11:13:01  (Reporting)  Processing  1000001 Rome
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:13:01  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:13:01  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 86 OwnPow Land: 0 OppPow Land: 2746 OwnPow Nav : 0 OppPow Nav : 1
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 122 > 235
11:13:01  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 2786 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.33 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 181 > 111
11:13:01  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 6486 OppPow Land: 8672 OwnPow Nav : 5057 OppPow Nav : 979
11:13:01  (Reporting)  Ratio Land/LandCore: 0.48 0.50 Ratio Nav/NavCore: 3.34 5.00 Reg Count: 82 > 255
11:13:01  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:13:01  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 604 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:13:01  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 76 OwnPow Land: 50 OppPow Land: 1186 OwnPow Nav : 2950 OppPow Nav : 979
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.95 5.00 Reg Count: 41 > 27
11:13:01  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 76 OwnPow Land: 626 OppPow Land: 5422 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:13:01  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:13:01  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 3581 OppPow Land: 8366 OwnPow Nav : 4700 OppPow Nav : 1964
11:13:01  (Reporting)  Ratio Land/LandCore: 0.35 0.20 Ratio Nav/NavCore: 1.95 0.20 Reg Count: 249 > 455
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 528 ms
11:13:01  (Reporting)  Resources Levels Rome EcoBase 142 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:13:01  (Reporting)  Money Availability High Stock 169 Expected 71 Balance -27
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 2 Expected 71 Balance 0
11:13:01  (Reporting)  Victory Points Availability Plentiful Stock 1244 Expected 71 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Morale Availability Very Low Stock 8 Expected 71 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 17 Expected 71 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 71 Balance 0
11:13:01  (Reporting)    1006904 Ala VI Agenda Kept Agenda: Defend, Value: 32500, Region: 375 Neapolis EndTurn 9467
11:13:01  (Reporting)    1006292 3. Metr. Praesidium Agenda Kept Agenda: Defend, Value: 32500, Region: 382 Croton EndTurn 9468
11:13:01  (Reporting)    1004657 Praesidium I Agenda Kept Agenda: Resupply, Value: 100000, Region: 383 Locri EndTurn 9467
11:13:01  (Reporting)    1005466 Aemilius manus Agenda Kept Agenda: Defend, Value: 23484, Region: 391 Agrigentum EndTurn 9468
11:13:01  (Reporting)    1007297 1. Fleet Agenda Kept Agenda: Naval Superiority, Value: 6495, Region: 2539 Sinus Locritus EndTurn 9467
11:13:01  (Reporting)   
11:13:01  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 13200
11:13:01  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:13:01  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:13:01  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1100
11:13:01  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:13:01  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:13:01  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 6486 Overall power (enemies): 8672 Ratio: 0.48
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  155501
11:13:01  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 5057 Overall power (enemies): 979 Nav Ratio: 3.34
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 626 Overall power (enemies): 5422 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11891
11:13:01  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 2746 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1501
11:13:01  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 50 Overall power (enemies): 1186 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  24441
11:13:01  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 2950 Overall power (enemies): 979 Nav Ratio: 1.95
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 604 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  200
11:13:01  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  254
11:13:01  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 2786 Overall power (enemies): 0 Nav Ratio: 5.00
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 4700 Overall power (enemies): 1964 Nav Ratio: 1.95
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
11:13:01  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 5057 Overall power (enemies): 979 Nav Ratio: 3.34
11:13:01  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 2950 Overall power (enemies): 979 Nav Ratio: 1.95
11:13:01  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 2786 Overall power (enemies): 0 Nav Ratio: 5.00
11:13:01  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 4700 Overall power (enemies): 1964 Nav Ratio: 1.95
11:13:01  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Land Theaters Special Regions ***
11:13:01  (Reporting)  Theater 120 Theater_Italia HQReg: 374 Capua Max pick: Capua Max need: Capua Max Val: Capua Naval Gathering: 375 Neapolis
11:13:01  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:13:01  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Carthago Nova Max Val: Emporiae Naval Gathering: 194 Emporiae
11:13:01  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Appolonia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:13:01  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Pharos Max need: Parthos Max Val: Epidamnia Naval Gathering: <None>
11:13:01  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:13:01  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Rome 667 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Cavalry
11:13:01  (Reporting)  RPL Buying a replacement for SOC Supply Train
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:13:01  (Reporting)  RPL Buying a replacement for SOC Supply Train
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:13:01  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:13:01  (Reporting)  RPL Buying a replacement for ROM Light Warship
11:13:01  (Reporting)  RPL Buying a replacement for SOC Light Warship
11:13:01  (Reporting)  Ended BuildReplacements 9 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1316 Saldus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2380 Mare Sarmatum Orientalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 940 Dentheletai
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 403 Uberii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1614 Sodinka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 80 target region was 2017 Carthage
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1231 Elymais
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 22 Hyperboreum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1830 Kamenski
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 392 Syracusae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1110 Amisus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1858 Nesiotis Regio
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 128 Calpe
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 2009 Thamugadi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2151 Confluentes Isara
11:13:01  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 20 % to be played in 2840 Paestum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 586 Eridanus Fluvius
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1954 Armenia Meridionalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2838 Hipontum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2607 Sporades Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1219 Larak
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 2492 Internum Mare 3
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 462 Usipetes
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1000 Odomantike
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1648 Gubkin
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 966 Naparis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 289 Robrica
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1400 Saint Petersburg
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2745 Playboard29
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 258 Arausio
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2221 Mare Glaciale Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 579 Polonia Major
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1265 Tyrus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 82 target region was 369 Roma
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 21 target region was 1989 Rubra
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2641 Khios Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2107 Confluentes Olitis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1538 Mena
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1307 Cathabatmus Major
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2449 Sinus Gaditanus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 167 Iliturgi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 395 Aventicum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2029 Menninx
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 366 Volsinii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2598 Sinus Gortynicus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1472 Glinska
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1541 Borzna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2399 Mare Congelatum Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1185 Saphe Bezzabde
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1929 Apsilae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 29 Caledonii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 100 Spacorum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1923 Cerctus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2829 Mare Aegeum Commercius
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 409 Raetii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2483 Sinus Gallicus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1776 Ousman
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2769 Playboard53
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1214 Artemita
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1178 Arsissa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2083 Canariae Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2047 Euhesperides
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 40 target region was 349 Patavium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 317 Bibrax
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1798 Novo Cheboksary
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 683 Hercuniates
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2620 Mare Aegyptum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1041 Chalcis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 539 Burgii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:13:01  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1153 Issus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 934 Dardania
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2251 Oceanus Atlanticus 9
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2430 Cantabricus Oceanus Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1305 Alexandria
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1899 Ariaecae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1792 Kamenka
11:13:01  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 22 % to be played in 388 Panormus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 9 target region was 147 Urium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 674 Lamatis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 974 Pyretus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 176 Numantia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1491 Novograd
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1963 Trachir
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1559 Kletnia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2784 Playboard68
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1060 Mysia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 364 Clusium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 745 Praetoria Augusta
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 83 Belgarum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2224 Haemodae Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 525 Suardones
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2379 Mare Balticum Orientalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 396 Vindonissa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1488 Rowno
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2822 Oceanus Germanicus Commercius
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1085 Gangra
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 289 Robrica
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 820 Sacia Silva
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 903 Viburgia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 643 Aguntum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1693 Lugansk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 397 Tigurinii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 570 Turcilingii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2090 Matiani Mons
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 800 Gedania
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 542 Senonii Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1788 Raman
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1277 Casium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2081 Arabia Desertae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1589 Maloiaroslovets
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 458 Lupia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 237 Gorgobina
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1234 Dilmum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1740 Iujka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1636 Lokat
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2293 Metaris Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1363 Friedrichstad
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2791 Playboard75
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 629 Quadii Orientalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1486 Iziaslav
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 331 Segusio
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 492 Vindelicii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1804 Ghagino
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 913 Dvinus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1749 Bogorodsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 255 Dinia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1871 Scymitae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 620 Fons Albis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1218 Sunareia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2119 Arar
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 754 Vilicea
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 2468 Baleares Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 868 Calmaria
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 780 Omanii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 479 Marsii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1145 Amanus Mons
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1592 Podolsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1120 Gaxiura
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1449 Slawharad
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2296 Tinea Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1552 Pereiaslav
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2236 Vindogara Sinus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 302 Cathum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2605 Cyclades Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 232 Avaricum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2703 Oceanus Glacicus Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 13 target region was 1988 Calama
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1592 Podolsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1666 Karlivka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 504 Naristae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 434 Caninefates
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1084 Sesamus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 628 Philekia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 53 Gangani
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2168 Daugava Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1564 Andreapol
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1870 Serbi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1440 Vitebsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1541 Borzna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1440 Vitebsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1503 Korsun
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 976 Alpes Bastarnicae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1952 Artaxata
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 709 Asanca
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2425 Tarbellum Mare
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1956 Sevania
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1189 Singara
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 516 Castra Batava
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 368 Spoletium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 22 target region was 351 Altinum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2649 Lemnos Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 742 Vami Mons
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1512 Tagri
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1554 Smolensk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1363 Friedrichstad
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1481 Kremenetz
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2192 Rha
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 490 Iuliomagus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1572 Loukhnov
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 379 Tarentum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1629 Agheievo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1155 Zeugma
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 166 Osicerda
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2034 Oea
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 52 Delgovicia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1148 Melitene
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 30 Pictavia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2850 Samos
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1031 Epirus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2792 Playboard76
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1638 Orel
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1173 Tigranocerta
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1679 Ouzlovoi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 759 Drogotea
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1532 Jlobin
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1795 Anna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2500 Sacrum Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2293 Metaris Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1601 Sessna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2093 Dur Fluvius
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 753 Carrodunum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 619 Quadii Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1584 Danilov
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1816 Barych
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2397 Mare Sveticum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2735 Playboard19
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 611 Varistii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1568 Vyazma
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2280 Caesarea Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2230 Halsne Insula
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 692 Anarti
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2518 Mare Sardonum Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2208 Euphrates Inferior
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2830 Mare Oriensis Commercius
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1621 Solottcha
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2205 Confluentes Badrus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1341 Sokolka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2430 Cantabricus Oceanus Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2741 Playboard25
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 978 Boreum Ostium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2330 Sinus Danicus Australis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 250 Massalia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 859 Gulborg
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1432 Nevel
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 4 Erdin
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1997 Cartenna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1850 Nijni Tchir
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1769 Sapajok
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 211 Arecomicii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 39 target region was 2023 Theveste
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1313 Kolka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2293 Metaris Aestuarium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 632 Luna Silva
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:13:01  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 22 % to be played in 388 Panormus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 276 Vesontio
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 1606 Kostromskoie
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 17 target region was 2058 Salamis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 20 target region was 191 Subur
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2194 Irgiz Confluent
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1035 Aenis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1223 Digla
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 980 Dinogetia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2126 Vahalis
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 421 Betasii
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2627 Sinus Issicus
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 44 target region was 2016 Utica
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1522 Olbia
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 398 Aquae Helveticae
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1933 Cutatision
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 3 target region was 2001 Audiense
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1782 Marchansk
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 556 Plauenes
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1499 Korostychev
11:13:01  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2490 Internum Mare 1
11:13:01  (Reporting)  Ended HandleRegionsDecisions 1469 ms
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  _MFC_ Fleet is homogeneous: 1003356 2. Fleet
11:13:01  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 1. Fleet
11:13:01  (Reporting)  Ended ManageFleetsComposition 131 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 1 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1007594 11. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001633 Capua praesidium, 374 Capua, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1007571 10. Roman Force, 374 Capua, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1006982 5. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1004600 6. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1007595 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  Ended LockFixedGroups 12 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  _SSU_ 1005318 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:26, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:13:01  (Reporting)  _SSU_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:28, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)  Entering ProcessAgents (_PCA_)
11:13:01  (Reporting)  Ended ProcessAgents Rome 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 5 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Agenda: Garrison, Value: 20500, Region: 369 Roma
11:13:01  (Reporting)  _DCR_ 1005720 Pulcher exercitus, 389 Messana, Pow:1187, Count: 13(l 2/L 7/S 4) will reinforce threatened capital 369 Roma
11:13:01  (Reporting)  Ended DefendCapitalRegion 147 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 150 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  _DDU_ Roman Force created in region Messana with 2 unit(s), Health: 100 %
11:13:01  (Reporting)  _DDU_ Pulcher exercitus 1005720 has now 11 units, Health: 97 %
11:13:01  (Reporting)  _DDU_, Standard Recover segment: Group 1007596 Roman Force in region Messana will recover in region Lilybaeum % Health 100 % Cohesion 25
11:13:01  (Reporting)  _DDU_, Standard Recover segment: Group 1005466 Aemilius manus in region Messana will recover in region Lilybaeum % Health 100 % Cohesion 26
11:13:01  (Reporting)  _DDU_, Standard Recover segment: Group 1002635 Vulso manus in region Neapolis will recover in region Neapolis % Health 26 % Cohesion 100
11:13:01  (Reporting)  _DDU_, Standard Recover segment: Group 1007558 Serranus manus in region Neapolis will recover in region Neapolis % Health 22 % Cohesion 100
11:13:01  (Reporting)  Ended Damaged Units 109 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  _GAO_ Step 1 1007438 1. Roman Force, 375 Neapolis, Pow:29, Count: 2(l 0/L 1/S 1) is garrisoning region 375 Neapolis SelfVal 2071
11:13:01  (Reporting)  Agenda: Garrison, Value: 12500, Region: 375 Neapolis
11:13:01  (Reporting)  _GAO_ Step 1 1007558 Serranus manus, 375 Neapolis, Pow:33, Count: 2(l 1/L 1/S 0) is garrisoning region 375 Neapolis SelfVal 2071
11:13:01  (Reporting)  Agenda: Garrison, Value: 12500, Region: 375 Neapolis
11:13:01  (Reporting)  _GAO_ Step 1 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:18, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 196
11:13:01  (Reporting)  Agenda: Garrison, Value: 4900, Region: 380 Metapontum
11:13:01  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 196
11:13:01  (Reporting)  Agenda: Garrison, Value: 9016, Region: 380 Metapontum
11:13:01  (Reporting)  _GAO_ Step 1 1004657 Praesidium I, 382 Croton, Pow:23, Count: 1(l 0/L 1/S 0) is garrisoning region 382 Croton SelfVal 670
11:13:01  (Reporting)  Agenda: Garrison, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 176
11:13:01  (Reporting)  Agenda: Garrison, Value: 11440, Region: 2834 Tyndaris
11:13:01  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 988
11:13:01  (Reporting)  Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:13:01  (Reporting)  Ended GarrisonObjectives 8 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 10 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:13:01  (Reporting)  Entering Checking Leaders (_CLD_)
11:13:01  (Reporting)  _CLD_ Leader (Split Segment II) Aulus Cornelius Mammula in Messana has been detached from group 1007596 Ala VIII
11:13:01  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1007597 Aulus Cornelius Mammula 389 Messana toward 1007596 Ala VIII, 389 Messana, Pow:37, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Ended Check Leaders 20 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:13:01  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:13:01  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:13:01  (Reporting)  _NVS_ : Nav Supp 1007300 3. Fleet chance: 40 failed.
11:13:01  (Reporting)  _AFA_ 1007300 3. Fleet has been given the mission Agenda: Naval Docking, Value: 43852, Region: 2832 Drepanum
11:13:01  (Reporting)  Ended AssignFleetsOperations 33 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 203
11:13:01  (Reporting)  _BDA_ 8 groups can build a depot in theater Theater_Italia
11:13:01  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:13:01  (Reporting)  Ended Build Depots Assets 2 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  CheckForLandResupply Ala VI will resupply, in region 372 Luceria
11:13:01  (Reporting)  CheckForLandResupply Praesidium II will resupply, in region 379 Tarentum
11:13:01  (Reporting)  CheckForLandResupply 4. Metr. Praesidium will resupply, in region 379 Tarentum
11:13:01  (Reporting)  CheckForLandResupply 3. Metr. Praesidium will resupply, in region 380 Metapontum
11:13:01  (Reporting)  CheckForLandResupply Praesidium I will resupply, in region 382 Croton
11:13:01  (Reporting)  CheckForLandResupply Praesidium VII will resupply, in region 389 Messana
11:13:01  (Reporting)  CheckForLandResupply 9. Roman Force will resupply, in region 375 Neapolis
11:13:01  (Reporting)  CheckForLandResupply Mammula manus will resupply, in region 389 Messana
11:13:01  (Reporting)  Ended CheckForLandResupply 12 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2712, Region: 372 Luceria
11:13:01  (Reporting)  1007439 Pomponius manus, 375 Neapolis, Pow:347, Count: 4(l 1/L 1/S 2) Agenda: Keep Position, Value: 43680, Region: 375 Neapolis
11:13:01  (Reporting)  1007151 Praefectus Urbi manus, 375 Neapolis, Pow:628, Count: 11(l 1/L 4/S 6) Agenda: Keep Position, Value: 70112, Region: 375 Neapolis
11:13:01  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 13000, Region: 379 Tarentum
11:13:01  (Reporting)  1007531 4. Metr. Praesidium, 379 Tarentum, Pow:67, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 13000, Region: 379 Tarentum
11:13:01  (Reporting)  1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 16650, Region: 380 Metapontum
11:13:01  (Reporting)  1005466 Aemilius manus, 389 Messana, Pow:138, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 11800, Region: 389 Messana
11:13:01  (Reporting)  1005720 Pulcher exercitus, 389 Messana, Pow:1123, Count: 11(l 1/L 6/S 4) Agenda: Keep Position, Value: 12500, Region: 389 Messana
11:13:01  (Reporting)  1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2) Agenda: Keep Position, Value: 79800, Region: 2835 Catania
11:13:01  (Reporting)  1006901 Praesidium VII, 2838 Hipontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7600, Region: 2838 Hipontum
11:13:01  (Reporting)  1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 3700, Region: 2840 Paestum
11:13:01  (Reporting)  1007560 9. Roman Force, 2840 Paestum, Pow:323, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3718, Region: 2840 Paestum
11:13:01  (Reporting)  Ended KeepPosition 5 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 310 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 5 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 2 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 2 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 20 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 21 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 21 ms
11:13:01  (Reporting)  Entering Checking Leaders (_CLD_)
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I) Quintus Statorius in Sitifis has been detached from group 1007559 Syphax
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007559 Syphax selected
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:13:01  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
11:13:01  (Reporting)  _CLD_ Find Phase, Theater-wide, 1007598 Quintus Statorius 2007 Sitifis toward 1006425 Siga Peditatus 2004 Tamascani Affinity 64
11:13:01  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:13:01  (Reporting)  _CLD_ Idle Leader Syphax 1007559 in Sitifis merged into 1007595 Sitifis Militiae
11:13:01  (Reporting)  Ended Check Leaders 180 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 5 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 5 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 2 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 15 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:13:01  (Reporting)  Entering Checking Leaders (_CLD_)
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:13:01  (Reporting)  Ended Check Leaders 0 ms
11:13:01  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:13:01  (Reporting)  Ended AssignFleetsOperations 1 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 4 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 0 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  _CBG_ 1005318 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:26, Count: 1(l 0/L 1/S 0) Will wait for help
11:13:01  (Reporting)  _CBG_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:28, Count: 1(l 0/L 1/S 0) Will wait for help
11:13:01  (Reporting)  Ended CheckBesiegedGroups 261 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 1 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 5 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  _EVA_ 1005318 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:26, Count: 1(l 0/L 1/S 0) (Besieged) Loading Chance: 155
11:13:01  (Reporting)  _EVA_ 2.Metr. Praesidium Apollonia trying transportation (no further message if not possible)
11:13:01  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Transport, Value: 60200, Region: 210 Cessero
11:13:01  (Reporting)  _EVA_ 1007297 1. Fleet has now 10 units (was: 9 ), Transporting to: 210 Cessero
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 61 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 62 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 129 Macedonia & Graecia
11:13:01  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:13:01  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:13:01  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Resupply, Value: 268086, Region: 1049 Corcyra
11:13:01  (Reporting)  Ended AssignFleetsOperations 3 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 8
11:13:01  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:13:01  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  CheckForLandResupply Apollonia praesidium will resupply, in region 946 Appolonia
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  1001767 Apollonia praesidium, 946 Appolonia, Pow:28, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3450, Region: 946 Appolonia
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 7 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 7 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 1 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 3 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 22 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:13:01  (Reporting)  Entering Checking Leaders (_CLD_)
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007557 Flaccus exercitus
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007557 Quintus Fulvius Flaccus
11:13:01  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007557 Quintus Fulvius Flaccus selected
11:13:01  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:13:01  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007600 in Massalia merged into 1007594 11. Roman Force
11:13:01  (Reporting)  _CLD_ Idle Leader Quintus Fulvius Flaccus 1007557 in Massalia merged into 1007594 Calvus manus
11:13:01  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007599 in Massalia merged into 1007594 Flaccus exercitus
11:13:01  (Reporting)  Ended Check Leaders 480 ms
11:13:01  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
11:13:01  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:13:01  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 64354, Region: 2466 Pyrenaeum Promunturium
11:13:01  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 28346, Region: 250 Massalia
11:13:01  (Reporting)  Ended AssignFleetsOperations 19 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:13:01  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:13:01  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 1 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  Ended KeepPosition 1 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 1 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 228 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 8 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 8 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 3 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  All theaters prepared, AllOwnPowLand: 10743 AllOppPowLand: 27215 AllOwnPowNav: 15493 AllOppPowNav 3925
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 89 Enemy armies: 30 Land Ratio: 0.48 Land Core Ratio: 0.50  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1006904 Ala VI (Pow.155)
11:13:01  (Reporting)  1007438 1. Roman Force (Pow.29)
11:13:01  (Reporting)  1007558 Serranus manus (Pow.33)
11:13:01  (Reporting)  1007439 Pomponius manus (Pow.347)
11:13:01  (Reporting)  1007151 Praefectus Urbi manus (Pow.628)
11:13:01  (Reporting)  1002635 Vulso manus (Pow.259)
11:13:01  (Reporting)  1005451 Praesidium II (Pow.42)
11:13:01  (Reporting)  1007531 4. Metr. Praesidium (Pow.67)
11:13:01  (Reporting)  1006292 3. Metr. Praesidium (Pow.18)
11:13:01  (Reporting)  1006817 Praesidium III (Pow.42)
11:13:01  (Reporting)  1004657 Praesidium I (Pow.23)
11:13:01  (Reporting)  1007596 Mammula manus (Pow.50)
11:13:01  (Reporting)  1005466 Aemilius manus (Pow.138)
11:13:01  (Reporting)  1005720 Dictator exercitus (Pow.1123)
11:13:01  (Reporting)  1006352 Praesidium IV (Pow.42)
11:13:01  (Reporting)  1005829 Lentulus manus (Pow.469)
11:13:01  (Reporting)  1006901 Praesidium VII (Pow.42)
11:13:01  (Reporting)  1007519 8. Roman Force (Pow.151)
11:13:01  (Reporting)  1007560 9. Roman Force (Pow.323)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 374 Capua Pick 100 SelfVal 2037 Need 4997  no group candidate found
11:13:01  (Reporting)  Secondary Region 379 Tarentum Pick 13 has enough garrison (Value: 151) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 389 Messana, Pow:1123, Count: 11(l 1/L 6/S 4) Fitness 75 PickVal 14 SelfVal 512 AINeed 755
11:13:01  (Reporting)  Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:13:01  (Reporting)  Secondary Region 326 Aleria Pick 19 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2) Fitness 34 PickVal 71 SelfVal 2071 AINeed 2996
11:13:01  (Reporting)  Agenda: Defend, Value: 17000, Region: 375 Neapolis
11:13:01  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 389 Messana, Pow:1123, Count: 11(l 1/L 6/S 4) Fitness 75 PickVal 2 SelfVal 130 AINeed 542
11:13:01  (Reporting)  Agenda: Attack, Value: 9750, Region: 365 Perusia
11:13:01  (Reporting)  Region 343 Mediolanum Pick 5 SelfVal 238 Need 510  no group candidate found
11:13:01  (Reporting)  Secondary Region 386 Caralis Pick 5 has enough garrison (Value: 255) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 2832 Drepanum Pick 8 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  Region 355 Bononia Pick 2 SelfVal 145 Need 334  no group candidate found
11:13:01  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 226 Need 3438  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 389 Messana, Pow:138, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 4 SelfVal 416 AINeed 43
11:13:01  (Reporting)  Agenda: Defend, Value: 27040, Region: 391 Agrigentum
11:13:01  (Reporting)  Secondary Region 387 Lilybaeum Pick 38 has enough garrison (Value: 71) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 389 Messana Pick 2 has enough garrison (Value: 1303) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1006901 Praesidium VII, 2838 Hipontum, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 8 SelfVal 670 AINeed 35
11:13:01  (Reporting)  Agenda: Defend, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  Secondary Region 2839 Brundisium Pick 2 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 388 Panormus Pick 2 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 2837 Rhegium Pick 2 has enough garrison (Value: 71) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1007151 Praefectus Urbi manus, 375 Neapolis, Pow:628, Count: 11(l 1/L 4/S 6) Fitness 88 PickVal 2 SelfVal 248 AINeed 532
11:13:01  (Reporting)  Agenda: Defend, Value: 21824, Region: 372 Luceria
11:13:01  (Reporting)  Secondary Region 253 Antipolis Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Region 344 Placentia Pick 3 SelfVal 158 Need 763  no group candidate found
11:13:01  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1002964 Navarkos (Pow.0)
11:13:01  (Reporting)  1006550 7. Roman Force (Pow.130)
11:13:01  (Reporting)  1006425 Siga Peditatus (Pow.144)
11:13:01  (Reporting)  1007598 Quintus Statorius (Pow.0)
11:13:01  (Reporting)  1007559 Syphax (Pow.0)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 2007 Sitifis Pick 84 SelfVal 520 Need 1386  no group candidate found
11:13:01  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:13:01  (Reporting)  Region 2851 Hippo Diarrythus Pick 10 SelfVal 96 Need 637  no group candidate found
11:13:01  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:13:01  (Reporting)  Region 2017 Carthage Pick 5 SelfVal 60 Need 433  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 36 PickVal 4 SelfVal 91 AINeed 416
11:13:01  (Reporting)  Agenda: Defend, Value: 3276, Region: 2006 Saldae
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 2 SelfVal 59 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 2950, Region: 2003 Zabi
11:13:01  (Reporting)  Region 2010 Cirta Pick 24 SelfVal 188 Need 2415  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 2 SelfVal 59 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 2950, Region: 1994 Mina
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 2 SelfVal 60 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 2700, Region: 1998 Rappidum
11:13:01  (Reporting)  Region 2016 Utica Pick 16 SelfVal 136 Need 812  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 48 PickVal 4 SelfVal 96 AINeed 250
11:13:01  (Reporting)  Agenda: Defend, Value: 4608, Region: 2004 Tamascani
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 35 PickVal 2 SelfVal 57 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 1995, Region: 2002 Tatilti
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 30 PickVal 2 SelfVal 57 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 1710, Region: 1988 Calama
11:13:01  (Reporting)  Region 2035 Leptis Magna Pick 9 SelfVal 90 Need 338  no group candidate found
11:13:01  (Reporting)  Region 129 Gades Pick 71 SelfVal 134 Need 430  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 6 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:13:01  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:13:01  (Reporting)  1001767 Apollonia praesidium (Pow.28)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 946 Appolonia Pick 39 SelfVal 1391 Need 945  no group candidate found
11:13:01  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 3454 Need 466  no group candidate found
11:13:01  (Reporting)  Secondary Region 1049 Corcyra Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 61 Enemy armies: 47 Land Ratio: 0.35 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1000608 Duumvir (Pow.0)
11:13:01  (Reporting)  1007600 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:13:01  (Reporting)  1007599 Publius Cornelius Scipio (PR) (Pow.0)
11:13:01  (Reporting)  1007557 Quintus Fulvius Flaccus (Pow.0)
11:13:01  (Reporting)  1006904 Ala VI (Pow.155)
11:13:01  (Reporting)  1007438 1. Roman Force (Pow.29)
11:13:01  (Reporting)  1007558 Serranus manus (Pow.33)
11:13:01  (Reporting)  1007439 Pomponius manus (Pow.347)
11:13:01  (Reporting)  1007151 Praefectus Urbi manus (Pow.628)
11:13:01  (Reporting)  1002635 Vulso manus (Pow.259)
11:13:01  (Reporting)  1005451 Praesidium II (Pow.42)
11:13:01  (Reporting)  1007531 4. Metr. Praesidium (Pow.67)
11:13:01  (Reporting)  1006292 3. Metr. Praesidium (Pow.18)
11:13:01  (Reporting)  1006817 Praesidium III (Pow.42)
11:13:01  (Reporting)  1004657 Praesidium I (Pow.23)
11:13:01  (Reporting)  1007596 Mammula manus (Pow.50)
11:13:01  (Reporting)  1005466 Aemilius manus (Pow.138)
11:13:01  (Reporting)  1005720 Dictator exercitus (Pow.1123)
11:13:01  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:13:01  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:13:01  (Reporting)  1001767 Apollonia praesidium (Pow.28)
11:13:01  (Reporting)  1002964 Navarkos (Pow.0)
11:13:01  (Reporting)  1006550 7. Roman Force (Pow.130)
11:13:01  (Reporting)  1006425 Siga Peditatus (Pow.144)
11:13:01  (Reporting)  1007598 Quintus Statorius (Pow.0)
11:13:01  (Reporting)  1006352 Praesidium IV (Pow.42)
11:13:01  (Reporting)  1005829 Lentulus manus (Pow.469)
11:13:01  (Reporting)  1006901 Praesidium VII (Pow.42)
11:13:01  (Reporting)  1007519 8. Roman Force (Pow.151)
11:13:01  (Reporting)  1007560 9. Roman Force (Pow.323)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 3454 Need 466  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 389 Messana, Pow:1123, Count: 11(l 1/L 6/S 4) Fitness 70 PickVal 14 SelfVal 512 AINeed 755
11:13:01  (Reporting)  Agenda: Attack, Value: 35000, Region: 392 Syracusae
11:13:01  (Reporting)  CheckRegionForOperation 1006901 Praesidium VII, 2838 Hipontum, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 8 SelfVal 670 AINeed 35
11:13:01  (Reporting)  Agenda: Defend, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  Region 2007 Sitifis Pick 84 SelfVal 520 Need 1386  no group candidate found
11:13:01  (Reporting)  Region 141 Carthago Nova Pick 75 SelfVal 140 Need 457  no group candidate found
11:13:01  (Reporting)  Region 374 Capua Pick 100 SelfVal 2037 Need 4997  no group candidate found
11:13:01  (Reporting)  Region 2016 Utica Pick 16 SelfVal 136 Need 812  no group candidate found
11:13:01  (Reporting)  Region 2010 Cirta Pick 24 SelfVal 188 Need 2415  no group candidate found
11:13:01  (Reporting)  Region 129 Gades Pick 71 SelfVal 134 Need 430  no group candidate found
11:13:01  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:13:01  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:13:01  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Region 137 Malaka Pick 3 SelfVal 12 Need 338  no group candidate found
11:13:01  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:13:01  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 226 Need 3438  no group candidate found
11:13:01  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:13:01  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:13:01  (Reporting)  Region 910 Pasinum Pick 3 SelfVal 5 Need 338  no group candidate found
11:13:01  (Reporting)  Region 946 Appolonia Pick 39 SelfVal 1391 Need 945  no group candidate found
11:13:01  (Reporting)  Region 2851 Hippo Diarrythus Pick 10 SelfVal 96 Need 637  no group candidate found
11:13:01  (Reporting)  Region 163 Saguntum Pick 46 SelfVal 96 Need 338  no group candidate found
11:13:01  (Reporting)  Region 192 Barcino Pick 15 SelfVal 86 Need 60  no group candidate found
11:13:01  (Reporting)  Secondary Region 379 Tarentum Pick 13 has enough garrison (Value: 151) - evaluation skipped
11:13:01  (Reporting)  Region 2035 Leptis Magna Pick 9 SelfVal 90 Need 338  no group candidate found
11:13:01  (Reporting)  Secondary Region 387 Lilybaeum Pick 38 has enough garrison (Value: 71) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2) Fitness 34 PickVal 71 SelfVal 2071 AINeed 2996
11:13:01  (Reporting)  Agenda: Defend, Value: 17000, Region: 375 Neapolis
11:13:01  (Reporting)  Secondary Region 2832 Drepanum Pick 8 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  Region 188 Iesso Pick 7 SelfVal 49 Need 60  no group candidate found
11:13:01  (Reporting)  Region 386 Caralis Pick 5 SelfVal 284 Need 0  no group candidate found
11:13:01  (Reporting)  Secondary Region 326 Aleria Pick 19 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  Region 344 Placentia Pick 3 SelfVal 158 Need 763  no group candidate found
11:13:01  (Reporting)  Region 191 Subur Pick 14 SelfVal 74 Need 60  no group candidate found
11:13:01  (Reporting)  Secondary Region 253 Antipolis Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 1049 Corcyra Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:13:01  (Reporting)  CheckRegionForOperation 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0) Fitness 33 PickVal 4 SelfVal 96 AINeed 250
11:13:01  (Reporting)  Agenda: Defend, Value: 3168, Region: 2004 Tamascani
11:13:01  (Reporting)  Region 142 Akra Leuke Pick 4 SelfVal 17 Need 338  no group candidate found
11:13:01  (Reporting)  Region 2006 Saldae Pick 4 SelfVal 91 Need 416  no group candidate found
11:13:01  (Reporting)  Region 918 Spalatum Pick 10 SelfVal 11 Need 338  no group candidate found
11:13:01  (Reporting)  Secondary Region 210 Cessero Pick 11 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Region 190 Cesse Pick 6 SelfVal 20 Need 36  no group candidate found
11:13:01  (Reporting)  Region 2017 Carthage Pick 5 SelfVal 60 Need 433  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 389 Messana, Pow:138, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 4 SelfVal 416 AINeed 43
11:13:01  (Reporting)  Agenda: Defend, Value: 27040, Region: 391 Agrigentum
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 294 ms
11:13:01  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:13:01  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:13:01  (Reporting)  Ended AssignFleetsOperations 1 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:13:01  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:13:01  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:13:01  (Reporting)  Ended Collect Leaders 2 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:1.95) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Italia (Ext:0.48 - Core:0.50 - Nav:3.34) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 374 Capua in theater 120 Italia Peninsula
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  _GTG_ 1007438 1. Roman Force, 375 Neapolis, Pow:29, Count: 2(l 0/L 1/S 1) is garrisoning 375 Neapolis and will absorb 1007558 Serranus manus
11:13:01  (Reporting)  Ended GatherGarrisons 9 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007560 9. Roman Force, 2840 Paestum, Pow:323, Count: 2(l 0/L 2/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 375 Neapolis
11:13:01  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3718, Region: 2840 Paestum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 375 Neapolis
11:13:01  (Reporting)  1007560-9. Roman Force Power:323 Health:100% Paestum>Neapolis Mission:Resupply Fitness:100% Need:2996 Threat:2318 GoalValue: 100000
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3700, Region: 2840 Paestum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3700, Region: 2840 Paestum
11:13:01  (Reporting)  1007519-8. Roman Force Power:151 Health:100% Paestum>Paestum Mission:Keep Position Fitness:37% Need:963 Threat:713 GoalValue: 3700
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2839 Brundisium
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007300 3. Fleet, 2839 Brundisium, Pow:1741, Count: 17(l 0/L 11/S 6)
11:13:01  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 43852, Region: 2832 Drepanum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 43852, Region: 2832 Drepanum
11:13:01  (Reporting)  1007300-3. Fleet Power:1741 Health:99% Brundisium>Drepanum Mission:Naval Docking Fitness:76% Need:18 Threat:0 GoalValue: 43852
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006901 Praesidium VII, 2838 Hipontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 389 Messana
11:13:01  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 7600, Region: 2838 Hipontum
11:13:01  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  1006901-Praesidium VII Power:42 Health:100% Hipontum>Croton Mission:Defend Fitness:65% Need:35 Threat:74 GoalValue: 32500
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2837 Rhegium
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 79800, Region: 2835 Catania
11:13:01  (Reporting)  Agenda  2  : Agenda: Defend, Value: 17000, Region: 375 Neapolis
11:13:01  (Reporting)  Agenda  3  : Agenda: Defend, Value: 17000, Region: 375 Neapolis
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 79800, Region: 2835 Catania
11:13:01  (Reporting)  1005829-Lentulus manus Power:469 Health:100% Catania>Catania Mission:Keep Position Fitness:100% Need:494 Threat:366 GoalValue: 79800
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11440, Region: 2834 Tyndaris
11:13:01  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11440, Region: 2834 Tyndaris
11:13:01  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Garrison Fitness:65% Need:5 Threat:66 GoalValue: 11440
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2833 Eryx
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2832 Drepanum
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 391 Agrigentum
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 390 Henna
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 389 Messana
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 389 Messana, Pow:1123, Count: 11(l 1/L 6/S 4)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20500, Region: 369 Roma
11:13:01  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 12500, Region: 389 Messana
11:13:01  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:13:01  (Reporting)  Agenda  4  : Agenda: Attack, Value: 9750, Region: 365 Perusia
11:13:01  (Reporting)  Agenda  5  : Agenda: Attack, Value: 35000, Region: 392 Syracusae
11:13:01  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 9750, Region: 365 Perusia
11:13:01  (Reporting)  1005720-Dictator exercitus Power:1123 Health:97% Messana>Perusia Mission:Attack Fitness:75% Need:542 Threat:98 GoalValue: 9750
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1005466 Aemilius manus, 389 Messana, Pow:138, Count: 3(l 1/L 1/S 1)
11:13:01  (Reporting)  Agenda  1  : Agenda: Defend, Value: 23484, Region: 391 Agrigentum
11:13:01  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3700, Region: 387 Lilybaeum
11:13:01  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 11800, Region: 389 Messana
11:13:01  (Reporting)  Agenda  4  : Agenda: Defend, Value: 27040, Region: 391 Agrigentum
11:13:01  (Reporting)  Agenda  5  : Agenda: Defend, Value: 27040, Region: 391 Agrigentum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 23484, Region: 391 Agrigentum
11:13:01  (Reporting)  1005466-Aemilius manus Power:138 Health:100% Messana>Agrigentum Mission:Defend Fitness:57% Need:43 Threat:63 GoalValue: 23484
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007596 Mammula manus, 389 Messana, Pow:50, Count: 2(l 1/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 387 Lilybaeum
11:13:01  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 389 Messana
11:13:01  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 389 Messana
11:13:01  (Reporting)  1007596-Mammula manus Power:50 Health:100% Messana>Messana Mission:Resupply Fitness:100% Need:38 Threat:59 GoalValue: 100000
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 388 Panormus
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 383 Locri
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1004657 Praesidium I, 382 Croton, Pow:23, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 383 Locri
11:13:01  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 32500, Region: 382 Croton
11:13:01  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:13:01  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:13:01  (Reporting)  1004657-Praesidium I Power:23 Health:100% Croton>Croton Mission:Resupply Fitness:100% Need:35 Threat:74 GoalValue: 100000
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 382 Croton
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 9016, Region: 380 Metapontum
11:13:01  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 16650, Region: 380 Metapontum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 16650, Region: 380 Metapontum
11:13:01  (Reporting)  1006817-Praesidium III Power:42 Health:100% Metapontum>Metapontum Mission:Keep Position Fitness:100% Need:201 Threat:193 GoalValue: 16650
11:13:01  (Reporting)   
11:13:01  (Reporting)  1006292 3. Metr. Praesidium, 380 Metapontum, Pow:18, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 380 Metapontum
11:13:01  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:18, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 4900, Region: 380 Metapontum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 4900, Region: 380 Metapontum
11:13:01  (Reporting)  1006292-3. Metr. Praesidium Power:18 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:25% Need:201 Threat:193 GoalValue: 4900
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:67, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:13:01  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 13000, Region: 379 Tarentum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:13:01  (Reporting)  1007531-4. Metr. Praesidium Power:67 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:15 GoalValue: 100000
11:13:01  (Reporting)   
11:13:01  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 379 Tarentum
11:13:01  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:13:01  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:13:01  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Garrison Fitness:65% Need:18 Threat:15 GoalValue: 32500
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:259, Count: 18(l 3/L 3/S 12)
11:13:01  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3700, Region: 375 Neapolis
11:13:01  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 3700, Region: 375 Neapolis
11:13:01  (Reporting)  1002635-Vulso manus Power:259 Health:26% Neapolis>Neapolis Mission:Recover Fitness:74% Need:2996 Threat:2318 GoalValue: 3700
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007151 Praefectus Urbi manus, 375 Neapolis, Pow:628, Count: 11(l 1/L 4/S 6)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 70112, Region: 375 Neapolis
11:13:01  (Reporting)  Agenda  2  : Agenda: Defend, Value: 21824, Region: 372 Luceria
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 70112, Region: 375 Neapolis
11:13:01  (Reporting)  1007151-Praefectus Urbi manus Power:628 Health:74% Neapolis>Neapolis Mission:Keep Position Fitness:56% Need:2996 Threat:2318 GoalValue: 70112
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007439 Pomponius manus, 375 Neapolis, Pow:347, Count: 4(l 1/L 1/S 2)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 43680, Region: 375 Neapolis
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 43680, Region: 375 Neapolis
11:13:01  (Reporting)  1007439-Pomponius manus Power:347 Health:100% Neapolis>Neapolis Mission:Keep Position Fitness:56% Need:2996 Threat:2318 GoalValue: 43680
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007438 Serranus manus, 375 Neapolis, Pow:72, Count: 4(l 1/L 2/S 1)
11:13:01  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 375 Neapolis
11:13:01  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 375 Neapolis
11:13:01  (Reporting)  1007438-Serranus manus Power:72 Health:48% Neapolis>Neapolis Mission:Garrison Fitness:25% Need:2996 Threat:2318 GoalValue: 12500
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 375 Neapolis
11:13:01  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:13:01  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2712, Region: 372 Luceria
11:13:01  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 375 Neapolis
11:13:01  (Reporting)  ApplyAgenda, Full Pathfinding: 1006904 Ala VI unable to reach Neapolis (can be too much threat along the path)
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1003356 2. Fleet, 253 Antipolis, Pow:1393, Count: 8(l 0/L 8/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 64354, Region: 2466 Pyrenaeum Promunturium
11:13:01  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 28346, Region: 250 Massalia
11:13:01  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 64354, Region: 2466 Pyrenaeum Promunturium
11:13:01  (Reporting)  1003356-2. Fleet Power:1393 Health:100% Antipolis>Pyrenaeum Promunturium Mission:Naval Superiority Fitness:92% Need:0 Threat:0 GoalValue: 64354
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007598 Quintus Statorius, 2007 Sitifis, Pow:0, Count: 1(l 1/L 0/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 2004 Tamascani
11:13:01  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 2004 Tamascani
11:13:01  (Reporting)  1007598 Quintus Statorius Sitifis Health: 100 % will target  1006425 Siga Peditatus
11:13:01  (Reporting)  1007598-Quintus Statorius Power:0 Health:100% Sitifis>Tamascani Mission:Merge (slave) Fitness:100% Need:250 Threat:185 GoalValue: 100000
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006425 Siga Peditatus, 2004 Tamascani, Pow:144, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Defend, Value: 3276, Region: 2006 Saldae
11:13:01  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2950, Region: 2003 Zabi
11:13:01  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2950, Region: 1994 Mina
11:13:01  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2700, Region: 1998 Rappidum
11:13:01  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4608, Region: 2004 Tamascani
11:13:01  (Reporting)  Agenda  6  : Agenda: Defend, Value: 1995, Region: 2002 Tatilti
11:13:01  (Reporting)  Agenda  7  : Agenda: Defend, Value: 1710, Region: 1988 Calama
11:13:01  (Reporting)  Agenda  8  : Agenda: Defend, Value: 3168, Region: 2004 Tamascani
11:13:01  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 2950, Region: 2003 Zabi
11:13:01  (Reporting)  1006425-Siga Peditatus Power:144 Health:100% Tamascani>Zabi Mission:Defend Fitness:50% Need:60 Threat:33 GoalValue: 2950
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:13:01  (Reporting)  1006550-7. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:46% Need:0 Threat:28 GoalValue: 3427
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1972 Volubilis
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 194 Emporiae
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:1.95) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1007297 1. Fleet, 946 Appolonia, Pow:1473, Count: 10(l 0/L 10/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 6495, Region: 2539 Sinus Locritus
11:13:01  (Reporting)  Agenda  2  : Agenda: Transport, Value: 60200, Region: 210 Cessero
11:13:01  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 268086, Region: 1049 Corcyra
11:13:01  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 268086, Region: 1049 Corcyra
11:13:01  (Reporting)  1007297-1. Fleet Power:1473 Health:87% Appolonia>Corcyra Mission:Resupply Fitness:91% Need:18 Threat:0 GoalValue: 268086
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1001767 Apollonia praesidium, 946 Appolonia, Pow:28, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 946 Appolonia
11:13:01  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 946 Appolonia
11:13:01  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3450, Region: 946 Appolonia
11:13:01  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 946 Appolonia
11:13:01  (Reporting)  1001767-Apollonia praesidium Power:28 Health:52% Appolonia>Appolonia Mission:Wait for help Fitness:100% Need:945 Threat:740 GoalValue: 25000
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002606 Impedimenta IIIa is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  1003332 Impedimenta IVd is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.33 - Nav:5.00) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 253 Antipolis
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 210 Cessero
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.35 - Core:0.20 - Nav:1.95) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  _SSU_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:28, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering PromoteLeaders (_PRL_)
11:13:01  (Reporting)  Ended PromoteLeaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ApplyAgenda AutoMerge
11:13:01  (Reporting)  1007151 Praefectus Urbi manus will be merged into 1002635 Vulso manus in region Neapolis
11:13:01  (Reporting)  1007439 Pomponius manus will be merged into 1002635 Vulso manus in region Neapolis
11:13:01  (Reporting)  1007438 Serranus manus will be merged into 1002635 Vulso manus in region Neapolis
11:13:01  (Reporting)  AI Process done in  6149 ms
11:13:01  (Reporting)  Processing  1000002 Carthage
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  AI Process done in  17 ms
11:13:01  (Reporting)  Processing  1000003 Aetolia
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 202 ms
11:13:01  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:13:01  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Aetolia 226 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  Ended BuildReplacements 0 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  Ended ManageFleetsComposition 2 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 0 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  Ended LockFixedGroups 0 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Ended Collect Leaders 0 ms
11:13:01  (Reporting)  AI Process done in  428 ms
11:13:01  (Reporting)  Processing  1000004 Barbarians
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:13:01  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:13:01  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:13:01  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 86 OwnPow Land: 456 OppPow Land: 2294 OwnPow Nav : 0 OppPow Nav : 38
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:13:01  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 2804
11:13:01  (Reporting)  Ratio Land/LandCore: 1.79 2.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:13:01  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 15380 OwnPow Nav : 0 OppPow Nav : 3664
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:13:01  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:13:01  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 6032 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:13:01  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:13:01  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 10216 OwnPow Nav : 0 OppPow Nav : 6684
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 542 ms
11:13:01  (Reporting)  Resources Levels Barbarians EcoBase 102 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:13:01  (Reporting)  Money Availability Plentiful Stock 374 Expected 51 Balance -1
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Victory Points Availability Very Low Stock -33 Expected 51 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Morale Availability High Stock 103 Expected 51 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 51 Balance 0
11:13:01  (Reporting)    1006600 Equites Celtib.I Agenda Kept Agenda: Attack, Value: 2500, Region: 187 Aeso EndTurn 9466
11:13:01  (Reporting)   
11:13:01  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:13:01  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2300
11:13:01  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:13:01  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 839
11:13:01  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 15380 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3398
11:13:01  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3664 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 456 Overall power (enemies): 2294 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1154
11:13:01  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 6032 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1362
11:13:01  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 1.79
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1833
11:13:01  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2804 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:13:01  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3664 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2804 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Land Theaters Special Regions ***
11:13:01  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Neapolis Max Val: Syracusae Naval Gathering: <None>
11:13:01  (Reporting)  Theater 118 Theater_Hispania HQReg: 175 Termantia Max pick: Gades Max need: Carthago Nova Max Val: Cessero Naval Gathering: <None>
11:13:01  (Reporting)  Theater 137 Theater_Africa HQReg: 175 Termantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:13:01  (Reporting)  Theater 119 Theater_Gallia HQReg: 206 Tolosa Max pick: Massalia Max need: Iaca Max Val: Massalia Naval Gathering: <None>
11:13:01  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Barbarians 630 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  Ended BuildReplacements 0 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  Ended ManageFleetsComposition 111 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 0 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  Ended LockFixedGroups 0 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 0 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 0 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 15 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3562, Region: 170 Segovia
11:13:01  (Reporting)  1005628 Pedites Carp.I, 175 Termantia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3172, Region: 175 Termantia
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 144 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 0 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 0 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 22 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ gathered 43 cbt pts, needing: 51
11:13:01  (Reporting)  _MSG_ 1006600 Equites Celtib.I abort its operation against 1002857 Roman Force not enough forces gathered
11:13:01  (Reporting)  _MSG_ gathered 43 cbt pts, needing: 52
11:13:01  (Reporting)  _MSG_ 1006600 Equites Celtib.I abort its operation against 1002855 Roman Force not enough forces gathered
11:13:01  (Reporting)  Ended Make Superior Group 51 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  All theaters prepared, AllOwnPowLand: 548 AllOppPowLand: 34085 AllOwnPowNav: 0 AllOppPowNav 13192
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 39 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1006221 Bellatores Celtib.I (Pow.126)
11:13:01  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:13:01  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 163 Saguntum Pick 25 SelfVal 47 Need 338  no group candidate found
11:13:01  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 14 SelfVal 50 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 3250, Region: 175 Termantia
11:13:01  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 17 SelfVal 35 AINeed 32
11:13:01  (Reporting)  Agenda: Attack, Value: 2275, Region: 149 Evandria
11:13:01  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 7 AINeed 40
11:13:01  (Reporting)  Agenda: Attack, Value: 455, Region: 135 Corduba
11:13:01  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 14 SelfVal 50 AINeed 60
11:13:01  (Reporting)  Agenda: Defend, Value: 3000, Region: 155 Capera
11:13:01  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 39 SelfVal 65 AINeed 108
11:13:01  (Reporting)  Agenda: Attack, Value: 3575, Region: 170 Segovia
11:13:01  (Reporting)  CheckRegionForOperation 1005628 Pedites Carp.I, 175 Termantia, Pow:62, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 21 SelfVal 41 AINeed 41
11:13:01  (Reporting)  Agenda: Attack, Value: 2665, Region: 176 Numantia
11:13:01  (Reporting)  Region 129 Gades Pick 100 SelfVal 134 Need 354  no group candidate found
11:13:01  (Reporting)  Region 190 Cesse Pick 3 SelfVal 11 Need 338  no group candidate found
11:13:01  (Reporting)  Region 141 Carthago Nova Pick 59 SelfVal 90 Need 376  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 1.79 Land Core Ratio: 2.00  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 250 Massalia Pick 100 SelfVal 826 Need 240  no group candidate found
11:13:01  (Reporting)  Secondary Region 267 Augannum Pick 47 has enough garrison (Value: 0) - evaluation skipped
11:13:01  (Reporting)  Region 330 Taurasia Pick 96 SelfVal 105 Need 198  no group candidate found
11:13:01  (Reporting)  Secondary Region 335 Vercellae Pick 14 has enough garrison (Value: 0) - evaluation skipped
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 65 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:13:01  (Reporting)   
11:13:01  (Reporting)  Agenda: Attack, Value: 2500, Region: 187 Aeso
11:13:01  (Reporting)  _CLO_ 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Ended Collect Leaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 175 Termantia in theater 118 Hispania Peninsula
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 175 Termantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3172, Region: 175 Termantia
11:13:01  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2665, Region: 176 Numantia
11:13:01  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2665, Region: 176 Numantia
11:13:01  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Termantia>Numantia Mission:Attack Fitness:65% Need:41 Threat:6 GoalValue: 2665
11:13:01  (Reporting)   
11:13:01  (Reporting)  1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0) Keeping only the Best Attack (is Assault) goal for 170 Segovia
11:13:01  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 170 Segovia, Pow:126, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Attack, Value: 3575, Region: 170 Segovia
11:13:01  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 3575, Region: 170 Segovia
11:13:01  (Reporting)  1006221-Bellatores Celtib.I Power:126 Health:90% Segovia>Segovia Mission:Attack Fitness:55% Need:108 Threat:80 GoalValue: 3575
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 114 Salmantica
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 110 Ocelo Durii
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Gallia (Ext:1.79 - Core:2.00 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 206 Tolosa in theater 119 Gallia
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 187 Aeso
11:13:01  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2500, Region: 187 Aeso
11:13:01  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 187 Aeso
11:13:01  (Reporting)  ApplyAgenda, Full Pathfinding: 1006600 Equites Celtib.I unable to reach Aeso (can be too much threat along the path)
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering PromoteLeaders (_PRL_)
11:13:01  (Reporting)  Ended PromoteLeaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ApplyAgenda AutoMerge
11:13:01  (Reporting)  AI Process done in  1470 ms
11:13:01  (Reporting)  Processing  1000005 Slaves
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:13:01  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:13:01  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 2804
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:13:01  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 188 OppPow Land: 15121 OwnPow Nav : 0 OppPow Nav : 6036
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:13:01  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:13:01  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 5 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:13:01  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 94 OppPow Land: 9820 OwnPow Nav : 0 OppPow Nav : 6684
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 433 ms
11:13:01  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:13:01  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)   
11:13:01  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5300
11:13:01  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:13:01  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:13:01  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 188 Overall power (enemies): 15121 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4008
11:13:01  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 6036 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  485
11:13:01  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2804 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 5 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:13:01  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
11:13:01  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 6036 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2804 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Land Theaters Special Regions ***
11:13:01  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Neapolis Max Val: Neapolis Naval Gathering: <None>
11:13:01  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:13:01  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:13:01  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Slaves 513 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  Ended BuildReplacements 0 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  Ended ManageFleetsComposition 71 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 0 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  Ended LockFixedGroups 0 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 0 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 1 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 0 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 11 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 3 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2940, Region: 385 Tharros
11:13:01  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 145 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  All theaters prepared, AllOwnPowLand: 282 AllOppPowLand: 25086 AllOwnPowNav: 0 AllOppPowNav 15524
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 105 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1006969 Plebis (Pow.47)
11:13:01  (Reporting)  1004589 Plebis (Pow.47)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 344 Placentia Pick 47 SelfVal 78 Need 623  no group candidate found
11:13:01  (Reporting)  Region 343 Mediolanum Pick 33 SelfVal 59 Need 430  no group candidate found
11:13:01  (Reporting)  Region 369 Roma Pick 25 SelfVal 48 Need 353  no group candidate found
11:13:01  (Reporting)  Region 361 Volaterrae Pick 7 SelfVal 19 Need 338  no group candidate found
11:13:01  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:13:01  (Reporting)  Region 385 Tharros Pick 6 SelfVal 16 Need 284  no group candidate found
11:13:01  (Reporting)  Region 366 Volsinii Pick 3 SelfVal 11 Need 338  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 79 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1006969 Plebis (Pow.47)
11:13:01  (Reporting)  1004589 Plebis (Pow.47)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 77 Need 338  no group candidate found
11:13:01  (Reporting)  Region 253 Antipolis Pick 7 SelfVal 12 Need 338  no group candidate found
11:13:01  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 814  no group candidate found
11:13:01  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:13:01  (Reporting)  Region 386 Caralis Pick 59 SelfVal 92 Need 323  no group candidate found
11:13:01  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 502  no group candidate found
11:13:01  (Reporting)  Region 379 Tarentum Pick 64 SelfVal 98 Need 573  no group candidate found
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 79 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Ended Collect Leaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:13:01  (Reporting)  _GTU_ Starting merge 0 at start
11:13:01  (Reporting)  End of AI Gather Units
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:13:01  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:323 Threat:221 GoalValue: 3010
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2940, Region: 385 Tharros
11:13:01  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2940, Region: 385 Tharros
11:13:01  (Reporting)  1006969-Plebis Power:47 Health:100% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2940
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering PromoteLeaders (_PRL_)
11:13:01  (Reporting)  Ended PromoteLeaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ApplyAgenda AutoMerge
11:13:01  (Reporting)  AI Process done in  1185 ms
11:13:01  (Reporting)  Processing  1000006 Pirates
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:13:01  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:13:01  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:13:01  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:13:01  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 71 OppPow Land: 15118 OwnPow Nav : 0 OppPow Nav : 3664
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:13:01  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:13:01  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:13:01  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 568 OppPow Land: 623 OwnPow Nav : 0 OppPow Nav : 2454
11:13:01  (Reporting)  Ratio Land/LandCore: 0.74 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:13:01  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 1252 OwnPow Nav : 0 OppPow Nav : 3929
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:13:01  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 284 OppPow Land: 9820 OwnPow Nav : 0 OppPow Nav : 6684
11:13:01  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 420 ms
11:13:01  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:13:01  (Reporting)  Money Availability Plentiful Stock 177 Expected 50 Balance 0
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)    1002150 Demetrios Pharos manus Agenda Kept Agenda: Attack, Value: 2500, Region: 354 Tergeste EndTurn 9466
11:13:01  (Reporting)   
11:13:01  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:13:01  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:13:01  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:13:01  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:13:01  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 15118 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3663
11:13:01  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3664 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 623 Ratio: 0.74
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:13:01  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 2454 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1252 Ratio: 0.20
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  765
11:13:01  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3929 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:13:01  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:13:01  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 5.00
11:13:01  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:13:01  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3664 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 2454 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3929 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6684 Nav Ratio: 0.20
11:13:01  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Land Theaters Special Regions ***
11:13:01  (Reporting)  Theater 120 Theater_Italia HQReg: 268 Genava Max pick: Syracusae Max need: Neapolis Max Val: Syracusae Naval Gathering: <None>
11:13:01  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:13:01  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:13:01  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Pirates 501 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  Ended BuildReplacements 1 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  Ended ManageFleetsComposition 56 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 0 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:13:01  (Reporting)  Ended LockFixedGroups 0 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:13:01  (Reporting)  Ended PrivilegedCombine 0 ms
11:13:01  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:13:01  (Reporting)  Ended DefendCapitalRegion 0 ms
11:13:01  (Reporting)  Entering SplitGroups (_SPG_)
11:13:01  (Reporting)  Ended SplitGroups 1 ms
11:13:01  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:13:01  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:13:01  (Reporting)  Detach Damaged Units (_DDU_)
11:13:01  (Reporting)  Ended Damaged Units 0 ms
11:13:01  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:13:01  (Reporting)  Ended GarrisonObjectives 0 ms
11:13:01  (Reporting)  Entering CheckBesieging (_CBE_)
11:13:01  (Reporting)  Ended CheckBesieging 3 ms
11:13:01  (Reporting)  Entering Evacuate Force (_EVA_)
11:13:01  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:13:01  (Reporting)  Entering Check Simple Landing (_CSL_)
11:13:01  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:13:01  (Reporting)  Entering Checking Leaders (_CLD_)
11:13:01  (Reporting)  Ended Check Leaders 0 ms
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  Ended Make Superior Group 0 ms
11:13:01  (Reporting)  Entering Build Depots Assets
11:13:01  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:13:01  (Reporting)  Ended Build Depots Assets 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Start of AI Split Supports (_SSP_)
11:13:01  (Reporting)  Ended Split Supports
11:13:01  (Reporting)  Start of AI Check for Land Resupply
11:13:01  (Reporting)  Ended CheckForLandResupply 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Entering KeepPosition (_KPP_)
11:13:01  (Reporting)  Ended KeepPosition 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
11:13:01  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:13:01  (Reporting)  Ended Concentrate Stacks 145 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering Make Superior Group (_MSG_)
11:13:01  (Reporting)  Ended Make Superior Group 0 ms
11:13:01  (Reporting)  Entering Reinforce Front (_RFF_)
11:13:01  (Reporting)  Ended ReinforceFront 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:13:01  (Reporting)  Entering DistantGarrison (_DGA_)
11:13:01  (Reporting)  Ended DistantGarrison 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 26813 AllOwnPowNav: 0 AllOppPowNav 16731
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 104 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 10 Need 338  no group candidate found
11:13:01  (Reporting)  Region 2840 Paestum Pick 8 SelfVal 16 Need 338  no group candidate found
11:13:01  (Reporting)  Region 2842 Bovianum Pick 18 SelfVal 29 Need 338  no group candidate found
11:13:01  (Reporting)  Region 387 Lilybaeum Pick 59 SelfVal 72 Need 801  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 5 Land Ratio: 0.74 Land Core Ratio: 5.00  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:13:01  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:13:01  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 128) - evaluation skipped
11:13:01  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 497  no group candidate found
11:13:01  (Reporting)  Region 1030 Molossus Pick 16 SelfVal 25 Need 338  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 79 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:13:01  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 375 Neapolis Pick 76 SelfVal 88 Need 814  no group candidate found
11:13:01  (Reporting)  Region 387 Lilybaeum Pick 59 SelfVal 72 Need 801  no group candidate found
11:13:01  (Reporting)  Region 374 Capua Pick 59 SelfVal 72 Need 636  no group candidate found
11:13:01  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 497  no group candidate found
11:13:01  (Reporting)  Region 2832 Drepanum Pick 7 SelfVal 14 Need 386  no group candidate found
11:13:01  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:13:01  (Reporting)  Region 386 Caralis Pick 59 SelfVal 72 Need 338  no group candidate found
11:13:01  (Reporting)   
11:13:01  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
11:13:01  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:13:01  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:13:01  (Reporting)   
11:13:01  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 430  no group candidate found
11:13:01  (Reporting)  Region 267 Augannum Pick 4 SelfVal 4 Need 68  no group candidate found
11:13:01  (Reporting)  Region 268 Genava Pick 4 SelfVal 4 Need 68  no group candidate found
11:13:01  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 109 ms
11:13:01  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:13:01  (Reporting)   
11:13:01  (Reporting)  Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:13:01  (Reporting)  _CLO_ 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:13:01  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Ended Collect Leaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.74 - Core:5.00 - Nav:0.20) ***
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Arties (_RCA_)
11:13:01  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Arties
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:13:01  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:13:01  (Reporting)  Ended Receive Supplies
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating Gather Units (_GTU_)
11:13:01  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:13:01  (Reporting)  _GTU_ 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
11:13:01  (Reporting)  _GTU_ Starting merge 1 at start
11:13:01  (Reporting)  _GTU_ Finished merge 1 now
11:13:01  (Reporting)  _GTU_ 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
11:13:01  (Reporting)  Ended AI Gather Units 1 ms
11:13:01  (Reporting)  Entering GatherGarrisons (_GTG_)
11:13:01  (Reporting)  Ended GatherGarrisons 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:13:01  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:13:01  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:13:01  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:13:01  (Reporting)  ApplyAgenda, Full Pathfinding: 1002150 Demetrios Pharos manus unable to reach Tergeste (can be too much threat along the path)
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 918 Spalatum
11:13:01  (Reporting)   
11:13:01  (Reporting)  1002149 Histrii Pirati is doing nothing in Histri  Power: 71  HealthPerc: 100
11:13:01  (Reporting)   
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering PromoteLeaders (_PRL_)
11:13:01  (Reporting)  Ended PromoteLeaders 0 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  ApplyAgenda AutoMerge
11:13:01  (Reporting)  AI Process done in  1186 ms
11:13:01  (Reporting)  Processing  1000007 Massilia
11:13:01  (Reporting)  
11:13:01  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 91 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:13:01  (Reporting)  Entering InitAndDumpData (_IAD_)
11:13:01  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:13:01  (Reporting)  _FIT_ Ended AIInitTheaters 190 ms
11:13:01  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:13:01  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:13:01  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:13:01  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:13:01  (Reporting)   
11:13:01  (Reporting)  Ended InitAndDumpData Massilia 213 ms
11:13:01  (Reporting)  *** Faction-wide algorithms ***
11:13:01  (Reporting)  Ended BuildReplacements 0 ms
11:13:01  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:13:01  (Reporting)  Entering BuildNewUnits (_BNU_)
11:13:01  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:13:01  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:13:01  (Reporting)  Ended ManageFleetsComposition 2 ms
11:13:01  (Reporting)   
11:13:01  (Reporting)  Evaluating CallFleet (_CLF_)
11:13:01  (Reporting)  Ended CallFleet 0 ms
11:13:01  (Reporting)  Entering LockFixedGroups (_LFG_)
11:13:01  (Reporting)  Ended LockFixedGroups 0 ms
11:13:01  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:13:01  (Reporting)  Ended SplitStaticUnits 0 ms
11:13:01  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:13:01  (Reporting)  _ESR_ No theater can have a staging region.
11:13:01  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:13:01  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:13:01  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:13:01  (Reporting)  Entering Collect Leaders (_COD_)
11:13:01  (Reporting)  Ended Collect Leaders 0 ms
11:13:01  (Reporting)  AI Process done in  413 ms
11:21:45  (Reporting)  Processing  1000001 Rome
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 2524 OwnPow Nav : 1203 OppPow Nav : 1
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 122 > 235
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 1203 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 181 > 111
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 9142 OppPow Land: 8950 OwnPow Nav : 3630 OppPow Nav : 957
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 82 > 255
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 604 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:21:45  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 18 OppPow Land: 1132 OwnPow Nav : 2966 OppPow Nav : 957
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 41 > 27
11:21:45  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 626 OppPow Land: 5158 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:21:45  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 45 OwnPow Nav : 0 OppPow Nav : 2
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 4724 OppPow Land: 8322 OwnPow Nav : 5704 OppPow Nav : 1920
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 455
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 534 ms
11:21:45  (Reporting)  Resources Levels Rome EcoBase 136 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Very High Stock 205 Expected 68 Balance -28
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:21:45  (Reporting)  Victory Points Availability Plentiful Stock 1205 Expected 68 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Morale Availability Very Low Stock 3 Expected 68 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 10 Expected 68 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)    1006904 Ala VI Agenda Kept Agenda: Defend, Value: 32500, Region: 375 Neapolis EndTurn 9467
11:21:45  (Reporting)    1005720 Dictator exercitus Agenda Kept Agenda: Attack, Value: 9750, Region: 365 Perusia EndTurn 9469
11:21:45  (Reporting)    1007560 1. Roman Force Agenda Kept Agenda: Resupply, Value: 100000, Region: 375 Neapolis EndTurn 9468
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10900
11:21:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:21:45  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1100
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 9142 Overall power (enemies): 8950 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  120265
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 3630 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 626 Overall power (enemies): 5158 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11316
11:21:45  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 2524 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1242
11:21:45  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 1203 Overall power (enemies): 1 Nav Ratio: 5.00
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 18 Overall power (enemies): 1132 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  23265
11:21:45  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 2966 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 604 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  180
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  198
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 1203 Overall power (enemies): 0 Nav Ratio: 5.00
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 5704 Overall power (enemies): 1920 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 3630 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 1203 Overall power (enemies): 1 Nav Ratio: 5.00
11:21:45  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 2966 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 1203 Overall power (enemies): 0 Nav Ratio: 5.00
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 5704 Overall power (enemies): 1920 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: 375 Neapolis
11:21:45  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:21:45  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Carthago Nova Max Val: Emporiae Naval Gathering: 194 Emporiae
11:21:45  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Appolonia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Pharos Max need: Parthos Max Val: Epidamnia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Rome 675 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Legatus
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Supply Train
11:21:45  (Reporting)  RPL Buying a replacement for ROM Light Warship
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  Ended BuildReplacements 9 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1614 Sodinka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2020 Zama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1231 Elymais
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 188 Iesso
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1978 Atlas Montes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1110 Amisus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 194 Emporiae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 3 target region was 946 Appolonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1992 Mes
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 20 % to be played in 2840 Paestum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 586 Eridanus Fluvius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1983 Tingitania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2838 Hipontum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2607 Sporades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1219 Larak
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2492 Internum Mare 3
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 485 Vangiones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1000 Odomantike
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1972 Volubilis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 966 Naparis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 289 Robrica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1400 Saint Petersburg
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2747 Playboard31
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 258 Arausio
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1994 Mina
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 601 Chaetuorii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1701 Caroea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1798 Novo Cheboksary
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 2007 Sitifis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1986 Lemnis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2641 Khios Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2107 Confluentes Olitis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1538 Mena
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1307 Cathabatmus Major
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2449 Sinus Gaditanus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 210 Cessero
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 395 Aventicum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2029 Menninx
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 340 Oscela
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2707 Musulamii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1472 Glinska
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1552 Pereiaslav
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2405 Sinus finnicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1185 Saphe Bezzabde
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1935 Sive
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 28 Creones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 100 Spacorum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 393 Melita
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2829 Mare Aegeum Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 342 Clastidium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2488 Sinus Ligusticus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1776 Ousman
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2769 Playboard53
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1214 Artemita
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1178 Arsissa
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1990 Siga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 353 Udinum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 153 Turmogum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1805 Patchinki
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 683 Hercuniates
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2707 Musulamii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1041 Chalcis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 539 Burgii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1153 Issus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 934 Dardania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1995 Altava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2430 Cantabricus Oceanus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1319 Plunge
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1899 Ariaecae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1792 Kamenka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 149 Evandria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 352 Aquilea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 363 Populonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 177 Segontia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1491 Novograd
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1963 Trachir
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1559 Kletnia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2784 Playboard68
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1060 Mysia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 364 Clusium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 344 Placentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 192 Barcino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2000 Iol
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 525 Suardones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2379 Mare Balticum Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 396 Vindonissa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1488 Rowno
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2822 Oceanus Germanicus Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 369 Roma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 820 Sacia Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 903 Viburgia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 664 Latovici
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1973 Bacuatae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 397 Tigurinii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 570 Turcilingii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1990 Siga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 800 Gedania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 348 Mantua
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1976 Sala
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1278 Thoana
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2091 Arabia Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1589 Maloiaroslovets
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 482 Meno Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 253 Antipolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 377 Venusia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1982 Myrtus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2847 Megarida
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1188 Arzanenia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1820 Belinski
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1375 Wils
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 262 Cularo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 710 Setovia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 2839 Brundisium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 629 Quadii Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 391 Agrigentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 331 Segusio
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 492 Vindelicii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1804 Ghagino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 779 Tomasia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 738 Pons Vetus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2762 Playboard46
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1010 Tonzus
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1990 Siga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1980 Septa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 620 Fons Albis
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 375 Neapolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2119 Arar
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 754 Vilicea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2468 Baleares Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2494 Internum Mare 5
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2425 Tarbellum Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1145 Amanus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 945 Epidamnia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1120 Gaxiura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1449 Slawharad
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1997 Cartenna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 410 Cunus Aureus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2236 Vindogara Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2605 Cyclades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 232 Avaricum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 10 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 215 Excisium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1517 Hypanis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1706 Navarum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 697 Marisus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 301 Esuvi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 342 Clastidium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1084 Sesamus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 628 Philekia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 191 Subur
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2168 Daugava Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 638 Tridentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1870 Serbi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1440 Vitebsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1551 Lokhvitsa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 7 target region was 379 Tarentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1503 Korsun
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 976 Alpes Bastarnicae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1952 Artaxata
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 343 Mediolanum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2425 Tarbellum Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1956 Sevania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1189 Singara
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 516 Castra Batava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 170 Segovia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 339 Gisa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2649 Lemnos Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 742 Vami Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1512 Tagri
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1554 Smolensk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1363 Friedrichstad
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1481 Kremenetz
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2201 Kliazma Confluent
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 490 Iuliomagus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1572 Loukhnov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 379 Tarentum
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 1049 Corcyra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1155 Zeugma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 166 Osicerda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 191 Subur
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1164 Amida
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 30 Pictavia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2850 Samos
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1031 Epirus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2792 Playboard76
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1638 Orel
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 373 Canusium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1973 Bacuatae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 759 Drogotea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 410 Cunus Aureus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1802 Choumerlia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 163 Saguntum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2018 Hadrumetum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 605 Marcomannii Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 515 Vindelicia Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1601 Sessna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 876 Norcopia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 747 Marcodava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 414 Sabis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 350 Tarvisium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 694 Ulpianum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 149 Evandria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 98 Panoias
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1408 Arismapii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 632 Luna Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1568 Vyazma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2288 Suma Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1995 Altava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 692 Anarti
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2122 Padus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 640 Feltria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1850 Nijni Tchir
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2217 Mare Glaciale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2830 Mare Oriensis Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1621 Solottcha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2205 Confluentes Badrus
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 383 Locri
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2016 Utica
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 2834 Tyndaris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 364 Clusium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2337 Electrides Insuale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 142 Akra Leuke
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 735 Dacia Apulensis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1573 Sytchevska
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 750 Ordissus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 137 Malaka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 980 Dinogetia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2286 Unellius Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 299 Combaristum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1489 Kostopil
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1149 Polisa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2003 Zabi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1484 Proskurov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2293 Metaris Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 632 Luna Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1606 Kostromskoie
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2058 Salamis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 250 Massalia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2203 Lychnitis Locus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 40 target region was 1049 Corcyra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1223 Digla
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 364 Clusium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1983 Tingitania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 421 Betasii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2629 Salamis Locus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 2017 Carthage
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 4 % to be played in 382 Croton
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1983 Tingitania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2001 Audiense
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 6 % to be played in 391 Agrigentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 556 Plauenes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2495 Internum Mare 6
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 351 Altinum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1067 Laodicea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 4 target region was 386 Caralis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2109 Liger Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1714 Pasyris
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 2839 Brundisium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1395 Volossovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2542 Garganum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2627 Sinus Issicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 363 Populonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2401 Sinus Botnicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2851 Hippo Diarrythus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 365 Perusia
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 2007 Sitifis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2793 Playboard77
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1534 Gomel
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1794 Babrov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2040 Nafamones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 58 Demetae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2727 Playboard11
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1772 Lipetsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 16 target region was 387 Lilybaeum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 609 Phurgisatis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1551 Lokhvitsa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1471 Mozyr
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2321 Oceanus Caledonius 5
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1686 Mitrofanovka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 538 Calucones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 339 Gisa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 918 Spalatum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 340 Oscela
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1975 Phocra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 816 Augustaviacum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 476 Cheruscii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1501 Vassylkiv
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1971 Maurusii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 980 Dinogetia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 790 Siedicenii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1402 Siastroi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1950 Cambysene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 291 Vorgium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1169 Nicephorium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 733 Potaissa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 2499 Mare Etruscum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 246 Helvii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2008 Zaras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 345 Bergomum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 465 Portus Brema
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1341 Sokolka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2621 Pelusium Locus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 745 Praetoria Augusta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1013 Dyonisiopolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 797 Drieca Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 92 Scallabis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1756 Arzama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 344 Placentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1660 Krasnokutsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 444 Cugemii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2203 Lychnitis Locus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2425 Tarbellum Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2031 Guaramantes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2266 Vexalla Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 207 Sardones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1639 Kromy
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1614 Sodinka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 188 Iesso
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1644 Jeleznogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1280 Arcinea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 928 Idimum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 618 Marobudum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1539 Chernigov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2295 Gabrantuicorum Portuosus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2810 Bordure9
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1691 Gluboki
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2081 Arabia Desertae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2424 Curinaum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2205 Confluentes Badrus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 575 Gepidii Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2191 Rha Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 364 Clusium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1626 Aleksin
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 917 Oxuaioi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 499 Devona
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1931 Caucasus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 114 Salmantica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2001 Audiense
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2690 Centrum Pontus Euxinus
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 6 % to be played in 391 Agrigentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 673 Ad Ladios
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 382 Croton
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 893 Arlanda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1121 Iris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1957 Albanicus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1973 Bacuatae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 527 Varrinii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2295 Gabrantuicorum Portuosus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2568 Ionum Mare Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 2572 Girba Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 153 Turmogum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2329 Nissuma Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1972 Volubilis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1174 Dara
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 190 Cesse
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2010 Cirta
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 194 Emporiae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2674 Toreticum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1943 Gaugarena
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 389 Messana
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2705 Nattabutae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1209 Diacira
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1009 Haemus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1153 Issus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2458 Mare Ibericum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 22 Hyperboreum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1818 Soursk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1535 Staroslav
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1644 Jeleznogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1978 Atlas Montes
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 250 Massalia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1360 Dzisna
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 210 Cessero
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1833 Arkadak
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 2837 Rhegium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2104 Ostia Hiberi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2839 Brundisium
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 945 Epidamnia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1995 Altava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 722 Borisae Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 721 Carpati Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2082 Parthia Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2319 Oceanus Caledonius 3
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2301 Verubium Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2353 Arusa Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1665 Myrohod
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 415 Segnii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2012 Hippo Regius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2786 Playboard70
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 351 Altinum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1652 Korenovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 342 Clastidium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1061 Rhyndacus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 522 Saxones
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 2834 Tyndaris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 192 Barcino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 342 Clastidium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 370 Corfinium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 1979 Tingis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 432 Traiectum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2750 Playboard34
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2 Cruithin
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1719 Calos Portus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2714 Usus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2338 Glaesiae Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1460 Aktsiarbsky
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2210 Confluentes Chaboras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 191 Subur
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1978 Atlas Montes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 96 Egitanai
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1710 Hygris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 349 Patavium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2783 Playboard67
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1757 Piana
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 732 Napoca
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 981 Sensii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2568 Ionum Mare Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2483 Sinus Gallicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 25 Pictes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 237 Gorgobina
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 637 Venostes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 334 Cestia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2386 Farus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2017 Carthage
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2308 Iatra Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 115 Intercatia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2177 Pselo Confluentes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1499 Korostychev
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2750 Playboard34
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 84 Anderida
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2565 Cyparissus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 371 Hadria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 443 Bonna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1652 Korenovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 366 Volsinii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 41 target region was 348 Mantua
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1995 Altava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2335 Terra Sacra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2338 Glaesiae Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 189 Anabis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1434 Jarkovski
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1328 Jakobsburg
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 193 Ausa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2221 Mare Glaciale Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1942 Artanisga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 377 Venusia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 217 Sarrum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 574 Gepidii Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1479 Rava Russka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1610 Ivanovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 866 Blekigia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1711 Agaris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1371 Rezeke
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1202 Chaboras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1640 Mtsensk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2121 Padus Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 180 Bilbilis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1973 Bacuatae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2526 Bucra Extrema
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 194 Emporiae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2492 Internum Mare 3
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1979 Tingis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2017 Carthage
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 153 Turmogum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2685 Pontus Euxinus 1
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2131 Rhenus Superior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2670 Palus Maeotis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2417 Oceanus Atlanticus 1
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1861 Melanchlaeni
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1096 Clitae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1595 Ouglitch
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1118 Tabal
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 393 Melita
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2154 Confluentes Maricus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2413 Insula Sena
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1111 Amasia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 383 Locri
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2447 Oceanus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 270 Tegua
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 710 Setovia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2126 Vahalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1702 Hypasiris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2484 Ostium Hispaniensis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 1030 Molossus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2097 Tagus Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2003 Zabi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 4 target region was 386 Caralis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 65 Manduessedum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2730 Playboard14
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1639 Kromy
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2162 Confluentes Naparis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2296 Tinea Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1482 Zalitch
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1140 Cilicia Minor
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1312 Dundaga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 114 Salmantica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 877 Vestrogotiha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2279 Satiocanus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 363 Populonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2748 Playboard32
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 966 Naparis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1258 Apamene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1749 Bogorodsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 363 Populonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 945 Epidamnia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1938 Colua Coloris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1602 Vologda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 662 Emona
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 787 Lubartovia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 948 Pelagonia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1048 Argolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1391 Nevrii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2526 Bucra Extrema
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 918 Spalatum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1623 Rizanski
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 2832 Drepanum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 168 Complutum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2616 Aegyptium Pelagus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 828 Cimbrii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 670 Siscia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 78 Uxelis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 12 Concani
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 370 Corfinium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 849 Tonsberg
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 441 Cugernii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1023 Dikaia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 511 Augusta Vindelicum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2225 Orcades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1417 Parfino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 83 Belgarum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2444 Cuncus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2673 Sindicus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2575 Triererum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2370 Mare Balticum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 10 Ebdani
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1269 Auranitis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 160 Consabura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 474 Longobardii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2000 Iol
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2433 Finis Terrae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2628 Dades Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 168 Complutum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 191 Subur
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 756 Carpati Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2779 Playboard63
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 410 Cunus Aureus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 582 Victofalii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 366 Volsinii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 633 Asciburgius Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1991 Gilva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 327 Agation
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2141 Confluentes Spreha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2119 Arar
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2693 Pontus Euxinus 8
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 191 Subur
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 734 Apulum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2120 Lemanus Lacus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1186 Nisibis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 986 Scythia Minor
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2759 Playboard43
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 2224 Haemodae Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1011 Develtum
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 194 Emporiae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1898 Anticites
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2496 Internum Mare 7
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 183 Iaca
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 234 Acitodunum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2497 Segonare Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1933 Cutatision
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 141 Carthago Nova
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 190 Cesse
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 711 Singone
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 352 Aquilea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 630 Cetium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1109 Amnias
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1989 Rubra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 804 Scyrius Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1670 Bielgorod
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1404 Boksitogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 357 Ariminum
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 253 Antipolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1370 Kraslava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 783 Pruscavii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 331 Segusio
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2044 Cyrene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 190 Cesse
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1949 Sarasena
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 418 Condrusii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2521 Calatha Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1873 Siracini
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1991 Gilva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2567 Ionium Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 8 % to be played in 945 Epidamnia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 381 Consentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1860 Coraxi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 776 Belusia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2049 Dernis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 780 Omanii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2008 Zaras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 989 Jatrus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2320 Oceanus Caledonius 4
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2203 Lychnitis Locus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 2010 Cirta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1402 Siastroi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1047 Laconia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2003 Zabi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 821 Sacii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 1655 Rokitno
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 7 % to be played in 194 Emporiae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 343 Mediolanum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1227 Lagash
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1678 Izioum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2281 Riduna Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 326 Aleria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1523 Callipidae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2620 Mare Aegyptum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 547 Galaegia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2006 Saldae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 248 Ucetia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2407 Nerge Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 822 Osevisia
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 2839 Brundisium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 909 Botnia Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2708 Thabudis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2406 Mare Finonicum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2834 Tyndaris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 130 Asta
11:21:45  (Reporting)  Ended HandleRegionsDecisions 2494 ms
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 1. Fleet
11:21:45  (Reporting)  Ended ManageFleetsComposition 129 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 1 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1007717 9. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1006982 5. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1004600 6. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1007718 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 11 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  _SSU_ 1007621 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:9, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:21:45  (Reporting)  _SSU_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:11, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Entering ProcessAgents (_PCA_)
11:21:45  (Reporting)  Ended ProcessAgents Rome 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Agenda: Garrison, Value: 20500, Region: 369 Roma
11:21:45  (Reporting)  _DCR_ 1002635 Vulso manus, 375 Neapolis, Pow:2259, Count: 37(l 6/L 17/S 14) will reinforce threatened capital 369 Roma
11:21:45  (Reporting)  Ended DefendCapitalRegion 153 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 160 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  _DDU_, Standard Recover segment: Group 1006292 3. Metr. Praesidium in region Metapontum will recover in region Croton % Health 100 % Cohesion 11
11:21:45  (Reporting)  Ended Damaged Units 6 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  _GAO_ Step 1 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:6, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 609
11:21:45  (Reporting)  Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:21:45  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 609
11:21:45  (Reporting)  Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 535
11:21:45  (Reporting)  Agenda: Garrison, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3266
11:21:45  (Reporting)  Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:21:45  (Reporting)  Ended GarrisonObjectives 4 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 10 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment II) Aulus Cornelius Mammula in Messana has been detached from group 1007595 Ala VIII
11:21:45  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1007719 Aulus Cornelius Mammula 389 Messana toward 1007595 Ala VIII, 389 Messana, Pow:156, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Ended Check Leaders 23 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:21:45  (Reporting)  _NVS_ : Nav Supp 1007300 3. Fleet chance: 22 failed.
11:21:45  (Reporting)  _AFA_ 1007300 3. Fleet has been given the mission Agenda: Naval Docking, Value: 43624, Region: 2839 Brundisium
11:21:45  (Reporting)  Ended AssignFleetsOperations 36 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 219
11:21:45  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Italia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  CheckForLandResupply Ala VI will resupply, in region 372 Luceria
11:21:45  (Reporting)  CheckForLandResupply Praesidium II will resupply, in region 379 Tarentum
11:21:45  (Reporting)  CheckForLandResupply 4. Metr. Praesidium will resupply, in region 379 Tarentum
11:21:45  (Reporting)  CheckForLandResupply 3. Metr. Praesidium will resupply, in region 380 Metapontum
11:21:45  (Reporting)  CheckForLandResupply 1. Roman Force will resupply, in region 375 Neapolis
11:21:45  (Reporting)  Ended CheckForLandResupply 11 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:21:45  (Reporting)  1002635 Vulso manus, 375 Neapolis, Pow:2259, Count: 37(l 6/L 17/S 14) Agenda: Keep Position, Value: 41600, Region: 375 Neapolis
11:21:45  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:21:45  (Reporting)  1006901 Praesidium VII, 382 Croton, Pow:41, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2020, Region: 382 Croton
11:21:45  (Reporting)  1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  1007595 Mammula manus, 389 Messana, Pow:215, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 2470, Region: 389 Messana
11:21:45  (Reporting)  1005466 Aemilius manus, 391 Agrigentum, Pow:266, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 9400, Region: 391 Agrigentum
11:21:45  (Reporting)  1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3250, Region: 2834 Tyndaris
11:21:45  (Reporting)  1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2) Agenda: Keep Position, Value: 9200, Region: 2835 Catania
11:21:45  (Reporting)  1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 1980, Region: 2840 Paestum
11:21:45  (Reporting)  1007560 1. Roman Force, 2840 Paestum, Pow:323, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1990, Region: 2840 Paestum
11:21:45  (Reporting)  Ended KeepPosition 4 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 403 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 2 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 2 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 13 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007597 Syphax exercitus selected
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:21:45  (Reporting)  _CLD_ Leader Affinity 1000828 Syphax Raw Affinity for 1002635 Vulso manus 80 Family Affinity: 44 Final Affinity: 35
11:21:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:21:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:21:45  (Reporting)  _CLD_ Idle Leader Syphax 1007597 in Sitifis merged into 1007718 Sitifis Militiae
11:21:45  (Reporting)  Ended Check Leaders 100 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1430, Region: 1999 Auzea
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 4 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 2 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 15 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:21:45  (Reporting)  Ended Check Leaders 1 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:21:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:21:45  (Reporting)  Ended AssignFleetsOperations 1 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 6 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 0 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  _CBG_ 1007621 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:9, Count: 1(l 0/L 1/S 0) Will wait for help
11:21:45  (Reporting)  _CBG_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:11, Count: 1(l 0/L 1/S 0) Will wait for help
11:21:45  (Reporting)  Ended CheckBesiegedGroups 261 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 1 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 5 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 129 Macedonia & Graecia
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:21:45  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Resupply, Value: 296400, Region: 1049 Corcyra
11:21:45  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Naval Docking, Value: 26922, Region: 379 Tarentum
11:21:45  (Reporting)  Ended AssignFleetsOperations 12 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 8
11:21:45  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  CheckForLandResupply 2.Metr. Praesidium Apollonia will resupply, in region 946 Appolonia
11:21:45  (Reporting)  CheckForLandResupply Apollonia praesidium will resupply, in region 946 Appolonia
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1007621 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:9, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2940, Region: 946 Appolonia
11:21:45  (Reporting)  1001767 Apollonia praesidium, 946 Appolonia, Pow:11, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2990, Region: 946 Appolonia
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 7 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 8 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 3 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 22 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007594 Flaccus exercitus
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007594 Quintus Fulvius Flaccus
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007594 Quintus Fulvius Flaccus selected
11:21:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:21:45  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007720 in Massalia merged into 1007717 9. Roman Force
11:21:45  (Reporting)  _CLD_ Idle Leader Quintus Fulvius Flaccus 1007594 in Massalia merged into 1007717 Calvus manus
11:21:45  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007721 in Massalia merged into 1007717 Flaccus exercitus
11:21:45  (Reporting)  Ended Check Leaders 488 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:21:45  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 1 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 1 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 138 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 7 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 8 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 14510 AllOppPowLand: 26907 AllOwnPowNav: 14706 AllOppPowNav 3837
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 77 Enemy armies: 30 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006904 Ala VI (Pow.155)
11:21:45  (Reporting)  1002635 Vulso manus (Pow.2259)
11:21:45  (Reporting)  1005451 Praesidium II (Pow.42)
11:21:45  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:21:45  (Reporting)  1006292 3. Metr. Praesidium (Pow.6)
11:21:45  (Reporting)  1006817 Praesidium III (Pow.42)
11:21:45  (Reporting)  1006901 Praesidium VII (Pow.41)
11:21:45  (Reporting)  1004657 Praesidium I (Pow.71)
11:21:45  (Reporting)  1007595 Mammula manus (Pow.215)
11:21:45  (Reporting)  1005466 Aemilius manus (Pow.266)
11:21:45  (Reporting)  1005720 Dictator exercitus (Pow.1888)
11:21:45  (Reporting)  1006352 Praesidium IV (Pow.42)
11:21:45  (Reporting)  1005829 Lentulus manus (Pow.469)
11:21:45  (Reporting)  1007519 8. Roman Force (Pow.151)
11:21:45  (Reporting)  1007560 1. Roman Force (Pow.323)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 4610 Need 2373  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 41 SelfVal 3963 Need 0  no group candidate found
11:21:45  (Reporting)  Secondary Region 379 Tarentum Pick 31 has enough garrison (Value: 155) - evaluation skipped
11:21:45  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2658  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 3 SelfVal 535 AINeed 39
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  Region 374 Capua Pick 2 SelfVal 191 Need 4173  no group candidate found
11:21:45  (Reporting)  Secondary Region 2832 Drepanum Pick 23 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 386 Caralis Pick 15 SelfVal 1605 Need 0  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007595 Mammula manus, 389 Messana, Pow:215, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 4 SelfVal 706 AINeed 38
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 389 Messana
11:21:45  (Reporting)  Secondary Region 382 Croton Pick 22 has enough garrison (Value: 154) - evaluation skipped
11:21:45  (Reporting)  Region 343 Mediolanum Pick 2 SelfVal 234 Need 503  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2) Fitness 65 PickVal 2 SelfVal 370 AINeed 502
11:21:45  (Reporting)  Agenda: Defend, Value: 24050, Region: 2835 Catania
11:21:45  (Reporting)  Secondary Region 326 Aleria Pick 20 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 388 Panormus Pick 4 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1888, Count: 11(l 1/L 6/S 4) Fitness 75 PickVal 9 SelfVal 607 AINeed 575
11:21:45  (Reporting)  Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 8 SelfVal 1061 AINeed 244
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Secondary Region 2837 Rhegium Pick 4 has enough garrison (Value: 71) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 3 SelfVal 470 AINeed 318
11:21:45  (Reporting)  Agenda: Defend, Value: 30550, Region: 390 Henna
11:21:45  (Reporting)  CheckRegionForOperation 1006901 Praesidium VII, 382 Croton, Pow:41, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 98
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 429 AINeed 404
11:21:45  (Reporting)  Agenda: Defend, Value: 27885, Region: 372 Luceria
11:21:45  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 2 SelfVal 431 AINeed 48
11:21:45  (Reporting)  Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002964 Navarkos (Pow.0)
11:21:45  (Reporting)  1006550 7. Roman Force (Pow.130)
11:21:45  (Reporting)  1006425 Statorius manus (Pow.240)
11:21:45  (Reporting)  1007597 Syphax (Pow.0)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2294  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 64 PickVal 2 SelfVal 91 AINeed 392
11:21:45  (Reporting)  Agenda: Defend, Value: 5824, Region: 2006 Saldae
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 38 PickVal 44 SelfVal 520 AINeed 1310
11:21:45  (Reporting)  Agenda: Defend, Value: 19000, Region: 2007 Sitifis
11:21:45  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:21:45  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 93 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:21:45  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 772  no group candidate found
11:21:45  (Reporting)  Secondary Region 1991 Gilva Pick 2 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 2 SelfVal 96 AINeed 232
11:21:45  (Reporting)  Agenda: Defend, Value: 4320, Region: 2004 Tamascani
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 40 PickVal 2 SelfVal 91 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 3640, Region: 2005 Rusucuru
11:21:45  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 396  no group candidate found
11:21:45  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0) Fitness 35 PickVal 2 SelfVal 96 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 3360, Region: 2003 Zabi
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 8 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:21:45  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:21:45  (Reporting)  1007621 2.Metr. Praesidium Apollonia (Pow.9)
11:21:45  (Reporting)  1001767 Apollonia praesidium (Pow.11)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 3454 Need 441  no group candidate found
11:21:45  (Reporting)  Region 946 Appolonia Pick 39 SelfVal 1391 Need 930  no group candidate found
11:21:45  (Reporting)  Secondary Region 1049 Corcyra Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 55 Enemy armies: 47 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1000608 Duumvir (Pow.0)
11:21:45  (Reporting)  1007720 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:21:45  (Reporting)  1007721 Publius Cornelius Scipio (PR) (Pow.0)
11:21:45  (Reporting)  1007594 Quintus Fulvius Flaccus (Pow.0)
11:21:45  (Reporting)  1006904 Ala VI (Pow.155)
11:21:45  (Reporting)  1002635 Vulso manus (Pow.2259)
11:21:45  (Reporting)  1005451 Praesidium II (Pow.42)
11:21:45  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:21:45  (Reporting)  1006292 3. Metr. Praesidium (Pow.6)
11:21:45  (Reporting)  1006817 Praesidium III (Pow.42)
11:21:45  (Reporting)  1006901 Praesidium VII (Pow.41)
11:21:45  (Reporting)  1004657 Praesidium I (Pow.71)
11:21:45  (Reporting)  1007595 Mammula manus (Pow.215)
11:21:45  (Reporting)  1005466 Aemilius manus (Pow.266)
11:21:45  (Reporting)  1005720 Dictator exercitus (Pow.1888)
11:21:45  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:21:45  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:21:45  (Reporting)  1007621 2.Metr. Praesidium Apollonia (Pow.9)
11:21:45  (Reporting)  1001767 Apollonia praesidium (Pow.11)
11:21:45  (Reporting)  1002964 Navarkos (Pow.0)
11:21:45  (Reporting)  1006550 7. Roman Force (Pow.130)
11:21:45  (Reporting)  1006352 Praesidium IV (Pow.42)
11:21:45  (Reporting)  1005829 Lentulus manus (Pow.469)
11:21:45  (Reporting)  1007519 8. Roman Force (Pow.151)
11:21:45  (Reporting)  1007560 1. Roman Force (Pow.323)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:21:45  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:21:45  (Reporting)  Region 141 Carthago Nova Pick 35 SelfVal 140 Need 420  no group candidate found
11:21:45  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2294  no group candidate found
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 3454 Need 441  no group candidate found
11:21:45  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 3 SelfVal 470 AINeed 318
11:21:45  (Reporting)  Agenda: Defend, Value: 30550, Region: 390 Henna
11:21:45  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 4610 Need 2373  no group candidate found
11:21:45  (Reporting)  Secondary Region 2832 Drepanum Pick 23 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 191 Subur Pick 14 SelfVal 133 Need 60  no group candidate found
11:21:45  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 772  no group candidate found
11:21:45  (Reporting)  Region 192 Barcino Pick 15 SelfVal 154 Need 60  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 41 SelfVal 3963 Need 0  no group candidate found
11:21:45  (Reporting)  Region 946 Appolonia Pick 39 SelfVal 1391 Need 930  no group candidate found
11:21:45  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1310  no group candidate found
11:21:45  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:21:45  (Reporting)  Region 386 Caralis Pick 15 SelfVal 1605 Need 0  no group candidate found
11:21:45  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007595 Mammula manus, 389 Messana, Pow:215, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 8 SelfVal 1061 AINeed 244
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Region 188 Iesso Pick 7 SelfVal 88 Need 60  no group candidate found
11:21:45  (Reporting)  Secondary Region 326 Aleria Pick 20 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 396  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1888, Count: 11(l 1/L 6/S 4) Fitness 75 PickVal 9 SelfVal 607 AINeed 575
11:21:45  (Reporting)  Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:21:45  (Reporting)  CheckRegionForOperation 1007595 Mammula manus, 389 Messana, Pow:215, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 4 SelfVal 706 AINeed 38
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 389 Messana
11:21:45  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 210 Cessero Pick 12 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 382 Croton Pick 22 has enough garrison (Value: 154) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 379 Tarentum Pick 31 has enough garrison (Value: 155) - evaluation skipped
11:21:45  (Reporting)  Region 163 Saguntum Pick 21 SelfVal 96 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006901 Praesidium VII, 382 Croton, Pow:41, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 98
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 388 Panormus Pick 4 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 605  no group candidate found
11:21:45  (Reporting)  Secondary Region 1049 Corcyra Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 2837 Rhegium Pick 4 has enough garrison (Value: 71) - evaluation skipped
11:21:45  (Reporting)  Region 918 Spalatum Pick 4 SelfVal 6 Need 338  no group candidate found
11:21:45  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2658  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 3 SelfVal 535 AINeed 39
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 284 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:21:45  (Reporting)  _NVS_ : Nav Supp 1003356 2. Fleet chance: 82 failed.
11:21:45  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 25480, Region: 250 Massalia
11:21:45  (Reporting)  Ended AssignFleetsOperations 27 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:21:45  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:21:45  (Reporting)  Ended Collect Leaders 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007560 1. Roman Force, 2840 Paestum, Pow:323, Count: 2(l 0/L 2/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 375 Neapolis
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 375 Neapolis
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1990, Region: 2840 Paestum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 375 Neapolis
11:21:45  (Reporting)  1007560-1. Roman Force Power:323 Health:100% Paestum>Neapolis Mission:Resupply Fitness:100% Need:2373 Threat:1810 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007519 8. Roman Force, 2840 Paestum, Pow:151, Count: 2(l 0/L 1/S 1)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1980, Region: 2840 Paestum
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  1007519-8. Roman Force Power:151 Health:100% Paestum>Eryx Mission:Defend Fitness:65% Need:48 Threat:67 GoalValue: 28015
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9200, Region: 2835 Catania
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 24050, Region: 2835 Catania
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 24050, Region: 2835 Catania
11:21:45  (Reporting)  1005829-Lentulus manus Power:469 Health:100% Catania>Catania Mission:Defend Fitness:65% Need:502 Threat:372 GoalValue: 24050
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3250, Region: 2834 Tyndaris
11:21:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 2834 Tyndaris
11:21:45  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Garrison Fitness:65% Need:39 Threat:91 GoalValue: 32500
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007300 3. Fleet, 2832 Drepanum, Pow:1724, Count: 17(l 0/L 11/S 6)
11:21:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 43624, Region: 2839 Brundisium
11:21:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 43624, Region: 2839 Brundisium
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1007300 3. Fleet , destination,  is not in friendly water 2839 Brundisium
11:21:45  (Reporting)  1007300-3. Fleet Power:1724 Health:100% Drepanum>Brundisium Mission:Naval Docking Fitness:76% Need:18 Threat:0 GoalValue: 43624
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:1888, Count: 11(l 1/L 6/S 4) Keeping only the Best Attack (is Assault) goal for 392 Syracusae
11:21:45  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 392 Syracusae, Pow:1888, Count: 11(l 1/L 6/S 4)
11:21:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:21:45  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:21:45  (Reporting)  1005720-Dictator exercitus Power:1888 Health:94% Syracusae>Syracusae Mission:Attack Fitness:75% Need:575 Threat:426 GoalValue: 37500
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005466 Aemilius manus, 391 Agrigentum, Pow:266, Count: 3(l 1/L 1/S 1)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9400, Region: 391 Agrigentum
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 30550, Region: 390 Henna
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 30550, Region: 390 Henna
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30550, Region: 390 Henna
11:21:45  (Reporting)  1005466-Aemilius manus Power:266 Health:100% Agrigentum>Henna Mission:Defend Fitness:65% Need:318 Threat:267 GoalValue: 30550
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007595 Mammula manus, 389 Messana, Pow:215, Count: 2(l 1/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2470, Region: 389 Messana
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 389 Messana
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 389 Messana
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  1007595-Mammula manus Power:215 Health:100% Messana>Agrigentum Mission:Defend Fitness:65% Need:244 Threat:212 GoalValue: 32500
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  1004657-Praesidium I Power:71 Health:100% Croton>Croton Mission:Keep Position Fitness:20% Need:18 Threat:6 GoalValue: 2150
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006901 Praesidium VII, 382 Croton, Pow:41, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2020, Region: 382 Croton
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  1006901-Praesidium VII Power:41 Health:100% Croton>Metapontum Mission:Defend Fitness:65% Need:98 Threat:108 GoalValue: 32500
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  1006817-Praesidium III Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:65% Need:98 Threat:108 GoalValue: 32500
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:6, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4450, Region: 382 Croton
11:21:45  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 380 Metapontum
11:21:45  (Reporting)  1006292-3. Metr. Praesidium Power:6 Health:100% Metapontum>Metapontum Mission:Resupply Fitness:100% Need:98 Threat:108 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  1007531-4. Metr. Praesidium Power:71 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:2259, Count: 37(l 6/L 17/S 14)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20500, Region: 369 Roma
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 41600, Region: 375 Neapolis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 41600, Region: 375 Neapolis
11:21:45  (Reporting)  1002635-Vulso manus Power:2259 Health:86% Neapolis>Neapolis Mission:Keep Position Fitness:20% Need:2373 Threat:1810 GoalValue: 41600
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 375 Neapolis
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 27885, Region: 372 Luceria
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 27885, Region: 372 Luceria
11:21:45  (Reporting)  1006904-Ala VI Power:155 Health:100% Luceria>Luceria Mission:Defend Fitness:65% Need:404 Threat:299 GoalValue: 27885
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006425 Statorius manus, 2003 Zabi, Pow:240, Count: 2(l 1/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5824, Region: 2006 Saldae
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19000, Region: 2007 Sitifis
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 4320, Region: 2004 Tamascani
11:21:45  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3640, Region: 2005 Rusucuru
11:21:45  (Reporting)  Agenda  6  : Agenda: Defend, Value: 3360, Region: 2003 Zabi
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:21:45  (Reporting)  1006425-Statorius manus Power:240 Health:100% Zabi>Lemnis Mission:Defend Fitness:50% Need:60 Threat:14 GoalValue: 4650
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1430, Region: 1999 Auzea
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1430, Region: 1999 Auzea
11:21:45  (Reporting)  1006550-7. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:20% Need:0 Threat:24 GoalValue: 1430
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1002850 Roman Force , destination,  is not in friendly water 2826 Mare Internum Commercius
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1000646 Tyrrheneum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1003356 2. Fleet, 2466 Pyrenaeum Promunturium, Pow:1203, Count: 8(l 0/L 8/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 25480, Region: 250 Massalia
11:21:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 25480, Region: 250 Massalia
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1003356 2. Fleet , destination,  is not in friendly water 250 Massalia
11:21:45  (Reporting)  1003356-2. Fleet Power:1203 Health:100% Pyrenaeum Promunturium>Massalia Mission:Naval Docking Fitness:91% Need:0 Threat:0 GoalValue: 25480
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1002856 Roman Force , destination,  is not in friendly water 194 Emporiae
11:21:45  (Reporting)   
11:21:45  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007297 1. Fleet, 1049 Corcyra, Pow:1482, Count: 9(l 0/L 9/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 296400, Region: 1049 Corcyra
11:21:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 26922, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 296400, Region: 1049 Corcyra
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1007297 1. Fleet , destination,  is not in friendly water 1049 Corcyra
11:21:45  (Reporting)  1007297-1. Fleet Power:1482 Health:93% Corcyra>Corcyra Mission:Resupply Fitness:100% Need:18 Threat:0 GoalValue: 296400
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1001767 Apollonia praesidium, 946 Appolonia, Pow:11, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 946 Appolonia
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 946 Appolonia
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2990, Region: 946 Appolonia
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 946 Appolonia
11:21:45  (Reporting)  1001767-Apollonia praesidium Power:11 Health:32% Appolonia>Appolonia Mission:Resupply Fitness:100% Need:930 Threat:704 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007621 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:9, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 946 Appolonia
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 946 Appolonia
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2940, Region: 946 Appolonia
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 946 Appolonia
11:21:45  (Reporting)  1007621-2.Metr. Praesidium Apollonia Power:9 Health:28% Appolonia>Appolonia Mission:Resupply Fitness:100% Need:930 Threat:704 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1002606 Impedimenta IIIa is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  1003332 Impedimenta IVd is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1000639 Ionium commercius , destination,  is not in friendly water 2828 Mare Ionium Commercius
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  _SSU_ 1007621 2.Metr. Praesidium Apollonia, 946 Appolonia, Pow:9, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:21:45  (Reporting)  _SSU_ 1001767 Apollonia praesidium, 946 Appolonia, Pow:11, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  6116 ms
11:21:45  (Reporting)  Processing  1000002 Carthage
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  AI Process done in  16 ms
11:21:45  (Reporting)  Processing  1000003 Aetolia
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 209 ms
11:21:45  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Aetolia 232 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)  AI Process done in  431 ms
11:21:45  (Reporting)  Processing  1000004 Barbarians
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 476 OppPow Land: 2052 OwnPow Nav : 0 OppPow Nav : 1241
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 1221
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 18264 OwnPow Nav : 0 OppPow Nav : 3630
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5770 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:21:45  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 45 OwnPow Nav : 0 OppPow Nav : 2
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 11534 OwnPow Nav : 0 OppPow Nav : 7644
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 552 ms
11:21:45  (Reporting)  Resources Levels Barbarians EcoBase 102 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 373 Expected 51 Balance -1
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -33 Expected 51 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 103 Expected 51 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 51 Balance 0
11:21:45  (Reporting)    1006600 Equites Celtib.I Agenda Kept Agenda: Attack, Value: 2500, Region: 187 Aeso EndTurn 9467
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2300
11:21:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 500
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 18264 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2939
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3630 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 476 Overall power (enemies): 2052 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2326
11:21:45  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1241 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 5770 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1108
11:21:45  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1392
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 1221 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3630 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1241 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 1221 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:21:45  (Reporting)  Theater 118 Theater_Hispania HQReg: 175 Termantia Max pick: Gades Max need: Segovia Max Val: Tolosa Naval Gathering: <None>
11:21:45  (Reporting)  Theater 137 Theater_Africa HQReg: 175 Termantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 251 Maturonium Max pick: Cularo Max need: Iaca Max Val: Cularo Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Boutae Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Barbarians 642 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 112 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 0 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 15 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006221 Bellatores Celtib.I, 175 Termantia, Pow:135, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2880, Region: 175 Termantia
11:21:45  (Reporting)  1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 920, Region: 176 Numantia
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 144 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 22 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1530, Region: 206 Tolosa
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 568 AllOppPowLand: 37781 AllOwnPowNav: 0 AllOppPowNav 13738
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 37 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006221 Bellatores Celtib.I (Pow.135)
11:21:45  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:21:45  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Secondary Region 205 Auscorum Pick 12 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Region 141 Carthago Nova Pick 59 SelfVal 90 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 175 Termantia, Pow:135, Count: 1(l 0/L 1/S 0) Fitness 61 PickVal 32 SelfVal 88 AINeed 230
11:21:45  (Reporting)  Agenda: Defend, Value: 5368, Region: 118 Segisama
11:21:45  (Reporting)  Region 163 Saguntum Pick 25 SelfVal 47 Need 338  no group candidate found
11:21:45  (Reporting)  Region 155 Capera Pick 43 SelfVal 88 Need 535  no group candidate found
11:21:45  (Reporting)  Region 209 Eburomagus Pick 15 SelfVal 99 Need 60  no group candidate found
11:21:45  (Reporting)  Region 176 Numantia Pick 18 SelfVal 36 Need 219  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 175 Termantia, Pow:135, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 8 SelfVal 39 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 2535, Region: 179 Salduba
11:21:45  (Reporting)  Region 129 Gades Pick 100 SelfVal 134 Need 338  no group candidate found
11:21:45  (Reporting)  Region 175 Termantia Pick 47 SelfVal 89 Need 621  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 250 Massalia Pick 56 SelfVal 147 Need 240  no group candidate found
11:21:45  (Reporting)  Region 256 Alaunium Pick 17 SelfVal 97 Need 60  no group candidate found
11:21:45  (Reporting)  Region 259 Valentia Pick 34 SelfVal 172 Need 60  no group candidate found
11:21:45  (Reporting)  Region 251 Maturonium Pick 50 SelfVal 160 Need 150  no group candidate found
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 66 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 175 Termantia in theater 118 Hispania Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 920, Region: 176 Numantia
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 920, Region: 176 Numantia
11:21:45  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Numantia>Numantia Mission:Keep Position Fitness:20% Need:219 Threat:162 GoalValue: 920
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 175 Termantia, Pow:135, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2880, Region: 175 Termantia
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5368, Region: 118 Segisama
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2535, Region: 179 Salduba
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2880, Region: 175 Termantia
11:21:45  (Reporting)  1006221-Bellatores Celtib.I Power:135 Health:97% Termantia>Termantia Mission:Keep Position Fitness:20% Need:621 Threat:460 GoalValue: 2880
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 251 Maturonium in theater 119 Gallia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 187 Aeso
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1530, Region: 206 Tolosa
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1530, Region: 206 Tolosa
11:21:45  (Reporting)  1006600-Equites Celtib.I Power:43 Health:100% Tolosa>Tolosa Mission:Keep Position Fitness:20% Need:22 Threat:2 GoalValue: 1530
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1407 ms
11:21:45  (Reporting)  Processing  1000005 Slaves
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 18
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 188 OppPow Land: 18005 OwnPow Nav : 0 OppPow Nav : 4587
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 94 OppPow Land: 11138 OwnPow Nav : 0 OppPow Nav : 7644
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 428 ms
11:21:45  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5300
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 188 Overall power (enemies): 18005 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3511
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4587 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  349
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 5 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4587 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Slaves 511 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 71 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 1 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 10 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 147 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 282 AllOppPowLand: 29288 AllOwnPowNav: 0 AllOppPowNav 12249
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 101 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006969 Plebis (Pow.47)
11:21:45  (Reporting)  1004589 Plebis (Pow.47)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 390 Henna Pick 37 SelfVal 65 Need 338  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 359  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 943  no group candidate found
11:21:45  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 669  no group candidate found
11:21:45  (Reporting)  Region 2834 Tyndaris Pick 2 SelfVal 8 Need 338  no group candidate found
11:21:45  (Reporting)  Region 368 Spoletium Pick 19 SelfVal 40 Need 338  no group candidate found
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 958  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 78 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006969 Plebis (Pow.47)
11:21:45  (Reporting)  1004589 Plebis (Pow.47)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 448  no group candidate found
11:21:45  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 943  no group candidate found
11:21:45  (Reporting)  Region 250 Massalia Pick 88 SelfVal 88 Need 338  no group candidate found
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 958  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 359  no group candidate found
11:21:45  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 77 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:380 Threat:219 GoalValue: 3010
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  1006969-Plebis Power:47 Health:100% Tharros>Tharros Mission:Keep Position Fitness:20% Need:279 Threat:207 GoalValue: 2860
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1162 ms
11:21:45  (Reporting)  Processing  1000006 Pirates
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 18002 OwnPow Nav : 0 OppPow Nav : 3630
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.60 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 568 OppPow Land: 580 OwnPow Nav : 0 OppPow Nav : 957
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 2.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:21:45  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1166 OwnPow Nav : 0 OppPow Nav : 3923
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 284 OppPow Land: 11138 OwnPow Nav : 0 OppPow Nav : 7644
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 435 ms
11:21:45  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 177 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)    1002150 Demetrios Pharos manus Agenda Kept Agenda: Attack, Value: 2500, Region: 354 Tergeste EndTurn 9467
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:21:45  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 18002 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3154
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3630 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 580 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1166 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
11:21:45  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3923 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 0.60
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3630 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 957 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3923 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 7644 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:21:45  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Pirates 513 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 57 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 3 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  Ended Check Leaders 0 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 123 Illyria
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 143 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  Ended Make Superior Group 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 30886 AllOwnPowNav: 0 AllOppPowNav 16154
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 100 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 448  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 359  no group candidate found
11:21:45  (Reporting)  Region 368 Spoletium Pick 27 SelfVal 40 Need 338  no group candidate found
11:21:45  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 516  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 6 Land Ratio: 0.20 Land Core Ratio: 2.57  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:21:45  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:21:45  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 463  no group candidate found
11:21:45  (Reporting)  Secondary Region 910 Pasinum Pick 4 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Region 1030 Molossus Pick 8 SelfVal 15 Need 338  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 78 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:21:45  (Reporting)  Region 374 Capua Pick 59 SelfVal 72 Need 970  no group candidate found
11:21:45  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 448  no group candidate found
11:21:45  (Reporting)  Region 369 Roma Pick 18 SelfVal 29 Need 416  no group candidate found
11:21:45  (Reporting)  Region 1049 Corcyra Pick 67 SelfVal 75 Need 338  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 359  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 59 SelfVal 72 Need 943  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 0.60 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:21:45  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 516  no group candidate found
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 96 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:2.57 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:21:45  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1002150 Demetrios Pharos manus unable to reach Tergeste (can be too much threat along the path)
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  1002149-Histrii Pirati Power:71 Health:100% Histri>Histri Mission:Keep Position Fitness:20% Need:22 Threat:0 GoalValue: 1170
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.60 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1159 ms
11:21:45  (Reporting)  Processing  1000007 Massilia
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 92 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 203 ms
11:21:45  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Massilia 227 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)  AI Process done in  419 ms
11:21:45  (Reporting)  Processing  1000001 Rome
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 2744 OwnPow Nav : 0 OppPow Nav : 1
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 2866 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 181 > 111
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 9942 OppPow Land: 10250 OwnPow Nav : 3418 OppPow Nav : 911
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 82 > 255
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 604 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:21:45  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1190 OwnPow Nav : 3276 OppPow Nav : 911
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 41 > 27
11:21:45  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 330 OppPow Land: 5422 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:21:45  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 5115 OppPow Land: 9157 OwnPow Nav : 4780 OppPow Nav : 1828
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 455
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 533 ms
11:21:45  (Reporting)  Resources Levels Rome EcoBase 135 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:21:45  (Reporting)  Money Availability High Stock 181 Expected 68 Balance -28
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:21:45  (Reporting)  Victory Points Availability Plentiful Stock 1163 Expected 68 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Morale Availability Very Low Stock 3 Expected 68 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 7 Expected 68 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:21:45  (Reporting)    1007519 8. Roman Force Agenda Kept Agenda: Defend, Value: 28015, Region: 2833 Eryx EndTurn 9470
11:21:45  (Reporting)    1006901 Praesidium VII Agenda Kept Agenda: Defend, Value: 32500, Region: 380 Metapontum EndTurn 9470
11:21:45  (Reporting)    1006292 3. Metr. Praesidium Agenda Kept Agenda: Resupply, Value: 100000, Region: 380 Metapontum EndTurn 9469
11:21:45  (Reporting)    1006425 Statorius manus Agenda Kept Agenda: Defend, Value: 4650, Region: 1986 Lemnis EndTurn 9470
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10900
11:21:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:21:45  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 9942 Overall power (enemies): 10250 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  116336
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 3418 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 330 Overall power (enemies): 5422 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11918
11:21:45  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 2744 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1243
11:21:45  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1190 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10247
11:21:45  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3276 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 604 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  180
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  198
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 2866 Overall power (enemies): 0 Nav Ratio: 5.00
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 4780 Overall power (enemies): 1828 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 3418 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3276 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 2866 Overall power (enemies): 0 Nav Ratio: 5.00
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 4780 Overall power (enemies): 1828 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: 375 Neapolis
11:21:45  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:21:45  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Carthago Nova Max Val: Emporiae Naval Gathering: 194 Emporiae
11:21:45  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Appolonia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Pharos Max need: Parthos Max Val: Epidamnia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Rome 672 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:21:45  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Legatus
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:21:45  (Reporting)  RPL Buying a replacement for SOC Skirmisher
11:21:45  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Line Infantry
11:21:45  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:21:45  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:21:45  (Reporting)  Ended BuildReplacements 10 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1970 Daratus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 22 Hyperboreum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 273 Cabillonum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1110 Amisus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 131 Arunda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2019 Thagaste
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2140 Confluentes Bober
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 586 Eridanus Fluvius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1963 Trachir
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2838 Hipontum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2607 Sporades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1219 Larak
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2492 Internum Mare 3
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 464 Tencterii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1000 Odomantike
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1650 Lgov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 966 Naparis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 289 Robrica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1402 Siastroi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2754 Playboard38
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 258 Arausio
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2211 Euphrates Superior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 582 Victofalii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1265 Tyrus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 24 target region was 368 Spoletium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2641 Khios Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2107 Confluentes Olitis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1538 Mena
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1307 Cathabatmus Major
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2449 Sinus Gaditanus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 172 Varada
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 398 Aquae Helveticae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2029 Menninx
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 357 Ariminum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2598 Sinus Gortynicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1472 Glinska
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1543 Buryn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2405 Sinus finnicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1185 Saphe Bezzabde
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1933 Cutatision
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 29 Caledonii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 100 Spacorum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 563 Calucones Majores
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2829 Mare Aegeum Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 16 % to be played in 388 Panormus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2490 Internum Mare 1
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1777 Mordovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2769 Playboard53
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1214 Artemita
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1178 Arsissa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2070 Arkhangelsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2033 Libya
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 40 target region was 348 Mantua
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 330 Taurasia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1801 Donskoe
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 683 Hercuniates
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2620 Mare Aegyptum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1041 Chalcis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 539 Burgii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1153 Issus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 934 Dardania
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2242 Devae Ostia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2430 Cantabricus Oceanus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1306 Paraetonium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1899 Ariaecae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 40 target region was 365 Perusia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1792 Kamenka
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 11 % to be played in 372 Luceria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 9 target region was 147 Urium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 652 Virunum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 959 Rusidava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 172 Varada
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1491 Novograd
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1963 Trachir
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1535 Staroslav
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2784 Playboard68
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1060 Mysia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 788 Terespolia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 85 Dubris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1605 Boui
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1812 Sura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1461 Pietrykow
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2822 Oceanus Germanicus Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1072 Cabalia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 291 Vorgium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 820 Sacia Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 903 Viburgia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 646 Carni
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1695 Novocherkass
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 400 Helvetii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 570 Turcilingii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2077 Vinland
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 803 Osterodia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 517 Monacum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1792 Kamenka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1279 Petra
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2086 Durinii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1589 Maloiaroslovets
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 461 Lahn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 239 Segusaviorum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1225 Messene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1740 Iujka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1637 Bolkhov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2293 Metaris Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1389 Livonia Aquilonaris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2787 Playboard71
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 629 Quadii Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1483 Khotyn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 331 Segusio
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 492 Vindelicii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1804 Ghagino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 913 Dvinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1750 Kstovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 255 Dinia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1878 Sacani
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 620 Fons Albis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1208 Cunaxa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2119 Arar
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 756 Carpati Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2468 Baleares Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 868 Calmaria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 784 Scinervicii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 479 Marsii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1145 Amanus Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1592 Podolsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1120 Gaxiura
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 5 target region was 379 Tarentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2288 Suma Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1550 Pryluky
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2236 Vindogara Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1126 Hermos
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 710 Setovia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1329 Sembia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 8 target region was 1988 Calama
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1592 Podolsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1667 Merefa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 479 Marsii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 408 Calucii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1084 Sesamus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 628 Philekia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 54 Deva Victrix
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2168 Daugava Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1563 Taropez
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1870 Serbi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1440 Vitebsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1543 Buryn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2016 Utica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2010 Cirta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2099 Ostia Durius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1474 Ielsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 3 target region was 2832 Drepanum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 703 Argidava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1666 Karlivka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 16 target region was 348 Mantua
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2649 Lemnos Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 742 Vami Mons
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1514 Tyritae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1554 Smolensk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1363 Friedrichstad
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1481 Kremenetz
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2197 Viatka Confluent
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 490 Iuliomagus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1572 Loukhnov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 379 Tarentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1630 Kondrovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1155 Zeugma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 166 Osicerda
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2018 Hadrumetum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 53 Gangani
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1148 Melitene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 30 Pictavia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2850 Samos
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1031 Epirus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2792 Playboard76
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1640 Mtsensk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1162 Sophene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1681 Ieletsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 759 Drogotea
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1530 Silva Danapris
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1798 Novo Cheboksary
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2500 Sacrum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2285 Oceanus Britannicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1601 Sessna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2093 Dur Fluvius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 753 Carrodunum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 596 Locium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1584 Danilov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1821 Kirsanov
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2391 Sinus Livoicus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 614 Marsignii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1568 Vyazma
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2286 Unellius Sinus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2221 Mare Glaciale Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 692 Anarti
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2518 Mare Sardonum Australis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2214 Nilus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2830 Mare Oriensis Commercius
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1621 Solottcha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2205 Confluentes Badrus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1334 Vilna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2016 Utica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2743 Playboard27
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 962 Tiasum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2336 Frisa Insuale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 176 Numantia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 859 Gulborg
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1432 Nevel
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 4 Erdin
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 8 % to be played in 1997 Cartenna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1856 Materi
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 4 % to be played in 391 Agrigentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 211 Arecomicii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 2087 Malva
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 4 % to be played in 375 Neapolis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2293 Metaris Aestuarium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 632 Luna Silva
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 11 % to be played in 372 Luceria
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 278 Crusinia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1606 Kostromskoie
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2058 Salamis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 14 target region was 193 Ausa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2200 Ounia Confluent
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1034 Magnesia
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1223 Digla
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 965 Ardiscus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2145 Vistula
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 421 Betasii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2634 Mare Cilicium
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 44 target region was 2016 Utica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 274 Verbegenii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1941 Harmozica
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 3 target region was 2001 Audiense
11:21:45  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 4 % to be played in 391 Agrigentum
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 556 Plauenes
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1496 Koziatyn
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 7 target region was 2497 Segonare Insulae
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 625 Coridorgis
11:21:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1067 Laodicea
11:21:45  (Reporting)  Ended HandleRegionsDecisions 1307 ms
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  _MFC_ Fleet is homogeneous: 1003356 2. Fleet
11:21:45  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 1. Fleet
11:21:45  (Reporting)  Ended ManageFleetsComposition 130 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 1 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1007756 8. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1006982 5. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1004600 6. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1007757 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 12 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  _SSU_ 1007758 9. Roman Force, 392 Syracusae, Pow:30, Count: 2(l 0/L 0/S 2) created in region and locked (garrisoning)
11:21:45  (Reporting)  Ended SplitStaticUnits 89 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Entering ProcessAgents (_PCA_)
11:21:45  (Reporting)  Ended ProcessAgents Rome 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Agenda: Garrison, Value: 20400, Region: 369 Roma
11:21:45  (Reporting)  _DCR_ 1002635 Vulso manus, 375 Neapolis, Pow:2567, Count: 37(l 6/L 17/S 14) will reinforce threatened capital 369 Roma
11:21:45  (Reporting)  Ended DefendCapitalRegion 158 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 164 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  _DDU_, Standard Recover segment: Group 1007519 2. Roman Force in region Consentia will recover in region Tarentum % Health 100 % Cohesion 26
11:21:45  (Reporting)  Ended Damaged Units 7 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 609
11:21:45  (Reporting)  Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 499
11:21:45  (Reporting)  Agenda: Garrison, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3266
11:21:45  (Reporting)  Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:21:45  (Reporting)  Ended GarrisonObjectives 7 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Check Besieging, Cover siege step (3).
11:21:45  (Reporting)  _CBE_ Cover/Besiege/Assault: 1005720 Pulcher exercitus in 392 Syracusae PickVal: 9 SelfVal 566 Opp Power: 620
11:21:45  (Reporting)  Ended CheckBesieging 11 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment II) Aulus Cornelius Mammula in Catania has been detached from group 1007595 Ala VIII
11:21:45  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1007759 Aulus Cornelius Mammula 2835 Catania toward 1005829 Lentulus manus, 2835 Catania, Pow:469, Count: 6(l 1/L 3/S 2)
11:21:45  (Reporting)  Ended Check Leaders 32 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:21:45  (Reporting)  _NVS_ : Nav Supp 1007300 3. Fleet chance: 22 failed.
11:21:45  (Reporting)  _AFA_ 1007300 3. Fleet has been given the mission Agenda: Naval Docking, Value: 42370, Region: 2832 Drepanum
11:21:45  (Reporting)  Ended AssignFleetsOperations 31 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 223
11:21:45  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Italia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  CheckForLandResupply Ala VI will resupply, in region 372 Luceria
11:21:45  (Reporting)  CheckForLandResupply Praesidium II will resupply, in region 379 Tarentum
11:21:45  (Reporting)  CheckForLandResupply 4. Metr. Praesidium will resupply, in region 379 Tarentum
11:21:45  (Reporting)  CheckForLandResupply Praesidium VII will resupply, in region 382 Croton
11:21:45  (Reporting)  CheckForLandResupply Ala VIII will resupply, in region 2835 Catania
11:21:45  (Reporting)  Ended CheckForLandResupply 8 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:21:45  (Reporting)  1002635 Vulso manus, 375 Neapolis, Pow:2567, Count: 37(l 6/L 17/S 14) Agenda: Keep Position, Value: 41190, Region: 375 Neapolis
11:21:45  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:21:45  (Reporting)  1006901 Praesidium VII, 382 Croton, Pow:33, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1900, Region: 382 Croton
11:21:45  (Reporting)  1006292 3. Metr. Praesidium, 382 Croton, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 7680, Region: 390 Henna
11:21:45  (Reporting)  1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3250, Region: 2834 Tyndaris
11:21:45  (Reporting)  1007595 Ala VIII, 2835 Catania, Pow:113, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7590, Region: 2835 Catania
11:21:45  (Reporting)  1005829 Lentulus manus, 2835 Catania, Pow:494, Count: 7(l 2/L 3/S 2) Agenda: Keep Position, Value: 9630, Region: 2835 Catania
11:21:45  (Reporting)  Ended KeepPosition 4 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 337 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 2 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  _DDU_, Standard Recover segment: Group 1006425 Statorius manus in region Tasucora will recover in region Siga % Health 100 % Cohesion 15
11:21:45  (Reporting)  Ended Damaged Units 3 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 2 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 13 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007718 Syphax exercitus selected
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:21:45  (Reporting)  _CLD_ Leader Affinity 1000828 Syphax Raw Affinity for 1002635 Vulso manus 80 Family Affinity: 52 Final Affinity: 42
11:21:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:21:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:21:45  (Reporting)  _CLD_ Idle Leader Syphax 1007718 in Sitifis merged into 1007757 Sitifis Militiae
11:21:45  (Reporting)  Ended Check Leaders 98 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 1 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 7 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 2 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 15 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:21:45  (Reporting)  Ended Check Leaders 0 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:21:45  (Reporting)  Ended AssignFleetsOperations 1 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 6 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 0 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 1 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 6 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:21:45  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Resupply, Value: 327600, Region: 1049 Corcyra
11:21:45  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Naval Docking, Value: 29281, Region: 379 Tarentum
11:21:45  (Reporting)  Ended AssignFleetsOperations 12 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:21:45  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 7 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 8 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 3 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 22 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007717 Flaccus exercitus
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007717 Quintus Fulvius Flaccus
11:21:45  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007717 Quintus Fulvius Flaccus selected
11:21:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:21:45  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007760 in Massalia merged into 1007756 8. Roman Force
11:21:45  (Reporting)  _CLD_ Idle Leader Quintus Fulvius Flaccus 1007717 in Massalia merged into 1007756 Calvus manus
11:21:45  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007761 in Massalia merged into 1007756 Flaccus exercitus
11:21:45  (Reporting)  Ended Check Leaders 494 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
11:21:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:21:45  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 67539, Region: 2486 Stoechades Majores
11:21:45  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 28346, Region: 253 Antipolis
11:21:45  (Reporting)  Ended AssignFleetsOperations 18 ms
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:21:45  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:21:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 77 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 4 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 4 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 15387 AllOppPowLand: 29586 AllOwnPowNav: 14340 AllOppPowNav 3653
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 79 Enemy armies: 28 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006904 Ala VI (Pow.155)
11:21:45  (Reporting)  1002635 Vulso manus (Pow.2567)
11:21:45  (Reporting)  1007560 1. Roman Force (Pow.323)
11:21:45  (Reporting)  1005451 Praesidium II (Pow.42)
11:21:45  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:21:45  (Reporting)  1006817 Praesidium III (Pow.42)
11:21:45  (Reporting)  1007519 2. Roman Force (Pow.58)
11:21:45  (Reporting)  1006901 Praesidium VII (Pow.33)
11:21:45  (Reporting)  1006292 3. Metr. Praesidium (Pow.66)
11:21:45  (Reporting)  1004657 Praesidium I (Pow.71)
11:21:45  (Reporting)  1005466 Aemilius manus (Pow.269)
11:21:45  (Reporting)  1007758 8. Roman Force (Pow.30)
11:21:45  (Reporting)  1005720 Dictator exercitus (Pow.2291)
11:21:45  (Reporting)  1006352 Praesidium IV (Pow.42)
11:21:45  (Reporting)  1007595 Ala VIII (Pow.113)
11:21:45  (Reporting)  1005829 Lentulus manus (Pow.494)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 43 SelfVal 3963 Need 0  no group candidate found
11:21:45  (Reporting)  Secondary Region 326 Aleria Pick 21 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0) Fitness 39 PickVal 100 SelfVal 4522 AINeed 2270
11:21:45  (Reporting)  Agenda: Defend, Value: 19500, Region: 375 Neapolis
11:21:45  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007595 Ala VIII, 2835 Catania, Pow:113, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 4 SelfVal 706 AINeed 40
11:21:45  (Reporting)  Agenda: Defend, Value: 19500, Region: 389 Messana
11:21:45  (Reporting)  Secondary Region 379 Tarentum Pick 32 has enough garrison (Value: 155) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 382 Croton Pick 23 has enough garrison (Value: 212) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 3 SelfVal 460 AINeed 339
11:21:45  (Reporting)  Agenda: Defend, Value: 29900, Region: 390 Henna
11:21:45  (Reporting)  Secondary Region 2832 Drepanum Pick 24 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2604  no group candidate found
11:21:45  (Reporting)  Region 343 Mediolanum Pick 2 SelfVal 233 Need 560  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 432 AINeed 393
11:21:45  (Reporting)  Agenda: Defend, Value: 28080, Region: 372 Luceria
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 8 SelfVal 1041 AINeed 263
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1006901 Praesidium VII, 382 Croton, Pow:33, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 81
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  CheckRegionForOperation 1005829 Lentulus manus, 2835 Catania, Pow:494, Count: 7(l 2/L 3/S 2) Fitness 65 PickVal 2 SelfVal 363 AINeed 532
11:21:45  (Reporting)  Agenda: Defend, Value: 23595, Region: 2835 Catania
11:21:45  (Reporting)  Secondary Region 2837 Rhegium Pick 5 has enough garrison (Value: 71) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 388 Panormus Pick 4 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Region 374 Capua Pick 2 SelfVal 191 Need 4216  no group candidate found
11:21:45  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1007595 Ala VIII, 2835 Catania, Pow:113, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 431 AINeed 52
11:21:45  (Reporting)  Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  CheckRegionForOperation 1007519 2. Roman Force, 381 Consentia, Pow:58, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 3 SelfVal 499 AINeed 44
11:21:45  (Reporting)  Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002964 Navarkos (Pow.0)
11:21:45  (Reporting)  1006425 Statorius manus (Pow.31)
11:21:45  (Reporting)  1006550 7. Roman Force (Pow.130)
11:21:45  (Reporting)  1007718 Syphax (Pow.0)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:21:45  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1996 Tasucora, Pow:31, Count: 2(l 1/L 1/S 0) Fitness 38 PickVal 2 SelfVal 98 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 3724, Region: 1998 Rappidum
11:21:45  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 636  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1996 Tasucora, Pow:31, Count: 2(l 1/L 1/S 0) Fitness 59 PickVal 2 SelfVal 94 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 5546, Region: 2002 Tatilti
11:21:45  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2415  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1996 Tasucora, Pow:31, Count: 2(l 1/L 1/S 0) Fitness 54 PickVal 2 SelfVal 96 AINeed 60
11:21:45  (Reporting)  Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:21:45  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1386  no group candidate found
11:21:45  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:21:45  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 812  no group candidate found
11:21:45  (Reporting)  Region 2004 Tamascani Pick 2 SelfVal 96 Need 250  no group candidate found
11:21:45  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 422  no group candidate found
11:21:45  (Reporting)  Region 2006 Saldae Pick 2 SelfVal 91 Need 416  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 54 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1000608 Duumvir (Pow.0)
11:21:45  (Reporting)  1007760 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:21:45  (Reporting)  1007761 Publius Cornelius Scipio (PR) (Pow.0)
11:21:45  (Reporting)  1007717 Quintus Fulvius Flaccus (Pow.0)
11:21:45  (Reporting)  1006904 Ala VI (Pow.155)
11:21:45  (Reporting)  1002635 Vulso manus (Pow.2567)
11:21:45  (Reporting)  1007560 1. Roman Force (Pow.323)
11:21:45  (Reporting)  1005451 Praesidium II (Pow.42)
11:21:45  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:21:45  (Reporting)  1006817 Praesidium III (Pow.42)
11:21:45  (Reporting)  1007519 2. Roman Force (Pow.58)
11:21:45  (Reporting)  1006901 Praesidium VII (Pow.33)
11:21:45  (Reporting)  1006292 3. Metr. Praesidium (Pow.66)
11:21:45  (Reporting)  1004657 Praesidium I (Pow.71)
11:21:45  (Reporting)  1005466 Aemilius manus (Pow.269)
11:21:45  (Reporting)  1007758 8. Roman Force (Pow.30)
11:21:45  (Reporting)  1005720 Dictator exercitus (Pow.2291)
11:21:45  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:21:45  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:21:45  (Reporting)  1002964 Navarkos (Pow.0)
11:21:45  (Reporting)  1006550 7. Roman Force (Pow.130)
11:21:45  (Reporting)  1006352 Praesidium IV (Pow.42)
11:21:45  (Reporting)  1007595 Ala VIII (Pow.113)
11:21:45  (Reporting)  1005829 Lentulus manus (Pow.494)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 422  no group candidate found
11:21:45  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1007519 2. Roman Force, 381 Consentia, Pow:58, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 3 SelfVal 499 AINeed 44
11:21:45  (Reporting)  Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0) Fitness 39 PickVal 100 SelfVal 4522 AINeed 2270
11:21:45  (Reporting)  Agenda: Defend, Value: 19500, Region: 375 Neapolis
11:21:45  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:21:45  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 636  no group candidate found
11:21:45  (Reporting)  Region 163 Saguntum Pick 21 SelfVal 96 Need 338  no group candidate found
11:21:45  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:21:45  (Reporting)  Region 191 Subur Pick 14 SelfVal 133 Need 60  no group candidate found
11:21:45  (Reporting)  Region 192 Barcino Pick 15 SelfVal 154 Need 60  no group candidate found
11:21:45  (Reporting)  Region 918 Spalatum Pick 4 SelfVal 6 Need 338  no group candidate found
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 43 SelfVal 3963 Need 0  no group candidate found
11:21:45  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Region 141 Carthago Nova Pick 35 SelfVal 140 Need 448  no group candidate found
11:21:45  (Reporting)  Secondary Region 2832 Drepanum Pick 24 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 2256 Need 468  no group candidate found
11:21:45  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1386  no group candidate found
11:21:45  (Reporting)  Secondary Region 326 Aleria Pick 21 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2604  no group candidate found
11:21:45  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 379 Tarentum Pick 32 has enough garrison (Value: 155) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 8 SelfVal 1041 AINeed 263
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1) Fitness 60 PickVal 3 SelfVal 460 AINeed 339
11:21:45  (Reporting)  Agenda: Defend, Value: 27600, Region: 390 Henna
11:21:45  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:21:45  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2415  no group candidate found
11:21:45  (Reporting)  Secondary Region 210 Cessero Pick 11 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 382 Croton Pick 23 has enough garrison (Value: 212) - evaluation skipped
11:21:45  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006292 3. Metr. Praesidium, 382 Croton, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 81
11:21:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Secondary Region 388 Panormus Pick 4 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Region 188 Iesso Pick 7 SelfVal 88 Need 60  no group candidate found
11:21:45  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:21:45  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 812  no group candidate found
11:21:45  (Reporting)  Secondary Region 2837 Rhegium Pick 5 has enough garrison (Value: 71) - evaluation skipped
11:21:45  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 4 SelfVal 706 AINeed 40
11:21:45  (Reporting)  Agenda: Defend, Value: 19500, Region: 389 Messana
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 260 ms
11:21:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:21:45  (Reporting)  Ended AssignFleetsOperations 1 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:21:45  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:21:45  (Reporting)  Ended Collect Leaders 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007300 3. Fleet, 2839 Brundisium, Pow:1624, Count: 17(l 0/L 11/S 6)
11:21:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 42370, Region: 2832 Drepanum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 42370, Region: 2832 Drepanum
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1007300 3. Fleet , destination,  is not in friendly water 2832 Drepanum
11:21:45  (Reporting)  1007300-3. Fleet Power:1624 Health:100% Brundisium>Drepanum Mission:Naval Docking Fitness:76% Need:18 Threat:5 GoalValue: 42370
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005829 Lentulus manus, 2835 Catania, Pow:494, Count: 7(l 2/L 3/S 2)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9630, Region: 2835 Catania
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 23595, Region: 2835 Catania
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9630, Region: 2835 Catania
11:21:45  (Reporting)  1005829-Lentulus manus Power:494 Health:100% Catania>Catania Mission:Keep Position Fitness:20% Need:532 Threat:394 GoalValue: 9630
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007595 Ala VIII, 2835 Catania, Pow:113, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2835 Catania
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 7590, Region: 2835 Catania
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 389 Messana
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2835 Catania
11:21:45  (Reporting)  1007595-Ala VIII Power:113 Health:72% Catania>Catania Mission:Resupply Fitness:100% Need:532 Threat:394 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3250, Region: 2834 Tyndaris
11:21:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Garrison Fitness:65% Need:44 Threat:95 GoalValue: 32435
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:2291, Count: 11(l 1/L 6/S 4) Keeping only the Best Attack (is Assault) goal for 392 Syracusae
11:21:45  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 392 Syracusae, Pow:2291, Count: 11(l 1/L 6/S 4)
11:21:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:21:45  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:21:45  (Reporting)  1005720-Dictator exercitus Power:2291 Health:96% Syracusae>Syracusae Mission:Attack Fitness:100% Need:715 Threat:449 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  1007758-8. Roman Force Power:30 Health:100% Syracusae>Syracusae Mission:Garrison Fitness:100% Need:715 Threat:449 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005466 Aemilius manus, 390 Henna, Pow:269, Count: 3(l 1/L 1/S 1)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7680, Region: 390 Henna
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 29900, Region: 390 Henna
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:21:45  (Reporting)  Agenda  5  : Agenda: Defend, Value: 27600, Region: 390 Henna
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 27600, Region: 390 Henna
11:21:45  (Reporting)  1005466-Aemilius manus Power:269 Health:100% Henna>Henna Mission:Defend Fitness:60% Need:339 Threat:282 GoalValue: 27600
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  1004657-Praesidium I Power:71 Health:100% Croton>Croton Mission:Keep Position Fitness:20% Need:18 Threat:6 GoalValue: 2150
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 382 Croton, Pow:66, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 380 Metapontum
11:21:45  (Reporting)  1006292-3. Metr. Praesidium Power:66 Health:100% Croton>Metapontum Mission:Resupply Fitness:100% Need:81 Threat:91 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006901 Praesidium VII, 382 Croton, Pow:33, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1900, Region: 382 Croton
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:21:45  (Reporting)  1006901-Praesidium VII Power:33 Health:100% Croton>Croton Mission:Resupply Fitness:100% Need:18 Threat:6 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007519 2. Roman Force, 381 Consentia, Pow:58, Count: 2(l 0/L 1/S 1)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 28015, Region: 2833 Eryx
11:21:45  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3700, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:21:45  (Reporting)  1007519-2. Roman Force Power:58 Health:100% Consentia>Tyndaris Mission:Defend Fitness:65% Need:44 Threat:95 GoalValue: 32435
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:21:45  (Reporting)  1006817-Praesidium III Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:65% Need:81 Threat:91 GoalValue: 32500
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  1007531-4. Metr. Praesidium Power:71 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:21:45  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 19500, Region: 375 Neapolis
11:21:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19500, Region: 375 Neapolis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 375 Neapolis
11:21:45  (Reporting)  1007560-1. Roman Force Power:323 Health:100% Neapolis>Neapolis Mission:Defend Fitness:39% Need:2270 Threat:1734 GoalValue: 19500
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:2567, Count: 37(l 6/L 17/S 14)
11:21:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20400, Region: 369 Roma
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 41190, Region: 375 Neapolis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 20400, Region: 369 Roma
11:21:45  (Reporting)  1002635-Vulso manus Power:2567 Health:90% Neapolis>Roma Mission:Garrison Fitness:100% Need:1399 Threat:2938 GoalValue: 20400
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28080, Region: 372 Luceria
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 389 Messana
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:21:45  (Reporting)  1006904-Ala VI Power:155 Health:100% Luceria>Luceria Mission:Resupply Fitness:100% Need:393 Threat:291 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:21:45  (Reporting)  1006550-7. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:20% Need:0 Threat:28 GoalValue: 1490
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006425 Statorius manus, 1996 Tasucora, Pow:31, Count: 2(l 1/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:21:45  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4250, Region: 1990 Siga
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3724, Region: 1998 Rappidum
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 5546, Region: 2002 Tatilti
11:21:45  (Reporting)  Agenda  5  : Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:21:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:21:45  (Reporting)  1006425-Statorius manus Power:31 Health:100% Tasucora>Zabi Mission:Defend Fitness:54% Need:60 Threat:33 GoalValue: 5184
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1002850 Roman Force , destination,  is not in friendly water 2826 Mare Internum Commercius
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1000646 Tyrrheneum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1002856 Roman Force , destination,  is not in friendly water 194 Emporiae
11:21:45  (Reporting)   
11:21:45  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1007297 1. Fleet, 1049 Corcyra, Pow:1638, Count: 9(l 0/L 9/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 327600, Region: 1049 Corcyra
11:21:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 29281, Region: 379 Tarentum
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 327600, Region: 1049 Corcyra
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1007297 1. Fleet , destination,  is not in friendly water 1049 Corcyra
11:21:45  (Reporting)  1007297-1. Fleet Power:1638 Health:98% Corcyra>Corcyra Mission:Resupply Fitness:100% Need:18 Threat:0 GoalValue: 327600
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  1002606 Impedimenta IIIa is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  1003332 Impedimenta IVd is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1003356 2. Fleet, 250 Massalia, Pow:1433, Count: 8(l 0/L 8/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 67539, Region: 2486 Stoechades Majores
11:21:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 28346, Region: 253 Antipolis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 28346, Region: 253 Antipolis
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1003356 2. Fleet , destination,  is not in friendly water 253 Antipolis
11:21:45  (Reporting)  1003356-2. Fleet Power:1433 Health:100% Massalia>Antipolis Mission:Naval Docking Fitness:89% Need:22 Threat:0 GoalValue: 28346
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1000639 Ionium commercius , destination,  is not in friendly water 2828 Mare Ionium Commercius
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  1007595 Ala VIII will be merged into 1005829 Lentulus manus in region Catania
11:21:45  (Reporting)  AI Process done in  4599 ms
11:21:45  (Reporting)  Processing  1000002 Carthage
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  AI Process done in  16 ms
11:21:45  (Reporting)  Processing  1000003 Aetolia
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 198 ms
11:21:45  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Aetolia 222 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)  AI Process done in  410 ms
11:21:45  (Reporting)  Processing  1000004 Barbarians
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:21:45  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:21:45  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 482 OppPow Land: 2266 OwnPow Nav : 0 OppPow Nav : 38
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 2884
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 20364 OwnPow Nav : 0 OppPow Nav : 3418
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5736 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:21:45  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 12468 OwnPow Nav : 0 OppPow Nav : 6628
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 548 ms
11:21:45  (Reporting)  Resources Levels Barbarians EcoBase 105 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 372 Expected 52 Balance -1
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -23 Expected 52 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 104 Expected 52 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2500
11:21:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 500
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 20364 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2939
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3418 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 482 Overall power (enemies): 2266 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3013
11:21:45  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 5736 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1108
11:21:45  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1392
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3418 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:21:45  (Reporting)  Theater 118 Theater_Hispania HQReg: 176 Numantia Max pick: Numantia Max need: Segovia Max Val: Numantia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 137 Theater_Africa HQReg: 176 Numantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 251 Maturonium Max pick: Cularo Max need: Iaca Max Val: Cularo Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Boutae Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Barbarians 636 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 112 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 0 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 15 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  CheckForLandResupply Bellatores Celtib.I will resupply, in region 176 Numantia
11:21:45  (Reporting)  Ended CheckForLandResupply 138 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006221 Bellatores Celtib.I, 175 Termantia, Pow:138, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2680, Region: 175 Termantia
11:21:45  (Reporting)  1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 22 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 574 AllOppPowLand: 40997 AllOwnPowNav: 0 AllOppPowNav 12970
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 35 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006221 Bellatores Celtib.I (Pow.138)
11:21:45  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:21:45  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 129 Gades Pick 18 SelfVal 134 Need 357  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 175 Termantia, Pow:138, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 890 AINeed 97
11:21:45  (Reporting)  Agenda: Defend, Value: 26000, Region: 176 Numantia
11:21:45  (Reporting)  Region 141 Carthago Nova Pick 11 SelfVal 90 Need 379  no group candidate found
11:21:45  (Reporting)  Region 163 Saguntum Pick 4 SelfVal 47 Need 338  no group candidate found
11:21:45  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 175 Termantia, Pow:138, Count: 1(l 0/L 1/S 0) Fitness 64 PickVal 5 SelfVal 88 AINeed 181
11:21:45  (Reporting)  Agenda: Defend, Value: 5632, Region: 118 Segisama
11:21:45  (Reporting)  Region 169 Titulcia Pick 5 SelfVal 61 Need 633  no group candidate found
11:21:45  (Reporting)  Region 209 Eburomagus Pick 15 SelfVal 99 Need 60  no group candidate found
11:21:45  (Reporting)  Region 175 Termantia Pick 8 SelfVal 89 Need 636  no group candidate found
11:21:45  (Reporting)  Region 206 Tolosa Pick 96 SelfVal 418 Need 22  no group candidate found
11:21:45  (Reporting)  Region 171 Saelices Pick 3 SelfVal 60 Need 108  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 208 Iliberis Pick 31 SelfVal 160 Need 60  no group candidate found
11:21:45  (Reporting)  Region 267 Augannum Pick 95 SelfVal 95 Need 60  no group candidate found
11:21:45  (Reporting)  Secondary Region 206 Tolosa Pick 96 has enough garrison (Value: 81) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 265 Axima Pick 12 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 64 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 176 Numantia in theater 118 Hispania Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:21:45  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Numantia>Numantia Mission:Keep Position Fitness:20% Need:97 Threat:72 GoalValue: 1420
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 175 Termantia, Pow:138, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 176 Numantia
11:21:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2680, Region: 175 Termantia
11:21:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 176 Numantia
11:21:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 5632, Region: 118 Segisama
11:21:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 176 Numantia
11:21:45  (Reporting)  1006221-Bellatores Celtib.I Power:138 Health:99% Termantia>Numantia Mission:Resupply Fitness:100% Need:97 Threat:72 GoalValue: 100000
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 251 Maturonium in theater 119 Gallia
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:21:45  (Reporting)  1006600-Equites Celtib.I Power:43 Health:100% Tolosa>Tolosa Mission:Keep Position Fitness:20% Need:22 Threat:2 GoalValue: 1430
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1397 ms
11:21:45  (Reporting)  Processing  1000005 Slaves
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:21:45  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 2884
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 188 OppPow Land: 20105 OwnPow Nav : 0 OppPow Nav : 4329
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 94 OppPow Land: 12072 OwnPow Nav : 0 OppPow Nav : 6628
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 434 ms
11:21:45  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5300
11:21:45  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 188 Overall power (enemies): 20105 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3512
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4329 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
11:21:45  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 5 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4329 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:21:45  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Slaves 513 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 72 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 1 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 11 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 3 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 146 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 282 AllOppPowLand: 32322 AllOwnPowNav: 0 AllOppPowNav 13841
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006969 Plebis (Pow.47)
11:21:45  (Reporting)  1004589 Plebis (Pow.47)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 1039  no group candidate found
11:21:45  (Reporting)  Region 386 Caralis Pick 57 SelfVal 90 Need 418  no group candidate found
11:21:45  (Reporting)  Region 368 Spoletium Pick 19 SelfVal 40 Need 338  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 396  no group candidate found
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 1035  no group candidate found
11:21:45  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:21:45  (Reporting)  Region 374 Capua Pick 42 SelfVal 72 Need 1068  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 74 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1006969 Plebis (Pow.47)
11:21:45  (Reporting)  1004589 Plebis (Pow.47)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:21:45  (Reporting)  Region 666 Histri Pick 10 SelfVal 32 Need 338  no group candidate found
11:21:45  (Reporting)  Region 250 Massalia Pick 88 SelfVal 88 Need 338  no group candidate found
11:21:45  (Reporting)  Region 386 Caralis Pick 57 SelfVal 90 Need 418  no group candidate found
11:21:45  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 1035  no group candidate found
11:21:45  (Reporting)  Region 2842 Bovianum Pick 16 SelfVal 34 Need 353  no group candidate found
11:21:45  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 763  no group candidate found
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 80 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:21:45  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:418 Threat:221 GoalValue: 3010
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:47, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2860, Region: 385 Tharros
11:21:45  (Reporting)  1006969-Plebis Power:47 Health:100% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2860
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1168 ms
11:21:45  (Reporting)  Processing  1000006 Pirates
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:21:45  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:21:45  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 20102 OwnPow Nav : 0 OppPow Nav : 3418
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:21:45  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:21:45  (Reporting)  Ratio Land/LandCore: 0.60 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:21:45  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 568 OppPow Land: 600 OwnPow Nav : 0 OppPow Nav : 911
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 2.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:21:45  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1206 OwnPow Nav : 0 OppPow Nav : 4187
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:21:45  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 284 OppPow Land: 12072 OwnPow Nav : 0 OppPow Nav : 6628
11:21:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 427 ms
11:21:45  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Plentiful Stock 177 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:21:45  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:21:45  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:21:45  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:21:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 20102 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3154
11:21:45  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3418 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 600 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:21:45  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1206 Ratio: 0.20
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
11:21:45  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4187 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:21:45  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:21:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 0.60
11:21:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
11:21:45  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3418 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 911 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4187 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6628 Nav Ratio: 0.20
11:21:45  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Land Theaters Special Regions ***
11:21:45  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:21:45  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:21:45  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:21:45  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Pirates 506 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 1 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 58 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:21:45  (Reporting)  Ended PrivilegedCombine 0 ms
11:21:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:21:45  (Reporting)  Ended DefendCapitalRegion 0 ms
11:21:45  (Reporting)  Entering SplitGroups (_SPG_)
11:21:45  (Reporting)  Ended SplitGroups 1 ms
11:21:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:21:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:21:45  (Reporting)  Detach Damaged Units (_DDU_)
11:21:45  (Reporting)  Ended Damaged Units 0 ms
11:21:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:21:45  (Reporting)  Ended GarrisonObjectives 0 ms
11:21:45  (Reporting)  Entering CheckBesieging (_CBE_)
11:21:45  (Reporting)  Ended CheckBesieging 3 ms
11:21:45  (Reporting)  Entering Evacuate Force (_EVA_)
11:21:45  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:21:45  (Reporting)  Entering Check Simple Landing (_CSL_)
11:21:45  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:21:45  (Reporting)  Entering Checking Leaders (_CLD_)
11:21:45  (Reporting)  Ended Check Leaders 0 ms
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 123 Illyria
11:21:45  (Reporting)  Entering Build Depots Assets
11:21:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:21:45  (Reporting)  Ended Build Depots Assets 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Start of AI Split Supports (_SSP_)
11:21:45  (Reporting)  Ended Split Supports
11:21:45  (Reporting)  Start of AI Check for Land Resupply
11:21:45  (Reporting)  Ended CheckForLandResupply 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Entering KeepPosition (_KPP_)
11:21:45  (Reporting)  1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:21:45  (Reporting)  Ended KeepPosition 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:21:45  (Reporting)  Ended Concentrate Stacks 144 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering Make Superior Group (_MSG_)
11:21:45  (Reporting)  Ended Make Superior Group 0 ms
11:21:45  (Reporting)  Entering Reinforce Front (_RFF_)
11:21:45  (Reporting)  Ended ReinforceFront 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:21:45  (Reporting)  Entering DistantGarrison (_DGA_)
11:21:45  (Reporting)  Ended DistantGarrison 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 33980 AllOwnPowNav: 0 AllOppPowNav 15144
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 98 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 763  no group candidate found
11:21:45  (Reporting)  Region 2842 Bovianum Pick 18 SelfVal 29 Need 353  no group candidate found
11:21:45  (Reporting)  Region 375 Neapolis Pick 76 SelfVal 88 Need 1035  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 396  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 2.57  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 406  no group candidate found
11:21:45  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:21:45  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:21:45  (Reporting)  Secondary Region 910 Pasinum Pick 4 has enough garrison (Value: 0) - evaluation skipped
11:21:45  (Reporting)  Region 1030 Molossus Pick 8 SelfVal 15 Need 338  no group candidate found
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 74 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 374 Capua Pick 59 SelfVal 72 Need 1068  no group candidate found
11:21:45  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 396  no group candidate found
11:21:45  (Reporting)  Region 355 Bononia Pick 50 SelfVal 64 Need 338  no group candidate found
11:21:45  (Reporting)  Region 386 Caralis Pick 59 SelfVal 72 Need 418  no group candidate found
11:21:45  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 406  no group candidate found
11:21:45  (Reporting)  Region 1049 Corcyra Pick 67 SelfVal 75 Need 338  no group candidate found
11:21:45  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:21:45  (Reporting)   
11:21:45  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 0.60 Land Core Ratio: 0.20  ***
11:21:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:21:45  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:21:45  (Reporting)   
11:21:45  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 573  no group candidate found
11:21:45  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 96 ms
11:21:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:21:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:2.57 - Nav:0.20) ***
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Arties (_RCA_)
11:21:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Arties
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:21:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:21:45  (Reporting)  Ended Receive Supplies
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating Gather Units (_GTU_)
11:21:45  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:21:45  (Reporting)  _GTU_ Starting merge 0 at start
11:21:45  (Reporting)  End of AI Gather Units
11:21:45  (Reporting)  Entering GatherGarrisons (_GTG_)
11:21:45  (Reporting)  Ended GatherGarrisons 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:21:45  (Reporting)  1002150-Demetrios Pharos manus Power:319 Health:100% Pharos>Pharos Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 3050
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)   
11:21:45  (Reporting)  List of Agendas for 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0)
11:21:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:21:45  (Reporting)  1002149-Histrii Pirati Power:71 Health:100% Histri>Histri Mission:Keep Position Fitness:20% Need:22 Threat:0 GoalValue: 1170
11:21:45  (Reporting)   
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.60 - Core:0.20 - Nav:0.20) ***
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering PromoteLeaders (_PRL_)
11:21:45  (Reporting)  Ended PromoteLeaders 0 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  ApplyAgenda AutoMerge
11:21:45  (Reporting)  AI Process done in  1156 ms
11:21:45  (Reporting)  Processing  1000007 Massilia
11:21:45  (Reporting)  
11:21:45  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 93 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:21:45  (Reporting)  Entering InitAndDumpData (_IAD_)
11:21:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:21:45  (Reporting)  _FIT_ Ended AIInitTheaters 204 ms
11:21:45  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:21:45  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:21:45  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:21:45  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:21:45  (Reporting)   
11:21:45  (Reporting)  Ended InitAndDumpData Massilia 229 ms
11:21:45  (Reporting)  *** Faction-wide algorithms ***
11:21:45  (Reporting)  Ended BuildReplacements 0 ms
11:21:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:21:45  (Reporting)  Entering BuildNewUnits (_BNU_)
11:21:45  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:21:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:21:45  (Reporting)  Ended ManageFleetsComposition 2 ms
11:21:45  (Reporting)   
11:21:45  (Reporting)  Evaluating CallFleet (_CLF_)
11:21:45  (Reporting)  Ended CallFleet 0 ms
11:21:45  (Reporting)  Entering LockFixedGroups (_LFG_)
11:21:45  (Reporting)  Ended LockFixedGroups 0 ms
11:21:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:21:45  (Reporting)  Ended SplitStaticUnits 0 ms
11:21:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:21:45  (Reporting)  _ESR_ No theater can have a staging region.
11:21:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:21:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:21:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:21:45  (Reporting)  Entering Collect Leaders (_COD_)
11:21:45  (Reporting)  Ended Collect Leaders 0 ms
11:21:45  (Reporting)  AI Process done in  419 ms
11:26:07  (Reporting)  Processing  1000001 Rome
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1736 OwnPow Nav : 0 OppPow Nav : 1
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 2866 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 181 > 111
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 10150 OppPow Land: 10744 OwnPow Nav : 4679 OppPow Nav : 708
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 82 > 255
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 604 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:26:07  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1190 OwnPow Nav : 3432 OppPow Nav : 708
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 41 > 27
11:26:07  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 378 OppPow Land: 5422 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:26:07  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 5264 OppPow Land: 9404 OwnPow Nav : 4772 OppPow Nav : 1422
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 455
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 534 ms
11:26:07  (Reporting)  Resources Levels Rome EcoBase 135 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Very Low Stock 65 Expected 68 Balance -28
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:26:07  (Reporting)  Victory Points Availability Plentiful Stock 1163 Expected 68 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Morale Availability Very Low Stock 3 Expected 68 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 6 Expected 68 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)    1006901 Praesidium VII Agenda Kept Agenda: Resupply, Value: 100000, Region: 382 Croton EndTurn 9470
11:26:07  (Reporting)    1006292 3. Metr. Praesidium Agenda Kept Agenda: Resupply, Value: 100000, Region: 380 Metapontum EndTurn 9469
11:26:07  (Reporting)    1007519 2. Roman Force Agenda Kept Agenda: Defend, Value: 32435, Region: 2834 Tyndaris EndTurn 9471
11:26:07  (Reporting)    1006425 Statorius manus Agenda Kept Agenda: Defend, Value: 5184, Region: 2003 Zabi EndTurn 9471
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10900
11:26:07  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:26:07  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 10150 Overall power (enemies): 10744 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  124771
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 4679 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 378 Overall power (enemies): 5422 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11918
11:26:07  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1736 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1243
11:26:07  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1190 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10247
11:26:07  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3432 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 604 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  180
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  198
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 2866 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 4772 Overall power (enemies): 1422 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 4679 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3432 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 2866 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 4772 Overall power (enemies): 1422 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: 375 Neapolis
11:26:07  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:26:07  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Laccobriga Max Val: Emporiae Naval Gathering: 194 Emporiae
11:26:07  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Appolonia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Pharos Max need: Parthos Max Val: Epidamnia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Rome 676 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:26:07  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:26:07  (Reporting)  RPL Buying a replacement for SOC Light Warship
11:26:07  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:26:07  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:26:07  (Reporting)  Ended BuildReplacements 7 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2596 Creticum Mare Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1970 Daratus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 22 Hyperboreum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 273 Cabillonum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1110 Amisus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 127 Andelus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2019 Thagaste
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2154 Confluentes Maricus
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 586 Eridanus Fluvius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1954 Armenia Meridionalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2838 Hipontum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2607 Sporades Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1219 Larak
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2492 Internum Mare 3
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 442 Colonia Agrippa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1000 Odomantike
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1650 Lgov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 966 Naparis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 289 Robrica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1402 Siastroi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2757 Playboard41
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 258 Arausio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2224 Haemodae Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 561 Bonochamae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1265 Tyrus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 25 % to be played in 1990 Siga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2641 Khios Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2107 Confluentes Olitis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1538 Mena
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1307 Cathabatmus Major
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2449 Sinus Gaditanus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 398 Aquae Helveticae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2029 Menninx
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 371 Hadria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2598 Sinus Gortynicus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1472 Glinska
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1536 Dobruch
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2403 Aboenses Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1185 Saphe Bezzabde
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1933 Cutatision
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 30 Pictavia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 100 Spacorum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 563 Calucones Majores
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2829 Mare Aegeum Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 418 Condrusii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2489 Mare Ligusticum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2769 Playboard53
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1214 Artemita
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1178 Arsissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2087 Malva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2051 Barcha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 344 Placentia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 330 Taurasia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1798 Novo Cheboksary
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 683 Hercuniates
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2620 Mare Aegyptum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1041 Chalcis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 539 Burgii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1153 Issus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 934 Dardania
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2253 Iernus Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2430 Cantabricus Oceanus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1294 Pelusium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1899 Ariaecae
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1792 Kamenka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 395 Aventicum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 144 Castulum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 683 Hercuniates
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 981 Sensii
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 2099 Ostia Durius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2353 Arusa Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 1 target region was 349 Patavium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 690 Iaziges Metanastae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1624 Mikhailov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 788 Terespolia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 83 Belgarum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1605 Boui
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1812 Sura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1461 Pietrykow
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2822 Oceanus Germanicus Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1091 Tatta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 289 Robrica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 820 Sacia Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 903 Viburgia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 627 Cognii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1695 Novocherkass
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 400 Helvetii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 570 Turcilingii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2094 Tamesa Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 803 Osterodia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 551 Lipsia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1789 Voronej
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1279 Petra
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2077 Vinland
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1589 Maloiaroslovets
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 438 Amisia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 237 Gorgobina
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1239 Vologesia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1740 Iujka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1637 Bolkhov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2293 Metaris Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1389 Livonia Aquilonaris
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2787 Playboard71
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 629 Quadii Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1489 Kostopil
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 331 Segusio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 492 Vindelicii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1804 Ghagino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 913 Dvinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1750 Kstovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 255 Dinia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1871 Scymitae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 620 Fons Albis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1223 Digla
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2119 Arar
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 756 Carpati Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2468 Baleares Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 868 Calmaria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 766 Sidones Minor
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 479 Marsii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1145 Amanus Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1594 Khimki
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1120 Gaxiura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 379 Tarentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2299 Taezalum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1554 Smolensk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2236 Vindogara Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1143 Adana
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 691 Bormanum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1340 Miadzal
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 8 target region was 1988 Calama
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1592 Podolsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1668 Zmiev
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 514 Regina
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 444 Cugemii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1084 Sesamus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 628 Philekia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 52 Delgovicia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2168 Daugava Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1567 Toupik
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1870 Serbi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1440 Vitebsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1535 Staroslav
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2016 Utica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2010 Cirta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2099 Ostia Durius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1474 Ielsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 4 target region was 2832 Drepanum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 703 Argidava
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1666 Karlivka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 25 target region was 352 Aquilea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2649 Lemnos Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 742 Vami Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1514 Tyritae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1554 Smolensk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1363 Friedrichstad
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1481 Kremenetz
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2191 Rha Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 490 Iuliomagus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1572 Loukhnov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 379 Tarentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1631 Kozelsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1155 Zeugma
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 2038 Nasamontes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 51 Eboracum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1134 Armenia Minor
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 30 Pictavia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2850 Samos
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1031 Epirus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2792 Playboard76
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1641 Novossil
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1178 Arsissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1681 Ieletsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 759 Drogotea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1535 Staroslav
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1795 Anna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2500 Sacrum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2295 Gabrantuicorum Portuosus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1601 Sessna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2093 Dur Fluvius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 753 Carrodunum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 627 Cognii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 1584 Danilov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1816 Barych
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2398 Selmia Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 594 Conium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1568 Vyazma
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2282 Isaca Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2233 Volsas Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 692 Anarti
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2518 Mare Sardonum Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2208 Euphrates Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2830 Mare Oriensis Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1621 Solottcha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2205 Confluentes Badrus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1345 Jabrinka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2016 Utica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2740 Playboard24
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 984 Troesmis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2332 Scalia Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 176 Numantia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 859 Gulborg
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1432 Nevel
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 4 Erdin
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 1997 Cartenna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1850 Nijni Tchir
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 391 Agrigentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 211 Arecomicii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2087 Malva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 375 Neapolis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2293 Metaris Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 632 Luna Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 395 Aventicum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 276 Vesontio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1606 Kostromskoie
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2058 Salamis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 23 target region was 192 Barcino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2193 Samara Bend
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1021 Ainos
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1223 Digla
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 986 Scythia Minor
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 10 target region was 2145 Vistula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 421 Betasii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2636 Pamphylium Mare
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2015 Thabraca
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 274 Verbegenii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1933 Cutatision
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 2001 Audiense
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 391 Agrigentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 556 Plauenes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1502 Bila Tsverka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2496 Internum Mare 7
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 655 Azali
11:26:07  (Reporting)  Ended HandleRegionsDecisions 1508 ms
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  _MFC_ Fleet is homogeneous: 1003356 2. Fleet
11:26:07  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 1. Fleet
11:26:07  (Reporting)  Ended ManageFleetsComposition 130 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 1 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1007802 8. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1006982 5. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1004600 6. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1007803 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 11 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  _SSU_ 1007804 Ballistae I, 392 Syracusae, Pow:16, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
11:26:07  (Reporting)  Ended SplitStaticUnits 45 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Entering ProcessAgents (_PCA_)
11:26:07  (Reporting)  Ended ProcessAgents Rome 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 7 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Agenda: Garrison, Value: 20400, Region: 369 Roma
11:26:07  (Reporting)  _DCR_ 1002635 Vulso manus, 375 Neapolis, Pow:2818, Count: 37(l 6/L 17/S 14) will reinforce threatened capital 369 Roma
11:26:07  (Reporting)  Ended DefendCapitalRegion 171 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 177 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  _DDU_, Standard Recover segment: Group 1007519 2. Roman Force in region Locri will recover in region Croton % Health 100 % Cohesion 0
11:26:07  (Reporting)  Ended Damaged Units 5 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 609
11:26:07  (Reporting)  Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  _GAO_ Step 1 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 609
11:26:07  (Reporting)  Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 489
11:26:07  (Reporting)  Agenda: Garrison, Value: 19560, Region: 2834 Tyndaris
11:26:07  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3266
11:26:07  (Reporting)  Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  _GAO_ Step 2 1007806 Roman Force, 2835 Catania, Pow:38, Count: 2(l 0/L 1/S 1) is garrisoning region 2835 Catania New PickVal 2
11:26:07  (Reporting)  Agenda: Garrison, Value: 8900, Region: 2835 Catania
11:26:07  (Reporting)  Ended GarrisonObjectives 105 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Check Besieging, Cover siege step (3).
11:26:07  (Reporting)  _CBE_ Cover/Besiege/Assault: 1005720 Dictator exercitus in 392 Syracusae PickVal: 9 SelfVal 580 Opp Power: 620
11:26:07  (Reporting)  Ended CheckBesieging 11 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment V) Publius Cornelius Lentulus in Catania has been detached from group 1005829 Mammula manus
11:26:07  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1007807 Publius Cornelius Lentulus 2835 Catania toward 1007806 Roman Force, 2835 Catania, Pow:38, Count: 2(l 0/L 1/S 1)
11:26:07  (Reporting)  Ended Check Leaders 27 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:26:07  (Reporting)  _AFA_ 1007300 3. Fleet has been given the mission Agenda: Naval Superiority, Value: 52394, Region: 2523 Aegates Insulae
11:26:07  (Reporting)  _AFA_ 1007300 3. Fleet has been given the mission Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium
11:26:07  (Reporting)  Ended AssignFleetsOperations 42 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 221
11:26:07  (Reporting)  _BDA_ 6 groups can build a depot in theater Theater_Italia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  CheckForLandResupply Ala VI will resupply, in region 372 Luceria
11:26:07  (Reporting)  CheckForLandResupply Praesidium II will resupply, in region 379 Tarentum
11:26:07  (Reporting)  CheckForLandResupply 4. Metr. Praesidium will resupply, in region 379 Tarentum
11:26:07  (Reporting)  CheckForLandResupply 3. Metr. Praesidium will resupply, in region 382 Croton
11:26:07  (Reporting)  Ended CheckForLandResupply 8 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:26:07  (Reporting)  1002635 Vulso manus, 375 Neapolis, Pow:2818, Count: 37(l 6/L 17/S 14) Agenda: Keep Position, Value: 43130, Region: 375 Neapolis
11:26:07  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:26:07  (Reporting)  1006292 3. Metr. Praesidium, 382 Croton, Pow:54, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1900, Region: 382 Croton
11:26:07  (Reporting)  1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:26:07  (Reporting)  1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 9140, Region: 391 Agrigentum
11:26:07  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:2313, Count: 11(l 1/L 6/S 4) Agenda: Keep Position, Value: 2960, Region: 392 Syracusae
11:26:07  (Reporting)  1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4610, Region: 2834 Tyndaris
11:26:07  (Reporting)  1005829 Mammula manus, 2835 Catania, Pow:559, Count: 5(l 1/L 3/S 1) Agenda: Keep Position, Value: 8980, Region: 2835 Catania
11:26:07  (Reporting)  Ended KeepPosition 5 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 382 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 7 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 2 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 2 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 13 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007758 Syphax exercitus selected
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:26:07  (Reporting)  _CLD_ Leader Affinity 1000828 Syphax Raw Affinity for 1002635 Vulso manus 80 Family Affinity: 52 Final Affinity: 42
11:26:07  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:26:07  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:26:07  (Reporting)  _CLD_ Idle Leader Syphax 1007758 in Sitifis merged into 1007803 Sitifis Militiae
11:26:07  (Reporting)  Ended Check Leaders 98 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1440, Region: 1999 Auzea
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 5 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 7 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 2 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 15 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:26:07  (Reporting)  Ended Check Leaders 0 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:26:07  (Reporting)  Ended AssignFleetsOperations 1 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 6 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 0 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 1 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 5 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:26:07  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Resupply, Value: 343400, Region: 1049 Corcyra
11:26:07  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Naval Docking, Value: 29455, Region: 379 Tarentum
11:26:07  (Reporting)  Ended AssignFleetsOperations 10 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 7 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 8 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 3 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 22 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007756 Flaccus exercitus
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007756 Quintus Fulvius Flaccus
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007756 Quintus Fulvius Flaccus selected
11:26:07  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:26:07  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007809 in Massalia merged into 1007802 8. Roman Force
11:26:07  (Reporting)  _CLD_ Idle Leader Quintus Fulvius Flaccus 1007756 in Massalia merged into 1007802 Calvus manus
11:26:07  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007808 in Massalia merged into 1007802 Flaccus exercitus
11:26:07  (Reporting)  Ended Check Leaders 484 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
11:26:07  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:26:07  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 65338, Region: 2488 Sinus Ligusticus
11:26:07  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 28346, Region: 250 Massalia
11:26:07  (Reporting)  Ended AssignFleetsOperations 8 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:26:07  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 1 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 156 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 4 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 4 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 3 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 15792 AllOppPowLand: 29319 AllOwnPowNav: 15749 AllOppPowNav 2841
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 79 Enemy armies: 28 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006904 Ala VI (Pow.155)
11:26:07  (Reporting)  1002635 Vulso manus (Pow.2818)
11:26:07  (Reporting)  1007560 1. Roman Force (Pow.323)
11:26:07  (Reporting)  1005451 Praesidium II (Pow.42)
11:26:07  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:26:07  (Reporting)  1006817 Praesidium III (Pow.42)
11:26:07  (Reporting)  1006901 Praesidium VII (Pow.42)
11:26:07  (Reporting)  1006292 3. Metr. Praesidium (Pow.54)
11:26:07  (Reporting)  1004657 Praesidium I (Pow.71)
11:26:07  (Reporting)  1007519 2. Roman Force (Pow.5)
11:26:07  (Reporting)  1005466 Aemilius manus (Pow.228)
11:26:07  (Reporting)  1007804 Ballistae I (Pow.16)
11:26:07  (Reporting)  1005720 Dictator exercitus (Pow.2313)
11:26:07  (Reporting)  1006352 Praesidium IV (Pow.42)
11:26:07  (Reporting)  1007806 Lentulus manus (Pow.52)
11:26:07  (Reporting)  1005829 Mammula manus (Pow.559)
11:26:07  (Reporting)   
11:26:07  (Reporting)  CheckRegionForOperation 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0) Fitness 37 PickVal 100 SelfVal 4522 AINeed 2390
11:26:07  (Reporting)  Agenda: Defend, Value: 18500, Region: 375 Neapolis
11:26:07  (Reporting)  Secondary Region 326 Aleria Pick 22 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Region 343 Mediolanum Pick 2 SelfVal 233 Need 587  no group candidate found
11:26:07  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 3963 Need 9  no group candidate found
11:26:07  (Reporting)  Secondary Region 379 Tarentum Pick 32 has enough garrison (Value: 155) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006292 3. Metr. Praesidium, 382 Croton, Pow:54, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 42
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 2 SelfVal 423 AINeed 250
11:26:07  (Reporting)  Agenda: Defend, Value: 27495, Region: 2833 Eryx
11:26:07  (Reporting)  Secondary Region 382 Croton Pick 23 has enough garrison (Value: 167) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 8 SelfVal 1020 AINeed 275
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:26:07  (Reporting)  Region 2832 Drepanum Pick 24 SelfVal 2553 Need 18  no group candidate found
11:26:07  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2749  no group candidate found
11:26:07  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:26:07  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 432 AINeed 417
11:26:07  (Reporting)  Agenda: Defend, Value: 28080, Region: 372 Luceria
11:26:07  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Region 374 Capua Pick 2 SelfVal 191 Need 4467  no group candidate found
11:26:07  (Reporting)  Secondary Region 2837 Rhegium Pick 5 has enough garrison (Value: 71) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 52 PickVal 5 SelfVal 718 AINeed 38
11:26:07  (Reporting)  Agenda: Defend, Value: 26000, Region: 388 Panormus
11:26:07  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 5 SelfVal 706 AINeed 70
11:26:07  (Reporting)  Agenda: Defend, Value: 19500, Region: 389 Messana
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 60 PickVal 2 SelfVal 356 AINeed 472
11:26:07  (Reporting)  Agenda: Defend, Value: 21360, Region: 2835 Catania
11:26:07  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 3 SelfVal 489 AINeed 240
11:26:07  (Reporting)  Agenda: Defend, Value: 29340, Region: 2834 Tyndaris
11:26:07  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2835 Catania, Pow:559, Count: 5(l 1/L 3/S 1) Fitness 50 PickVal 2 SelfVal 345 AINeed 509
11:26:07  (Reporting)  Agenda: Defend, Value: 17250, Region: 390 Henna
11:26:07  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002964 Navarkos (Pow.0)
11:26:07  (Reporting)  1006425 Statorius manus (Pow.64)
11:26:07  (Reporting)  1006550 7. Roman Force (Pow.130)
11:26:07  (Reporting)  1007758 Syphax (Pow.0)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1386  no group candidate found
11:26:07  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:26:07  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 812  no group candidate found
11:26:07  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 636  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1986 Lemnis, Pow:64, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 93 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:26:07  (Reporting)  Region 2006 Saldae Pick 2 SelfVal 91 Need 416  no group candidate found
11:26:07  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:26:07  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2415  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1986 Lemnis, Pow:64, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 96 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 4800, Region: 1994 Mina
11:26:07  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1986 Lemnis, Pow:64, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 2 SelfVal 98 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 4410, Region: 1998 Rappidum
11:26:07  (Reporting)  Secondary Region 1991 Gilva Pick 2 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  Region 2004 Tamascani Pick 2 SelfVal 96 Need 250  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 55 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1000608 Duumvir (Pow.0)
11:26:07  (Reporting)  1007809 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:26:07  (Reporting)  1007808 Publius Cornelius Scipio (PR) (Pow.0)
11:26:07  (Reporting)  1007756 Quintus Fulvius Flaccus (Pow.0)
11:26:07  (Reporting)  1006904 Ala VI (Pow.155)
11:26:07  (Reporting)  1002635 Vulso manus (Pow.2818)
11:26:07  (Reporting)  1007560 1. Roman Force (Pow.323)
11:26:07  (Reporting)  1005451 Praesidium II (Pow.42)
11:26:07  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:26:07  (Reporting)  1006817 Praesidium III (Pow.42)
11:26:07  (Reporting)  1006901 Praesidium VII (Pow.42)
11:26:07  (Reporting)  1006292 3. Metr. Praesidium (Pow.54)
11:26:07  (Reporting)  1004657 Praesidium I (Pow.71)
11:26:07  (Reporting)  1007519 2. Roman Force (Pow.5)
11:26:07  (Reporting)  1005466 Aemilius manus (Pow.228)
11:26:07  (Reporting)  1007804 Ballistae I (Pow.16)
11:26:07  (Reporting)  1005720 Dictator exercitus (Pow.2313)
11:26:07  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:26:07  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:26:07  (Reporting)  1002964 Navarkos (Pow.0)
11:26:07  (Reporting)  1006425 Statorius manus (Pow.64)
11:26:07  (Reporting)  1006550 7. Roman Force (Pow.130)
11:26:07  (Reporting)  1006352 Praesidium IV (Pow.42)
11:26:07  (Reporting)  1007806 Lentulus manus (Pow.52)
11:26:07  (Reporting)  1005829 Mammula manus (Pow.559)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 141 Carthago Nova Pick 35 SelfVal 140 Need 338  no group candidate found
11:26:07  (Reporting)  Region 192 Barcino Pick 15 SelfVal 154 Need 60  no group candidate found
11:26:07  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 3963 Need 9  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0) Fitness 37 PickVal 100 SelfVal 4522 AINeed 2390
11:26:07  (Reporting)  Agenda: Defend, Value: 18500, Region: 375 Neapolis
11:26:07  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Region 163 Saguntum Pick 21 SelfVal 96 Need 338  no group candidate found
11:26:07  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:26:07  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:26:07  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1386  no group candidate found
11:26:07  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:26:07  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2415  no group candidate found
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 2256 Need 468  no group candidate found
11:26:07  (Reporting)  Secondary Region 379 Tarentum Pick 32 has enough garrison (Value: 155) - evaluation skipped
11:26:07  (Reporting)  Region 2832 Drepanum Pick 24 SelfVal 2553 Need 18  no group candidate found
11:26:07  (Reporting)  Region 376 Beneventum Pick 4 SelfVal 398 Need 2749  no group candidate found
11:26:07  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 383 Locri Pick 3 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:26:07  (Reporting)  Region 191 Subur Pick 14 SelfVal 133 Need 60  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 55 PickVal 8 SelfVal 1020 AINeed 275
11:26:07  (Reporting)  Agenda: Defend, Value: 27500, Region: 391 Agrigentum
11:26:07  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:26:07  (Reporting)  Secondary Region 326 Aleria Pick 22 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 210 Cessero Pick 11 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 382 Croton Pick 23 has enough garrison (Value: 167) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:26:07  (Reporting)  Region 188 Iesso Pick 7 SelfVal 88 Need 60  no group candidate found
11:26:07  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:26:07  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 812  no group candidate found
11:26:07  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 3 SelfVal 609 AINeed 42
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 636  no group candidate found
11:26:07  (Reporting)  Region 918 Spalatum Pick 4 SelfVal 6 Need 338  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1) Fitness 37 PickVal 5 SelfVal 718 AINeed 38
11:26:07  (Reporting)  Agenda: Defend, Value: 18500, Region: 388 Panormus
11:26:07  (Reporting)  Secondary Region 2837 Rhegium Pick 5 has enough garrison (Value: 71) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 3 SelfVal 489 AINeed 240
11:26:07  (Reporting)  Agenda: Defend, Value: 26895, Region: 2834 Tyndaris
11:26:07  (Reporting)  Region 389 Messana Pick 5 SelfVal 706 Need 70  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 269 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:26:07  (Reporting)  Ended AssignFleetsOperations 1 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:26:07  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:26:07  (Reporting)  Ended Collect Leaders 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005829 Mammula manus, 2835 Catania, Pow:559, Count: 5(l 1/L 3/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8980, Region: 2835 Catania
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 17250, Region: 390 Henna
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17250, Region: 390 Henna
11:26:07  (Reporting)  1005829-Mammula manus Power:559 Health:96% Catania>Henna Mission:Defend Fitness:50% Need:509 Threat:408 GoalValue: 17250
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007806 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8900, Region: 2835 Catania
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8900, Region: 2835 Catania
11:26:07  (Reporting)  1007806-Lentulus manus Power:52 Health:100% Catania>Catania Mission:Garrison Fitness:25% Need:472 Threat:378 GoalValue: 8900
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 19560, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4610, Region: 2834 Tyndaris
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 19560, Region: 2834 Tyndaris
11:26:07  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Garrison Fitness:40% Need:240 Threat:240 GoalValue: 19560
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007300 3. Fleet, 2832 Drepanum, Pow:1543, Count: 17(l 0/L 11/S 6)
11:26:07  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 52394, Region: 2523 Aegates Insulae
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium
11:26:07  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007300 3. Fleet , destination,  is not in friendly water 2839 Brundisium
11:26:07  (Reporting)  1007300-3. Fleet Power:1543 Health:100% Drepanum>Brundisium Mission:Naval Docking Fitness:67% Need:18 Threat:0 GoalValue: 36448
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:2313, Count: 11(l 1/L 6/S 4) Keeping only the Best Attack (is Assault) goal for 392 Syracusae
11:26:07  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 392 Syracusae, Pow:2313, Count: 11(l 1/L 6/S 4)
11:26:07  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:26:07  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:26:07  (Reporting)  1005720-Dictator exercitus Power:2313 Health:97% Syracusae>Syracusae Mission:Attack Fitness:100% Need:765 Threat:313 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  1007804 Ballistae I, 392 Syracusae, Pow:16, Count: 1(l 0/L 0/S 1) Keeping only the Garrison goal for 392 Syracusae
11:26:07  (Reporting)  1007804-Ballistae I Power:16 Health:100% Syracusae>Syracusae Mission:Garrison Fitness:100% Need:765 Threat:313 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005466 Aemilius manus, 391 Agrigentum, Pow:228, Count: 3(l 1/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9140, Region: 391 Agrigentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 27495, Region: 2833 Eryx
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 388 Panormus
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 21360, Region: 2835 Catania
11:26:07  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 391 Agrigentum
11:26:07  (Reporting)  Agenda  7  : Agenda: Defend, Value: 18500, Region: 388 Panormus
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 27495, Region: 2833 Eryx
11:26:07  (Reporting)  1005466-Aemilius manus Power:228 Health:83% Agrigentum>Eryx Mission:Defend Fitness:65% Need:250 Threat:216 GoalValue: 27495
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007519 2. Roman Force, 383 Locri, Pow:5, Count: 2(l 0/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 382 Croton
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007519 2. Roman Force unable to reach Tyndaris (can be too much threat along the path)
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1004657 Praesidium I, 382 Croton, Pow:71, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2150, Region: 382 Croton
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  1004657-Praesidium I Power:71 Health:100% Croton>Metapontum Mission:Defend Fitness:65% Need:42 Threat:93 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 382 Croton, Pow:54, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1900, Region: 382 Croton
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  1006292-3. Metr. Praesidium Power:54 Health:100% Croton>Croton Mission:Resupply Fitness:100% Need:18 Threat:6 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  1006901-Praesidium VII Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:65% Need:42 Threat:93 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  1006817-Praesidium III Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:65% Need:42 Threat:93 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  1007531-4. Metr. Praesidium Power:71 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:18 Threat:4 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007560 1. Roman Force, 375 Neapolis, Pow:323, Count: 2(l 0/L 2/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 18500, Region: 375 Neapolis
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18500, Region: 375 Neapolis
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 18500, Region: 375 Neapolis
11:26:07  (Reporting)  1007560-1. Roman Force Power:323 Health:100% Neapolis>Neapolis Mission:Defend Fitness:37% Need:2390 Threat:1823 GoalValue: 18500
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:2818, Count: 37(l 6/L 17/S 14)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20400, Region: 369 Roma
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 43130, Region: 375 Neapolis
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 43130, Region: 375 Neapolis
11:26:07  (Reporting)  1002635-Vulso manus Power:2818 Health:92% Neapolis>Neapolis Mission:Keep Position Fitness:20% Need:2390 Threat:1823 GoalValue: 43130
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1530, Region: 372 Luceria
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28080, Region: 372 Luceria
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 389 Messana
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 29340, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  6  : Agenda: Defend, Value: 26895, Region: 2834 Tyndaris
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:26:07  (Reporting)  1006904-Ala VI Power:155 Health:100% Luceria>Luceria Mission:Resupply Fitness:100% Need:417 Threat:309 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1003356 2. Fleet, 253 Antipolis, Pow:1433, Count: 8(l 0/L 8/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 65338, Region: 2488 Sinus Ligusticus
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 28346, Region: 250 Massalia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 65338, Region: 2488 Sinus Ligusticus
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1003356 2. Fleet , destination,  is not in friendly water 2488 Sinus Ligusticus
11:26:07  (Reporting)  1003356-2. Fleet Power:1433 Health:100% Antipolis>Sinus Ligusticus Mission:Naval Superiority Fitness:91% Need:0 Threat:0 GoalValue: 65338
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006550 7. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1440, Region: 1999 Auzea
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1440, Region: 1999 Auzea
11:26:07  (Reporting)  1006550-7. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:20% Need:0 Threat:28 GoalValue: 1440
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006425 Statorius manus, 1986 Lemnis, Pow:64, Count: 2(l 1/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4800, Region: 1994 Mina
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 4410, Region: 1998 Rappidum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:26:07  (Reporting)  1006425-Statorius manus Power:64 Health:100% Lemnis>Zabi Mission:Defend Fitness:54% Need:60 Threat:33 GoalValue: 5184
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1002850 Roman Force , destination,  is not in friendly water 2826 Mare Internum Commercius
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1000646 Tyrrheneum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1002856 Roman Force , destination,  is not in friendly water 194 Emporiae
11:26:07  (Reporting)   
11:26:07  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007297 1. Fleet, 1049 Corcyra, Pow:1717, Count: 9(l 0/L 9/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 343400, Region: 1049 Corcyra
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 29455, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 343400, Region: 1049 Corcyra
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007297 1. Fleet , destination,  is not in friendly water 1049 Corcyra
11:26:07  (Reporting)  1007297-1. Fleet Power:1717 Health:100% Corcyra>Corcyra Mission:Resupply Fitness:100% Need:18 Threat:0 GoalValue: 343400
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  1002606 Impedimenta IIIa is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  1003332 Impedimenta IVd is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1000639 Ionium commercius , destination,  is not in friendly water 2828 Mare Ionium Commercius
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  1007560 1. Roman Force will be merged into 1002635 Vulso manus in region Neapolis
11:26:07  (Reporting)  AI Process done in  5147 ms
11:26:07  (Reporting)  Processing  1000002 Carthage
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  AI Process done in  16 ms
11:26:07  (Reporting)  Processing  1000003 Aetolia
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 199 ms
11:26:07  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Aetolia 224 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)  AI Process done in  413 ms
11:26:07  (Reporting)  Processing  1000004 Barbarians
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 486 OppPow Land: 1254 OwnPow Nav : 0 OppPow Nav : 38
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 2884
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 21066 OwnPow Nav : 0 OppPow Nav : 3246
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5784 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:26:07  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 12746 OwnPow Nav : 0 OppPow Nav : 6214
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 539 ms
11:26:07  (Reporting)  Resources Levels Barbarians EcoBase 105 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 371 Expected 52 Balance -1
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -23 Expected 52 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 104 Expected 52 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2500
11:26:07  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 500
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 21066 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2939
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3246 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 486 Overall power (enemies): 1254 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1115
11:26:07  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 5784 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1108
11:26:07  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1392
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3246 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:26:07  (Reporting)  Theater 118 Theater_Hispania HQReg: 176 Numantia Max pick: Numantia Max need: Carthago Nova Max Val: Numantia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 137 Theater_Africa HQReg: 176 Numantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 251 Maturonium Max pick: Cularo Max need: Iaca Max Val: Cularo Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Boutae Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Barbarians 628 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 112 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 15 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:26:07  (Reporting)  1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 146 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 22 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1540, Region: 206 Tolosa
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 578 AllOppPowLand: 41013 AllOwnPowNav: 0 AllOppPowNav 12384
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 37 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:26:07  (Reporting)  1006221 Bellatores Celtib.I (Pow.139)
11:26:07  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Secondary Region 176 Numantia Pick 100 has enough garrison (Value: 201) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 205 Auscorum Pick 12 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 2 SelfVal 60 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 2340, Region: 171 Saelices
11:26:07  (Reporting)  Region 163 Saguntum Pick 5 SelfVal 47 Need 338  no group candidate found
11:26:07  (Reporting)  Region 129 Gades Pick 20 SelfVal 134 Need 338  no group candidate found
11:26:07  (Reporting)  Region 141 Carthago Nova Pick 11 SelfVal 90 Need 338  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 3 SelfVal 61 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 3172, Region: 169 Titulcia
11:26:07  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 39 PickVal 5 SelfVal 88 AINeed 60
11:26:07  (Reporting)  Agenda: Defend, Value: 3432, Region: 155 Capera
11:26:07  (Reporting)  Region 206 Tolosa Pick 96 SelfVal 418 Need 22  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 34 PickVal 6 SelfVal 87 AINeed 77
11:26:07  (Reporting)  Agenda: Defend, Value: 2958, Region: 175 Termantia
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 208 Iliberis Pick 31 SelfVal 160 Need 60  no group candidate found
11:26:07  (Reporting)  Region 262 Cularo Pick 100 SelfVal 459 Need 60  no group candidate found
11:26:07  (Reporting)  Region 246 Helvii Pick 14 SelfVal 97 Need 60  no group candidate found
11:26:07  (Reporting)  Region 251 Maturonium Pick 50 SelfVal 160 Need 150  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 64 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 176 Numantia in theater 118 Hispania Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2340, Region: 171 Saelices
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3172, Region: 169 Titulcia
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 3432, Region: 155 Capera
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2958, Region: 175 Termantia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 2340, Region: 171 Saelices
11:26:07  (Reporting)  1006221-Bellatores Celtib.I Power:139 Health:100% Numantia>Saelices Mission:Defend Fitness:39% Need:60 Threat:1 GoalValue: 2340
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1420, Region: 176 Numantia
11:26:07  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Numantia>Numantia Mission:Keep Position Fitness:20% Need:60 Threat:16 GoalValue: 1420
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 251 Maturonium in theater 119 Gallia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1540, Region: 206 Tolosa
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1540, Region: 206 Tolosa
11:26:07  (Reporting)  1006600-Equites Celtib.I Power:43 Health:100% Tolosa>Tolosa Mission:Keep Position Fitness:20% Need:22 Threat:2 GoalValue: 1540
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1394 ms
11:26:07  (Reporting)  Processing  1000005 Slaves
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 2884
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 144 OppPow Land: 20851 OwnPow Nav : 0 OppPow Nav : 5387
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 72 OppPow Land: 12372 OwnPow Nav : 0 OppPow Nav : 6214
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 435 ms
11:26:07  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5300
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 144 Overall power (enemies): 20851 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3512
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 5387 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 5 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 5387 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 2884 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Slaves 514 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 71 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 1 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 11 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 3 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006969 Plebis, 385 Tharros, Pow:25, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:26:07  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 145 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 216 AllOppPowLand: 33368 AllOwnPowNav: 0 AllOppPowNav 14485
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006969 Plebis (Pow.25)
11:26:07  (Reporting)  1004589 Plebis (Pow.47)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 374 Capua Pick 42 SelfVal 72 Need 1110  no group candidate found
11:26:07  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 1076  no group candidate found
11:26:07  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 765  no group candidate found
11:26:07  (Reporting)  Region 390 Henna Pick 37 SelfVal 65 Need 338  no group candidate found
11:26:07  (Reporting)  Region 369 Roma Pick 13 SelfVal 29 Need 485  no group candidate found
11:26:07  (Reporting)  Region 344 Placentia Pick 47 SelfVal 78 Need 859  no group candidate found
11:26:07  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 411  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 75 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006969 Plebis (Pow.25)
11:26:07  (Reporting)  1004589 Plebis (Pow.47)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:26:07  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 411  no group candidate found
11:26:07  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 765  no group candidate found
11:26:07  (Reporting)  Region 250 Massalia Pick 88 SelfVal 88 Need 338  no group candidate found
11:26:07  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 793  no group candidate found
11:26:07  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 1076  no group candidate found
11:26:07  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 81 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:435 Threat:221 GoalValue: 3010
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:25, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:26:07  (Reporting)  1006969-Plebis Power:25 Health:60% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2440
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1170 ms
11:26:07  (Reporting)  Processing  1000006 Pirates
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 20848 OwnPow Nav : 0 OppPow Nav : 3246
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.60 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 568 OppPow Land: 600 OwnPow Nav : 0 OppPow Nav : 708
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 2.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:26:07  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1206 OwnPow Nav : 0 OppPow Nav : 4140
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 284 OppPow Land: 12372 OwnPow Nav : 0 OppPow Nav : 6214
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 420 ms
11:26:07  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 177 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:26:07  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 20848 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3154
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3246 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 600 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1206 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
11:26:07  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4140 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 0.60
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 3246 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 708 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4140 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 6214 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:26:07  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Pirates 496 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 57 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 3 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  Ended Check Leaders 0 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 123 Illyria
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 145 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  Ended Make Superior Group 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 35026 AllOwnPowNav: 0 AllOppPowNav 14308
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 98 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 596  no group candidate found
11:26:07  (Reporting)  Region 360 Arretium Pick 35 SelfVal 49 Need 338  no group candidate found
11:26:07  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 411  no group candidate found
11:26:07  (Reporting)  Region 344 Placentia Pick 63 SelfVal 76 Need 859  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 2.57  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 406  no group candidate found
11:26:07  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:26:07  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 910 Pasinum Pick 4 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Region 1030 Molossus Pick 8 SelfVal 15 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 75 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 411  no group candidate found
11:26:07  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 406  no group candidate found
11:26:07  (Reporting)  Region 2842 Bovianum Pick 18 SelfVal 29 Need 367  no group candidate found
11:26:07  (Reporting)  Region 375 Neapolis Pick 76 SelfVal 88 Need 1076  no group candidate found
11:26:07  (Reporting)  Region 355 Bononia Pick 50 SelfVal 64 Need 338  no group candidate found
11:26:07  (Reporting)  Region 387 Lilybaeum Pick 59 SelfVal 72 Need 1080  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 0.60 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 596  no group candidate found
11:26:07  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 96 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:2.57 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  1002150-Demetrios Pharos manus Power:319 Health:100% Pharos>Pharos Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 3050
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  1002149-Histrii Pirati Power:71 Health:100% Histri>Histri Mission:Keep Position Fitness:20% Need:22 Threat:0 GoalValue: 1170
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.60 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1146 ms
11:26:07  (Reporting)  Processing  1000007 Massilia
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 94 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 205 ms
11:26:07  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Massilia 229 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)  AI Process done in  419 ms
11:26:07  (Reporting)  Processing  1000001 Rome
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1704 OwnPow Nav : 0 OppPow Nav : 1
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 905 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 181 > 111
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 10486 OppPow Land: 10806 OwnPow Nav : 1189 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 82 > 255
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 604 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:26:07  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1190 OwnPow Nav : 3770 OppPow Nav : 82
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.39 0.36 Reg Count: 41 > 27
11:26:07  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 288 OppPow Land: 5474 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:26:07  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 5387 OppPow Land: 9461 OwnPow Nav : 4121 OppPow Nav : 47
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.75 3.37 Reg Count: 249 > 455
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 529 ms
11:26:07  (Reporting)  Resources Levels Rome EcoBase 135 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Very Low Stock 0 Expected 68 Balance -28
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:26:07  (Reporting)  Victory Points Availability Plentiful Stock 1156 Expected 68 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Morale Availability Very Low Stock 3 Expected 68 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 68 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:26:07  (Reporting)    1004657 Praesidium I Agenda Kept Agenda: Defend, Value: 32500, Region: 380 Metapontum EndTurn 9472
11:26:07  (Reporting)    1007519 2. Roman Force Agenda Kept Agenda: Defend, Value: 32435, Region: 2834 Tyndaris EndTurn 9471
11:26:07  (Reporting)    1006425 Statorius manus Agenda Kept Agenda: Defend, Value: 5184, Region: 2003 Zabi EndTurn 9471
11:26:07  (Reporting)    1007300 3. Fleet Agenda Kept Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium EndTurn 9471
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10800
11:26:07  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:26:07  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 10486 Overall power (enemies): 10806 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  331484
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 1189 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 288 Overall power (enemies): 5474 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20789
11:26:07  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1704 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1685
11:26:07  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1190 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11478
11:26:07  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3770 Overall power (enemies): 82 Nav Ratio: 0.39
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 604 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  213
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  198
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 905 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 4121 Overall power (enemies): 47 Nav Ratio: 0.75
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 1189 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3770 Overall power (enemies): 82 Nav Ratio: 0.39
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 905 Overall power (enemies): 0 Nav Ratio: 5.00
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 4121 Overall power (enemies): 47 Nav Ratio: 0.75
11:26:07  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Beneventum Max Val: Neapolis Naval Gathering: 375 Neapolis
11:26:07  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:26:07  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Laccobriga Max Val: Emporiae Naval Gathering: 194 Emporiae
11:26:07  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Appolonia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Pharos Max need: Parthos Max Val: Epidamnia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 250 Massalia Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Rome 670 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 4 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1614 Sodinka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 79 target region was 2017 Carthage
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1231 Elymais
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 22 Hyperboreum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 273 Cabillonum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1110 Amisus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 127 Andelus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2019 Thagaste
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2154 Confluentes Maricus
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 586 Eridanus Fluvius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1954 Armenia Meridionalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2838 Hipontum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2607 Sporades Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1219 Larak
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2492 Internum Mare 3
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 443 Bonna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1000 Odomantike
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1650 Lgov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 966 Naparis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 289 Robrica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1402 Siastroi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2757 Playboard41
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 258 Arausio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2224 Haemodae Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 563 Calucones Majores
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1265 Tyrus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 361 Volaterrae
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 25 % to be played in 1990 Siga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2641 Khios Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2107 Confluentes Olitis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1538 Mena
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1307 Cathabatmus Major
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2449 Sinus Gaditanus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 398 Aquae Helveticae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2029 Menninx
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 371 Hadria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2598 Sinus Gortynicus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1472 Glinska
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1537 Berezna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2403 Aboenses Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1185 Saphe Bezzabde
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1934 Lazica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 30 Pictavia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 100 Spacorum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 563 Calucones Majores
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2829 Mare Aegeum Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 418 Condrusii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 2489 Mare Ligusticum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2769 Playboard53
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1214 Artemita
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1178 Arsissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2087 Malva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2051 Barcha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 42 target region was 344 Placentia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 330 Taurasia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1799 Kanash
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 683 Hercuniates
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2620 Mare Aegyptum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1041 Chalcis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 539 Burgii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1153 Issus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 934 Dardania
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2253 Iernus Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2430 Cantabricus Oceanus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1295 Troglodytae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1899 Ariaecae
11:26:07  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1792 Kamenka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 395 Aventicum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 6 target region was 144 Castulum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 683 Hercuniates
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 981 Sensii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 38 target region was 170 Segovia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1491 Novograd
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1963 Trachir
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1535 Staroslav
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2784 Playboard68
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1060 Mysia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 788 Terespolia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 83 Belgarum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1605 Boui
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1812 Sura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1461 Pietrykow
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2822 Oceanus Germanicus Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1091 Tatta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 289 Robrica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 820 Sacia Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 903 Viburgia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 629 Quadii Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1695 Novocherkass
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 400 Helvetii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 570 Turcilingii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2094 Tamesa Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 803 Osterodia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 551 Lipsia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1789 Voronej
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1279 Petra
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2078 Aethiopiae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1589 Maloiaroslovets
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 440 Ubii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 237 Gorgobina
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1239 Vologesia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1740 Iujka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1637 Bolkhov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2293 Metaris Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1389 Livonia Aquilonaris
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2787 Playboard71
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 629 Quadii Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1489 Kostopil
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 331 Segusio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 492 Vindelicii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1804 Ghagino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 913 Dvinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1750 Kstovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 255 Dinia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1871 Scymitae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 620 Fons Albis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1223 Digla
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2119 Arar
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 756 Carpati Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2468 Baleares Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 868 Calmaria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 768 Burii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 479 Marsii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1145 Amanus Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1594 Khimki
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1120 Gaxiura
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 379 Tarentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2299 Taezalum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1554 Smolensk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2236 Vindogara Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1143 Adana
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 693 Tisia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1340 Miadzal
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 7 target region was 1988 Calama
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1592 Podolsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1668 Zmiev
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 514 Regina
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 444 Cugemii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1084 Sesamus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 628 Philekia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 52 Delgovicia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2168 Daugava Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1567 Toupik
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1870 Serbi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1440 Vitebsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1536 Dobruch
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2016 Utica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2012 Hippo Regius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2099 Ostia Durius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1474 Ielsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 4 target region was 2832 Drepanum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 703 Argidava
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1666 Karlivka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 25 target region was 352 Aquilea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2649 Lemnos Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 742 Vami Mons
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1514 Tyritae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1554 Smolensk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1363 Friedrichstad
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1481 Kremenetz
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2192 Rha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 490 Iuliomagus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1572 Loukhnov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 379 Tarentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1631 Kozelsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1155 Zeugma
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 166 Osicerda
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 2038 Nasamontes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 51 Eboracum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1135 Mons Armenicus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 30 Pictavia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2850 Samos
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1031 Epirus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2792 Playboard76
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1641 Novossil
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1178 Arsissa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1681 Ieletsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 759 Drogotea
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1535 Staroslav
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1796 Arkhangelskoie
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2500 Sacrum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2295 Gabrantuicorum Portuosus Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1601 Sessna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2093 Dur Fluvius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 753 Carrodunum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 627 Cognii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 1584 Danilov
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1816 Barych
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2398 Selmia Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 596 Locium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1568 Vyazma
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2282 Isaca Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2233 Volsas Sinus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 692 Anarti
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2518 Mare Sardonum Australis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2209 Euphrates
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2830 Mare Oriensis Commercius
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1621 Solottcha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2205 Confluentes Badrus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1345 Jabrinka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2017 Carthage
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 2740 Playboard24
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 984 Troesmis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2332 Scalia Insula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 2 target region was 250 Massalia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 859 Gulborg
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1432 Nevel
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 4 Erdin
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 7 target region was 1997 Cartenna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1850 Nijni Tchir
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 3 target region was 391 Agrigentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 211 Arecomicii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2087 Malva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 3 target region was 375 Neapolis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2293 Metaris Aestuarium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 632 Luna Silva
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 395 Aventicum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 276 Vesontio
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1606 Kostromskoie
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2058 Salamis
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 23 target region was 192 Barcino
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2194 Irgiz Confluent
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1023 Dikaia
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1223 Digla
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 986 Scythia Minor
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 9 target region was 2145 Vistula
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 421 Betasii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2636 Pamphylium Mare
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 43 target region was 2016 Utica
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 274 Verbegenii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1933 Cutatision
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 2001 Audiense
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 3 target region was 391 Agrigentum
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 556 Plauenes
11:26:07  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 15 target region was 1502 Bila Tsverka
11:26:07  (Reporting)  Ended HandleRegionsDecisions 1369 ms
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 1. Fleet
11:26:07  (Reporting)  _MFC_ Damaged Fleet created: 1007841 4. Fleet 16 units in region 2537 Iapygium Promunturium from 1007300 3. Fleet
11:26:07  (Reporting)  Ended ManageFleetsComposition 1201 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 1 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1007842 7. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1006982 2. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1004600 5. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1007843 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 11 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  _SSU_ 1007844 Ballistae I, 392 Syracusae, Pow:16, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
11:26:07  (Reporting)  Ended SplitStaticUnits 45 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Entering ProcessAgents (_PCA_)
11:26:07  (Reporting)  Ended ProcessAgents Rome 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 8 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Agenda: Garrison, Value: 35600, Region: 369 Roma
11:26:07  (Reporting)  _DCR_ 1002635 Vulso manus, 375 Neapolis, Pow:3065, Count: 39(l 6/L 19/S 14) will reinforce threatened capital 369 Roma
11:26:07  (Reporting)  Ended DefendCapitalRegion 174 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 179 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 4 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 1082
11:26:07  (Reporting)  Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  _GAO_ Step 1 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 1082
11:26:07  (Reporting)  Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 943
11:26:07  (Reporting)  Agenda: Garrison, Value: 16500, Region: 2834 Tyndaris
11:26:07  (Reporting)  _GAO_ Step 1 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) is garrisoning region 2835 Catania SelfVal 490
11:26:07  (Reporting)  Agenda: Garrison, Value: 12250, Region: 2835 Catania
11:26:07  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 4491
11:26:07  (Reporting)  Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Ended GarrisonObjectives 6 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Check Besieging, Cover siege step (3).
11:26:07  (Reporting)  _CBE_ Cover/Besiege/Assault: 1005720 Dictator exercitus in 392 Syracusae PickVal: 7 SelfVal 810 Opp Power: 620
11:26:07  (Reporting)  Ended CheckBesieging 11 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  Ended Check Leaders 1 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 221
11:26:07  (Reporting)  _BDA_ 6 groups can build a depot in theater Theater_Italia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  CheckForLandResupply Ala VI will resupply, in region 372 Luceria
11:26:07  (Reporting)  CheckForLandResupply Praesidium II will resupply, in region 379 Tarentum
11:26:07  (Reporting)  CheckForLandResupply 4. Metr. Praesidium will resupply, in region 379 Tarentum
11:26:07  (Reporting)  CheckForLandResupply 3. Metr. Praesidium will resupply, in region 382 Croton
11:26:07  (Reporting)  CheckForLandResupply Praesidium I will resupply, in region 382 Croton
11:26:07  (Reporting)  CheckForLandResupply Dictator exercitus will resupply, in region 387 Lilybaeum
11:26:07  (Reporting)  Ended CheckForLandResupply 8 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3710, Region: 372 Luceria
11:26:07  (Reporting)  1002635 Vulso manus, 375 Neapolis, Pow:3065, Count: 39(l 6/L 19/S 14) Agenda: Keep Position, Value: 80850, Region: 375 Neapolis
11:26:07  (Reporting)  1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:26:07  (Reporting)  1006292 3. Metr. Praesidium, 382 Croton, Pow:37, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1920, Region: 382 Croton
11:26:07  (Reporting)  1004657 Praesidium I, 382 Croton, Pow:58, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1920, Region: 382 Croton
11:26:07  (Reporting)  1007519 1. Roman Force, 383 Locri, Pow:137, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 1950, Region: 383 Locri
11:26:07  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4) Agenda: Keep Position, Value: 2960, Region: 392 Syracusae
11:26:07  (Reporting)  1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 12010, Region: 2833 Eryx
11:26:07  (Reporting)  1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:26:07  (Reporting)  1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:26:07  (Reporting)  1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1) Agenda: Keep Position, Value: 10530, Region: 2835 Catania
11:26:07  (Reporting)  Ended KeepPosition 5 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 300 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 7 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 2 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  _DDU_, Standard Recover segment: Group 1006425 Statorius manus in region Gilva will recover in region Siga % Health 100 % Cohesion 0
11:26:07  (Reporting)  Ended Damaged Units 1 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 2 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 13 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007804 Syphax exercitus selected
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:26:07  (Reporting)  _CLD_ Leader Affinity 1000828 Syphax Raw Affinity for 1002635 Vulso manus 160 Family Affinity: 55 Final Affinity: 88
11:26:07  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:26:07  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:26:07  (Reporting)  _CLD_ Idle Leader Syphax 1007804 in Sitifis merged into 1007843 Sitifis Militiae
11:26:07  (Reporting)  Ended Check Leaders 101 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 1 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 8 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 2 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 15 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:26:07  (Reporting)  Ended Check Leaders 0 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:26:07  (Reporting)  Ended AssignFleetsOperations 1 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 6 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 0 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 1 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 5 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:26:07  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Resupply, Value: 348800, Region: 1049 Corcyra
11:26:07  (Reporting)  _AFA_ 1007297 1. Fleet has been given the mission Agenda: Naval Docking, Value: 30883, Region: 379 Tarentum
11:26:07  (Reporting)  Ended AssignFleetsOperations 11 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 7 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 9 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 3 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 22 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007802 Flaccus exercitus
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007802 Quintus Fulvius Flaccus
11:26:07  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007802 Quintus Fulvius Flaccus selected
11:26:07  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:26:07  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007846 in Massalia merged into 1007842 7. Roman Force
11:26:07  (Reporting)  _CLD_ Idle Leader Quintus Fulvius Flaccus 1007802 in Massalia merged into 1007842 Calvus manus
11:26:07  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007845 in Massalia merged into 1007842 Flaccus exercitus
11:26:07  (Reporting)  Ended Check Leaders 483 ms
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:26:07  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:26:07  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:26:07  (Reporting)  Ended Build Depots Assets 1 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 1 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 166 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 4 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 4 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 3 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 16161 AllOppPowLand: 29458 AllOwnPowNav: 9985 AllOppPowNav 132
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 77 Enemy armies: 28 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006904 Ala VI (Pow.155)
11:26:07  (Reporting)  1002635 Vulso manus (Pow.3065)
11:26:07  (Reporting)  1005451 Praesidium II (Pow.42)
11:26:07  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:26:07  (Reporting)  1006817 Praesidium III (Pow.42)
11:26:07  (Reporting)  1006901 Praesidium VII (Pow.42)
11:26:07  (Reporting)  1006292 3. Metr. Praesidium (Pow.37)
11:26:07  (Reporting)  1004657 Praesidium I (Pow.58)
11:26:07  (Reporting)  1007519 1. Roman Force (Pow.137)
11:26:07  (Reporting)  1007844 Ballistae I (Pow.16)
11:26:07  (Reporting)  1005720 Dictator exercitus (Pow.2330)
11:26:07  (Reporting)  1005466 Aemilius manus (Pow.253)
11:26:07  (Reporting)  1006352 Praesidium IV (Pow.42)
11:26:07  (Reporting)  1007805 Lentulus manus (Pow.52)
11:26:07  (Reporting)  1005829 Mammula manus (Pow.541)
11:26:07  (Reporting)   
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 7 SelfVal 1608 AINeed 90
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 389 Messana
11:26:07  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4) Fitness 31 PickVal 100 SelfVal 6914 AINeed 4655
11:26:07  (Reporting)  Agenda: Defend, Value: 15500, Region: 375 Neapolis
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 16 SelfVal 2854 AINeed 350
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:26:07  (Reporting)  CheckRegionForOperation 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 26 SelfVal 4491 AINeed 24
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 39 PickVal 46 SelfVal 6735 AINeed 29
11:26:07  (Reporting)  Agenda: Defend, Value: 19500, Region: 387 Lilybaeum
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 60 PickVal 4 SelfVal 986 AINeed 328
11:26:07  (Reporting)  Agenda: Defend, Value: 30000, Region: 2833 Eryx
11:26:07  (Reporting)  Region 2832 Drepanum Pick 19 SelfVal 3443 Need 18  no group candidate found
11:26:07  (Reporting)  Secondary Region 326 Aleria Pick 15 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1006292 3. Metr. Praesidium, 382 Croton, Pow:37, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 14 SelfVal 2826 AINeed 18
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 382 Croton
11:26:07  (Reporting)  Region 386 Caralis Pick 10 SelfVal 1865 Need 0  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 55 PickVal 5 SelfVal 1261 AINeed 58
11:26:07  (Reporting)  Agenda: Defend, Value: 27500, Region: 388 Panormus
11:26:07  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1) Fitness 65 PickVal 5 SelfVal 1082 AINeed 667
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Region 374 Capua Pick 2 SelfVal 356 Need 6543  no group candidate found
11:26:07  (Reporting)  Secondary Region 2837 Rhegium Pick 6 has enough garrison (Value: 71) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1007519 1. Roman Force, 383 Locri, Pow:137, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 4 SelfVal 943 AINeed 314
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:26:07  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4) Fitness 59 PickVal 3 SelfVal 708 AINeed 2573
11:26:07  (Reporting)  Agenda: Defend, Value: 29500, Region: 372 Luceria
11:26:07  (Reporting)  Secondary Region 383 Locri Pick 2 has enough garrison (Value: 179) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1) Fitness 65 PickVal 3 SelfVal 702 AINeed 637
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 390 Henna
11:26:07  (Reporting)  Region 666 Histri Pick 3 SelfVal 6 Need 169  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002964 Navarkos (Pow.0)
11:26:07  (Reporting)  1006425 Statorius manus (Pow.0)
11:26:07  (Reporting)  1006550 6. Roman Force (Pow.130)
11:26:07  (Reporting)  1007804 Syphax (Pow.0)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 1999 Auzea Pick 40 has enough garrison (Value: 193) - evaluation skipped
11:26:07  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 140 Need 338  no group candidate found
11:26:07  (Reporting)  Region 2007 Sitifis Pick 47 SelfVal 1063 Need 1400  no group candidate found
11:26:07  (Reporting)  Region 2016 Utica Pick 6 SelfVal 210 Need 712  no group candidate found
11:26:07  (Reporting)  Region 129 Gades Pick 28 SelfVal 196 Need 338  no group candidate found
11:26:07  (Reporting)  Region 2010 Cirta Pick 10 SelfVal 285 Need 2439  no group candidate found
11:26:07  (Reporting)  Region 2017 Carthage Pick 2 SelfVal 105 Need 923  no group candidate found
11:26:07  (Reporting)  Region 2851 Hippo Diarrythus Pick 2 SelfVal 109 Need 393  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 54 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1000608 Duumvir (Pow.0)
11:26:07  (Reporting)  1007846 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:26:07  (Reporting)  1007845 Publius Cornelius Scipio (PR) (Pow.0)
11:26:07  (Reporting)  1007802 Quintus Fulvius Flaccus (Pow.0)
11:26:07  (Reporting)  1006904 Ala VI (Pow.155)
11:26:07  (Reporting)  1002635 Vulso manus (Pow.3065)
11:26:07  (Reporting)  1005451 Praesidium II (Pow.42)
11:26:07  (Reporting)  1007531 4. Metr. Praesidium (Pow.71)
11:26:07  (Reporting)  1006817 Praesidium III (Pow.42)
11:26:07  (Reporting)  1006901 Praesidium VII (Pow.42)
11:26:07  (Reporting)  1006292 3. Metr. Praesidium (Pow.37)
11:26:07  (Reporting)  1004657 Praesidium I (Pow.58)
11:26:07  (Reporting)  1007519 1. Roman Force (Pow.137)
11:26:07  (Reporting)  1007844 Ballistae I (Pow.16)
11:26:07  (Reporting)  1005720 Dictator exercitus (Pow.2330)
11:26:07  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:26:07  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:26:07  (Reporting)  1002964 Navarkos (Pow.0)
11:26:07  (Reporting)  1006425 Statorius manus (Pow.0)
11:26:07  (Reporting)  1006550 6. Roman Force (Pow.130)
11:26:07  (Reporting)  1005466 Aemilius manus (Pow.253)
11:26:07  (Reporting)  1006352 Praesidium IV (Pow.42)
11:26:07  (Reporting)  1007805 Lentulus manus (Pow.52)
11:26:07  (Reporting)  1005829 Mammula manus (Pow.541)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 6914 Need 4655  no group candidate found
11:26:07  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Region 387 Lilybaeum Pick 46 SelfVal 6735 Need 29  no group candidate found
11:26:07  (Reporting)  Region 129 Gades Pick 28 SelfVal 196 Need 338  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 26 SelfVal 4491 AINeed 24
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Region 2007 Sitifis Pick 47 SelfVal 1063 Need 1400  no group candidate found
11:26:07  (Reporting)  Region 919 Pharos Pick 74 SelfVal 74 Need 338  no group candidate found
11:26:07  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 2538 Need 468  no group candidate found
11:26:07  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 1999 Auzea Pick 40 has enough garrison (Value: 193) - evaluation skipped
11:26:07  (Reporting)  Region 386 Caralis Pick 10 SelfVal 1865 Need 0  no group candidate found
11:26:07  (Reporting)  Region 2832 Drepanum Pick 19 SelfVal 3443 Need 18  no group candidate found
11:26:07  (Reporting)  Region 918 Spalatum Pick 3 SelfVal 6 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 326 Aleria Pick 15 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Region 141 Carthago Nova Pick 26 SelfVal 189 Need 338  no group candidate found
11:26:07  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 140 Need 338  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 50 PickVal 16 SelfVal 2854 AINeed 350
11:26:07  (Reporting)  Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:26:07  (Reporting)  CheckRegionForOperation 1006292 3. Metr. Praesidium, 382 Croton, Pow:37, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 14 SelfVal 2826 AINeed 18
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 382 Croton
11:26:07  (Reporting)  CheckRegionForOperation 1007519 1. Roman Force, 383 Locri, Pow:137, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 4 SelfVal 943 AINeed 314
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:26:07  (Reporting)  CheckRegionForOperation 1007519 1. Roman Force, 383 Locri, Pow:137, Count: 2(l 0/L 1/S 1) Fitness 60 PickVal 7 SelfVal 1608 AINeed 90
11:26:07  (Reporting)  Agenda: Defend, Value: 30000, Region: 389 Messana
11:26:07  (Reporting)  Secondary Region 2839 Brundisium Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  Region 163 Saguntum Pick 16 SelfVal 129 Need 338  no group candidate found
11:26:07  (Reporting)  Region 666 Histri Pick 3 SelfVal 6 Need 169  no group candidate found
11:26:07  (Reporting)  Region 191 Subur Pick 7 SelfVal 133 Need 60  no group candidate found
11:26:07  (Reporting)  Region 192 Barcino Pick 8 SelfVal 154 Need 60  no group candidate found
11:26:07  (Reporting)  Region 188 Iesso Pick 3 SelfVal 88 Need 60  no group candidate found
11:26:07  (Reporting)  Secondary Region 1049 Corcyra Pick 8 has enough garrison (Value: 42) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1) Fitness 65 PickVal 5 SelfVal 1082 AINeed 667
11:26:07  (Reporting)  Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Secondary Region 210 Cessero Pick 4 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 45 PickVal 5 SelfVal 1261 AINeed 58
11:26:07  (Reporting)  Agenda: Defend, Value: 22500, Region: 388 Panormus
11:26:07  (Reporting)  Region 2010 Cirta Pick 10 SelfVal 285 Need 2439  no group candidate found
11:26:07  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1) Fitness 60 PickVal 3 SelfVal 702 AINeed 637
11:26:07  (Reporting)  Agenda: Defend, Value: 30000, Region: 390 Henna
11:26:07  (Reporting)  Secondary Region 2837 Rhegium Pick 6 has enough garrison (Value: 71) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1) Fitness 40 PickVal 4 SelfVal 986 AINeed 328
11:26:07  (Reporting)  Agenda: Defend, Value: 20000, Region: 2833 Eryx
11:26:07  (Reporting)  Secondary Region 193 Ausa Pick 3 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4) Fitness 54 PickVal 3 SelfVal 708 AINeed 2573
11:26:07  (Reporting)  Agenda: Defend, Value: 27000, Region: 372 Luceria
11:26:07  (Reporting)  Region 2016 Utica Pick 6 SelfVal 210 Need 712  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 264 ms
11:26:07  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:26:07  (Reporting)  _NVS_ : Nav Supp 1007300 1. Liburnae Classis chance: 17 failed.
11:26:07  (Reporting)  _AFA_ 1007300 1. Liburnae Classis has been given the mission Agenda: Naval Docking, Value: 598, Region: 250 Massalia
11:26:07  (Reporting)  _AFA_ 1007841 4. Fleet has been given the mission Agenda: Resupply, Value: 147200, Region: 379 Tarentum
11:26:07  (Reporting)  _AFA_ 1007841 4. Fleet has been given the mission Agenda: Naval Docking, Value: 23408, Region: 250 Massalia
11:26:07  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 44086, Region: 2489 Mare Ligusticum
11:26:07  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 19780, Region: 250 Massalia
11:26:07  (Reporting)  Ended AssignFleetsOperations 71 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:26:07  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:26:07  (Reporting)  Ended Collect Leaders 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.75) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005829 Mammula manus, 2835 Catania, Pow:541, Count: 5(l 1/L 3/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 10530, Region: 2835 Catania
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 390 Henna
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 390 Henna
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  1005829-Mammula manus Power:541 Health:93% Catania>Metapontum Mission:Defend Fitness:65% Need:667 Threat:556 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12250, Region: 2835 Catania
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:26:07  (Reporting)  1007805-Lentulus manus Power:52 Health:100% Catania>Catania Mission:Keep Position Fitness:20% Need:533 Threat:433 GoalValue: 5620
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16500, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:26:07  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Keep Position Fitness:20% Need:314 Threat:295 GoalValue: 4650
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005466 Aemilius manus, 2833 Eryx, Pow:253, Count: 3(l 1/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12010, Region: 2833 Eryx
11:26:07  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 389 Messana
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 19500, Region: 387 Lilybaeum
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 2833 Eryx
11:26:07  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 388 Panormus
11:26:07  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:26:07  (Reporting)  Agenda  8  : Agenda: Defend, Value: 22500, Region: 388 Panormus
11:26:07  (Reporting)  Agenda  9  : Agenda: Defend, Value: 20000, Region: 2833 Eryx
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 12010, Region: 2833 Eryx
11:26:07  (Reporting)  1005466-Aemilius manus Power:253 Health:93% Eryx>Eryx Mission:Keep Position Fitness:20% Need:328 Threat:274 GoalValue: 12010
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007300 1. Liburnae Classis, 2537 Iapygium Promunturium, Pow:30, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 598, Region: 250 Massalia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 36448, Region: 2839 Brundisium
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007300 1. Liburnae Classis , destination,  is not in friendly water 2839 Brundisium
11:26:07  (Reporting)  1007300-1. Liburnae Classis Power:30 Health:77% Iapygium Promunturium>Brundisium Mission:Naval Docking Fitness:67% Need:18 Threat:1 GoalValue: 36448
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007841 4. Fleet, 2537 Iapygium Promunturium, Pow:240, Count: 16(l 0/L 10/S 6)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 147200, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 23408, Region: 250 Massalia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 147200, Region: 379 Tarentum
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007841 4. Fleet , destination,  is not in friendly water 379 Tarentum
11:26:07  (Reporting)  1007841-4. Fleet Power:240 Health:72% Iapygium Promunturium>Tarentum Mission:Resupply Fitness:92% Need:24 Threat:49 GoalValue: 147200
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1003356 2. Fleet, 2488 Sinus Ligusticus, Pow:904, Count: 8(l 0/L 8/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 44086, Region: 2489 Mare Ligusticum
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 19780, Region: 250 Massalia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 44086, Region: 2489 Mare Ligusticum
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1003356 2. Fleet , destination,  is not in friendly water 2489 Mare Ligusticum
11:26:07  (Reporting)  1003356-2. Fleet Power:904 Health:100% Sinus Ligusticus>Mare Ligusticum Mission:Naval Superiority Fitness:97% Need:0 Threat:0 GoalValue: 44086
11:26:07  (Reporting)   
11:26:07  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4) Keeping only the Best Attack (is Assault) goal for 392 Syracusae
11:26:07  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 392 Syracusae, Pow:2330, Count: 11(l 1/L 6/S 4)
11:26:07  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:26:07  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 392 Syracusae
11:26:07  (Reporting)  1005720-Dictator exercitus Power:2330 Health:98% Syracusae>Syracusae Mission:Attack Fitness:100% Need:783 Threat:327 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  1007844 Ballistae I, 392 Syracusae, Pow:16, Count: 1(l 0/L 0/S 1) Keeping only the Garrison goal for 392 Syracusae
11:26:07  (Reporting)  1007844-Ballistae I Power:16 Health:100% Syracusae>Syracusae Mission:Garrison Fitness:100% Need:783 Threat:327 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007519 1. Roman Force, 383 Locri, Pow:137, Count: 2(l 0/L 1/S 1)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1950, Region: 383 Locri
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 2834 Tyndaris
11:26:07  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 389 Messana
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:26:07  (Reporting)  1007519-1. Roman Force Power:137 Health:100% Locri>Tyndaris Mission:Defend Fitness:65% Need:314 Threat:295 GoalValue: 32435
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1004657 Praesidium I, 382 Croton, Pow:58, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1920, Region: 382 Croton
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  1004657-Praesidium I Power:58 Health:100% Croton>Croton Mission:Resupply Fitness:100% Need:18 Threat:28 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 382 Croton, Pow:37, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1920, Region: 382 Croton
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 382 Croton
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 382 Croton
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 382 Croton
11:26:07  (Reporting)  1006292-3. Metr. Praesidium Power:37 Health:100% Croton>Croton Mission:Defend Fitness:65% Need:18 Threat:28 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  1006901-Praesidium VII Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:25% Need:667 Threat:556 GoalValue: 12500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006817 Praesidium III, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2350, Region: 380 Metapontum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 380 Metapontum
11:26:07  (Reporting)  1006817-Praesidium III Power:42 Health:100% Metapontum>Metapontum Mission:Garrison Fitness:25% Need:667 Threat:556 GoalValue: 12500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  1007531-4. Metr. Praesidium Power:71 Health:100% Tarentum>Tarentum Mission:Defend Fitness:65% Need:24 Threat:49 GoalValue: 32500
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2600, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
11:26:07  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:24 Threat:49 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:3065, Count: 39(l 6/L 19/S 14)
11:26:07  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 35600, Region: 369 Roma
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 80850, Region: 375 Neapolis
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 80850, Region: 375 Neapolis
11:26:07  (Reporting)  1002635-Vulso manus Power:3065 Health:93% Neapolis>Neapolis Mission:Keep Position Fitness:20% Need:4655 Threat:3501 GoalValue: 80850
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006904 Ala VI, 372 Luceria, Pow:155, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3710, Region: 372 Luceria
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 372 Luceria
11:26:07  (Reporting)  1006904-Ala VI Power:155 Health:100% Luceria>Luceria Mission:Resupply Fitness:100% Need:2573 Threat:1906 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:26:07  (Reporting)  1006550-6. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:20% Need:0 Threat:28 GoalValue: 1490
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006425 Statorius manus, 1991 Gilva, Pow:0, Count: 2(l 1/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:26:07  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1990 Siga
11:26:07  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1006425 Statorius manus unable to reach Zabi (can be too much threat along the path)
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1002850 Roman Force , destination,  is not in friendly water 2826 Mare Internum Commercius
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1000646 Tyrrheneum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1002856 Roman Force , destination,  is not in friendly water 194 Emporiae
11:26:07  (Reporting)   
11:26:07  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.39) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1007297 1. Fleet, 1049 Corcyra, Pow:1744, Count: 9(l 0/L 9/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 348800, Region: 1049 Corcyra
11:26:07  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 30883, Region: 379 Tarentum
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 348800, Region: 1049 Corcyra
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1007297 1. Fleet , destination,  is not in friendly water 1049 Corcyra
11:26:07  (Reporting)  1007297-1. Fleet Power:1744 Health:100% Corcyra>Corcyra Mission:Resupply Fitness:100% Need:18 Threat:0 GoalValue: 348800
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  1002606 Impedimenta IIIa is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  1003332 Impedimenta IVd is doing nothing in Epidamnia  Power: 0  HealthPerc: 100
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 250 Massalia in theater 119 Gallia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.75) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda, Full Pathfinding: 1000639 Ionium commercius , destination,  is not in friendly water 2828 Mare Ionium Commercius
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  5679 ms
11:26:07  (Reporting)  Processing  1000002 Carthage
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  AI Process done in  15 ms
11:26:07  (Reporting)  Processing  1000003 Aetolia
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 201 ms
11:26:07  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Aetolia 224 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)  AI Process done in  410 ms
11:26:07  (Reporting)  Processing  1000004 Barbarians
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:26:07  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:26:07  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 322 OppPow Land: 1386 OwnPow Nav : 0 OppPow Nav : 38
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 923
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 21464 OwnPow Nav : 0 OppPow Nav : 1189
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5746 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:26:07  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 10563 OwnPow Nav : 0 OppPow Nav : 4188
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 533 ms
11:26:07  (Reporting)  Resources Levels Barbarians EcoBase 105 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 370 Expected 52 Balance -1
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -23 Expected 52 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 104 Expected 52 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
11:26:07  (Reporting)    1006221 Bellatores Celtib.I Agenda Kept Agenda: Defend, Value: 2340, Region: 171 Saelices EndTurn 9472
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2500
11:26:07  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 500
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 21464 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4441
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 322 Overall power (enemies): 1386 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2492
11:26:07  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 5746 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2073
11:26:07  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1577
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 923 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 923 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Capua Max need: Capua Max Val: Capua Naval Gathering: <None>
11:26:07  (Reporting)  Theater 118 Theater_Hispania HQReg: 176 Numantia Max pick: Numantia Max need: Carthago Nova Max Val: Numantia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 137 Theater_Africa HQReg: 176 Numantia Max pick: Utica Max need: Carthage Max Val: Utica Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 251 Maturonium Max pick: Massalia Max need: Iaca Max Val: Cularo Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Boutae Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Barbarians 619 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  RPL Buying a replacement for IBR Line Infantry
11:26:07  (Reporting)  Ended BuildReplacements 1 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 111 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 0 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  _CBG_ 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Will wait for help
11:26:07  (Reporting)  Ended CheckBesiegedGroups 165 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 15 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  CheckForLandResupply Bellatores Celtib.I will resupply, in region 176 Numantia
11:26:07  (Reporting)  Ended CheckForLandResupply 1 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2310, Region: 176 Numantia
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 22 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 6 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 414 AllOppPowLand: 39322 AllOwnPowNav: 0 AllOppPowNav 6340
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 37 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006221 Bellatores Celtib.I (Pow.65)
11:26:07  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:26:07  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 176 Numantia Pick 100 SelfVal 666 Need 147  no group candidate found
11:26:07  (Reporting)  Region 1979 Tingis Pick 3 SelfVal 11 Need 338  no group candidate found
11:26:07  (Reporting)  Region 163 Saguntum Pick 7 SelfVal 80 Need 338  no group candidate found
11:26:07  (Reporting)  Region 129 Gades Pick 25 SelfVal 196 Need 338  no group candidate found
11:26:07  (Reporting)  Region 208 Iliberis Pick 28 SelfVal 160 Need 60  no group candidate found
11:26:07  (Reporting)  Region 206 Tolosa Pick 85 SelfVal 418 Need 22  no group candidate found
11:26:07  (Reporting)  Region 212 Elusio Pick 12 SelfVal 100 Need 60  no group candidate found
11:26:07  (Reporting)  Region 155 Capera Pick 3 SelfVal 88 Need 60  no group candidate found
11:26:07  (Reporting)  Region 141 Carthago Nova Pick 16 SelfVal 140 Need 338  no group candidate found
11:26:07  (Reporting)  Region 209 Eburomagus Pick 14 SelfVal 99 Need 60  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 209 Eburomagus Pick 14 SelfVal 99 Need 60  no group candidate found
11:26:07  (Reporting)  Secondary Region 243 Anderitum Pick 10 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  Region 245 Vindomagus Pick 16 SelfVal 97 Need 60  no group candidate found
11:26:07  (Reporting)  Region 208 Iliberis Pick 28 SelfVal 160 Need 60  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 67 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 176 Numantia in theater 118 Hispania Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 176 Numantia
11:26:07  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2310, Region: 176 Numantia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 176 Numantia
11:26:07  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Numantia>Numantia Mission:Wait for help Fitness:100% Need:147 Threat:155 GoalValue: 25000
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 175 Termantia, Pow:65, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Defend, Value: 2340, Region: 171 Saelices
11:26:07  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 176 Numantia
11:26:07  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 176 Numantia
11:26:07  (Reporting)  1006221-Bellatores Celtib.I Power:65 Health:100% Termantia>Numantia Mission:Resupply Fitness:100% Need:147 Threat:155 GoalValue: 100000
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 251 Maturonium in theater 119 Gallia
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:26:07  (Reporting)  1006600-Equites Celtib.I Power:43 Health:100% Tolosa>Tolosa Mission:Keep Position Fitness:20% Need:22 Threat:2 GoalValue: 1430
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1401 ms
11:26:07  (Reporting)  Processing  1000005 Slaves
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:26:07  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 18
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 120 OppPow Land: 21273 OwnPow Nav : 0 OppPow Nav : 1189
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 5 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 60 OppPow Land: 10201 OwnPow Nav : 0 OppPow Nav : 4188
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 418 ms
11:26:07  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5200
11:26:07  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 120 Overall power (enemies): 21273 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5108
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  510
11:26:07  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 5 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  807
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:26:07  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Slaves 499 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 70 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 1 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 10 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 3 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1006969 Plebis, 385 Tharros, Pow:13, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2200, Region: 385 Tharros
11:26:07  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 145 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 180 AllOppPowLand: 31619 AllOwnPowNav: 0 AllOppPowNav 5395
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 99 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006969 Plebis (Pow.13)
11:26:07  (Reporting)  1004589 Plebis (Pow.47)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 390 Henna Pick 28 SelfVal 76 Need 338  no group candidate found
11:26:07  (Reporting)  Region 357 Ariminum Pick 31 SelfVal 82 Need 338  no group candidate found
11:26:07  (Reporting)  Region 355 Bononia Pick 30 SelfVal 81 Need 338  no group candidate found
11:26:07  (Reporting)  Region 344 Placentia Pick 37 SelfVal 95 Need 693  no group candidate found
11:26:07  (Reporting)  Region 374 Capua Pick 87 SelfVal 181 Need 1522  no group candidate found
11:26:07  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 200 Need 1141  no group candidate found
11:26:07  (Reporting)  Region 368 Spoletium Pick 14 SelfVal 45 Need 338  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 72 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1006969 Plebis (Pow.13)
11:26:07  (Reporting)  1004589 Plebis (Pow.47)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 250 Massalia Pick 100 SelfVal 151 Need 338  no group candidate found
11:26:07  (Reporting)  Region 382 Croton Pick 4 SelfVal 17 Need 469  no group candidate found
11:26:07  (Reporting)  Region 919 Pharos Pick 100 SelfVal 229 Need 338  no group candidate found
11:26:07  (Reporting)  Region 392 Syracusae Pick 80 SelfVal 169 Need 806  no group candidate found
11:26:07  (Reporting)  Region 374 Capua Pick 87 SelfVal 181 Need 1522  no group candidate found
11:26:07  (Reporting)  Region 379 Tarentum Pick 65 SelfVal 144 Need 734  no group candidate found
11:26:07  (Reporting)  Region 386 Caralis Pick 48 SelfVal 114 Need 346  no group candidate found
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 80 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:26:07  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:346 Threat:221 GoalValue: 3010
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:13, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2200, Region: 385 Tharros
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2200, Region: 385 Tharros
11:26:07  (Reporting)  1006969-Plebis Power:13 Health:30% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2200
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1141 ms
11:26:07  (Reporting)  Processing  1000006 Pirates
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:26:07  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:26:07  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 21270 OwnPow Nav : 0 OppPow Nav : 1189
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:26:07  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:26:07  (Reporting)  Ratio Land/LandCore: 0.60 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:26:07  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 568 OppPow Land: 600 OwnPow Nav : 0 OppPow Nav : 325
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 2.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:26:07  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1206 OwnPow Nav : 0 OppPow Nav : 3568
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:26:07  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 284 OppPow Land: 10201 OwnPow Nav : 0 OppPow Nav : 4188
11:26:07  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 427 ms
11:26:07  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Plentiful Stock 177 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:26:07  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:26:07  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:26:07  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:26:07  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 21270 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4699
11:26:07  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 600 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:26:07  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 325 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1206 Ratio: 0.20
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  820
11:26:07  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3568 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:26:07  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:26:07  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 0.60
11:26:07  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
11:26:07  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1189 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 325 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 3568 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4188 Nav Ratio: 0.20
11:26:07  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Land Theaters Special Regions ***
11:26:07  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Capua Max need: Capua Max Val: Capua Naval Gathering: <None>
11:26:07  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:26:07  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:26:07  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Pirates 506 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 57 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:26:07  (Reporting)  Ended PrivilegedCombine 0 ms
11:26:07  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:26:07  (Reporting)  Ended DefendCapitalRegion 0 ms
11:26:07  (Reporting)  Entering SplitGroups (_SPG_)
11:26:07  (Reporting)  Ended SplitGroups 1 ms
11:26:07  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:26:07  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:26:07  (Reporting)  Detach Damaged Units (_DDU_)
11:26:07  (Reporting)  Ended Damaged Units 0 ms
11:26:07  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:26:07  (Reporting)  Ended GarrisonObjectives 0 ms
11:26:07  (Reporting)  Entering CheckBesieging (_CBE_)
11:26:07  (Reporting)  Ended CheckBesieging 3 ms
11:26:07  (Reporting)  Entering Evacuate Force (_EVA_)
11:26:07  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:26:07  (Reporting)  Entering Check Simple Landing (_CSL_)
11:26:07  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:26:07  (Reporting)  Entering Checking Leaders (_CLD_)
11:26:07  (Reporting)  Ended Check Leaders 0 ms
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 123 Illyria
11:26:07  (Reporting)  Entering Build Depots Assets
11:26:07  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:26:07  (Reporting)  Ended Build Depots Assets 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Start of AI Split Supports (_SSP_)
11:26:07  (Reporting)  Ended Split Supports
11:26:07  (Reporting)  Start of AI Check for Land Resupply
11:26:07  (Reporting)  Ended CheckForLandResupply 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Entering KeepPosition (_KPP_)
11:26:07  (Reporting)  1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  Ended KeepPosition 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:26:07  (Reporting)  Ended Concentrate Stacks 145 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering Make Superior Group (_MSG_)
11:26:07  (Reporting)  Ended Make Superior Group 0 ms
11:26:07  (Reporting)  Entering Reinforce Front (_RFF_)
11:26:07  (Reporting)  Ended ReinforceFront 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:26:07  (Reporting)  Entering DistantGarrison (_DGA_)
11:26:07  (Reporting)  Ended DistantGarrison 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 33277 AllOwnPowNav: 0 AllOppPowNav 9270
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 98 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 392 Syracusae Pick 91 SelfVal 169 Need 806  no group candidate found
11:26:07  (Reporting)  Region 326 Aleria Pick 2 SelfVal 11 Need 411  no group candidate found
11:26:07  (Reporting)  Region 374 Capua Pick 100 SelfVal 181 Need 1522  no group candidate found
11:26:07  (Reporting)  Region 369 Roma Pick 30 SelfVal 72 Need 1005  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 2.57  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 113 Need 363  no group candidate found
11:26:07  (Reporting)  Region 946 Appolonia Pick 93 SelfVal 107 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 910 Pasinum Pick 3 has enough garrison (Value: 0) - evaluation skipped
11:26:07  (Reporting)  Secondary Region 918 Spalatum Pick 15 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Region 1030 Molossus Pick 10 SelfVal 20 Need 338  no group candidate found
11:26:07  (Reporting)  Secondary Region 666 Histri Pick 5 has enough garrison (Value: 109) - evaluation skipped
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 72 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 113 Need 363  no group candidate found
11:26:07  (Reporting)  Region 386 Caralis Pick 41 SelfVal 92 Need 346  no group candidate found
11:26:07  (Reporting)  Secondary Region 918 Spalatum Pick 15 has enough garrison (Value: 38) - evaluation skipped
11:26:07  (Reporting)  Region 379 Tarentum Pick 68 SelfVal 136 Need 734  no group candidate found
11:26:07  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:26:07  (Reporting)  Region 355 Bononia Pick 35 SelfVal 81 Need 338  no group candidate found
11:26:07  (Reporting)  Region 374 Capua Pick 100 SelfVal 181 Need 1522  no group candidate found
11:26:07  (Reporting)   
11:26:07  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 0.60 Land Core Ratio: 0.20  ***
11:26:07  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:26:07  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:26:07  (Reporting)   
11:26:07  (Reporting)  Region 343 Mediolanum Pick 29 SelfVal 70 Need 465  no group candidate found
11:26:07  (Reporting)  Secondary Region 666 Histri Pick 5 has enough garrison (Value: 109) - evaluation skipped
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 93 ms
11:26:07  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:26:07  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:2.57 - Nav:0.20) ***
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Arties (_RCA_)
11:26:07  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Arties
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:26:07  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:26:07  (Reporting)  Ended Receive Supplies
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating Gather Units (_GTU_)
11:26:07  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:26:07  (Reporting)  _GTU_ Starting merge 0 at start
11:26:07  (Reporting)  End of AI Gather Units
11:26:07  (Reporting)  Entering GatherGarrisons (_GTG_)
11:26:07  (Reporting)  Ended GatherGarrisons 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3050, Region: 919 Pharos
11:26:07  (Reporting)  1002150-Demetrios Pharos manus Power:319 Health:100% Pharos>Pharos Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 3050
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)   
11:26:07  (Reporting)  List of Agendas for 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0)
11:26:07  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:26:07  (Reporting)  1002149-Histrii Pirati Power:71 Health:100% Histri>Histri Mission:Keep Position Fitness:20% Need:22 Threat:0 GoalValue: 1170
11:26:07  (Reporting)   
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.60 - Core:0.20 - Nav:0.20) ***
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering PromoteLeaders (_PRL_)
11:26:07  (Reporting)  Ended PromoteLeaders 0 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  ApplyAgenda AutoMerge
11:26:07  (Reporting)  AI Process done in  1139 ms
11:26:07  (Reporting)  Processing  1000007 Massilia
11:26:07  (Reporting)  
11:26:07  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 95 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:26:07  (Reporting)  Entering InitAndDumpData (_IAD_)
11:26:07  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:26:07  (Reporting)  _FIT_ Ended AIInitTheaters 198 ms
11:26:07  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:26:07  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:26:07  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:26:07  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:26:07  (Reporting)   
11:26:07  (Reporting)  Ended InitAndDumpData Massilia 222 ms
11:26:07  (Reporting)  *** Faction-wide algorithms ***
11:26:07  (Reporting)  Ended BuildReplacements 0 ms
11:26:07  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:26:07  (Reporting)  Entering BuildNewUnits (_BNU_)
11:26:07  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:26:07  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:26:07  (Reporting)  Ended ManageFleetsComposition 2 ms
11:26:07  (Reporting)   
11:26:07  (Reporting)  Evaluating CallFleet (_CLF_)
11:26:07  (Reporting)  Ended CallFleet 0 ms
11:26:07  (Reporting)  Entering LockFixedGroups (_LFG_)
11:26:07  (Reporting)  Ended LockFixedGroups 0 ms
11:26:07  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:26:07  (Reporting)  Ended SplitStaticUnits 0 ms
11:26:07  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:26:07  (Reporting)  _ESR_ No theater can have a staging region.
11:26:07  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:26:07  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:26:07  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:26:07  (Reporting)  Entering Collect Leaders (_COD_)
11:26:07  (Reporting)  Ended Collect Leaders 0 ms
11:26:07  (Reporting)  AI Process done in  406 ms
11:30:30  (Reporting)  Processing  1000001 Rome
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1870 OwnPow Nav : 0 OppPow Nav : 1
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 474 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 4.03 0.20 Reg Count: 181 > 111
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 9828 OppPow Land: 8644 OwnPow Nav : 2254 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 82 > 255
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1188 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:30:30  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1174 OwnPow Nav : 3542 OppPow Nav : 600
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 27
11:30:30  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 618 OppPow Land: 5476 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:30:30  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 5223 OppPow Land: 8373 OwnPow Nav : 3609 OppPow Nav : 306
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 1.35 Reg Count: 249 > 455
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 525 ms
11:30:30  (Reporting)  Resources Levels Rome EcoBase 135 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 405 Expected 68 Balance -28
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:30:30  (Reporting)  Victory Points Availability Plentiful Stock 1149 Expected 68 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Morale Availability Very Low Stock 2 Expected 68 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 68 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)    1007519 1. Roman Force Agenda Kept Agenda: Defend, Value: 32435, Region: 2834 Tyndaris EndTurn 9471
11:30:30  (Reporting)    1006425 Statorius manus Agenda Kept Agenda: Defend, Value: 5184, Region: 2003 Zabi EndTurn 9471
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 10800
11:30:30  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:30:30  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 9828 Overall power (enemies): 8644 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167300
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 2254 Overall power (enemies): 0 Nav Ratio: 5.00
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 618 Overall power (enemies): 5476 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12047
11:30:30  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1870 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1243
11:30:30  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1174 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12300
11:30:30  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3542 Overall power (enemies): 600 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 1188 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  180
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  198
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 474 Overall power (enemies): 0 Nav Ratio: 4.03
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 3609 Overall power (enemies): 306 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 2254 Overall power (enemies): 0 Nav Ratio: 5.00
11:30:30  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3542 Overall power (enemies): 600 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 474 Overall power (enemies): 0 Nav Ratio: 4.03
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 3609 Overall power (enemies): 306 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: 375 Neapolis
11:30:30  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:30:30  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Laccobriga Max Val: Emporiae Naval Gathering: 194 Emporiae
11:30:30  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 375 Neapolis Max pick: Pharos Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Rome 663 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Skirmisher
11:30:30  (Reporting)  RPL Buying a replacement for SOC Supply Train
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for HEL Transport Ship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Legatus
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:30:30  (Reporting)  Ended BuildReplacements 14 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 546 Angilii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 273 Cabillonum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1110 Amisus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 194 Emporiae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2019 Thagaste
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1994 Mina
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 586 Eridanus Fluvius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1987 Taladusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2838 Hipontum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2607 Sporades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1219 Larak
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2492 Internum Mare 3
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 489 Friburgum Brisgoviae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1000 Odomantike
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1975 Phocra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 966 Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 289 Robrica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2752 Playboard36
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 259 Valentia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1996 Tasucora
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 604 Herceynii Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1265 Tyrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1988 Calama
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2641 Khios Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2107 Confluentes Olitis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1538 Mena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1307 Cathabatmus Major
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2449 Sinus Gaditanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 399 Ambrones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2029 Menninx
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2707 Musulamii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1472 Glinska
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1556 Roslav
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2410 Sinus Venedicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1185 Saphe Bezzabde
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1939 Sarapana Zadris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 29 Caledonii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 100 Spacorum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 563 Calucones Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2829 Mare Aegeum Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 342 Clastidium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2493 Internum Mare 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1778 Ertil
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2769 Playboard53
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1214 Artemita
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1178 Arsissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1992 Mes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 350 Tarvisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 330 Taurasia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1809 Lounino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 683 Hercuniates
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2709 Bescerae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1041 Chalcis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 539 Burgii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1153 Issus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 934 Dardania
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1997 Cartenna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2430 Cantabricus Oceanus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1323 Gruzden
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1899 Ariaecae
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1792 Kamenka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 149 Evandria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 351 Altinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1992 Mes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2353 Arusa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 361 Volaterrae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1607 Liubim
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 889 Sudermaia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 691 Bormanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1624 Mikhailov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 788 Terespolia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 192 Barcino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1605 Boui
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1812 Sura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1461 Pietrykow
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2822 Oceanus Germanicus Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 367 Narnia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 820 Sacia Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 903 Viburgia
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 25 Circumvallatio has 25 % to be played in 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 25 Circumvallatio played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 428 Batavii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 23 target region was 666 Histri
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1977 Tocolasida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 401 Octodurus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 570 Turcilingii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1992 Mes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 803 Osterodia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 348 Mantua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1981 Petroselinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1280 Arcinea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2096 Ostia Tagi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1589 Maloiaroslovets
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 485 Vangiones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 375 Neapolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1740 Iujka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1638 Orel
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2293 Metaris Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1389 Livonia Aquilonaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2787 Playboard71
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 629 Quadii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 331 Segusio
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 492 Vindelicii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1804 Ghagino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 913 Dvinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1751 Kaumov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 255 Dinia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 620 Fons Albis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 373 Canusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2119 Arar
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 757 Samboricum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2468 Baleares Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 868 Calmaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 802 Elbingus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 479 Marsii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1145 Amanus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1120 Gaxiura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 4 target region was 379 Tarentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 1999 Auzea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1972 Volubilis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2236 Vindogara Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 370 Corfinium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 730 Lunca
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 7 target region was 1988 Calama
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1592 Podolsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1976 Sala
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 347 Verona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 343 Mediolanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1084 Sesamus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 628 Philekia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2168 Daugava Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1972 Volubilis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1870 Serbi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1440 Vitebsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1555 Krasniy
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2016 Utica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2012 Hippo Regius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2099 Ostia Durius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1474 Ielsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 2 target region was 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 703 Argidava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1666 Karlivka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 340 Oscela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2649 Lemnos Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 742 Vami Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1514 Tyritae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1554 Smolensk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1363 Friedrichstad
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1481 Kremenetz
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2206 Tigris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1572 Loukhnov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 19 target region was 379 Tarentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1974 Macanitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1155 Zeugma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 166 Osicerda
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1168 Apamea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 30 Pictavia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2850 Samos
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1031 Epirus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2792 Playboard76
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1975 Phocra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 371 Hadria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1976 Sala
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 759 Drogotea
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 1049 Corcyra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1806 Romodanovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2500 Sacrum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1998 Rappidum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1601 Sessna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2093 Dur Fluvius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 753 Carrodunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 350 Tarvisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1584 Danilov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1982 Myrtus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2003 Zabi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 636 Breuni
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1568 Vyazma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2293 Metaris Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1996 Tasucora
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2679 Heracleum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 692 Anarti
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2518 Mare Sardonum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2222 Epidium Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2830 Mare Oriensis Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1621 Solottcha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2205 Confluentes Badrus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 389 Messana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 2834 Tyndaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2341 Sinus Batavicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 2 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 859 Gulborg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1432 Nevel
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 188 Iesso
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 7 % to be played in 1997 Cartenna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1983 Tingitania
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 391 Agrigentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 211 Arecomicii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2087 Malva
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 375 Neapolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2293 Metaris Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 632 Luna Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1606 Kostromskoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2058 Salamis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2208 Euphrates Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1052 Nicaea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1223 Digla
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2145 Vistula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 421 Betasii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2634 Mare Cilicium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 274 Verbegenii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1986 Lemnis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2001 Audiense
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 391 Agrigentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 556 Plauenes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2500 Sacrum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 351 Altinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1067 Laodicea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2109 Liger Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1718 Torroca
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1395 Volossovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2542 Garganum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2632 Acamas Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 362 Portus Argous
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2401 Sinus Botnicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2850 Samos
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1421 Porkhov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2023 Theveste
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1747 Gorbatkva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2234 Epidium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2703 Oceanus Glacicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2399 Mare Congelatum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1129 Acampsis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2004 Tamascani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1772 Lipetsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 387 Lilybaeum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 609 Phurgisatis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1551 Lokhvitsa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1471 Mozyr
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2321 Oceanus Caledonius 5
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 724 Dacia Porolissensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1193 Arbela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 918 Spalatum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 1979 Tingis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 816 Augustaviacum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 476 Cheruscii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1501 Vassylkiv
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1971 Maurusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 980 Dinogetia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 793 Pullia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1950 Cambysene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 293 Reginca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1169 Nicephorium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 733 Potaissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 2499 Mare Etruscum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 246 Helvii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2008 Zaras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 347 Verona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 465 Portus Brema
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1341 Sokolka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2621 Pelusium Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 745 Praetoria Augusta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1013 Dyonisiopolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1416 Bologoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 971 Caestoboci
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1472 Glinska
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2502 Oglasa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2203 Lychnitis Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2430 Cantabricus Oceanus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2031 Guaramantes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2266 Vexalla Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 207 Sardones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1639 Kromy
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1618 Rybnoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 188 Iesso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1644 Jeleznogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1284 Taba
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 931 Egeta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 618 Marobudum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1539 Chernigov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2295 Gabrantuicorum Portuosus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2810 Bordure9
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1691 Gluboki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2081 Arabia Desertae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2424 Curinaum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2205 Confluentes Badrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 575 Gepidii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2191 Rha Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1626 Aleksin
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 917 Oxuaioi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 499 Devona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1931 Caucasus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 253 Antipolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1544 Bakhmach
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 391 Agrigentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 673 Ad Ladios
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 896 Gotlandia Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1125 Trapezus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2819 Bordure18
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 94 Viso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 658 Arrabo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1173 Tigranocerta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 221 Annedonacum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2773 Playboard57
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1412 Novgorod
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1998 Rappidum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2001 Audiense
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 305 Rotomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1424 Petchory
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 307 Agedicum
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2674 Toreticum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 95 Aeminium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2705 Nattabutae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1209 Diacira
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1009 Haemus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1153 Issus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2458 Mare Ibericum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 22 Hyperboreum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1818 Soursk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1535 Staroslav
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1644 Jeleznogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1982 Myrtus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 253 Antipolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1360 Dzisna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2104 Ostia Hiberi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1974 Macanitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1997 Cartenna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 722 Borisae Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 721 Carpati Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2083 Canariae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2320 Oceanus Caledonius 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2301 Verubium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2353 Arusa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1665 Myrohod
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 418 Condrusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1929 Apsilae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 57 Lindum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2354 Sinus Fionicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1291 Matianus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2008 Zaras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1884 Patarve
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 2834 Tyndaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1671 Pristen
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 367 Narnia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1981 Petroselinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 432 Traiectum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2750 Playboard34
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2 Cruithin
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2116 Ostia Rhodani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2175 Danapris Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1799 Kanash
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2343 Mare Icenicum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1460 Aktsiarbsky
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2210 Confluentes Chaboras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1982 Myrtus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 96 Egitanai
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1710 Hygris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 349 Patavium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2783 Playboard67
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1757 Piana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 732 Napoca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 981 Sensii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2568 Ionum Mare Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2483 Sinus Gallicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 25 Pictes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 237 Gorgobina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 637 Venostes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 330 Taurasia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2386 Farus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1173 Tigranocerta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2614 Pharos Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 367 Narnia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2260 Hibernicus Oceanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 594 Conium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 84 Anderida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2565 Cyparissus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 371 Hadria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 443 Bonna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1653 Sudja
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 364 Clusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 346 Mutina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 5 target region was 1995 Altava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2335 Terra Sacra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2338 Glaesiae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 189 Anabis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1434 Jarkovski
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2574 Mare Libycum Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1204 Daria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 362 Portus Argous
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1685 Valyuki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 295 Darioritum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 871 Boras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 351 Altinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1483 Khotyn
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1610 Ivanovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 870 Verendia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1711 Agaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1371 Rezeke
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1202 Chaboras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1640 Mtsensk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2121 Padus Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 324 Argentoratum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 180 Bilbilis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2530 Taurus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 194 Emporiae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2492 Internum Mare 3
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2103 Baetis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1366 Cesis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 360 Arretium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2131 Rhenus Superior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2675 Tarsuras Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2417 Oceanus Atlanticus 1
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1862 Mithridatis Regio
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1096 Clitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1595 Ouglitch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1118 Tabal
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 393 Melita
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2154 Confluentes Maricus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2413 Insula Sena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 689 Girpi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1984 Centa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2720 Playboard4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 383 Locri
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2447 Oceanus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 270 Tegua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 710 Setovia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2131 Rhenus Superior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1702 Hypasiris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2484 Ostium Hispaniensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2486 Stoechades Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 94 Viso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1359 Pastavy
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1020 Byzantium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 2837 Rhegium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1643 Kolpny
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2162 Confluentes Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2296 Tinea Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1482 Zalitch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1140 Cilicia Minor
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1312 Dundaga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 141 Carthago Nova
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 877 Vestrogotiha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2284 Trisantum Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 507 Brigantia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 362 Portus Argous
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2749 Playboard33
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 966 Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1258 Apamene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1753 Demiask
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 362 Portus Argous
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1938 Colua Coloris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1602 Vologda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 662 Emona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 787 Lubartovia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 948 Pelagonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1048 Argolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1394 Slantsy
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2526 Bucra Extrema
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1627 Kaluga
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 168 Complutum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2616 Aegyptium Pelagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 828 Cimbrii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 674 Lamatis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 78 Uxelis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 12 Concani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 849 Tonsberg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 444 Cugemii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1026 Chalcidis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 514 Regina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2225 Orcades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1417 Parfino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 83 Belgarum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2449 Sinus Gaditanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2575 Triererum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2370 Mare Balticum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 10 Ebdani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1341 Sokolka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 160 Consabura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 474 Longobardii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2000 Iol
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2433 Finis Terrae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2628 Dades Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 168 Complutum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 758 Lemboregia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2779 Playboard63
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 1049 Corcyra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 585 Gothones Major
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 366 Volsinii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 312 Nemetacon
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 633 Asciburgius Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1993 Quiza
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 324 Argentoratum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2141 Confluentes Spreha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2119 Arar
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2693 Pontus Euxinus 8
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 734 Apulum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2125 Mosa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1186 Nisibis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 986 Scythia Minor
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2759 Playboard43
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2224 Haemodae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 2031 Guaramantes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 347 Verona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1898 Anticites
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2496 Internum Mare 7
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 183 Iaca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 234 Acitodunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2502 Oglasa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1933 Cutatision
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 141 Carthago Nova
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 190 Cesse
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 711 Singone
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 630 Cetium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1109 Amnias
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1991 Gilva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 804 Scyrius Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1670 Bielgorod
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1408 Arismapii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 353 Udinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1995 Altava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1289 Atropatena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 382 Croton
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2044 Cyrene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 190 Cesse
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1953 Soducena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 418 Condrusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2521 Calatha Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1873 Siracini
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 1993 Quiza
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2567 Ionium Mare
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1860 Coraxi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 776 Belusia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2049 Dernis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 780 Omanii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2707 Musulamii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 989 Jatrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2320 Oceanus Caledonius 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2203 Lychnitis Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 43 target region was 2012 Hippo Regius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1047 Laconia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 4 target region was 2004 Tamascani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1655 Rokitno
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 194 Emporiae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 345 Bergomum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1219 Larak
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1231 Elymais
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1678 Izioum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2016 Utica
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1523 Callipidae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2620 Mare Aegyptum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 547 Galaegia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 59 Ordovices
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 5 % to be played in 1999 Auzea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 11 Eblana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 229 Tasiaca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2106 Garumna Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2406 Mare Finonicum
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 2834 Tyndaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 130 Asta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 13 target region was 1270 Idumaea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2284 Trisantum Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1438 Haradok
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 4 % to be played in 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 2164 Danuvius Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1458 Salihorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 378 Grumentum
11:30:30  (Reporting)  Ended HandleRegionsDecisions 2490 ms
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 4. Fleet
11:30:30  (Reporting)  _MFC_ Fleet is homogeneous: 1007300 1. Liburnae Classis
11:30:30  (Reporting)  Ended ManageFleetsComposition 129 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 1 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007900 9. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007879 1.Urb. Praesidium Metapontum, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1006982 2. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1004600 5. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001701 Henna praesidium, 390 Henna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007855 8. Roman Force, 945 Epidamnia, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007901 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 11 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  _SSU_ 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  _SSU_ 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  _SSU_ 1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  _SSU_ 1007902 10. Roman Force, 392 Syracusae, Pow:30, Count: 2(l 0/L 0/S 2) created in region and locked (garrisoning)
11:30:30  (Reporting)  Ended SplitStaticUnits 87 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)  Entering ProcessAgents (_PCA_)
11:30:30  (Reporting)  Ended ProcessAgents Rome 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Agenda: Garrison, Value: 20400, Region: 369 Roma
11:30:30  (Reporting)  _DCR_ 1002635 Vulso manus, 375 Neapolis, Pow:3066, Count: 39(l 6/L 19/S 14) will reinforce threatened capital 369 Roma
11:30:30  (Reporting)  Ended DefendCapitalRegion 167 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 171 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  _CBG_ 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Sent as relief in region 380 Metapontum
11:30:30  (Reporting)  _CBG_ 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Will wait for help
11:30:30  (Reporting)  _CBG_ 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) Will wait for help
11:30:30  (Reporting)  _CBG_ 1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) Will wait for help
11:30:30  (Reporting)  Ended CheckBesiegedGroups 10 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  _DDU_, Standard Recover segment: Group 1006904 Ala VI in region Tarentum will recover in region Tarentum % Health 20 % Cohesion 97
11:30:30  (Reporting)  Ended Damaged Units 6 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  _GAO_ Step 1 1006904 Ala VI, 379 Tarentum, Pow:22, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3205
11:30:30  (Reporting)  Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  _GAO_ Step 1 1007519 7. Roman Force, 389 Messana, Pow:56, Count: 2(l 0/L 1/S 1) is garrisoning region 389 Messana SelfVal 706
11:30:30  (Reporting)  Agenda: Garrison, Value: 32500, Region: 389 Messana
11:30:30  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 489
11:30:30  (Reporting)  Agenda: Garrison, Value: 14670, Region: 2834 Tyndaris
11:30:30  (Reporting)  _GAO_ Step 1 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) is garrisoning region 2835 Catania SelfVal 356
11:30:30  (Reporting)  Agenda: Garrison, Value: 8900, Region: 2835 Catania
11:30:30  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3205
11:30:30  (Reporting)  Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  _GAO_ Step 1 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 3205
11:30:30  (Reporting)  Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  Ended GarrisonObjectives 3 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 11 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  _EVA_ 1007531 4. Metr. Praesidium, 379 Tarentum, Pow:71, Count: 1(l 0/L 1/S 0)  Loading Chance: 50
11:30:30  (Reporting)  _EVA_ 4. Metr. Praesidium trying transportation (no further message if not possible)
11:30:30  (Reporting)  _AFA_ 1007844 3. Fleet has been given the mission Agenda: Transport, Value: 85200, Region: 210 Cessero
11:30:30  (Reporting)  _EVA_ 1007844 3. Fleet has now 17 units (was: 16 ), Transporting to: 210 Cessero
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 102 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 103 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  Ended Check Leaders 1 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:30:30  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:30:30  (Reporting)  _AFA_ 1007300 1. Liburnae Classis has been given the mission Agenda: Resupply, Value: 23000, Region: 2839 Brundisium
11:30:30  (Reporting)  _AFA_ 1007300 1. Liburnae Classis has been given the mission Agenda: Naval Docking, Value: 1849, Region: 382 Croton
11:30:30  (Reporting)  Ended AssignFleetsOperations 20 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 225
11:30:30  (Reporting)  _BDA_ 6 groups can build a depot in theater Theater_Italia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  CheckForLandResupply Dictator exercitus will resupply, in region 387 Lilybaeum
11:30:30  (Reporting)  Ended CheckForLandResupply 8 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1002635 Vulso manus, 375 Neapolis, Pow:3066, Count: 39(l 6/L 19/S 14) Agenda: Keep Position, Value: 44950, Region: 375 Neapolis
11:30:30  (Reporting)  1006817 Praesidium III, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3510, Region: 379 Tarentum
11:30:30  (Reporting)  1007519 7. Roman Force, 389 Messana, Pow:56, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 2220, Region: 389 Messana
11:30:30  (Reporting)  1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Agenda: Keep Position, Value: 2910, Region: 392 Syracusae
11:30:30  (Reporting)  1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 12900, Region: 2833 Eryx
11:30:30  (Reporting)  1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:30:30  (Reporting)  1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:30:30  (Reporting)  1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Agenda: Keep Position, Value: 2050, Region: 2837 Rhegium
11:30:30  (Reporting)  Ended KeepPosition 5 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 189 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 2 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 13 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007843 Syphax exercitus selected
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:30:30  (Reporting)  _CLD_ Leader Affinity 1000828 Syphax Raw Affinity for 1002635 Vulso manus 160 Family Affinity: 55 Final Affinity: 88
11:30:30  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:30:30  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:30:30  (Reporting)  _CLD_ Idle Leader Syphax 1007843 in Sitifis merged into 1007901 Sitifis Militiae
11:30:30  (Reporting)  Ended Check Leaders 98 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 6 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 2 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 15 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:30:30  (Reporting)  Ended Check Leaders 0 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:30:30  (Reporting)  Ended AssignFleetsOperations 1 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 6 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 0 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  _CBG_ 1003332 Impedimenta IVd, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1) Will wait for help
11:30:30  (Reporting)  _CBG_ 1002606 Impedimenta IIIa, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1) Will wait for help
11:30:30  (Reporting)  Ended CheckBesiegedGroups 254 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 1 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 5 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:30:30  (Reporting)  _AFA_ 1007297 4. Fleet has been given the mission Agenda: Resupply, Value: 354400, Region: 1049 Corcyra
11:30:30  (Reporting)  _AFA_ 1007297 4. Fleet has been given the mission Agenda: Naval Docking, Value: 30272, Region: 379 Tarentum
11:30:30  (Reporting)  Ended AssignFleetsOperations 10 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:30:30  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 9 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 3 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 22 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007841 Flaccus exercitus
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007841 Publius Sulpicius Galba Maximus (PR)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007841 Publius Sulpicius Galba Maximus (PR) selected
11:30:30  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:30:30  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007904 in Massalia merged into 1007900 9. Roman Force
11:30:30  (Reporting)  _CLD_ Idle Leader Publius Sulpicius Galba Maximus (PR) 1007841 in Massalia merged into 1007900 Calvus manus
11:30:30  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007903 in Massalia merged into 1007900 Galba exercitus
11:30:30  (Reporting)  Ended Check Leaders 483 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:30:30  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 1 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 237 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 6 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 4 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 15669 AllOppPowLand: 26944 AllOwnPowNav: 9879 AllOppPowNav 909
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 77 Enemy armies: 28 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002635 Vulso manus (Pow.3066)
11:30:30  (Reporting)  1006904 Ala VI (Pow.22)
11:30:30  (Reporting)  1006817 Praesidium III (Pow.42)
11:30:30  (Reporting)  1005451 Praesidium II (Pow.42)
11:30:30  (Reporting)  1006901 Praesidium VII (Pow.42)
11:30:30  (Reporting)  1006292 3. Metr. Praesidium (Pow.71)
11:30:30  (Reporting)  1004657 Praesidium I (Pow.71)
11:30:30  (Reporting)  1007519 5. Roman Force (Pow.56)
11:30:30  (Reporting)  1007902 7. Roman Force (Pow.30)
11:30:30  (Reporting)  1005720 Dictator exercitus (Pow.1949)
11:30:30  (Reporting)  1005466 Aemilius manus (Pow.266)
11:30:30  (Reporting)  1006352 Praesidium IV (Pow.42)
11:30:30  (Reporting)  1007805 Lentulus manus (Pow.52)
11:30:30  (Reporting)  1005829 Mammula manus (Pow.352)
11:30:30  (Reporting)   
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 62 PickVal 100 SelfVal 4433 AINeed 2687
11:30:30  (Reporting)  Agenda: Defend, Value: 31000, Region: 375 Neapolis
11:30:30  (Reporting)  Region 2832 Drepanum Pick 24 SelfVal 2553 Need 21  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 34 PickVal 42 SelfVal 3205 AINeed 728
11:30:30  (Reporting)  Agenda: Defend, Value: 17000, Region: 379 Tarentum
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 83 PickVal 4 SelfVal 419 AINeed 1790
11:30:30  (Reporting)  Agenda: Defend, Value: 34777, Region: 380 Metapontum
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 65 PickVal 30 SelfVal 2431 AINeed 800
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 382 Croton
11:30:30  (Reporting)  Region 2839 Brundisium Pick 5 SelfVal 807 Need 80  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 8 SelfVal 1020 AINeed 383
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 46 PickVal 44 SelfVal 3963 AINeed 38
11:30:30  (Reporting)  Agenda: Defend, Value: 23000, Region: 387 Lilybaeum
11:30:30  (Reporting)  Region 374 Capua Pick 2 SelfVal 188 Need 4444  no group candidate found
11:30:30  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:30:30  (Reporting)  Secondary Region 326 Aleria Pick 21 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 5 SelfVal 718 AINeed 67
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 388 Panormus
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 65 PickVal 2 SelfVal 356 AINeed 565
11:30:30  (Reporting)  Agenda: Defend, Value: 23140, Region: 2835 Catania
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 45 PickVal 4 SelfVal 706 AINeed 42
11:30:30  (Reporting)  Agenda: Defend, Value: 22500, Region: 389 Messana
11:30:30  (Reporting)  Secondary Region 2837 Rhegium Pick 4 has enough garrison (Value: 423) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 55 PickVal 3 SelfVal 489 AINeed 348
11:30:30  (Reporting)  Agenda: Defend, Value: 26895, Region: 2834 Tyndaris
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 60 PickVal 9 SelfVal 566 AINeed 576
11:30:30  (Reporting)  Agenda: Attack, Value: 30000, Region: 392 Syracusae
11:30:30  (Reporting)  Region 343 Mediolanum Pick 2 SelfVal 233 Need 455  no group candidate found
11:30:30  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 51 PickVal 2 SelfVal 345 AINeed 696
11:30:30  (Reporting)  Agenda: Defend, Value: 17595, Region: 390 Henna
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 50 PickVal 3 SelfVal 511 AINeed 212
11:30:30  (Reporting)  Agenda: Defend, Value: 25000, Region: 383 Locri
11:30:30  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 60 PickVal 2 SelfVal 423 AINeed 360
11:30:30  (Reporting)  Agenda: Defend, Value: 25380, Region: 2833 Eryx
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002964 Navarkos (Pow.0)
11:30:30  (Reporting)  1006425 Statorius manus (Pow.234)
11:30:30  (Reporting)  1006550 6. Roman Force (Pow.130)
11:30:30  (Reporting)  1007843 Syphax (Pow.0)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0) Fitness 69 PickVal 2 SelfVal 96 AINeed 254
11:30:30  (Reporting)  Agenda: Defend, Value: 6624, Region: 2004 Tamascani
11:30:30  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 820  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 93 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0) Fitness 30 PickVal 44 SelfVal 520 AINeed 1403
11:30:30  (Reporting)  Agenda: Defend, Value: 15000, Region: 2007 Sitifis
11:30:30  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:30:30  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:30:30  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2446  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0) Fitness 48 PickVal 2 SelfVal 91 AINeed 420
11:30:30  (Reporting)  Agenda: Defend, Value: 4368, Region: 2006 Saldae
11:30:30  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 338  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0) Fitness 35 PickVal 2 SelfVal 94 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 3290, Region: 2002 Tatilti
11:30:30  (Reporting)  Secondary Region 1991 Gilva Pick 2 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 643  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 55 Enemy armies: 46 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1000608 Duumvir (Pow.0)
11:30:30  (Reporting)  1007904 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:30:30  (Reporting)  1007903 Publius Cornelius Scipio (PR) (Pow.0)
11:30:30  (Reporting)  1007841 Publius Sulpicius Galba Maximus (PR) (Pow.0)
11:30:30  (Reporting)  1002635 Vulso manus (Pow.3066)
11:30:30  (Reporting)  1006904 Ala VI (Pow.22)
11:30:30  (Reporting)  1006817 Praesidium III (Pow.42)
11:30:30  (Reporting)  1005451 Praesidium II (Pow.42)
11:30:30  (Reporting)  1006901 Praesidium VII (Pow.42)
11:30:30  (Reporting)  1006292 3. Metr. Praesidium (Pow.71)
11:30:30  (Reporting)  1004657 Praesidium I (Pow.71)
11:30:30  (Reporting)  1007519 5. Roman Force (Pow.56)
11:30:30  (Reporting)  1007902 7. Roman Force (Pow.30)
11:30:30  (Reporting)  1005720 Dictator exercitus (Pow.1949)
11:30:30  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:30:30  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:30:30  (Reporting)  1002964 Navarkos (Pow.0)
11:30:30  (Reporting)  1006425 Statorius manus (Pow.234)
11:30:30  (Reporting)  1006550 6. Roman Force (Pow.130)
11:30:30  (Reporting)  1005466 Aemilius manus (Pow.266)
11:30:30  (Reporting)  1006352 Praesidium IV (Pow.42)
11:30:30  (Reporting)  1007805 Lentulus manus (Pow.52)
11:30:30  (Reporting)  1005829 Mammula manus (Pow.352)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 1538 Need 633  no group candidate found
11:30:30  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:30:30  (Reporting)  Region 2007 Sitifis Pick 44 SelfVal 520 Need 1403  no group candidate found
11:30:30  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 42 PickVal 100 SelfVal 4433 AINeed 2687
11:30:30  (Reporting)  Agenda: Defend, Value: 21000, Region: 375 Neapolis
11:30:30  (Reporting)  Region 163 Saguntum Pick 21 SelfVal 96 Need 338  no group candidate found
11:30:30  (Reporting)  Region 2832 Drepanum Pick 24 SelfVal 2553 Need 21  no group candidate found
11:30:30  (Reporting)  Region 191 Subur Pick 14 SelfVal 133 Need 60  no group candidate found
11:30:30  (Reporting)  Secondary Region 326 Aleria Pick 21 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  Region 379 Tarentum Pick 42 SelfVal 3205 Need 728  no group candidate found
11:30:30  (Reporting)  Secondary Region 1999 Auzea Pick 24 has enough garrison (Value: 193) - evaluation skipped
11:30:30  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:30:30  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:30:30  (Reporting)  Region 918 Spalatum Pick 4 SelfVal 6 Need 338  no group candidate found
11:30:30  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 3963 Need 38  no group candidate found
11:30:30  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Region 386 Caralis Pick 16 SelfVal 1605 Need 0  no group candidate found
11:30:30  (Reporting)  Region 129 Gades Pick 33 SelfVal 134 Need 338  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 45 PickVal 3 SelfVal 511 AINeed 212
11:30:30  (Reporting)  Agenda: Defend, Value: 22500, Region: 383 Locri
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 55 PickVal 30 SelfVal 2431 AINeed 800
11:30:30  (Reporting)  Agenda: Defend, Value: 27500, Region: 382 Croton
11:30:30  (Reporting)  Region 192 Barcino Pick 15 SelfVal 154 Need 60  no group candidate found
11:30:30  (Reporting)  Region 141 Carthago Nova Pick 35 SelfVal 140 Need 338  no group candidate found
11:30:30  (Reporting)  Region 188 Iesso Pick 7 SelfVal 88 Need 60  no group candidate found
11:30:30  (Reporting)  Region 2016 Utica Pick 8 SelfVal 136 Need 820  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1) Fitness 50 PickVal 8 SelfVal 1020 AINeed 383
11:30:30  (Reporting)  Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:30:30  (Reporting)  Secondary Region 253 Antipolis Pick 7 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Secondary Region 210 Cessero Pick 11 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Region 2010 Cirta Pick 12 SelfVal 188 Need 2446  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 40 PickVal 5 SelfVal 718 AINeed 67
11:30:30  (Reporting)  Agenda: Defend, Value: 20000, Region: 388 Panormus
11:30:30  (Reporting)  Secondary Region 2837 Rhegium Pick 4 has enough garrison (Value: 423) - evaluation skipped
11:30:30  (Reporting)  Region 2851 Hippo Diarrythus Pick 5 SelfVal 96 Need 643  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1002635 Vulso manus, 375 Neapolis, Pow:3066, Count: 39(l 6/L 19/S 14) Fitness 57 PickVal 9 SelfVal 566 AINeed 576
11:30:30  (Reporting)  Agenda: Attack, Value: 28500, Region: 392 Syracusae
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4) Fitness 68 PickVal 4 SelfVal 419 AINeed 1790
11:30:30  (Reporting)  Agenda: Defend, Value: 28492, Region: 380 Metapontum
11:30:30  (Reporting)  Region 2839 Brundisium Pick 5 SelfVal 807 Need 80  no group candidate found
11:30:30  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  Region 389 Messana Pick 4 SelfVal 706 Need 42  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 35 PickVal 3 SelfVal 489 AINeed 348
11:30:30  (Reporting)  Agenda: Defend, Value: 17115, Region: 2834 Tyndaris
11:30:30  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 90 Need 338  no group candidate found
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 299 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:30:30  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium
11:30:30  (Reporting)  _AFA_ 1003356 2. Fleet has been given the mission Agenda: Naval Docking, Value: 14106, Region: 250 Massalia
11:30:30  (Reporting)  Ended AssignFleetsOperations 29 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:30:30  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:30:30  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:30:30  (Reporting)  Ended Collect Leaders 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007300 1. Liburnae Classis, 2839 Brundisium, Pow:115, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 23000, Region: 2839 Brundisium
11:30:30  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1849, Region: 382 Croton
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 23000, Region: 2839 Brundisium
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1007300 1. Liburnae Classis , destination,  is not in friendly water 2839 Brundisium
11:30:30  (Reporting)  1007300-1. Liburnae Classis Power:115 Health:97% Brundisium>Brundisium Mission:Resupply Fitness:100% Need:80 Threat:90 GoalValue: 23000
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005829 Mammula manus, 2837 Rhegium, Pow:352, Count: 5(l 1/L 3/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2050, Region: 2837 Rhegium
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 382 Croton
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 23140, Region: 2835 Catania
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 17595, Region: 390 Henna
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 25380, Region: 2833 Eryx
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 382 Croton
11:30:30  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:30:30  (Reporting)  1005829-Mammula manus Power:352 Health:93% Rhegium>Agrigentum Mission:Defend Fitness:50% Need:383 Threat:315 GoalValue: 25000
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8900, Region: 2835 Catania
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5620, Region: 2835 Catania
11:30:30  (Reporting)  1007805-Lentulus manus Power:52 Health:100% Catania>Catania Mission:Keep Position Fitness:20% Need:565 Threat:457 GoalValue: 5620
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 14670, Region: 2834 Tyndaris
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4650, Region: 2834 Tyndaris
11:30:30  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Keep Position Fitness:20% Need:348 Threat:320 GoalValue: 4650
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005466 Aemilius manus, 2833 Eryx, Pow:266, Count: 3(l 1/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12900, Region: 2833 Eryx
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 391 Agrigentum
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 23000, Region: 387 Lilybaeum
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 388 Panormus
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 22500, Region: 389 Messana
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 26895, Region: 2834 Tyndaris
11:30:30  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 383 Locri
11:30:30  (Reporting)  Agenda  8  : Agenda: Defend, Value: 22500, Region: 383 Locri
11:30:30  (Reporting)  Agenda  9  : Agenda: Defend, Value: 20000, Region: 388 Panormus
11:30:30  (Reporting)  Agenda  10  : Agenda: Defend, Value: 17115, Region: 2834 Tyndaris
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 22500, Region: 389 Messana
11:30:30  (Reporting)  1005466-Aemilius manus Power:266 Health:98% Eryx>Messana Mission:Defend Fitness:45% Need:42 Threat:104 GoalValue: 22500
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1003356 2. Fleet, 2489 Mare Ligusticum, Pow:473, Count: 8(l 0/L 8/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium
11:30:30  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 14106, Region: 250 Massalia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1003356 2. Fleet , destination,  is not in friendly water 2545 Cunerum Promunturium
11:30:30  (Reporting)  1003356-2. Fleet Power:473 Health:100% Mare Ligusticum>Cunerum Promunturium Mission:Naval Superiority Fitness:49% Need:0 Threat:0 GoalValue: 11711
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 392 Syracusae, Pow:1949, Count: 11(l 1/L 6/S 4)
11:30:30  (Reporting)  Agenda  1  : Agenda: Attack, Value: 41900, Region: 380 Metapontum
11:30:30  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 387 Lilybaeum
11:30:30  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2910, Region: 392 Syracusae
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 31000, Region: 375 Neapolis
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 17000, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 34777, Region: 380 Metapontum
11:30:30  (Reporting)  Agenda  7  : Agenda: Attack, Value: 30000, Region: 392 Syracusae
11:30:30  (Reporting)  Agenda  8  : Agenda: Defend, Value: 21000, Region: 375 Neapolis
11:30:30  (Reporting)  Agenda  9  : Agenda: Defend, Value: 28492, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 41900, Region: 380 Metapontum
11:30:30  (Reporting)  1005720-Dictator exercitus Power:1949 Health:98% Syracusae>Metapontum Mission:Attack Fitness:50% Need:1790 Threat:1493 GoalValue: 41900
11:30:30  (Reporting)   
11:30:30  (Reporting)  1007902-7. Roman Force Power:30 Health:100% Syracusae>Syracusae Mission:Garrison Fitness:100% Need:576 Threat:333 GoalValue: 100000
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007519 5. Roman Force, 389 Messana, Pow:56, Count: 2(l 0/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32435, Region: 2834 Tyndaris
11:30:30  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 32500, Region: 389 Messana
11:30:30  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2220, Region: 389 Messana
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 389 Messana
11:30:30  (Reporting)  1007519-5. Roman Force Power:56 Health:100% Messana>Messana Mission:Garrison Fitness:65% Need:42 Threat:104 GoalValue: 32500
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  1004657-Praesidium I Power:71 Health:100% Metapontum>Metapontum Mission:Wait for help Fitness:100% Need:1790 Threat:1493 GoalValue: 20950
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  1006292-3. Metr. Praesidium Power:71 Health:100% Metapontum>Metapontum Mission:Wait for help Fitness:100% Need:1790 Threat:1493 GoalValue: 20950
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 20950, Region: 380 Metapontum
11:30:30  (Reporting)  1006901-Praesidium VII Power:42 Health:100% Metapontum>Metapontum Mission:Wait for help Fitness:100% Need:1790 Threat:1493 GoalValue: 20950
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007844 3. Fleet, 379 Tarentum, Pow:738, Count: 17(l 0/L 11/S 6)
11:30:30  (Reporting)  Agenda  1  : Agenda: Transport, Value: 85200, Region: 210 Cessero
11:30:30  (Reporting)  Choosen Agenda: Agenda: Transport, Value: 85200, Region: 210 Cessero
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1007844 3. Fleet , destination,  is not in friendly water 210 Cessero
11:30:30  (Reporting)  1007844-3. Fleet Power:738 Health:64% Tarentum>Cessero Mission:Transport Fitness:100% Need:22 Threat:0 GoalValue: 85200
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005451 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  1005451-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Garrison Fitness:25% Need:728 Threat:618 GoalValue: 12500
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006817 Praesidium III, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3510, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  1006817-Praesidium III Power:42 Health:100% Tarentum>Tarentum Mission:Garrison Fitness:25% Need:728 Threat:618 GoalValue: 12500
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006904 Ala VI, 379 Tarentum, Pow:22, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 379 Tarentum
11:30:30  (Reporting)  1006904-Ala VI Power:22 Health:20% Tarentum>Tarentum Mission:Garrison Fitness:25% Need:728 Threat:618 GoalValue: 12500
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002635 Vulso manus, 375 Neapolis, Pow:3066, Count: 39(l 6/L 19/S 14)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20400, Region: 369 Roma
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 44950, Region: 375 Neapolis
11:30:30  (Reporting)  Agenda  3  : Agenda: Attack, Value: 28500, Region: 392 Syracusae
11:30:30  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 28500, Region: 392 Syracusae
11:30:30  (Reporting)  1002635-Vulso manus Power:3066 Health:93% Neapolis>Syracusae Mission:Attack Fitness:57% Need:576 Threat:333 GoalValue: 28500
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1490, Region: 1999 Auzea
11:30:30  (Reporting)  1006550-6. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:20% Need:0 Threat:28 GoalValue: 1490
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006425 Statorius manus, 1991 Gilva, Pow:234, Count: 2(l 1/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5184, Region: 2003 Zabi
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6624, Region: 2004 Tamascani
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4650, Region: 1986 Lemnis
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 15000, Region: 2007 Sitifis
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4368, Region: 2006 Saldae
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 3290, Region: 2002 Tatilti
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6624, Region: 2004 Tamascani
11:30:30  (Reporting)  1006425-Statorius manus Power:234 Health:100% Gilva>Tamascani Mission:Defend Fitness:69% Need:254 Threat:188 GoalValue: 6624
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1002850 Roman Force , destination,  is not in friendly water 2826 Mare Internum Commercius
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1000646 Tyrrheneum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1002856 Roman Force , destination,  is not in friendly water 194 Emporiae
11:30:30  (Reporting)   
11:30:30  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007297 4. Fleet, 1049 Corcyra, Pow:1772, Count: 9(l 0/L 9/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 354400, Region: 1049 Corcyra
11:30:30  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 30272, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 354400, Region: 1049 Corcyra
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1007297 4. Fleet , destination,  is not in friendly water 1049 Corcyra
11:30:30  (Reporting)  1007297-4. Fleet Power:1772 Health:100% Corcyra>Corcyra Mission:Resupply Fitness:100% Need:18 Threat:0 GoalValue: 354400
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002606 Impedimenta IIIa, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  1002606-Impedimenta IIIa Power:0 Health:100% Epidamnia>Epidamnia Mission:Wait for help Fitness:100% Need:633 Threat:658 GoalValue: 25000
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1003332 Impedimenta IVd, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  1003332-Impedimenta IVd Power:0 Health:100% Epidamnia>Epidamnia Mission:Wait for help Fitness:100% Need:633 Threat:658 GoalValue: 25000
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:4.03) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1000639 Ionium commercius , destination,  is not in friendly water 2828 Mare Ionium Commercius
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  _SSU_ 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  _SSU_ 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  _SSU_ 1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  1006904 Ala VI will be merged into 1005451 Praesidium II in region Tarentum
11:30:30  (Reporting)  AI Process done in  6138 ms
11:30:30  (Reporting)  Processing  1000002 Carthage
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  AI Process done in  16 ms
11:30:30  (Reporting)  Processing  1000003 Aetolia
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 200 ms
11:30:30  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Aetolia 224 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)  AI Process done in  418 ms
11:30:30  (Reporting)  Processing  1000004 Barbarians
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 1 OwnPow Land: 484 OppPow Land: 1390 OwnPow Nav : 0 OppPow Nav : 38
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 492
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 18652 OwnPow Nav : 0 OppPow Nav : 2254
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 6078 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:30:30  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 11158 OwnPow Nav : 0 OppPow Nav : 3935
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 546 ms
11:30:30  (Reporting)  Resources Levels Barbarians EcoBase 105 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 359 Expected 52 Balance -1
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -23 Expected 52 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 104 Expected 52 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2500
11:30:30  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 500
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 18652 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2934
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 484 Overall power (enemies): 1390 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2182
11:30:30  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 6078 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1108
11:30:30  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1443
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 492 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 492 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:30:30  (Reporting)  Theater 118 Theater_Hispania HQReg: 176 Numantia Max pick: Numantia Max need: Carthago Nova Max Val: Numantia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 137 Theater_Africa HQReg: 176 Numantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 251 Maturonium Max pick: Cularo Max need: Iaca Max Val: Cularo Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Boutae Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Barbarians 633 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 1 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 112 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 0 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  _CBG_ 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0) Will wait for help
11:30:30  (Reporting)  _CBG_ 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Will wait for help
11:30:30  (Reporting)  Ended CheckBesiegedGroups 189 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 15 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  CheckForLandResupply Bellatores Celtib.I will resupply, in region 176 Numantia
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3400, Region: 176 Numantia
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 22 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 576 AllOppPowLand: 37441 AllOwnPowNav: 0 AllOppPowNav 6721
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 16 Enemy armies: 37 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1005628 Pedites Carp.I (Pow.62)
11:30:30  (Reporting)  1006221 Bellatores Celtib.I (Pow.139)
11:30:30  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:30:30  (Reporting)   
11:30:30  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 635 AINeed 68
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 176 Numantia
11:30:30  (Reporting)  Region 163 Saguntum Pick 3 SelfVal 47 Need 338  no group candidate found
11:30:30  (Reporting)  Region 141 Carthago Nova Pick 8 SelfVal 90 Need 338  no group candidate found
11:30:30  (Reporting)  Region 206 Tolosa Pick 97 SelfVal 418 Need 22  no group candidate found
11:30:30  (Reporting)  Region 212 Elusio Pick 13 SelfVal 100 Need 60  no group candidate found
11:30:30  (Reporting)  Region 129 Gades Pick 14 SelfVal 134 Need 338  no group candidate found
11:30:30  (Reporting)  Region 208 Iliberis Pick 31 SelfVal 160 Need 60  no group candidate found
11:30:30  (Reporting)  Region 209 Eburomagus Pick 15 SelfVal 99 Need 60  no group candidate found
11:30:30  (Reporting)  Region 207 Sardones Pick 13 SelfVal 95 Need 60  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 60 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 3900, Region: 169 Titulcia
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 254 Alpes Maritimae Pick 15 SelfVal 97 Need 60  no group candidate found
11:30:30  (Reporting)  Region 258 Arausio Pick 49 SelfVal 166 Need 138  no group candidate found
11:30:30  (Reporting)  Region 250 Massalia Pick 56 SelfVal 147 Need 252  no group candidate found
11:30:30  (Reporting)  Region 255 Dinia Pick 14 SelfVal 99 Need 60  no group candidate found
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 78 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 176 Numantia in theater 118 Hispania Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006221 Bellatores Celtib.I, 176 Numantia, Pow:139, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3400, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 3900, Region: 169 Titulcia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 176 Numantia
11:30:30  (Reporting)  1006221-Bellatores Celtib.I Power:139 Health:89% Numantia>Numantia Mission:Defend Fitness:65% Need:68 Threat:199 GoalValue: 32500
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005628 Pedites Carp.I, 176 Numantia, Pow:62, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 176 Numantia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 176 Numantia
11:30:30  (Reporting)  1005628-Pedites Carp.I Power:62 Health:100% Numantia>Numantia Mission:Wait for help Fitness:100% Need:68 Threat:199 GoalValue: 25000
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 251 Maturonium in theater 119 Gallia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1430, Region: 206 Tolosa
11:30:30  (Reporting)  1006600-Equites Celtib.I Power:43 Health:100% Tolosa>Tolosa Mission:Keep Position Fitness:20% Need:22 Threat:2 GoalValue: 1430
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  1005628 Pedites Carp.I will be merged into 1006221 Bellatores Celtib.I in region Numantia
11:30:30  (Reporting)  AI Process done in  1467 ms
11:30:30  (Reporting)  Processing  1000005 Slaves
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 18
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 104 OppPow Land: 18477 OwnPow Nav : 0 OppPow Nav : 2254
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 602 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 52 OppPow Land: 10804 OwnPow Nav : 0 OppPow Nav : 3935
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 429 ms
11:30:30  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5200
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 104 Overall power (enemies): 18477 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3507
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 602 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Slaves 509 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 71 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 1 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 9 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 11 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006969 Plebis, 385 Tharros, Pow:5, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2100, Region: 385 Tharros
11:30:30  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 146 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 156 AllOppPowLand: 30023 AllOwnPowNav: 0 AllOppPowNav 6207
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 97 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006969 Plebis (Pow.5)
11:30:30  (Reporting)  1004589 Plebis (Pow.47)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 390 Henna Pick 37 SelfVal 65 Need 338  no group candidate found
11:30:30  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 366  no group candidate found
11:30:30  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 961  no group candidate found
11:30:30  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 668  no group candidate found
11:30:30  (Reporting)  Region 2834 Tyndaris Pick 2 SelfVal 8 Need 338  no group candidate found
11:30:30  (Reporting)  Region 368 Spoletium Pick 19 SelfVal 40 Need 338  no group candidate found
11:30:30  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 939  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 73 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006969 Plebis (Pow.5)
11:30:30  (Reporting)  1004589 Plebis (Pow.47)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 705  no group candidate found
11:30:30  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:30:30  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 961  no group candidate found
11:30:30  (Reporting)  Region 250 Massalia Pick 88 SelfVal 88 Need 338  no group candidate found
11:30:30  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 939  no group candidate found
11:30:30  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 366  no group candidate found
11:30:30  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 78 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:387 Threat:221 GoalValue: 3010
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:5, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2100, Region: 385 Tharros
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2100, Region: 385 Tharros
11:30:30  (Reporting)  1006969-Plebis Power:5 Health:20% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2100
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  AI Process done in  1182 ms
11:30:30  (Reporting)  Processing  1000006 Pirates
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 18474 OwnPow Nav : 0 OppPow Nav : 2254
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 1 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.60 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 1 OwnPow Land: 568 OppPow Land: 605 OwnPow Nav : 0 OppPow Nav : 300
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 2.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:30:30  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 1 OwnPow Land: 0 OppPow Land: 1216 OwnPow Nav : 0 OppPow Nav : 4142
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 1 OwnPow Land: 284 OppPow Land: 10804 OwnPow Nav : 0 OppPow Nav : 3935
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 428 ms
11:30:30  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 185 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:30:30  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 18474 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3149
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 605 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 300 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1216 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
11:30:30  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4142 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 0.60
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 2254 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 300 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4142 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 3935 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:30:30  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Pirates 506 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 1 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 57 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 3 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  Ended Check Leaders 0 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 123 Illyria
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:30:30  (Reporting)  1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0) Agenda: Keep Position, Value: 3100, Region: 919 Pharos
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 145 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  Ended Make Superior Group 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 31099 AllOwnPowNav: 0 AllOppPowNav 10631
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 96 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 705  no group candidate found
11:30:30  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 366  no group candidate found
11:30:30  (Reporting)  Region 368 Spoletium Pick 27 SelfVal 40 Need 338  no group candidate found
11:30:30  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 530  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 5 Land Ratio: 0.20 Land Core Ratio: 2.57  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:30:30  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:30:30  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:30:30  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 352  no group candidate found
11:30:30  (Reporting)  Secondary Region 910 Pasinum Pick 4 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Region 1030 Molossus Pick 8 SelfVal 15 Need 338  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 73 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 447) - evaluation skipped
11:30:30  (Reporting)  Region 374 Capua Pick 59 SelfVal 72 Need 1008  no group candidate found
11:30:30  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 705  no group candidate found
11:30:30  (Reporting)  Region 369 Roma Pick 18 SelfVal 29 Need 432  no group candidate found
11:30:30  (Reporting)  Region 1049 Corcyra Pick 67 SelfVal 75 Need 338  no group candidate found
11:30:30  (Reporting)  Region 357 Ariminum Pick 61 SelfVal 74 Need 366  no group candidate found
11:30:30  (Reporting)  Region 387 Lilybaeum Pick 59 SelfVal 72 Need 961  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 0.60 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 109) - evaluation skipped
11:30:30  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 530  no group candidate found
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 97 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:2.57 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3100, Region: 919 Pharos
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3100, Region: 919 Pharos
11:30:30  (Reporting)  1002150-Demetrios Pharos manus Power:319 Health:100% Pharos>Pharos Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 3100
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 666 Histri
11:30:30  (Reporting)  1002149-Histrii Pirati Power:71 Health:100% Histri>Histri Mission:Keep Position Fitness:20% Need:22 Threat:0 GoalValue: 1170
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.60 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  AI Process done in  1169 ms
11:30:30  (Reporting)  Processing  1000007 Massilia
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 96 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 200 ms
11:30:30  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Massilia 224 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)  AI Process done in  420 ms
11:30:30  (Reporting)  Processing  1000001 Rome
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 86 OwnPow Land: 0 OppPow Land: 2248 OwnPow Nav : 0 OppPow Nav : 1
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 122 > 235
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 98 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.33 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 8567 OppPow Land: 11870 OwnPow Nav : 374 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.47 0.48 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 82 > 255
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 1192 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:30:30  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 1182 OwnPow Nav : 3582 OppPow Nav : 618
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 3.74 3.74 Reg Count: 41 > 27
11:30:30  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 76 OwnPow Land: 556 OppPow Land: 5476 OwnPow Nav : 0 OppPow Nav : 210
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 196
11:30:30  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 4584 OppPow Land: 9990 OwnPow Nav : 2134 OppPow Nav : 420
11:30:30  (Reporting)  Ratio Land/LandCore: 0.37 5.00 Ratio Nav/NavCore: 4.15 5.00 Reg Count: 249 > 455
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 522 ms
11:30:30  (Reporting)  Resources Levels Rome EcoBase 135 AtWar: yes AtWarThreat: yes At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 323 Expected 68 Balance -29
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 3 Expected 68 Balance 0
11:30:30  (Reporting)  Victory Points Availability Plentiful Stock 1132 Expected 68 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Morale Availability Very Low Stock 4 Expected 68 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 3 Expected 68 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 68 Balance 0
11:30:30  (Reporting)    1005829 Mammula manus Agenda Kept Agenda: Defend, Value: 25000, Region: 391 Agrigentum EndTurn 9474
11:30:30  (Reporting)    1007844 3. Fleet Agenda Kept Agenda: Transport, Value: 85200, Region: 210 Cessero EndTurn 9473
11:30:30  (Reporting)    1003356 2. Fleet Agenda Kept Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium EndTurn 9473
11:30:30  (Reporting)    1002635 Vulso manus Agenda Kept Agenda: Attack, Value: 28500, Region: 392 Syracusae EndTurn 9474
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 12700
11:30:30  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4650
11:30:30  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 375
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 225
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 8567 Overall power (enemies): 11870 Ratio: 0.47
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  115162
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 374 Overall power (enemies): 0 Nav Ratio: 5.00
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 556 Overall power (enemies): 5476 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12012
11:30:30  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 210 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 2248 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1501
11:30:30  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1182 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12355
11:30:30  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3582 Overall power (enemies): 618 Nav Ratio: 3.74
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 1192 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  200
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 98 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  254
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 2134 Overall power (enemies): 420 Nav Ratio: 4.15
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 374 Overall power (enemies): 0 Nav Ratio: 5.00
11:30:30  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 210 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 3582 Overall power (enemies): 618 Nav Ratio: 3.74
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 2134 Overall power (enemies): 420 Nav Ratio: 4.15
11:30:30  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 375 Neapolis Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: 375 Neapolis
11:30:30  (Reporting)  Theater 137 Theater_Africa HQReg: 2007 Sitifis Max pick: Siga Max need: Cirta Max Val: Siga Naval Gathering: 1980 Septa
11:30:30  (Reporting)  Theater 118 Theater_Hispania HQReg: 191 Subur Max pick: Emporiae Max need: Carthago Nova Max Val: Emporiae Naval Gathering: 194 Emporiae
11:30:30  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: 945 Epidamnia
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 375 Neapolis Max pick: Pharos Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 247 Ambrussum Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: 250 Massalia
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Rome 666 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Cavalry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Supply Train
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Heavy Warship
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for ROM Light Warship
11:30:30  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Light Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Line Infantry
11:30:30  (Reporting)  RPL Buying a replacement for SOC Cavalry
11:30:30  (Reporting)  RPL Buying a replacement for HEL Heavy Warship
11:30:30  (Reporting)  RPL Buying a replacement for SPQ Line Infantry
11:30:30  (Reporting)  Ended BuildReplacements 12 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 273 Cabillonum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1110 Amisus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2143 Ostia Visurgis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2641 Khios Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2019 Thagaste
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1993 Quiza
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2445 Sinus Baeticus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 586 Eridanus Fluvius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1986 Lemnis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2838 Hipontum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2607 Sporades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1219 Larak
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2492 Internum Mare 3
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 476 Cheruscii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1000 Odomantike
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1974 Macanitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2402 Sinus Botnicus Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 966 Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 289 Robrica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2751 Playboard35
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 260 Brigantio
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1995 Altava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 592 Elveconii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1265 Tyrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1905 Udon
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 62 Cambria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 371 Hadria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1987 Taladusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2089 Tritonis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2549 Polaticum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 302 Cathum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 150 Capasa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2641 Khios Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2304 Oceanus Caledonius 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2107 Confluentes Olitis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1695 Novocherkass
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1597 Zagorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1538 Mena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1307 Cathabatmus Major
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1276 Perea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2449 Sinus Gaditanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2077 Vinland
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 253 Antipolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1279 Petra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1564 Andreapol
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 397 Tigurinii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 875 Lincopia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2299 Taezalum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2029 Menninx
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2558 Rhizionus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2707 Musulamii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1472 Glinska
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1549 Boryspil
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1281 Sinai
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2407 Nerge Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1676 Balaklia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1185 Saphe Bezzabde
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1934 Lazica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 29 Caledonii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 100 Spacorum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1596 Suzdal
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 563 Calucones Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2829 Mare Aegeum Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 345 Bergomum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2491 Internum Mare 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2848 Arcadia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2069 Norrland
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1778 Ertil
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2769 Playboard53
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1214 Artemita
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2756 Playboard40
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1178 Arsissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1991 Gilva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1653 Sudja
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 25 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 330 Taurasia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1803 Poretskoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1034 Magnesia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1629 Agheievo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 683 Hercuniates
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2709 Bescerae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1041 Chalcis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 539 Burgii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2813 Bordure12
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1503 Korsun
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 449 Pons Saravi
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1156 Phasicus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1153 Issus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 934 Dardania
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1753 Demiask
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1690 Sieverodonetsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1996 Tasucora
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 521 Reudingii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2430 Cantabricus Oceanus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1315 Engure
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1899 Ariaecae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 83 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1792 Kamenka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 342 Clastidium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 41 target region was 149 Evandria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1225 Messene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2271 Mare Incognate 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 43 target region was 176 Numantia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1000 Odomantike
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1491 Novograd
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1963 Trachir
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1535 Staroslav
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2784 Playboard68
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1060 Mysia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 344 Placentia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1372 Pytalawa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 788 Terespolia
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 1 % to be played in 194 Emporiae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1680 Livny
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1605 Boui
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1812 Sura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1461 Pietrykow
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 739 Cedionae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1071 Eumenia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2822 Oceanus Germanicus Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 367 Narnia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 820 Sacia Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 903 Viburgia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1376 Preno
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 656 Flexum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1742 Gorelovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1662 Semenovka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1975 Phocra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 400 Helvetii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 570 Turcilingii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1722 Cheronesus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2414 Venetum Mare
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1991 Gilva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1163 Thospitis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2422 Oceanus Atlanticus 6
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 370 Corfinium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2557 Ladesta Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 74 Combretovium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 802 Elbingus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1311 Windau
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2555 Issa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 226 Limonum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2661 Cephalonnesus Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2645 Sinus Thermaicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 494 Stuogardia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 349 Patavium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1980 Septa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 150 Capasa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2133 OAlbis Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1279 Petra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2267 Cassiterides
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2092 Dur Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1589 Maloiaroslovets
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 473 Saxonia Superior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 296 Corbilo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2130 Rhenus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 373 Canusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 314 Gesoriacum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1740 Iujka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1849 Morozovsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1638 Orel
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2293 Metaris Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2145 Vistula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1389 Livonia Aquilonaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1791 Novo Vornejvski
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2684 Pontus Euxinus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 166 Osicerda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2787 Playboard71
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2854 Nemira Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 629 Quadii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 410 Cunus Aureus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 331 Segusio
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 492 Vindelicii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1385 Pades
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1804 Ghagino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 913 Dvinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 783 Pruscavii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 938 Thunaki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1751 Kaumov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 255 Dinia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2726 Playboard10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1983 Tingitania
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1084 Sesamus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 620 Fons Albis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 373 Canusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2597 Matapicus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1812 Sura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2820 Bordure19
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2119 Arar
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 756 Carpati Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2468 Baleares Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 852 Osloensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1853 Kotelnikovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 868 Calmaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 792 Volinia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 479 Marsii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1145 Amanus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2426 Sinus Aquitanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1972 Volubilis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1120 Gaxiura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 3 target region was 379 Tarentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 733 Potaissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2176 Samara Confluentes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1998 Rappidum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 946 Appolonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2247 Boreum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2236 Vindogara Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 370 Corfinium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 719 Biessi
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 892 Uplandia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 6 target region was 1988 Calama
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1592 Podolsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1974 Macanitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2254 Notium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1809 Lounino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 678 Mursa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 348 Mantua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 173 Ercavica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 345 Bergomum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1084 Sesamus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2400 Sinus Botnicus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 628 Philekia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 192 Barcino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1075 Termessus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2168 Daugava Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 946 Appolonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1870 Serbi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1440 Vitebsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1548 Brovary
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 2016 Utica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2099 Ostia Durius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1474 Ielsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2412 Oceanus Britannicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 2 target region was 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 703 Argidava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1666 Karlivka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 967 Getae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2649 Lemnos Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1505 Tyras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 742 Vami Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2691 Pontus Euxinus 6
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1514 Tyritae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1554 Smolensk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2711 Getulii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2387 Fretum Balticum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 640 Feltria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1363 Friedrichstad
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1481 Kremenetz
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1237 Uruk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2202 Thospitis Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 861 Kindia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1572 Loukhnov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid, as the region is pillaged. % Chance was 19 target region was 379 Tarentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1155 Zeugma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 166 Osicerda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1989 Rubra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 192 Barcino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1450 Sanj
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2613 Mare Internum 10
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 269 Etanna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1159 Abus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 30 Pictavia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2850 Samos
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 224 Andecavii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1515 Petrodava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1031 Epirus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2792 Playboard76
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2208 Euphrates Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2460 Promunturium Saturni
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 371 Hadria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 290 Autricum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1907 Olondae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2061 Skioll Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2820 Bordure19
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1975 Phocra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 759 Drogotea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 621 Juthungii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1800 Kiria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2500 Sacrum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1998 Rappidum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2446 Cotes Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2270 Oceanus Ibericus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1789 Voronej
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1601 Sessna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2093 Dur Fluvius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 753 Carrodunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1074 Mylias
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 351 Altinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1584 Danilov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1377 Ainazi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1981 Petroselinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2003 Zabi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1451 Brest Litovsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1125 Trapezus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 624 Medoslanium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1568 Vyazma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2290 Fretum Gallicum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1996 Tasucora
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 531 Virunia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2680 Syriace Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2173 Buga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1848 Kalach
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1758 Sergatch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1369 Dvinsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 692 Anarti
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2518 Mare Sardonum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2382 Gotlandia Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1006 Odrysae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1338 Lida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2219 Oceanus Scythicus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2830 Mare Oriensis Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2605 Cyclades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1621 Solottcha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2205 Confluentes Badrus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2836 Camarina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 364 Clusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1351 Klietsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1290 Phraaspa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1808 Mokchan
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2339 Oceanus Germanicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2259 Isammium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1534 Gomel
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 344 Placentia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 308 Calagum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 859 Gulborg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1592 Podolsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2486 Stoechades Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1432 Nevel
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 188 Iesso
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 6 % to be played in 1997 Cartenna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1982 Myrtus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 211 Arecomicii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2087 Malva
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 2 % to be played in 375 Neapolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2293 Metaris Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2758 Playboard42
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1537 Berezna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 632 Luna Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2300 Caelis Ostia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 342 Clastidium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1606 Kostromskoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2366 Mare Balticum Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 654 Vindobonna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1404 Boksitogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2058 Salamis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2444 Cuncus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 403 Uberii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2117 Rhodanus Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2279 Satiocanus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1492 Korosten
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2739 Playboard23
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1410 Torkovitchi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2204 Ostia Tigri
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1777 Mordovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1046 Messenia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1223 Digla
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1302 Delta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 364 Clusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 649 Arlape
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2145 Vistula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 906 Maha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1236 Eridu
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1792 Kamenka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 631 Varnii Regnum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2217 Mare Glaciale
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 974 Pyretus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 610 Boiodurum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1226 Characene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 485 Vangiones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 421 Betasii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2633 Mare Cyprus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 81 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 274 Verbegenii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 576 Lemovii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 193 Ausa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1984 Centa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2001 Audiense
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 556 Plauenes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2498 Fretum Sardinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 351 Altinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1067 Laodicea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2732 Playboard16
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 198 Lapurdum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2109 Liger Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1712 Cremme
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1395 Volossovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2542 Garganum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 101 Aseconia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2631 Dinaretum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2401 Sinus Botnicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2850 Samos
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1421 Porkhov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2023 Theveste
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1747 Gorbatkva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2234 Epidium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2703 Oceanus Glacicus Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2399 Mare Congelatum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1129 Acampsis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2004 Tamascani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1772 Lipetsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 387 Lilybaeum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 609 Phurgisatis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1551 Lokhvitsa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1471 Mozyr
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2321 Oceanus Caledonius 5
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 724 Dacia Porolissensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 881 Gilberg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1716 Pasiaces
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1193 Arbela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 918 Spalatum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1974 Macanitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 816 Augustaviacum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2316 Sinus Danicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 476 Cheruscii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1501 Vassylkiv
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1971 Maurusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 980 Dinogetia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2346 Batavorum Promuntarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 782 Varsovia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1950 Cambysene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1508 Isiacorum Portus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 294 Condate
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1169 Nicephorium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 733 Potaissa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 2499 Mare Etruscum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 246 Helvii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 639 Bellunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2008 Zaras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 348 Mantua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 465 Portus Brema
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1341 Sokolka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1328 Jakobsburg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2621 Pelusium Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 745 Praetoria Augusta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1013 Dyonisiopolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 364 Clusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1416 Bologoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 971 Caestoboci
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1472 Glinska
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2090 Matiani Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2502 Oglasa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2203 Lychnitis Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2428 Sinus Cantaborum Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1743 Medvedevo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2031 Guaramantes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2266 Vexalla Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 207 Sardones
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1639 Kromy
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1611 Kinechma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 188 Iesso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1644 Jeleznogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1276 Perea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 930 Viminacium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 618 Marobudum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 692 Anarti
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1539 Chernigov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2295 Gabrantuicorum Portuosus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2810 Bordure9
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1691 Gluboki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2083 Canariae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2081 Arabia Desertae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2424 Curinaum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2205 Confluentes Badrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 575 Gepidii Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2191 Rha Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 364 Clusium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1626 Aleksin
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 917 Oxuaioi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 499 Devona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1931 Caucasus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1544 Bakhmach
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 673 Ad Ladios
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 886 Orebrogia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1116 Cappadocia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2819 Bordure18
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 94 Viso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 658 Arrabo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1173 Tigranocerta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1647 Kastornoie
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 223 Condevicnum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2773 Playboard57
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1404 Boksitogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1997 Cartenna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 297 Aletum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2001 Audiense
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 305 Rotomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1424 Petchory
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 307 Agedicum
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2674 Toreticum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 95 Aeminium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2705 Nattabutae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1209 Diacira
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1009 Haemus Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1153 Issus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2458 Mare Ibericum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 22 Hyperboreum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1818 Soursk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1535 Staroslav
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1644 Jeleznogorsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1981 Petroselinum
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1360 Dzisna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2700 Alytus
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2104 Ostia Hiberi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1996 Tasucora
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 722 Borisae Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 721 Carpati Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2082 Parthia Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2320 Oceanus Caledonius 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2301 Verubium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2441 Mare Lusitanium Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1822 Irgavino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2353 Arusa Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1665 Myrohod
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 417 Sunieii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1929 Apsilae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 57 Lindum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2354 Sinus Fionicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1291 Matianus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2008 Zaras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1884 Patarve
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 2834 Tyndaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1671 Pristen
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 253 Antipolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 266 Octodurum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 368 Spoletium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 1979 Tingis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 432 Traiectum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2750 Playboard34
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2 Cruithin
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2116 Ostia Rhodani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2175 Danapris Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1799 Kanash
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2340 Flevo Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1460 Aktsiarbsky
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2210 Confluentes Chaboras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 191 Subur
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1981 Petroselinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 96 Egitanai
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1710 Hygris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 349 Patavium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2783 Playboard67
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1757 Piana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2372 Venedicus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 732 Napoca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 981 Sensii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2568 Ionum Mare Orientalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2483 Sinus Gallicus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 97 Cale
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 25 Pictes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 237 Gorgobina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 637 Venostes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 331 Segusio
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2386 Farus Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1164 Amida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2614 Pharos Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 367 Narnia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2260 Hibernicus Oceanus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 593 Calisia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 84 Anderida
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2634 Mare Cilicium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2565 Cyparissus Sinus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 371 Hadria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 443 Bonna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1653 Sudja
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 366 Volsinii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1916 Telaeba
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 41 target region was 348 Mantua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 5 target region was 1995 Altava
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1483 Khotyn
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2335 Terra Sacra
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2338 Glaesiae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 189 Anabis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1434 Jarkovski
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2574 Mare Libycum Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1204 Daria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1685 Valyuki
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 295 Darioritum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 871 Boras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1476 Tchernobyl
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1610 Ivanovo
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 859 Gulborg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 116 Pallantia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1711 Agaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1371 Rezeke
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1202 Chaboras
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1640 Mtsensk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2121 Padus Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 180 Bilbilis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 1973 Bacuatae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2529 Longum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2492 Internum Mare 3
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2103 Baetis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1358 Vileika
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 361 Volaterrae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 603 Augustana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2131 Rhenus Superior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2674 Toreticum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2417 Oceanus Atlanticus 1
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1863 Malanchlaeni
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1096 Clitae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1595 Ouglitch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1118 Tabal
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 368 Spoletium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 393 Melita
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2154 Confluentes Maricus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1079 Pessimus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2413 Insula Sena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1519 Saudaratae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 677 Bolentium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 1983 Tingitania
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2720 Playboard4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 383 Locri
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 4 target region was 2447 Oceanus Occidentalis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 48 Insula Mona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 270 Tegua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 710 Setovia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2127 Rhenus Inferior
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1702 Hypasiris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2484 Ostium Hispaniensis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2486 Stoechades Majores
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 94 Viso
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1351 Klietsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1020 Byzantium
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 2839 Brundisium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1637 Bolkhov
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2162 Confluentes Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2296 Tinea Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 322 Nasium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1482 Zalitch
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1774 Griazi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1140 Cilicia Minor
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1312 Dundaga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 141 Carthago Nova
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 877 Vestrogotiha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1312 Dundaga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 2281 Riduna Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 507 Brigantia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 25 target region was 384 Gallura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2749 Playboard33
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 966 Naparis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1258 Apamene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1747 Gorbatkva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 363 Populonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2276 Uxantis Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 552 Hermundurii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1938 Colua Coloris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 776 Belusia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1602 Vologda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 662 Emona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 787 Lubartovia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 948 Pelagonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 749 Alutus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1048 Argolis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1387 Nivalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2526 Bucra Extrema
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 392 Syracusae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1620 Vyksa
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 168 Complutum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2616 Aegyptium Pelagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 828 Cimbrii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 664 Latovici
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 78 Uxelis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 557 Lupphurdum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 12 Concani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 490 Iuliomagus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 339 Gisa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 849 Tonsberg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 443 Bonna
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1025 Migdonia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 502 Norimberga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2225 Orcades Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1417 Parfino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 83 Belgarum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2446 Cotes Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2017 Carthage
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2575 Triererum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2370 Mare Balticum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 10 Ebdani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1341 Sokolka
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 160 Consabura
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 474 Longobardii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2635 Anemurium Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2000 Iol
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2433 Finis Terrae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2628 Dades Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 168 Complutum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 192 Barcino
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 758 Lemboregia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2779 Playboard63
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 573 Rugii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 5 target region was 366 Volsinii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 312 Nemetacon
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1112 Zela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 633 Asciburgius Mons
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1992 Mes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 326 Aleria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2141 Confluentes Spreha
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2119 Arar
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2693 Pontus Euxinus 8
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 1 target region was 193 Ausa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 734 Apulum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2121 Padus Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1186 Nisibis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 986 Scythia Minor
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2759 Playboard43
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2224 Haemodae Insulae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 2031 Guaramantes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 341 Novaria
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 348 Mantua
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1898 Anticites
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2496 Internum Mare 7
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 183 Iaca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 234 Acitodunum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 2500 Sacrum Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1933 Cutatision
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 141 Carthago Nova
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 190 Cesse
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 711 Singone
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1984 Centa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 352 Aquilea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 630 Cetium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1109 Amnias
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 1990 Siga
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 804 Scyrius Silva
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1670 Bielgorod
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1400 Saint Petersburg
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 830 Arusa
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 353 Udinum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1994 Mina
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1289 Atropatena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 382 Croton
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 340 Oscela
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2044 Cyrene
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 190 Cesse
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1948 Comisena
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2791 Playboard75
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 418 Condrusii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2521 Calatha Insula
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1873 Siracini
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1992 Mes
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2567 Ionium Mare
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1972 Volubilis
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 388 Panormus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1860 Coraxi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 776 Belusia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2049 Dernis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2560 Acrocerauiae Promunturium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 780 Omanii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 413 Veromanduii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2707 Musulamii
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 989 Jatrus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2320 Oceanus Caledonius 4
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2203 Lychnitis Locus
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 57 target region was 2010 Cirta
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1402 Siastroi
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 1047 Laconia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 2004 Tamascani
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 369 Roma
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1655 Rokitno
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 3 % to be played in 250 Massalia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 347 Verona
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1219 Larak
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1223 Digla
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2411 Mare Incognate 2
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 1678 Izioum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 2016 Utica
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 327 Agation
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 1523 Callipidae
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2620 Mare Aegyptum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 547 Galaegia
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 59 Ordovices
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 2 target region was 1998 Rappidum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 11 Eblana
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 229 Tasiaca
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 2377 Mare Balticum Australis
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2106 Garumna Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 2 target region was 2406 Mare Finonicum
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 2834 Tyndaris
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 3 target region was 638 Tridentum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 8 target region was 131 Arunda
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 12 target region was 1270 Idumaea
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 5 target region was 2284 Trisantum Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 26 Scorched Earth not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 20 target region was 1438 Haradok
11:30:30  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 2 % to be played in 2832 Drepanum
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 6 target region was 2164 Danuvius Aestuarium
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1451 Brest Litovsk
11:30:30  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 378 Grumentum
11:30:30  (Reporting)  Ended HandleRegionsDecisions 2510 ms
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  _MFC_ Fleet is homogeneous: 1007297 4. Fleet
11:30:30  (Reporting)  _MFC_ Fleet is homogeneous: 1007300 1. Liburnae Classis
11:30:30  (Reporting)  _MFC_ Damaged Fleet created: 1007993 5. Fleet 7 units in region 2534 Zephyrium Promunturium from 1003356 2. Fleet
11:30:30  (Reporting)  Ended ManageFleetsComposition 311 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 1 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002856 Roman Force, 194 Emporiae, Pow:181, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002853 Roman Force, 250 Massalia, Pow:73, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007994 8. Roman Force, 250 Massalia, Pow:85, Count: 2(l 0/L 1/S 1) created in region and fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001745 Aleria praesidium, 326 Aleria, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000760 Cenomanii exercitus, 348 Mantua, Pow:836, Count: 10(l 1/L 9/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001829 Brixia praesidium, 348 Mantua, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000714 Venetii exercitus, 349 Patavium, Pow:673, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001819 Patavium praesidium, 349 Patavium, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001824 Opitergium praesidium, 352 Aquilea, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001640 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001762 Cornus praesidium, 385 Tharros, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1006982 2. Roman Force, 385 Tharros, Pow:141, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001750 Caralis praesidium, 386 Caralis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1004600 4. Roman Force, 386 Caralis, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001716 Lilybaeum Militiae, 387 Lilybaeum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001738 Dyrrachium praesidium, 945 Epidamnia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007855 7. Roman Force, 945 Epidamnia, Pow:184, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001860 Abyla praesidium, 1980 Septa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000917 Maurii exercitus, 1983 Tingitania, Pow:549, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001865 Gilda praesidium, 1983 Tingitania, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001834 Siga praesidium, 1990 Siga, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001841 Opitergium praesidium, 1999 Auzea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1007995 Sitifis Militiae, 2007 Sitifis, Pow:63, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000646 Tyrrheneum commercius, 2826 Mare Internum Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002850 Roman Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1000639 Ionium commercius, 2828 Mare Ionium Commercius, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001696 Tyndaris praesidium, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 11 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  _SSU_ 1007996 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
11:30:30  (Reporting)  Ended SplitStaticUnits 7 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
11:30:30  (Reporting)  Entering ProcessAgents (_PCA_)
11:30:30  (Reporting)  Ended ProcessAgents Rome 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Agenda: Garrison, Value: 20400, Region: 369 Roma
11:30:30  (Reporting)  _DCR_ 1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14) will reinforce threatened capital 369 Roma
11:30:30  (Reporting)  Ended DefendCapitalRegion 171 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 175 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 10 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  _GAO_ Step 1 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 268
11:30:30  (Reporting)  Agenda: Garrison, Value: 6700, Region: 380 Metapontum
11:30:30  (Reporting)  _GAO_ Step 1 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:48, Count: 1(l 0/L 1/S 0) is garrisoning region 380 Metapontum SelfVal 268
11:30:30  (Reporting)  Agenda: Garrison, Value: 6700, Region: 380 Metapontum
11:30:30  (Reporting)  _GAO_ Step 1 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 2834 Tyndaris SelfVal 161
11:30:30  (Reporting)  Agenda: Garrison, Value: 4991, Region: 2834 Tyndaris
11:30:30  (Reporting)  _GAO_ Step 1 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) is garrisoning region 2835 Catania SelfVal 116
11:30:30  (Reporting)  Agenda: Garrison, Value: 3596, Region: 2835 Catania
11:30:30  (Reporting)  _GAO_ Step 1 1006817 Praesidium III, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 379 Tarentum SelfVal 1492
11:30:30  (Reporting)  Agenda: Garrison, Value: 15000, Region: 379 Tarentum
11:30:30  (Reporting)  Ended GarrisonObjectives 7 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 10 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007984 Gnaeus Fulvius Centumalus selected
11:30:30  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1007984 Gnaeus Fulvius Centumalus 369 Roma toward 1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14)
11:30:30  (Reporting)  Ended Check Leaders 3 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
11:30:30  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:30:30  (Reporting)  _NVS_ : Nav Supp 1007300 1. Liburnae Classis chance: 20 failed.
11:30:30  (Reporting)  _AFA_ 1007300 1. Liburnae Classis has been given the mission Agenda: Naval Docking, Value: 1925, Region: 2832 Drepanum
11:30:30  (Reporting)  Ended AssignFleetsOperations 15 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 44 Nb of CPs of Regular/Militia/Cavalry/Artillery: 216
11:30:30  (Reporting)  _BDA_ 6 groups can build a depot in theater Theater_Italia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  _SSP_ Created Supply Reserve:  1007997 Impedimenta Ic in 383 Locri
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  CheckForLandResupply Dictator exercitus will resupply, in region 382 Croton
11:30:30  (Reporting)  CheckForLandResupply Impedimenta Ic will resupply, in region 382 Croton
11:30:30  (Reporting)  Ended CheckForLandResupply 10 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1007996 Praesidium II, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6890, Region: 379 Tarentum
11:30:30  (Reporting)  1005451 1. Roman Force, 379 Tarentum, Pow:88, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6996, Region: 379 Tarentum
11:30:30  (Reporting)  1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 10656, Region: 380 Metapontum
11:30:30  (Reporting)  1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 12864, Region: 380 Metapontum
11:30:30  (Reporting)  1005829 Mammula manus, 380 Metapontum, Pow:558, Count: 5(l 1/L 3/S 1) Agenda: Keep Position, Value: 52512, Region: 380 Metapontum
11:30:30  (Reporting)  1005720 Dictator exercitus, 383 Locri, Pow:1815, Count: 10(l 1/L 6/S 3) Agenda: Keep Position, Value: 137750, Region: 383 Locri
11:30:30  (Reporting)  1005466 Aemilius manus, 389 Messana, Pow:266, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 10209, Region: 389 Messana
11:30:30  (Reporting)  1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 39800, Region: 2834 Tyndaris
11:30:30  (Reporting)  1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 28100, Region: 2835 Catania
11:30:30  (Reporting)  1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14) Agenda: Keep Position, Value: 10550, Region: 2837 Rhegium
11:30:30  (Reporting)  Ended KeepPosition 5 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 267 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 2 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 13 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007902 Syphax exercitus selected
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002964 Navarkos selected
11:30:30  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
11:30:30  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
11:30:30  (Reporting)  _CLD_ Idle Leader Syphax 1007902 in Sitifis merged into 1007995 Sitifis Militiae
11:30:30  (Reporting)  Ended Check Leaders 98 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 5 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 8 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 2 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 15 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1000608 Duumvir selected
11:30:30  (Reporting)  Ended Check Leaders 0 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
11:30:30  (Reporting)  Ended AssignFleetsOperations 1 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 6 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 0 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  _CBG_ 1003332 Impedimenta IVd, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1) Will wait for help
11:30:30  (Reporting)  _CBG_ 1002606 Impedimenta IIIa, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1) Will wait for help
11:30:30  (Reporting)  Ended CheckBesiegedGroups 249 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 1 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 5 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
11:30:30  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:30:30  (Reporting)  _AFA_ 1007297 4. Fleet has been given the mission Agenda: Naval Superiority, Value: 82662, Region: 2538 Mare Siculum Septentrionalis
11:30:30  (Reporting)  _AFA_ 1007297 4. Fleet has been given the mission Agenda: Naval Docking, Value: 31639, Region: 379 Tarentum
11:30:30  (Reporting)  Ended AssignFleetsOperations 14 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:30:30  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Macedonia_Graecia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 9 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 1 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 3 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 22 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I) Publius Cornelius Scipio (PR) in Massalia has been detached from group 1007900 Galba exercitus
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I) Gnaeus Cornelius Scipio Calvus (PR) in Massalia has been detached from group 1007900 Publius Sulpicius Galba Maximus (PR)
11:30:30  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1007900 Publius Sulpicius Galba Maximus (PR) selected
11:30:30  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
11:30:30  (Reporting)  _CLD_ Idle Leader Gnaeus Cornelius Scipio Calvus (PR) 1007999 in Massalia merged into 1007994 8. Roman Force
11:30:30  (Reporting)  _CLD_ Idle Leader Publius Sulpicius Galba Maximus (PR) 1007900 in Massalia merged into 1007994 Calvus manus
11:30:30  (Reporting)  _CLD_ Idle Leader Publius Cornelius Scipio (PR) 1007998 in Massalia merged into 1007994 Galba exercitus
11:30:30  (Reporting)  Ended Check Leaders 483 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
11:30:30  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
11:30:30  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 1 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 1 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 1 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 243 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 8 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 13707 AllOppPowLand: 32177 AllOwnPowNav: 6090 AllOppPowNav 1251
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 71 Enemy armies: 28 Land Ratio: 0.47 Land Core Ratio: 0.48  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1007984 Gnaeus Fulvius Centumalus (Pow.0)
11:30:30  (Reporting)  1007996 Praesidium II (Pow.42)
11:30:30  (Reporting)  1006817 Praesidium III (Pow.42)
11:30:30  (Reporting)  1005451 Ala VI (Pow.88)
11:30:30  (Reporting)  1006901 Praesidium VII (Pow.42)
11:30:30  (Reporting)  1006292 3. Metr. Praesidium (Pow.48)
11:30:30  (Reporting)  1004657 Praesidium I (Pow.71)
11:30:30  (Reporting)  1005829 Mammula manus (Pow.558)
11:30:30  (Reporting)  1007997 Impedimenta Ic (Pow.0)
11:30:30  (Reporting)  1005720 Dictator exercitus (Pow.1815)
11:30:30  (Reporting)  1005466 Aemilius manus (Pow.266)
11:30:30  (Reporting)  1007519 5. Roman Force (Pow.145)
11:30:30  (Reporting)  1006352 Praesidium IV (Pow.42)
11:30:30  (Reporting)  1007805 Lentulus manus (Pow.52)
11:30:30  (Reporting)  1002635 Vulso manus (Pow.2339)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 344 Placentia Pick 2 SelfVal 154 Need 853  no group candidate found
11:30:30  (Reporting)  Secondary Region 2837 Rhegium Pick 2 has enough garrison (Value: 2410) - evaluation skipped
11:30:30  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 3102 Need 2595  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005451 Ala VI, 379 Tarentum, Pow:88, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 22 SelfVal 1492 AINeed 325
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:30:30  (Reporting)  CheckRegionForOperation 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Fitness 56 PickVal 10 SelfVal 880 AINeed 27
11:30:30  (Reporting)  Agenda: Defend, Value: 28000, Region: 2832 Drepanum
11:30:30  (Reporting)  Region 355 Bononia Pick 2 SelfVal 142 Need 371  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 5 SelfVal 494 AINeed 372
11:30:30  (Reporting)  Agenda: Defend, Value: 32110, Region: 391 Agrigentum
11:30:30  (Reporting)  CheckRegionForOperation 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 28 SelfVal 1928 AINeed 42
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 387 Lilybaeum
11:30:30  (Reporting)  Secondary Region 386 Caralis Pick 4 has enough garrison (Value: 255) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 383 Locri, Pow:1815, Count: 10(l 1/L 6/S 3) Fitness 73 PickVal 15 SelfVal 724 AINeed 2555
11:30:30  (Reporting)  Agenda: Defend, Value: 36500, Region: 382 Croton
11:30:30  (Reporting)  Region 343 Mediolanum Pick 4 SelfVal 233 Need 572  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14) Fitness 75 PickVal 14 SelfVal 581 AINeed 1080
11:30:30  (Reporting)  Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:30:30  (Reporting)  Secondary Region 326 Aleria Pick 16 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  Region 376 Beneventum Pick 2 SelfVal 194 Need 3081  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 380 Metapontum, Pow:558, Count: 5(l 1/L 3/S 1) Fitness 58 PickVal 4 SelfVal 268 AINeed 2827
11:30:30  (Reporting)  Agenda: Defend, Value: 15544, Region: 380 Metapontum
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 383 Locri, Pow:1815, Count: 10(l 1/L 6/S 3) Fitness 114 PickVal 2 SelfVal 134 AINeed 2208
11:30:30  (Reporting)  Agenda: Defend, Value: 15276, Region: 383 Locri
11:30:30  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 389 Messana, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 2 SelfVal 227 AINeed 71
11:30:30  (Reporting)  Agenda: Defend, Value: 14755, Region: 388 Panormus
11:30:30  (Reporting)  Secondary Region 2839 Brundisium Pick 2 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  Secondary Region 389 Messana Pick 2 has enough garrison (Value: 308) - evaluation skipped
11:30:30  (Reporting)  Region 374 Capua Pick 3 SelfVal 191 Need 4467  no group candidate found
11:30:30  (Reporting)  Secondary Region 253 Antipolis Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002964 Navarkos (Pow.0)
11:30:30  (Reporting)  1006550 6. Roman Force (Pow.130)
11:30:30  (Reporting)  1006425 Statorius manus (Pow.190)
11:30:30  (Reporting)  1007902 Syphax (Pow.0)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 2851 Hippo Diarrythus Pick 10 SelfVal 96 Need 643  no group candidate found
11:30:30  (Reporting)  Secondary Region 1999 Auzea Pick 22 has enough garrison (Value: 193) - evaluation skipped
11:30:30  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:30:30  (Reporting)  Region 2035 Leptis Magna Pick 9 SelfVal 90 Need 338  no group candidate found
11:30:30  (Reporting)  Region 2010 Cirta Pick 24 SelfVal 188 Need 2446  no group candidate found
11:30:30  (Reporting)  Region 2016 Utica Pick 16 SelfVal 136 Need 820  no group candidate found
11:30:30  (Reporting)  Region 2007 Sitifis Pick 84 SelfVal 520 Need 1403  no group candidate found
11:30:30  (Reporting)  Region 2017 Carthage Pick 5 SelfVal 60 Need 440  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 57 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 2850, Region: 1988 Calama
11:30:30  (Reporting)  Region 129 Gades Pick 71 SelfVal 134 Need 348  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 59 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 2950, Region: 1994 Mina
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 75 PickVal 4 SelfVal 95 AINeed 254
11:30:30  (Reporting)  Agenda: Defend, Value: 7125, Region: 2004 Tamascani
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 2 SelfVal 57 AINeed 60
11:30:30  (Reporting)  Agenda: Defend, Value: 2565, Region: 2002 Tatilti
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 52 Enemy armies: 46 Land Ratio: 0.37 Land Core Ratio: 5.00  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1000608 Duumvir (Pow.0)
11:30:30  (Reporting)  1007999 Gnaeus Cornelius Scipio Calvus (PR) (Pow.0)
11:30:30  (Reporting)  1007998 Publius Cornelius Scipio (PR) (Pow.0)
11:30:30  (Reporting)  1007900 Publius Sulpicius Galba Maximus (PR) (Pow.0)
11:30:30  (Reporting)  1007984 Gnaeus Fulvius Centumalus (Pow.0)
11:30:30  (Reporting)  1006817 Praesidium III (Pow.42)
11:30:30  (Reporting)  1005451 Ala VI (Pow.88)
11:30:30  (Reporting)  1007996 Praesidium II (Pow.42)
11:30:30  (Reporting)  1006901 Praesidium VII (Pow.42)
11:30:30  (Reporting)  1006292 3. Metr. Praesidium (Pow.48)
11:30:30  (Reporting)  1004657 Praesidium I (Pow.71)
11:30:30  (Reporting)  1005829 Mammula manus (Pow.558)
11:30:30  (Reporting)  1007997 Impedimenta Ic (Pow.0)
11:30:30  (Reporting)  1005720 Dictator exercitus (Pow.1815)
11:30:30  (Reporting)  1005466 Aemilius manus (Pow.266)
11:30:30  (Reporting)  1003332 Impedimenta IVd (Pow.0)
11:30:30  (Reporting)  1002606 Impedimenta IIIa (Pow.0)
11:30:30  (Reporting)  1002964 Navarkos (Pow.0)
11:30:30  (Reporting)  1006550 6. Roman Force (Pow.130)
11:30:30  (Reporting)  1006425 Statorius manus (Pow.190)
11:30:30  (Reporting)  1007519 5. Roman Force (Pow.145)
11:30:30  (Reporting)  1006352 Praesidium IV (Pow.42)
11:30:30  (Reporting)  1007805 Lentulus manus (Pow.52)
11:30:30  (Reporting)  1002635 Vulso manus (Pow.2339)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Secondary Region 1999 Auzea Pick 22 has enough garrison (Value: 193) - evaluation skipped
11:30:30  (Reporting)  Primary Region 250 Massalia Pick 100 has enough garrison (Value: 158) - evaluation skipped
11:30:30  (Reporting)  Primary Region 194 Emporiae Pick 100 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Region 163 Saguntum Pick 46 SelfVal 96 Need 338  no group candidate found
11:30:30  (Reporting)  Region 2010 Cirta Pick 24 SelfVal 188 Need 2446  no group candidate found
11:30:30  (Reporting)  Region 919 Pharos Pick 61 SelfVal 61 Need 338  no group candidate found
11:30:30  (Reporting)  Primary Region 1990 Siga Pick 100 has enough garrison (Value: 63) - evaluation skipped
11:30:30  (Reporting)  Region 2007 Sitifis Pick 84 SelfVal 520 Need 1403  no group candidate found
11:30:30  (Reporting)  Region 191 Subur Pick 14 SelfVal 74 Need 60  no group candidate found
11:30:30  (Reporting)  Region 129 Gades Pick 71 SelfVal 134 Need 348  no group candidate found
11:30:30  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 1538 Need 637  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005466 Aemilius manus, 389 Messana, Pow:266, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 5 SelfVal 494 AINeed 372
11:30:30  (Reporting)  Agenda: Defend, Value: 32110, Region: 391 Agrigentum
11:30:30  (Reporting)  CheckRegionForOperation 1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14) Fitness 70 PickVal 14 SelfVal 581 AINeed 1080
11:30:30  (Reporting)  Agenda: Attack, Value: 35000, Region: 392 Syracusae
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 4 SelfVal 95 AINeed 254
11:30:30  (Reporting)  Agenda: Defend, Value: 6175, Region: 2004 Tamascani
11:30:30  (Reporting)  Region 141 Carthago Nova Pick 75 SelfVal 140 Need 370  no group candidate found
11:30:30  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 3102 Need 2595  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Fitness 60 PickVal 28 SelfVal 1928 AINeed 42
11:30:30  (Reporting)  Agenda: Defend, Value: 30000, Region: 387 Lilybaeum
11:30:30  (Reporting)  CheckRegionForOperation 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0) Fitness 32 PickVal 4 SelfVal 91 AINeed 420
11:30:30  (Reporting)  Agenda: Defend, Value: 2912, Region: 2006 Saldae
11:30:30  (Reporting)  Region 2016 Utica Pick 16 SelfVal 136 Need 820  no group candidate found
11:30:30  (Reporting)  Region 192 Barcino Pick 15 SelfVal 86 Need 60  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005720 Dictator exercitus, 383 Locri, Pow:1815, Count: 10(l 1/L 6/S 3) Fitness 68 PickVal 15 SelfVal 724 AINeed 2555
11:30:30  (Reporting)  Agenda: Defend, Value: 34000, Region: 382 Croton
11:30:30  (Reporting)  Region 2035 Leptis Magna Pick 9 SelfVal 90 Need 338  no group candidate found
11:30:30  (Reporting)  Region 188 Iesso Pick 7 SelfVal 49 Need 60  no group candidate found
11:30:30  (Reporting)  Region 918 Spalatum Pick 10 SelfVal 11 Need 338  no group candidate found
11:30:30  (Reporting)  Secondary Region 386 Caralis Pick 4 has enough garrison (Value: 255) - evaluation skipped
11:30:30  (Reporting)  Region 666 Histri Pick 4 SelfVal 6 Need 169  no group candidate found
11:30:30  (Reporting)  Region 2017 Carthage Pick 5 SelfVal 60 Need 440  no group candidate found
11:30:30  (Reporting)  Region 910 Pasinum Pick 3 SelfVal 5 Need 338  no group candidate found
11:30:30  (Reporting)  Region 374 Capua Pick 3 SelfVal 191 Need 4467  no group candidate found
11:30:30  (Reporting)  Region 137 Malaka Pick 3 SelfVal 12 Need 338  no group candidate found
11:30:30  (Reporting)  Region 2851 Hippo Diarrythus Pick 10 SelfVal 96 Need 643  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1005829 Mammula manus, 380 Metapontum, Pow:558, Count: 5(l 1/L 3/S 1) Fitness 58 PickVal 4 SelfVal 268 AINeed 2827
11:30:30  (Reporting)  Agenda: Defend, Value: 15544, Region: 380 Metapontum
11:30:30  (Reporting)  Secondary Region 253 Antipolis Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Secondary Region 326 Aleria Pick 16 has enough garrison (Value: 42) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1005451 Ala VI, 379 Tarentum, Pow:88, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 22 SelfVal 1492 AINeed 325
11:30:30  (Reporting)  Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:30:30  (Reporting)  Secondary Region 210 Cessero Pick 11 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  CheckRegionForOperation 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1) Fitness 46 PickVal 10 SelfVal 880 AINeed 27
11:30:30  (Reporting)  Agenda: Defend, Value: 23000, Region: 2832 Drepanum
11:30:30  (Reporting)  Region 142 Akra Leuke Pick 4 SelfVal 17 Need 338  no group candidate found
11:30:30  (Reporting)  Region 190 Cesse Pick 6 SelfVal 20 Need 36  no group candidate found
11:30:30  (Reporting)  Secondary Region 193 Ausa Pick 7 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 270 ms
11:30:30  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
11:30:30  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 30 in Mare Adriaticum Commercius
11:30:30  (Reporting)  _AFA_ 1003356 Quinqueremis Classis II has been given the mission Agenda: Resupply, Value: 9200, Region: 379 Tarentum
11:30:30  (Reporting)  _AFA_ 1003356 Quinqueremis Classis II has been given the mission Agenda: Naval Docking, Value: 1460, Region: 250 Massalia
11:30:30  (Reporting)  _AFA_ 1007993 5. Fleet has been given the mission Agenda: Resupply, Value: 64400, Region: 379 Tarentum
11:30:30  (Reporting)  _AFA_ 1007993 5. Fleet has been given the mission Agenda: Naval Docking, Value: 9198, Region: 250 Massalia
11:30:30  (Reporting)  _AFA_ 1007844 3. Fleet has been given the mission Agenda: Resupply, Value: 149600, Region: 375 Neapolis
11:30:30  (Reporting)  Ended AssignFleetsOperations 55 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:30:30  (Reporting)  Ended CheckLocalOpportunities 1 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Leader 1002964 Navarkos relocated to 1980 Septa
11:30:30  (Reporting)  Leader 1000608 Duumvir relocated to 194 Emporiae
11:30:30  (Reporting)  Ended Collect Leaders 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:4.15) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.47 - Core:0.48 - Nav:5.00) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supply 1007997 Impedimenta Ic, 383 Locri, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  _RCS_ Supplies found:  1 in core Area
11:30:30  (Reporting)  _RCS_ Supply 1007997 Impedimenta Ic, 375 Neapolis, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 375 Neapolis
11:30:30  (Reporting)  _RCS_ Supply 1007997 Impedimenta Ic, 375 Neapolis, Pow:0, Count: 1(l 0/L 0/S 1) had one RCS agenda removed.
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 375 Neapolis in theater 120 Italia Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001691 Brundisium praesidium, 2839 Brundisium, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2839 Brundisium
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007300 1. Liburnae Classis, 2839 Brundisium, Pow:135, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1925, Region: 2832 Drepanum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1925, Region: 2832 Drepanum
11:30:30  (Reporting)  1007300-1. Liburnae Classis Power:135 Health:100% Brundisium>Drepanum Mission:Naval Docking Fitness:77% Need:27 Threat:51 GoalValue: 1925
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002635 Vulso manus, 2837 Rhegium, Pow:2339, Count: 39(l 6/L 19/S 14)
11:30:30  (Reporting)  Agenda  1  : Agenda: Attack, Value: 28500, Region: 392 Syracusae
11:30:30  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 20400, Region: 369 Roma
11:30:30  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 10550, Region: 2837 Rhegium
11:30:30  (Reporting)  Agenda  4  : Agenda: Attack, Value: 37500, Region: 392 Syracusae
11:30:30  (Reporting)  Agenda  5  : Agenda: Attack, Value: 35000, Region: 392 Syracusae
11:30:30  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 35000, Region: 392 Syracusae
11:30:30  (Reporting)  1002635-Vulso manus Power:2339 Health:95% Rhegium>Syracusae Mission:Attack Fitness:70% Need:1080 Threat:187 GoalValue: 35000
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001684 Rhegium praesidium, 2837 Rhegium, Pow:71, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2837 Rhegium
11:30:30  (Reporting)   
11:30:30  (Reporting)  1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1) Keeping only the Garrison goal for 2835 Catania
11:30:30  (Reporting)  List of Agendas for 1007805 Lentulus manus, 2835 Catania, Pow:52, Count: 3(l 1/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 3596, Region: 2835 Catania
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 3596, Region: 2835 Catania
11:30:30  (Reporting)  1007805-Lentulus manus Power:52 Health:100% Catania>Catania Mission:Garrison Fitness:31% Need:445 Threat:368 GoalValue: 3596
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006352 Praesidium IV, 2834 Tyndaris, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 4991, Region: 2834 Tyndaris
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 4991, Region: 2834 Tyndaris
11:30:30  (Reporting)  1006352-Praesidium IV Power:42 Health:100% Tyndaris>Tyndaris Mission:Garrison Fitness:31% Need:339 Threat:313 GoalValue: 4991
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007519 5. Roman Force, 2834 Tyndaris, Pow:145, Count: 2(l 0/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 39800, Region: 2834 Tyndaris
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 28000, Region: 2832 Drepanum
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32110, Region: 391 Agrigentum
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 387 Lilybaeum
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 387 Lilybaeum
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 23000, Region: 2832 Drepanum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 39800, Region: 2834 Tyndaris
11:30:30  (Reporting)  1007519-5. Roman Force Power:145 Health:100% Tyndaris>Tyndaris Mission:Keep Position Fitness:100% Need:339 Threat:313 GoalValue: 39800
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001706 Segesta praesidium, 2833 Eryx, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2833 Eryx
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001711 Drepanum praesidium, 2832 Drepanum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2832 Drepanum
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1003356 Quinqueremis Classis II, 2534 Zephyrium Promunturium, Pow:0, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium
11:30:30  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 9200, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1460, Region: 250 Massalia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 11711, Region: 2545 Cunerum Promunturium
11:30:30  (Reporting)  1003356-Quinqueremis Classis II Power:0 Health:100% Zephyrium Promunturium>Cunerum Promunturium Mission:Naval Superiority Fitness:49% Need:0 Threat:0 GoalValue: 11711
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007993 5. Fleet, 2534 Zephyrium Promunturium, Pow:1, Count: 7(l 0/L 7/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 64400, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 9198, Region: 250 Massalia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 64400, Region: 379 Tarentum
11:30:30  (Reporting)  1007993-5. Fleet Power:1 Health:100% Zephyrium Promunturium>Tarentum Mission:Resupply Fitness:92% Need:325 Threat:303 GoalValue: 64400
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007844 3. Fleet, 2502 Oglasa Insula, Pow:98, Count: 17(l 0/L 11/S 6)
11:30:30  (Reporting)  Agenda  1  : Agenda: Transport, Value: 85200, Region: 210 Cessero
11:30:30  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 149600, Region: 375 Neapolis
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 149600, Region: 375 Neapolis
11:30:30  (Reporting)  1007844-3. Fleet Power:98 Health:64% Oglasa Insula>Neapolis Mission:Resupply Fitness:88% Need:2595 Threat:1975 GoalValue: 149600
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001723 Agrigentum praesidium, 391 Agrigentum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 391 Agrigentum
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001728 Messana praesidium, 389 Messana, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 389 Messana
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005466 Aemilius manus, 389 Messana, Pow:266, Count: 3(l 1/L 1/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 10209, Region: 389 Messana
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 14755, Region: 388 Panormus
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32110, Region: 391 Agrigentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32110, Region: 391 Agrigentum
11:30:30  (Reporting)  1005466-Aemilius manus Power:266 Health:98% Messana>Agrigentum Mission:Defend Fitness:65% Need:372 Threat:307 GoalValue: 32110
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001733 Panormus praesidium, 388 Panormus, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 388 Panormus
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001659 Locri praesidium, 383 Locri, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 383 Locri
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005720 Dictator exercitus, 383 Locri, Pow:1815, Count: 10(l 1/L 6/S 3)
11:30:30  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 137750, Region: 383 Locri
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 36500, Region: 382 Croton
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 15276, Region: 383 Locri
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 34000, Region: 382 Croton
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:30:30  (Reporting)  1005720-Dictator exercitus Power:1815 Health:99% Locri>Croton Mission:Resupply Fitness:100% Need:2555 Threat:1924 GoalValue: 100000
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007997 Impedimenta Ic, 375 Neapolis, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 382 Croton
11:30:30  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 382 Croton
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1007997 Impedimenta Ic unable to reach Croton (can be too much threat along the path)
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001664 Croton praesidium, 382 Croton, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 382 Croton
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005829 Mammula manus, 380 Metapontum, Pow:558, Count: 5(l 1/L 3/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Defend, Value: 25000, Region: 391 Agrigentum
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 52512, Region: 380 Metapontum
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 15544, Region: 380 Metapontum
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 15544, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 52512, Region: 380 Metapontum
11:30:30  (Reporting)  1005829-Mammula manus Power:558 Health:97% Metapontum>Metapontum Mission:Keep Position Fitness:64% Need:2827 Threat:2161 GoalValue: 52512
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1004657 Praesidium I, 380 Metapontum, Pow:71, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12864, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 12864, Region: 380 Metapontum
11:30:30  (Reporting)  1004657-Praesidium I Power:71 Health:100% Metapontum>Metapontum Mission:Keep Position Fitness:64% Need:2827 Threat:2161 GoalValue: 12864
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006292 3. Metr. Praesidium, 380 Metapontum, Pow:48, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6700, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6700, Region: 380 Metapontum
11:30:30  (Reporting)  1006292-3. Metr. Praesidium Power:48 Health:72% Metapontum>Metapontum Mission:Garrison Fitness:25% Need:2827 Threat:2161 GoalValue: 6700
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006901 Praesidium VII, 380 Metapontum, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6700, Region: 380 Metapontum
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 10656, Region: 380 Metapontum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 10656, Region: 380 Metapontum
11:30:30  (Reporting)  1006901-Praesidium VII Power:42 Health:100% Metapontum>Metapontum Mission:Keep Position Fitness:64% Need:2827 Threat:2161 GoalValue: 10656
11:30:30  (Reporting)   
11:30:30  (Reporting)  1007996-Praesidium II Power:42 Health:100% Tarentum>Tarentum Mission:Garrison Fitness:100% Need:325 Threat:303 GoalValue: 100000
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1005451 Ala VI, 379 Tarentum, Pow:88, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6996, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 379 Tarentum
11:30:30  (Reporting)  1005451-Ala VI Power:88 Health:90% Tarentum>Tarentum Mission:Defend Fitness:65% Need:325 Threat:303 GoalValue: 32500
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006817 Praesidium III, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 15000, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 15000, Region: 379 Tarentum
11:30:30  (Reporting)  1006817-Praesidium III Power:42 Health:100% Tarentum>Tarentum Mission:Garrison Fitness:30% Need:325 Threat:303 GoalValue: 15000
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007984 Gnaeus Fulvius Centumalus, 369 Roma, Pow:0, Count: 1(l 1/L 0/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 2837 Rhegium
11:30:30  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 2837 Rhegium
11:30:30  (Reporting)  1007984 Gnaeus Fulvius Centumalus Roma Health: 100 % will target  1002635 Vulso manus
11:30:30  (Reporting)  1007984-Gnaeus Fulvius Centumalus Power:0 Health:100% Roma>Rhegium Mission:Merge (slave) Fitness:100% Need:276 Threat:257 GoalValue: 100000
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 2007 Sitifis in theater 137 Africa Magna
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006425 Statorius manus, 2004 Tamascani, Pow:190, Count: 2(l 1/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Defend, Value: 2850, Region: 1988 Calama
11:30:30  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2950, Region: 1994 Mina
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 7125, Region: 2004 Tamascani
11:30:30  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2565, Region: 2002 Tatilti
11:30:30  (Reporting)  Agenda  5  : Agenda: Defend, Value: 6175, Region: 2004 Tamascani
11:30:30  (Reporting)  Agenda  6  : Agenda: Defend, Value: 2912, Region: 2006 Saldae
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 7125, Region: 2004 Tamascani
11:30:30  (Reporting)  1006425-Statorius manus Power:190 Health:100% Tamascani>Tamascani Mission:Defend Fitness:75% Need:254 Threat:188 GoalValue: 7125
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006550 6. Roman Force, 1999 Auzea, Pow:130, Count: 2(l 0/L 2/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3427, Region: 1999 Auzea
11:30:30  (Reporting)  1006550-6. Roman Force Power:130 Health:100% Auzea>Auzea Mission:Keep Position Fitness:46% Need:0 Threat:28 GoalValue: 3427
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002964 Navarkos is doing nothing in Septa  Power: 0  HealthPerc: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001855 Sala praesidium, 1972 Volubilis, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1972 Volubilis
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 191 Subur in theater 118 Hispania Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1000608 Duumvir is doing nothing in Emporiae  Power: 0  HealthPerc: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002857 Roman Force, 194 Emporiae, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 194 Emporiae
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:3.74) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1007297 4. Fleet, 1049 Corcyra, Pow:1793, Count: 9(l 0/L 9/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 82662, Region: 2538 Mare Siculum Septentrionalis
11:30:30  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 31639, Region: 379 Tarentum
11:30:30  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 82662, Region: 2538 Mare Siculum Septentrionalis
11:30:30  (Reporting)  1007297-4. Fleet Power:1793 Health:100% Corcyra>Mare Siculum Septentrionalis Mission:Naval Superiority Fitness:92% Need:0 Threat:0 GoalValue: 82662
11:30:30  (Reporting)   
11:30:30  (Reporting)  1001774 Corcyra praesidium, 1049 Corcyra, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1049 Corcyra
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002606 Impedimenta IIIa, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  1002606-Impedimenta IIIa Power:0 Health:100% Epidamnia>Epidamnia Mission:Wait for help Fitness:100% Need:637 Threat:661 GoalValue: 25000
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1003332 Impedimenta IVd, 945 Epidamnia, Pow:0, Count: 1(l 0/L 0/S 1)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 945 Epidamnia
11:30:30  (Reporting)  1003332-Impedimenta IVd Power:0 Health:100% Epidamnia>Epidamnia Mission:Wait for help Fitness:100% Need:637 Threat:661 GoalValue: 25000
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.33 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 247 Ambrussum in theater 119 Gallia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002851 Roman Force, 253 Antipolis, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 253 Antipolis
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002855 Roman Force, 210 Cessero, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 210 Cessero
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.37 - Core:5.00 - Nav:4.15) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  1005451 Ala VI will be merged into 1007996 Praesidium II in region Tarentum
11:30:30  (Reporting)  1004657 Praesidium I will be merged into 1005829 Mammula manus in region Metapontum
11:30:30  (Reporting)  1006352 Praesidium IV will be merged into 1007519 5. Roman Force in region Tyndaris
11:30:30  (Reporting)  AI Process done in  6324 ms
11:30:30  (Reporting)  Processing  1000002 Carthage
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Carthage AILevel 0 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  AI Process done in  16 ms
11:30:30  (Reporting)  Processing  1000003 Aetolia
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Aetolia AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 201 ms
11:30:30  (Reporting)  Resources Levels Aetolia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 180 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -11 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 89 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Aetolia 224 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)  AI Process done in  412 ms
11:30:30  (Reporting)  Processing  1000004 Barbarians
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
11:30:30  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
11:30:30  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 86 OwnPow Land: 520 OppPow Land: 1732 OwnPow Nav : 0 OppPow Nav : 38
11:30:30  (Reporting)  Ratio Land/LandCore: 0.22 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 235
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 92 OppPow Land: 42 OwnPow Nav : 0 OppPow Nav : 18
11:30:30  (Reporting)  Ratio Land/LandCore: 1.79 2.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 111
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 20603 OwnPow Nav : 0 OppPow Nav : 374
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 6016 OwnPow Nav : 0 OppPow Nav : 210
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 173
11:30:30  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 47 OwnPow Nav : 0 OppPow Nav : 2
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 30
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 12101 OwnPow Nav : 0 OppPow Nav : 2574
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 536 ms
11:30:30  (Reporting)  Resources Levels Barbarians EcoBase 105 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 358 Expected 52 Balance -1
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -23 Expected 52 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 103 Expected 52 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2600
11:30:30  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1700
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 839
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 20603 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3387
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 520 Overall power (enemies): 1732 Ratio: 0.22
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3203
11:30:30  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 6016 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1362
11:30:30  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 210 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 92 Overall power (enemies): 42 Ratio: 1.79
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1921
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 210 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 2 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 332 Eburodunum Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:30:30  (Reporting)  Theater 118 Theater_Hispania HQReg: 176 Numantia Max pick: Numantia Max need: Numantia Max Val: Numantia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 137 Theater_Africa HQReg: 176 Numantia Max pick: Utica Max need: Cirta Max Val: Utica Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 206 Tolosa Max pick: Massalia Max need: Iaca Max Val: Massalia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Barbarians 622 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 112 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1002115 Olisippo praesidium, 91 Olisippo, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002122 Scallabis praesidium, 92 Scallabis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002108 Turmogum praesidium, 153 Turmogum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002129 Tolosa praesidium, 206 Tolosa, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 0 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  _CBG_ 1006221 1. Barbarian Force, 176 Numantia, Pow:190, Count: 2(l 0/L 2/S 0) Will wait for help
11:30:30  (Reporting)  Ended CheckBesiegedGroups 155 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 1 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 15 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006221 1. Barbarian Force, 176 Numantia, Pow:190, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 6608, Region: 176 Numantia
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 22 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 22 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ gathered 43 cbt pts, needing: 51
11:30:30  (Reporting)  _MSG_ 1006600 Equites Celtib.I abort its operation against 1002857 Roman Force not enough forces gathered
11:30:30  (Reporting)  _MSG_ gathered 43 cbt pts, needing: 52
11:30:30  (Reporting)  _MSG_ 1006600 Equites Celtib.I abort its operation against 1002855 Roman Force not enough forces gathered
11:30:30  (Reporting)  _MSG_ gathered 43 cbt pts, needing: 52
11:30:30  (Reporting)  _MSG_ 1006600 Equites Celtib.I abort its operation against 1002851 Roman Force not enough forces gathered
11:30:30  (Reporting)  Ended Make Superior Group 43 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 7 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 612 AllOppPowLand: 40615 AllOwnPowNav: 0 AllOppPowNav 3216
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 14 Enemy armies: 37 Land Ratio: 0.22 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006221 1. Barbarian Force (Pow.190)
11:30:30  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 141 Carthago Nova Pick 10 SelfVal 90 Need 308  no group candidate found
11:30:30  (Reporting)  CheckRegionForOperation 1006221 1. Barbarian Force, 176 Numantia, Pow:190, Count: 2(l 0/L 2/S 0) Fitness 43 PickVal 100 SelfVal 492 AINeed 411
11:30:30  (Reporting)  Agenda: Defend, Value: 21156, Region: 176 Numantia
11:30:30  (Reporting)  Region 129 Gades Pick 18 SelfVal 134 Need 308  no group candidate found
11:30:30  (Reporting)  Region 149 Evandria Pick 3 SelfVal 37 Need 24  no group candidate found
11:30:30  (Reporting)  Region 163 Saguntum Pick 4 SelfVal 47 Need 308  no group candidate found
11:30:30  (Reporting)  Region 170 Segovia Pick 2 SelfVal 29 Need 51  no group candidate found
11:30:30  (Reporting)  Region 210 Cessero Pick 9 SelfVal 134 Need 62  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 11 Land Ratio: 1.79 Land Core Ratio: 2.00  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006600 Equites Celtib.I (Pow.43)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 250 Massalia Pick 100 SelfVal 826 Need 252  no group candidate found
11:30:30  (Reporting)  Secondary Region 268 Genava Pick 47 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Region 210 Cessero Pick 9 SelfVal 134 Need 62  no group candidate found
11:30:30  (Reporting)  Secondary Region 328 Vitricum Pick 14 has enough garrison (Value: 0) - evaluation skipped
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 52 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
11:30:30  (Reporting)   
11:30:30  (Reporting)  Agenda: Attack, Value: 2500, Region: 187 Aeso
11:30:30  (Reporting)  _CLO_ 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.22 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 176 Numantia in theater 118 Hispania Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006221 1. Barbarian Force, 176 Numantia, Pow:190, Count: 2(l 0/L 2/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 24600, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6608, Region: 176 Numantia
11:30:30  (Reporting)  Agenda  3  : Agenda: Defend, Value: 21156, Region: 176 Numantia
11:30:30  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 21156, Region: 176 Numantia
11:30:30  (Reporting)  1006221-1. Barbarian Force Power:190 Health:100% Numantia>Numantia Mission:Defend Fitness:43% Need:411 Threat:445 GoalValue: 21156
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002093 Hermantica praesidium, 114 Salmantica, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 114 Salmantica
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002088 Arbucala praesidium, 110 Ocelo Durii, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 110 Ocelo Durii
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:1.79 - Core:2.00 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 206 Tolosa in theater 119 Gallia
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006600 Equites Celtib.I, 206 Tolosa, Pow:43, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 187 Aeso
11:30:30  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 187 Aeso
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1006600 Equites Celtib.I unable to reach Aeso (can be too much threat along the path)
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  AI Process done in  1428 ms
11:30:30  (Reporting)  Processing  1000005 Slaves
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 120 Italia Peninsula
11:30:30  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 140 OwnPow Nav : 0 OppPow Nav : 18
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 95
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 138 OppPow Land: 20394 OwnPow Nav : 0 OppPow Nav : 374
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 255
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 0 OppPow Land: 606 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 19
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 69 OppPow Land: 11730 OwnPow Nav : 0 OppPow Nav : 2574
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 421 ms
11:30:30  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 494 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 104 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5200
11:30:30  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 400
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 138 Overall power (enemies): 20394 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3990
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 140 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  485
11:30:30  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 606 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  705
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 18 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Neapolis Max need: Capua Max Val: Neapolis Naval Gathering: <None>
11:30:30  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Massalia Max need: Auscorum Max Val: Massalia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Histri Max Val: Pharos Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Slaves 500 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  RPL Buying a replacement for SLV Skirmisher
11:30:30  (Reporting)  Ended BuildReplacements 1 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 71 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 1 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 10 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 3 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  1006969 Plebis, 385 Tharros, Pow:22, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:30:30  (Reporting)  1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 147 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 207 AllOppPowLand: 32870 AllOwnPowNav: 0 AllOppPowNav 2966
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 4 Enemy armies: 87 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006969 Plebis (Pow.22)
11:30:30  (Reporting)  1004589 Plebis (Pow.47)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 357 Ariminum Pick 46 SelfVal 76 Need 397  no group candidate found
11:30:30  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 739  no group candidate found
11:30:30  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 1009  no group candidate found
11:30:30  (Reporting)  Region 355 Bononia Pick 36 SelfVal 64 Need 338  no group candidate found
11:30:30  (Reporting)  Region 368 Spoletium Pick 19 SelfVal 40 Need 338  no group candidate found
11:30:30  (Reporting)  Region 365 Perusia Pick 12 SelfVal 28 Need 567  no group candidate found
11:30:30  (Reporting)  Region 390 Henna Pick 37 SelfVal 65 Need 338  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1006969 Plebis (Pow.22)
11:30:30  (Reporting)  1004589 Plebis (Pow.47)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 919 Pharos Pick 100 SelfVal 188 Need 338  no group candidate found
11:30:30  (Reporting)  Region 375 Neapolis Pick 100 SelfVal 138 Need 1018  no group candidate found
11:30:30  (Reporting)  Region 387 Lilybaeum Pick 44 SelfVal 74 Need 1042  no group candidate found
11:30:30  (Reporting)  Region 374 Capua Pick 42 SelfVal 72 Need 1071  no group candidate found
11:30:30  (Reporting)  Region 379 Tarentum Pick 63 SelfVal 97 Need 739  no group candidate found
11:30:30  (Reporting)  Region 392 Syracusae Pick 72 SelfVal 108 Need 1009  no group candidate found
11:30:30  (Reporting)  Region 910 Pasinum Pick 4 SelfVal 18 Need 338  no group candidate found
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 78 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 120 Italia Peninsula
11:30:30  (Reporting)  _GTU_ Starting merge 0 at start
11:30:30  (Reporting)  End of AI Gather Units
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1004589 Plebis, 386 Caralis, Pow:47, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3010, Region: 386 Caralis
11:30:30  (Reporting)  1004589-Plebis Power:47 Health:100% Caralis>Caralis Mission:Keep Position Fitness:20% Need:420 Threat:221 GoalValue: 3010
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1006969 Plebis, 385 Tharros, Pow:22, Count: 1(l 0/L 1/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:30:30  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2440, Region: 385 Tharros
11:30:30  (Reporting)  1006969-Plebis Power:22 Health:60% Tharros>Tharros Mission:Keep Position Fitness:20% Need:284 Threat:210 GoalValue: 2440
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  AI Process done in  1147 ms
11:30:30  (Reporting)  Processing  1000006 Pirates
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 123 Illyria
11:30:30  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 123 Illyria
11:30:30  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 76 OwnPow Land: 71 OppPow Land: 20391 OwnPow Nav : 0 OppPow Nav : 374
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 214
11:30:30  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 71 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
11:30:30  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 22
11:30:30  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 96 OwnPow Land: 568 OppPow Land: 609 OwnPow Nav : 0 OppPow Nav : 309
11:30:30  (Reporting)  Ratio Land/LandCore: 0.76 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
11:30:30  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 76 OwnPow Land: 0 OppPow Land: 1224 OwnPow Nav : 0 OppPow Nav : 4200
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 18
11:30:30  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 96 OwnPow Land: 284 OppPow Land: 11730 OwnPow Nav : 0 OppPow Nav : 2574
11:30:30  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 382
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 412 ms
11:30:30  (Reporting)  Resources Levels Pirates EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Plentiful Stock 185 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability High Stock 86 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 103 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 5 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4600
11:30:30  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 1200
11:30:30  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1000
11:30:30  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
11:30:30  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 71 Overall power (enemies): 20391 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3653
11:30:30  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 568 Overall power (enemies): 609 Ratio: 0.76
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
11:30:30  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 309 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1224 Ratio: 0.20
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  765
11:30:30  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4200 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
11:30:30  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
11:30:30  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 71 Overall power (enemies): 0 Ratio: 5.00
11:30:30  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
11:30:30  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 374 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 309 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 4200 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2574 Nav Ratio: 0.20
11:30:30  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Land Theaters Special Regions ***
11:30:30  (Reporting)  Theater 120 Theater_Italia HQReg: 268 Genava Max pick: Syracusae Max need: Capua Max Val: Syracusae Naval Gathering: <None>
11:30:30  (Reporting)  Theater 123 Theater_Illyria HQReg: 919 Pharos Max pick: Pharos Max need: Epidamnia Max Val: Pharos Naval Gathering: 919 Pharos
11:30:30  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 919 Pharos Max pick: Epidamnia Max need: Epidamnia Max Val: Epidamnia Naval Gathering: <None>
11:30:30  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Genava Max need: Mediolanum Max Val: Mediolanum Naval Gathering: <None>
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Pirates 488 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 57 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  _LFG_ 1001386 Histrii Praesidium, 666 Histri, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1001381 Pharos Manus, 919 Pharos, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  _LFG_ 1002072 Pharos praesidium, 919 Pharos, Pow:90, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering PrivilegedCombine (_PCO_)
11:30:30  (Reporting)  Ended PrivilegedCombine 0 ms
11:30:30  (Reporting)  Entering DefendCapitalRegion (_DCR_)
11:30:30  (Reporting)  Ended DefendCapitalRegion 0 ms
11:30:30  (Reporting)  Entering SplitGroups (_SPG_)
11:30:30  (Reporting)  Ended SplitGroups 1 ms
11:30:30  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
11:30:30  (Reporting)  Ended CheckBesiegedGroups 0 ms
11:30:30  (Reporting)  Detach Damaged Units (_DDU_)
11:30:30  (Reporting)  Ended Damaged Units 0 ms
11:30:30  (Reporting)  Entering GarrisonObjectives (_GAO_)
11:30:30  (Reporting)  Ended GarrisonObjectives 0 ms
11:30:30  (Reporting)  Entering CheckBesieging (_CBE_)
11:30:30  (Reporting)  Ended CheckBesieging 3 ms
11:30:30  (Reporting)  Entering Evacuate Force (_EVA_)
11:30:30  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
11:30:30  (Reporting)  Entering Check Simple Landing (_CSL_)
11:30:30  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
11:30:30  (Reporting)  Entering Checking Leaders (_CLD_)
11:30:30  (Reporting)  Ended Check Leaders 0 ms
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  Ended Make Superior Group 0 ms
11:30:30  (Reporting)  Entering Build Depots Assets
11:30:30  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
11:30:30  (Reporting)  Ended Build Depots Assets 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Start of AI Split Supports (_SSP_)
11:30:30  (Reporting)  Ended Split Supports
11:30:30  (Reporting)  Start of AI Check for Land Resupply
11:30:30  (Reporting)  Ended CheckForLandResupply 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Entering KeepPosition (_KPP_)
11:30:30  (Reporting)  Ended KeepPosition 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
11:30:30  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
11:30:30  (Reporting)  Ended Concentrate Stacks 145 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering Make Superior Group (_MSG_)
11:30:30  (Reporting)  Ended Make Superior Group 0 ms
11:30:30  (Reporting)  Entering Reinforce Front (_RFF_)
11:30:30  (Reporting)  Ended ReinforceFront 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
11:30:30  (Reporting)  Entering DistantGarrison (_DGA_)
11:30:30  (Reporting)  Ended DistantGarrison 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  All theaters prepared, AllOwnPowLand: 994 AllOppPowLand: 33954 AllOwnPowNav: 0 AllOppPowNav 7457
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 2 Enemy armies: 86 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 369 Roma Pick 34 SelfVal 48 Need 468  no group candidate found
11:30:30  (Reporting)  Region 386 Caralis Pick 59 SelfVal 72 Need 420  no group candidate found
11:30:30  (Reporting)  Region 379 Tarentum Pick 81 SelfVal 92 Need 739  no group candidate found
11:30:30  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 575  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 5 Land Ratio: 0.76 Land Core Ratio: 5.00  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 128) - evaluation skipped
11:30:30  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:30:30  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 102 Need 354  no group candidate found
11:30:30  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Secondary Region 918 Spalatum Pick 18 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Region 1030 Molossus Pick 16 SelfVal 25 Need 338  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 6 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)  1002150 Demetrios Pharos manus (Pow.319)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 946 Appolonia Pick 100 SelfVal 102 Need 338  no group candidate found
11:30:30  (Reporting)  Primary Region 919 Pharos Pick 100 has enough garrison (Value: 128) - evaluation skipped
11:30:30  (Reporting)  Region 379 Tarentum Pick 81 SelfVal 92 Need 739  no group candidate found
11:30:30  (Reporting)  Region 392 Syracusae Pick 100 SelfVal 108 Need 1009  no group candidate found
11:30:30  (Reporting)  Region 2835 Catania Pick 4 SelfVal 10 Need 338  no group candidate found
11:30:30  (Reporting)  Region 375 Neapolis Pick 76 SelfVal 88 Need 1018  no group candidate found
11:30:30  (Reporting)  Region 374 Capua Pick 59 SelfVal 72 Need 1071  no group candidate found
11:30:30  (Reporting)   
11:30:30  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 2 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
11:30:30  (Reporting)  List of idle, non-fixed groups in extended theater:  
11:30:30  (Reporting)  1002149 Histrii Pirati (Pow.71)
11:30:30  (Reporting)   
11:30:30  (Reporting)  Region 343 Mediolanum Pick 45 SelfVal 59 Need 575  no group candidate found
11:30:30  (Reporting)  Region 267 Augannum Pick 4 SelfVal 4 Need 68  no group candidate found
11:30:30  (Reporting)  Region 268 Genava Pick 4 SelfVal 4 Need 68  no group candidate found
11:30:30  (Reporting)  Secondary Region 666 Histri Pick 6 has enough garrison (Value: 38) - evaluation skipped
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 106 ms
11:30:30  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
11:30:30  (Reporting)   
11:30:30  (Reporting)  Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:30:30  (Reporting)  _CLO_ 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:30:30  (Reporting)  Ended CheckLocalOpportunities 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.76 - Core:5.00 - Nav:0.20) ***
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Arties (_RCA_)
11:30:30  (Reporting)  _RCA_ Artilleries found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Arties
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Receive Supplies (_RCS_)
11:30:30  (Reporting)  _RCS_ Supplies found:  0 in core Area
11:30:30  (Reporting)  Ended Receive Supplies
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating Gather Units (_GTU_)
11:30:30  (Reporting)  _GTU_ Gathering Region 919 Pharos in theater 123 Illyria
11:30:30  (Reporting)  _GTU_ 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
11:30:30  (Reporting)  _GTU_ Starting merge 1 at start
11:30:30  (Reporting)  _GTU_ Finished merge 1 now
11:30:30  (Reporting)  _GTU_ 1002149 Histrii Pirati, 666 Histri, Pow:71, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
11:30:30  (Reporting)  Ended AI Gather Units 1 ms
11:30:30  (Reporting)  Entering GatherGarrisons (_GTG_)
11:30:30  (Reporting)  Ended GatherGarrisons 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  List of Agendas for 1002150 Demetrios Pharos manus, 919 Pharos, Pow:319, Count: 4(l 1/L 3/S 0)
11:30:30  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:30:30  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 354 Tergeste
11:30:30  (Reporting)  ApplyAgenda, Full Pathfinding: 1002150 Demetrios Pharos manus unable to reach Tergeste (can be too much threat along the path)
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002083 Issa praesidium, 918 Spalatum, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 918 Spalatum
11:30:30  (Reporting)   
11:30:30  (Reporting)  1002149 Histrii Pirati is doing nothing in Histri  Power: 71  HealthPerc: 100
11:30:30  (Reporting)   
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering PromoteLeaders (_PRL_)
11:30:30  (Reporting)  Ended PromoteLeaders 0 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  ApplyAgenda AutoMerge
11:30:30  (Reporting)  AI Process done in  1142 ms
11:30:30  (Reporting)  Processing  1000007 Massilia
11:30:30  (Reporting)  
11:30:30  (Reporting)  *** Starting Process on Massilia AILevel 2 Kind: 0 Dormant NO Turn: 97 C:\Games\Hannibal Terror of Rome\HAN\Saves\HAN_3_SecondPunicWar2190\HAN_3_SecondPunicWar219.hst ***
11:30:30  (Reporting)  Entering InitAndDumpData (_IAD_)
11:30:30  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
11:30:30  (Reporting)  _FIT_ Ended AIInitTheaters 198 ms
11:30:30  (Reporting)  Resources Levels Massilia EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
11:30:30  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Victory Points Availability Very Low Stock -80 Expected 50 Balance 0
11:30:30  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Morale Availability High Stock 84 Expected 50 Balance 0
11:30:30  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
11:30:30  (Reporting)   
11:30:30  (Reporting)  Ended InitAndDumpData Massilia 222 ms
11:30:30  (Reporting)  *** Faction-wide algorithms ***
11:30:30  (Reporting)  Ended BuildReplacements 0 ms
11:30:30  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
11:30:30  (Reporting)  Entering BuildNewUnits (_BNU_)
11:30:30  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
11:30:30  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
11:30:30  (Reporting)  Ended ManageFleetsComposition 2 ms
11:30:30  (Reporting)   
11:30:30  (Reporting)  Evaluating CallFleet (_CLF_)
11:30:30  (Reporting)  Ended CallFleet 0 ms
11:30:30  (Reporting)  Entering LockFixedGroups (_LFG_)
11:30:30  (Reporting)  Ended LockFixedGroups 0 ms
11:30:30  (Reporting)  Entering SplitStaticUnits (_SSU_)
11:30:30  (Reporting)  Ended SplitStaticUnits 0 ms
11:30:30  (Reporting)  Entering EnableStagingRegions (_ESR_)
11:30:30  (Reporting)  _ESR_ No theater can have a staging region.
11:30:30  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
11:30:30  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
11:30:30  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
11:30:30  (Reporting)  Entering Collect Leaders (_COD_)
11:30:30  (Reporting)  Ended Collect Leaders 0 ms
11:30:30  (Reporting)  AI Process done in  408 ms
11:39:14  --- End of Log ---                                
