// OBJECT: Disable advisors
1	// EcoAdvisor (Build, Trade, Fortify)			--> ok
1	// MilAdvisor (Recruit and Move units)			--> ok
1	// DipAdvisor (War and Peace)					--> ok

// ATT: If this file exists, it overrides the default setting (which is
//      all advisors enabled). Delete this file or put 1 at each line if
//      you don't want to interfere.
// ATT: It can't force the enabling of an advisor(eg. Barbarians don't have economy).



