:53:51  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 72) - evaluation skipped
17:53:51  (Reporting)  Region 344 Placentia Pick 100 SelfVal 637 Need 5206  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2520  no group candidate found
17:53:51  (Reporting)  Region 330 Taurasia Pick 54 SelfVal 967 Need 39  no group candidate found
17:53:51  (Reporting)  Region 340 Oscela Pick 3 SelfVal 89 Need 888  no group candidate found
17:53:51  (Reporting)  Region 343 Mediolanum Pick 22 SelfVal 251 Need 2053  no group candidate found
17:53:51  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 229  no group candidate found
17:53:51  (Reporting)  Region 348 Mantua Pick 3 SelfVal 64 Need 933  no group candidate found
17:53:51  (Reporting)  Region 355 Bononia Pick 5 SelfVal 83 Need 637  no group candidate found
17:53:51  (Reporting)   
17:53:51  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 7 Enemy armies: 47 Land Ratio: 0.23 Land Core Ratio: 0.20  ***
17:53:51  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:53:51  (Reporting)  1002097 6. Militiae (Pow.19)
17:53:51  (Reporting)  1002099 Megalus manus (Pow.42)
17:53:51  (Reporting)  1001953 Aneroestes exercitus (Pow.975)
17:53:51  (Reporting)  1002098 2. Gallic Force (Pow.200)
17:53:51  (Reporting)  1002068 Princeps manus (Pow.183)
17:53:51  (Reporting)   
17:53:51  (Reporting)  Region 344 Placentia Pick 100 SelfVal 637 Need 5206  no group candidate found
17:53:51  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 297  no group candidate found
17:53:51  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 664  no group candidate found
17:53:51  (Reporting)  Region 369 Roma Pick 8 SelfVal 122 Need 364  no group candidate found
17:53:51  (Reporting)  Region 348 Mantua Pick 3 SelfVal 64 Need 933  no group candidate found
17:53:51  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 316  no group candidate found
17:53:51  (Reporting)  CheckRegionForOperation 1002098 2. Gallic Force, 385 Tharros, Pow:200, Count: 4(l 0/L 4/S 0) Fitness 63 PickVal 17 SelfVal 374 AINeed 418
17:53:51  (Reporting)  Agenda: Defend, Value: 23562, Region: 385 Tharros
17:53:51  (Reporting)  Region 358 Sena Gallica Pick 5 SelfVal 90 Need 338  no group candidate found
17:53:51  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 229  no group candidate found
17:53:51  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2520  no group candidate found
17:53:51  (Reporting)  Region 355 Bononia Pick 5 SelfVal 83 Need 637  no group candidate found
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1160 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:53:51  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:53:51  (Reporting)   
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002068 Princeps manus, 385 Tharros, Pow:183, Count: 3(l 1/L 2/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 11293, Region: 385 Tharros
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  1002068-Princeps manus Power:183 Health:50% Tharros>Tharros Mission:Resupply Fitness:100% Need:418 Threat:310 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002098 2. Gallic Force, 385 Tharros, Pow:200, Count: 4(l 0/L 4/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 11661, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  3  : Agenda: Defend, Value: 23562, Region: 385 Tharros
17:53:51  (Reporting)  Agenda  4  : Agenda: Defend, Value: 23562, Region: 385 Tharros
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:53:51  (Reporting)  1002098-2. Gallic Force Power:200 Health:63% Tharros>Tharros Mission:Resupply Fitness:100% Need:418 Threat:310 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 346 Mutina, Pow:975, Count: 24(l 2/L 22/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 35100, Region: 343 Mediolanum
17:53:51  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 48902, Region: 346 Mutina
17:53:51  (Reporting)  Agenda  3  : Agenda: Attack, Value: 4800, Region: 348 Mantua
17:53:51  (Reporting)  Agenda  4  : Agenda: Attack, Value: 6225, Region: 355 Bononia
17:53:51  (Reporting)  Agenda  5  : Agenda: Attack, Value: 2457, Region: 359 Faesulae
17:53:51  (Reporting)  Agenda  6  : Agenda: Attack, Value: 6042, Region: 349 Patavium
17:53:51  (Reporting)  Agenda  7  : Agenda: Attack, Value: 6240, Region: 357 Ariminum
17:53:51  (Reporting)  Agenda  8  : Agenda: Attack, Value: 4950, Region: 358 Sena Gallica
17:53:51  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 35100, Region: 343 Mediolanum
17:53:51  (Reporting)  1001953-Aneroestes exercitus Power:975 Health:58% Mutina>Mediolanum Mission:Garrison Fitness:100% Need:2053 Threat:2284 GoalValue: 35100
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1002099 Megalus manus, 346 Mutina, Pow:42, Count: 7(l 1/L 6/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 9600, Region: 346 Mutina
17:53:51  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 9600, Region: 346 Mutina
17:53:51  (Reporting)  1002099 Megalus manus Mutina has been merged in  1001953 Aneroestes exercitus
17:53:51  (Reporting)   
17:53:51  (Reporting)  1002097 6. Militiae, 346 Mutina, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 346 Mutina
17:53:51  (Reporting)  1002097-6. Militiae Power:19 Health:70% Mutina>Mutina Mission:Garrison Fitness:100% Need:2792 Threat:2082 GoalValue: 100000
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001375 3. Pedites, 328 Vitricum, Pow:0, Count: 1(l 0/L 1/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 268 Genava
17:53:51  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 262 Cularo
17:53:51  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
17:53:51  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 2461, Region: 328 Vitricum
17:53:51  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
17:53:51  (Reporting)  1001375-3. Pedites Power:0 Health:88% Vitricum>Taurasia Mission:Resupply Fitness:100% Need:39 Threat:57 GoalValue: 100000
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:2.45 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 254 Alpes Maritimae in theater 119 Gallia
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  1000243 Cularo praesidium, 262 Cularo, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 262 Cularo
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:5.00 - Nav:0.20) ***
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Arties (_RCA_)
17:53:51  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Arties
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:53:51  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:53:51  (Reporting)  Ended Receive Supplies
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating Gather Units (_GTU_)
17:53:51  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:53:51  (Reporting)  _GTU_ Starting merge 0 at start
17:53:51  (Reporting)  End of AI Gather Units
17:53:51  (Reporting)  Entering GatherGarrisons (_GTG_)
17:53:51  (Reporting)  Ended GatherGarrisons 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 268 Genava, Pow:36, Count: 2(l 1/L 1/S 0)
17:53:51  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3450, Region: 268 Genava
17:53:51  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28080, Region: 262 Cularo
17:53:51  (Reporting)  Agenda  4  : Agenda: Defend, Value: 8450, Region: 268 Genava
17:53:51  (Reporting)  Agenda  5  : Agenda: Defend, Value: 25920, Region: 262 Cularo
17:53:51  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 28080, Region: 262 Cularo
17:53:51  (Reporting)  1001434-Concolitanus exercitus Power:36 Health:69% Genava>Cularo Mission:Defend Fitness:65% Need:22 Threat:0 GoalValue: 28080
17:53:51  (Reporting)   
17:53:51  (Reporting)  1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 268 Genava
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.23 - Core:0.20 - Nav:0.20) ***
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering PromoteLeaders (_PRL_)
17:53:51  (Reporting)  Ended PromoteLeaders 0 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  ApplyAgenda AutoMerge
17:53:51  (Reporting)  1002068 Princeps manus will be merged into 1002098 2. Gallic Force in region Tharros
17:53:51  (Reporting)  AI Process done in  8307 ms
17:53:51  (Reporting)  Processing  1000002 Rome
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 31 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  AI Process done in  29 ms
17:53:51  (Reporting)  Processing  1000003 Barbarians
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 31 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 390 ms
17:53:51  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Barbarians 430 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  Ended BuildReplacements 1 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 2 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)  AI Process done in  754 ms
17:53:51  (Reporting)  Processing  1000004 Slaves
17:53:51  (Reporting)  
17:53:51  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 31 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:53:51  (Reporting)  Entering InitAndDumpData (_IAD_)
17:53:51  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:53:51  (Reporting)  _FIT_ Ended AIInitTheaters 348 ms
17:53:51  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:53:51  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:53:51  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
17:53:51  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:53:51  (Reporting)   
17:53:51  (Reporting)  Ended InitAndDumpData Slaves 383 ms
17:53:51  (Reporting)  *** Faction-wide algorithms ***
17:53:51  (Reporting)  Ended BuildReplacements 1 ms
17:53:51  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:53:51  (Reporting)  Entering BuildNewUnits (_BNU_)
17:53:51  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:53:51  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:53:51  (Reporting)  Ended ManageFleetsComposition 2 ms
17:53:51  (Reporting)   
17:53:51  (Reporting)  Evaluating CallFleet (_CLF_)
17:53:51  (Reporting)  Ended CallFleet 0 ms
17:53:51  (Reporting)  Entering LockFixedGroups (_LFG_)
17:53:51  (Reporting)  Ended LockFixedGroups 0 ms
17:53:51  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:53:51  (Reporting)  Ended SplitStaticUnits 0 ms
17:53:51  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:53:51  (Reporting)  _ESR_ No theater can have a staging region.
17:53:51  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:53:51  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:53:51  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:53:51  (Reporting)  Entering Collect Leaders (_COD_)
17:53:51  (Reporting)  Ended Collect Leaders 0 ms
17:53:51  (Reporting)  AI Process done in  711 ms
17:58:13  (Reporting)  Processing  1000001 Gallia Magna
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 32 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:58:13  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 25 OppPow Land: 2372 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:58:13  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 1589 OppPow Land: 8867 OwnPow Nav : 0 OppPow Nav : 2947
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:58:13  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 541 OppPow Land: 3493 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:58:13  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 773 OppPow Land: 3852 OwnPow Nav : 0 OppPow Nav : 1475
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 543 ms
17:58:13  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability High Stock 81 Expected 50 Balance -2
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Plentiful Stock 214 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 98 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Average Stock 41 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 28080, Region: 262 Cularo EndTurn 9337
17:58:13  (Reporting)   
17:58:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6400
17:58:13  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:58:13  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:58:13  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1589 Overall power (enemies): 8867 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42421
17:58:13  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2947 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 25 Overall power (enemies): 2372 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  17
17:58:13  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 541 Overall power (enemies): 3493 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  9
17:58:13  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:58:13  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1475 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2947 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1475 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Land Theaters Special Regions ***
17:58:13  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Placentia Max Val: Cularo Naval Gathering: <None>
17:58:13  (Reporting)  Theater 119 Theater_Gallia HQReg: 254 Alpes Maritimae Max pick: Cularo Max need: Placentia Max Val: Cularo Naval Gathering: <None>
17:58:13  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Placentia Max Val: Cularo Naval Gathering: <None>
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Gallia Magna 697 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:58:13  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:58:13  (Reporting)  RPL Buying a replacement for CEL Heavy Cavalry
17:58:13  (Reporting)  RPL Buying a replacement for CEL Cavalry
17:58:13  (Reporting)  Ended BuildReplacements 4 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2798 Playboard82
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2644 Euboieum Mare
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2009 Thamugadi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 372 Luceria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 269 Etanna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2475 Metagonium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 905 Carelia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 668 Iapodes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 275 Ariolica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1231 Elymais
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 56 target region was 387 Lilybaeum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1562 Safonovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 24 Carnonacae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1106 Taurus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 603 Augustana
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 564 Naarvalii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 550 Nertereanes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1346 Kobryn
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 870 Verendia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 407 Suanetes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 911 Dalmaticae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 255 Dinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1951 Garnea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2617 Mare Internum 11
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2406 Mare Finonicum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2387 Fretum Balticum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 822 Osevisia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2123 Scaldis Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 771 Sanii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 626 Gothinii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 685 Oseriates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1678 Izioum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1221 Girsu
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2175 Danapris Inferior
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2515 Mare Sardonum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 948 Pelagonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1319 Plunge
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2802 Bordure1
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 151 Geraea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 342 Clastidium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2379 Mare Balticum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2333 Holsa Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 567 Brigecii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2451 Sinus Sagudi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1528 Krivii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1415 Torzhok
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2126 Vahalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 635 Oennipons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1259 Orontes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2815 Bordure14
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2693 Pontus Euxinus 8
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 626 Gothinii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 648 Iuvavia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2368 Sinus Gotlandicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2750 Playboard34
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 263 Vienna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 558 Silingae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2114 Ostia Sequana
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2613 Mare Internum 10
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 591 Vandalii Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2215 Cataracta Nili
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 492 Vindelicii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2041 Automala
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 964 Ararus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 170 Segovia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 248 Ucetia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 350 Tarvisium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 383 Locri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1663 Krementjug
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 833 Scaga Provincia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2259 Isammium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1585 Toutaiev
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1559 Kletnia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1136 Khalybes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 371 Hadria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1010 Tonzus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2568 Ionum Mare Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 349 Patavium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 386 Caralis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2578 Syrtis Major
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1114 Naziansus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1210 Sippara
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 62 Cambria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2719 Playboard3
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2150 Malaren
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 21 Caerenii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 169 Titulcia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 915 Celegeri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 648 Iuvavia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1825 Volsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 85 Dubris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 670 Siscia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2268 Oceanus Vergivius
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1566 Olenino
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2673 Sindicus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2549 Polaticum Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2363 Codanus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1726 Panticapeum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 452 Visurgiae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 905 Carelia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1647 Kastornoie
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 998 Sintike
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1934 Lazica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 824 Memolum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 383 Locri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2317 Sinus Danicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2209 Euphrates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2657 Pteron Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:58:13  (Reporting)  Ended HandleRegionsDecisions 1816 ms
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 111 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000345 Placentia praesidium, 344 Placentia, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1002070 1. Gallic Force, 344 Placentia, Pow:112, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 5 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 386 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 386 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  _DDU_ Gallic Force created in region Mutina with 6 unit(s), Health: 19 %
17:58:13  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 22 units, Health: 55 %
17:58:13  (Reporting)  Ended Damaged Units 476 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 15 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  Ended Check Leaders 0 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 72
17:58:13  (Reporting)  Ended Build Depots Assets 1 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  CheckForLandResupply 3. Pedites will resupply, in region 330 Taurasia
17:58:13  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:58:13  (Reporting)  Ended CheckForLandResupply 20 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  1001375 3. Pedites, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1610, Region: 330 Taurasia
17:58:13  (Reporting)  1002097 6. Militiae, 346 Mutina, Pow:36, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3810, Region: 346 Mutina
17:58:13  (Reporting)  1001953 Aneroestes exercitus, 346 Mutina, Pow:682, Count: 22(l 2/L 20/S 0) Agenda: Keep Position, Value: 22910, Region: 346 Mutina
17:58:13  (Reporting)  1002098 Princeps manus, 385 Tharros, Pow:279, Count: 7(l 1/L 6/S 0) Agenda: Keep Position, Value: 5960, Region: 385 Tharros
17:58:13  (Reporting)  Ended KeepPosition 2 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 345 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 0 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  Ended Damaged Units 0 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 33 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  Ended CheckForLandResupply 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  Ended KeepPosition 0 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 1 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Genava will recover in region Cularo % Health 94 % Cohesion 26
17:58:13  (Reporting)  Ended Damaged Units 4 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 0 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 13 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  Ended Check Leaders 0 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 33
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 268 Genava
17:58:13  (Reporting)  Ended CheckForLandResupply 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  Ended KeepPosition 0 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 7 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 6 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 6 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  All theaters prepared, AllOwnPowLand: 2928 AllOppPowLand: 18584 AllOwnPowNav: 0 AllOppPowNav 4422
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 19 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.17)
17:58:13  (Reporting)  1002097 6. Militiae (Pow.36)
17:58:13  (Reporting)  1002102 Megalus manus (Pow.33)
17:58:13  (Reporting)  1001953 Aneroestes exercitus (Pow.682)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.279)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 638 Need 4412  no group candidate found
17:58:13  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 354  no group candidate found
17:58:13  (Reporting)  Region 343 Mediolanum Pick 22 SelfVal 249 Need 2772  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 83 SelfVal 1350 AINeed 32
17:58:13  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 61 PickVal 100 SelfVal 1859 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 30500, Region: 262 Cularo
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:279, Count: 7(l 1/L 6/S 0) Fitness 88 PickVal 33 SelfVal 614 AINeed 416
17:58:13  (Reporting)  Agenda: Defend, Value: 44000, Region: 385 Tharros
17:58:13  (Reporting)  Region 331 Segusio Pick 2 SelfVal 97 Need 60  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 582  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 317  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 3 SelfVal 64 Need 1555  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 660  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 56 PickVal 100 SelfVal 1294 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 28000, Region: 268 Genava
17:58:13  (Reporting)  Region 340 Oscela Pick 3 SelfVal 89 Need 845  no group candidate found
17:58:13  (Reporting)  Region 328 Vitricum Pick 2 SelfVal 94 Need 60  no group candidate found
17:58:13  (Reporting)  Region 332 Eburodunum Pick 2 SelfVal 95 Need 86  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2103  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 8 SelfVal 122 Need 361  no group candidate found
17:58:13  (Reporting)  Region 334 Cestia Pick 2 SelfVal 92 Need 558  no group candidate found
17:58:13  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 733  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 8 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.17)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 638 Need 4412  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 51 PickVal 100 SelfVal 1294 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 25500, Region: 268 Genava
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 83 SelfVal 1350 AINeed 32
17:58:13  (Reporting)  Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:58:13  (Reporting)  Secondary Region 265 Axima Pick 2 has enough garrison (Value: 0) - evaluation skipped
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2103  no group candidate found
17:58:13  (Reporting)  Region 254 Alpes Maritimae Pick 5 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 12 Enemy armies: 10 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.11)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.17)
17:58:13  (Reporting)  1002097 6. Militiae (Pow.36)
17:58:13  (Reporting)  1002102 Megalus manus (Pow.33)
17:58:13  (Reporting)  1001953 Aneroestes exercitus (Pow.682)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 638 Need 4412  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 83 SelfVal 1350 AINeed 32
17:58:13  (Reporting)  Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2103  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 268 Genava, Pow:11, Count: 2(l 1/L 1/S 0) Fitness 46 PickVal 100 SelfVal 1859 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 23000, Region: 262 Cularo
17:58:13  (Reporting)  Region 340 Oscela Pick 3 SelfVal 89 Need 845  no group candidate found
17:58:13  (Reporting)  Secondary Region 267 Augannum Pick 3 has enough garrison (Value: 0) - evaluation skipped
17:58:13  (Reporting)  Region 343 Mediolanum Pick 22 SelfVal 249 Need 2772  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 582  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 3 SelfVal 64 Need 1555  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 5 SelfVal 83 Need 975  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 47 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1002097 6. Militiae (Pow.36)
17:58:13  (Reporting)  1002102 Megalus manus (Pow.33)
17:58:13  (Reporting)  1001953 Aneroestes exercitus (Pow.682)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.279)
17:58:13  (Reporting)   
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:279, Count: 7(l 1/L 6/S 0) Fitness 88 PickVal 33 SelfVal 614 AINeed 416
17:58:13  (Reporting)  Agenda: Defend, Value: 44000, Region: 385 Tharros
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 638 Need 4412  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 317  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 82 Need 2103  no group candidate found
17:58:13  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 354  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 5 SelfVal 83 Need 975  no group candidate found
17:58:13  (Reporting)  Region 254 Alpes Maritimae Pick 5 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 660  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 3 SelfVal 64 Need 1555  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 582  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 8 SelfVal 122 Need 361  no group candidate found
17:58:13  (Reporting)  Region 358 Sena Gallica Pick 5 SelfVal 90 Need 338  no group candidate found
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1009 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:58:13  (Reporting)  _GTU_ 1002102 Megalus manus, 346 Mutina, Pow:33, Count: 6(l 1/L 5/S 0) has no agenda for now, trying to gather
17:58:13  (Reporting)  _GTU_ Starting merge 1 at start
17:58:13  (Reporting)  _GTU_ Finished merge 1 now
17:58:13  (Reporting)  _GTU_ 1002102 Megalus manus, 346 Mutina, Pow:33, Count: 6(l 1/L 5/S 0) no gathering goal found, will be iddle this turn.
17:58:13  (Reporting)  Ended AI Gather Units 5 ms
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002098 Princeps manus, 385 Tharros, Pow:279, Count: 7(l 1/L 6/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 5960, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 44000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 44000, Region: 385 Tharros
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 44000, Region: 385 Tharros
17:58:13  (Reporting)  1002098-Princeps manus Power:279 Health:46% Tharros>Tharros Mission:Defend Fitness:88% Need:416 Threat:308 GoalValue: 44000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001953 Aneroestes exercitus, 346 Mutina, Pow:682, Count: 22(l 2/L 20/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 22910, Region: 346 Mutina
17:58:13  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 22910, Region: 346 Mutina
17:58:13  (Reporting)  1001953-Aneroestes exercitus Power:682 Health:55% Mutina>Mutina Mission:Keep Position Fitness:20% Need:2750 Threat:2037 GoalValue: 22910
17:58:13  (Reporting)   
17:58:13  (Reporting)  1002102 Megalus manus is doing nothing in Mutina  Power: 33  HealthPerc: 19
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002097 6. Militiae, 346 Mutina, Pow:36, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3810, Region: 346 Mutina
17:58:13  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3810, Region: 346 Mutina
17:58:13  (Reporting)  1002097-6. Militiae Power:36 Health:97% Mutina>Mutina Mission:Keep Position Fitness:20% Need:2750 Threat:2037 GoalValue: 3810
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001375 3. Pedites, 330 Taurasia, Pow:17, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1610, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 330 Taurasia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 330 Taurasia
17:58:13  (Reporting)  1001375-3. Pedites Power:17 Health:90% Taurasia>Taurasia Mission:Defend Fitness:65% Need:32 Threat:52 GoalValue: 32500
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 254 Alpes Maritimae in theater 119 Gallia
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 268 Genava, Pow:11, Count: 2(l 1/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Defend, Value: 28080, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3700, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 268 Genava
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 30500, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 28000, Region: 268 Genava
17:58:13  (Reporting)  Agenda  6  : Agenda: Defend, Value: 25500, Region: 268 Genava
17:58:13  (Reporting)  Agenda  7  : Agenda: Defend, Value: 23000, Region: 262 Cularo
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 268 Genava
17:58:13  (Reporting)  1001434-Concolitanus exercitus Power:11 Health:94% Genava>Genava Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering PromoteLeaders (_PRL_)
17:58:13  (Reporting)  Ended PromoteLeaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ApplyAgenda AutoMerge
17:58:13  (Reporting)  1002102 Megalus manus will be merged into 1001953 Aneroestes exercitus in region Mutina
17:58:13  (Reporting)  1002097 6. Militiae will be merged into 1001953 Aneroestes exercitus in region Mutina
17:58:13  (Reporting)  AI Process done in  5805 ms
17:58:13  (Reporting)  Processing  1000002 Rome
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 32 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  AI Process done in  19 ms
17:58:13  (Reporting)  Processing  1000003 Barbarians
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 32 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 385 ms
17:58:13  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Barbarians 420 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 2 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  636 ms
17:58:13  (Reporting)  Processing  1000004 Slaves
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 32 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 333 ms
17:58:13  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Slaves 363 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 2 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  578 ms
17:58:13  (Reporting)  Processing  1000001 Gallia Magna
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 33 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:58:13  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 2280 OppPow Land: 1179 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:58:13  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 2320 OppPow Land: 8045 OwnPow Nav : 0 OppPow Nav : 2010
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:58:13  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1515 OppPow Land: 3084 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:58:13  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 566 OppPow Land: 3629 OwnPow Nav : 0 OppPow Nav : 2238
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 540 ms
17:58:13  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Low Stock 37 Expected 50 Balance -4
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Plentiful Stock 220 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 98 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Low Stock 33 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Resupply, Value: 100000, Region: 268 Genava EndTurn 9337
17:58:13  (Reporting)   
17:58:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6400
17:58:13  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:58:13  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:58:13  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2320 Overall power (enemies): 8045 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31965
17:58:13  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2010 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 2280 Overall power (enemies): 1179 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
17:58:13  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1515 Overall power (enemies): 3084 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  9
17:58:13  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:58:13  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2238 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2010 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2238 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Land Theaters Special Regions ***
17:58:13  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Taurasia Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:58:13  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Taurasia Naval Gathering: <None>
17:58:13  (Reporting)  Theater 121 Theater_Alpes HQReg: 267 Augannum Max pick: Genava Max need: Mutina Max Val: Taurasia Naval Gathering: <None>
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Gallia Magna 718 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  RPL Buying a replacement for CEL Line Infantry
17:58:13  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:58:13  (Reporting)  RPL Buying a replacement for GAL Elite Infantry
17:58:13  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:58:13  (Reporting)  RPL Buying a replacement for CEL Skirmisher
17:58:13  (Reporting)  Ended BuildReplacements 6 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 340 Oscela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 359 Faesulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2646 Sinus Toronaicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2003 Zabi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 355 Bononia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 331 Segusio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2031 Guaramantes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2475 Metagonium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 889 Sudermaia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 649 Arlape
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 333 Pollentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2239 Oceanus Hyperboreus Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1551 Lokhvitsa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1090 Lycaonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 583 Vandalii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 543 Senonii Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 529 Caridii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1333 Ukmerge
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 853 Sologia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 328 Vitricum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 254 Alpes Maritimae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 355 Bononia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1487 Ostroh
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 338 Tigulia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2405 Sinus finnicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2386 Farus Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 136 Iliberris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 804 Scyrius Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 255 Dinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2119 Arar
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 753 Carrodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 606 Boiemun
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 666 Histri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1668 Zmiev
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2614 Pharos Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1206 Sacquaria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2171 Lacus Ladoga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2516 Cunicularium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 941 Selepitanoi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1305 Alexandria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 345 Bergomum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 330 Taurasia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2378 Mare Sarmatum Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2331 Oceanus Germanicus Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 546 Angilii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2451 Sinus Sagudi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1517 Hypanis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1402 Siastroi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2122 Padus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 268 Genava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 366 Volsinii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 615 Bodorigum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 681 Ulcisia Castra
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 606 Boiemun
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2366 Mare Balticum Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2399 Mare Congelatum Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 330 Taurasia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1631 Kozelsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 538 Calucones
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2109 Liger Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 570 Turcilingii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2212 Nilus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 470 Dulgubinii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2035 Leptis Magna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 946 Appolonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 345 Bergomum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2237 Moanoeda Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 339 Gisa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1653 Sudja
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 815 Lycicum
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 262 Cularo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1416 Bologoie
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 345 Bergomum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1120 Gaxiura
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 333 Pollentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 993 Triballi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 256 Alaunium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1834 Tourki
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 382 Croton
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 530 Teutones
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1098 Pompeiopolis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 330 Taurasia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 260 Brigantio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2721 Playboard5
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 628 Philekia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1817 Kuznetsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 650 Ovilava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2265 Sabriana Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1555 Krasniy
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2029 Menninx
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2124 Ostia Rheni
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2361 Mare Goticum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1717 Nova Moenia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 430 Noviomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 888 Gastricia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1637 Bolkhov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 981 Sensii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 262 Cularo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1927 Pytus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 807 Prusii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 59 target region was 379 Tarentum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 261 Alabon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 875 Lincopia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 352 Aquilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 333 Pollentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1876 Metibi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 276 Vesontio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2661 Cephalonnesus Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 412 Nemetacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 491 Decumates Agri
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1838 Kazanskaia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2080 Arabia Felix
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1977 Tocolasida
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 268 Genava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
17:58:13  (Reporting)  Ended HandleRegionsDecisions 1802 ms
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 19 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 102 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  _SSU_ 1000345 Placentia praesidium, 344 Placentia, Pow:30, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  _SSU_ 1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  _SSU_ 1002192 6. Militiae, 346 Mutina, Pow:26, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
17:58:13  (Reporting)  Ended SplitStaticUnits 68 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 5 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Agenda: Garrison, Value: 34900, Region: 343 Mediolanum
17:58:13  (Reporting)  _DCR_ 1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0) will reinforce threatened capital 343 Mediolanum
17:58:13  (Reporting)  Ended DefendCapitalRegion 322 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 322 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  _CBG_ 1000345 Placentia praesidium, 344 Placentia, Pow:30, Count: 1(l 0/L 1/S 0) Will wait for help
17:58:13  (Reporting)  _CBG_ 1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0) Will wait for help
17:58:13  (Reporting)  Ended CheckBesiegedGroups 1267 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  _DDU_ Gallic Force created in region Tharros with 2 unit(s), Health: 20 %
17:58:13  (Reporting)  _DDU_ Princeps manus 1002098 has now 5 units, Health: 39 %
17:58:13  (Reporting)  _DDU_, Standard Recover segment: Group 1002193 Gallic Force in region Tharros will recover in region Tharros % Health 20 % Cohesion 32
17:58:13  (Reporting)  _DDU_ Gallic Force created in region Mutina with 12 unit(s), Health: 17 %
17:58:13  (Reporting)  _DDU_ Aneroestes exercitus 1001953 has now 15 units, Health: 45 %
17:58:13  (Reporting)  Ended Damaged Units 778 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 14 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  _CLD_ Leader (Split Segment IV) Megalus in Mutina has been detached from group 1001953 Brenn manus
17:58:13  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002195 Megalus 346 Mutina toward 1001953 Brenn manus, 346 Mutina, Pow:219, Count: 14(l 1/L 13/S 0)
17:58:13  (Reporting)  Ended Check Leaders 37 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 82
17:58:13  (Reporting)  Ended Build Depots Assets 1 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  CheckForLandResupply Placentia praesidium will resupply, in region 344 Placentia
17:58:13  (Reporting)  CheckForLandResupply 1. Gallic Force will resupply, in region 344 Placentia
17:58:13  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:58:13  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:58:13  (Reporting)  Ended CheckForLandResupply 11 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2810, Region: 330 Taurasia
17:58:13  (Reporting)  1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0) Agenda: Keep Position, Value: 9790, Region: 344 Placentia
17:58:13  (Reporting)  1002098 Princeps manus, 385 Tharros, Pow:167, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 4750, Region: 385 Tharros
17:58:13  (Reporting)  Ended KeepPosition 1 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 425 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  _SPG_ Large Force Segment 1002196 Gallic Force, 262 Cularo, Pow:194, Count: 4(l 0/L 4/S 0) created
17:58:13  (Reporting)  Ended SplitGroups 105 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  Ended Damaged Units 1 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 33 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  Ended Check Leaders 0 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  Ended CheckForLandResupply 1 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:58:13  (Reporting)  1002108 Viridomaros exercitus, 262 Cularo, Pow:750, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 1280, Region: 262 Cularo
17:58:13  (Reporting)  Ended KeepPosition 1 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 260 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 0 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  Ended Damaged Units 0 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 0 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 12 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 42
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  Ended CheckForLandResupply 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  Ended KeepPosition 0 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Agenda: Garrison, Value: 12500, Region: 330 Taurasia
17:58:13  (Reporting)  _DGA_ 1002197 Gallic Force, 262 Cularo, Pow:47, Count: 1(l 0/L 1/S 0) will garrison region 330 Taurasia
17:58:13  (Reporting)  Ended DistantGarrison 52 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Agenda: Garrison, Value: 16500, Region: 330 Taurasia
17:58:13  (Reporting)  _DGA_ 1002198 Gallic Force, 262 Cularo, Pow:42, Count: 1(l 0/L 1/S 0) will garrison region 330 Taurasia
17:58:13  (Reporting)  Ended DistantGarrison 51 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 21 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  All theaters prepared, AllOwnPowLand: 6681 AllOppPowLand: 15937 AllOwnPowNav: 0 AllOppPowNav 4248
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 25 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1002198 Sagittarii Gae.III (Pow.42)
17:58:13  (Reporting)  1002197 Equites Suevii (Pow.47)
17:58:13  (Reporting)  1002196 2. Gallic Force (Pow.194)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.774)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.73)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.30)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.104)
17:58:13  (Reporting)  1002192 6. Militiae (Pow.26)
17:58:13  (Reporting)  1001953 Megalus manus (Pow.292)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.84)
17:58:13  (Reporting)  1002193 4. Gallic Force (Pow.17)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.167)
17:58:13  (Reporting)   
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1327 AINeed 181
17:58:13  (Reporting)  Agenda: Defend, Value: 26000, Region: 330 Taurasia
17:58:13  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 662  no group candidate found
17:58:13  (Reporting)  Region 344 Placentia Pick 95 SelfVal 772 Need 2763  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
17:58:13  (Reporting)  Region 343 Mediolanum Pick 24 SelfVal 249 Need 1087  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 486  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 674  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:167, Count: 5(l 1/L 4/S 0) Fitness 50 PickVal 37 SelfVal 618 AINeed 425
17:58:13  (Reporting)  Agenda: Defend, Value: 25000, Region: 385 Tharros
17:58:13  (Reporting)  Region 335 Vercellae Pick 2 SelfVal 89 Need 378  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 338  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1295 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:58:13  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:774, Count: 8(l 1/L 7/S 0) Fitness 56 PickVal 3 SelfVal 92 AINeed 479
17:58:13  (Reporting)  Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Mobilizing auxiliary group 1002196 2. Gallic Force
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 80 Need 1237  no group candidate found
17:58:13  (Reporting)  Region 267 Augannum Pick 3 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2106  no group candidate found
17:58:13  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 338  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 2 SelfVal 97 AINeed 97
17:58:13  (Reporting)  Agenda: Defend, Value: 4365, Region: 331 Segusio
17:58:13  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 90 Need 304  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 728  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 47 PickVal 2 SelfVal 95 AINeed 92
17:58:13  (Reporting)  Agenda: Defend, Value: 4465, Region: 332 Eburodunum
17:58:13  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1897  no group candidate found
17:58:13  (Reporting)  Region 340 Oscela Pick 3 SelfVal 87 Need 479  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 2 SelfVal 94 AINeed 80
17:58:13  (Reporting)  Agenda: Defend, Value: 4700, Region: 328 Vitricum
17:58:13  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 724  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 17 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1002198 Sagittarii Gae.III (Pow.42)
17:58:13  (Reporting)  1002197 Equites Suevii (Pow.47)
17:58:13  (Reporting)  1002196 2. Gallic Force (Pow.194)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.774)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.73)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.30)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.104)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 833) - evaluation skipped
17:58:13  (Reporting)  Region 340 Oscela Pick 3 SelfVal 87 Need 479  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 100 SelfVal 1295 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 23500, Region: 268 Genava
17:58:13  (Reporting)  Region 344 Placentia Pick 95 SelfVal 772 Need 2763  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 100 SelfVal 1327 AINeed 181
17:58:13  (Reporting)  Agenda: Defend, Value: 21000, Region: 330 Taurasia
17:58:13  (Reporting)  Region 267 Augannum Pick 3 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:774, Count: 8(l 1/L 7/S 0) Fitness 56 PickVal 3 SelfVal 92 AINeed 479
17:58:13  (Reporting)  Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 80 Need 1237  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 15 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1002198 Sagittarii Gae.III (Pow.42)
17:58:13  (Reporting)  1002197 Equites Suevii (Pow.47)
17:58:13  (Reporting)  1002196 2. Gallic Force (Pow.194)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.774)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.73)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.30)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.104)
17:58:13  (Reporting)  1002192 6. Militiae (Pow.26)
17:58:13  (Reporting)  1001953 Megalus manus (Pow.292)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.84)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 344 Placentia Pick 95 SelfVal 772 Need 2763  no group candidate found
17:58:13  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:58:13  (Reporting)  CheckRegionForOperation 1002196 2. Gallic Force, 262 Cularo, Pow:194, Count: 4(l 0/L 4/S 0) Fitness 30 PickVal 100 SelfVal 319 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 9570, Region: 262 Cularo
17:58:13  (Reporting)  Region 343 Mediolanum Pick 24 SelfVal 249 Need 1087  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002196 2. Gallic Force, 262 Cularo, Pow:194, Count: 4(l 0/L 4/S 0) Fitness 40 PickVal 100 SelfVal 1327 AINeed 181
17:58:13  (Reporting)  Agenda: Defend, Value: 20000, Region: 330 Taurasia
17:58:13  (Reporting)  Region 267 Augannum Pick 3 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 728  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1897  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2106  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:774, Count: 8(l 1/L 7/S 0) Fitness 56 PickVal 3 SelfVal 92 AINeed 479
17:58:13  (Reporting)  Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 80 Need 1237  no group candidate found
17:58:13  (Reporting)  Region 340 Oscela Pick 3 SelfVal 87 Need 479  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 7 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.30)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.104)
17:58:13  (Reporting)  1002192 6. Militiae (Pow.26)
17:58:13  (Reporting)  1001953 Megalus manus (Pow.292)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.84)
17:58:13  (Reporting)  1002193 4. Gallic Force (Pow.17)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.167)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 344 Placentia Pick 95 SelfVal 772 Need 2763  no group candidate found
17:58:13  (Reporting)  Region 358 Sena Gallica Pick 6 SelfVal 90 Need 338  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 8 SelfVal 116 Need 486  no group candidate found
17:58:13  (Reporting)  Region 357 Ariminum Pick 7 SelfVal 104 Need 662  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:167, Count: 5(l 1/L 4/S 0) Fitness 50 PickVal 37 SelfVal 618 AINeed 425
17:58:13  (Reporting)  Agenda: Defend, Value: 25000, Region: 385 Tharros
17:58:13  (Reporting)  Region 349 Patavium Pick 7 SelfVal 106 Need 728  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 5 SelfVal 80 Need 1237  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 9 SelfVal 122 Need 338  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 6 SelfVal 94 Need 674  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 5 SelfVal 82 Need 1897  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2106  no group candidate found
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1294 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:58:13  (Reporting)  _GTU_ 1001953 Megalus manus, 346 Mutina, Pow:292, Count: 15(l 2/L 13/S 0) has no agenda for now, trying to gather
17:58:13  (Reporting)  _GTU_ 1002194 Aneroestes exercitus, 346 Mutina, Pow:84, Count: 12(l 1/L 11/S 0) has no agenda for now, trying to gather
17:58:13  (Reporting)  _GTU_ Starting merge 2 at start
17:58:13  (Reporting)  _GTU_ Finished merge 1 now
17:58:13  (Reporting)  _GTU_ Aneroestes exercitus gathering toward primary region (short distance)
17:58:13  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 344 Placentia Gather to region: 344 Placentia
17:58:13  (Reporting)  Ended AI Gather Units 772 ms
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002098 Princeps manus, 385 Tharros, Pow:167, Count: 5(l 1/L 4/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4750, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 25000, Region: 385 Tharros
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  1002098-Princeps manus Power:167 Health:39% Tharros>Tharros Mission:Resupply Fitness:100% Need:425 Threat:315 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002193 4. Gallic Force, 385 Tharros, Pow:17, Count: 2(l 0/L 2/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  1002193-4. Gallic Force Power:17 Health:20% Tharros>Tharros Mission:Resupply Fitness:100% Need:425 Threat:315 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002194 Aneroestes exercitus, 346 Mutina, Pow:366, Count: 27(l 3/L 24/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 344 Placentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 344 Placentia
17:58:13  (Reporting)  1002194-Aneroestes exercitus Power:366 Health:33% Mutina>Placentia Mission:Gather to GHQ Fitness:90% Need:2763 Threat:2146 GoalValue: 225
17:58:13  (Reporting)   
17:58:13  (Reporting)  1002192-6. Militiae Power:26 Health:97% Mutina>Mutina Mission:Garrison Fitness:100% Need:3481 Threat:2598 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 34900, Region: 343 Mediolanum
17:58:13  (Reporting)  Agenda  2  : Agenda: Wait for help, Value: 25000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 9790, Region: 344 Placentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  1002070-1. Gallic Force Power:104 Health:92% Placentia>Placentia Mission:Resupply Fitness:100% Need:2763 Threat:2146 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1000345 Placentia praesidium, 344 Placentia, Pow:30, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  1000345-Placentia praesidium Power:30 Health:80% Placentia>Placentia Mission:Resupply Fitness:100% Need:2763 Threat:2146 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001375 3. Pedites, 330 Taurasia, Pow:73, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2810, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 330 Taurasia
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4365, Region: 331 Segusio
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 4465, Region: 332 Eburodunum
17:58:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4700, Region: 328 Vitricum
17:58:13  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21000, Region: 330 Taurasia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4365, Region: 331 Segusio
17:58:13  (Reporting)  1001375-3. Pedites Power:73 Health:98% Taurasia>Segusio Mission:Defend Fitness:45% Need:97 Threat:72 GoalValue: 4365
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002108 Viridomaros exercitus, 262 Cularo, Pow:774, Count: 8(l 1/L 7/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1280, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  1002108-Viridomaros exercitus Power:774 Health:100% Cularo>Pollentia Mission:Defend Fitness:56% Need:479 Threat:355 GoalValue: 5152
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002196 2. Gallic Force, 262 Cularo, Pow:194, Count: 4(l 0/L 4/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 10304, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 9570, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20000, Region: 330 Taurasia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20000, Region: 330 Taurasia
17:58:13  (Reporting)  1002196-2. Gallic Force Power:194 Health:100% Cularo>Taurasia Mission:Defend Fitness:40% Need:181 Threat:226 GoalValue: 20000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002197 Equites Suevii, 262 Cularo, Pow:47, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 330 Taurasia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 330 Taurasia
17:58:13  (Reporting)  1002197-Equites Suevii Power:47 Health:100% Cularo>Taurasia Mission:Garrison Fitness:25% Need:181 Threat:226 GoalValue: 12500
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002198 Sagittarii Gae.III, 262 Cularo, Pow:42, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16500, Region: 330 Taurasia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16500, Region: 330 Taurasia
17:58:13  (Reporting)  1002198-Sagittarii Gae.III Power:42 Health:100% Cularo>Taurasia Mission:Garrison Fitness:33% Need:181 Threat:226 GoalValue: 16500
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 268 Genava
17:58:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 12441, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:58:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 268 Genava
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12441, Region: 262 Cularo
17:58:13  (Reporting)  1001434-Concolitanus exercitus Power:47 Health:94% Cularo>Cularo Mission:Defend Fitness:39% Need:24 Threat:0 GoalValue: 12441
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 267 Augannum in theater 121 Alpes
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  _SSU_ 1000345 Placentia praesidium, 344 Placentia, Pow:30, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  _SSU_ 1002070 1. Gallic Force, 344 Placentia, Pow:104, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering PromoteLeaders (_PRL_)
17:58:13  (Reporting)  Ended PromoteLeaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ApplyAgenda AutoMerge
17:58:13  (Reporting)  1002197 Equites Suevii will be merged into 1002198 Sagittarii Gae.III in region Cularo
17:58:13  (Reporting)  1002198 Gallic Force will be merged into 1002196 2. Gallic Force in region Cularo
17:58:13  (Reporting)  1002193 4. Gallic Force will be merged into 1002098 Princeps manus in region Tharros
17:58:13  (Reporting)  AI Process done in  9015 ms
17:58:13  (Reporting)  Processing  1000002 Rome
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 33 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  AI Process done in  39 ms
17:58:13  (Reporting)  Processing  1000003 Barbarians
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 33 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 385 ms
17:58:13  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Barbarians 426 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 3 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  864 ms
17:58:13  (Reporting)  Processing  1000004 Slaves
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 33 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 356 ms
17:58:13  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Slaves 397 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 2 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  833 ms
17:58:13  (Reporting)  Processing  1000001 Gallia Magna
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 34 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
17:58:13  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1541 OppPow Land: 1071 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
17:58:13  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 1350 OppPow Land: 8571 OwnPow Nav : 0 OppPow Nav : 2010
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
17:58:13  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 864 OppPow Land: 3346 OwnPow Nav : 0 OppPow Nav : 0
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
17:58:13  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 259 OppPow Land: 4012 OwnPow Nav : 0 OppPow Nav : 2238
17:58:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 538 ms
17:58:13  (Reporting)  Resources Levels Gallia Magna EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Very Low Stock 8 Expected 50 Balance -3
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Plentiful Stock 226 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 98 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Low Stock 34 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)    1002108 Viridomaros exercitus Agenda Kept Agenda: Defend, Value: 5152, Region: 333 Pollentia EndTurn 9339
17:58:13  (Reporting)   
17:58:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6400
17:58:13  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
17:58:13  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
17:58:13  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1350 Overall power (enemies): 8571 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31648
17:58:13  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2010 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1541 Overall power (enemies): 1071 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  15
17:58:13  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
17:58:13  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 864 Overall power (enemies): 3346 Ratio: 0.20
17:58:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  65
17:58:13  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
17:58:13  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2238 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2010 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
17:58:13  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2238 Nav Ratio: 0.20
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Land Theaters Special Regions ***
17:58:13  (Reporting)  Theater 120 Theater_Italia HQReg: 344 Placentia Max pick: Placentia Max need: Mutina Max Val: Genava Naval Gathering: <None>
17:58:13  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Genava Naval Gathering: <None>
17:58:13  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mutina Max Val: Genava Naval Gathering: <None>
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Gallia Magna 696 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 3 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1170 Carrhae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 340 Oscela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 359 Faesulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2646 Sinus Toronaicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2004 Tamascani
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 260 Brigantio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 331 Segusio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2032 Maclyes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2476 Portus Magnus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 891 Roden
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 652 Virunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 277 Segobodium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 333 Pollentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2240 Oceanus Hyperboreus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 558 Silingae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1553 Rudnia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 25 Pictes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1092 Icaunium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 586 Eridanus Fluvius
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1672 Korotcha
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 546 Angilii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 532 Suardones Majores
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1335 Prienai
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 855 Verno
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 76 target region was 392 Syracusae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 6 % to be played in 268 Genava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1577 Tver
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 254 Alpes Maritimae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 258 Arausio
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 18 Castrum has 5 % to be played in 261 Alabon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1488 Rowno
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 21 target region was 339 Gisa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2406 Mare Finonicum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2387 Fretum Balticum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 135 Corduba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 807 Prusii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 255 Dinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2120 Lemanus Lacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 755 Tarnii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 609 Phurgisatis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 668 Iapodes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1670 Bielgorod
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1208 Cunaxa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2172 Buga Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2516 Cunicularium Promunturium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 943 Lissus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1307 Cathabatmus Major
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2806 Bordure5
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 355 Bononia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2470 Ebusus Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2378 Mare Sarmatum Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2332 Scalia Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 549 Erfordia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2451 Sinus Sagudi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1518 Lipovium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1404 Boksitogorsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2123 Scaldis Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 14 Coriondii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 367 Narnia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 618 Marobudum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2633 Mare Cyprus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 684 Eravisci
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2696 Pontus Euxinus Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 608 Rhedinotovinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2209 Euphrates
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2689 Pontus Euxinus 5
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2367 Sinus Elandicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2837 Rhegium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2399 Mare Congelatum Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1581 Sonkovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1633 Jidzra
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1199 As Sulaimanya
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 233 Erborolacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 540 Susudata
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2110 Liger Inferior
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2615 Tanis Locus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 573 Rugii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2212 Nilus Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 473 Saxonia Superior
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2036 Psylies
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 949 Almopia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 333 Pollentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 345 Bergomum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2237 Moanoeda Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1654 Lukhiv
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 818 Pregelia
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 6 % to be played in 262 Cularo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1418 Staraia Roussa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 100 Spacorum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2796 Playboard80
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 345 Bergomum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 983 Sulina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 617 Usibum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1123 Thermodon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 369 Roma
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 184 Cascantum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 995 Timacum Minor
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 256 Alaunium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1168 Apamea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1836 Jirnovsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1172 Reisaina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 922 Pieraei
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 349 Patavium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 383 Locri
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 533 Eudones
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1100 Nyssa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 265 Axima
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2351 Sinus Suedicus Septentrionalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1249 Palmyrene
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 329 Eporedia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 227 Argentomagus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 264 Boutae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 260 Brigantio
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2722 Playboard6
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 275 Ariolica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 385 Tharros
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 238 Gergovia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 631 Varnii Regnum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1818 Soursk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 86 Laccobriga
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 653 Anisus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2266 Vexalla Aestuarium
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1557 Kilmovitchy
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 328 Vitricum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2334 Palus Jadicus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2030 Sabratha
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 356 Aquinum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2125 Mosa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2362 Mare Goticum Australis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 266 Octodurum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1718 Torroca
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 433 Frisii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 891 Roden
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1638 Orel
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 983 Sulina
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 364 Clusium
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 6 % to be played in 262 Cularo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1928 Abasgi
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 810 Aestiaei
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 380 Metapontum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 261 Alabon
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 877 Vestrogotiha
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2533 Mare Siculum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 23 target region was 2835 Catania
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 354 Tergeste
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 335 Vercellae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1877 Suruba
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 339 Gisa
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 275 Ariolica
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2662 Carcinites Sinus
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 415 Segnii
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 494 Stuogardia
17:58:13  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1840 Kotovo
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 332 Eburodunum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2081 Arabia Desertae
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 257 Apta
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1978 Atlas Montes
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 267 Augannum
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
17:58:13  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2836 Camarina
17:58:13  (Reporting)  Ended HandleRegionsDecisions 1802 ms
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  _BNU Buying Unit Lantruculii
17:58:13  (Reporting)  _BNU Buying Unit Lantruculii
17:58:13  (Reporting)  _BNU Buying Unit Militiae
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 3 21 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 112 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  _SSU_ 1000345 Placentia praesidium, 344 Placentia, Pow:17, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  _SSU_ 1002070 1. Gallic Force, 344 Placentia, Pow:53, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 3 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 393 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 393 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  _CBG_ 1000345 Placentia praesidium, 344 Placentia, Pow:17, Count: 1(l 0/L 1/S 0) Will wait for help
17:58:13  (Reporting)  _CBG_ 1002070 1. Gallic Force, 344 Placentia, Pow:53, Count: 3(l 0/L 3/S 0) Will wait for help
17:58:13  (Reporting)  Ended CheckBesiegedGroups 863 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  _DDU_ Gallic Force created in region Tharros with 4 unit(s), Health: 16 %
17:58:13  (Reporting)  _DDU_ Princeps manus 1002098 has now 3 units, Health: 51 %
17:58:13  (Reporting)  _DDU_, Standard Recover segment: Group 1002198 Gallic Force in region Tharros will recover in region Tharros % Health 16 % Cohesion 18
17:58:13  (Reporting)  Ended Damaged Units 67 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 14 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  _CLD_ Leader (Split Segment IV) Brenn (Ins) in Mutina has been detached from group 1002194 Aneroestes exercitus
17:58:13  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
17:58:13  (Reporting)  _CLD_ Find Phase, Theater-wide, 1002199 Brenn (Ins) 346 Mutina toward 1002192 2. Gallic Force 261 Alabon Affinity 96
17:58:13  (Reporting)  Ended Check Leaders 474 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 58
17:58:13  (Reporting)  Ended Build Depots Assets 1 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  CheckForLandResupply Placentia praesidium will resupply, in region 344 Placentia
17:58:13  (Reporting)  CheckForLandResupply 1. Gallic Force will resupply, in region 344 Placentia
17:58:13  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
17:58:13  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 385 Tharros
17:58:13  (Reporting)  Ended CheckForLandResupply 4 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  1002070 1. Gallic Force, 344 Placentia, Pow:53, Count: 3(l 0/L 3/S 0) Agenda: Keep Position, Value: 7340, Region: 344 Placentia
17:58:13  (Reporting)  1002098 Princeps manus, 385 Tharros, Pow:194, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 5100, Region: 385 Tharros
17:58:13  (Reporting)  Ended KeepPosition 0 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 78 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  _SPG_ Large Force Segment 1002200 Gallic Force, 261 Alabon, Pow:82, Count: 4(l 0/L 4/S 0) created
17:58:13  (Reporting)  _SPG_ Large Force Segment 1002201 Gallic Force, 261 Alabon, Pow:5, Count: 1(l 0/L 1/S 0) created
17:58:13  (Reporting)  Ended SplitGroups 44 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  _DDU_, Standard Recover segment: Group 1002201 Gallic Force in region Alabon will recover in region Cularo % Health 100 % Cohesion 20
17:58:13  (Reporting)  _DDU_ Gallic Force created in region Alabon with 1 unit(s), Health: 100 %
17:58:13  (Reporting)  _DDU_ Gallic Force 1002200 has now 3 units, Health: 96 %
17:58:13  (Reporting)  _DDU_, Standard Recover segment: Group 1002202 Gallic Force in region Alabon will recover in region Cularo % Health 100 % Cohesion 20
17:58:13  (Reporting)  Ended Damaged Units 12 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 1 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 33 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
17:58:13  (Reporting)  Entering Checking Leaders (_CLD_)
17:58:13  (Reporting)  Ended Check Leaders 0 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  CheckForLandResupply 2. Gallic Force will resupply, in region 262 Cularo
17:58:13  (Reporting)  CheckForLandResupply Viridomaros exercitus will resupply, in region 262 Cularo
17:58:13  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 262 Cularo
17:58:13  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 262 Cularo
17:58:13  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 262 Cularo
17:58:13  (Reporting)  Ended CheckForLandResupply 14 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  1002108 Viridomaros exercitus, 261 Alabon, Pow:633, Count: 8(l 1/L 7/S 0) Agenda: Keep Position, Value: 1120, Region: 261 Alabon
17:58:13  (Reporting)  1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:58:13  (Reporting)  Ended KeepPosition 1 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 196 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
17:58:13  (Reporting)  Ended PrivilegedCombine 4 ms
17:58:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
17:58:13  (Reporting)  Ended DefendCapitalRegion 0 ms
17:58:13  (Reporting)  Entering SplitGroups (_SPG_)
17:58:13  (Reporting)  Ended SplitGroups 0 ms
17:58:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
17:58:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
17:58:13  (Reporting)  Detach Damaged Units (_DDU_)
17:58:13  (Reporting)  Ended Damaged Units 0 ms
17:58:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
17:58:13  (Reporting)  Ended GarrisonObjectives 0 ms
17:58:13  (Reporting)  Entering CheckBesieging (_CBE_)
17:58:13  (Reporting)  Ended CheckBesieging 13 ms
17:58:13  (Reporting)  Entering Evacuate Force (_EVA_)
17:58:13  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
17:58:13  (Reporting)  Entering Check Simple Landing (_CSL_)
17:58:13  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
17:58:13  (Reporting)  Entering Make Superior Group (_MSG_)
17:58:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
17:58:13  (Reporting)  Entering Build Depots Assets
17:58:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 30
17:58:13  (Reporting)  Ended Build Depots Assets 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Start of AI Split Supports (_SSP_)
17:58:13  (Reporting)  Ended Split Supports
17:58:13  (Reporting)  Start of AI Check for Land Resupply
17:58:13  (Reporting)  Ended CheckForLandResupply 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Entering KeepPosition (_KPP_)
17:58:13  (Reporting)  Ended KeepPosition 0 ms
17:58:13  (Reporting)  Entering Reinforce Front (_RFF_)
17:58:13  (Reporting)  Ended ReinforceFront 0 ms
17:58:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
17:58:13  (Reporting)  Ended Concentrate Stacks 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 16 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 13 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
17:58:13  (Reporting)  Entering DistantGarrison (_DGA_)
17:58:13  (Reporting)  Ended DistantGarrison 17 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  All theaters prepared, AllOwnPowLand: 4014 AllOppPowLand: 17000 AllOwnPowNav: 0 AllOppPowNav 4248
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 22 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1002202 Gaesates Currus VI (Pow.5)
17:58:13  (Reporting)  1002201 Gaesates Currus V (Pow.5)
17:58:13  (Reporting)  1002192 Equites Suevii (Pow.18)
17:58:13  (Reporting)  1002200 2. Gallic Force (Pow.82)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.633)
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.60)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.17)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.53)
17:58:13  (Reporting)  1002199 Brenn (Ins) (Pow.0)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.38)
17:58:13  (Reporting)  1002198 4. Gallic Force (Pow.12)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.194)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 757 Need 2881  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 79 Need 1021  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:194, Count: 3(l 1/L 2/S 0) Fitness 54 PickVal 40 SelfVal 610 AINeed 418
17:58:13  (Reporting)  Agenda: Defend, Value: 27000, Region: 385 Tharros
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 1295 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 26000, Region: 268 Genava
17:58:13  (Reporting)  Region 335 Vercellae Pick 3 SelfVal 87 Need 329  no group candidate found
17:58:13  (Reporting)  Region 330 Taurasia Pick 76 SelfVal 990 Need 284  no group candidate found
17:58:13  (Reporting)  Region 343 Mediolanum Pick 26 SelfVal 245 Need 1177  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 10 SelfVal 122 Need 345  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 9 SelfVal 116 Need 491  no group candidate found
17:58:13  (Reporting)  Region 328 Vitricum Pick 3 SelfVal 90 Need 170  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 7 SelfVal 94 Need 664  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 1075  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 39 PickVal 100 SelfVal 319 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 12441, Region: 262 Cularo
17:58:13  (Reporting)  Region 332 Eburodunum Pick 3 SelfVal 93 Need 96  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2747  no group candidate found
17:58:13  (Reporting)  Region 358 Sena Gallica Pick 7 SelfVal 90 Need 338  no group candidate found
17:58:13  (Reporting)  Region 340 Oscela Pick 2 SelfVal 85 Need 256  no group candidate found
17:58:13  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 734  no group candidate found
17:58:13  (Reporting)  Region 357 Ariminum Pick 8 SelfVal 104 Need 709  no group candidate found
17:58:13  (Reporting)  Region 333 Pollentia Pick 3 SelfVal 88 Need 378  no group candidate found
17:58:13  (Reporting)  Region 331 Segusio Pick 3 SelfVal 93 Need 190  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 6 SelfVal 80 Need 2233  no group candidate found
17:58:13  (Reporting)  Region 329 Eporedia Pick 2 SelfVal 87 Need 204  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 33 PickVal 3 SelfVal 95 AINeed 60
17:58:13  (Reporting)  Agenda: Defend, Value: 3135, Region: 267 Augannum
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 19 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1002202 Gaesates Currus VI (Pow.5)
17:58:13  (Reporting)  1002201 Gaesates Currus V (Pow.5)
17:58:13  (Reporting)  1002192 Equites Suevii (Pow.18)
17:58:13  (Reporting)  1002200 2. Gallic Force (Pow.82)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.633)
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.60)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.17)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.53)
17:58:13  (Reporting)   
17:58:13  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 100 SelfVal 1295 AINeed 25
17:58:13  (Reporting)  Agenda: Defend, Value: 23500, Region: 268 Genava
17:58:13  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 83) - evaluation skipped
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 757 Need 2881  no group candidate found
17:58:13  (Reporting)  Region 331 Segusio Pick 3 SelfVal 93 Need 190  no group candidate found
17:58:13  (Reporting)  Region 330 Taurasia Pick 76 SelfVal 990 Need 284  no group candidate found
17:58:13  (Reporting)  Region 333 Pollentia Pick 3 SelfVal 88 Need 378  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 79 Need 1021  no group candidate found
17:58:13  (Reporting)  Region 328 Vitricum Pick 3 SelfVal 90 Need 170  no group candidate found
17:58:13  (Reporting)  Region 332 Eburodunum Pick 3 SelfVal 93 Need 96  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002200 2. Gallic Force, 261 Alabon, Pow:82, Count: 3(l 0/L 3/S 0) Fitness 30 PickVal 3 SelfVal 95 AINeed 60
17:58:13  (Reporting)  Agenda: Defend, Value: 2850, Region: 267 Augannum
17:58:13  (Reporting)  Region 335 Vercellae Pick 3 SelfVal 87 Need 329  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 14 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1002202 Gaesates Currus VI (Pow.5)
17:58:13  (Reporting)  1002201 Gaesates Currus V (Pow.5)
17:58:13  (Reporting)  1002192 Equites Suevii (Pow.18)
17:58:13  (Reporting)  1002200 2. Gallic Force (Pow.82)
17:58:13  (Reporting)  1002108 Viridomaros exercitus (Pow.633)
17:58:13  (Reporting)  1001434 Concolitanus exercitus (Pow.47)
17:58:13  (Reporting)  1001375 3. Pedites (Pow.60)
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.17)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.53)
17:58:13  (Reporting)  1002199 Brenn (Ins) (Pow.0)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.38)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 1075  no group candidate found
17:58:13  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
17:58:13  (Reporting)  CheckRegionForOperation 1002200 2. Gallic Force, 261 Alabon, Pow:82, Count: 3(l 0/L 3/S 0) Fitness 30 PickVal 100 SelfVal 319 AINeed 24
17:58:13  (Reporting)  Agenda: Defend, Value: 9570, Region: 262 Cularo
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 757 Need 2881  no group candidate found
17:58:13  (Reporting)  Region 343 Mediolanum Pick 26 SelfVal 245 Need 1177  no group candidate found
17:58:13  (Reporting)  Region 267 Augannum Pick 3 SelfVal 95 Need 60  no group candidate found
17:58:13  (Reporting)  Region 330 Taurasia Pick 76 SelfVal 990 Need 284  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 6 SelfVal 80 Need 2233  no group candidate found
17:58:13  (Reporting)  Region 328 Vitricum Pick 3 SelfVal 90 Need 170  no group candidate found
17:58:13  (Reporting)  Region 333 Pollentia Pick 3 SelfVal 88 Need 378  no group candidate found
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2747  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 79 Need 1021  no group candidate found
17:58:13  (Reporting)  Region 331 Segusio Pick 3 SelfVal 93 Need 190  no group candidate found
17:58:13  (Reporting)  Region 332 Eburodunum Pick 3 SelfVal 93 Need 96  no group candidate found
17:58:13  (Reporting)   
17:58:13  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 5 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
17:58:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
17:58:13  (Reporting)  1000345 Placentia praesidium (Pow.17)
17:58:13  (Reporting)  1002070 1. Gallic Force (Pow.53)
17:58:13  (Reporting)  1002199 Brenn (Ins) (Pow.0)
17:58:13  (Reporting)  1002194 Aneroestes exercitus (Pow.38)
17:58:13  (Reporting)  1002198 4. Gallic Force (Pow.12)
17:58:13  (Reporting)  1002098 Princeps manus (Pow.194)
17:58:13  (Reporting)   
17:58:13  (Reporting)  Region 348 Mantua Pick 4 SelfVal 63 Need 2747  no group candidate found
17:58:13  (Reporting)  Region 358 Sena Gallica Pick 7 SelfVal 90 Need 338  no group candidate found
17:58:13  (Reporting)  Region 344 Placentia Pick 100 SelfVal 757 Need 2881  no group candidate found
17:58:13  (Reporting)  Region 349 Patavium Pick 8 SelfVal 106 Need 1075  no group candidate found
17:58:13  (Reporting)  Region 360 Arretium Pick 9 SelfVal 116 Need 491  no group candidate found
17:58:13  (Reporting)  Region 369 Roma Pick 10 SelfVal 122 Need 345  no group candidate found
17:58:13  (Reporting)  Region 386 Caralis Pick 7 SelfVal 94 Need 664  no group candidate found
17:58:13  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 79 Need 1021  no group candidate found
17:58:13  (Reporting)  Region 357 Ariminum Pick 8 SelfVal 104 Need 709  no group candidate found
17:58:13  (Reporting)  CheckRegionForOperation 1002098 Princeps manus, 385 Tharros, Pow:194, Count: 3(l 1/L 2/S 0) Fitness 54 PickVal 40 SelfVal 610 AINeed 418
17:58:13  (Reporting)  Agenda: Defend, Value: 27000, Region: 385 Tharros
17:58:13  (Reporting)  Region 332 Eburodunum Pick 3 SelfVal 93 Need 96  no group candidate found
17:58:13  (Reporting)  Region 335 Vercellae Pick 3 SelfVal 87 Need 329  no group candidate found
17:58:13  (Reporting)  Region 355 Bononia Pick 6 SelfVal 80 Need 2233  no group candidate found
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1379 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
17:58:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 344 Placentia in theater 120 Italia Peninsula
17:58:13  (Reporting)  _GTU_ 1001375 3. Pedites, 333 Pollentia, Pow:60, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
17:58:13  (Reporting)  _GTU_ 1002194 Aneroestes exercitus, 346 Mutina, Pow:38, Count: 19(l 2/L 17/S 0) has no agenda for now, trying to gather
17:58:13  (Reporting)  _GTU_ Starting merge 2 at start
17:58:13  (Reporting)  _GTU_ Finished merge 2 now
17:58:13  (Reporting)  _GTU_ 1002194 Aneroestes exercitus, 346 Mutina, Pow:38, Count: 19(l 2/L 17/S 0) no gathering goal found, will be iddle this turn.
17:58:13  (Reporting)  _GTU_ 1001375 3. Pedites, 333 Pollentia, Pow:60, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
17:58:13  (Reporting)  Ended AI Gather Units 10 ms
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002098 Princeps manus, 385 Tharros, Pow:194, Count: 3(l 1/L 2/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 5100, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 27000, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 27000, Region: 385 Tharros
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  1002098-Princeps manus Power:194 Health:51% Tharros>Tharros Mission:Resupply Fitness:100% Need:418 Threat:310 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002198 4. Gallic Force, 385 Tharros, Pow:12, Count: 4(l 0/L 4/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4200, Region: 385 Tharros
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 385 Tharros
17:58:13  (Reporting)  1002198-4. Gallic Force Power:12 Health:16% Tharros>Tharros Mission:Resupply Fitness:100% Need:418 Threat:310 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  1002194 Aneroestes exercitus is doing nothing in Mutina  Power: 38  HealthPerc: 16
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002199 Brenn (Ins), 346 Mutina, Pow:0, Count: 1(l 1/L 0/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 261 Alabon
17:58:13  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 261 Alabon
17:58:13  (Reporting)  1002199 Brenn (Ins) Mutina Health: 100 % will target  1002200 2. Gallic Force
17:58:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1002199 Brenn (Ins) unable to reach Alabon (can be too much threat along the path)
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002070 1. Gallic Force, 344 Placentia, Pow:53, Count: 3(l 0/L 3/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 7340, Region: 344 Placentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  1002070-1. Gallic Force Power:53 Health:60% Placentia>Placentia Mission:Resupply Fitness:100% Need:2881 Threat:2186 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1000345 Placentia praesidium, 344 Placentia, Pow:17, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 344 Placentia
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 344 Placentia
17:58:13  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 344 Placentia
17:58:13  (Reporting)  1000345-Placentia praesidium Power:17 Health:53% Placentia>Placentia Mission:Wait for help Fitness:100% Need:2881 Threat:2186 GoalValue: 25000
17:58:13  (Reporting)   
17:58:13  (Reporting)  1001375 3. Pedites is doing nothing in Pollentia  Power: 60  HealthPerc: 80
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:47, Count: 2(l 1/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 268 Genava
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 12441, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 3135, Region: 267 Augannum
17:58:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 268 Genava
17:58:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 23500, Region: 268 Genava
17:58:13  (Reporting)  1001434-Concolitanus exercitus Power:47 Health:94% Cularo>Genava Mission:Defend Fitness:47% Need:25 Threat:3 GoalValue: 23500
17:58:13  (Reporting)   
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002108 Viridomaros exercitus, 261 Alabon, Pow:633, Count: 8(l 1/L 7/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5152, Region: 333 Pollentia
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1120, Region: 261 Alabon
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  1002108-Viridomaros exercitus Power:633 Health:94% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:2 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002200 2. Gallic Force, 261 Alabon, Pow:82, Count: 3(l 0/L 3/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2850, Region: 267 Augannum
17:58:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9570, Region: 262 Cularo
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  1002200-2. Gallic Force Power:82 Health:96% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:2 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002192 Equites Suevii, 261 Alabon, Pow:18, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  1002192-Equites Suevii Power:18 Health:88% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:2 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002201 Gaesates Currus V, 261 Alabon, Pow:5, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  1002201-Gaesates Currus V Power:5 Health:100% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:2 GoalValue: 100000
17:58:13  (Reporting)   
17:58:13  (Reporting)  List of Agendas for 1002202 Gaesates Currus VI, 261 Alabon, Pow:5, Count: 1(l 0/L 1/S 0)
17:58:13  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 262 Cularo
17:58:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
17:58:13  (Reporting)  1002202-Gaesates Currus VI Power:5 Health:100% Alabon>Cularo Mission:Resupply Fitness:100% Need:24 Threat:2 GoalValue: 100000
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Arties (_RCA_)
17:58:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Arties
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
17:58:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
17:58:13  (Reporting)  Ended Receive Supplies
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating Gather Units (_GTU_)
17:58:13  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
17:58:13  (Reporting)  _GTU_ Starting merge 0 at start
17:58:13  (Reporting)  End of AI Gather Units
17:58:13  (Reporting)  Entering GatherGarrisons (_GTG_)
17:58:13  (Reporting)  Ended GatherGarrisons 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  _SSU_ 1000345 Placentia praesidium, 344 Placentia, Pow:17, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  _SSU_ 1002070 1. Gallic Force, 344 Placentia, Pow:53, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering PromoteLeaders (_PRL_)
17:58:13  (Reporting)  Ended PromoteLeaders 0 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  ApplyAgenda AutoMerge
17:58:13  (Reporting)  1002201 Gaesates Currus V will be merged into 1002202 Gaesates Currus VI in region Alabon
17:58:13  (Reporting)  1002192 Equites Suevii will be merged into 1002202 5. Gallic Force in region Alabon
17:58:13  (Reporting)  1002200 2. Gallic Force will be merged into 1002202 5. Gallic Force in region Alabon
17:58:13  (Reporting)  1002202 2. Gallic Force will be merged into 1002108 Viridomaros exercitus in region Alabon
17:58:13  (Reporting)  1002098 Princeps manus will be merged into 1002198 4. Gallic Force in region Tharros
17:58:13  (Reporting)  AI Process done in  7026 ms
17:58:13  (Reporting)  Processing  1000002 Rome
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 34 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  AI Process done in  28 ms
17:58:13  (Reporting)  Processing  1000003 Barbarians
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 34 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 381 ms
17:58:13  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Barbarians 417 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 3 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  730 ms
17:58:13  (Reporting)  Processing  1000004 Slaves
17:58:13  (Reporting)  
17:58:13  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 34 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
17:58:13  (Reporting)  Entering InitAndDumpData (_IAD_)
17:58:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
17:58:13  (Reporting)  _FIT_ Ended AIInitTheaters 388 ms
17:58:13  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
17:58:13  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
17:58:13  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
17:58:13  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
17:58:13  (Reporting)   
17:58:13  (Reporting)  Ended InitAndDumpData Slaves 423 ms
17:58:13  (Reporting)  *** Faction-wide algorithms ***
17:58:13  (Reporting)  Ended BuildReplacements 1 ms
17:58:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
17:58:13  (Reporting)  Entering BuildNewUnits (_BNU_)
17:58:13  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
17:58:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
17:58:13  (Reporting)  Ended ManageFleetsComposition 2 ms
17:58:13  (Reporting)   
17:58:13  (Reporting)  Evaluating CallFleet (_CLF_)
17:58:13  (Reporting)  Ended CallFleet 0 ms
17:58:13  (Reporting)  Entering LockFixedGroups (_LFG_)
17:58:13  (Reporting)  Ended LockFixedGroups 0 ms
17:58:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
17:58:13  (Reporting)  Ended SplitStaticUnits 0 ms
17:58:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
17:58:13  (Reporting)  _ESR_ No theater can have a staging region.
17:58:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
17:58:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
17:58:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
17:58:13  (Reporting)  Entering Collect Leaders (_COD_)
17:58:13  (Reporting)  Ended Collect Leaders 0 ms
17:58:13  (Reporting)  AI Process done in  737 ms
18:06:57  (Reporting)  Processing  1000001 Gallia Magna
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 35 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
18:06:57  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1901 OppPow Land: 1191 OwnPow Nav : 0 OppPow Nav : 0
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
18:06:57  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 1370 OppPow Land: 7909 OwnPow Nav : 0 OppPow Nav : 2919
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
18:06:57  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 998 OppPow Land: 3018 OwnPow Nav : 0 OppPow Nav : 0
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
18:06:57  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 161 OppPow Land: 3534 OwnPow Nav : 0 OppPow Nav : 1461
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 520 ms
18:06:57  (Reporting)  Resources Levels Gallia Magna EcoBase 99 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 206 Expected 50 Balance -2
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Plentiful Stock 195 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 95 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Low Stock 30 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)    1001434 Concolitanus exercitus Agenda Kept Agenda: Defend, Value: 23500, Region: 268 Genava EndTurn 9340
18:06:57  (Reporting)   
18:06:57  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6300
18:06:57  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
18:06:57  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
18:06:57  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1370 Overall power (enemies): 7909 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22098
18:06:57  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2919 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1901 Overall power (enemies): 1191 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28
18:06:57  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 998 Overall power (enemies): 3018 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  131
18:06:57  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
18:06:57  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1461 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2919 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1461 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Land Theaters Special Regions ***
18:06:57  (Reporting)  Theater 120 Theater_Italia HQReg: 330 Taurasia Max pick: Taurasia Max need: Mutina Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mutina Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Gallia Magna 674 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 3 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1190 Gaugameles
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2795 Playboard79
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2642 Andros Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2011 Rusicade
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2474 Cannarum Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 913 Dvinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 677 Bolentium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1238 Asalmania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1567 Toupik
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 344 Placentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1114 Naziansus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 613 Marsi Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 573 Rugii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 560 Ariae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1353 Sloutsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 878 Lidcopia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 418 Condrusii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 919 Pharos
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1954 Armenia Meridionalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2615 Tanis Locus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2406 Mare Finonicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2387 Fretum Balticum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 830 Arusa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2125 Mosa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 779 Tomasia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 636 Breuni
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 694 Ulpianum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1682 Zadonsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1228 Susiana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2176 Samara Confluentes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2514 Ustica Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 956 Potula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1325 Livonia Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 343 Mediolanum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2379 Mare Balticum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2333 Holsa Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 576 Lemovii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2450 Sinus Gaditanus Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1533 Seversk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1421 Porkhov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2128 Confluentes Moselum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 644 Glemona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1265 Tyrus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 635 Oennipons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 658 Arrabo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2367 Sinus Elandicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 568 Buriae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2115 Sequana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 600 Satuacatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2216 Mare Glaciale Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 502 Norimberga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2043 Arsinoe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 972 Iasum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 247 Ambrussum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1667 Merefa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 841 Lindesnes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2259 Isammium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1590 Kolomna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1564 Andreapol
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1144 Augusta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 372 Luceria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1018 Bisanthe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2566 Messeniacus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2576 Mare Libycum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1122 Cabira
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1217 Der
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2152 Confluentes Aenus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 922 Pieraei
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 657 Savaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1828 Marks
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 679 Sirmium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2268 Oceanus Vergivius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1571 Mechtchov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2670 Palus Maeotis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2547 Sinus Adriaticus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2362 Mare Goticum Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1730 Kaumeny
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 462 Usipetes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 912 Ceraunii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1651 Rylsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1006 Odrysae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 365 Perusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1936 Sebastopolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 833 Scaga Provincia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2317 Sinus Danicus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2210 Confluentes Chaboras
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1886 Azarba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 445 Mosella
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 522 Saxones
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1849 Morozovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2087 Malva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1985 Rusaddir
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1283 Sinai Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1671 Pristen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 982 Beroe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2320 Oceanus Caledonius 4
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 185 Ilerda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1935 Sive
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1908 Agoritae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 326 Aleria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1680 Livny
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1600 Tcherepovets
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 700 Tibiscum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1711 Agaris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2262 Moricambe Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1282 Medeia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1530 Silva Danapris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1645 Kursk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 703 Argidava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 467 Albis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2289 Cantium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1400 Saint Petersburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1837 Panfilovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2349 Visca Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1524 Alauniae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2196 Volga Bend
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1784 Zametchino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1062 Phoceum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 275 Ariolica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1381 Vorst
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 917 Oxuaioi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1167 Edessa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1905 Udon
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1988 Calama
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1091 Tatta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1745 Balakhna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 500 Bergium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 941 Selepitanoi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2186 Oscolis Confluentes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1208 Cunaxa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 382 Croton
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 971 Caestoboci
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 894 Upsala
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1999 Auzea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1945 Iberia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2048 Marmarica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 765 Corcontii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1257 Coele Syria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 574 Gepidii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1867 Orinaei
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 531 Virunia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 905 Carelia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2207 Confluentes Arvand
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1045 Elis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 870 Verendia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1686 Mitrofanovka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 416 Silva Ardenna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1831 Atkarsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1592 Podolsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1430 Khalm
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1932 Bruchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1376 Preno
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 824 Memolum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 725 Ungii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2696 Pontus Euxinus Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1555 Krasniy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 540 Susudata
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2062 Kashpirovka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1553 Rudnia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1485 Peucinii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 784 Scinervicii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2590 Internum Mare 8
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1968 Autololae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1669 Kharkov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1451 Brest Litovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1289 Atropatena
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2022 Thapsus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
18:06:57  (Reporting)  Ended HandleRegionsDecisions 3664 ms
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  _BNU Buying Unit Currus
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Pedites
18:06:57  (Reporting)  _BNU Buying Unit Bellatores
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Equites
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Lantruculii
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 11 23 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 116 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 2 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 369 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  Ended SplitGroups 369 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  Ended Damaged Units 31 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 0 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 15 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
18:06:57  (Reporting)  Entering Checking Leaders (_CLD_)
18:06:57  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002198 Brenn (Ins) selected
18:06:57  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
18:06:57  (Reporting)  _CLD_ Find Phase, Theater-wide, 1002198 Brenn (Ins) 355 Bononia toward 1002108 Viridomaros exercitus 262 Cularo Affinity 40
18:06:57  (Reporting)  Ended Check Leaders 497 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 30
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  Ended CheckForLandResupply 5 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  1001375 3. Pedites, 333 Pollentia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2870, Region: 333 Pollentia
18:06:57  (Reporting)  1002194 Aneroestes exercitus, 355 Bononia, Pow:24, Count: 10(l 2/L 8/S 0) Agenda: Keep Position, Value: 4520, Region: 355 Bononia
18:06:57  (Reporting)  1002199 Princeps manus, 385 Tharros, Pow:153, Count: 7(l 1/L 6/S 0) Agenda: Keep Position, Value: 4530, Region: 385 Tharros
18:06:57  (Reporting)  Ended KeepPosition 1 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Ended ReinforceFront 0 ms
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 134 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 2 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 0 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  _SPG_ Large Force Segment 1002225 Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0) created
18:06:57  (Reporting)  Ended SplitGroups 104 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  _DDU_, Standard Recover segment: Group 1001434 Concolitanus exercitus in region Boutae will recover in region Genava % Health 94 % Cohesion 0
18:06:57  (Reporting)  Ended Damaged Units 2 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 1 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 32 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
18:06:57  (Reporting)  Entering Checking Leaders (_CLD_)
18:06:57  (Reporting)  Ended Check Leaders 0 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 33
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  CheckForLandResupply Viridomaros exercitus will resupply, in region 262 Cularo
18:06:57  (Reporting)  CheckForLandResupply Concolitanus exercitus will resupply, in region 262 Cularo
18:06:57  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 262 Cularo
18:06:57  (Reporting)  Ended CheckForLandResupply 2 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  1002108 Viridomaros exercitus, 262 Cularo, Pow:607, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 1580, Region: 262 Cularo
18:06:57  (Reporting)  1002225 Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0) Agenda: Keep Position, Value: 1510, Region: 262 Cularo
18:06:57  (Reporting)  Ended KeepPosition 1 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 2 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 0 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  Ended SplitGroups 0 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  Ended Damaged Units 0 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 0 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 13 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 20
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  Ended CheckForLandResupply 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  Ended KeepPosition 0 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Ended ReinforceFront 0 ms
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  Ended DistantGarrison 9 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  Ended DistantGarrison 7 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  Ended DistantGarrison 7 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  All theaters prepared, AllOwnPowLand: 4430 AllOppPowLand: 15652 AllOwnPowNav: 0 AllOppPowNav 4380
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 13 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002225 1. Gallic Force (Pow.318)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.607)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.62)
18:06:57  (Reporting)  1002198 Brenn (Ins) (Pow.0)
18:06:57  (Reporting)  1002194 Aneroestes exercitus (Pow.24)
18:06:57  (Reporting)  1002199 Princeps manus (Pow.153)
18:06:57  (Reporting)   
18:06:57  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:607, Count: 10(l 1/L 9/S 0) Fitness 44 PickVal 100 SelfVal 1266 AINeed 499
18:06:57  (Reporting)  Agenda: Defend, Value: 22000, Region: 330 Taurasia
18:06:57  (Reporting)  Region 379 Tarentum Pick 5 SelfVal 79 Need 466  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 8 SelfVal 119 Need 775  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002199 Princeps manus, 385 Tharros, Pow:153, Count: 7(l 1/L 6/S 0) Fitness 39 PickVal 35 SelfVal 606 AINeed 417
18:06:57  (Reporting)  Agenda: Defend, Value: 19500, Region: 385 Tharros
18:06:57  (Reporting)  Region 340 Oscela Pick 2 SelfVal 85 Need 285  no group candidate found
18:06:57  (Reporting)  Region 268 Genava Pick 100 SelfVal 1837 Need 25  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 4 SelfVal 71 Need 2774  no group candidate found
18:06:57  (Reporting)  Region 386 Caralis Pick 11 SelfVal 150 Need 662  no group candidate found
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 104 Need 2034  no group candidate found
18:06:57  (Reporting)  Region 369 Roma Pick 52 SelfVal 469 Need 929  no group candidate found
18:06:57  (Reporting)  Region 387 Lilybaeum Pick 2 SelfVal 49 Need 338  no group candidate found
18:06:57  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 271 Need 1076  no group candidate found
18:06:57  (Reporting)  Region 358 Sena Gallica Pick 12 SelfVal 153 Need 338  no group candidate found
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 89 Need 1023  no group candidate found
18:06:57  (Reporting)  Region 357 Ariminum Pick 8 SelfVal 117 Need 772  no group candidate found
18:06:57  (Reporting)  Region 360 Arretium Pick 9 SelfVal 129 Need 524  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002225 1. Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0) Fitness 52 PickVal 2 SelfVal 88 AINeed 501
18:06:57  (Reporting)  Agenda: Defend, Value: 4576, Region: 333 Pollentia
18:06:57  (Reporting)  Region 262 Cularo Pick 100 SelfVal 376 Need 25  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002225 1. Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0) Fitness 80 PickVal 2 SelfVal 93 AINeed 317
18:06:57  (Reporting)  Agenda: Defend, Value: 7440, Region: 331 Segusio
18:06:57  (Reporting)  Region 348 Mantua Pick 5 SelfVal 87 Need 2078  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002225 1. Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0) Fitness 42 PickVal 2 SelfVal 87 AINeed 342
18:06:57  (Reporting)  Agenda: Defend, Value: 3654, Region: 335 Vercellae
18:06:57  (Reporting)  Region 375 Neapolis Pick 2 SelfVal 48 Need 338  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 11 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002225 1. Gallic Force (Pow.318)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.607)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.62)
18:06:57  (Reporting)   
18:06:57  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 960) - evaluation skipped
18:06:57  (Reporting)  Region 268 Genava Pick 100 SelfVal 1837 Need 25  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:607, Count: 10(l 1/L 9/S 0) Fitness 44 PickVal 100 SelfVal 1266 AINeed 499
18:06:57  (Reporting)  Agenda: Defend, Value: 22000, Region: 330 Taurasia
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 89 Need 1023  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 4 SelfVal 71 Need 2774  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 9 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002225 1. Gallic Force (Pow.318)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.607)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.0)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.62)
18:06:57  (Reporting)  1002198 Brenn (Ins) (Pow.0)
18:06:57  (Reporting)  1002194 Aneroestes exercitus (Pow.24)
18:06:57  (Reporting)   
18:06:57  (Reporting)  CheckRegionForOperation 1002108 Viridomaros exercitus, 262 Cularo, Pow:607, Count: 10(l 1/L 9/S 0) Fitness 39 PickVal 100 SelfVal 1266 AINeed 499
18:06:57  (Reporting)  Agenda: Defend, Value: 19500, Region: 330 Taurasia
18:06:57  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 35) - evaluation skipped
18:06:57  (Reporting)  Region 343 Mediolanum Pick 25 SelfVal 271 Need 1076  no group candidate found
18:06:57  (Reporting)  Region 262 Cularo Pick 100 SelfVal 376 Need 25  no group candidate found
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 89 Need 1023  no group candidate found
18:06:57  (Reporting)  Region 267 Augannum Pick 2 SelfVal 95 Need 60  no group candidate found
18:06:57  (Reporting)  Region 348 Mantua Pick 5 SelfVal 87 Need 2078  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 8 SelfVal 119 Need 775  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 4 SelfVal 71 Need 2774  no group candidate found
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 104 Need 2034  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002198 Brenn (Ins) (Pow.0)
18:06:57  (Reporting)  1002194 Aneroestes exercitus (Pow.24)
18:06:57  (Reporting)  1002199 Princeps manus (Pow.153)
18:06:57  (Reporting)   
18:06:57  (Reporting)  Region 374 Capua Pick 3 SelfVal 55 Need 339  no group candidate found
18:06:57  (Reporting)  Region 369 Roma Pick 52 SelfVal 469 Need 929  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002199 Princeps manus, 385 Tharros, Pow:153, Count: 7(l 1/L 6/S 0) Fitness 39 PickVal 35 SelfVal 606 AINeed 417
18:06:57  (Reporting)  Agenda: Defend, Value: 19500, Region: 385 Tharros
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 104 Need 2034  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 8 SelfVal 119 Need 775  no group candidate found
18:06:57  (Reporting)  Region 386 Caralis Pick 11 SelfVal 150 Need 662  no group candidate found
18:06:57  (Reporting)  Region 348 Mantua Pick 5 SelfVal 87 Need 2078  no group candidate found
18:06:57  (Reporting)  Region 360 Arretium Pick 9 SelfVal 129 Need 524  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 4 SelfVal 71 Need 2774  no group candidate found
18:06:57  (Reporting)  Region 357 Ariminum Pick 8 SelfVal 117 Need 772  no group candidate found
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1072 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 330 Taurasia in theater 120 Italia Peninsula
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002199 Princeps manus, 385 Tharros, Pow:153, Count: 7(l 1/L 6/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4530, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19500, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 385 Tharros
18:06:57  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 385 Tharros
18:06:57  (Reporting)  1002199-Princeps manus Power:153 Health:24% Tharros>Tharros Mission:Defend Fitness:39% Need:417 Threat:309 GoalValue: 19500
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002194 Aneroestes exercitus, 355 Bononia, Pow:24, Count: 10(l 2/L 8/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4520, Region: 355 Bononia
18:06:57  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4520, Region: 355 Bononia
18:06:57  (Reporting)  1002194-Aneroestes exercitus Power:24 Health:19% Bononia>Bononia Mission:Keep Position Fitness:20% Need:2034 Threat:1507 GoalValue: 4520
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002198 Brenn (Ins), 355 Bononia, Pow:0, Count: 1(l 1/L 0/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1002198 Brenn (Ins) Bononia Health: 100 % will target  1002108 Viridomaros exercitus
18:06:57  (Reporting)  ApplyAgenda, Full Pathfinding: 1002198 Brenn (Ins) unable to reach Cularo (can be too much threat along the path)
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1001375 3. Pedites, 333 Pollentia, Pow:62, Count: 1(l 0/L 1/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2870, Region: 333 Pollentia
18:06:57  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2870, Region: 333 Pollentia
18:06:57  (Reporting)  1001375-3. Pedites Power:62 Health:82% Pollentia>Pollentia Mission:Keep Position Fitness:20% Need:501 Threat:371 GoalValue: 2870
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 264 Boutae, Pow:0, Count: 2(l 1/L 1/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Defend, Value: 23500, Region: 268 Genava
18:06:57  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 268 Genava
18:06:57  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1001434-Concolitanus exercitus Power:0 Health:94% Boutae>Cularo Mission:Resupply Fitness:100% Need:25 Threat:4 GoalValue: 100000
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002108 Viridomaros exercitus, 262 Cularo, Pow:607, Count: 10(l 1/L 9/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1580, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 22000, Region: 330 Taurasia
18:06:57  (Reporting)  Agenda  4  : Agenda: Defend, Value: 22000, Region: 330 Taurasia
18:06:57  (Reporting)  Agenda  5  : Agenda: Defend, Value: 19500, Region: 330 Taurasia
18:06:57  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1002108-Viridomaros exercitus Power:607 Health:94% Cularo>Cularo Mission:Resupply Fitness:100% Need:25 Threat:4 GoalValue: 100000
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002225 1. Gallic Force, 262 Cularo, Pow:318, Count: 4(l 0/L 4/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1510, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4576, Region: 333 Pollentia
18:06:57  (Reporting)  Agenda  4  : Agenda: Defend, Value: 7440, Region: 331 Segusio
18:06:57  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3654, Region: 335 Vercellae
18:06:57  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1002225-1. Gallic Force Power:318 Health:93% Cularo>Cularo Mission:Resupply Fitness:100% Need:25 Threat:4 GoalValue: 100000
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering PromoteLeaders (_PRL_)
18:06:57  (Reporting)  Ended PromoteLeaders 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  ApplyAgenda AutoMerge
18:06:57  (Reporting)  1002225 1. Gallic Force will be merged into 1002108 Viridomaros exercitus in region Cularo
18:06:57  (Reporting)  AI Process done in  7419 ms
18:06:57  (Reporting)  Processing  1000002 Rome
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 35 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  AI Process done in  28 ms
18:06:57  (Reporting)  Processing  1000003 Barbarians
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 35 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 382 ms
18:06:57  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Barbarians 418 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 1 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 3 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)  AI Process done in  734 ms
18:06:57  (Reporting)  Processing  1000004 Slaves
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 35 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 334 ms
18:06:57  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Slaves 369 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 1 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 2 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)  AI Process done in  683 ms
18:06:57  (Reporting)  Processing  1000001 Gallia Magna
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Gallia Magna AILevel 2 Kind: 0 Dormant NO Turn: 36 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
18:06:57  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1984 OppPow Land: 916 OwnPow Nav : 0 OppPow Nav : 0
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 56
18:06:57  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 1285 OppPow Land: 5978 OwnPow Nav : 0 OppPow Nav : 2909
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 265
18:06:57  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 1025 OppPow Land: 2030 OwnPow Nav : 0 OppPow Nav : 0
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 49
18:06:57  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 97 OppPow Land: 2728 OwnPow Nav : 0 OppPow Nav : 1456
18:06:57  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 297
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 523 ms
18:06:57  (Reporting)  Resources Levels Gallia Magna EcoBase 99 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 226 Expected 50 Balance -2
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Plentiful Stock 200 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 96 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Low Stock 31 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)   
18:06:57  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6300
18:06:57  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
18:06:57  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 200
18:06:57  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1285 Overall power (enemies): 5978 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  15484
18:06:57  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2909 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1984 Overall power (enemies): 916 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  14
18:06:57  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
18:06:57  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1025 Overall power (enemies): 2030 Ratio: 0.20
18:06:57  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  61
18:06:57  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
18:06:57  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1456 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2909 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
18:06:57  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1456 Nav Ratio: 0.20
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Land Theaters Special Regions ***
18:06:57  (Reporting)  Theater 120 Theater_Italia HQReg: 330 Taurasia Max pick: Taurasia Max need: Bononia Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)  Theater 119 Theater_Gallia HQReg: 262 Cularo Max pick: Cularo Max need: Placentia Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Bononia Max Val: Genava Naval Gathering: <None>
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Gallia Magna 690 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 3 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1193 Arbela
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1892 Phanagoria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2795 Playboard79
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2642 Andros Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1100 Nyssa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1912 Strobulus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 512 Cambaudunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2012 Hippo Regius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1216 Persicus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 265 Axima
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 268 Genava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2235 Lemmanonius Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 497 Cantiaebis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1544 Bakhmach
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2475 Metagonium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 916 Armistae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2289 Cantium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2599 Creticum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 681 Ulcisia Castra
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 273 Cabillonum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1432 Nevel
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1241 Lakhmides
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 766 Sidones Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1570 Mossalk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 344 Placentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2287 Sinus Antiferus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 445 Mosella
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 24 Carnonacae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1242 Babylonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1117 Comana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2348 Laeso Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 617 Usibum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2045 Barca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 927 Singidunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 577 Pomerania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1115 Sarus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2771 Playboard55
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2615 Tanis Locus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 564 Naarvalii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1355 Minsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 125 Calagurris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 163 Saguntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 881 Gilberg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 422 Nervii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 365 Perusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 164 Turbula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 154 Caurium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1224 Chaldaea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1389 Livonia Aquilonaris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 922 Pieraei
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2587 Chersonescus Magna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 253 Antipolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 261 Alabon
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1138 Fecum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2566 Messeniacus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1955 Otene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2616 Aegyptium Pelagus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2678 Boana Genetoea Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 477 Goettinga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2406 Mare Finonicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1266 Galilea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 762 Cernovii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2670 Palus Maeotis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2388 Mare Livoicum Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2705 Nattabutae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2261 Ituna Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 834 Fiona Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2845 Euboea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2406 Mare Finonicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1516 Nemira
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 583 Vandalii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2126 Vahalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 783 Pruscavii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 640 Feltria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 698 Singidava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1072 Cabalia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2717 Playboard1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 310 Samarobriva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 804 Scyrius Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1684 Tchernianka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2611 Mare Marmorae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 36 Aneda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2080 Arabia Felix
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1231 Elymais
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 794 Modlinia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 560 Ariae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1106 Taurus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2177 Pselo Confluentes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2515 Mare Sardonum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 959 Rusidava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2223 Oceanus Duecaledonius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 433 Frisii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 335 Vercellae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1321 Samogethia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1328 Jakobsburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1080 Bithynia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2799 Playboard83
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 150 Capasa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2022 Thapsus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 343 Mediolanum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 132 Ilipa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2106 Garumna Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2409 Prelium Glaciae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 377 Venusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1723 Parosta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2379 Mare Balticum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2334 Palus Jadicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 580 Polonia Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2451 Sinus Sagudi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2766 Playboard50
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1042 Attica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1549 Boryspil
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2349 Visca Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2224 Haemodae Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1536 Dobruch
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1423 Pskov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 828 Cimbrii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 829 Danii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2129 Confluentes Moenus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2075 Eisland
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 730 Lunca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2359 Hertae Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2530 Taurus Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 648 Iuvavia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 918 Spalatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 166 Osicerda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1268 Batanea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2221 Mare Glaciale Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2812 Bordure11
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2691 Pontus Euxinus 6
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 639 Bellunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1362 Rugensis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1941 Harmozica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 662 Emona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2368 Sinus Gotlandicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2563 Sinus Corinthiacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2748 Playboard32
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 262 Cularo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1236 Eridu
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1939 Sarapana Zadris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 266 Octodurum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1086 Billaeus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 572 Taifaeii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 714 Poradae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2117 Rhodanus Inferior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 331 Segusio
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 524 Lubica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 973 Teurisci
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1191 Ninus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2374 Sinus Prusicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 855 Verno
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2112 Liger
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 604 Herceynii Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2217 Mare Glaciale
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 182 Theava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1786 Tambov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 506 Setuacatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1085 Gangra
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2044 Cyrene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 73 Londinium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 975 Hierasus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1750 Kstovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 199 Consoranii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 340 Oscela
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 169 Titulcia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2458 Mare Ibericum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 246 Helvii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1810 Rouzaievska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1637 Bolkhov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2686 Pontus Euxinus 2
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1925 Heniochi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1669 Kharkov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1082 Gordieum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 724 Dacia Porolissensis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 844 Listria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 381 Consentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2373 Flevo Gedanus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2352 Sinus Suedicus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2260 Hibernicus Oceanus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1326 Ogre
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1592 Podolsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 56 Danum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 542 Senonii Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 365 Perusia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1650 Lgov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 85 Dubris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1566 Olenino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1272 Decapolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1147 Arsamosata
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1151 Cataonia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 46 target region was 374 Capua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 191 Subur
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1764 Volovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1021 Ainos
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 885 Vermeladia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1545 Kanotop
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2591 Mare Cyrenaicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1411 Tchoudovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2567 Ionium Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1586 Rybinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1361 Novo Polotsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 506 Setuacatum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 348 Mantua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1804 Ghagino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 430 Noviomagus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2577 Sinus Syrticus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1125 Trapezus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2795 Playboard79
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2164 Danuvius Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1220 Elam
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1538 Mena
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 61 Silures
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 254 Alpes Maritimae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 644 Glemona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2807 Bordure6
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2716 Locus Ilmen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2153 Danubius Superior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 573 Rugii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1493 Dymer
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 21 Caerenii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1692 Lyssytchansk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 168 Complutum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 926 Moesia Superior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 661 Celeia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 816 Augustaviacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1830 Kamenski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 84 Anderida
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 683 Hercuniates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1845 Kletski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2588 Ionum Mare Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2269 Britannicum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1573 Sytchevska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2134 Albis Inferior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2671 Tanais Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 294 Condate
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2548 Sinus Aquilea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 846 Halsne
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1536 Dobruch
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1457 Louniniets
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 352 Aquilea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 20 Cornavii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2363 Codanus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2443 Sacrum Promunturium Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 847 Skidene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 760 Chodorii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1732 Ouren
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 467 Albis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 300 Coriovallum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 916 Armistae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1668 Zmiev
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 715 Singonae Silva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1653 Sudja
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 997 Agrianes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1009 Haemus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 367 Narnia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1938 Colua Coloris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 836 Hafinia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2730 Playboard14
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 994 Timacus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1502 Bila Tsverka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 387 Lilybaeum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1776 Ousman
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1468 Vassilevitchy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2318 Oceanus Caledonius 7
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2211 Euphrates Superior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2655 Tynias Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 549 Erfordia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1887 Thaemeotae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2734 Playboard18
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2657 Pteron Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1150 Samosata
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 449 Pons Saravi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 923 Salluntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 526 Virunii
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 348 Mantua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1851 Kalitva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 879 Urbs Mariae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2088 Deserticus Africanus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1987 Taladusii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1847 Perelazovski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1915 Isondae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 388 Panormus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1093 Isauria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 112 Lancia Oppidana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1286 Araxes Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1673 Novy Oskol
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1286 Araxes Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 986 Scythia Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 637 Venostes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1109 Amnias
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2305 Oceanus Caledonius 8
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2321 Oceanus Caledonius 5
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 184 Cascantum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1936 Sebastopolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 400 Helvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 217 Sarrum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1274 Philistaei
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 595 Vistuliae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 900 Nilandia Australii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 374 Capua
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 243 Anderitum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1159 Abus Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1301 Mareotis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2103 Baetis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1910 Zitchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1730 Kaumeny
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2291 Caunos Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 155 Capera
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 2832 Drepanum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1766 Dankov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 325 Argentovaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 653 Anisus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 667 Tarsatica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2814 Bordure13
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1682 Zadonsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1603 Griazovets
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2663 Ctenus Pontus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 704 Apus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2201 Kliazma Confluent
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 920 Epidaurus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1713 Hypacris Carcinis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2421 Oceanus Atlanticus 5
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1830 Kamenski
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 674 Lamatis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2263 Corsula Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 78 target region was 392 Syracusae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 666 Histri
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1285 Aelana
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2135 Confluent Habala
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1552 Pereiaslav
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1591 Miknevo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1532 Jlobin
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2489 Mare Ligusticum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1271 Samaria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2574 Mare Libycum Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1083 Heraclea Pontica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 328 Vitricum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2576 Mare Libycum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1647 Kastornoie
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 491 Decumates Agri
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 707 Coldulii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 471 Fosii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2290 Fretum Gallicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2016 Utica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 699 Germisara
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1402 Siastroi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 643 Aguntum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1655 Rokitno
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 2834 Tyndaris
18:06:57  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 382 Croton
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1896 Psessii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2593 Laconicus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 862 Halmostadium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1886 Azarba
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 438 Amisia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1839 Mikhailovka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1990 Siga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2350 Hafinus Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 138 Abdera
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1136 Khalybes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2504 Tolaro Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1340 Miadzal
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 123 Veleia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 800 Gedania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2765 Playboard49
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 315 Viromanduorum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1527 Borysthenes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2198 Soura Confluent
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1615 Kovrov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1889 Tyrambi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1329 Sembia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1786 Tambov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2099 Ostia Durius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1066 Caria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1064 Colophon
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1726 Panticapeum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 20 Cornavii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2696 Pontus Euxinus Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 514 Regina
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1566 Olenino
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 614 Marsignii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2826 Mare Internum Commercius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 274 Verbegenii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2731 Playboard15
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1384 Overpe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 920 Epidaurus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 827 Iuthii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1170 Carrhae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1666 Karlivka
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 151 Geraea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 975 Hierasus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 841 Lindesnes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1907 Olondae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2776 Playboard60
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1699 Roxolani
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1095 Derbe
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1990 Siga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 584 Gothones Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2612 Plinthinetes Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1094 Pamphylia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 774 Podolia Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1659 Lebedyn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1747 Gorbatkva
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1478 Lutsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1834 Tourki
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1754 Lyskovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 504 Naristae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 945 Epidamnia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 219 Iculisma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1658 Borissovska
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 72 Durogivitum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1250 Phaliga
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 307 Agedicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2187 Tanais Inferior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 220 Santonum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2644 Euboieum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1826 Saratov
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 119 Pisoraca
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1923 Cerctus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1211 Seleucia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2852 Tunes
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1263 Abilene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2831 Pontus Euxinus Commercius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1181 Basoropeda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1415 Torzhok
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 80 Abona
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1215 Gorgus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 974 Pyretus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2345 Mare Batavicum Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 434 Caninefates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2292 Garienus Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 897 Aboa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 344 Placentia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2001 Audiense
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2212 Nilus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2214 Nilus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2536 Sinus Tarentinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 386 Caralis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2744 Playboard28
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1946 Orchistene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2012 Hippo Regius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2050 Ardanis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 292 Corispiti
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 769 Elysii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1260 Syria
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1524 Alauniae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2487 Sambracitimus Sinus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 578 Scurgum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1951 Garnea
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2636 Pamphylium Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 446 Bingium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1869 Vali
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 685 Oseriates
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 495 Tribocii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2139 Viadrus Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 535 Viadrus Fluvius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2853 Thagura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 908 Finlandia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2200 Ounia Confluent
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1394 Slantsy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2208 Euphrates Inferior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 1049 Corcyra
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 13 Domnainn
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 874 Ostrogotiha
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1688 Tchertkovo
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1121 Iris
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 488 Aurelia Aquensi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 420 Leodium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 33 Uerturiones
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2319 Oceanus Caledonius 3
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2248 Oceanus Hyperboreus Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1833 Arkadak
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1526 Alaunii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1594 Khimki
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1930 Suanocolchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 170 Segovia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 257 Apta
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1868 Sapothrenae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1432 Nevel
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 287 Segessera
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2137 Albis Superior
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1897 Corax Mons
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1936 Sebastopolis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 46 Luguvalium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 36 Aneda
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1934 Lazica
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1720 Satarchi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2290 Fretum Gallicum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 42 Carvetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1379 Aluksen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2172 Buga Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 313 Turnacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 384 Gallura
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 827 Iuthii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2802 Bordure1
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1879 Tanais Minor
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2810 Bordure9
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2676 Mogrus Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 729 Vama
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2697 Caspium Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1476 Tchernobyl
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1641 Novossil
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1558 Klintsy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 544 Semnones
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 203 Burdigala
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2063 Syzran
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2163 Confluentes Piretus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 565 Hirsecii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1555 Krasniy
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1972 Volubilis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 566 Lugii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2716 Locus Ilmen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1487 Ostroh
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2434 Crovium Promuntarium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 409 Raetii
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 788 Terespolia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2591 Mare Cyrenaicum Orientalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2514 Ustica Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1314 Talsi
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 970 Sarmatia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1969 Getulia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1717 Nova Moenia
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 218 Vesunna
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1671 Pristen
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 349 Patavium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 44 Pons Aelius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2068 Urals
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1217 Der
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2100 Durius
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2695 Pontus Euxinus Australis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2537 Iapygium Promunturium
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1453 Liubom
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2801 Playboard85
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 19 Skara Brae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2258 Linnu Insula
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2220 Insuale Faeroae Occidentalis
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1598 Noghinsk
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1292 Insulae Faeroae
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1234 Dilmum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1981 Petroselinum
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 708 Pariena
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2023 Theveste
18:06:57  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2307 Scythena Insula
18:06:57  (Reporting)  Ended HandleRegionsDecisions 3704 ms
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  _BNU Buying Unit Currus
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Peditatus
18:06:57  (Reporting)  _BNU Buying Unit Bellatores
18:06:57  (Reporting)  _BNU Buying Unit Currus
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Sagittarii
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  _BNU Buying Unit Lantruculii
18:06:57  (Reporting)  _BNU Buying Unit Lantruculii
18:06:57  (Reporting)  _BNU Buying Unit Militiae
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 12 26 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 113 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  _LFG_ 1000243 Cularo praesidium, 262 Cularo, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  _LFG_ 1000248 Genava praesidium, 268 Genava, Pow:36, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  _LFG_ 1000460 Taurasia praesidium, 330 Taurasia, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 2 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 423 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  Ended SplitGroups 423 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  _DDU_, Standard Recover segment: Group 1002199 Princeps manus in region Tharros will recover in region Tharros % Health 22 % Cohesion 40
18:06:57  (Reporting)  Ended Damaged Units 19 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 0 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 15 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
18:06:57  (Reporting)  Entering Checking Leaders (_CLD_)
18:06:57  (Reporting)  _CLD_ Leader (Split Segment III) Aneroestes in Ariminum has been detached from group 1002194 Megalus manus
18:06:57  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002198 Brenn (Ins) selected
18:06:57  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002198 Brenn (Ins) 357 Ariminum toward 1002194 Megalus manus, 357 Ariminum, Pow:10, Count: 6(l 1/L 5/S 0)
18:06:57  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
18:06:57  (Reporting)  _CLD_ Find Phase, Theater-wide, 1002251 Aneroestes 357 Ariminum toward 1002108 Viridomaros exercitus 262 Cularo Affinity 512
18:06:57  (Reporting)  Ended Check Leaders 508 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 30
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  CheckForLandResupply Princeps manus will resupply, in region 385 Tharros
18:06:57  (Reporting)  Ended CheckForLandResupply 3 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  1001375 3. Pedites, 333 Pollentia, Pow:63, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2890, Region: 333 Pollentia
18:06:57  (Reporting)  1002194 Megalus manus, 357 Ariminum, Pow:10, Count: 7(l 2/L 5/S 0) Agenda: Keep Position, Value: 4340, Region: 357 Ariminum
18:06:57  (Reporting)  1002199 Princeps manus, 385 Tharros, Pow:107, Count: 5(l 1/L 4/S 0) Agenda: Keep Position, Value: 3660, Region: 385 Tharros
18:06:57  (Reporting)  Ended KeepPosition 1 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Ended ReinforceFront 0 ms
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 80 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 3 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 0 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  _SPG_ Large Force Segment 1002252 Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) created
18:06:57  (Reporting)  Ended SplitGroups 107 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  Ended Damaged Units 0 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 2 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 33 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
18:06:57  (Reporting)  Entering Checking Leaders (_CLD_)
18:06:57  (Reporting)  Ended Check Leaders 0 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 33
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  CheckForLandResupply Gallic Force will resupply, in region 262 Cularo
18:06:57  (Reporting)  Ended CheckForLandResupply 1 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  1002108 Viridomaros exercitus, 262 Cularo, Pow:722, Count: 10(l 1/L 9/S 0) Agenda: Keep Position, Value: 1560, Region: 262 Cularo
18:06:57  (Reporting)  Ended KeepPosition 0 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 226 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
18:06:57  (Reporting)  Entering PrivilegedCombine (_PCO_)
18:06:57  (Reporting)  Ended PrivilegedCombine 2 ms
18:06:57  (Reporting)  Entering DefendCapitalRegion (_DCR_)
18:06:57  (Reporting)  Ended DefendCapitalRegion 0 ms
18:06:57  (Reporting)  Entering SplitGroups (_SPG_)
18:06:57  (Reporting)  Ended SplitGroups 0 ms
18:06:57  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
18:06:57  (Reporting)  Ended CheckBesiegedGroups 0 ms
18:06:57  (Reporting)  Detach Damaged Units (_DDU_)
18:06:57  (Reporting)  Ended Damaged Units 0 ms
18:06:57  (Reporting)  Entering GarrisonObjectives (_GAO_)
18:06:57  (Reporting)  Ended GarrisonObjectives 0 ms
18:06:57  (Reporting)  Entering CheckBesieging (_CBE_)
18:06:57  (Reporting)  Ended CheckBesieging 13 ms
18:06:57  (Reporting)  Entering Evacuate Force (_EVA_)
18:06:57  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
18:06:57  (Reporting)  Entering Check Simple Landing (_CSL_)
18:06:57  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
18:06:57  (Reporting)  Entering Make Superior Group (_MSG_)
18:06:57  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
18:06:57  (Reporting)  Entering Build Depots Assets
18:06:57  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 19
18:06:57  (Reporting)  Ended Build Depots Assets 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Start of AI Split Supports (_SSP_)
18:06:57  (Reporting)  Ended Split Supports
18:06:57  (Reporting)  Start of AI Check for Land Resupply
18:06:57  (Reporting)  Ended CheckForLandResupply 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Entering KeepPosition (_KPP_)
18:06:57  (Reporting)  Ended KeepPosition 0 ms
18:06:57  (Reporting)  Entering Reinforce Front (_RFF_)
18:06:57  (Reporting)  Ended ReinforceFront 0 ms
18:06:57  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
18:06:57  (Reporting)  Ended Concentrate Stacks 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  DistantGarrison RollBack of 1002253 Gallic Force, 262 Cularo, Pow:41, Count: 1(l 0/L 1/S 0) Fitness 0 toward 330 Taurasia can be a PF problem
18:06:57  (Reporting)  Ended DistantGarrison 50 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  DistantGarrison RollBack of 1002254 Gallic Force, 262 Cularo, Pow:41, Count: 1(l 0/L 1/S 0) Fitness 0 toward 330 Taurasia can be a PF problem
18:06:57  (Reporting)  Ended DistantGarrison 51 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
18:06:57  (Reporting)  Entering DistantGarrison (_DGA_)
18:06:57  (Reporting)  DistantGarrison RollBack of 1002255 Gallic Force, 262 Cularo, Pow:41, Count: 1(l 0/L 1/S 0) Fitness 0 toward 330 Taurasia can be a PF problem
18:06:57  (Reporting)  Ended DistantGarrison 50 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  All theaters prepared, AllOwnPowLand: 4391 AllOppPowLand: 11652 AllOwnPowNav: 0 AllOppPowNav 4365
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 13 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002252 1. Gallic Force (Pow.189)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.722)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.63)
18:06:57  (Reporting)  1002194 Megalus manus (Pow.10)
18:06:57  (Reporting)  1002251 Aneroestes (Pow.0)
18:06:57  (Reporting)  1002199 Princeps manus (Pow.107)
18:06:57  (Reporting)   
18:06:57  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 333 Pollentia, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 3 SelfVal 93 AINeed 94
18:06:57  (Reporting)  Agenda: Defend, Value: 4185, Region: 332 Eburodunum
18:06:57  (Reporting)  Region 369 Roma Pick 33 SelfVal 258 Need 338  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002199 Princeps manus, 385 Tharros, Pow:107, Count: 5(l 1/L 4/S 0) Fitness 32 PickVal 54 SelfVal 606 AINeed 423
18:06:57  (Reporting)  Agenda: Defend, Value: 16000, Region: 385 Tharros
18:06:57  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 984 Need 275  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 12 SelfVal 119 Need 945  no group candidate found
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 78 Need 784  no group candidate found
18:06:57  (Reporting)  Region 348 Mantua Pick 5 SelfVal 63 Need 1268  no group candidate found
18:06:57  (Reporting)  Region 357 Ariminum Pick 20 SelfVal 177 Need 1327  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) Fitness 51 PickVal 3 SelfVal 87 AINeed 194
18:06:57  (Reporting)  Agenda: Defend, Value: 4437, Region: 329 Eporedia
18:06:57  (Reporting)  Mobilizing auxiliary group 1001434 Concolitanus exercitus
18:06:57  (Reporting)  Region 358 Sena Gallica Pick 18 SelfVal 168 Need 404  no group candidate found
18:06:57  (Reporting)  Region 360 Arretium Pick 13 SelfVal 131 Need 695  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 1294 AINeed 24
18:06:57  (Reporting)  Agenda: Defend, Value: 32500, Region: 268 Genava
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 320 AINeed 25
18:06:57  (Reporting)  Agenda: Defend, Value: 20800, Region: 262 Cularo
18:06:57  (Reporting)  Region 328 Vitricum Pick 3 SelfVal 90 Need 165  no group candidate found
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 80 Need 1971  no group candidate found
18:06:57  (Reporting)  Region 343 Mediolanum Pick 30 SelfVal 241 Need 683  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 6 SelfVal 72 Need 1473  no group candidate found
18:06:57  (Reporting)  Region 333 Pollentia Pick 4 SelfVal 88 Need 355  no group candidate found
18:06:57  (Reporting)  Region 379 Tarentum Pick 2 SelfVal 30 Need 338  no group candidate found
18:06:57  (Reporting)  Region 386 Caralis Pick 8 SelfVal 94 Need 670  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) Fitness 42 PickVal 4 SelfVal 87 AINeed 294
18:06:57  (Reporting)  Agenda: Defend, Value: 3654, Region: 335 Vercellae
18:06:57  (Reporting)  Region 359 Faesulae Pick 2 SelfVal 39 Need 508  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 11 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002252 1. Gallic Force (Pow.189)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.722)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.63)
18:06:57  (Reporting)   
18:06:57  (Reporting)  Secondary Region 262 Cularo Pick 100 has enough garrison (Value: 757) - evaluation skipped
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 1294 AINeed 24
18:06:57  (Reporting)  Agenda: Defend, Value: 30000, Region: 268 Genava
18:06:57  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 984 Need 275  no group candidate found
18:06:57  (Reporting)  Region 328 Vitricum Pick 3 SelfVal 90 Need 165  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1001375 3. Pedites, 333 Pollentia, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 3 SelfVal 93 AINeed 94
18:06:57  (Reporting)  Agenda: Defend, Value: 4185, Region: 332 Eburodunum
18:06:57  (Reporting)  Region 344 Placentia Pick 6 SelfVal 72 Need 1473  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) Fitness 46 PickVal 3 SelfVal 87 AINeed 194
18:06:57  (Reporting)  Agenda: Defend, Value: 4002, Region: 329 Eporedia
18:06:57  (Reporting)  CheckRegionForOperation 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) Fitness 32 PickVal 4 SelfVal 87 AINeed 294
18:06:57  (Reporting)  Agenda: Defend, Value: 2784, Region: 335 Vercellae
18:06:57  (Reporting)  Region 331 Segusio Pick 4 SelfVal 93 Need 184  no group candidate found
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 78 Need 784  no group candidate found
18:06:57  (Reporting)  Region 333 Pollentia Pick 4 SelfVal 88 Need 355  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 41 PickVal 3 SelfVal 95 AINeed 60
18:06:57  (Reporting)  Agenda: Defend, Value: 3895, Region: 267 Augannum
18:06:57  (Reporting)  Region 340 Oscela Pick 3 SelfVal 85 Need 223  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 8 Enemy armies: 10 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002252 1. Gallic Force (Pow.189)
18:06:57  (Reporting)  1002108 Viridomaros exercitus (Pow.722)
18:06:57  (Reporting)  1001434 Concolitanus exercitus (Pow.44)
18:06:57  (Reporting)  1001375 3. Pedites (Pow.63)
18:06:57  (Reporting)   
18:06:57  (Reporting)  Region 331 Segusio Pick 4 SelfVal 93 Need 184  no group candidate found
18:06:57  (Reporting)  Region 342 Clastidium Pick 6 SelfVal 78 Need 784  no group candidate found
18:06:57  (Reporting)  Secondary Region 268 Genava Pick 100 has enough garrison (Value: 36) - evaluation skipped
18:06:57  (Reporting)  Region 330 Taurasia Pick 100 SelfVal 984 Need 275  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 320 AINeed 25
18:06:57  (Reporting)  Agenda: Defend, Value: 16000, Region: 262 Cularo
18:06:57  (Reporting)  CheckRegionForOperation 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0) Fitness 31 PickVal 3 SelfVal 95 AINeed 60
18:06:57  (Reporting)  Agenda: Defend, Value: 2945, Region: 267 Augannum
18:06:57  (Reporting)  Region 340 Oscela Pick 3 SelfVal 85 Need 223  no group candidate found
18:06:57  (Reporting)  Region 343 Mediolanum Pick 30 SelfVal 241 Need 683  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 12 SelfVal 119 Need 945  no group candidate found
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 80 Need 1971  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 6 SelfVal 72 Need 1473  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0) Fitness 36 PickVal 3 SelfVal 87 AINeed 194
18:06:57  (Reporting)  Agenda: Defend, Value: 3132, Region: 329 Eporedia
18:06:57  (Reporting)  Region 333 Pollentia Pick 4 SelfVal 88 Need 355  no group candidate found
18:06:57  (Reporting)   
18:06:57  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
18:06:57  (Reporting)  List of idle, non-fixed groups in extended theater:  
18:06:57  (Reporting)  1002194 Megalus manus (Pow.10)
18:06:57  (Reporting)  1002251 Aneroestes (Pow.0)
18:06:57  (Reporting)  1002199 Princeps manus (Pow.107)
18:06:57  (Reporting)   
18:06:57  (Reporting)  Region 360 Arretium Pick 13 SelfVal 131 Need 695  no group candidate found
18:06:57  (Reporting)  CheckRegionForOperation 1002199 Princeps manus, 385 Tharros, Pow:107, Count: 5(l 1/L 4/S 0) Fitness 32 PickVal 54 SelfVal 606 AINeed 423
18:06:57  (Reporting)  Agenda: Defend, Value: 16000, Region: 385 Tharros
18:06:57  (Reporting)  Region 357 Ariminum Pick 20 SelfVal 177 Need 1327  no group candidate found
18:06:57  (Reporting)  Region 344 Placentia Pick 6 SelfVal 72 Need 1473  no group candidate found
18:06:57  (Reporting)  Region 369 Roma Pick 33 SelfVal 258 Need 338  no group candidate found
18:06:57  (Reporting)  Region 358 Sena Gallica Pick 18 SelfVal 168 Need 404  no group candidate found
18:06:57  (Reporting)  Region 386 Caralis Pick 8 SelfVal 94 Need 670  no group candidate found
18:06:57  (Reporting)  Region 355 Bononia Pick 7 SelfVal 80 Need 1971  no group candidate found
18:06:57  (Reporting)  Region 349 Patavium Pick 12 SelfVal 119 Need 945  no group candidate found
18:06:57  (Reporting)  Region 335 Vercellae Pick 4 SelfVal 87 Need 294  no group candidate found
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1337 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
18:06:57  (Reporting)  Ended CheckLocalOpportunities 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  ############ Starting ApplyAgenda:  Gallia Magna  ############
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 330 Taurasia in theater 120 Italia Peninsula
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002199 Princeps manus, 385 Tharros, Pow:107, Count: 5(l 1/L 4/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3900, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3660, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  4  : Agenda: Defend, Value: 16000, Region: 385 Tharros
18:06:57  (Reporting)  Agenda  5  : Agenda: Defend, Value: 16000, Region: 385 Tharros
18:06:57  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 16000, Region: 385 Tharros
18:06:57  (Reporting)  1002199-Princeps manus Power:107 Health:22% Tharros>Tharros Mission:Defend Fitness:32% Need:423 Threat:313 GoalValue: 16000
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002251 Aneroestes, 357 Ariminum, Pow:0, Count: 1(l 1/L 0/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1002251 Aneroestes Ariminum Health: 100 % will target  1002108 Viridomaros exercitus
18:06:57  (Reporting)  ApplyAgenda, Full Pathfinding: 1002251 Aneroestes unable to reach Cularo (can be too much threat along the path)
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002194 Megalus manus, 357 Ariminum, Pow:10, Count: 7(l 2/L 5/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4340, Region: 357 Ariminum
18:06:57  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4340, Region: 357 Ariminum
18:06:57  (Reporting)  1002194-Megalus manus Power:10 Health:12% Ariminum>Ariminum Mission:Keep Position Fitness:20% Need:1327 Threat:983 GoalValue: 4340
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1001375 3. Pedites, 333 Pollentia, Pow:63, Count: 1(l 0/L 1/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2890, Region: 333 Pollentia
18:06:57  (Reporting)  Agenda  2  : Agenda: Defend, Value: 4185, Region: 332 Eburodunum
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4185, Region: 332 Eburodunum
18:06:57  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4185, Region: 332 Eburodunum
18:06:57  (Reporting)  1001375-3. Pedites Power:63 Health:83% Pollentia>Eburodunum Mission:Defend Fitness:45% Need:94 Threat:70 GoalValue: 4185
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 262 Cularo in theater 119 Gallia
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1001434 Concolitanus exercitus, 262 Cularo, Pow:44, Count: 2(l 1/L 1/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 8874, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 268 Genava
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20800, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  4  : Agenda: Defend, Value: 30000, Region: 268 Genava
18:06:57  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3895, Region: 267 Augannum
18:06:57  (Reporting)  Agenda  6  : Agenda: Defend, Value: 16000, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  7  : Agenda: Defend, Value: 2945, Region: 267 Augannum
18:06:57  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 16000, Region: 262 Cularo
18:06:57  (Reporting)  1001434-Concolitanus exercitus Power:44 Health:88% Cularo>Cularo Mission:Defend Fitness:50% Need:25 Threat:2 GoalValue: 16000
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002108 Viridomaros exercitus, 262 Cularo, Pow:722, Count: 10(l 1/L 9/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1560, Region: 262 Cularo
18:06:57  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1560, Region: 262 Cularo
18:06:57  (Reporting)  1002108-Viridomaros exercitus Power:722 Health:96% Cularo>Cularo Mission:Keep Position Fitness:20% Need:25 Threat:2 GoalValue: 1560
18:06:57  (Reporting)   
18:06:57  (Reporting)  List of Agendas for 1002252 1. Gallic Force, 262 Cularo, Pow:189, Count: 4(l 0/L 4/S 0)
18:06:57  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  Agenda  2  : Agenda: Defend, Value: 4437, Region: 329 Eporedia
18:06:57  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3654, Region: 335 Vercellae
18:06:57  (Reporting)  Agenda  4  : Agenda: Defend, Value: 4002, Region: 329 Eporedia
18:06:57  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2784, Region: 335 Vercellae
18:06:57  (Reporting)  Agenda  6  : Agenda: Defend, Value: 3132, Region: 329 Eporedia
18:06:57  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 262 Cularo
18:06:57  (Reporting)  1002252-1. Gallic Force Power:189 Health:91% Cularo>Cularo Mission:Resupply Fitness:100% Need:25 Threat:2 GoalValue: 100000
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Arties (_RCA_)
18:06:57  (Reporting)  _RCA_ Artilleries found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Arties
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Receive Supplies (_RCS_)
18:06:57  (Reporting)  _RCS_ Supplies found:  0 in core Area
18:06:57  (Reporting)  Ended Receive Supplies
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating Gather Units (_GTU_)
18:06:57  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
18:06:57  (Reporting)  _GTU_ Starting merge 0 at start
18:06:57  (Reporting)  End of AI Gather Units
18:06:57  (Reporting)  Entering GatherGarrisons (_GTG_)
18:06:57  (Reporting)  Ended GatherGarrisons 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering PromoteLeaders (_PRL_)
18:06:57  (Reporting)  Ended PromoteLeaders 0 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  ApplyAgenda AutoMerge
18:06:57  (Reporting)  1001434 Concolitanus exercitus will be merged into 1002252 1. Gallic Force in region Cularo
18:06:57  (Reporting)  1002252 Concolitanus exercitus will be merged into 1002108 Viridomaros exercitus in region Cularo
18:06:57  (Reporting)  AI Process done in  8355 ms
18:06:57  (Reporting)  Processing  1000002 Rome
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Rome AILevel 0 Kind: 0 Dormant NO Turn: 36 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  AI Process done in  39 ms
18:06:57  (Reporting)  Processing  1000003 Barbarians
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 36 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 388 ms
18:06:57  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 500 Expected 50 Balance 0
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Barbarians 428 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 1 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 3 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)  AI Process done in  859 ms
18:06:57  (Reporting)  Processing  1000004 Slaves
18:06:57  (Reporting)  
18:06:57  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 36 C:\Games\Hannibal Terror of Rome\HAN\Saves\kaisatai\kaisatai.hst ***
18:06:57  (Reporting)  Entering InitAndDumpData (_IAD_)
18:06:57  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
18:06:57  (Reporting)  _FIT_ Ended AIInitTheaters 348 ms
18:06:57  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
18:06:57  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
18:06:57  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Morale Availability High Stock 106 Expected 50 Balance 0
18:06:57  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
18:06:57  (Reporting)   
18:06:57  (Reporting)  Ended InitAndDumpData Slaves 388 ms
18:06:57  (Reporting)  *** Faction-wide algorithms ***
18:06:57  (Reporting)  Ended BuildReplacements 1 ms
18:06:57  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
18:06:57  (Reporting)  Entering BuildNewUnits (_BNU_)
18:06:57  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
18:06:57  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
18:06:57  (Reporting)  Ended ManageFleetsComposition 2 ms
18:06:57  (Reporting)   
18:06:57  (Reporting)  Evaluating CallFleet (_CLF_)
18:06:57  (Reporting)  Ended CallFleet 0 ms
18:06:57  (Reporting)  Entering LockFixedGroups (_LFG_)
18:06:57  (Reporting)  Ended LockFixedGroups 0 ms
18:06:57  (Reporting)  Entering SplitStaticUnits (_SSU_)
18:06:57  (Reporting)  Ended SplitStaticUnits 0 ms
18:06:57  (Reporting)  Entering EnableStagingRegions (_ESR_)
18:06:57  (Reporting)  _ESR_ No theater can have a staging region.
18:06:57  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
18:06:57  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
18:06:57  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
18:06:57  (Reporting)  Entering Collect Leaders (_COD_)
18:06:57  (Reporting)  Ended Collect Leaders 0 ms
18:06:57  (Reporting)  AI Process done in  822 ms
18:11:19  --- End of Log ---                                
