// This files contains all possible behavior of a NATION 
// All manager profiles with "1" are default behavior

17			// Attitude Combos equal to ARRAY_BEHAVIOR
11			// Manager profiles equal to ARRAY_PROFILE

[COMMERCIAL]			// Goal name (0 in array)
[Recruit1]
[Dip1]
[Unit1]
[Infra1]
[Trade2]				

[DIPLOMATIC]
[Recruit1]
[Dip2]
[Unit1]
[Infra1]
[Trade1]

[EXPANSIONIST]
[Recruit2]
[Dip1]
[Unit2]
[Infra1]
[Trade1]

[INDUSTRIOUS]
[Recruit1]
[Dip1]
[Unit1]
[Infra3]
[Trade1]

[MILITARISTIC]
[Recruit2]
[Dip1]
[Unit1]
[Infra2]
[Trade1]

[COMMERCIAL_DIPLOMATIC]
[Recruit1]
[Dip2]
[Unit1]
[Infra1]
[Trade2]

[COMMERCIAL_EXPANSIONIST]
[Recruit2]
[Dip1]
[Unit2]
[Infra1]
[Trade2]

[COMMERCIAL_INDUSTRIOUS]
[Recruit1]
[Dip1]
[Unit1]
[Infra3]
[Trade2]

[COMMERCIAL_MILITARISTIC]
[Recruit2]
[Dip1]
[Unit1]
[Infra1]
[Trade2]

[DIPLOMATIC_EXPANSIONIST]
[Recruit2]
[Dip2]
[Unit2]
[Infra1]
[Trade1]

[DIPLOMATIC_INDUSTRIOUS]
[Recruit1]
[Dip2]
[Unit1]
[Infra3]
[Trade1]

[DIPLOMATIC_MILITARISTIC]
[Recruit2]
[Dip2]
[Unit2]
[Infra2]
[Trade1]

[EXPANSIONIST_INDUSTRIOUS]
[Recruit2]
[Dip1]
[Unit1]
[Infra3]
[Trade1]

[EXPANSIONIST_MILITARISTIC]
[Recruit2]
[Dip1]
[Unit2]
[Infra2]
[Trade1]

[INDUSTRIOUS_MILITARISTIC]
[Recruit2]
[Dip1]
[Unit1]
[Infra3]
[Trade1]

[COMMERCIAL_DIPLOMATIC_INDUSTRIOUS]
[Recruit1]
[Dip2]
[Unit1]
[Infra3]
[Trade2]

[COMMERCIAL_DIPLOMATIC_MILITARISTIC]
[Recruit2]
[Dip2]
[Unit1]
[Infra2]
[Trade2]

[Dip1]		// DEFAULT
0			// keep alliances 

[Dip2]
1			// improve alliances

[Infra1]	// DEFAULT
1			// rural
0			// urban
0			// fortify

[Infra2]
0			// rural
0			// urban
1			// fortify

[Infra3]
1			// rural
1			// urban
1			// fortify

[Recruit1]	// DEFAULT
0			// stable

[Recruit2]
1			// maximum units

[Trade1]	// DEFAULT
0			// export

[Trade2]
1			// import + export

[Unit1]		// DEFAULT
0			// protect

[Unit2]		
1			// attack
