21:24:08  (Reporting)  Processing  1000001 Rome
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Starting Process on Rome AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Birth of Rome\BOR\Saves\PAR-3-MarcusAntonius400\PAR-3-MarcusAntonius40.hst ***
21:24:08  (Reporting)  Entering InitAndDumpData (_IAD_)
21:24:08  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
21:24:08  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
21:24:08  (Reporting)  0 unit there, but still added, as 138 Persia is adjacent to 133 Caucasus
21:24:08  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 5
21:24:08  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 113 > 155
21:24:08  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3057 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 75
21:24:08  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 50 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 79
21:24:08  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7155 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 89
21:24:08  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 35 > 78
21:24:08  (Reporting)  Theater: 138 Theater_Persia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 74 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 11
21:24:08  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 249
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 142
21:24:08  (Reporting)  _FIT_ Ended AIInitTheaters 422 ms
21:24:08  (Reporting)  Resources Levels Rome EcoBase 255 AtWar: yes AtWarThreat: no At PeaceThreat: no
21:24:08  (Reporting)  Money Availability Plentiful Stock 250 Expected 0 Balance -34
21:24:08  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
21:24:08  (Reporting)  Engagements Points Availability Plentiful Stock 15 Expected 0 Balance 0
21:24:08  (Reporting)   
21:24:08  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 6400
21:24:08  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 4000
21:24:08  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 3700
21:24:08  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 1800
21:24:08  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 1200
21:24:08  (Reporting)  Theater Prevalences Theater_Persia Ordered Value: 400
21:24:08  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 300
21:24:08  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1763
21:24:08  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 3057 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  508
21:24:08  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 7155 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4606
21:24:08  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
21:24:08  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 50 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  105
21:24:08  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 138 Theater_Persia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Persia Overall power(self): 0 Overall power (enemies): 74 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  350
21:24:08  (Reporting)  Making Naval Values Map: 138 Persia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
21:24:08  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
21:24:08  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 249 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Land Theaters Special Regions ***
21:24:08  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1150 Samosata Max pick: Samosata Max need: Dara Max Val: Colophon Naval Gathering: 1064 Colophon
21:24:08  (Reporting)  Theater 132 Theater_Oriens HQReg: 1258 Apamene Max pick: Issus Max need: Edessa Max Val: Issus Naval Gathering: 1153 Issus
21:24:08  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1150 Samosata Max pick: Seleucia Max need: Seleucia Max Val: Samosata Naval Gathering: <None>
21:24:08  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Medeia Max Val: Alexandria Naval Gathering: 1305 Alexandria
21:24:08  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1179 Van Max pick: Media Max need: Saphe Bezzabde Max Val: Trapezus Naval Gathering: <None>
21:24:08  (Reporting)  Theater 138 Theater_Persia HQReg: 1179 Van Max pick: Persis Max need: Persis Max Val: Persis Naval Gathering: <None>
21:24:08  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Byzantium Max Val: Byzantium Naval Gathering: 1020 Byzantium
21:24:08  (Reporting)   
21:24:08  (Reporting)  Ended InitAndDumpData Rome 527 ms
21:24:08  (Reporting)  *** Faction-wide algorithms ***
21:24:08  (Reporting)  RPL Buying a replacement for ROM Supply Train
21:24:08  (Reporting)  RPL Buying a replacement for ROM Line Infantry
21:24:08  (Reporting)  RPL Buying a replacement for LAG Transport Ship
21:24:08  (Reporting)  RPL Buying a replacement for ARM Supply Train
21:24:08  (Reporting)  RPL Buying a replacement for CAP Militia
21:24:08  (Reporting)  RPL Buying a replacement for ARM Militia
21:24:08  (Reporting)  RPL Buying a replacement for ROM Line Infantry
21:24:08  (Reporting)  RPL Buying a replacement for LAG Transport Ship
21:24:08  (Reporting)  RPL Buying a replacement for ROM Transport Ship
21:24:08  (Reporting)  RPL Buying a replacement for LAG Militia
21:24:08  (Reporting)  Ended BuildReplacements 7 ms
21:24:08  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 9 % to be played in 1056 Pergamos
21:24:08  (Reporting)  _HRD_ Decision 14 Public Work not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 15 Urbae has 23 % to be played in 1062 Phoceum
21:24:08  (Reporting)  _HRD_ Decision 15 Urbae not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 12 % to be played in 1116 Cappadocia
21:24:08  (Reporting)  _HRD_ Decision 10 Clearing not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 6 % to be played in 1111 Amasia
21:24:08  (Reporting)  _HRD_ Decision 14 Public Work not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 15 Urbae has 15 % to be played in 1260 Syria
21:24:08  (Reporting)  _HRD_ Decision 15 Urbae played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 12 % to be played in 1082 Gordieum
21:24:08  (Reporting)  _HRD_ Decision 10 Clearing not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 8 Pax Romana has 12 % to be played in 1134 Armenia Minor
21:24:08  (Reporting)  _HRD_ Decision 8 Pax Romana not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 12 % to be played in 1115 Sarus
21:24:08  (Reporting)  _HRD_ Decision 10 Clearing played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 7 % to be played in 1265 Tyrus
21:24:08  (Reporting)  _HRD_ Decision 14 Public Work not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 15 Urbae has 21 % to be played in 1268 Batanea
21:24:08  (Reporting)  _HRD_ Decision 15 Urbae not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 15 Urbae has 17 % to be played in 1271 Samaria
21:24:08  (Reporting)  _HRD_ Decision 15 Urbae not played.
21:24:08  (Reporting)  _HRD_ Advanced Mode: Decision 12 Roads has 18 % to be played in 1080 Bithynia
21:24:08  (Reporting)  _HRD_ Decision 12 Roads not played.
21:24:08  (Reporting)  Ended HandleRegionsDecisions 3108 ms
21:24:08  (Reporting)  Entering BuildNewUnits (_BNU_)
21:24:08  (Reporting)  _BNU Buying Unit Urb. Praesidium
21:24:08  (Reporting)  _BNU Buying Unit Urb. Praesidium
21:24:08  (Reporting)  _BNU Buying Unit Urb. Praesidium
21:24:08  (Reporting)  Ended BuildNewUnits Bought: 3 56 ms
21:24:08  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
21:24:08  (Reporting)  Ended ManageFleetsComposition 69 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating CallFleet (_CLF_)
21:24:08  (Reporting)  Ended CallFleet 0 ms
21:24:08  (Reporting)  Entering LockFixedGroups (_LFG_)
21:24:08  (Reporting)  _LFG_ 1000296 Byzantium praesidium, 1020 Byzantium, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000640 Bithynia manus, 1051 Nicomedia, Pow:58, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000231 Nicomedia praesidium, 1051 Nicomedia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000226 Cyzicus praesidium, 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000236 Pergamon praesidium, 1056 Pergamos, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000241 Smyrna praesidium, 1062 Phoceum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000887 Classis Antiochiae, 1062 Phoceum, Pow:195, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000827 Classis Smyrnensis, 1062 Phoceum, Pow:602, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000256 Ephesus praesidium, 1064 Colophon, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000632 Asia manus, 1068 Lydia, Pow:73, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000246 Sardis praesidium, 1068 Lydia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000251 Icaunium praesidium, 1092 Icaunium, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000934 Galatia manus, 1101 Ancyra, Pow:493, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000303 Ancyra praesidium, 1101 Ancyra, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000981 Cappadocia exercitus, 1117 Comana, Pow:286, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000313 Eusebeia praesidium, 1117 Comana, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000308 Trapezus praesidium, 1125 Trapezus, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000747 Cilicia manus, 1142 Tarsus, Pow:75, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000261 Tarsus praesidium, 1142 Tarsus, Pow:111, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000320 Melitene praesidium, 1148 Melitene, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001017 Comagena exercitus, 1150 Samosata, Pow:391, Count: 6(l 1/L 4/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000327 Samosata praesidium, 1150 Samosata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000646 Syria manus, 1153 Issus, Pow:1111, Count: 11(l 1/L 6/S 4) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000276 Antiochia praesidium, 1153 Issus, Pow:161, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000394 Amida praesidium, 1164 Amida, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001348 Armenia exercitus, 1179 Van, Pow:452, Count: 8(l 2/L 4/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000399 Van praesidium, 1179 Van, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000721 Apameia manus, 1258 Apamene, Pow:405, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000271 Apameia praesidium, 1258 Apamene, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001052 Iudea manus, 1271 Samaria, Pow:373, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000334 Jerusalem praesidium, 1271 Samaria, Pow:81, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000343 Massada praesidium, 1275 Judea, Pow:93, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000792 Pelusium exercitus, 1294 Pelusium, Pow:344, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000368 Pelusium praesidium, 1294 Pelusium, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001235 Pelusium classis, 1294 Pelusium, Pow:217, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001149 Thebais manus, 1298 Memphys, Pow:456, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000375 Memphis praesidium, 1298 Memphys, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001249 Nilus classicula, 1298 Memphys, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000755 Alexandria exercitus, 1305 Alexandria, Pow:528, Count: 5(l 1/L 2/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001088 Aegyptum exercitus, 1305 Alexandria, Pow:582, Count: 10(l 2/L 6/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000352 Alexandria praesidium, 1305 Alexandria, Pow:100, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001083 Pharaoh, 1305 Alexandria, Pow:0, Count: 2(l 2/L 0/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001188 Aegyptum classis, 1305 Alexandria, Pow:527, Count: 5(l 1/L 2/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000404 Miskheta praesidium, 1941 Harmozica, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001273 Artaxata exercitus, 1952 Artaxata, Pow:963, Count: 13(l 2/L 9/S 2) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000387 Artaxata praesidium, 1952 Artaxata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000219 Cyrene praesidium, 2044 Cyrene, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001180 Kuttros manus, 2058 Salamis, Pow:75, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000382 Salamis praesidium, 2058 Salamis, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000922 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001261 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000910 Oriens commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  Ended LockFixedGroups 1 ms
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering EnableStagingRegions (_ESR_)
21:24:08  (Reporting)  _ESR_ No theater can have a staging region.
21:24:08  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
21:24:08  (Reporting)  Entering PrivilegedCombine (_PCO_)
21:24:08  (Reporting)  Ended PrivilegedCombine 2 ms
21:24:08  (Reporting)  Entering DefendCapitalRegion (_DCR_)
21:24:08  (Reporting)  Ended DefendCapitalRegion 0 ms
21:24:08  (Reporting)  Entering SplitGroups (_SPG_)
21:24:08  (Reporting)  Ended SplitGroups 1 ms
21:24:08  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
21:24:08  (Reporting)  Ended CheckBesiegedGroups 0 ms
21:24:08  (Reporting)  Detach Damaged Units (_DDU_)
21:24:08  (Reporting)  Ended Damaged Units 0 ms
21:24:08  (Reporting)  Entering GarrisonObjectives (_GAO_)
21:24:08  (Reporting)  Ended GarrisonObjectives 1 ms
21:24:08  (Reporting)  Entering CheckBesieging (_CBE_)
21:24:08  (Reporting)  Ended CheckBesieging 14 ms
21:24:08  (Reporting)  Entering Evacuate Force (_EVA_)
21:24:08  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
21:24:08  (Reporting)  Entering Check Simple Landing (_CSL_)
21:24:08  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
21:24:08  (Reporting)  Entering Checking Leaders (_CLD_)
21:24:08  (Reporting)  Ended Check Leaders 0 ms
21:24:08  (Reporting)  Start of AssignFleetsOperations (_AFO_) 131 Asia Minor & Anatolia
21:24:08  (Reporting)  Ended AssignFleetsOperations 0 ms
21:24:08  (Reporting)  Entering Build Depots Assets
21:24:08  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 51
21:24:08  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Asia_Minor
21:24:08  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
21:24:08  (Reporting)  Ended Build Depots Assets 1 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Start of AI Split Supports (_SSP_)
21:24:08  (Reporting)  Ended Split Supports
21:24:08  (Reporting)  Start of AI Check for Land Resupply
21:24:08  (Reporting)  Ended CheckForLandResupply 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Entering KeepPosition (_KPP_)
21:24:08  (Reporting)  Ended KeepPosition 0 ms
21:24:08  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
21:24:08  (Reporting)  Ended Concentrate Stacks 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
21:24:08  (Reporting)  Entering PrivilegedCombine (_PCO_)
21:24:08  (Reporting)  Ended PrivilegedCombine 1 ms
21:24:08  (Reporting)  Entering DefendCapitalRegion (_DCR_)
21:24:08  (Reporting)  Ended DefendCapitalRegion 0 ms
21:24:08  (Reporting)  Entering SplitGroups (_SPG_)
21:24:08  (Reporting)  Ended SplitGroups 0 ms
21:24:08  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
21:24:08  (Reporting)  Ended CheckBesiegedGroups 0 ms
21:24:08  (Reporting)  Detach Damaged Units (_DDU_)
21:24:08  (Reporting)  Ended Damaged Units 0 ms
21:24:08  (Reporting)  Entering GarrisonObjectives (_GAO_)
21:24:08  (Reporting)  Ended GarrisonObjectives 1 ms
21:24:08  (Reporting)  Entering CheckBesieging (_CBE_)
21:24:08  (Reporting)  Ended CheckBesieging 5 ms
21:24:08  (Reporting)  Entering Evacuate Force (_EVA_)
21:24:08  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
21:24:08  (Reporting)  Entering Check Simple Landing (_CSL_)
21:24:08  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
21:24:08  (Reporting)  Entering Checking Leaders (_CLD_)
21:24:08  (Reporting)  Ended Check Leaders 0 ms
21:24:08  (Reporting)  Entering Build Depots Assets
21:24:08  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 53
21:24:08  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Oriens
21:24:08  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
21:24:08  (Reporting)  Ended Build Depots Assets 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Start of AI Split Supports (_SSP_)
21:24:08  (Reporting)  Ended Split Supports
21:24:08  (Reporting)  Start of AI Check for Land Resupply
21:24:08  (Reporting)  Ended CheckForLandResupply 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Entering KeepPosition (_KPP_)
21:24:08  (Reporting)  Ended KeepPosition 0 ms
21:24:08  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
21:24:08  (Reporting)  Ended Concentrate Stacks 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
21:24:08  (Reporting)  Entering PrivilegedCombine (_PCO_)
21:24:08  (Reporting)  Ended PrivilegedCombine 1 ms
21:24:08  (Reporting)  Entering DefendCapitalRegion (_DCR_)
21:24:08  (Reporting)  Ended DefendCapitalRegion 0 ms
21:24:08  (Reporting)  Entering SplitGroups (_SPG_)
21:24:08  (Reporting)  Ended SplitGroups 0 ms
21:24:08  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
21:24:08  (Reporting)  Ended CheckBesiegedGroups 0 ms
21:24:08  (Reporting)  Detach Damaged Units (_DDU_)
21:24:08  (Reporting)  Ended Damaged Units 0 ms
21:24:08  (Reporting)  Entering GarrisonObjectives (_GAO_)
21:24:08  (Reporting)  Ended GarrisonObjectives 0 ms
21:24:08  (Reporting)  Entering CheckBesieging (_CBE_)
21:24:08  (Reporting)  Ended CheckBesieging 5 ms
21:24:08  (Reporting)  Entering Evacuate Force (_EVA_)
21:24:08  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
21:24:08  (Reporting)  Entering Check Simple Landing (_CSL_)
21:24:08  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
21:24:08  (Reporting)  Entering Checking Leaders (_CLD_)
21:24:08  (Reporting)  Ended Check Leaders 0 ms
21:24:08  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
21:24:08  (Reporting)  Ended AssignFleetsOperations 0 ms
21:24:08  (Reporting)  Entering Build Depots Assets
21:24:08  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 51
21:24:08  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_Aegyptus
21:24:08  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
21:24:08  (Reporting)  Ended Build Depots Assets 1 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Start of AI Split Supports (_SSP_)
21:24:08  (Reporting)  Ended Split Supports
21:24:08  (Reporting)  Start of AI Check for Land Resupply
21:24:08  (Reporting)  Ended CheckForLandResupply 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Entering KeepPosition (_KPP_)
21:24:08  (Reporting)  Ended KeepPosition 0 ms
21:24:08  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
21:24:08  (Reporting)  Ended Concentrate Stacks 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
21:24:08  (Reporting)  Entering Checking Leaders (_CLD_)
21:24:08  (Reporting)  Ended Check Leaders 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 138 Theater_Persia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
21:24:08  (Reporting)  Entering PrivilegedCombine (_PCO_)
21:24:08  (Reporting)  Ended PrivilegedCombine 1 ms
21:24:08  (Reporting)  Entering DefendCapitalRegion (_DCR_)
21:24:08  (Reporting)  Ended DefendCapitalRegion 0 ms
21:24:08  (Reporting)  Entering SplitGroups (_SPG_)
21:24:08  (Reporting)  Ended SplitGroups 0 ms
21:24:08  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
21:24:08  (Reporting)  Ended CheckBesiegedGroups 0 ms
21:24:08  (Reporting)  Detach Damaged Units (_DDU_)
21:24:08  (Reporting)  Ended Damaged Units 0 ms
21:24:08  (Reporting)  Entering GarrisonObjectives (_GAO_)
21:24:08  (Reporting)  Ended GarrisonObjectives 0 ms
21:24:08  (Reporting)  Entering CheckBesieging (_CBE_)
21:24:08  (Reporting)  Ended CheckBesieging 2 ms
21:24:08  (Reporting)  Entering Evacuate Force (_EVA_)
21:24:08  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
21:24:08  (Reporting)  Entering Check Simple Landing (_CSL_)
21:24:08  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
21:24:08  (Reporting)  Entering Build Depots Assets
21:24:08  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
21:24:08  (Reporting)  Ended Build Depots Assets 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Start of AI Split Supports (_SSP_)
21:24:08  (Reporting)  Ended Split Supports
21:24:08  (Reporting)  Start of AI Check for Land Resupply
21:24:08  (Reporting)  Ended CheckForLandResupply 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Entering KeepPosition (_KPP_)
21:24:08  (Reporting)  Ended KeepPosition 0 ms
21:24:08  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
21:24:08  (Reporting)  Ended Concentrate Stacks 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 4 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 138 Theater_Persia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 10402 AllOwnPowNav: 0 AllOppPowNav 249
21:24:08  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
21:24:08  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
21:24:08  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
21:24:08  (Reporting)  Ended CheckLocalOpportunities 0 ms
21:24:08  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
21:24:08  (Reporting)  Ended CheckLocalOpportunities 0 ms
21:24:08  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
21:24:08  (Reporting)  Ended CheckLocalOpportunities 0 ms
21:24:08  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
21:24:08  (Reporting)  Ended CheckLocalOpportunities 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ############ Starting ApplyAgenda:  Rome  ############
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:5.00 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Arties (_RCA_)
21:24:08  (Reporting)  _RCA_ Artilleries found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Arties
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Supplies (_RCS_)
21:24:08  (Reporting)  _RCS_ Supplies found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Supplies
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Gather Units (_GTU_)
21:24:08  (Reporting)  _GTU_ Gathering Region 1150 Samosata in theater 131 Asia Minor & Anatolia
21:24:08  (Reporting)  _GTU_ Starting merge 0 at start
21:24:08  (Reporting)  End of AI Gather Units
21:24:08  (Reporting)  Entering GatherGarrisons (_GTG_)
21:24:08  (Reporting)  Ended GatherGarrisons 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000308 Trapezus praesidium, 1125 Trapezus, Pow:38, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1125 Trapezus
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000251 Icaunium praesidium, 1092 Icaunium, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1092 Icaunium
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000256 Ephesus praesidium, 1064 Colophon, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1064 Colophon
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1000827 Classis Smyrnensis , destination,  is not in friendly water 1062 Phoceum
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1000887 Classis Antiochiae , destination,  is not in friendly water 1062 Phoceum
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000241 Smyrna praesidium, 1062 Phoceum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1062 Phoceum
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000236 Pergamon praesidium, 1056 Pergamos, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1056 Pergamos
21:24:08  (Reporting)   
21:24:08  (Reporting)  1000226 Cyzicus praesidium, 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1054 Cyzicus
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:5.00 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Arties (_RCA_)
21:24:08  (Reporting)  _RCA_ Artilleries found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Arties
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Supplies (_RCS_)
21:24:08  (Reporting)  _RCS_ Supplies found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Supplies
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Gather Units (_GTU_)
21:24:08  (Reporting)  _GTU_ Gathering Region 1258 Apamene in theater 132 Oriens Magnus
21:24:08  (Reporting)  _GTU_ Starting merge 0 at start
21:24:08  (Reporting)  End of AI Gather Units
21:24:08  (Reporting)  Entering GatherGarrisons (_GTG_)
21:24:08  (Reporting)  Ended GatherGarrisons 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:5.00 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Arties (_RCA_)
21:24:08  (Reporting)  _RCA_ Artilleries found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Arties
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Supplies (_RCS_)
21:24:08  (Reporting)  _RCS_ Supplies found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Supplies
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Gather Units (_GTU_)
21:24:08  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
21:24:08  (Reporting)  _GTU_ Starting merge 0 at start
21:24:08  (Reporting)  End of AI Gather Units
21:24:08  (Reporting)  Entering GatherGarrisons (_GTG_)
21:24:08  (Reporting)  _GTG_ 1000755 Antonius exercitus, 1305 Alexandria, Pow:1431, Count: 17(l 5/L 8/S 4) is garrisoning 1305 Alexandria having agregated 2 other(s) group(s).
21:24:08  (Reporting)  Ended GatherGarrisons 218 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1000910 Oriens commercius , destination,  is not in friendly water 2830 Mare Oriensis Commercius
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1001261 Aegyptum commercius , destination,  is not in friendly water 2830 Mare Oriensis Commercius
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1001188 Aegyptum classis , destination,  is not in friendly water 1305 Alexandria
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1001249 Nilus classicula , destination,  is not in friendly water 1298 Memphys
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1001235 Pelusium classis , destination,  is not in friendly water 1294 Pelusium
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Arties (_RCA_)
21:24:08  (Reporting)  _RCA_ Artilleries found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Arties
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Supplies (_RCS_)
21:24:08  (Reporting)  _RCS_ Supplies found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Supplies
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Gather Units (_GTU_)
21:24:08  (Reporting)  _GTU_ Gathering Region 1020 Byzantium in theater 130 Thracia & Propontis
21:24:08  (Reporting)  _GTU_ Starting merge 0 at start
21:24:08  (Reporting)  End of AI Gather Units
21:24:08  (Reporting)  Entering GatherGarrisons (_GTG_)
21:24:08  (Reporting)  Ended GatherGarrisons 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda, Full Pathfinding: 1000922 Aegeum commercius , destination,  is not in friendly water 2829 Mare Aegeum Commercius
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering PromoteLeaders (_PRL_)
21:24:08  (Reporting)  Ended PromoteLeaders 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda AutoMerge
21:24:08  (Reporting)  AI Process done in  4582 ms
21:24:08  (Reporting)  Processing  1000002 Regnum Parthorum
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Starting Process on Regnum Parthorum AILevel 0 Kind: 0 Dormant NO Turn: 0 C:\Games\Birth of Rome\BOR\Saves\PAR-3-MarcusAntonius400\PAR-3-MarcusAntonius40.hst ***
21:24:08  (Reporting)  AI Process done in  18 ms
21:24:08  (Reporting)  Processing  1000003 Pirates
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Birth of Rome\BOR\Saves\PAR-3-MarcusAntonius400\PAR-3-MarcusAntonius40.hst ***
21:24:08  (Reporting)  Entering InitAndDumpData (_IAD_)
21:24:08  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
21:24:08  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 141 Warm Seas
21:24:08  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 141 Warm Seas
21:24:08  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 141 Warm Seas
21:24:08  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 141 Warm Seas
21:24:08  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 141 Warm Seas
21:24:08  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 141 Warm Seas
21:24:08  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 1
21:24:08  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 300 OwnPow Nav : 0 OppPow Nav : 1009
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 120
21:24:08  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2161 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
21:24:08  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 63
21:24:08  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 38 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 89
21:24:08  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 244 OwnPow Nav : 0 OppPow Nav : 79
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 41
21:24:08  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 0 OwnPow Nav : 249 OppPow Nav : 3
21:24:08  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 249 > 142
21:24:08  (Reporting)  _FIT_ Ended AIInitTheaters 514 ms
21:24:08  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
21:24:08  (Reporting)  Money Availability Plentiful Stock 150 Expected 0 Balance 0
21:24:08  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
21:24:08  (Reporting)   
21:24:08  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2700
21:24:08  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2200
21:24:08  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1200
21:24:08  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 600
21:24:08  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 500
21:24:08  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
21:24:08  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 300 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3320
21:24:08  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 1009 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 38 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5540
21:24:08  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 2161 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1232
21:24:08  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 244 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  956
21:24:08  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  556
21:24:08  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 6 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  140
21:24:08  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
21:24:08  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 249 Overall power (enemies): 3 Nav Ratio: 5.00
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Land Theaters Special Regions ***
21:24:08  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 0 Vennicnii Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
21:24:08  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1211 Seleucia Max pick: Seleucia Max need: Edessa Max Val: Seleucia Naval Gathering: <None>
21:24:08  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
21:24:08  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
21:24:08  (Reporting)  Theater 133 Theater_Caucasus HQReg: 2073 Media Max pick: Media Max need: Phasicus Mons Max Val: Media Naval Gathering: <None>
21:24:08  (Reporting)  Theater 130 Theater_Thracia HQReg: 0 Vennicnii Max pick: Byzantium Max need: Byzantium Max Val: Byzantium Naval Gathering: <None>
21:24:08  (Reporting)   
21:24:08  (Reporting)  Ended InitAndDumpData Pirates 594 ms
21:24:08  (Reporting)  *** Faction-wide algorithms ***
21:24:08  (Reporting)  Ended BuildReplacements 0 ms
21:24:08  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
21:24:08  (Reporting)  Entering BuildNewUnits (_BNU_)
21:24:08  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
21:24:08  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
21:24:08  (Reporting)  Ended ManageFleetsComposition 68 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating CallFleet (_CLF_)
21:24:08  (Reporting)  Ended CallFleet 0 ms
21:24:08  (Reporting)  Entering LockFixedGroups (_LFG_)
21:24:08  (Reporting)  Ended LockFixedGroups 0 ms
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering EnableStagingRegions (_ESR_)
21:24:08  (Reporting)  _ESR_ No theater can have a staging region.
21:24:08  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  All theaters prepared, AllOwnPowLand: 66 AllOppPowLand: 2749 AllOwnPowNav: 249 AllOppPowNav 1091
21:24:08  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
21:24:08  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
21:24:08  (Reporting)   
21:24:08  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 9 ms
21:24:08  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
21:24:08  (Reporting)  Disembark: Pirate Force created in region Kasos Promunturium
21:24:08  (Reporting)  _PFD_ PrepareForDisembark Landing aborted: 1002100 Cilicia piratii, 2602 Kasos Promunturium, Pow:249, Count: 1(l 0/L 1/S 0) all regions are too defended.
21:24:08  (Reporting)  Ended AssignFleetsOperations 7 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Arties (_RCA_)
21:24:08  (Reporting)  _RCA_ Artilleries found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Arties
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Receive Supplies (_RCS_)
21:24:08  (Reporting)  _RCS_ Supplies found:  0 in core Area
21:24:08  (Reporting)  Ended Receive Supplies
21:24:08  (Reporting)  Entering GatherGarrisons (_GTG_)
21:24:08  (Reporting)  Ended GatherGarrisons 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  1002100 Cilicia piratii is doing nothing in Kasos Promunturium  Power: 249  HealthPerc: 100
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering PromoteLeaders (_PRL_)
21:24:08  (Reporting)  Ended PromoteLeaders 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda AutoMerge
21:24:08  (Reporting)  AI Process done in  1117 ms
21:24:08  (Reporting)  Processing  1000004 Slaves
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Birth of Rome\BOR\Saves\PAR-3-MarcusAntonius400\PAR-3-MarcusAntonius40.hst ***
21:24:08  (Reporting)  Entering InitAndDumpData (_IAD_)
21:24:08  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
21:24:08  (Reporting)  _FIT_ Ended AIInitTheaters 434 ms
21:24:08  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
21:24:08  (Reporting)  Money Availability Plentiful Stock 200 Expected 0 Balance 0
21:24:08  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
21:24:08  (Reporting)   
21:24:08  (Reporting)  Ended InitAndDumpData Slaves 458 ms
21:24:08  (Reporting)  *** Faction-wide algorithms ***
21:24:08  (Reporting)  Ended BuildReplacements 0 ms
21:24:08  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
21:24:08  (Reporting)  Entering BuildNewUnits (_BNU_)
21:24:08  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
21:24:08  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
21:24:08  (Reporting)  Ended ManageFleetsComposition 1 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating CallFleet (_CLF_)
21:24:08  (Reporting)  Ended CallFleet 0 ms
21:24:08  (Reporting)  Entering LockFixedGroups (_LFG_)
21:24:08  (Reporting)  Ended LockFixedGroups 0 ms
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering EnableStagingRegions (_ESR_)
21:24:08  (Reporting)  _ESR_ No theater can have a staging region.
21:24:08  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
21:24:08  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
21:24:08  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
21:24:08  (Reporting)  AI Process done in  651 ms
21:24:08  (Reporting)  Processing  1000005 Barbarians
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Birth of Rome\BOR\Saves\PAR-3-MarcusAntonius400\PAR-3-MarcusAntonius40.hst ***
21:24:08  (Reporting)  Entering InitAndDumpData (_IAD_)
21:24:08  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
21:24:08  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 133 Caucasus
21:24:08  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 133 Caucasus
21:24:08  (Reporting)  0 unit there, but still added, as 138 Persia is adjacent to 133 Caucasus
21:24:08  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 133 Caucasus
21:24:08  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 300 OwnPow Nav : 0 OppPow Nav : 1009
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 120
21:24:08  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 79
21:24:08  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 38 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 89
21:24:08  (Reporting)  Theater: 138 Theater_Persia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 11
21:24:08  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 3
21:24:08  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 142
21:24:08  (Reporting)  _FIT_ Ended AIInitTheaters 479 ms
21:24:08  (Reporting)  Resources Levels Barbarians EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
21:24:08  (Reporting)  Money Availability Plentiful Stock 300 Expected 0 Balance -5
21:24:08  (Reporting)  Morale Availability Plentiful Stock 120 Expected 0 Balance 0
21:24:08  (Reporting)   
21:24:08  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2500
21:24:08  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2200
21:24:08  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 1300
21:24:08  (Reporting)  Theater Prevalences Theater_Persia Ordered Value: 400
21:24:08  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 300 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3196
21:24:08  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 1009 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 38 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5540
21:24:08  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 2 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  512
21:24:08  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 138 Theater_Persia (Land)
21:24:08  (Reporting)  Making Land Theater Map: Theater_Persia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
21:24:08  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  702
21:24:08  (Reporting)  Making Naval Values Map: 138 Persia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
21:24:08  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 3 Nav Ratio: 0.20
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Land Theaters Special Regions ***
21:24:08  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 2073 Media Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
21:24:08  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1211 Seleucia Max pick: Seleucia Max need: Edessa Max Val: Seleucia Naval Gathering: <None>
21:24:08  (Reporting)  Theater 133 Theater_Caucasus HQReg: 2073 Media Max pick: Media Max need: Phasicus Mons Max Val: Media Naval Gathering: 1936 Sebastopolis
21:24:08  (Reporting)  Theater 138 Theater_Persia HQReg: 2074 Persis Max pick: Persis Max need: Persis Max Val: Persis Naval Gathering: <None>
21:24:08  (Reporting)   
21:24:08  (Reporting)  Ended InitAndDumpData Barbarians 556 ms
21:24:08  (Reporting)  *** Faction-wide algorithms ***
21:24:08  (Reporting)  Ended BuildReplacements 1 ms
21:24:08  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
21:24:08  (Reporting)  Entering BuildNewUnits (_BNU_)
21:24:08  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
21:24:08  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
21:24:08  (Reporting)  Ended ManageFleetsComposition 59 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  Evaluating CallFleet (_CLF_)
21:24:08  (Reporting)  Ended CallFleet 0 ms
21:24:08  (Reporting)  Entering LockFixedGroups (_LFG_)
21:24:08  (Reporting)  _LFG_ 1002048 Albanii exercitus, 1917 Gelda, Pow:929, Count: 9(l 1/L 7/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000594 Misia praesidium, 1917 Gelda, Pow:77, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1001980 Iberii exercitus, 1933 Cutatision, Pow:1168, Count: 11(l 2/L 8/S 1) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000601 Uplistshike praesidium, 1933 Cutatision, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000587 Dioscurias praesidium, 1936 Sebastopolis, Pow:77, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  _LFG_ 1000580 Phasis praesidium, 1937 Phasis, Pow:77, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
21:24:08  (Reporting)  Ended LockFixedGroups 0 ms
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering EnableStagingRegions (_ESR_)
21:24:08  (Reporting)  _ESR_ No theater can have a staging region.
21:24:08  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
21:24:08  (Reporting)  Entering Checking Leaders (_CLD_)
21:24:08  (Reporting)  Ended Check Leaders 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Theaters algorithms 138 Theater_Persia ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  *** Pre Iterations algorithms, Extended Theater 138 Theater_Persia ***
21:24:08  (Reporting)  Entering DistantGarrison (_DGA_)
21:24:08  (Reporting)  Ended DistantGarrison 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 340 AllOwnPowNav: 0 AllOppPowNav 1012
21:24:08  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
21:24:08  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)   
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  
21:24:08  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
21:24:08  (Reporting)  Entering SplitStaticUnits (_SSU_)
21:24:08  (Reporting)  Ended SplitStaticUnits 0 ms
21:24:08  (Reporting)  Entering PromoteLeaders (_PRL_)
21:24:08  (Reporting)  Ended PromoteLeaders 0 ms
21:24:08  (Reporting)   
21:24:08  (Reporting)  ApplyAgenda AutoMerge
21:24:08  (Reporting)  AI Process done in  993 ms
21:28:30  --- End of Log ---                                
