2:26:10 PM  (Reporting)  Processing  1000001 Vespasianus
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Vespasianus AILevel 0 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  AI Process done in  62 ms
2:26:10 PM  (Reporting)  Processing  1000002 Vitellius
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Vitellius AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 119 Gallia
2:26:10 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 119 Gallia
2:26:10 PM  (Reporting)  0 unit but adding 121 Alpes adjacent to 119 Gallia
2:26:10 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 140 Cold Seas
2:26:10 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 140 Cold Seas
2:26:10 PM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 100 OwnPow Land: 857 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 59
2:26:10 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 37 OwnPow Nav : 0 OppPow Nav : 135
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 128
2:26:10 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 3550 OppPow Land: 0 OwnPow Nav : 349 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 181 > 226
2:26:10 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1337 OwnPow Nav : 0 OppPow Nav : 3440
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:26:10 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 525 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 78
2:26:10 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 32 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:26:10 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 212 OwnPow Nav : 0 OppPow Nav : 77
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:26:10 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:26:10 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 17 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:26:10 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:26:10 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:26:10 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4173 OwnPow Nav : 0 OppPow Nav : 1126
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:26:10 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:26:10 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 488 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:26:10 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 688 OwnPow Nav : 0 OppPow Nav : 563
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:26:10 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:26:10 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:26:10 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 251
2:26:10 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 135
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 811 ms
2:26:10 PM  (Reporting)  Resources Levels Vitellius EcoBase 185 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 250 Expected 0 Balance -14
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 90 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Engagements Points Availability Plentiful Stock 30 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 3200
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1600
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1200
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1160
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1000
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 320
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 1337 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4062
2:26:10 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 3440 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2853
2:26:10 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 37 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2275
2:26:10 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 0 Overall power (enemies): 135 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
2:26:10 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 488 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  220
2:26:10 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4173 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1484
2:26:10 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 212 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1604
2:26:10 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 77 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 3550 Overall power (enemies): 0 Ratio: 5.00
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  563
2:26:10 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 349 Overall power (enemies): 0 Nav Ratio: 5.00
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 525 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1181
2:26:10 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 17 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1243
2:26:10 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 688 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  922
2:26:10 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 32 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  610
2:26:10 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 857 Overall power (enemies): 0 Ratio: 5.00
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:26:10 PM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
2:26:10 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  401
2:26:10 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 135 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
2:26:10 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
2:26:10 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Land Theaters Special Regions ***
2:26:10 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 669 Salonae Max pick: Roma Max need: Aleria Max Val: Roma Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 141 Carthago Nova Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 665 Noreia Max pick: Singidunum Max need: Siscia Max Val: Noreia Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 324 Argentoratum Max pick: Tegua Max need: Argentovaria Max Val: Tegua Naval Gathering: 442 Colonia Agrippa
2:26:10 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 274 Verbegenii Max pick: Genava Max need: Vindonissa Max Val: Genava Naval Gathering: 268 Genava
2:26:10 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 669 Salonae Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 117 Theater_Britannia HQReg: 51 Eboracum Max pick: Eboracum Max need: Alauna Max Val: Eboracum Naval Gathering: 61 Silures
2:26:10 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Vitellius 1075 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Light Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for VTL Legatus
2:26:10 PM  (Reporting)  RPL Buying a replacement for GER Line Infantry
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Line Infantry
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  Ended BuildReplacements 5 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants has 3 % to be played in 2706 Aurasius Mons
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants has 3 % to be played in 374 Capua
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants has 3 % to be played in 2035 Leptis Magna
2:26:10 PM  (Reporting)  _HRD_ Decision 16 Merchants aborted.
2:26:10 PM  (Reporting)  Ended HandleRegionsDecisions 5 ms
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 0 23 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1001744 Classis Provincia
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1001710 Classis Britannica
2:26:10 PM  (Reporting)  Disembark: Vitellian Force created in region Colonia Agrippa
2:26:10 PM  (Reporting)  _MFC_ Disembarking 1003833 Epibatae Fl. I in region 442 Colonia Agrippa
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1001756 Classis Germanica
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 223 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  _LFG_ 1003549 Castrum praesidium, 51 Eboracum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003555 Castrum praesidium, 54 Deva Victrix, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003561 Castrum praesidium, 61 Silures, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003530 Massalia praesidium, 250 Massalia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003537 Lugdunum praesidium, 270 Tegua, Pow:146, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003591 Castrum praesidium, 324 Argentoratum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003567 Castrum praesidium, 430 Noviomagus, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003573 Castrum praesidium, 441 Cugernii, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003579 Castrum praesidium, 443 Bonna, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003585 Castrum praesidium, 448 Vagiones, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001591 Germania Superior Governor, 448 Vagiones, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001772 Britannia commercius, 2823 Sinus Gallicus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001776 Occidentum commercius, 2824 Oceanus Atlanticus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001780 Hispania commercius, 2825 Mare Hispanicum Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001784 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:16, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 3 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  _DCR_ 1003833 Epibatae Fl. I, 442 Colonia Agrippa, Pow:51, Count: 1(l 0/L 1/S 0) will garrison capital
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 78 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 4 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 26 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 27 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 27 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment III) Fabius Valens in Colonia Agrippa has been detached from group 1001470 Germania Inferior exercitus
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment V) Julius Classicus in Colonia Agrippa has been detached from group 1001470 Germania Inferior exercitus
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment II) Alfernus Varus in Argentoratum has been detached from group 1001684 Germania manus
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment II) Junius Blaesus in Tegua has been detached from group 1001437 Gallia manus
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003834 Fabius Valens 442 Colonia Agrippa toward 1003833 Epibatae Fl. I, 442 Colonia Agrippa, Pow:51, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003836 Alfernus Varus 324 Argentoratum toward 1001684 Germania manus, 324 Argentoratum, Pow:233, Count: 3(l 0/L 1/S 2)
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003837 Junius Blaesus 270 Tegua toward 1001437 Gallia manus, 270 Tegua, Pow:457, Count: 4(l 1/L 3/S 1)
2:26:10 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
2:26:10 PM  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
2:26:10 PM  (Reporting)  _CLD_ Idle Leader Julius Classicus 1003835 in Colonia Agrippa merged into 1001470 Germania Inferior exercitus
2:26:10 PM  (Reporting)  Ended Check Leaders 537 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  Ended Make Superior Group 0 ms
2:26:10 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
2:26:10 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:26:10 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:26:10 PM  (Reporting)  _AFA_ 1001756 Classis Germanica has been given the mission Agenda: Naval Superiority, Value: 2075, Region: 2130 Rhenus
2:26:10 PM  (Reporting)  _AFA_ 1001710 Classis Britannica has been given the mission Agenda: Naval Docking, Value: 6130, Region: 223 Condevicnum
2:26:10 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Naval Superiority, Value: 2560, Region: 2423 Uliarus Insula
2:26:10 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Naval Docking, Value: 945, Region: 203 Burdigala
2:26:10 PM  (Reporting)  Ended AssignFleetsOperations 602 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 49
2:26:10 PM  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_Gallia
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 4 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  _SSP_ Created Supply Reserve:  1003838 Impedimenta IIIb in 448 Vagiones
2:26:10 PM  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1001684 Germania manus in 324 Argentoratum
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 5 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 9550, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 3050, Region: 492 Vindelicii
2:26:10 PM  (Reporting)  _CLO_ 1001684 Germania manus, 324 Argentoratum, Pow:350, Count: 4(l 1/L 1/S 2)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 2500, Region: 492 Vindelicii
2:26:10 PM  (Reporting)  _CLO_ 1003839 Vitellian Force, 448 Vagiones, Pow:582, Count: 6(l 1/L 4/S 1)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 255 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 8 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 1 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 13 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment II) Marcus Trebellius Maximus in Deva Victrix has been detached from group 1001401 Britania manus
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003840 Marcus Trebellius Maximus 54 Deva Victrix toward 1001401 Britania manus, 54 Deva Victrix, Pow:231, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Ended Check Leaders 18 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  Ended Make Superior Group 0 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Britannia
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Agenda: Garrison, Value: 1860, Region: 276 Vesontio
2:26:10 PM  (Reporting)  _DGA_ 1003841 Vitellian Force, 442 Colonia Agrippa, Pow:78, Count: 2(l 1/L 1/S 0) will garrison region 276 Vesontio
2:26:10 PM  (Reporting)  Ended DistantGarrison 136 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 4407 AllOppPowLand: 8112 AllOwnPowNav: 349 AllOppPowNav 6002
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1001437 Gallia manus (Pow.504)
2:26:10 PM  (Reporting)  1001684 Germania manus (Pow.350)
2:26:10 PM  (Reporting)  1003833 Valens exercitus (Pow.90)
2:26:10 PM  (Reporting)  1003835 Julius Classicus (Pow.0)
2:26:10 PM  (Reporting)  1003841 Classicus manus (Pow.78)
2:26:10 PM  (Reporting)  1001470 Germania Inferior exercitus (Pow.2057)
2:26:10 PM  (Reporting)  1003838 Impedimenta IIIb (Pow.0)
2:26:10 PM  (Reporting)  1001594 Vocula manus (Pow.653)
2:26:10 PM  (Reporting)  1003839 Caecina exercitus (Pow.582)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Secondary Region 442 Colonia Agrippa Pick 66 has enough garrison (Value: 51) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 324 Argentoratum Pick 38 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 203 Burdigala Pick 29 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 254 Alpes Maritimae Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 210 Cessero Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 206 Tolosa Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 270 Tegua Pick 100 has enough garrison (Value: 146) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 441 Cugernii Pick 5 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 250 Massalia Pick 62 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 263 Vienna Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 262 Cularo Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 276 Vesontio Pick 13 has enough garrison (Value: 78) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 443 Bonna Pick 5 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 305 Rotomagus Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  CheckRegionForOperation 1001684 Germania manus, 324 Argentoratum, Pow:350, Count: 4(l 1/L 1/S 2) Fitness 43 PickVal 6 SelfVal 112 AINeed 60
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 4816, Region: 321 Divodurum
2:26:10 PM  (Reporting)  Secondary Region 318 Durocorturum Pick 23 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 288 Cenabum Pick 13 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 306 Lutetia Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 314 Gesoriacum Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 232 Avaricum Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 260 Brigantio Pick 6 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 310 Samarobriva Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 448 Vagiones Pick 9 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 294 Condate Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 447 Treverii Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 419 Bagacum Pick 6 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 223 Condevicnum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 228 Augustoritum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 6 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1001380 Caledonia manus (Pow.376)
2:26:10 PM  (Reporting)  1001401 Britania manus (Pow.357)
2:26:10 PM  (Reporting)  1001417 Cambria manus (Pow.388)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Secondary Region 71 Glevum Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 61 Silures Pick 16 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 73 Londinium Pick 43 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 57 Lindum Pick 8 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 85 Dubris Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 54 Deva Victrix Pick 12 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 104 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ############ Starting ApplyAgenda:  Vitellius  ############
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supply 1003838 Impedimenta IIIb, 448 Vagiones, Pow:0, Count: 1(l 0/L 0/S 1)
2:26:10 PM  (Reporting)  _RCS_ Supply 1001684 Germania manus, 324 Argentoratum, Pow:350, Count: 4(l 1/L 1/S 2)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  2 in core Area
2:26:10 PM  (Reporting)  _RCS_ Resupplying: 1001684 Germania manus, 324 Argentoratum, Pow:350, Count: 4(l 1/L 1/S 2) moving toward 1001470 Germania Inferior exercitus, 442 Colonia Agrippa, Pow:2057, Count: 14(l 4/L 9/S 4)
2:26:10 PM  (Reporting)  _RCS_ Resupplying: 1003838 Impedimenta IIIb, 448 Vagiones, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1001594 Vocula manus, 448 Vagiones, Pow:653, Count: 7(l 2/L 4/S 2)
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 324 Argentoratum in theater 119 Gallia
2:26:10 PM  (Reporting)  _GTU_ 1001437 Gallia manus, 270 Tegua, Pow:504, Count: 5(l 2/L 3/S 1) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ 1001470 Germania Inferior exercitus, 442 Colonia Agrippa, Pow:2057, Count: 14(l 4/L 9/S 4) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ 1001594 Vocula manus, 448 Vagiones, Pow:653, Count: 7(l 2/L 4/S 2) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ Starting merge 3 at start
2:26:10 PM  (Reporting)  _GTU_ Finished merge 3 now
2:26:10 PM  (Reporting)  _GTU_ Gallia manus gathering toward a group near primary region 1003839 Caecina exercitus, 448 Vagiones, Pow:582, Count: 6(l 1/L 4/S 1)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 50, Region: 448 Vagiones Seek Strong Group 1003839 Caecina exercitus in region: Vagiones
2:26:10 PM  (Reporting)  _GTU_ Germania Inferior exercitus gathering toward primary region (short distance)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 125, Region: 324 Argentoratum Gather to region: 324 Argentoratum
2:26:10 PM  (Reporting)  _GTU_ Vocula manus gathering toward primary region (short distance)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 324 Argentoratum Gather to region: 324 Argentoratum
2:26:10 PM  (Reporting)  Ended AI Gather Units 16 ms
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  _GTG_ 1003585 Castrum praesidium, 448 Vagiones, Pow:98, Count: 2(l 1/L 1/S 0) is garrisoning 448 Vagiones having agregated 1 other(s) group(s).
2:26:10 PM  (Reporting)  _GTG_ 1003833 Valens exercitus, 442 Colonia Agrippa, Pow:178, Count: 4(l 2/L 2/S 0) is garrisoning 442 Colonia Agrippa having agregated 1 other(s) group(s).
2:26:10 PM  (Reporting)  Ended GatherGarrisons 15 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003839 Caecina exercitus, 448 Vagiones, Pow:582, Count: 6(l 1/L 4/S 1)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 492 Vindelicii
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 492 Vindelicii
2:26:10 PM  (Reporting)  1003839-Caecina exercitus Power:582 Health:100% Vagiones>Vindelicii Mission:Attack Fitness:50% Need:338 Threat:250 GoalValue: 2500
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001594 Vocula manus, 448 Vagiones, Pow:653, Count: 7(l 2/L 4/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  1001594-Vocula manus Power:653 Health:100% Vagiones>Argentoratum Mission:Gather to GHQ Fitness:70% Need:29 Threat:76 GoalValue: 175
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003838 Impedimenta IIIb, 448 Vagiones, Pow:0, Count: 1(l 0/L 0/S 1)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 65300, Region: 448 Vagiones
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 65300, Region: 448 Vagiones
2:26:10 PM  (Reporting)  1003838 Impedimenta IIIb Vagiones has been merged in  1001594 Vocula manus
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001756 Classis Germanica, 442 Colonia Agrippa, Pow:37, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2075, Region: 2130 Rhenus
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2075, Region: 2130 Rhenus
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001756 Classis Germanica , destination,  is not in friendly water 2130 Rhenus
2:26:10 PM  (Reporting)  1001756-Classis Germanica Power:37 Health:100% Colonia Agrippa>Rhenus Mission:Naval Superiority Fitness:83% Need:0 Threat:0 GoalValue: 2075
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001470 Germania Inferior exercitus, 442 Colonia Agrippa, Pow:2057, Count: 14(l 4/L 9/S 4)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 125, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 125, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  1001470-Germania Inferior exercitus Power:2057 Health:100% Colonia Agrippa>Argentoratum Mission:Gather to GHQ Fitness:50% Need:29 Threat:76 GoalValue: 125
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1003833-Valens exercitus Power:178 Health:100% Colonia Agrippa>Colonia Agrippa Mission:Garrison Fitness:100% Need:9 Threat:0 GoalValue: 100000
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1003591 Castrum praesidium, 324 Argentoratum, Pow:74, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 324 Argentoratum
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001684 Germania manus, 324 Argentoratum, Pow:350, Count: 4(l 1/L 1/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9550, Region: 324 Argentoratum
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 3050, Region: 492 Vindelicii
2:26:10 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4816, Region: 321 Divodurum
2:26:10 PM  (Reporting)  Agenda  4  : Agenda: Merge (slave), Value: 205700, Region: 442 Colonia Agrippa
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 205700, Region: 442 Colonia Agrippa
2:26:10 PM  (Reporting)  1001684 Germania manus Argentoratum Health: 100 % will target  1001470 Germania Inferior exercitus
2:26:10 PM  (Reporting)  1001684-Germania manus Power:350 Health:100% Argentoratum>Colonia Agrippa Mission:Merge (slave) Fitness:100% Need:9 Threat:0 GoalValue: 205700
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001710 Classis Britannica, 314 Gesoriacum, Pow:168, Count: 3(l 0/L 1/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6130, Region: 223 Condevicnum
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6130, Region: 223 Condevicnum
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001710 Classis Britannica , destination,  is not in friendly water 223 Condevicnum
2:26:10 PM  (Reporting)  1001710-Classis Britannica Power:168 Health:100% Gesoriacum>Condevicnum Mission:Naval Docking Fitness:61% Need:60 Threat:0 GoalValue: 6130
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001437 Gallia manus, 270 Tegua, Pow:504, Count: 5(l 2/L 3/S 1)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 50, Region: 448 Vagiones
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 50, Region: 448 Vagiones
2:26:10 PM  (Reporting)  1001437 Gallia manus Tegua Health: 100 % will target  1003839 Caecina exercitus
2:26:10 PM  (Reporting)  1001437-Gallia manus Power:504 Health:100% Tegua>Vagiones Mission:Merge (slave) Fitness:20% Need:0 Threat:0 GoalValue: 50
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001744 Classis Provincia, 250 Massalia, Pow:128, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2560, Region: 2423 Uliarus Insula
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 945, Region: 203 Burdigala
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 945, Region: 203 Burdigala
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001744 Classis Provincia , destination,  is not in friendly water 203 Burdigala
2:26:10 PM  (Reporting)  1001744-Classis Provincia Power:128 Health:100% Massalia>Burdigala Mission:Naval Docking Fitness:35% Need:60 Threat:0 GoalValue: 945
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Britannia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 51 Eboracum in theater 117 Britannica Insulae
2:26:10 PM  (Reporting)  _GTU_ 1001401 Britania manus, 54 Deva Victrix, Pow:357, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ 1001417 Cambria manus, 61 Silures, Pow:388, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ Starting merge 2 at start
2:26:10 PM  (Reporting)  _GTU_ Finished merge 2 now
2:26:10 PM  (Reporting)  _GTU_ Cambria manus gathering toward primary region (short distance)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 125, Region: 51 Eboracum Gather to region: 51 Eboracum
2:26:10 PM  (Reporting)  _GTU_ Britania manus gathering toward primary region (short distance)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 51 Eboracum Gather to region: 51 Eboracum
2:26:10 PM  (Reporting)  Ended AI Gather Units 11 ms
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001417 Cambria manus, 61 Silures, Pow:388, Count: 3(l 1/L 2/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 125, Region: 51 Eboracum
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 125, Region: 51 Eboracum
2:26:10 PM  (Reporting)  1001417-Cambria manus Power:388 Health:100% Silures>Eboracum Mission:Gather to GHQ Fitness:50% Need:0 Threat:0 GoalValue: 125
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001401 Britania manus, 54 Deva Victrix, Pow:357, Count: 2(l 1/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 51 Eboracum
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 51 Eboracum
2:26:10 PM  (Reporting)  1001401-Britania manus Power:357 Health:100% Deva Victrix>Eboracum Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1001380 Caledonia manus is doing nothing in Eboracum  Power: 376  HealthPerc: 100
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001784 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001780 Hispania commercius , destination,  is not in friendly water 2825 Mare Hispanicum Commercius
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001776 Occidentum commercius , destination,  is not in friendly water 2824 Oceanus Atlanticus Commercius
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001772 Britannia commercius , destination,  is not in friendly water 2823 Sinus Gallicus Commercius
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:26:10 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda AutoMerge
2:26:10 PM  (Reporting)  AI Process done in  5708 ms
2:26:10 PM  (Reporting)  Processing  1000003 Otho
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Otho AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  0 unit but adding 119 Gallia adjacent to 118 Hispania Peninsula
2:26:10 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 124 Moesia & Pannonia
2:26:10 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 123 Illyria
2:26:10 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 124 Moesia & Pannonia
2:26:10 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 118 Hispania Peninsula
2:26:10 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 118 Hispania Peninsula
2:26:10 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 270 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 122 > 164
2:26:10 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3604 OwnPow Nav : 0 OppPow Nav : 349
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 189
2:26:10 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 2222 OppPow Land: 0 OwnPow Nav : 3440 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 82 > 121
2:26:10 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 864 OppPow Land: 492 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 1.49 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 112
2:26:10 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 250 OppPow Land: 0 OwnPow Nav : 1720 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 26 > 68
2:26:10 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 161 OwnPow Nav : 0 OppPow Nav : 74
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.27 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 109
2:26:10 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:26:10 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 17 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:26:10 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:26:10 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:26:10 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4173 OwnPow Nav : 0 OppPow Nav : 1126
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:26:10 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:26:10 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 488 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:26:10 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 688 OwnPow Nav : 0 OppPow Nav : 563
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:26:10 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:26:10 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:26:10 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:26:10 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 135 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 249 > 291
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 813 ms
2:26:10 PM  (Reporting)  Resources Levels Otho EcoBase 309 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 750 Expected 0 Balance -22
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 95 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Engagements Points Availability Plentiful Stock 30 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 3500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 1600
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1600
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1340
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 180
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:26:10 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 270 Overall power (enemies): 0 Nav Ratio: 5.00
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2853
2:26:10 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2222 Overall power (enemies): 0 Ratio: 5.00
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:26:10 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 3440 Overall power (enemies): 0 Nav Ratio: 5.00
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 3604 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3002
2:26:10 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 349 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 161 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1175
2:26:10 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 74 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
2:26:10 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 488 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  220
2:26:10 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4173 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1484
2:26:10 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 864 Overall power (enemies): 492 Ratio: 1.49
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  150
2:26:10 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 17 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1214
2:26:10 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 688 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  922
2:26:10 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
2:26:10 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  401
2:26:10 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 250 Overall power (enemies): 0 Ratio: 5.00
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:26:10 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 1720 Overall power (enemies): 0 Nav Ratio: 5.00
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 135 Overall power (enemies): 0 Nav Ratio: 5.00
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
2:26:10 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
2:26:10 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Land Theaters Special Regions ***
2:26:10 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 141 Carthago Nova Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: 141 Carthago Nova
2:26:10 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Telo Martius Max Val: Roma Naval Gathering: 375 Neapolis
2:26:10 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 141 Carthago Nova Max pick: Tegua Max need: Tegua Max Val: Tegua Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Eravisci Max need: Singidunum Max Val: Eravisci Naval Gathering: 684 Eravisci
2:26:10 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 665 Noreia Max pick: Noreia Max need: Tegua Max Val: Noreia Naval Gathering: 396 Vindonissa
2:26:10 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 669 Salonae Max pick: Chalcidis Max need: Appolonia Max Val: Chalcidis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: 669 Salonae
2:26:10 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Otho 1092 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Militia
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Light Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Militia
2:26:10 PM  (Reporting)  Ended BuildReplacements 7 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  _HRD_ Decision 8 Pax Romana has 3 % to be played in 361 Volaterrae
2:26:10 PM  (Reporting)  _HRD_ Decision 8 Pax Romana aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions has 4 % to be played in 669 Salonae
2:26:10 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 15 Urbae has 3 % to be played in 656 Flexum
2:26:10 PM  (Reporting)  _HRD_ Decision 15 Urbae aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 10 Clearing has 2 % to be played in 175 Termantia
2:26:10 PM  (Reporting)  _HRD_ Decision 10 Clearing aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 14 Public Work has 3 % to be played in 943 Lissus
2:26:10 PM  (Reporting)  _HRD_ Decision 14 Public Work aborted.
2:26:10 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions has 3 % to be played in 99 Bracara
2:26:10 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions aborted.
2:26:10 PM  (Reporting)  Ended HandleRegionsDecisions 6 ms
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Epibatae
2:26:10 PM  (Reporting)  _BNU Buying Unit Equites (Italia)
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Auxilia (Britannia)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 6 42 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002212 Classis Mauretanica
2:26:10 PM  (Reporting)  Disembark: Othonian Force created in region Bononia
2:26:10 PM  (Reporting)  _MFC_ Disembarking 1003842 Navalis in region 355 Bononia
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002022 Classis Ravennatis
2:26:10 PM  (Reporting)  Disembark: Othonian Force created in region Neapolis
2:26:10 PM  (Reporting)  _MFC_ Disembarking 1003843 Navalis in region 375 Neapolis
2:26:10 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002117 Classis Misenensis
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 259 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  1003842 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
2:26:10 PM  (Reporting)  1003843 Navalis, 375 Neapolis, Pow:108, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  _LFG_ 1003657 Castrum praesidium, 111 Legio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1001986 Hispania manus, 114 Salmantica, Pow:404, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003597 Placentia praesidium, 344 Placentia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003604 Pisae praesidium, 361 Volaterrae, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003611 Roma praesidium, 369 Roma, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003618 Capua praesidium, 374 Capua, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003625 Neapolis praesidium, 375 Neapolis, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003632 Tarentum praesidium, 379 Tarentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003639 Agrigentum praesidium, 391 Agrigentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003646 Syracusae praesidium, 392 Syracusae, Pow:115, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003663 Castrum praesidium, 396 Vindonissa, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003669 Castrum praesidium, 656 Flexum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002272 Carnuntum manus, 656 Flexum, Pow:108, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003681 Castrum praesidium, 659 Poetovio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003675 Castrum praesidium, 680 Brigetio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002283 Aquincum manus, 684 Eravisci, Pow:410, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002336 Classis Pannonica Superior, 684 Eravisci, Pow:37, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003687 Castrum praesidium, 910 Pasinum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002320 Spalatum manus, 918 Spalatum, Pow:403, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002260 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002224 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002236 Ionium commercius, 2828 Mare Ionium Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002248 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 2 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ 120 Theater_Italia 375 Neapolis Staging Value: 608
2:26:10 PM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 160
2:26:10 PM  (Reporting)  _ESR_ Amphibious Staging Region: 375 Neapolis Preparing a Landing on: 945 Epidamnia
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 0 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 19 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  Ended Check Leaders 0 ms
2:26:10 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
2:26:10 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:26:10 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:26:10 PM  (Reporting)  _NVS_ : Nav Supp 1002212 Classis Mauretanica chance: 20 failed.
2:26:10 PM  (Reporting)  _AFA_ 1002212 Classis Mauretanica has been given the mission Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:26:10 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Hispania
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 47 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 1 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 13 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 258 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment III) Licinius Proculus in Roma has been detached from group 1001909 Otho exercitus
2:26:10 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Theater-wide, 1003844 Licinius Proculus 369 Roma toward 1003843 Navalis 375 Neapolis
2:26:10 PM  (Reporting)  Ended Check Leaders 393 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  Ended Make Superior Group 0 ms
2:26:10 PM  (Reporting)  Entering AmpibiousStaging (_AMS_)
2:26:10 PM  (Reporting)  1003843 Navalis, 375 Neapolis, Pow:108, Count: 1(l 0/L 1/S 0) Agenda: Prep. Amphibious, Value: 11700, Region: 375 Neapolis
2:26:10 PM  (Reporting)  1002117 Classis Misenensis, 375 Neapolis, Pow:2200, Count: 8(l 1/L 5/S 2) Agenda: Prep. Amphibious, Value: 11700, Region: 375 Neapolis
2:26:10 PM  (Reporting)  _AMS_ Staging region 375 Neapolis  - Landing Region: 945 Epidamnia Base AINeed (x1): 169
2:26:10 PM  (Reporting)  _AMS_ Already Gathered/ en route: 108 cbt pts Supply Elts: 0 Hvy Elts: 0
2:26:10 PM  (Reporting)  _AMS_ Transports points gathered: 458 and en route: 0
2:26:10 PM  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
2:26:10 PM  (Reporting)  Ended AmpibiousStaging 32 ms
2:26:10 PM  (Reporting)  Entering AmphibiousLaunching (_AML_)
2:26:10 PM  (Reporting)  _AML_ Staging region 375 Neapolis  - Landing Region: 945 Epidamnia Base AINeed (x1): 169 Gathered 108
2:26:10 PM  (Reporting)  _AML_ Transports points gathered: 458 and en route: 0
2:26:10 PM  (Reporting)  _AML_ All fleets gathered into 1002117 Classis Misenensis, 375 Neapolis, Pow:2200, Count: 8(l 1/L 5/S 2)
2:26:10 PM  (Reporting)  _AML_ Invasion force gathered into 1002117 Classis Misenensis, 375 Neapolis, Pow:2200, Count: 9(l 1/L 6/S 2)
2:26:10 PM  (Reporting)  1002117 Classis Misenensis, 375 Neapolis, Pow:2200, Count: 9(l 1/L 6/S 2) Agenda: Amphib. Operation, Value: 31200, Region: 2559 Apsus
2:26:10 PM  (Reporting)  Ended AmphibiousLaunching 19 ms
2:26:10 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
2:26:10 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:26:10 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:26:10 PM  (Reporting)  _NVS_ : Nav Supp 1002022 Classis Ravennatis Auto success as amphib is planned and Probability was 110 %
2:26:10 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Naval Superiority, Value: 68970, Region: 2559 Apsus
2:26:10 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Prep. Amphibious, Value: 60060, Region: 375 Neapolis
2:26:10 PM  (Reporting)  Ended AssignFleetsOperations 95 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Italia
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 3 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  _SSP_ Created Supply Reserve:  1003845 Impedimenta Ic in 369 Roma
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  CheckForLandResupply Cisalpina manus will resupply, in region 347 Verona
2:26:10 PM  (Reporting)  CheckForLandResupply Navalis will resupply, in region 355 Bononia
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 2 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 0 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 10 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  Ended Check Leaders 0 ms
2:26:10 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
2:26:10 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:26:10 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 9
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Moesia_Pannonia
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 25 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 0 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 11 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  _CLD_ Leader (Split Segment IV) Annius Gallus in Vindonissa has been detached from group 1001847 Helvetia manus
2:26:10 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003846 Annius Gallus 396 Vindonissa toward 1001847 Helvetia manus, 396 Vindonissa, Pow:327, Count: 5(l 0/L 3/S 2)
2:26:10 PM  (Reporting)  Ended Check Leaders 24 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  Ended Make Superior Group 0 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Alpes
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 2500, Region: 276 Vesontio
2:26:10 PM  (Reporting)  _CLO_ 1003847 Othonian Force, 396 Vindonissa, Pow:63, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 10 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 0 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 4 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  Ended Check Leaders 0 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  Ended Make Superior Group 0 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 9
2:26:10 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Agenda: Garrison, Value: 3900, Region: 352 Aquilea
2:26:10 PM  (Reporting)  _DGA_ 1003848 Othonian Force, 369 Roma, Pow:44, Count: 2(l 1/L 1/S 0) will garrison region 352 Aquilea
2:26:10 PM  (Reporting)  Ended DistantGarrison 542 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 91 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 3336 AllOppPowLand: 10226 AllOwnPowNav: 5565 AllOppPowNav 2638
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 16 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1001896 Cisalpina manus (Pow.213)
2:26:10 PM  (Reporting)  1003842 Navalis (Pow.108)
2:26:10 PM  (Reporting)  1003845 Impedimenta Ic (Pow.0)
2:26:10 PM  (Reporting)  1001909 Otho exercitus (Pow.867)
2:26:10 PM  (Reporting)  1003844 Licinius Proculus (Pow.0)
2:26:10 PM  (Reporting)  1003848 Otho exercitus (Pow.44)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Secondary Region 343 Mediolanum Pick 61 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 369 Roma Pick 100 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 379 Tarentum Pick 66 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 375 Neapolis Pick 98 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 347 Verona Pick 27 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Primary Region 392 Syracusae Pick 74 has enough garrison (Value: 115) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 330 Taurasia Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 355 Bononia Pick 71 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 389 Messana Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 326 Aleria Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 387 Lilybaeum Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 337 Genua Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 366 Volsinii Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 2832 Drepanum Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 2837 Rhegium Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 386 Caralis Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 391 Agrigentum Pick 10 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 361 Volaterrae Pick 11 has enough garrison (Value: 72) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 365 Perusia Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 10 Enemy armies: 2 Land Ratio: 1.49 Land Core Ratio: 5.00  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1003847 Auxilia I (Gal) (Pow.63)
2:26:10 PM  (Reporting)  1001847 Helvetia manus (Pow.416)
2:26:10 PM  (Reporting)  1001883 Noricum manus (Pow.149)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Primary Region 656 Flexum Pick 52 has enough garrison (Value: 182) - evaluation skipped
2:26:10 PM  (Reporting)  Region 269 Etanna Pick 7 SelfVal 34 Need 68  no group candidate found
2:26:10 PM  (Reporting)  Region 268 Genava Pick 67 SelfVal 184 Need 68  no group candidate found
2:26:10 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 396 Vindonissa, Pow:416, Count: 5(l 1/L 2/S 2) Fitness 56 PickVal 100 SelfVal 115 AINeed 440
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 6440, Region: 270 Tegua
2:26:10 PM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 654 Vindobonna Pick 75 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 511 Augusta Vindelicum Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 330 Taurasia Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 396 Vindonissa Pick 21 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Region 274 Verbegenii Pick 28 SelfVal 94 Need 34  no group candidate found
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1001896 Cisalpina manus (Pow.213)
2:26:10 PM  (Reporting)  1003842 Navalis (Pow.108)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003842 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 71 SelfVal 497 AINeed 60
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 32305, Region: 355 Bononia
2:26:10 PM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003842 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 519 AINeed 60
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
2:26:10 PM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 74) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 347 Verona Pick 27 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 352 Aquilea Pick 11 has enough garrison (Value: 44) - evaluation skipped
2:26:10 PM  (Reporting)  Secondary Region 919 Pharos Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 228 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ############ Starting ApplyAgenda:  Otho  ############
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:5.00 - Nav:5.00) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 141 Carthago Nova in theater 118 Hispania Peninsula
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1002212 Classis Mauretanica, 129 Gades, Pow:128, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002212 Classis Mauretanica , destination,  is not in friendly water 129 Gades
2:26:10 PM  (Reporting)  1002212-Classis Mauretanica Power:128 Health:100% Gades>Gades Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2700
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supply 1003845 Impedimenta Ic, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  1 in core Area
2:26:10 PM  (Reporting)  _RCS_ Resupplying: 1003845 Impedimenta Ic, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1001896 Cisalpina manus, 347 Verona, Pow:213, Count: 3(l 1/L 2/S 0)
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 369 Roma in theater 120 Italia Peninsula
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1002117 Classis Misenensis, 375 Neapolis, Pow:2200, Count: 9(l 1/L 6/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Amphib. Operation, Value: 31200, Region: 2559 Apsus
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Amphib. Operation, Value: 31200, Region: 2559 Apsus
2:26:10 PM  (Reporting)  1002117-Classis Misenensis Power:2200 Health:100% Neapolis>Apsus Mission:Amphib. Operation Fitness:100% Need:0 Threat:0 GoalValue: 31200
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003848 Otho exercitus, 369 Roma, Pow:44, Count: 2(l 1/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 3900, Region: 352 Aquilea
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 3900, Region: 352 Aquilea
2:26:10 PM  (Reporting)  1003848-Otho exercitus Power:44 Health:100% Roma>Aquilea Mission:Garrison Fitness:65% Need:16 Threat:0 GoalValue: 3900
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003844 Licinius Proculus, 369 Roma, Pow:0, Count: 1(l 1/L 0/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 375 Neapolis
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 375 Neapolis
2:26:10 PM  (Reporting)  1003844 Licinius Proculus Roma Health: 100 % will target  1002117 Classis Misenensis
2:26:10 PM  (Reporting)  1003844-Licinius Proculus Power:0 Health:100% Roma>Neapolis Mission:Merge (slave) Fitness:100% Need:0 Threat:0 GoalValue: 100000
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1001909 Otho exercitus is doing nothing in Roma  Power: 867  HealthPerc: 100
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003845 Impedimenta Ic, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 21300, Region: 347 Verona
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 21300, Region: 347 Verona
2:26:10 PM  (Reporting)  1003845 Impedimenta Ic Roma Health: 100 % will target  1001896 Cisalpina manus
2:26:10 PM  (Reporting)  1003845-Impedimenta Ic Power:0 Health:100% Roma>Verona Mission:Merge (slave) Fitness:100% Need:60 Threat:0 GoalValue: 21300
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1002022 Classis Ravennatis, 355 Bononia, Pow:1815, Count: 8(l 1/L 5/S 2) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
2:26:10 PM  (Reporting)  List of Agendas for 1002022 Classis Ravennatis, 355 Bononia, Pow:1815, Count: 8(l 1/L 5/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 68970, Region: 2559 Apsus
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 60060, Region: 375 Neapolis
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 68970, Region: 2559 Apsus
2:26:10 PM  (Reporting)  1002022-Classis Ravennatis Power:1815 Health:100% Bononia>Apsus Mission:Naval Superiority Fitness:76% Need:0 Threat:0 GoalValue: 68970
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003842 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32305, Region: 355 Bononia
2:26:10 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 665 Noreia
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:26:10 PM  (Reporting)  1003842-Navalis Power:108 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001896 Cisalpina manus, 347 Verona, Pow:213, Count: 3(l 1/L 2/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 347 Verona
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 347 Verona
2:26:10 PM  (Reporting)  1001896-Cisalpina manus Power:213 Health:100% Verona>Verona Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.27 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 684 Eravisci in theater 124 Moesia & Pannonia
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002336 Classis Pannonica Superior , destination,  is not in friendly water 684 Eravisci
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.49 - Core:5.00 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 665 Noreia in theater 121 Alpes
2:26:10 PM  (Reporting)  _GTU_ 1001883 Noricum manus, 511 Augusta Vindelicum, Pow:149, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
2:26:10 PM  (Reporting)  _GTU_ Starting merge 1 at start
2:26:10 PM  (Reporting)  _GTU_ Finished merge 1 now
2:26:10 PM  (Reporting)  _GTU_ Noricum manus gathering toward primary region (long distance)
2:26:10 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 75, Region: 665 Noreia Gather to region: 665 Noreia
2:26:10 PM  (Reporting)  Ended AI Gather Units 5 ms
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  _GTG_ 1003669 Castrum praesidium, 656 Flexum, Pow:175, Count: 3(l 0/L 3/S 0) is garrisoning 656 Flexum having agregated 1 other(s) group(s).
2:26:10 PM  (Reporting)  Ended GatherGarrisons 6 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001883 Noricum manus, 511 Augusta Vindelicum, Pow:149, Count: 3(l 1/L 2/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 75, Region: 665 Noreia
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 75, Region: 665 Noreia
2:26:10 PM  (Reporting)  1001883-Noricum manus Power:149 Health:100% Augusta Vindelicum>Noreia Mission:Gather to GHQ Fitness:30% Need:60 Threat:0 GoalValue: 75
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1001847 Helvetia manus, 396 Vindonissa, Pow:416, Count: 5(l 1/L 2/S 2)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 6440, Region: 270 Tegua
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 6440, Region: 270 Tegua
2:26:10 PM  (Reporting)  1001847-Helvetia manus Power:416 Health:100% Vindonissa>Tegua Mission:Attack Fitness:56% Need:440 Threat:250 GoalValue: 6440
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003847 Auxilia I (Gal), 396 Vindonissa, Pow:63, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 276 Vesontio
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 276 Vesontio
2:26:10 PM  (Reporting)  1003847-Auxilia I (Gal) Power:63 Health:100% Vindonissa>Vesontio Mission:Attack Fitness:50% Need:38 Threat:0 GoalValue: 2500
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:26:10 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda AutoMerge
2:26:10 PM  (Reporting)  AI Process done in  5612 ms
2:26:10 PM  (Reporting)  Processing  1000004 Macer
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Macer AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 137 Africa Magna
2:26:10 PM  (Reporting)  0 unit but adding 119 Gallia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 137 Africa Magna
2:26:10 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:26:10 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 137 Africa Magna
2:26:10 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 128
2:26:10 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 189
2:26:10 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:26:10 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:26:10 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:26:10 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:26:10 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:26:10 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:26:10 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:26:10 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1488 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:26:10 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:26:10 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:26:10 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 133 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:26:10 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:26:10 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 103 > 76
2:26:10 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:26:10 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 877 ms
2:26:10 PM  (Reporting)  Resources Levels Macer EcoBase 148 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 400 Expected 0 Balance -4
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Engagements Points Availability Plentiful Stock 10 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2600
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1600
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1000
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  78
2:26:10 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11010
2:26:10 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10599
2:26:10 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11184
2:26:10 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  743
2:26:10 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 1488 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4210
2:26:10 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5167
2:26:10 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7049
2:26:10 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4484
2:26:10 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 133 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3091
2:26:10 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  165
2:26:10 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1767
2:26:10 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1420
2:26:10 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  186
2:26:10 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  244
2:26:10 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Land Theaters Special Regions ***
2:26:10 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2079 Nubae Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: 2017 Carthage
2:26:10 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Aleria Max Val: Roma Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1064 Colophon Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Lapurdum Max Val: Tegua Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1153 Issus Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Sirmium Max need: Siscia Max Val: Sirmium Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 141 Carthago Nova Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1026 Chalcidis Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Macer 1112 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:26:10 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:26:10 PM  (Reporting)  Ended BuildReplacements 1 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  _BNU Buying Unit Nav. Onerarium
2:26:10 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Auxilia (Hispania)
2:26:10 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 11 11 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 208 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  _LFG_ 1002366 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002374 Mauritania manus, 2000 Iol, Pow:61, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003693 Utica praesidium, 2016 Utica, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002387 Macer exercitus, 2017 Carthage, Pow:677, Count: 9(l 1/L 4/S 4) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003700 Carthage praesidium, 2017 Carthage, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002447 Classis Libyca, 2017 Carthage, Pow:148, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002380 Numidia manus, 2706 Aurasius Mons, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003707 Castrum praesidium, 2706 Aurasius Mons, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1002470 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 0 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 16 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  Ended Check Leaders 0 ms
2:26:10 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 137 Africa Magna
2:26:10 PM  (Reporting)  Ended AssignFleetsOperations 0 ms
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Africa
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Ended KeepPosition 0 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 29 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 1621 AllOwnPowNav: 0 AllOppPowNav 0
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ############ Starting ApplyAgenda:  Macer  ############
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:5.00 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 2079 Nubae in theater 137 Africa Magna
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  _GTG_ 1002380 Numidia manus, 2706 Aurasius Mons, Pow:99, Count: 2(l 0/L 2/S 0) is garrisoning 2706 Aurasius Mons having agregated 1 other(s) group(s).
2:26:10 PM  (Reporting)  Ended GatherGarrisons 2 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002447 Classis Libyca , destination,  is not in friendly water 2017 Carthage
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002470 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:26:10 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda AutoMerge
2:26:10 PM  (Reporting)  AI Process done in  3544 ms
2:26:10 PM  (Reporting)  Processing  1000005 Regnum Parthorum
2:26:10 PM  (Reporting)  Processing  1000006 Judea
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Judea AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 132 Oriens Magnus
2:26:10 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 132 Oriens Magnus
2:26:10 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 132 Oriens Magnus
2:26:10 PM  (Reporting)  0 unit but adding 141 Warm Seas adjacent to 132 Oriens Magnus
2:26:10 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:26:10 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 1304 OppPow Land: 3154 OwnPow Nav : 0 OppPow Nav : 1126
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.35 0.63 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 75
2:26:10 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 488 OwnPow Nav : 0 OppPow Nav : 0
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:26:10 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 133 OppPow Land: 555 OwnPow Nav : 0 OppPow Nav : 563
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:26:10 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6 OwnPow Nav : 0 OppPow Nav : 135
2:26:10 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 258
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 721 ms
2:26:10 PM  (Reporting)  Resources Levels Judea EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance -8
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 116 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 3700
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:26:10 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 1304 Overall power (enemies): 3154 Ratio: 0.35
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31619
2:26:10 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2796
2:26:10 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 488 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  217
2:26:10 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:26:10 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 133 Overall power (enemies): 555 Ratio: 0.20
2:26:10 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  913
2:26:10 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:26:10 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 135 Nav Ratio: 0.20
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Land Theaters Special Regions ***
2:26:10 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Galilea Max Val: Samaria Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:26:10 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1274 Philistaei Max pick: Alexandria Max need: Arcinea Max Val: Philistaei Naval Gathering: <None>
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Judea 907 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  RPL Buying a replacement for JUD Militia
2:26:10 PM  (Reporting)  Ended BuildReplacements 2 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Ended HandleRegionsDecisions 4 ms
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  _BNU Buying Unit Peditatus
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 3 2 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 73 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  _LFG_ 1003091 Ierosolyma manus, 1271 Samaria, Pow:416, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003255 Jerusalem praesidium, 1271 Samaria, Pow:298, Count: 5(l 1/L 3/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003291 Gerasa praesidium, 1272 Decapolis, Pow:33, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003277 Massada praesidium, 1275 Judea, Pow:193, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
2:26:10 PM  (Reporting)  _LFG_ 1003296 Machareus praesidium, 1276 Perea, Pow:55, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:26:10 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:26:10 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:26:10 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:26:10 PM  (Reporting)  _DCR_ 1003122 Samaria rebellio, 1271 Samaria, Pow:133, Count: 1(l 0/L 1/S 0) will garrison capital
2:26:10 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:26:10 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:26:10 PM  (Reporting)  Ended SplitGroups 20 ms
2:26:10 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:26:10 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:26:10 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:26:10 PM  (Reporting)  Ended Damaged Units 1 ms
2:26:10 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:26:10 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:26:10 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:26:10 PM  (Reporting)  Ended CheckBesieging 6 ms
2:26:10 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:26:10 PM  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
2:26:10 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:26:10 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
2:26:10 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:26:10 PM  (Reporting)  Ended Check Leaders 0 ms
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:26:10 PM  (Reporting)  Entering Build Depots Assets
2:26:10 PM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 29
2:26:10 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Oriens
2:26:10 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:26:10 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:26:10 PM  (Reporting)  Ended Split Supports
2:26:10 PM  (Reporting)  Start of AI Check for Land Resupply
2:26:10 PM  (Reporting)  Ended CheckForLandResupply 236 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 23424, Region: 1266 Galilea
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 20192, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 107264, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 34752, Region: 1271 Samaria
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 3392, Region: 1274 Philistaei
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 23168, Region: 1275 Judea
2:26:10 PM  (Reporting)  Agenda: Keep Position, Value: 4352, Region: 1278 Thoana
2:26:10 PM  (Reporting)  Ended KeepPosition 1 ms
2:26:10 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:26:10 PM  (Reporting)  Ended Concentrate Stacks 563 ms
2:26:10 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:26:10 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:26:10 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  DistantGarrison RollBack of 1003849 Jewish Force, 1270 Idumaea, Pow:32, Count: 1(l 0/L 1/S 0) Fitness 0 toward 1276 Perea can be a PF problem
2:26:10 PM  (Reporting)  DistantGarrison RollBack of 1003850 Jewish Force, 1270 Idumaea, Pow:32, Count: 1(l 0/L 1/S 0) Fitness 0 toward 1275 Judea can be a PF problem
2:26:10 PM  (Reporting)  DistantGarrison RollBack of 1003851 Jewish Force, 1270 Idumaea, Pow:32, Count: 1(l 0/L 1/S 0) Fitness 0 toward 1272 Decapolis can be a PF problem
2:26:10 PM  (Reporting)  Ended DistantGarrison 252 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:26:10 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:26:10 PM  (Reporting)  Ended DistantGarrison 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 1437 AllOppPowLand: 4785 AllOwnPowNav: 0 AllOppPowNav 2350
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 12 Enemy armies: 22 Land Ratio: 0.35 Land Core Ratio: 0.63  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1003206 Galilea rebellio (Pow.158)
2:26:10 PM  (Reporting)  1003194 Iduamea rebellio (Pow.133)
2:26:10 PM  (Reporting)  1003134 Jewish rebellio (Pow.1046)
2:26:10 PM  (Reporting)  1003122 Samaria rebellio (Pow.133)
2:26:10 PM  (Reporting)  1003224 Philistaei rebellio (Pow.133)
2:26:10 PM  (Reporting)  1003236 Judea rebellio (Pow.133)
2:26:10 PM  (Reporting)  1003248 Thoana lantriculli (Pow.30)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003206 Galilea rebellio, 1266 Galilea, Pow:158, Count: 2(l 0/L 2/S 0) Fitness 65 PickVal 23 SelfVal 822 AINeed 469
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1276 Perea
2:26:10 PM  (Reporting)  Region 1251 Zenobia Pick 13 SelfVal 13 Need 338  no group candidate found
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003206 Galilea rebellio, 1266 Galilea, Pow:158, Count: 2(l 0/L 2/S 0) Fitness 65 PickVal 100 SelfVal 1213 AINeed 426
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1271 Samaria
2:26:10 PM  (Reporting)  Region 1142 Tarsus Pick 58 SelfVal 58 Need 338  no group candidate found
2:26:10 PM  (Reporting)  Region 1150 Samosata Pick 16 SelfVal 20 Need 338  no group candidate found
2:26:10 PM  (Reporting)  Region 1266 Galilea Pick 10 SelfVal 300 Need 2086  no group candidate found
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1046, Count: 9(l 1/L 7/S 1) Fitness 75 PickVal 3 SelfVal 143 AINeed 346
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 10725, Region: 1268 Batanea
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1046, Count: 9(l 1/L 7/S 1) Fitness 62 PickVal 5 SelfVal 188 AINeed 223
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 11656, Region: 1274 Philistaei
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1046, Count: 9(l 1/L 7/S 1) Fitness 63 PickVal 7 SelfVal 223 AINeed 1272
2:26:10 PM  (Reporting)  Agenda: Attack, Value: 14049, Region: 1153 Issus
2:26:10 PM  (Reporting)  Region 1143 Adana Pick 15 SelfVal 19 Need 338  no group candidate found
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1046, Count: 9(l 1/L 7/S 1) Fitness 91 PickVal 3 SelfVal 123 AINeed 1235
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 11193, Region: 1272 Decapolis
2:26:10 PM  (Reporting)  CheckRegionForOperation 1003236 Judea rebellio, 1275 Judea, Pow:133, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 88 AINeed 323
2:26:10 PM  (Reporting)  Agenda: Defend, Value: 5720, Region: 1275 Judea
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 1 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
2:26:10 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:26:10 PM  (Reporting)  1003224 Philistaei rebellio (Pow.133)
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Region 2044 Cyrene Pick 33 SelfVal 60 Need 331  no group candidate found
2:26:10 PM  (Reporting)  Region 1305 Alexandria Pick 100 SelfVal 140 Need 331  no group candidate found
2:26:10 PM  (Reporting)  Region 1298 Memphys Pick 11 SelfVal 27 Need 331  no group candidate found
2:26:10 PM  (Reporting)  Region 1301 Mareotis Pick 5 SelfVal 16 Need 331  no group candidate found
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 279 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.35 - Core:0.63 - Nav:0.20) ***
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:26:10 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Arties
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:26:10 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:26:10 PM  (Reporting)  Ended Receive Supplies
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:26:10 PM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
2:26:10 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:26:10 PM  (Reporting)  End of AI Gather Units
2:26:10 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:26:10 PM  (Reporting)  _GTG_ 1003122 Gischala manus, 1271 Samaria, Pow:622, Count: 6(l 1/L 5/S 0) is garrisoning 1271 Samaria having agregated 1 other(s) group(s).
2:26:10 PM  (Reporting)  Ended GatherGarrisons 53 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003248 Thoana lantriculli, 1278 Thoana, Pow:30, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4352, Region: 1278 Thoana
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4352, Region: 1278 Thoana
2:26:10 PM  (Reporting)  1003248-Thoana lantriculli Power:30 Health:100% Thoana>Thoana Mission:Keep Position Fitness:64% Need:196 Threat:145 GoalValue: 4352
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1003296 Machareus praesidium, 1276 Perea, Pow:55, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1276 Perea
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003236 Judea rebellio, 1275 Judea, Pow:133, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 23168, Region: 1275 Judea
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5720, Region: 1275 Judea
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 23168, Region: 1275 Judea
2:26:10 PM  (Reporting)  1003236-Judea rebellio Power:133 Health:100% Judea>Judea Mission:Keep Position Fitness:64% Need:323 Threat:382 GoalValue: 23168
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003224 Philistaei rebellio, 1274 Philistaei, Pow:133, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3392, Region: 1274 Philistaei
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3392, Region: 1274 Philistaei
2:26:10 PM  (Reporting)  1003224-Philistaei rebellio Power:133 Health:100% Philistaei>Philistaei Mission:Keep Position Fitness:64% Need:223 Threat:165 GoalValue: 3392
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  1003291 Gerasa praesidium, 1272 Decapolis, Pow:33, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1272 Decapolis
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003134 Jewish rebellio, 1270 Idumaea, Pow:1046, Count: 9(l 1/L 7/S 1)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 107264, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 10725, Region: 1268 Batanea
2:26:10 PM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 11656, Region: 1274 Philistaei
2:26:10 PM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 14049, Region: 1153 Issus
2:26:10 PM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 11193, Region: 1272 Decapolis
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 107264, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  1003134-Jewish rebellio Power:1046 Health:100% Idumaea>Idumaea Mission:Keep Position Fitness:64% Need:1087 Threat:805 GoalValue: 107264
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003194 Iduamea rebellio, 1270 Idumaea, Pow:133, Count: 1(l 0/L 1/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 20192, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 20192, Region: 1270 Idumaea
2:26:10 PM  (Reporting)  1003194-Iduamea rebellio Power:133 Health:100% Idumaea>Idumaea Mission:Keep Position Fitness:64% Need:1087 Threat:805 GoalValue: 20192
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  List of Agendas for 1003206 Galilea rebellio, 1266 Galilea, Pow:158, Count: 2(l 0/L 2/S 0)
2:26:10 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 23424, Region: 1266 Galilea
2:26:10 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1276 Perea
2:26:10 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1271 Samaria
2:26:10 PM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1276 Perea
2:26:10 PM  (Reporting)  1003206-Galilea rebellio Power:158 Health:100% Galilea>Perea Mission:Defend Fitness:65% Need:469 Threat:388 GoalValue: 32500
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:26:10 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  ApplyAgenda AutoMerge
2:26:10 PM  (Reporting)  1003194 Iduamea rebellio will be merged into 1003134 Jewish rebellio in region Idumaea
2:26:10 PM  (Reporting)  AI Process done in  3529 ms
2:26:10 PM  (Reporting)  Processing  1000007 Pirates
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Pirates AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 609 ms
2:26:10 PM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Pirates 673 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  Ended BuildReplacements 1 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:26:10 PM  (Reporting)  AI Process done in  1333 ms
2:26:10 PM  (Reporting)  Processing  1000008 Slaves
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Slaves AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 595 ms
2:26:10 PM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Slaves 659 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  Ended BuildReplacements 1 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:26:10 PM  (Reporting)  AI Process done in  1317 ms
2:26:10 PM  (Reporting)  Processing  1000009 Barbarians
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Barbarians AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 606 ms
2:26:10 PM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 120 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Barbarians 670 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  Ended BuildReplacements 1 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:26:10 PM  (Reporting)  AI Process done in  1335 ms
2:26:10 PM  (Reporting)  Processing  1000010 Batavi
2:26:10 PM  (Reporting)  
2:26:10 PM  (Reporting)  *** Starting Process on Batavi AILevel 3 Kind: 0 Dormant NO Turn: 0 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:26:10 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:26:10 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:26:10 PM  (Reporting)  _FIT_ Ended AIInitTheaters 609 ms
2:26:10 PM  (Reporting)  Resources Levels Batavi EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:26:10 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:26:10 PM  (Reporting)  Morale Availability Plentiful Stock 115 Expected 0 Balance 0
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Ended InitAndDumpData Batavi 673 ms
2:26:10 PM  (Reporting)  *** Faction-wide algorithms ***
2:26:10 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:26:10 PM  (Reporting)  Ended BuildReplacements 1 ms
2:26:10 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:26:10 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:26:10 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:26:10 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:26:10 PM  (Reporting)  Ended ManageFleetsComposition 2 ms
2:26:10 PM  (Reporting)   
2:26:10 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:26:10 PM  (Reporting)  Ended CallFleet 0 ms
2:26:10 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:26:10 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:26:10 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:26:10 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:26:10 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:26:10 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:26:10 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:26:10 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:26:10 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:26:10 PM  (Reporting)  AI Process done in  1340 ms
2:39:16 PM  (Reporting)  Processing  1000001 Vespasianus
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Vespasianus AILevel 0 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  AI Process done in  49 ms
2:39:16 PM  (Reporting)  Processing  1000002 Vitellius
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Vitellius AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 119 Gallia
2:39:16 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 119 Gallia
2:39:16 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 121 Alpes
2:39:16 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 121 Alpes
2:39:16 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 140 Cold Seas
2:39:16 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 140 Cold Seas
2:39:16 PM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 50 OwnPow Land: 828 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 59
2:39:16 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 200 OwnPow Land: 0 OppPow Land: 37 OwnPow Nav : 28 OppPow Nav : 135
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.35 0.20 Reg Count: 122 > 128
2:39:16 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 50 OwnPow Land: 2828 OppPow Land: 307 OwnPow Nav : 26 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 3.91 3.99 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 181 > 226
2:39:16 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 500 OwnPow Land: 0 OppPow Land: 1225 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:39:16 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 753 OppPow Land: 456 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 1.40 1.86 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 112
2:39:16 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 23 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:39:16 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 321 OwnPow Nav : 0 OppPow Nav : 77
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:39:16 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:39:16 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 124 OwnPow Nav : 0 OppPow Nav : 3108
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:39:16 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:39:16 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:39:16 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4668 OwnPow Nav : 0 OppPow Nav : 1126
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:39:16 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:39:16 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 515 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:39:16 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 699 OwnPow Nav : 0 OppPow Nav : 563
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:39:16 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:39:16 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:39:16 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 146 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 250 > 251
2:39:16 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 107 OwnPow Nav : 28 OppPow Nav : 3243
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 829 ms
2:39:16 PM  (Reporting)  Resources Levels Vitellius EcoBase 185 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Very High Stock 24 Expected 0 Balance -20
2:39:16 PM  (Reporting)  Victory Points Availability Plentiful Stock 16 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 86 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Engagements Points Availability Plentiful Stock 7 Expected 0 Balance 0
2:39:16 PM  (Reporting)    1001710 Classis Britannica Agenda Kept Agenda: Naval Docking, Value: 6130, Region: 223 Condevicnum EndTurn 12830
2:39:16 PM  (Reporting)    1001744 Exploratorae III Agenda Kept Agenda: Naval Docking, Value: 945, Region: 203 Burdigala EndTurn 12830
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 16000
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1600
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1481
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1425
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1200
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 400
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 320
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 160
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 1225 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  43777
2:39:16 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 37 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4933
2:39:16 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 28 Overall power (enemies): 135 Nav Ratio: 0.35
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 2828 Overall power (enemies): 307 Ratio: 3.91
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5066
2:39:16 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 26 Overall power (enemies): 0 Nav Ratio: 5.00
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 753 Overall power (enemies): 456 Ratio: 1.40
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1968
2:39:16 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 321 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1604
2:39:16 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 77 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 23 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  610
2:39:16 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2853
2:39:16 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 828 Overall power (enemies): 0 Ratio: 5.00
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:39:16 PM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
2:39:16 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
2:39:16 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 515 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  220
2:39:16 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4668 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1484
2:39:16 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  401
2:39:16 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 124 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1243
2:39:16 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 3108 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 28 Overall power (enemies): 3243 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 146 Overall power (enemies): 0 Nav Ratio: 5.00
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
2:39:16 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 699 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  922
2:39:16 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
2:39:16 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Land Theaters Special Regions ***
2:39:16 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Aleria Max Val: Mediolanum Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 194 Emporiae Max pick: Emporiae Max need: Laccobriga Max Val: Emporiae Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Tegua Max Val: Tegua Naval Gathering: 324 Argentoratum
2:39:16 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 268 Genava Max pick: Noreia Max need: Tegua Max Val: Tegua Naval Gathering: 492 Vindelicii
2:39:16 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 268 Genava Max pick: Singidunum Max need: Siscia Max Val: Noreia Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 117 Theater_Britannia HQReg: 51 Eboracum Max pick: Eboracum Max need: Alauna Max Val: Eboracum Naval Gathering: 73 Londinium
2:39:16 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 669 Salonae Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Vitellius 1066 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  Ended BuildReplacements 3 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  _HRD_ Decision 16 Merchants has 4 % to be played in 355 Bononia
2:39:16 PM  (Reporting)  _HRD_ Decision 16 Merchants aborted.
2:39:16 PM  (Reporting)  _HRD_ Decision 15 Urbae has 3 % to be played in 314 Gesoriacum
2:39:16 PM  (Reporting)  _HRD_ Decision 15 Urbae aborted.
2:39:16 PM  (Reporting)  Ended HandleRegionsDecisions 5 ms
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 1 19 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 217 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  _LFG_ 1003549 Castrum praesidium, 51 Eboracum, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003555 Castrum praesidium, 54 Deva Victrix, Pow:50, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003561 Castrum praesidium, 61 Silures, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003530 Massalia praesidium, 250 Massalia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003537 Lugdunum praesidium, 270 Tegua, Pow:146, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003591 Castrum praesidium, 324 Argentoratum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003567 Castrum praesidium, 430 Noviomagus, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003573 Castrum praesidium, 441 Cugernii, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003579 Castrum praesidium, 443 Bonna, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003585 Castrum praesidium, 448 Vagiones, Pow:98, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1001772 Britannia commercius, 2823 Sinus Gallicus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1001776 Occidentum commercius, 2824 Oceanus Atlanticus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1001780 Hispania commercius, 2825 Mare Hispanicum Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1001784 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:16, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 1 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  _SSU_ 1003888 1. Vitellian Force, 276 Vesontio, Pow:99, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 3 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 94 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  _CBG_ 1003888 1. Vitellian Force, 276 Vesontio, Pow:99, Count: 2(l 0/L 2/S 0) Will break siege alone
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 3 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  _GAO_ Step 2 1004017 Vitellian Force, 442 Colonia Agrippa, Pow:87, Count: 2(l 1/L 1/S 0) is garrisoning region 442 Colonia Agrippa New PickVal 15
2:39:16 PM  (Reporting)  Agenda: Garrison, Value: 16250, Region: 442 Colonia Agrippa
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 15 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 27 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 27 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 28 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ gathered 653 cbt pts, needing: 456
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1001594 Vocula manus, 324 Argentoratum, Pow:653, Count: 8(l 2/L 4/S 3) will target (enemy) 1001847 Helvetia manus Pow.: 653 vs. 360 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ gathered 87 cbt pts, needing: 69
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 11972, Region: 276 Vesontio
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1004017 Vitellian Force, 442 Colonia Agrippa, Pow:87, Count: 2(l 1/L 1/S 0) will target (enemy) 1003840 Auxilia I (Gal) Pow.: 87 vs. 41 mustered 0 other groups
2:39:16 PM  (Reporting)  Ended Make Superior Group 362 ms
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
2:39:16 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:39:16 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:39:16 PM  (Reporting)  _NVS_ : Nav Supp 1001756 Classis Germanica chance: 20 failed.
2:39:16 PM  (Reporting)  _AFA_ 1001756 Classis Germanica has been given the mission Agenda: Naval Docking, Value: 2175, Region: 492 Vindelicii
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 11 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 10 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
2:39:16 PM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Gallia
2:39:16 PM  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 2 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  _SSP_ Created Supply Reserve:  1004018 Impedimenta IId in 324 Argentoratum
2:39:16 PM  (Reporting)  _SSP_ Created Supply Reserve:  1004019 Impedimenta Id in 324 Argentoratum
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply 1. Vitellian Force will resupply, in region 276 Vesontio
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 10 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 8650, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  _CLO_ 1004020 Vitellian Force, 324 Argentoratum, Pow:444, Count: 6(l 2/L 4/S 1)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 291 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 21 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 1 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 10 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ gathered 1593 cbt pts, needing: 456
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1001470 Germania Inferior exercitus, 324 Argentoratum, Pow:1593, Count: 11(l 4/L 6/S 3) will target (enemy) 1001847 Helvetia manus Pow.: 1593 vs. 360 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ gathered 444 cbt pts, needing: 209
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 26640, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1004020 Vitellian Force, 324 Argentoratum, Pow:444, Count: 6(l 2/L 4/S 1) will target (enemy) 1003663 Castr. Praesidium Pow.: 444 vs. 74 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ gathered 78 cbt pts, needing: 69
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 11972, Region: 276 Vesontio
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1003834 Valens exercitus, 442 Colonia Agrippa, Pow:78, Count: 2(l 1/L 1/S 0) will target (enemy) 1003840 Auxilia I (Gal) Pow.: 78 vs. 41 mustered 0 other groups
2:39:16 PM  (Reporting)  Ended Make Superior Group 64 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply Caecina exercitus will resupply, in region 492 Vindelicii
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 17 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 1 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  _GAO_ Step 2 1004022 Vitellian Force, 51 Eboracum, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 51 Eboracum New PickVal 100
2:39:16 PM  (Reporting)  Agenda: Garrison, Value: 16250, Region: 51 Eboracum
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 11 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 14 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  Ended Make Superior Group 0 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Britannia
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  DistantGarrison RollBack of 1004023 Vitellian Force, 325 Argentovaria, Pow:53, Count: 2(l 1/L 1/S 0) Fitness 0 toward 270 Tegua can be a PF problem
2:39:16 PM  (Reporting)  Agenda: Garrison, Value: 2437, Region: 262 Cularo
2:39:16 PM  (Reporting)  _DGA_ 1004024 Vitellian Force, 325 Argentovaria, Pow:53, Count: 2(l 1/L 1/S 0) will garrison region 262 Cularo
2:39:16 PM  (Reporting)  Ended DistantGarrison 63 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  DistantGarrison RollBack of 1004025 Vitellian Force, 325 Argentovaria, Pow:40, Count: 1(l 0/L 1/S 0) Fitness 0 toward 270 Tegua can be a PF problem
2:39:16 PM  (Reporting)  Ended DistantGarrison 25 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 4409 AllOppPowLand: 9085 AllOwnPowNav: 228 AllOppPowNav 8778
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 15 Enemy armies: 2 Land Ratio: 3.91 Land Core Ratio: 3.99  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1003888 1. Vitellian Force (Pow.99)
2:39:16 PM  (Reporting)  1004019 Impedimenta Id (Pow.0)
2:39:16 PM  (Reporting)  1004018 Impedimenta IId (Pow.0)
2:39:16 PM  (Reporting)  1001594 Vocula manus (Pow.653)
2:39:16 PM  (Reporting)  1004020 Q. Varus manus (Pow.444)
2:39:16 PM  (Reporting)  1001470 Germania Inferior exercitus (Pow.1593)
2:39:16 PM  (Reporting)  1004024 Blaesus manus (Pow.53)
2:39:16 PM  (Reporting)  1001437 Gallia manus (Pow.277)
2:39:16 PM  (Reporting)  1003834 Classicus manus (Pow.78)
2:39:16 PM  (Reporting)  1004017 Valens exercitus (Pow.87)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Secondary Region 270 Tegua Pick 100 has enough garrison (Value: 146) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 318 Durocorturum Pick 5 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 442 Colonia Agrippa Pick 15 has enough garrison (Value: 87) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 276 Vesontio Pick 3 has enough garrison (Value: 99) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 203 Burdigala Pick 6 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 324 Argentoratum Pick 6 has enough garrison (Value: 74) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 206 Tolosa Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 250 Massalia Pick 14 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 314 Gesoriacum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 210 Cessero Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 288 Cenabum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001437 Gallia manus, 325 Argentovaria, Pow:277, Count: 3(l 1/L 2/S 1) Fitness 50 PickVal 2 SelfVal 105 AINeed 247
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 5250, Region: 263 Vienna
2:39:16 PM  (Reporting)  Secondary Region 448 Vagiones Pick 2 has enough garrison (Value: 98) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 262 Cularo Pick 2 has enough garrison (Value: 53) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 254 Alpes Maritimae Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 306 Lutetia Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 447 Treverii Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 232 Avaricum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 5 Enemy armies: 7 Land Ratio: 1.40 Land Core Ratio: 1.86  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1003888 1. Vitellian Force (Pow.99)
2:39:16 PM  (Reporting)  1004024 Blaesus manus (Pow.53)
2:39:16 PM  (Reporting)  1001437 Gallia manus (Pow.277)
2:39:16 PM  (Reporting)  1003835 Caecina exercitus (Pow.492)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Region 665 Noreia Pick 100 SelfVal 615 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 401 Octodurus Pick 3 SelfVal 46 Need 34  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001437 Gallia manus, 325 Argentovaria, Pow:277, Count: 3(l 1/L 2/S 1) Fitness 30 PickVal 11 SelfVal 218 AINeed 60
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 6540, Region: 268 Genava
2:39:16 PM  (Reporting)  Region 654 Vindobonna Pick 85 SelfVal 544 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 652 Virunum Pick 8 SelfVal 92 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 274 Verbegenii Pick 4 SelfVal 55 Need 45  no group candidate found
2:39:16 PM  (Reporting)  Region 508 Vindelicia Occidentalis Pick 5 SelfVal 66 Need 1  no group candidate found
2:39:16 PM  (Reporting)  Region 511 Augusta Vindelicum Pick 18 SelfVal 168 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 656 Flexum Pick 35 SelfVal 280 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 655 Azali Pick 2 SelfVal 33 Need 68  no group candidate found
2:39:16 PM  (Reporting)  Region 396 Vindonissa Pick 47 SelfVal 346 Need 134  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001437 Gallia manus, 325 Argentovaria, Pow:277, Count: 3(l 1/L 2/S 1) Fitness 65 PickVal 100 SelfVal 1195 AINeed 291
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 32500, Region: 270 Tegua
2:39:16 PM  (Reporting)  Region 658 Arrabo Pick 2 SelfVal 33 Need 68  no group candidate found
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1004022 Sagittarii I (Pow.42)
2:39:16 PM  (Reporting)  1001417 Cambria manus (Pow.321)
2:39:16 PM  (Reporting)  1001401 Britania manus (Pow.340)
2:39:16 PM  (Reporting)  1001380 Caledonia manus (Pow.387)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 65) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 73 Londinium Pick 43 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 54 Deva Victrix Pick 12 has enough garrison (Value: 50) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 61 Silures Pick 16 has enough garrison (Value: 74) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 71 Glevum Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 57 Lindum Pick 8 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 75 Camulodunum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 85 Dubris Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 409 ms
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 140 Cold Seas
2:39:16 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:39:16 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:39:16 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Resupply, Value: 4100, Region: 73 Londinium
2:39:16 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Naval Docking, Value: 574, Region: 73 Londinium
2:39:16 PM  (Reporting)  _AFA_ 1001710 Classis Britannica has been given the mission Agenda: Naval Docking, Value: 7020, Region: 73 Londinium
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 45 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ############ Starting ApplyAgenda:  Vitellius  ############
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:5.00) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.35) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001744 Classis Provincia, 2444 Cuncus Promunturium, Pow:26, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 945, Region: 203 Burdigala
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 4100, Region: 73 Londinium
2:39:16 PM  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 574, Region: 73 Londinium
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 4100, Region: 73 Londinium
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001744 Classis Provincia , destination,  is not in friendly water 73 Londinium
2:39:16 PM  (Reporting)  1001744-Classis Provincia Power:26 Health:44% Cuncus Promunturium>Londinium Mission:Resupply Fitness:41% Need:60 Threat:0 GoalValue: 4100
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:3.91 - Core:3.99 - Nav:5.00) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supply 1004018 Impedimenta IId, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  _RCS_ Supply 1004019 Impedimenta Id, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  2 in core Area
2:39:16 PM  (Reporting)  _RCS_ Resupplying: 1004019 Impedimenta Id, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1001470 Germania Inferior exercitus, 324 Argentoratum, Pow:1593, Count: 11(l 4/L 6/S 3)
2:39:16 PM  (Reporting)  _RCS_ Resupplying: 1004018 Impedimenta IId, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1004020 Q. Varus manus, 324 Argentoratum, Pow:444, Count: 6(l 2/L 4/S 1)
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 270 Tegua in theater 119 Gallia
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001756 Classis Germanica, 2130 Rhenus, Pow:26, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2175, Region: 492 Vindelicii
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2175, Region: 492 Vindelicii
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001756 Classis Germanica , destination,  is not in friendly water 492 Vindelicii
2:39:16 PM  (Reporting)  1001756-Classis Germanica Power:26 Health:100% Rhenus>Vindelicii Mission:Naval Docking Fitness:87% Need:60 Threat:10 GoalValue: 2175
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004017 Valens exercitus, 442 Colonia Agrippa, Pow:87, Count: 2(l 1/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16250, Region: 442 Colonia Agrippa
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Intercept (Master), Value: 11972, Region: 276 Vesontio
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16250, Region: 442 Colonia Agrippa
2:39:16 PM  (Reporting)  1004017-Valens exercitus Power:87 Health:100% Colonia Agrippa>Colonia Agrippa Mission:Garrison Fitness:65% Need:0 Threat:0 GoalValue: 16250
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003834 Classicus manus, 442 Colonia Agrippa, Pow:78, Count: 2(l 1/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 11972, Region: 276 Vesontio
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 11972, Region: 276 Vesontio
2:39:16 PM  (Reporting)  1003834-Classicus manus Power:78 Health:100% Colonia Agrippa>Vesontio Mission:Intercept (Master) Auxilia I (Gal) Fitness:73% Need:2 Threat:75 GoalValue: 11972
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001437 Gallia manus, 325 Argentovaria, Pow:277, Count: 3(l 1/L 2/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5250, Region: 263 Vienna
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6540, Region: 268 Genava
2:39:16 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 270 Tegua
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6540, Region: 268 Genava
2:39:16 PM  (Reporting)  1001437-Gallia manus Power:277 Health:100% Argentovaria>Genava Mission:Defend Fitness:30% Need:60 Threat:7 GoalValue: 6540
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004024 Blaesus manus, 325 Argentovaria, Pow:53, Count: 2(l 1/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2437, Region: 262 Cularo
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2437, Region: 262 Cularo
2:39:16 PM  (Reporting)  1004024-Blaesus manus Power:53 Health:100% Argentovaria>Cularo Mission:Garrison Fitness:39% Need:7 Threat:29 GoalValue: 2437
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001470 Germania Inferior exercitus, 324 Argentoratum, Pow:1593, Count: 11(l 4/L 6/S 3)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  1001470-Germania Inferior exercitus Power:1593 Health:100% Argentoratum>Tegua Mission:Intercept (Master) XI Claudia Fitness:58% Need:291 Threat:324 GoalValue: 83520
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004020 Q. Varus manus, 324 Argentoratum, Pow:444, Count: 6(l 2/L 4/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 8650, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Intercept (Master), Value: 26640, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 8650, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  1004020-Q. Varus manus Power:444 Health:100% Argentoratum>Vindonissa Mission:Attack Fitness:50% Need:134 Threat:99 GoalValue: 8650
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001594 Vocula manus, 324 Argentoratum, Pow:653, Count: 8(l 2/L 4/S 3)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 83520, Region: 270 Tegua
2:39:16 PM  (Reporting)  1001594-Vocula manus Power:653 Health:100% Argentoratum>Tegua Mission:Intercept (Master) Auxilia II (Gal) Fitness:58% Need:291 Threat:324 GoalValue: 83520
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004018 Impedimenta IId, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 44400, Region: 324 Argentoratum
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 44400, Region: 324 Argentoratum
2:39:16 PM  (Reporting)  1004018 Impedimenta IId Argentoratum has been merged in  1004020 Q. Varus manus
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1004019 Impedimenta Id, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1) Keeping only Merge tw Master goal.
2:39:16 PM  (Reporting)  List of Agendas for 1004019 Impedimenta Id, 324 Argentoratum, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 159300, Region: 324 Argentoratum
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 159300, Region: 324 Argentoratum
2:39:16 PM  (Reporting)  1004019 Impedimenta Id Argentoratum has been merged in  1001470 Germania Inferior exercitus
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003888 1. Vitellian Force, 276 Vesontio, Pow:99, Count: 2(l 0/L 2/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Break Siege, Value: 14300, Region: 276 Vesontio
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 276 Vesontio
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 276 Vesontio
2:39:16 PM  (Reporting)  1003888-1. Vitellian Force Power:99 Health:90% Vesontio>Vesontio Mission:Resupply Fitness:100% Need:2 Threat:75 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:1.40 - Core:1.86 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 268 Genava in theater 121 Alpes
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003835 Caecina exercitus, 492 Vindelicii, Pow:492, Count: 6(l 1/L 4/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 492 Vindelicii
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 492 Vindelicii
2:39:16 PM  (Reporting)  1003835-Caecina exercitus Power:492 Health:100% Vindelicii>Vindelicii Mission:Resupply Fitness:100% Need:60 Threat:10 GoalValue: 100000
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Britannia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 51 Eboracum in theater 117 Britannica Insulae
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  _GTG_ 1003549 Castrum praesidium, 51 Eboracum, Pow:64, Count: 2(l 0/L 2/S 0) is garrisoning 51 Eboracum having agregated 1 other(s) group(s).
2:39:16 PM  (Reporting)  Ended GatherGarrisons 2 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1001380 Caledonia manus is doing nothing in Eboracum  Power: 387  HealthPerc: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1001401 Britania manus is doing nothing in Eboracum  Power: 340  HealthPerc: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1001417 Cambria manus is doing nothing in Eboracum  Power: 321  HealthPerc: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001784 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001710 Classis Britannica, 2416 Pictonum Promunturium, Pow:112, Count: 3(l 0/L 1/S 2)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6130, Region: 223 Condevicnum
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 7020, Region: 73 Londinium
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 7020, Region: 73 Londinium
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001710 Classis Britannica , destination,  is not in friendly water 73 Londinium
2:39:16 PM  (Reporting)  1001710-Classis Britannica Power:112 Health:100% Pictonum Promunturium>Londinium Mission:Naval Docking Fitness:72% Need:60 Threat:0 GoalValue: 7020
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  _SSU_ 1004026 1.Urb. Praesidium Vesontio, 276 Vesontio, Pow:39, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 2 ms
2:39:16 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:39:16 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda AutoMerge
2:39:16 PM  (Reporting)  1001417 Cambria manus will be merged into 1001380 Caledonia manus in region Eboracum
2:39:16 PM  (Reporting)  1001401 Britania manus will be merged into 1001380 Caledonia manus in region Eboracum
2:39:16 PM  (Reporting)  1001594 Vocula manus will be merged into 1001470 Germania Inferior exercitus in region Argentoratum
2:39:16 PM  (Reporting)  AI Process done in  5365 ms
2:39:16 PM  (Reporting)  Processing  1000003 Otho
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Otho AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 124 Moesia & Pannonia
2:39:16 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 123 Illyria
2:39:16 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 124 Moesia & Pannonia
2:39:16 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 118 Hispania Peninsula
2:39:16 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 118 Hispania Peninsula
2:39:16 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 270 OppPow Nav : 28
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 4.10 5.00 Reg Count: 122 > 164
2:39:16 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 307 OppPow Land: 2816 OwnPow Nav : 0 OppPow Nav : 26
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 226
2:39:16 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 20 OwnPow Land: 2059 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 121
2:39:16 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 50 OwnPow Land: 416 OppPow Land: 767 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.23 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 112
2:39:16 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 378 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 68
2:39:16 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 50 OwnPow Land: 109 OppPow Land: 161 OwnPow Nav : 0 OppPow Nav : 74
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.29 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 109
2:39:16 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:39:16 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 107 OppPow Land: 17 OwnPow Nav : 3108 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 41 > 46
2:39:16 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:39:16 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:39:16 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4668 OwnPow Nav : 0 OppPow Nav : 1126
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:39:16 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:39:16 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 515 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:39:16 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 699 OwnPow Nav : 0 OppPow Nav : 563
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:39:16 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:39:16 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:39:16 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 146
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:39:16 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 107 OppPow Land: 0 OwnPow Nav : 3243 OppPow Nav : 28
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 249 > 291
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 826 ms
2:39:16 PM  (Reporting)  Resources Levels Otho EcoBase 309 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 336 Expected 0 Balance -24
2:39:16 PM  (Reporting)  Victory Points Availability Plentiful Stock 36 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 95 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Engagements Points Availability Plentiful Stock 8 Expected 0 Balance 0
2:39:16 PM  (Reporting)    1003837 Impedimenta Ic Agenda Kept Agenda: Merge (slave), Value: 21300, Region: 347 Verona EndTurn 12830
2:39:16 PM  (Reporting)    1003838 Licinius Proculus Agenda Kept Agenda: Merge (slave), Value: 100000, Region: 375 Neapolis EndTurn 12830
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 8000
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 7000
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1900
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1700
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 600
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 320
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 180
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2059 Overall power (enemies): 0 Ratio: 5.00
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:39:16 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:39:16 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 270 Overall power (enemies): 28 Nav Ratio: 4.10
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 416 Overall power (enemies): 767 Ratio: 0.23
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2874
2:39:16 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2853
2:39:16 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 109 Overall power (enemies): 161 Ratio: 0.29
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  685
2:39:16 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 74 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 107 Overall power (enemies): 17 Ratio: 5.00
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  842
2:39:16 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 3108 Overall power (enemies): 0 Nav Ratio: 5.00
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 307 Overall power (enemies): 2816 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3007
2:39:16 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 26 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
2:39:16 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
2:39:16 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 515 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  220
2:39:16 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4668 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1484
2:39:16 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  401
2:39:16 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 378 Overall power (enemies): 0 Ratio: 5.00
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:39:16 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 3243 Overall power (enemies): 28 Nav Ratio: 5.00
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 146 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
2:39:16 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 699 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  786
2:39:16 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
2:39:16 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Land Theaters Special Regions ***
2:39:16 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Telo Martius Max Val: Roma Naval Gathering: 375 Neapolis
2:39:16 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 141 Carthago Nova Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: 141 Carthago Nova
2:39:16 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 396 Vindonissa Max pick: Noreia Max need: Vindelicii Max Val: Noreia Naval Gathering: 396 Vindonissa
2:39:16 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Eravisci Max need: Singidunum Max Val: Noreia Naval Gathering: 684 Eravisci
2:39:16 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Epidamnia Max need: Almopia Max Val: Epidamnia Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 272 Bergusium Max pick: Tegua Max need: Benearnum Max Val: Tegua Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Noreia Naval Gathering: 669 Salonae
2:39:16 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Otho 1063 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Militia
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Cavalry
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Light Warship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Line Infantry
2:39:16 PM  (Reporting)  Ended BuildReplacements 7 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  _HRD_ Decision 8 Pax Romana has 3 % to be played in 377 Venusia
2:39:16 PM  (Reporting)  _HRD_ Decision 8 Pax Romana played.
2:39:16 PM  (Reporting)  _HRD_ Decision 10 Clearing has 3 % to be played in 672 Oeneus
2:39:16 PM  (Reporting)  _HRD_ Decision 10 Clearing aborted.
2:39:16 PM  (Reporting)  _HRD_ Decision 7 Reforms has 3 % to be played in 381 Consentia
2:39:16 PM  (Reporting)  _HRD_ Decision 7 Reforms aborted.
2:39:16 PM  (Reporting)  _HRD_ Decision 10 Clearing has 2 % to be played in 124 Vareia
2:39:16 PM  (Reporting)  _HRD_ Decision 10 Clearing aborted.
2:39:16 PM  (Reporting)  Ended HandleRegionsDecisions 6 ms
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 43 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002212 Classis Mauretanica
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 218 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  1003836 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  _LFG_ 1003657 Castrum praesidium, 111 Legio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1001986 Hispania manus, 114 Salmantica, Pow:416, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003597 Placentia praesidium, 344 Placentia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003604 Pisae praesidium, 361 Volaterrae, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003611 Roma praesidium, 369 Roma, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003618 Capua praesidium, 374 Capua, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003625 Neapolis praesidium, 375 Neapolis, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003632 Tarentum praesidium, 379 Tarentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003639 Agrigentum praesidium, 391 Agrigentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003646 Syracusae praesidium, 392 Syracusae, Pow:115, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003663 Castrum praesidium, 396 Vindonissa, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003669 Castrum praesidium, 656 Flexum, Pow:175, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003681 Castrum praesidium, 659 Poetovio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003675 Castrum praesidium, 680 Brigetio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1004009 Epibatae Fl. II, 684 Eravisci, Pow:96, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002283 Aquincum manus, 684 Eravisci, Pow:423, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002336 Classis Pannonica Superior, 684 Eravisci, Pow:37, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003687 Castrum praesidium, 910 Pasinum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002320 Spalatum manus, 918 Spalatum, Pow:270, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002260 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002224 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002236 Ionium commercius, 2828 Mare Ionium Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002248 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 2 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  _SSU_ 1004027 Ballistae I, 270 Tegua, Pow:32, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 8 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ 120 Theater_Italia 375 Neapolis Staging Value: 128
2:39:16 PM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 160
2:39:16 PM  (Reporting)  _ESR_ Amphibious Staging Region: 669 Salonae Preparing a Landing on: 945 Epidamnia
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 38 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 1 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 13 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  _CLD_ Leader (Split Segment III) Marcus Salvius Otho in Tarvisium has been detached from group 1003839 Otho exercitus
2:39:16 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
2:39:16 PM  (Reporting)  _CLD_ Find Phase, Theater-wide, 1004028 Marcus Salvius Otho 350 Tarvisium toward 1003836 Navalis 355 Bononia
2:39:16 PM  (Reporting)  Ended Check Leaders 333 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  Ended Make Superior Group 0 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 7 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
2:39:16 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Italia
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 3 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  _SSP_ Created Supply Reserve:  1004029 Impedimenta Ia in 369 Roma
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply Cisalpina manus will resupply, in region 347 Verona
2:39:16 PM  (Reporting)  CheckForLandResupply Otho exercitus will resupply, in region 347 Verona
2:39:16 PM  (Reporting)  CheckForLandResupply Navalis will resupply, in region 355 Bononia
2:39:16 PM  (Reporting)  CheckForLandResupply Impedimenta Ic will resupply, in region 355 Bononia
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 249 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 3 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 0 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 19 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
2:39:16 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:39:16 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:39:16 PM  (Reporting)  _NVS_ : Nav Supp 1002212 Classis Mauretanica chance: 20 failed.
2:39:16 PM  (Reporting)  _AFA_ 1002212 Classis Mauretanica has been given the mission Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Hispania
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 10 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 0 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  _GAO_ Step 2 1004030 Othonian Force, 665 Noreia, Pow:51, Count: 1(l 0/L 1/S 0) is garrisoning region 665 Noreia New PickVal 100
2:39:16 PM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 665 Noreia
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 6 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 11 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply Othonian Force will resupply, in region 665 Noreia
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Agenda: Keep Position, Value: 3797, Region: 665 Noreia
2:39:16 PM  (Reporting)  Agenda: Keep Position, Value: 3622, Region: 665 Noreia
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 0 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 10 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
2:39:16 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Moesia_Pannonia
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  Ended Make Superior Group 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 4 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 10 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 1 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 27 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 28 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 28 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply Auxilia I (Gal) will resupply, in region 396 Vindonissa
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 7 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Agenda: Keep Position, Value: 4680, Region: 270 Tegua
2:39:16 PM  (Reporting)  Ended KeepPosition 1 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 191 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 0 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 5 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  Ended Make Superior Group 0 ms
2:39:16 PM  (Reporting)  Entering AmpibiousStaging (_AMS_)
2:39:16 PM  (Reporting)  _AMS_ Staging region 669 Salonae  - Landing Region: 945 Epidamnia Base AINeed (x1): 34
2:39:16 PM  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
2:39:16 PM  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 0
2:39:16 PM  (Reporting)  _AMS_ Transport pts in or going to staging: 0 Allowed Land strength: 0
2:39:16 PM  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
2:39:16 PM  (Reporting)  Ended AmpibiousStaging 17 ms
2:39:16 PM  (Reporting)  Entering AmphibiousLaunching (_AML_)
2:39:16 PM  (Reporting)  _AML_ Staging region 669 Salonae  - Landing Region: 945 Epidamnia Base AINeed (x1): 34 Gathered 0
2:39:16 PM  (Reporting)  _AML_ Transports points gathered: 0 and en route: 0
2:39:16 PM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
2:39:16 PM  (Reporting)  Ended AmphibiousLaunching 2 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 481 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 25 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 98 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 3483 AllOppPowLand: 10246 AllOwnPowNav: 6621 AllOppPowNav 2517
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 16 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1001896 Cisalpina manus (Pow.219)
2:39:16 PM  (Reporting)  1003839 Otho exercitus (Pow.26)
2:39:16 PM  (Reporting)  1004028 Marcus Salvius Otho (Pow.0)
2:39:16 PM  (Reporting)  1003836 Navalis (Pow.108)
2:39:16 PM  (Reporting)  1003837 Impedimenta Ic (Pow.0)
2:39:16 PM  (Reporting)  1004029 Impedimenta Ia (Pow.0)
2:39:16 PM  (Reporting)  1001909 Firmus manus (Pow.867)
2:39:16 PM  (Reporting)  1003838 Licinius Proculus (Pow.0)
2:39:16 PM  (Reporting)  1003841 Equites II (Ita) (Pow.2)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Secondary Region 347 Verona Pick 27 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Primary Region 375 Neapolis Pick 98 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 365 Perusia Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 387 Lilybaeum Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 355 Bononia Pick 71 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Primary Region 392 Syracusae Pick 74 has enough garrison (Value: 115) - evaluation skipped
2:39:16 PM  (Reporting)  Primary Region 369 Roma Pick 100 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 386 Caralis Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 344 Placentia Pick 12 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Primary Region 379 Tarentum Pick 66 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 352 Aquilea Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 368 Spoletium Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 391 Agrigentum Pick 10 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 2832 Drepanum Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 2839 Brundisium Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 388 Panormus Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 389 Messana Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 366 Volsinii Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 2837 Rhegium Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 343 Mediolanum Pick 61 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 330 Taurasia Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 337 Genua Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 382 Croton Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 361 Volaterrae Pick 11 has enough garrison (Value: 72) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 358 Sena Gallica Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 326 Aleria Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 357 Ariminum Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 380 Metapontum Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 10 Enemy armies: 6 Land Ratio: 0.23 Land Core Ratio: 0.20  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1004027 Ballistae I (Pow.32)
2:39:16 PM  (Reporting)  1004031 Auxilia II (Gal) (Pow.44)
2:39:16 PM  (Reporting)  1001847 Helvetia manus (Pow.253)
2:39:16 PM  (Reporting)  1003840 Auxilia I (Gal) (Pow.41)
2:39:16 PM  (Reporting)  1004030 Auxilia I (Gal) (Pow.51)
2:39:16 PM  (Reporting)  1001883 Noricum manus (Pow.72)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Secondary Region 330 Taurasia Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 51) - evaluation skipped
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 39 PickVal 25 SelfVal 769 AINeed 76
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 19500, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 75 PickVal 100 SelfVal 252 AINeed 237
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 18900, Region: 270 Tegua
2:39:16 PM  (Reporting)  Mobilizing auxiliary group 1004031 Auxilia II (Gal)
2:39:16 PM  (Reporting)  Secondary Region 654 Vindobonna Pick 78 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 649 Arlape Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Region 635 Oennipons Pick 3 SelfVal 239 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 656 Flexum Pick 21 has enough garrison (Value: 175) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 402 Veragrii Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 61 PickVal 5 SelfVal 226 AINeed 308
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 13786, Region: 508 Vindelicia Occidentalis
2:39:16 PM  (Reporting)  Region 511 Augusta Vindelicum Pick 18 SelfVal 871 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 659 Poetovio Pick 9 has enough garrison (Value: 74) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 660 Breuci Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Region 403 Uberii Pick 3 SelfVal 248 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Region 515 Vindelicia Orientalis Pick 3 SelfVal 244 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Region 641 Isarcii Pick 3 SelfVal 229 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 401 Octodurus Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 34 PickVal 2 SelfVal 99 AINeed 309
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 3366, Region: 510 Brigantii
2:39:16 PM  (Reporting)  Region 509 Rostrum Nemaviae Pick 4 SelfVal 235 Need 88  no group candidate found
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 6 Enemy armies: 7 Land Ratio: 0.29 Land Core Ratio: 0.20  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1004030 Auxilia I (Gal) (Pow.51)
2:39:16 PM  (Reporting)  1001883 Noricum manus (Pow.72)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Primary Region 684 Eravisci Pick 100 has enough garrison (Value: 519) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 678 Mursa Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Region 669 Salonae Pick 100 SelfVal 570 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 659 Poetovio Pick 9 has enough garrison (Value: 74) - evaluation skipped
2:39:16 PM  (Reporting)  Region 665 Noreia Pick 100 SelfVal 3299 Need 9  no group candidate found
2:39:16 PM  (Reporting)  Region 679 Sirmium Pick 3 SelfVal 111 Need 117  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 685 Oseriates Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 0 Enemy armies: 3 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Region 945 Epidamnia Pick 100 SelfVal 779 Need 34  no group candidate found
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 4 Enemy armies: 15 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1004027 Ballistae I (Pow.32)
2:39:16 PM  (Reporting)  1004031 Auxilia II (Gal) (Pow.44)
2:39:16 PM  (Reporting)  1001847 Helvetia manus (Pow.253)
2:39:16 PM  (Reporting)  1003840 Auxilia I (Gal) (Pow.41)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Region 250 Massalia Pick 25 SelfVal 98 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 232 Avaricum Pick 2 SelfVal 19 Need 338  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 63 PickVal 5 SelfVal 31 AINeed 169
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 1953, Region: 206 Tolosa
2:39:16 PM  (Reporting)  Region 276 Vesontio Pick 2 SelfVal 16 Need 120  no group candidate found
2:39:16 PM  (Reporting)  Region 318 Durocorturum Pick 10 SelfVal 52 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 203 Burdigala Pick 13 SelfVal 60 Need 338  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 60 PickVal 100 SelfVal 252 AINeed 237
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 15120, Region: 270 Tegua
2:39:16 PM  (Reporting)  Region 442 Colonia Agrippa Pick 17 SelfVal 74 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 310 Samarobriva Pick 2 SelfVal 16 Need 338  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Fitness 30 PickVal 6 SelfVal 52 AINeed 101
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 1560, Region: 272 Bergusium
2:39:16 PM  (Reporting)  Region 254 Alpes Maritimae Pick 7 SelfVal 40 Need 169  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 127 Andelus Pick 8 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Region 263 Vienna Pick 4 SelfVal 25 Need 99  no group candidate found
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 8 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1001896 Cisalpina manus (Pow.219)
2:39:16 PM  (Reporting)  1003839 Otho exercitus (Pow.26)
2:39:16 PM  (Reporting)  1004028 Marcus Salvius Otho (Pow.0)
2:39:16 PM  (Reporting)  1003836 Navalis (Pow.108)
2:39:16 PM  (Reporting)  1003837 Impedimenta Ic (Pow.0)
2:39:16 PM  (Reporting)  1004030 Auxilia I (Gal) (Pow.51)
2:39:16 PM  (Reporting)  1001883 Noricum manus (Pow.72)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 74) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 347 Verona Pick 27 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Region 665 Noreia Pick 100 SelfVal 3299 Need 9  no group candidate found
2:39:16 PM  (Reporting)  Secondary Region 919 Pharos Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003836 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 71 SelfVal 497 AINeed 60
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 25844, Region: 355 Bononia
2:39:16 PM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 943 Lissus Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 352 Aquilea Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)  Secondary Region 357 Ariminum Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Region 132 Ilipa Pick 83 SelfVal 557 Need 60  no group candidate found
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 768 ms
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
2:39:16 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:39:16 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:39:16 PM  (Reporting)  Disembark: Othonian Force created in region Apsus
2:39:16 PM  (Reporting)  _PFD_ Prepare for Disembark 1004032 Navalis, 2559 Apsus, Pow:96, Count: 1(l 0/L 1/S 0) will land in 945 Epidamnia from 1002117 Classis Misenensis
2:39:16 PM  (Reporting)  Agenda: Landing, Value: 31160, Region: 945 Epidamnia
2:39:16 PM  (Reporting)  _AFA_ 1002117 Classis Misenensis has been given the mission Agenda: Naval Docking, Value: 40672, Region: 669 Salonae
2:39:16 PM  (Reporting)  _NVS_ : Nav Supp 1002022 Classis Ravennatis Auto success as amphib is planned and Probability was 110 %
2:39:16 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Naval Superiority, Value: 71145, Region: 2559 Apsus
2:39:16 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Naval Docking, Value: 34112, Region: 669 Salonae
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 123 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ############ Starting ApplyAgenda:  Otho  ############
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supply 1004029 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  1 in core Area
2:39:16 PM  (Reporting)  _RCS_ Resupplying: 1004029 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1001909 Firmus manus, 369 Roma, Pow:867, Count: 6(l 2/L 4/S 2)
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 369 Roma in theater 120 Italia Peninsula
2:39:16 PM  (Reporting)  _GTU_ 1003841 Equites II (Ita), 379 Tarentum, Pow:2, Count: 1(l 0/L 1/S 0) Erroneous logic, the group is fixed but is not assigned to Static
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1003841 Equites II (Ita) is doing nothing in Tarentum  Power: 2  HealthPerc: 20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003838 Licinius Proculus, 374 Capua, Pow:0, Count: 1(l 1/L 0/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 375 Neapolis
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 375 Neapolis
2:39:16 PM  (Reporting)  1003838 Licinius Proculus Capua Health: 100 % will target  1004032 Navalis
2:39:16 PM  (Reporting)  1003838-Licinius Proculus Power:0 Health:100% Capua>Neapolis Mission:Merge (slave) Fitness:100% Need:0 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1001909 Firmus manus is doing nothing in Roma  Power: 867  HealthPerc: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004029 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 86700, Region: 369 Roma
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 86700, Region: 369 Roma
2:39:16 PM  (Reporting)  1004029 Impedimenta Ia Roma has been merged in  1001909 Firmus manus
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003837 Impedimenta Ic, 355 Bononia, Pow:0, Count: 1(l 0/L 0/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 21300, Region: 347 Verona
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  1003837-Impedimenta Ic Power:0 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003836 Navalis, 355 Bononia, Pow:108, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 25844, Region: 355 Bononia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  1003836-Navalis Power:108 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004028 Marcus Salvius Otho, 350 Tarvisium, Pow:0, Count: 1(l 1/L 0/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100000, Region: 355 Bononia
2:39:16 PM  (Reporting)  1004028 Marcus Salvius Otho Tarvisium Health: 100 % will target  1003836 Navalis
2:39:16 PM  (Reporting)  1004028-Marcus Salvius Otho Power:0 Health:100% Tarvisium>Bononia Mission:Merge (slave) Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003839 Otho exercitus, 350 Tarvisium, Pow:26, Count: 2(l 1/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 347 Verona
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 347 Verona
2:39:16 PM  (Reporting)  1003839-Otho exercitus Power:26 Health:100% Tarvisium>Verona Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001896 Cisalpina manus, 347 Verona, Pow:219, Count: 3(l 1/L 2/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 347 Verona
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 347 Verona
2:39:16 PM  (Reporting)  1001896-Cisalpina manus Power:219 Health:100% Verona>Verona Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:5.00 - Nav:4.10) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 141 Carthago Nova in theater 118 Hispania Peninsula
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1002212 Classis Mauretanica, 129 Gades, Pow:128, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002212 Classis Mauretanica , destination,  is not in friendly water 129 Gades
2:39:16 PM  (Reporting)  1002212-Classis Mauretanica Power:128 Health:100% Gades>Gades Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2700
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.23 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 396 Vindonissa in theater 121 Alpes
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1001883 Noricum manus, 665 Noreia, Pow:72, Count: 2(l 1/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3797, Region: 665 Noreia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3797, Region: 665 Noreia
2:39:16 PM  (Reporting)  1001883-Noricum manus Power:72 Health:100% Noreia>Noreia Mission:Keep Position Fitness:35% Need:9 Threat:0 GoalValue: 3797
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004030 Auxilia I (Gal), 665 Noreia, Pow:51, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 665 Noreia
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 665 Noreia
2:39:16 PM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3622, Region: 665 Noreia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 665 Noreia
2:39:16 PM  (Reporting)  1004030-Auxilia I (Gal) Power:51 Health:100% Noreia>Noreia Mission:Resupply Fitness:100% Need:9 Threat:0 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.29 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 684 Eravisci in theater 124 Moesia & Pannonia
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  _GTG_ 1002283 Aquincum manus, 684 Eravisci, Pow:512, Count: 7(l 1/L 4/S 2) is garrisoning 684 Eravisci having agregated 1 other(s) group(s).
2:39:16 PM  (Reporting)  Ended GatherGarrisons 12 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002336 Classis Pannonica Superior , destination,  is not in friendly water 684 Eravisci
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:5.00 - Core:0.20 - Nav:5.00) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1002117 Classis Misenensis, 2559 Apsus, Pow:2062, Count: 8(l 1/L 5/S 2)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 40672, Region: 669 Salonae
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 40672, Region: 669 Salonae
2:39:16 PM  (Reporting)  1002117-Classis Misenensis Power:2062 Health:100% Apsus>Salonae Mission:Naval Docking Fitness:82% Need:60 Threat:0 GoalValue: 40672
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1002022 Classis Ravennatis, 2559 Apsus, Pow:1581, Count: 8(l 1/L 5/S 2) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
2:39:16 PM  (Reporting)  List of Agendas for 1002022 Classis Ravennatis, 2559 Apsus, Pow:1581, Count: 8(l 1/L 5/S 2)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 71145, Region: 2559 Apsus
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 71145, Region: 2559 Apsus
2:39:16 PM  (Reporting)  1002022-Classis Ravennatis Power:1581 Health:100% Apsus>Apsus Mission:Naval Superiority Fitness:90% Need:0 Threat:0 GoalValue: 71145
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 272 Bergusium in theater 119 Gallia
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003840 Auxilia I (Gal), 276 Vesontio, Pow:41, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
2:39:16 PM  (Reporting)  1003840-Auxilia I (Gal) Power:41 Health:70% Vesontio>Vindonissa Mission:Resupply Fitness:100% Need:76 Threat:111 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2) Keeping only the Best Attack (is Assault) goal for 270 Tegua
2:39:16 PM  (Reporting)  List of Agendas for 1001847 Helvetia manus, 270 Tegua, Pow:253, Count: 4(l 1/L 1/S 2)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 18900, Region: 270 Tegua
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 18900, Region: 270 Tegua
2:39:16 PM  (Reporting)  1001847-Helvetia manus Power:253 Health:100% Tegua>Tegua Mission:Attack Fitness:75% Need:237 Threat:133 GoalValue: 18900
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1004031 Auxilia II (Gal), 270 Tegua, Pow:44, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 37800, Region: 270 Tegua
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 37800, Region: 270 Tegua
2:39:16 PM  (Reporting)  1004031 Auxilia II (Gal) Tegua has been merged in  1001847 Helvetia manus
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1004027 Ballistae I, 270 Tegua, Pow:32, Count: 1(l 0/L 0/S 1) Keeping only the Garrison goal for 270 Tegua
2:39:16 PM  (Reporting)  1004027-Ballistae I Power:32 Health:100% Tegua>Tegua Mission:Garrison Fitness:100% Need:237 Threat:133 GoalValue: 100000
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1004032 Navalis, 2559 Apsus, Pow:96, Count: 1(l 0/L 1/S 0) Keeping only Disembark goal.
2:39:16 PM  (Reporting)  List of Agendas for 1004032 Navalis, 2559 Apsus, Pow:96, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Landing, Value: 31160, Region: 945 Epidamnia
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Landing, Value: 31160, Region: 945 Epidamnia
2:39:16 PM  (Reporting)  1004032-Navalis Power:96 Health:100% Apsus>Epidamnia Mission:Landing Fitness:20% Need:0 Threat:25 GoalValue: 31160
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:39:16 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda AutoMerge
2:39:16 PM  (Reporting)  1004030 Auxilia I (Gal) will be merged into 1001883 Noricum manus in region Noreia
2:39:16 PM  (Reporting)  AI Process done in  5699 ms
2:39:16 PM  (Reporting)  Processing  1000004 Macer
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Macer AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 137 Africa Magna
2:39:16 PM  (Reporting)  0 unit but adding 119 Gallia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 137 Africa Magna
2:39:16 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:39:16 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 137 Africa Magna
2:39:16 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 128
2:39:16 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 189
2:39:16 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:39:16 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:39:16 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:39:16 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:39:16 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:39:16 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:39:16 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:39:16 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2081 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:39:16 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:39:16 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:39:16 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 133 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:39:16 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:39:16 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 103 > 76
2:39:16 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:39:16 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 896 ms
2:39:16 PM  (Reporting)  Resources Levels Macer EcoBase 148 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 380 Expected 0 Balance -4
2:39:16 PM  (Reporting)  Victory Points Availability Plentiful Stock 10 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Engagements Points Availability Plentiful Stock 11 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2600
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1600
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1000
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  78
2:39:16 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11010
2:39:16 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10599
2:39:16 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  11184
2:39:16 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  743
2:39:16 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 2081 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4253
2:39:16 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5167
2:39:16 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7049
2:39:16 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4484
2:39:16 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 133 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3091
2:39:16 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  165
2:39:16 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1767
2:39:16 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1420
2:39:16 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  186
2:39:16 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  244
2:39:16 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Land Theaters Special Regions ***
2:39:16 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2079 Nubae Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: 2017 Carthage
2:39:16 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Aleria Max Val: Roma Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1064 Colophon Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Lapurdum Max Val: Tegua Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1153 Issus Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Sirmium Max need: Siscia Max Val: Sirmium Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 141 Carthago Nova Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1026 Chalcidis Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Macer 1120 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Light Warship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Supply Train
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Militia
2:39:16 PM  (Reporting)  RPL Buying a replacement for MCR Legatus
2:39:16 PM  (Reporting)  RPL Buying a replacement for ROM Militia
2:39:16 PM  (Reporting)  Ended BuildReplacements 2 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Impedimenta
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 10 12 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 210 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  _LFG_ 1002366 Tingitania manus, 1979 Tingis, Pow:82, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002374 Mauritania manus, 2000 Iol, Pow:61, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003693 Utica praesidium, 2016 Utica, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002387 Macer exercitus, 2017 Carthage, Pow:700, Count: 9(l 1/L 4/S 4) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003700 Carthage praesidium, 2017 Carthage, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002447 Classis Libyca, 2017 Carthage, Pow:148, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002380 Numidia manus, 2706 Aurasius Mons, Pow:99, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1002470 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 0 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 16 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 137 Africa Magna
2:39:16 PM  (Reporting)  Ended AssignFleetsOperations 0 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Africa
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 29 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 2214 AllOwnPowNav: 0 AllOppPowNav 0
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ############ Starting ApplyAgenda:  Macer  ############
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:5.00 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 2079 Nubae in theater 137 Africa Magna
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002447 Classis Libyca , destination,  is not in friendly water 2017 Carthage
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002470 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:39:16 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda AutoMerge
2:39:16 PM  (Reporting)  AI Process done in  3048 ms
2:39:16 PM  (Reporting)  Processing  1000005 Regnum Parthorum
2:39:16 PM  (Reporting)  Processing  1000006 Judea
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Judea AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 132 Oriens Magnus
2:39:16 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 132 Oriens Magnus
2:39:16 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 132 Oriens Magnus
2:39:16 PM  (Reporting)  0 unit but adding 141 Warm Seas adjacent to 132 Oriens Magnus
2:39:16 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:39:16 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 500 OwnPow Land: 2684 OppPow Land: 3056 OwnPow Nav : 0 OppPow Nav : 1126
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 3.73 4.65 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 75
2:39:16 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 515 OwnPow Nav : 0 OppPow Nav : 0
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:39:16 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 133 OppPow Land: 566 OwnPow Nav : 0 OppPow Nav : 563
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:39:16 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 123 OwnPow Nav : 0 OppPow Nav : 3243
2:39:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 258
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 747 ms
2:39:16 PM  (Reporting)  Resources Levels Judea EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 209 Expected 0 Balance -12
2:39:16 PM  (Reporting)  Victory Points Availability Plentiful Stock 5 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 116 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 7100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:39:16 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 2684 Overall power (enemies): 3056 Ratio: 3.73
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  228961
2:39:16 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2826
2:39:16 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 515 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  192
2:39:16 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:39:16 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 3243 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:39:16 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 133 Overall power (enemies): 566 Ratio: 0.20
2:39:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  920
2:39:16 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Land Theaters Special Regions ***
2:39:16 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Samaria Max Val: Samaria Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:39:16 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1274 Philistaei Max pick: Alexandria Max need: Philistaei Max Val: Philistaei Naval Gathering: <None>
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Judea 919 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Supply Train
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Militia
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Militia
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
2:39:16 PM  (Reporting)  RPL Buying a replacement for JUD Militia
2:39:16 PM  (Reporting)  Ended BuildReplacements 3 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Ended HandleRegionsDecisions 3 ms
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 75 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  _LFG_ 1003255 Jerusalem praesidium, 1271 Samaria, Pow:306, Count: 5(l 1/L 3/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003291 Gerasa praesidium, 1272 Decapolis, Pow:33, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003277 Massada praesidium, 1275 Judea, Pow:198, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
2:39:16 PM  (Reporting)  _LFG_ 1003296 Machareus praesidium, 1276 Perea, Pow:55, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  _SSU_ 1003848 1. Jewish Force, 1271 Samaria, Pow:53, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:39:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:39:16 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:39:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:39:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:39:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:39:16 PM  (Reporting)  Ended SplitGroups 87 ms
2:39:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:39:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:39:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:39:16 PM  (Reporting)  Ended Damaged Units 2 ms
2:39:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:39:16 PM  (Reporting)  Ended GarrisonObjectives 3 ms
2:39:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:39:16 PM  (Reporting)  Ended CheckBesieging 6 ms
2:39:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:39:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
2:39:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:39:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
2:39:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:39:16 PM  (Reporting)  Ended Check Leaders 0 ms
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ Jewish rebellio recruiting 1003224 Philistaei rebellio in Philistaei
2:39:16 PM  (Reporting)  _MSG_ Jewish rebellio recruiting 1003236 Judea rebellio in Judea
2:39:16 PM  (Reporting)  _MSG_ gathered 1554 cbt pts, needing: 2443
2:39:16 PM  (Reporting)  _MSG_ 1003134 Jewish rebellio abort its operation against 1000825 Palestina exercitus not enough forces gathered
2:39:16 PM  (Reporting)  _MSG_ gathered 878 cbt pts, needing: 207
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 40248, Region: 1279 Petra
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1003930 Adiabene exercitus, 1254 Thapsacus, Pow:878, Count: 13(l 2/L 10/S 1) will target (enemy) 1001327 Nabatea exercitus Pow.: 878 vs. 129 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ gathered 490 cbt pts, needing: 201
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 34960, Region: 1274 Philistaei
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1003122 Gischala manus, 1276 Perea, Pow:490, Count: 6(l 1/L 5/S 0) will target (enemy) 1003877 Vespasian Force Gaza Pow.: 490 vs. 115 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ gathered 1288 cbt pts, needing: 648
2:39:16 PM  (Reporting)  Agenda: Intercept (Master), Value: 26320, Region: 1266 Galilea
2:39:16 PM  (Reporting)  _MSG_ - MASTER 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1) will target (enemy) 1003833 Vexilatio I Pow.: 1288 vs. 70 mustered 0 other groups
2:39:16 PM  (Reporting)  _MSG_ Judea rebellio recruiting 1003248 Thoana lantriculli in Thoana
2:39:16 PM  (Reporting)  _MSG_ gathered 163 cbt pts, needing: 197
2:39:16 PM  (Reporting)  _MSG_ 1003236 Judea rebellio abort its operation against 1000909 Auxilia VI (Ori) not enough forces gathered
2:39:16 PM  (Reporting)  Ended Make Superior Group 317 ms
2:39:16 PM  (Reporting)  Entering Build Depots Assets
2:39:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 50
2:39:16 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Oriens
2:39:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:39:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:39:16 PM  (Reporting)  Ended Split Supports
2:39:16 PM  (Reporting)  Start of AI Check for Land Resupply
2:39:16 PM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1276 Perea
2:39:16 PM  (Reporting)  CheckForLandResupply Philistaei rebellio will resupply, in region 1270 Idumaea
2:39:16 PM  (Reporting)  Ended CheckForLandResupply 8 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:39:16 PM  (Reporting)  Ended KeepPosition 0 ms
2:39:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:39:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:39:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:39:16 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:39:16 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 21 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:39:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:39:16 PM  (Reporting)  Ended DistantGarrison 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 2817 AllOppPowLand: 4842 AllOwnPowNav: 0 AllOppPowNav 5458
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 12 Enemy armies: 24 Land Ratio: 3.73 Land Core Ratio: 4.65  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1003930 Adiabene exercitus (Pow.878)
2:39:16 PM  (Reporting)  1003134 Jewish rebellio (Pow.1288)
2:39:16 PM  (Reporting)  1003848 1. Jewish Force (Pow.53)
2:39:16 PM  (Reporting)  1003224 Philistaei rebellio (Pow.133)
2:39:16 PM  (Reporting)  1003236 Judea rebellio (Pow.133)
2:39:16 PM  (Reporting)  1003122 Gischala manus (Pow.490)
2:39:16 PM  (Reporting)  1003248 Thoana lantriculli (Pow.30)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1) Fitness 62 PickVal 100 SelfVal 11689 AINeed 1647
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 31000, Region: 1271 Samaria
2:39:16 PM  (Reporting)  Mobilizing auxiliary group 1003848 1. Jewish Force
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1) Fitness 75 PickVal 9 SelfVal 2017 AINeed 1170
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 37500, Region: 1266 Galilea
2:39:16 PM  (Reporting)  Mobilizing auxiliary group 1003236 Judea rebellio
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1) Fitness 70 PickVal 6 SelfVal 1485 AINeed 1252
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 35000, Region: 1153 Issus
2:39:16 PM  (Reporting)  Region 1251 Zenobia Pick 13 SelfVal 13 Need 84  no group candidate found
2:39:16 PM  (Reporting)  Region 1142 Tarsus Pick 58 SelfVal 58 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 1143 Adana Pick 15 SelfVal 19 Need 338  no group candidate found
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1) Fitness 86 PickVal 10 SelfVal 2503 AINeed 1225
2:39:16 PM  (Reporting)  Agenda: Defend, Value: 43000, Region: 1276 Perea
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003122 Gischala manus, 1276 Perea, Pow:490, Count: 6(l 1/L 5/S 0) Fitness 75 PickVal 4 SelfVal 1172 AINeed 482
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 37500, Region: 1274 Philistaei
2:39:16 PM  (Reporting)  Mobilizing auxiliary group 1003248 Thoana lantriculli
2:39:16 PM  (Reporting)  CheckRegionForOperation 1003122 Gischala manus, 1276 Perea, Pow:490, Count: 6(l 1/L 5/S 0) Fitness 75 PickVal 5 SelfVal 1280 AINeed 329
2:39:16 PM  (Reporting)  Agenda: Attack, Value: 37500, Region: 1268 Batanea
2:39:16 PM  (Reporting)  Region 1150 Samosata Pick 16 SelfVal 20 Need 338  no group candidate found
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 1 Enemy armies: 5 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
2:39:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:39:16 PM  (Reporting)  1003224 Philistaei rebellio (Pow.133)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Region 1294 Pelusium Pick 14 SelfVal 31 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 2044 Cyrene Pick 33 SelfVal 60 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 1305 Alexandria Pick 100 SelfVal 140 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Region 1298 Memphys Pick 11 SelfVal 27 Need 338  no group candidate found
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 265 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:3.73 - Core:4.65 - Nav:0.20) ***
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:39:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Arties
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:39:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:39:16 PM  (Reporting)  Ended Receive Supplies
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:39:16 PM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
2:39:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:39:16 PM  (Reporting)  End of AI Gather Units
2:39:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:39:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1003248 Thoana lantriculli, 1278 Thoana, Pow:30, Count: 1(l 0/L 1/S 0) Keeping only Merge tw Master goal.
2:39:16 PM  (Reporting)  List of Agendas for 1003248 Thoana lantriculli, 1278 Thoana, Pow:30, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 175800, Region: 1276 Perea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 175800, Region: 1276 Perea
2:39:16 PM  (Reporting)  1003248 Thoana lantriculli Thoana Health: 100 % will target  1003122 Gischala manus
2:39:16 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003248 Thoana lantriculli unable to reach Perea (can be too much threat along the path)
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003122 Gischala manus, 1276 Perea, Pow:490, Count: 6(l 1/L 5/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 34960, Region: 1274 Philistaei
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 37500, Region: 1274 Philistaei
2:39:16 PM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 1268 Batanea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 34960, Region: 1274 Philistaei
2:39:16 PM  (Reporting)  1003122-Gischala manus Power:490 Health:78% Perea>Philistaei Mission:Intercept (Master) 1.Metr. Praesidium Gaza Fitness:76% Need:482 Threat:357 GoalValue: 34960
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1003236 Judea rebellio, 1275 Judea, Pow:133, Count: 1(l 0/L 1/S 0) Keeping only Merge tw Master goal.
2:39:16 PM  (Reporting)  List of Agendas for 1003236 Judea rebellio, 1275 Judea, Pow:133, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 302550, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 302550, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  1003236 Judea rebellio Judea Health: 100 % will target  1003134 Jewish rebellio
2:39:16 PM  (Reporting)  1003236-Judea rebellio Power:133 Health:100% Judea>Idumaea Mission:Merge (slave) Fitness:75% Need:1200 Threat:889 GoalValue: 302550
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003224 Philistaei rebellio, 1274 Philistaei, Pow:133, Count: 1(l 0/L 1/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  1003224-Philistaei rebellio Power:133 Health:100% Philistaei>Idumaea Mission:Resupply Fitness:100% Need:1200 Threat:889 GoalValue: 100000
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  1003848 1. Jewish Force, 1271 Samaria, Pow:53, Count: 3(l 0/L 3/S 0) Keeping only Merge tw Master goal.
2:39:16 PM  (Reporting)  List of Agendas for 1003848 1. Jewish Force, 1271 Samaria, Pow:53, Count: 3(l 0/L 3/S 0)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 1449436, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 1449436, Region: 1270 Idumaea
2:39:16 PM  (Reporting)  1003848 1. Jewish Force Samaria Health: 70 % will target  1003134 Jewish rebellio
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003134 Jewish rebellio, 1270 Idumaea, Pow:1288, Count: 10(l 1/L 8/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 26320, Region: 1266 Galilea
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 31000, Region: 1271 Samaria
2:39:16 PM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 37500, Region: 1266 Galilea
2:39:16 PM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 35000, Region: 1153 Issus
2:39:16 PM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 43000, Region: 1276 Perea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 37500, Region: 1266 Galilea
2:39:16 PM  (Reporting)  1003134-Jewish rebellio Power:1288 Health:100% Idumaea>Galilea Mission:Attack Fitness:75% Need:1170 Threat:867 GoalValue: 37500
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  List of Agendas for 1003930 Adiabene exercitus, 1254 Thapsacus, Pow:878, Count: 13(l 2/L 10/S 1)
2:39:16 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 40248, Region: 1279 Petra
2:39:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1276 Perea
2:39:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1276 Perea
2:39:16 PM  (Reporting)  1003930-Adiabene exercitus Power:878 Health:100% Thapsacus>Perea Mission:Resupply Fitness:100% Need:1225 Threat:948 GoalValue: 100000
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  _SSU_ 1003848 1. Jewish Force, 1271 Samaria, Pow:53, Count: 3(l 0/L 3/S 0) qualify as static but is besieged, eval skipped.
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:39:16 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  ApplyAgenda AutoMerge
2:39:16 PM  (Reporting)  AI Process done in  2581 ms
2:39:16 PM  (Reporting)  Processing  1000007 Pirates
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Pirates AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 600 ms
2:39:16 PM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Pirates 657 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  Ended BuildReplacements 1 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:39:16 PM  (Reporting)  AI Process done in  1167 ms
2:39:16 PM  (Reporting)  Processing  1000008 Slaves
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Slaves AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 600 ms
2:39:16 PM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Slaves 657 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  Ended BuildReplacements 1 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 4 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:39:16 PM  (Reporting)  AI Process done in  1172 ms
2:39:16 PM  (Reporting)  Processing  1000009 Barbarians
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Barbarians AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 600 ms
2:39:16 PM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 120 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Barbarians 657 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  Ended BuildReplacements 1 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:39:16 PM  (Reporting)  AI Process done in  1167 ms
2:39:16 PM  (Reporting)  Processing  1000010 Batavi
2:39:16 PM  (Reporting)  
2:39:16 PM  (Reporting)  *** Starting Process on Batavi AILevel 3 Kind: 0 Dormant NO Turn: 1 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:39:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:39:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:39:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 603 ms
2:39:16 PM  (Reporting)  Resources Levels Batavi EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:39:16 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:39:16 PM  (Reporting)  Morale Availability Plentiful Stock 115 Expected 0 Balance 0
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Ended InitAndDumpData Batavi 660 ms
2:39:16 PM  (Reporting)  *** Faction-wide algorithms ***
2:39:16 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:39:16 PM  (Reporting)  Ended BuildReplacements 1 ms
2:39:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:39:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:39:16 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:39:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:39:16 PM  (Reporting)  Ended ManageFleetsComposition 2 ms
2:39:16 PM  (Reporting)   
2:39:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:39:16 PM  (Reporting)  Ended CallFleet 0 ms
2:39:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:39:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:39:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:39:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:39:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:39:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:39:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:39:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:39:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:39:16 PM  (Reporting)  AI Process done in  1171 ms
2:43:38 PM  (Reporting)  Processing  1000001 Vespasianus
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Vespasianus AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  AI Process done in  68 ms
2:43:38 PM  (Reporting)  Processing  1000002 Vitellius
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Vitellius AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 119 Gallia
2:43:38 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 119 Gallia
2:43:38 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 121 Alpes
2:43:38 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 121 Alpes
2:43:38 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 140 Cold Seas
2:43:38 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 140 Cold Seas
2:43:38 PM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 50 OwnPow Land: 857 OppPow Land: 0 OwnPow Nav : 103 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 91 > 59
2:43:38 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 200 OwnPow Land: 0 OppPow Land: 37 OwnPow Nav : 0 OppPow Nav : 135
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 128
2:43:38 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 50 OwnPow Land: 236 OppPow Land: 306 OwnPow Nav : 10 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.33 0.39 Ratio Nav/NavCore: 4.25 0.20 Reg Count: 181 > 226
2:43:38 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 500 OwnPow Land: 0 OppPow Land: 1266 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:43:38 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 3560 OppPow Land: 534 OwnPow Nav : 37 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 70 > 112
2:43:38 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 32 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:43:38 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 332 OwnPow Nav : 0 OppPow Nav : 77
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:43:38 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:43:38 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 293 OwnPow Nav : 0 OppPow Nav : 2368
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:43:38 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:43:38 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:43:38 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4657 OwnPow Nav : 0 OppPow Nav : 1126
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:43:38 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:43:38 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 541 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:43:38 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 715 OwnPow Nav : 0 OppPow Nav : 563
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:43:38 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:43:38 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:43:38 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 10 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 250 > 251
2:43:38 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 2503
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 847 ms
2:43:38 PM  (Reporting)  Resources Levels Vitellius EcoBase 185 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Very Low Stock 13 Expected 0 Balance -19
2:43:38 PM  (Reporting)  Victory Points Availability Plentiful Stock 32 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 86 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Engagements Points Availability Plentiful Stock 9 Expected 0 Balance 0
2:43:38 PM  (Reporting)    1001744 Exploratorae III Agenda Kept Agenda: Resupply, Value: 4100, Region: 73 Londinium EndTurn 12831
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 16000
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 5100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1600
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1200
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 400
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 400
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 320
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 160
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 1266 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  90434
2:43:38 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 236 Overall power (enemies): 306 Ratio: 0.33
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  23693
2:43:38 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 10 Overall power (enemies): 0 Nav Ratio: 4.25
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 37 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8863
2:43:38 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 0 Overall power (enemies): 135 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 332 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2158
2:43:38 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 77 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 32 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1032
2:43:38 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 3560 Overall power (enemies): 534 Ratio: 5.00
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5045
2:43:38 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 37 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5427
2:43:38 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 857 Overall power (enemies): 0 Ratio: 5.00
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:43:38 PM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae Overall power(self): 103 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  92
2:43:38 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  85
2:43:38 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 541 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  350
2:43:38 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4657 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3181
2:43:38 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
2:43:38 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 293 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2218
2:43:38 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 2368 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 2503 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 10 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  98
2:43:38 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 715 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1904
2:43:38 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  116
2:43:38 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Land Theaters Special Regions ***
2:43:38 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 343 Mediolanum Max pick: Mediolanum Max need: Roma Max Val: Mediolanum Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Tegua Max Val: Massalia Naval Gathering: 250 Massalia
2:43:38 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 194 Emporiae Max pick: Emporiae Max need: Laccobriga Max Val: Emporiae Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 274 Verbegenii Max pick: Singidunum Max need: Siscia Max Val: Noreia Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 274 Verbegenii Max pick: Noreia Max need: Tegua Max Val: Tegua Naval Gathering: 492 Vindelicii
2:43:38 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 117 Theater_Britannia HQReg: 51 Eboracum Max pick: Eboracum Max need: Alauna Max Val: Eboracum Naval Gathering: 73 Londinium
2:43:38 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 669 Salonae Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Alexandria Max Val: Alexandria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Vitellius 1092 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 3 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  _HRD_ Decision 16 Merchants has 4 % to be played in 355 Bononia
2:43:38 PM  (Reporting)  _HRD_ Decision 16 Merchants aborted.
2:43:38 PM  (Reporting)  Ended HandleRegionsDecisions 5 ms
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1001710 Classis Britannica
2:43:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1001756 Classis Germanica
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 220 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  _LFG_ 1004086 Castr. Praesidium, 51 Eboracum, Pow:74, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003555 Castrum praesidium, 54 Deva Victrix, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003561 Castrum praesidium, 61 Silures, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003530 Massalia praesidium, 250 Massalia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1004025 1.Urb. Praesidium Lugdunum, 270 Tegua, Pow:43, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003591 Castrum praesidium, 324 Argentoratum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003567 Castrum praesidium, 430 Noviomagus, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003573 Castrum praesidium, 441 Cugernii, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003579 Castrum praesidium, 443 Bonna, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003585 Castrum praesidium, 448 Vagiones, Pow:98, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1001772 Britannia commercius, 2823 Sinus Gallicus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1001776 Occidentum commercius, 2824 Oceanus Atlanticus Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1001780 Hispania commercius, 2825 Mare Hispanicum Commercius, Pow:2, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1001784 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:16, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 3 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  _SSU_ 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
2:43:38 PM  (Reporting)  _SSU_ 1004087 Ballistae I, 396 Vindonissa, Pow:32, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 25 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 3 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 5 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  _CBG_ 1001470 Germania Inferior exercitus, 274 Verbegenii, Pow:1080, Count: 20(l 6/L 10/S 7) Sent as relief in region 270 Tegua
2:43:38 PM  (Reporting)  _CBG_ 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0) Will wait for help
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 523 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1004019 Blaesus manus in region Vienna will recover in region Valentia % Health 100 % Cohesion 0
2:43:38 PM  (Reporting)  Ended Damaged Units 3 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 27 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 27 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 27 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
2:43:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Blaesus manus will resupply, in region 263 Vienna
2:43:38 PM  (Reporting)  CheckForLandResupply Lugdunum praesidium will resupply, in region 270 Tegua
2:43:38 PM  (Reporting)  CheckForLandResupply Classicus manus will resupply, in region 276 Vesontio
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 3234, Region: 263 Vienna
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 13254, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 3185, Region: 276 Vesontio
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 8869, Region: 442 Colonia Agrippa
2:43:38 PM  (Reporting)  Ended KeepPosition 1 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 181 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 103 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1001470 Germania Inferior exercitus in region Verbegenii will recover in region Genava % Health 100 % Cohesion 35
2:43:38 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1001437 Gallia manus in region Genava will recover in region Genava % Health 100 % Cohesion 43
2:43:38 PM  (Reporting)  Ended Damaged Units 24 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 11 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ gathered 464 cbt pts, needing: 263
2:43:38 PM  (Reporting)  Agenda: Intercept (Master), Value: 57200, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  _MSG_ - MASTER 1004018 Q. Varus manus, 396 Vindonissa, Pow:464, Count: 7(l 2/L 4/S 2) will target (enemy) 1004030 Othonian Force Vindonissa Pow.: 464 vs. 143 mustered 0 other groups
2:43:38 PM  (Reporting)  _MSG_ gathered 575 cbt pts, needing: 205
2:43:38 PM  (Reporting)  Agenda: Intercept (Master), Value: 22200, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  _MSG_ - MASTER 1003835 Caecina exercitus, 492 Vindelicii, Pow:575, Count: 6(l 1/L 4/S 1) will target (enemy) 1003663 Castr. Praesidium Pow.: 575 vs. 74 mustered 0 other groups
2:43:38 PM  (Reporting)  Ended Make Superior Group 42 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 121 Alpes
2:43:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:43:38 PM  (Reporting)  _NVS_ : Nav Supp 1001756 Classis Germanica chance: 20 failed.
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 8 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 21 Nb of CPs of Regular/Militia/Cavalry/Artillery: 79
2:43:38 PM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Alpes
2:43:38 PM  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Gallia manus will resupply, in region 268 Genava
2:43:38 PM  (Reporting)  CheckForLandResupply Germania Inferior exercitus will resupply, in region 268 Genava
2:43:38 PM  (Reporting)  CheckForLandResupply Q. Varus manus will resupply, in region 324 Argentoratum
2:43:38 PM  (Reporting)  CheckForLandResupply Caecina exercitus will resupply, in region 492 Vindelicii
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 14 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 4 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 1 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 14 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  _CLD_ Leader (Split Segment V) Marcus Vettius Bolanus in Eboracum has been detached from group 1001380 Caledonia manus
2:43:38 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1004088 Marcus Vettius Bolanus 51 Eboracum toward 1001380 Caledonia manus, 51 Eboracum, Pow:971, Count: 6(l 2/L 3/S 1)
2:43:38 PM  (Reporting)  Ended Check Leaders 40 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  Ended Make Superior Group 0 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 117 Britannica Insulae
2:43:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:43:38 PM  (Reporting)  _AFA_ 1001710 Classis Britannica has been given the mission Agenda: Resupply, Value: 30000, Region: 73 Londinium
2:43:38 PM  (Reporting)  _AFA_ 1001710 Classis Britannica has been given the mission Agenda: Naval Docking, Value: 7215, Region: 77 Tamaris
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 26 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Britannia
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 15 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 19 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 4653 AllOppPowLand: 9316 AllOwnPowNav: 160 AllOppPowNav 7298
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 11 Enemy armies: 1 Land Ratio: 0.33 Land Core Ratio: 0.39  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1004019 Blaesus manus (Pow.3)
2:43:38 PM  (Reporting)  1003537 Lugdunum praesidium (Pow.139)
2:43:38 PM  (Reporting)  1003834 Classicus manus (Pow.63)
2:43:38 PM  (Reporting)  1004020 Valens exercitus (Pow.92)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0) Fitness 52 PickVal 100 SelfVal 4399 AINeed 318
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 26000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Secondary Region 318 Durocorturum Pick 23 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Primary Region 250 Massalia Pick 58 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003834 Classicus manus, 276 Vesontio, Pow:63, Count: 2(l 1/L 1/S 0) Fitness 88 PickVal 12 SelfVal 1499 AINeed 78
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 44000, Region: 259 Valentia
2:43:38 PM  (Reporting)  Secondary Region 203 Burdigala Pick 21 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 232 Avaricum Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 206 Tolosa Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 442 Colonia Agrippa Pick 27 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 228 Augustoritum Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 254 Alpes Maritimae Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003834 Classicus manus, 276 Vesontio, Pow:63, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 9 SelfVal 1525 AINeed 60
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 32500, Region: 247 Ambrussum
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003834 Classicus manus, 276 Vesontio, Pow:63, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 9 SelfVal 1447 AINeed 60
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 23500, Region: 236 Uxelum
2:43:38 PM  (Reporting)  Secondary Region 306 Lutetia Pick 10 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 13 Enemy armies: 10 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1004019 Blaesus manus (Pow.3)
2:43:38 PM  (Reporting)  1001437 Gallia manus (Pow.181)
2:43:38 PM  (Reporting)  1003537 Lugdunum praesidium (Pow.139)
2:43:38 PM  (Reporting)  1001470 Germania Inferior exercitus (Pow.1080)
2:43:38 PM  (Reporting)  1003834 Classicus manus (Pow.63)
2:43:38 PM  (Reporting)  1004087 Ballistae I (Pow.32)
2:43:38 PM  (Reporting)  1004018 Q. Varus manus (Pow.464)
2:43:38 PM  (Reporting)  1003835 Caecina exercitus (Pow.575)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0) Fitness 52 PickVal 100 SelfVal 4399 AINeed 318
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 26000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Region 396 Vindonissa Pick 45 SelfVal 759 Need 277  no group candidate found
2:43:38 PM  (Reporting)  Region 654 Vindobonna Pick 61 SelfVal 995 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 656 Flexum Pick 43 SelfVal 756 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 511 Augusta Vindelicum Pick 33 SelfVal 619 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 665 Noreia Pick 100 SelfVal 1446 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 652 Virunum Pick 13 SelfVal 305 Need 68  no group candidate found
2:43:38 PM  (Reporting)  CheckRegionForOperation 1001437 Gallia manus, 268 Genava, Pow:181, Count: 3(l 1/L 2/S 1) Fitness 54 PickVal 20 SelfVal 1600 AINeed 279
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 27000, Region: 263 Vienna
2:43:38 PM  (Reporting)  Region 659 Poetovio Pick 14 SelfVal 323 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 330 Taurasia Pick 16 SelfVal 2709 Need 338  no group candidate found
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003834 Classicus manus, 276 Vesontio, Pow:63, Count: 2(l 1/L 1/S 0) Fitness 42 PickVal 5 SelfVal 291 AINeed 60
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 12222, Region: 268 Genava
2:43:38 PM  (Reporting)  Region 401 Octodurus Pick 2 SelfVal 97 Need 34  no group candidate found
2:43:38 PM  (Reporting)  Region 508 Vindelicia Occidentalis Pick 2 SelfVal 85 Need 3  no group candidate found
2:43:38 PM  (Reporting)  CheckRegionForOperation 1004018 Q. Varus manus, 396 Vindonissa, Pow:464, Count: 7(l 2/L 4/S 2) Fitness 40 PickVal 5 SelfVal 674 AINeed 150
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 20000, Region: 276 Vesontio
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1003549 Castrum praesidium (Pow.44)
2:43:38 PM  (Reporting)  1001380 Caledonia manus (Pow.1103)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 61 Silures Pick 20 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 73 Londinium Pick 78 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 85 Dubris Pick 7 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 57 Lindum Pick 14 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 54 Deva Victrix Pick 14 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 71 Glevum Pick 15 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 461 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 140 Cold Seas
2:43:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 29 in Sinus Gallicus Commercius
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 4 in Mare Aegeum Commercius
2:43:38 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Resupply, Value: 7100, Region: 73 Londinium
2:43:38 PM  (Reporting)  _AFA_ 1001744 Classis Provincia has been given the mission Agenda: Naval Docking, Value: 994, Region: 73 Londinium
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 22 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Vitellius  ############
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:5.00) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.33 - Core:0.39 - Nav:4.25) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 270 Tegua in theater 119 Gallia
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001744 Classis Provincia, 2423 Uliarus Insula, Pow:9, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 4100, Region: 73 Londinium
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 7100, Region: 73 Londinium
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 994, Region: 73 Londinium
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 7100, Region: 73 Londinium
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001744 Classis Provincia , destination,  is not in friendly water 73 Londinium
2:43:38 PM  (Reporting)  1001744-Classis Provincia Power:9 Health:26% Uliarus Insula>Londinium Mission:Resupply Fitness:71% Need:60 Threat:0 GoalValue: 7100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1004020 Valens exercitus, 442 Colonia Agrippa, Pow:92, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8869, Region: 442 Colonia Agrippa
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8869, Region: 442 Colonia Agrippa
2:43:38 PM  (Reporting)  1004020-Valens exercitus Power:92 Health:100% Colonia Agrippa>Colonia Agrippa Mission:Keep Position Fitness:49% Need:60 Threat:0 GoalValue: 8869
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003834 Classicus manus, 276 Vesontio, Pow:63, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 276 Vesontio
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3185, Region: 276 Vesontio
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 44000, Region: 259 Valentia
2:43:38 PM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 247 Ambrussum
2:43:38 PM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 236 Uxelum
2:43:38 PM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 12222, Region: 268 Genava
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 23500, Region: 236 Uxelum
2:43:38 PM  (Reporting)  1003834-Classicus manus Power:63 Health:100% Vesontio>Uxelum Mission:Defend Fitness:47% Need:60 Threat:5 GoalValue: 23500
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 13254, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 26000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 270 Tegua
2:43:38 PM  (Reporting)  1003537-Lugdunum praesidium Power:139 Health:95% Tegua>Tegua Mission:Resupply Fitness:100% Need:318 Threat:370 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1004025 1.Urb. Praesidium Lugdunum, 270 Tegua, Pow:43, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 270 Tegua
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1004019 Blaesus manus, 263 Vienna, Pow:3, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 5000, Region: 259 Valentia
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 263 Vienna
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3234, Region: 263 Vienna
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 263 Vienna
2:43:38 PM  (Reporting)  1004019-Blaesus manus Power:3 Health:100% Vienna>Vienna Mission:Resupply Fitness:100% Need:279 Threat:207 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 274 Verbegenii in theater 121 Alpes
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1001756 Classis Germanica is doing nothing in Vindelicii  Power: 37  HealthPerc: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003835 Caecina exercitus, 492 Vindelicii, Pow:575, Count: 6(l 1/L 4/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 22200, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 492 Vindelicii
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 492 Vindelicii
2:43:38 PM  (Reporting)  1003835-Caecina exercitus Power:575 Health:100% Vindelicii>Vindelicii Mission:Resupply Fitness:100% Need:60 Threat:32 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1004018 Q. Varus manus, 396 Vindonissa, Pow:464, Count: 7(l 2/L 4/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 57200, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 324 Argentoratum
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20000, Region: 276 Vesontio
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 57200, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  1004018-Q. Varus manus Power:464 Health:100% Vindonissa>Vindonissa Mission:Intercept (Master) 2.Metr. Praesidium Vindonissa Fitness:100% Need:277 Threat:229 GoalValue: 57200
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1004087-Ballistae I Power:32 Health:100% Vindonissa>Vindonissa Mission:Garrison Fitness:100% Need:277 Threat:229 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001470 Germania Inferior exercitus, 274 Verbegenii, Pow:1080, Count: 20(l 6/L 10/S 7)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3250, Region: 268 Genava
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 268 Genava
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 268 Genava
2:43:38 PM  (Reporting)  1001470-Germania Inferior exercitus Power:1080 Health:100% Verbegenii>Genava Mission:Resupply Fitness:100% Need:60 Threat:7 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001437 Gallia manus, 268 Genava, Pow:181, Count: 3(l 1/L 2/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 2850, Region: 268 Genava
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 268 Genava
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 27000, Region: 263 Vienna
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 268 Genava
2:43:38 PM  (Reporting)  1001437-Gallia manus Power:181 Health:100% Genava>Genava Mission:Resupply Fitness:100% Need:60 Threat:7 GoalValue: 100000
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Britannia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 51 Eboracum in theater 117 Britannica Insulae
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001710 Classis Britannica, 73 Londinium, Pow:98, Count: 3(l 0/L 1/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 30000, Region: 73 Londinium
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 7215, Region: 77 Tamaris
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 30000, Region: 73 Londinium
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001710 Classis Britannica , destination,  is not in friendly water 73 Londinium
2:43:38 PM  (Reporting)  1001710-Classis Britannica Power:98 Health:100% Londinium>Londinium Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 30000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1001380 Caledonia manus is doing nothing in Eboracum  Power: 1103  HealthPerc: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1003549 Castrum praesidium is doing nothing in Eboracum  Power: 44  HealthPerc: 100
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001784 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  _SSU_ 1003537 Lugdunum praesidium, 270 Tegua, Pow:139, Count: 2(l 0/L 2/S 0) qualify as static but is besieged, eval skipped.
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:43:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda AutoMerge
2:43:38 PM  (Reporting)  1003549 Castrum praesidium will be merged into 1001380 Caledonia manus in region Eboracum
2:43:38 PM  (Reporting)  AI Process done in  4940 ms
2:43:38 PM  (Reporting)  Processing  1000003 Otho
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Otho AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 124 Moesia & Pannonia
2:43:38 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 124 Moesia & Pannonia
2:43:38 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 137 Africa Magna adjacent to 118 Hispania Peninsula
2:43:38 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 118 Hispania Peninsula
2:43:38 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 270 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 122 > 164
2:43:38 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 306 OppPow Land: 282 OwnPow Nav : 0 OppPow Nav : 10
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.92 0.92 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 226
2:43:38 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 20 OwnPow Land: 2100 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 121
2:43:38 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 50 OwnPow Land: 466 OppPow Land: 3564 OwnPow Nav : 0 OppPow Nav : 37
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 112
2:43:38 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 402 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 68
2:43:38 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 50 OwnPow Land: 120 OppPow Land: 161 OwnPow Nav : 0 OppPow Nav : 74
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.32 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 109
2:43:38 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:43:38 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 270 OppPow Land: 53 OwnPow Nav : 2368 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 4.33 2.91 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 41 > 80
2:43:38 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 14 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:43:38 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:43:38 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4657 OwnPow Nav : 0 OppPow Nav : 1126
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:43:38 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:43:38 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 541 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:43:38 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 715 OwnPow Nav : 0 OppPow Nav : 563
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:43:38 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:43:38 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 7 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 71
2:43:38 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 10
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:43:38 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 2503 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 249 > 291
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 838 ms
2:43:38 PM  (Reporting)  Resources Levels Otho EcoBase 309 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Very High Stock 30 Expected 0 Balance -24
2:43:38 PM  (Reporting)  Victory Points Availability Plentiful Stock 71 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 97 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Engagements Points Availability Plentiful Stock 5 Expected 0 Balance 0
2:43:38 PM  (Reporting)    1003837 Impedimenta Ic Agenda Kept Agenda: Resupply, Value: 100000, Region: 355 Bononia EndTurn 12831
2:43:38 PM  (Reporting)    1002117 Classis Misenensis Agenda Kept Agenda: Naval Docking, Value: 40672, Region: 669 Salonae EndTurn 12831
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 8000
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 7000
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1900
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1800
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1080
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 693
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 180
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 2100 Overall power (enemies): 0 Ratio: 5.00
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:43:38 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
2:43:38 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 270 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 466 Overall power (enemies): 3564 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12401
2:43:38 PM  (Reporting)  Making Naval Values Map: 121 Alpes Overall power(self): 0 Overall power (enemies): 37 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5427
2:43:38 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 120 Overall power (enemies): 161 Ratio: 0.32
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  883
2:43:38 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 74 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 306 Overall power (enemies): 282 Ratio: 0.92
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5219
2:43:38 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 10 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 270 Overall power (enemies): 53 Ratio: 4.33
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4810
2:43:38 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 2368 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  92
2:43:38 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 7 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  24
2:43:38 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 541 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  350
2:43:38 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 4657 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3181
2:43:38 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 14 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  738
2:43:38 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 402 Overall power (enemies): 0 Ratio: 5.00
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  92
2:43:38 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 2503 Overall power (enemies): 0 Nav Ratio: 5.00
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 10 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  98
2:43:38 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 715 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1614
2:43:38 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  116
2:43:38 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Land Theaters Special Regions ***
2:43:38 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Telo Martius Max Val: Roma Naval Gathering: 375 Neapolis
2:43:38 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 132 Ilipa Max pick: Ilipa Max need: Laccobriga Max Val: Ilipa Naval Gathering: 132 Ilipa
2:43:38 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 396 Vindonissa Max pick: Noreia Max need: Genava Max Val: Noreia Naval Gathering: 654 Vindobonna
2:43:38 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Eravisci Max need: Singidunum Max Val: Noreia Naval Gathering: 684 Eravisci
2:43:38 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Vesontio Max Val: Tegua Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 369 Roma Max pick: Chalcidis Max need: Scirtari Max Val: Chalcidis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2017 Carthage Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 943 Lissus Max pick: Salonae Max need: Lissus Max Val: Noreia Naval Gathering: 669 Salonae
2:43:38 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Alexandria Max Val: Alexandria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Otho 1085 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 3 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  _HRD_ Decision 8 Pax Romana has 3 % to be played in 370 Corfinium
2:43:38 PM  (Reporting)  _HRD_ Decision 8 Pax Romana aborted.
2:43:38 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions has 3 % to be played in 916 Armistae
2:43:38 PM  (Reporting)  _HRD_ Decision 4 Impose Requisitions aborted.
2:43:38 PM  (Reporting)  _HRD_ Decision 8 Pax Romana has 3 % to be played in 331 Segusio
2:43:38 PM  (Reporting)  _HRD_ Decision 8 Pax Romana aborted.
2:43:38 PM  (Reporting)  _HRD_ Decision 10 Clearing has 2 % to be played in 146 Arucci
2:43:38 PM  (Reporting)  _HRD_ Decision 10 Clearing aborted.
2:43:38 PM  (Reporting)  _HRD_ Decision 10 Clearing has 2 % to be played in 182 Theava
2:43:38 PM  (Reporting)  _HRD_ Decision 10 Clearing aborted.
2:43:38 PM  (Reporting)  Ended HandleRegionsDecisions 6 ms
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 1 35 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002212 Classis Mauretanica
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 219 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  1003836 Otho exercitus, 355 Bononia, Pow:165, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
2:43:38 PM  (Reporting)  Ended CallFleet 1 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  _LFG_ 1003657 Castrum praesidium, 111 Legio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1001986 Hispania manus, 114 Salmantica, Pow:416, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003597 Placentia praesidium, 344 Placentia, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003604 Pisae praesidium, 361 Volaterrae, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003611 Roma praesidium, 369 Roma, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003618 Capua praesidium, 374 Capua, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003625 Neapolis praesidium, 375 Neapolis, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003632 Tarentum praesidium, 379 Tarentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003639 Agrigentum praesidium, 391 Agrigentum, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003646 Syracusae praesidium, 392 Syracusae, Pow:115, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003663 Castrum praesidium, 396 Vindonissa, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1004030 1. Othonian Force, 396 Vindonissa, Pow:143, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003669 Castrum praesidium, 656 Flexum, Pow:175, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003681 Castrum praesidium, 659 Poetovio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003675 Castrum praesidium, 680 Brigetio, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002283 Aquincum manus, 684 Eravisci, Pow:512, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002336 Classis Pannonica Superior, 684 Eravisci, Pow:37, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003687 Castrum praesidium, 910 Pasinum, Pow:74, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002320 Spalatum manus, 918 Spalatum, Pow:409, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002260 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002224 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002236 Ionium commercius, 2828 Mare Ionium Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002248 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 1 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ 120 Theater_Italia 375 Neapolis Staging Value: 128
2:43:38 PM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 160
2:43:38 PM  (Reporting)  _ESR_ Amphibious Staging Region: 669 Salonae Preparing a Landing on: 945 Epidamnia
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 42 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 1 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 13 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  Ended Make Superior Group 0 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 7 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
2:43:38 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Italia
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 3 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  _SSP_ Created Supply Reserve:  1004089 Impedimenta Ia in 369 Roma
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Otho exercitus will resupply, in region 347 Verona
2:43:38 PM  (Reporting)  CheckForLandResupply Cisalpina manus will resupply, in region 347 Verona
2:43:38 PM  (Reporting)  CheckForLandResupply Otho exercitus will resupply, in region 355 Bononia
2:43:38 PM  (Reporting)  CheckForLandResupply Equites II (Ita) will resupply, in region 379 Tarentum
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 3795, Region: 379 Tarentum
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 19 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
2:43:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:43:38 PM  (Reporting)  _NVS_ : Nav Supp 1002212 Classis Mauretanica chance: 20 failed.
2:43:38 PM  (Reporting)  _AFA_ 1002212 Classis Mauretanica has been given the mission Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Hispania
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 2 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 9 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  _CBG_ 1003840 Auxilia I (Gal), 396 Vindonissa, Pow:19, Count: 1(l 0/L 1/S 0) Will wait for help
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 295 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 11 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Auxilia I (Gal) will resupply, in region 396 Vindonissa
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 1690, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 3480, Region: 665 Noreia
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 10 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Moesia_Pannonia
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 3 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 10 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 27 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 27 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 28 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ gathered 416 cbt pts, needing: 419
2:43:38 PM  (Reporting)  _MSG_ 1001847 Helvetia manus abort its operation against 1003537 Lugdunum praesidium not enough forces gathered
2:43:38 PM  (Reporting)  _MSG_ gathered 416 cbt pts, needing: 319
2:43:38 PM  (Reporting)  Agenda: Intercept (Master), Value: 19404, Region: 276 Vesontio
2:43:38 PM  (Reporting)  _MSG_ - MASTER 1001847 Helvetia manus, 270 Tegua, Pow:416, Count: 5(l 1/L 2/S 2) will target (enemy) 1003834 Classicus manus Pow.: 416 vs. 63 mustered 0 other groups
2:43:38 PM  (Reporting)  Ended Make Superior Group 42 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 4
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Helvetia manus will resupply, in region 330 Taurasia
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 26 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 8600, Region: 270 Tegua
2:43:38 PM  (Reporting)  Ended KeepPosition 1 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 5 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 7 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ gathered 160 cbt pts, needing: 324
2:43:38 PM  (Reporting)  _MSG_ 1004023 Proculus exercitus abort its operation against 1004043 Vespasian Force Dyrrachium not enough forces gathered
2:43:38 PM  (Reporting)  Ended Make Superior Group 9 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
2:43:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Proculus exercitus will resupply, in region 943 Lissus
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 41 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Agenda: Keep Position, Value: 6750, Region: 945 Epidamnia
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 5 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  Ended Make Superior Group 0 ms
2:43:38 PM  (Reporting)  Entering AmpibiousStaging (_AMS_)
2:43:38 PM  (Reporting)  _AMS_ Staging region 669 Salonae  - Landing Region: 945 Epidamnia Base AINeed (x1): 176
2:43:38 PM  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
2:43:38 PM  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 458
2:43:38 PM  (Reporting)  _AMS_ Transport pts in or going to staging: 458 Allowed Land strength: 6721
2:43:38 PM  (Reporting)  1001909 Otho exercitus, 369 Roma, Pow:867, Count: 6(l 2/L 4/S 2) Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  1001883 Noricum manus, 665 Noreia, Pow:153, Count: 3(l 1/L 2/S 0) Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  _AMS_ Also Gathering: 1020 additional cbt pts
2:43:38 PM  (Reporting)  Ended AmpibiousStaging 31 ms
2:43:38 PM  (Reporting)  Entering AmphibiousLaunching (_AML_)
2:43:38 PM  (Reporting)  _AML_ Staging region 669 Salonae  - Landing Region: 945 Epidamnia Base AINeed (x1): 176 Gathered 0
2:43:38 PM  (Reporting)  _AML_ Transports points gathered: 0 and en route: 458
2:43:38 PM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
2:43:38 PM  (Reporting)  Ended AmphibiousLaunching 1 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 100 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 5 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 6 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 19 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 3664 AllOppPowLand: 10576 AllOwnPowNav: 5141 AllOppPowNav 2346
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 16 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1003839 Otho exercitus (Pow.42)
2:43:38 PM  (Reporting)  1001896 Cisalpina manus (Pow.219)
2:43:38 PM  (Reporting)  1003837 Impedimenta Ic (Pow.0)
2:43:38 PM  (Reporting)  1003836 Otho exercitus (Pow.165)
2:43:38 PM  (Reporting)  1004089 Impedimenta Ia (Pow.0)
2:43:38 PM  (Reporting)  1001909 Firmus manus (Pow.867)
2:43:38 PM  (Reporting)  1003841 Equites II (Ita) (Pow.28)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Primary Region 369 Roma Pick 100 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 392 Syracusae Pick 9 has enough garrison (Value: 115) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 337 Genua Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 347 Verona Pick 4 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 375 Neapolis Pick 12 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 389 Messana Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 379 Tarentum Pick 7 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 344 Placentia Pick 3 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003839 Otho exercitus, 347 Verona, Pow:42, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 50 SelfVal 718 AINeed 36
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 32500, Region: 254 Alpes Maritimae
2:43:38 PM  (Reporting)  Secondary Region 361 Volaterrae Pick 2 has enough garrison (Value: 72) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 330 Taurasia Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 355 Bononia Pick 9 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 365 Perusia Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 343 Mediolanum Pick 11 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 357 Ariminum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 387 Lilybaeum Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 10 Enemy armies: 13 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1001847 Helvetia manus (Pow.416)
2:43:38 PM  (Reporting)  1003840 Auxilia I (Gal) (Pow.19)
2:43:38 PM  (Reporting)  1001883 Noricum manus (Pow.153)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 656 Flexum Pick 32 has enough garrison (Value: 175) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 652 Virunum Pick 12 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Region 396 Vindonissa Pick 35 SelfVal 975 Need 778  no group candidate found
2:43:38 PM  (Reporting)  Region 270 Tegua Pick 100 SelfVal 1208 Need 221  no group candidate found
2:43:38 PM  (Reporting)  Region 511 Augusta Vindelicum Pick 34 SelfVal 2392 Need 60  no group candidate found
2:43:38 PM  (Reporting)  Secondary Region 654 Vindobonna Pick 56 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Region 263 Vienna Pick 12 SelfVal 237 Need 126  no group candidate found
2:43:38 PM  (Reporting)  CheckRegionForOperation 1001847 Helvetia manus, 270 Tegua, Pow:416, Count: 5(l 1/L 2/S 2) Fitness 40 PickVal 2 SelfVal 226 AINeed 378
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 9040, Region: 508 Vindelicia Occidentalis
2:43:38 PM  (Reporting)  Region 513 Parthanum Pick 2 SelfVal 248 Need 101  no group candidate found
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 4 Enemy armies: 7 Land Ratio: 0.32 Land Core Ratio: 0.20  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1001883 Noricum manus (Pow.153)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Primary Region 684 Eravisci Pick 100 has enough garrison (Value: 512) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 680 Brigetio Pick 12 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 659 Poetovio Pick 14 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Region 665 Noreia Pick 100 SelfVal 5551 Need 60  no group candidate found
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 1 Enemy armies: 11 Land Ratio: 0.92 Land Core Ratio: 0.92  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1001847 Helvetia manus (Pow.416)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Region 206 Tolosa Pick 8 SelfVal 183 Need 36  no group candidate found
2:43:38 PM  (Reporting)  Region 310 Samarobriva Pick 4 SelfVal 107 Need 73  no group candidate found
2:43:38 PM  (Reporting)  Region 254 Alpes Maritimae Pick 50 SelfVal 718 Need 36  no group candidate found
2:43:38 PM  (Reporting)  Region 203 Burdigala Pick 13 SelfVal 258 Need 73  no group candidate found
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 4 Enemy armies: 5 Land Ratio: 4.33 Land Core Ratio: 2.91  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1003841 Equites II (Ita) (Pow.28)
2:43:38 PM  (Reporting)  1004023 Proculus exercitus (Pow.160)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  CheckRegionForOperation 1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 72 SelfVal 1285 AINeed 68
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 32500, Region: 1042 Attica
2:43:38 PM  (Reporting)  CheckRegionForOperation 1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 12 SelfVal 324 AINeed 68
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 21060, Region: 1034 Magnesia
2:43:38 PM  (Reporting)  CheckRegionForOperation 1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0) Fitness 77 PickVal 51 SelfVal 993 AINeed 176
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 38500, Region: 945 Epidamnia
2:43:38 PM  (Reporting)  CheckRegionForOperation 1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0) Fitness 55 PickVal 100 SelfVal 1643 AINeed 68
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 27500, Region: 1026 Chalcidis
2:43:38 PM  (Reporting)  Region 1043 Corinthia Pick 19 SelfVal 466 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 1031 Epirus Pick 7 SelfVal 225 Need 68  no group candidate found
2:43:38 PM  (Reporting)  Region 946 Appolonia Pick 13 SelfVal 360 Need 104  no group candidate found
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1003839 Otho exercitus (Pow.42)
2:43:38 PM  (Reporting)  1001896 Cisalpina manus (Pow.219)
2:43:38 PM  (Reporting)  1003837 Impedimenta Ic (Pow.0)
2:43:38 PM  (Reporting)  1003836 Otho exercitus (Pow.165)
2:43:38 PM  (Reporting)  1001883 Noricum manus (Pow.153)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003836 Otho exercitus, 355 Bononia, Pow:165, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 5551 AINeed 60
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003836 Otho exercitus, 355 Bononia, Pow:165, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 18 SelfVal 116 AINeed 104
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 7540, Region: 943 Lissus
2:43:38 PM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 74) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 916 Armistae Pick 2 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 918 Spalatum Pick 4 has enough garrison (Value: 409) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 355 Bononia Pick 9 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 919 Pharos Pick 3 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Secondary Region 347 Verona Pick 4 has enough garrison (Value: 0) - evaluation skipped
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 637 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
2:43:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 25 in Mare Internum Commercius
2:43:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 6 in Mare Ionium Commercius
2:43:38 PM  (Reporting)  _NVS_ : Nav Supp 1002117 Classis Misenensis Auto success as amphib is planned and Probability was 110 %
2:43:38 PM  (Reporting)  _AFA_ 1002117 Classis Misenensis has been given the mission Agenda: Naval Superiority, Value: 70785, Region: 2559 Apsus
2:43:38 PM  (Reporting)  _AFA_ 1002117 Classis Misenensis has been given the mission Agenda: Naval Docking, Value: 35647, Region: 669 Salonae
2:43:38 PM  (Reporting)  _NVS_ : Nav Supp 1002022 Classis Ravennatis Auto success as amphib is planned and Probability was 110 %
2:43:38 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Naval Superiority, Value: 51085, Region: 2827 Mare Adriaticum Commercius
2:43:38 PM  (Reporting)  _AFA_ 1002022 Classis Ravennatis has been given the mission Agenda: Naval Docking, Value: 30358, Region: 669 Salonae
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 154 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Otho  ############
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supply 1004089 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  1 in core Area
2:43:38 PM  (Reporting)  _RCS_ Resupplying: 1004089 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1) moving toward 1001909 Firmus manus, 369 Roma, Pow:867, Count: 6(l 2/L 4/S 2)
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 369 Roma in theater 120 Italia Peninsula
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003841 Equites II (Ita), 379 Tarentum, Pow:28, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 379 Tarentum
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3795, Region: 379 Tarentum
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 379 Tarentum
2:43:38 PM  (Reporting)  1003841-Equites II (Ita) Power:28 Health:100% Tarentum>Tarentum Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001909 Firmus manus, 369 Roma, Pow:867, Count: 6(l 2/L 4/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  1001909-Firmus manus Power:867 Health:100% Roma>Salonae Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 298000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1004089 Impedimenta Ia, 369 Roma, Pow:0, Count: 1(l 0/L 0/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 86700, Region: 369 Roma
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 86700, Region: 369 Roma
2:43:38 PM  (Reporting)  1004089 Impedimenta Ia Roma has been merged in  1001909 Firmus manus
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003836 Otho exercitus, 355 Bononia, Pow:165, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 665 Noreia
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 7540, Region: 943 Lissus
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:43:38 PM  (Reporting)  1003836-Otho exercitus Power:165 Health:100% Bononia>Bononia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003837 Impedimenta Ic, 347 Verona, Pow:0, Count: 1(l 0/L 0/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 355 Bononia
2:43:38 PM  (Reporting)  1003837-Impedimenta Ic Power:0 Health:100% Verona>Bononia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001896 Cisalpina manus, 347 Verona, Pow:219, Count: 3(l 1/L 2/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 347 Verona
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 347 Verona
2:43:38 PM  (Reporting)  1001896-Cisalpina manus Power:219 Health:100% Verona>Verona Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003839 Otho exercitus, 347 Verona, Pow:42, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 347 Verona
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 32500, Region: 254 Alpes Maritimae
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 347 Verona
2:43:38 PM  (Reporting)  1003839-Otho exercitus Power:42 Health:100% Verona>Verona Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:5.00 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 132 Ilipa in theater 118 Hispania Peninsula
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1002212 Classis Mauretanica, 129 Gades, Pow:128, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2700, Region: 129 Gades
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002212 Classis Mauretanica , destination,  is not in friendly water 129 Gades
2:43:38 PM  (Reporting)  1002212-Classis Mauretanica Power:128 Health:100% Gades>Gades Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2700
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 396 Vindonissa in theater 121 Alpes
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001883 Noricum manus, 665 Noreia, Pow:153, Count: 3(l 1/L 2/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3480, Region: 665 Noreia
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 298000, Region: 669 Salonae
2:43:38 PM  (Reporting)  1001883-Noricum manus Power:153 Health:100% Noreia>Salonae Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 298000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003840 Auxilia I (Gal), 396 Vindonissa, Pow:19, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1690, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
2:43:38 PM  (Reporting)  1003840-Auxilia I (Gal) Power:19 Health:37% Vindonissa>Vindonissa Mission:Resupply Fitness:100% Need:778 Threat:751 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.32 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 684 Eravisci in theater 124 Moesia & Pannonia
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002336 Classis Pannonica Superior , destination,  is not in friendly water 684 Eravisci
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.92 - Core:0.92 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 270 Tegua in theater 119 Gallia
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1001847 Helvetia manus, 270 Tegua, Pow:416, Count: 5(l 1/L 2/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 19404, Region: 276 Vesontio
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 330 Taurasia
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 8600, Region: 270 Tegua
2:43:38 PM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9040, Region: 508 Vindelicia Occidentalis
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 330 Taurasia
2:43:38 PM  (Reporting)  1001847-Helvetia manus Power:416 Health:100% Tegua>Taurasia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:4.33 - Core:2.91 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 369 Roma in theater 129 Macedonia & Graecia
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1002117 Classis Misenensis, 2559 Apsus, Pow:1573, Count: 8(l 1/L 5/S 2) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
2:43:38 PM  (Reporting)  List of Agendas for 1002117 Classis Misenensis, 2559 Apsus, Pow:1573, Count: 8(l 1/L 5/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 70785, Region: 2559 Apsus
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 70785, Region: 2559 Apsus
2:43:38 PM  (Reporting)  1002117-Classis Misenensis Power:1573 Health:95% Apsus>Apsus Mission:Naval Superiority Fitness:90% Need:0 Threat:0 GoalValue: 70785
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1002022 Classis Ravennatis, 2559 Apsus, Pow:1202, Count: 8(l 1/L 5/S 2)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 51085, Region: 2827 Mare Adriaticum Commercius
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 30358, Region: 669 Salonae
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 30358, Region: 669 Salonae
2:43:38 PM  (Reporting)  1002022-Classis Ravennatis Power:1202 Health:100% Apsus>Salonae Mission:Naval Docking Fitness:86% Need:60 Threat:0 GoalValue: 30358
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0) Keeping only the Best Attack (is Assault) goal for 945 Epidamnia
2:43:38 PM  (Reporting)  List of Agendas for 1004023 Proculus exercitus, 945 Epidamnia, Pow:160, Count: 2(l 1/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 38500, Region: 945 Epidamnia
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 38500, Region: 945 Epidamnia
2:43:38 PM  (Reporting)  1004023-Proculus exercitus Power:160 Health:100% Epidamnia>Epidamnia Mission:Attack Fitness:77% Need:176 Threat:130 GoalValue: 38500
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:5.00 - Core:5.00 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 943 Lissus in theater 123 Illyria
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:43:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda AutoMerge
2:43:38 PM  (Reporting)  1003839 Otho exercitus will be merged into 1001896 Cisalpina manus in region Verona
2:43:38 PM  (Reporting)  AI Process done in  4818 ms
2:43:38 PM  (Reporting)  Processing  1000004 Macer
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Macer AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  0 unit but adding 118 Hispania Peninsula adjacent to 137 Africa Magna
2:43:38 PM  (Reporting)  0 unit but adding 119 Gallia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 120 Italia Peninsula adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 123 Illyria adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 124 Moesia & Pannonia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 126 Sarmatia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 129 Macedonia & Graecia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 130 Thracia & Propontis adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 132 Oriens Magnus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 133 Caucasus adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 137 Africa Magna
2:43:38 PM  (Reporting)  0 unit but adding 136 Scythia Magna adjacent to 141 Warm Seas
2:43:38 PM  (Reporting)  0 unit but adding 140 Cold Seas adjacent to 137 Africa Magna
2:43:38 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 128
2:43:38 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 189
2:43:38 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 88
2:43:38 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 33
2:43:38 PM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 72
2:43:38 PM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 2
2:43:38 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 46
2:43:38 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 25
2:43:38 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:43:38 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2001 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 41
2:43:38 PM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 38
2:43:38 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:43:38 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 152 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:43:38 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 5
2:43:38 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 103 > 76
2:43:38 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 243
2:43:38 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 291
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 898 ms
2:43:38 PM  (Reporting)  Resources Levels Macer EcoBase 148 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 303 Expected 0 Balance -4
2:43:38 PM  (Reporting)  Victory Points Availability Plentiful Stock 20 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Engagements Points Availability Plentiful Stock 12 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 4100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2600
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1600
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1000
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  332
2:43:38 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  26044
2:43:38 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  19925
2:43:38 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22433
2:43:38 PM  (Reporting)  Making Naval Values Map: 119 Gallia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1179
2:43:38 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 2001 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8905
2:43:38 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7050
2:43:38 PM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  14133
2:43:38 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7841
2:43:38 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 152 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6350
2:43:38 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  358
2:43:38 PM  (Reporting)  Making Naval Values Map: 133 Caucasus Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3276
2:43:38 PM  (Reporting)  Making Naval Values Map: 123 Illyria Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2554
2:43:38 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  378
2:43:38 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  450
2:43:38 PM  (Reporting)  Making Naval Values Map: 126 Sarmatia Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Land Theaters Special Regions ***
2:43:38 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2079 Nubae Max pick: Carthage Max need: Nubae Max Val: Carthage Naval Gathering: 2017 Carthage
2:43:38 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Aleria Max Val: Roma Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1064 Colophon Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 270 Tegua Max pick: Tegua Max need: Lapurdum Max Val: Tegua Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1153 Issus Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 684 Eravisci Max pick: Eravisci Max need: Siscia Max Val: Eravisci Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 132 Ilipa Max pick: Ilipa Max need: Laccobriga Max Val: Ilipa Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1026 Chalcidis Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: <None>
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Macer 1123 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 1 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:43:38 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:43:38 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium
2:43:38 PM  (Reporting)  _BNU Buying Unit Nav. Onerarium
2:43:38 PM  (Reporting)  _BNU Buying Unit Epibatae
2:43:38 PM  (Reporting)  _BNU Buying Unit Auxilia (Gallia - Germania)
2:43:38 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:43:38 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 8 9 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 210 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  _LFG_ 1002366 Tingitania manus, 1979 Tingis, Pow:82, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002374 Mauritania manus, 2000 Iol, Pow:61, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003693 Utica praesidium, 2016 Utica, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002387 Macer exercitus, 2017 Carthage, Pow:698, Count: 9(l 1/L 4/S 4) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003700 Carthage praesidium, 2017 Carthage, Pow:72, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002447 Classis Libyca, 2017 Carthage, Pow:148, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002380 Numidia manus, 2706 Aurasius Mons, Pow:99, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1002470 Mare Internum commercius, 2826 Mare Internum Commercius, Pow:8, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 2 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 0 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  Ended Damaged Units 0 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 0 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  Ended CheckBesieging 16 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 137 Africa Magna
2:43:38 PM  (Reporting)  Ended AssignFleetsOperations 0 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Africa
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 29 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 2153 AllOwnPowNav: 0 AllOppPowNav 0
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Macer  ############
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:5.00 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 2079 Nubae in theater 137 Africa Magna
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002447 Classis Libyca , destination,  is not in friendly water 2017 Carthage
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002470 Mare Internum commercius , destination,  is not in friendly water 2826 Mare Internum Commercius
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:43:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda AutoMerge
2:43:38 PM  (Reporting)  AI Process done in  3119 ms
2:43:38 PM  (Reporting)  Processing  1000005 Regnum Parthorum
2:43:38 PM  (Reporting)  Processing  1000006 Judea
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Judea AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  0 unit but adding 131 Asia Minor & Anatolia adjacent to 132 Oriens Magnus
2:43:38 PM  (Reporting)  0 unit but adding 134 Parthia & Media adjacent to 132 Oriens Magnus
2:43:38 PM  (Reporting)  0 unit but adding 135 Aegyptus & Nilus adjacent to 132 Oriens Magnus
2:43:38 PM  (Reporting)  0 unit but adding 141 Warm Seas adjacent to 132 Oriens Magnus
2:43:38 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 582 OwnPow Nav : 0 OppPow Nav : 526
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 121
2:43:38 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 500 OwnPow Land: 1960 OppPow Land: 3125 OwnPow Nav : 0 OppPow Nav : 1126
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 2.67 4.32 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 75
2:43:38 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 541 OwnPow Nav : 0 OppPow Nav : 0
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 87
2:43:38 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 152 OppPow Land: 563 OwnPow Nav : 0 OppPow Nav : 563
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.23 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 42
2:43:38 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 32 OwnPow Nav : 0 OppPow Nav : 2503
2:43:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 258
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 757 ms
2:43:38 PM  (Reporting)  Resources Levels Judea EcoBase 104 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 71 Expected 0 Balance -11
2:43:38 PM  (Reporting)  Victory Points Availability Plentiful Stock 13 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 113 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 9941
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 280
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 120
2:43:38 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 1960 Overall power (enemies): 3125 Ratio: 2.67
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  419302
2:43:38 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus Overall power(self): 0 Overall power (enemies): 1126 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 582 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5367
2:43:38 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia Overall power(self): 0 Overall power (enemies): 526 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 541 Ratio: 0.20
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  280
2:43:38 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
2:43:38 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 152 Overall power (enemies): 563 Ratio: 0.23
2:43:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1740
2:43:38 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus Overall power(self): 0 Overall power (enemies): 563 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
2:43:38 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas Overall power(self): 0 Overall power (enemies): 2503 Nav Ratio: 0.20
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Land Theaters Special Regions ***
2:43:38 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Samaria Max Val: Samaria Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Nicomedia Max Val: Colophon Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Edessa Max Val: Palmyrene Naval Gathering: <None>
2:43:38 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1274 Philistaei Max pick: Alexandria Max need: Alexandria Max Val: Philistaei Naval Gathering: <None>
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Judea 934 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  RPL Buying a replacement for JUD Skirmisher
2:43:38 PM  (Reporting)  RPL Buying a replacement for JUD Light Infantry
2:43:38 PM  (Reporting)  Ended BuildReplacements 2 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Ended HandleRegionsDecisions 3 ms
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  _BNU Buying Unit Sagittarii
2:43:38 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 2 3 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 76 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  _LFG_ 1003255 Jerusalem praesidium, 1271 Samaria, Pow:306, Count: 5(l 1/L 3/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003291 Gerasa praesidium, 1272 Decapolis, Pow:33, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003277 Massada praesidium, 1275 Judea, Pow:198, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
2:43:38 PM  (Reporting)  _LFG_ 1003296 Machareus praesidium, 1276 Perea, Pow:55, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
2:43:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
2:43:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
2:43:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
2:43:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
2:43:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
2:43:38 PM  (Reporting)  Ended SplitGroups 40 ms
2:43:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
2:43:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
2:43:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
2:43:38 PM  (Reporting)  _DDU_ Jewish Force created in region Philistaei with 3 unit(s), Health: 73 %
2:43:38 PM  (Reporting)  _DDU_ Gischala manus 1003122 has now 3 units, Health: 96 %
2:43:38 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1004090 Jewish Force in region Philistaei will recover in region Judea % Health 73 % Cohesion 19
2:43:38 PM  (Reporting)  Ended Damaged Units 271 ms
2:43:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
2:43:38 PM  (Reporting)  Ended GarrisonObjectives 8 ms
2:43:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
2:43:38 PM  (Reporting)  _CBE_ Check Besieging, stand-alone assault step (1).
2:43:38 PM  (Reporting)  _CBE_ Cover/Besiege/Assault: 1003134 Jewish rebellio in 1266 Galilea PickVal: 4 SelfVal 2038 Opp Power: 195
2:43:38 PM  (Reporting)  Ended CheckBesieging 6 ms
2:43:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
2:43:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
2:43:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
2:43:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
2:43:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
2:43:38 PM  (Reporting)  Ended Check Leaders 0 ms
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ gathered 1095 cbt pts, needing: 3088
2:43:38 PM  (Reporting)  _MSG_ 1003930 Adiabene exercitus abort its operation against 1000825 Palestina exercitus not enough forces gathered
2:43:38 PM  (Reporting)  _MSG_ gathered 175 cbt pts, needing: 174
2:43:38 PM  (Reporting)  Agenda: Intercept (Master), Value: 43860, Region: 1279 Petra
2:43:38 PM  (Reporting)  _MSG_ - MASTER 1003122 Gischala manus, 1274 Philistaei, Pow:175, Count: 3(l 1/L 2/S 0) will target (enemy) 1001327 Nabatea exercitus Pow.: 175 vs. 129 mustered 0 other groups
2:43:38 PM  (Reporting)  _MSG_ gathered 1095 cbt pts, needing: 747
2:43:38 PM  (Reporting)  Agenda: Intercept (Master), Value: 26784, Region: 1266 Galilea
2:43:38 PM  (Reporting)  _MSG_ - MASTER 1003930 Adiabene exercitus, 1276 Perea, Pow:1095, Count: 13(l 2/L 10/S 1) will target (enemy) 1004060 1.Metr. Praesidium Caesarea Maritima Pow.: 1095 vs. 72 mustered 0 other groups
2:43:38 PM  (Reporting)  _MSG_ gathered 133 cbt pts, needing: 717
2:43:38 PM  (Reporting)  _MSG_ 1003224 Philistaei rebellio abort its operation against 1003833 Vexilatio I not enough forces gathered
2:43:38 PM  (Reporting)  Ended Make Superior Group 84 ms
2:43:38 PM  (Reporting)  Entering Build Depots Assets
2:43:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
2:43:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Oriens
2:43:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
2:43:38 PM  (Reporting)  Ended Build Depots Assets 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
2:43:38 PM  (Reporting)  Ended Split Supports
2:43:38 PM  (Reporting)  Start of AI Check for Land Resupply
2:43:38 PM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1276 Perea
2:43:38 PM  (Reporting)  Ended CheckForLandResupply 4 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
2:43:38 PM  (Reporting)  Ended KeepPosition 0 ms
2:43:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
2:43:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
2:43:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_)
2:43:38 PM  (Reporting)  Ended CheckLocalOpportunities 17 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
2:43:38 PM  (Reporting)  _MSG_ 0 Iteration planned, Make Superior Group Ended
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 25 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
2:43:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
2:43:38 PM  (Reporting)  Ended DistantGarrison 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 2112 AllOppPowLand: 4843 AllOwnPowNav: 0 AllOppPowNav 4718
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 10 Enemy armies: 24 Land Ratio: 2.67 Land Core Ratio: 4.32  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1003134 Jewish rebellio (Pow.1530)
2:43:38 PM  (Reporting)  1003224 Philistaei rebellio (Pow.133)
2:43:38 PM  (Reporting)  1004090 1. Jewish Force (Pow.41)
2:43:38 PM  (Reporting)  1003122 Samaria rebellio (Pow.175)
2:43:38 PM  (Reporting)  1003930 Adiabene exercitus (Pow.1095)
2:43:38 PM  (Reporting)  1003248 Thoana lantriculli (Pow.30)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1266 Galilea, Pow:1530, Count: 11(l 1/L 9/S 1) Fitness 69 PickVal 100 SelfVal 21041 AINeed 1893
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 34500, Region: 1271 Samaria
2:43:38 PM  (Reporting)  Mobilizing auxiliary group 1003224 Philistaei rebellio
2:43:38 PM  (Reporting)  Region 1142 Tarsus Pick 54 SelfVal 127 Need 338  no group candidate found
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003930 Adiabene exercitus, 1276 Perea, Pow:1095, Count: 13(l 2/L 10/S 1) Fitness 124 PickVal 5 SelfVal 2571 AINeed 1327
2:43:38 PM  (Reporting)  Agenda: Defend, Value: 62000, Region: 1276 Perea
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1266 Galilea, Pow:1530, Count: 11(l 1/L 9/S 1) Fitness 84 PickVal 12 SelfVal 4310 AINeed 1628
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 42000, Region: 1153 Issus
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003134 Jewish rebellio, 1266 Galilea, Pow:1530, Count: 11(l 1/L 9/S 1) Fitness 70 PickVal 11 SelfVal 4070 AINeed 445
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 35000, Region: 1268 Batanea
2:43:38 PM  (Reporting)  CheckRegionForOperation 1003930 Adiabene exercitus, 1276 Perea, Pow:1095, Count: 13(l 2/L 10/S 1) Fitness 70 PickVal 2 SelfVal 1294 AINeed 393
2:43:38 PM  (Reporting)  Agenda: Attack, Value: 35000, Region: 1274 Philistaei
2:43:38 PM  (Reporting)  Mobilizing auxiliary group 1003248 Thoana lantriculli
2:43:38 PM  (Reporting)  Region 1143 Adana Pick 15 SelfVal 48 Need 338  no group candidate found
2:43:38 PM  (Reporting)  Region 1150 Samosata Pick 6 SelfVal 25 Need 338  no group candidate found
2:43:38 PM  (Reporting)  Region 1251 Zenobia Pick 4 SelfVal 14 Need 169  no group candidate found
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 2 Enemy armies: 5 Land Ratio: 0.23 Land Core Ratio: 0.20  ***
2:43:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
2:43:38 PM  (Reporting)  1004090 1. Jewish Force (Pow.41)
2:43:38 PM  (Reporting)  1003122 Samaria rebellio (Pow.175)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Region 1305 Alexandria Pick 100 SelfVal 363 Need 405  no group candidate found
2:43:38 PM  (Reporting)  Region 1298 Memphys Pick 20 SelfVal 106 Need 294  no group candidate found
2:43:38 PM  (Reporting)  Region 2044 Cyrene Pick 17 SelfVal 96 Need 294  no group candidate found
2:43:38 PM  (Reporting)  Region 1294 Pelusium Pick 16 SelfVal 91 Need 294  no group candidate found
2:43:38 PM  (Reporting)  Region 2043 Arsinoe Pick 3 SelfVal 29 Need 294  no group candidate found
2:43:38 PM  (Reporting)  Region 1301 Mareotis Pick 2 SelfVal 23 Need 294  no group candidate found
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 241 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:2.67 - Core:4.32 - Nav:0.20) ***
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
2:43:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Arties
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
2:43:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
2:43:38 PM  (Reporting)  Ended Receive Supplies
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
2:43:38 PM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
2:43:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
2:43:38 PM  (Reporting)  End of AI Gather Units
2:43:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
2:43:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1003248 Thoana lantriculli, 1278 Thoana, Pow:30, Count: 1(l 0/L 1/S 0) Keeping only Merge tw Master goal.
2:43:38 PM  (Reporting)  List of Agendas for 1003248 Thoana lantriculli, 1278 Thoana, Pow:30, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 181160, Region: 1276 Perea
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 181160, Region: 1276 Perea
2:43:38 PM  (Reporting)  1003248 Thoana lantriculli Thoana Health: 100 % will target  1003930 Adiabene exercitus
2:43:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003248 Thoana lantriculli unable to reach Perea (can be too much threat along the path)
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003930 Adiabene exercitus, 1276 Perea, Pow:1095, Count: 13(l 2/L 10/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 26784, Region: 1266 Galilea
2:43:38 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1276 Perea
2:43:38 PM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 62000, Region: 1276 Perea
2:43:38 PM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 35000, Region: 1274 Philistaei
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1276 Perea
2:43:38 PM  (Reporting)  1003930-Adiabene exercitus Power:1095 Health:100% Perea>Perea Mission:Resupply Fitness:100% Need:1327 Threat:1024 GoalValue: 100000
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003122 Samaria rebellio, 1274 Philistaei, Pow:175, Count: 3(l 1/L 2/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 43860, Region: 1279 Petra
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 43860, Region: 1279 Petra
2:43:38 PM  (Reporting)  1003122-Samaria rebellio Power:175 Health:96% Philistaei>Petra Mission:Intercept (Master) Nabat. Dromedarii I Fitness:85% Need:562 Threat:416 GoalValue: 43860
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1004090 1. Jewish Force, 1274 Philistaei, Pow:41, Count: 3(l 0/L 3/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4050, Region: 1275 Judea
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 4050, Region: 1275 Judea
2:43:38 PM  (Reporting)  1004090-1. Jewish Force Power:41 Health:73% Philistaei>Judea Mission:Recover Fitness:81% Need:1184 Threat:1024 GoalValue: 4050
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  List of Agendas for 1003224 Philistaei rebellio, 1270 Idumaea, Pow:133, Count: 1(l 0/L 1/S 0)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2903658, Region: 1266 Galilea
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2903658, Region: 1266 Galilea
2:43:38 PM  (Reporting)  1003224 Philistaei rebellio Idumaea Health: 100 % will target  1003134 Jewish rebellio
2:43:38 PM  (Reporting)  1003224-Philistaei rebellio Power:133 Health:100% Idumaea>Galilea Mission:Merge (slave) Fitness:69% Need:1380 Threat:1022 GoalValue: 2903658
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  1003134 Jewish rebellio, 1266 Galilea, Pow:1530, Count: 11(l 1/L 9/S 1) Keeping only the Best Attack (is Assault) goal for 1266 Galilea
2:43:38 PM  (Reporting)  List of Agendas for 1003134 Jewish rebellio, 1266 Galilea, Pow:1530, Count: 11(l 1/L 9/S 1)
2:43:38 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 1266 Galilea
2:43:38 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 1266 Galilea
2:43:38 PM  (Reporting)  1003134-Jewish rebellio Power:1530 Health:100% Galilea>Galilea Mission:Attack Fitness:100% Need:1380 Threat:1022 GoalValue: 100000
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.23 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
2:43:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  ApplyAgenda AutoMerge
2:43:38 PM  (Reporting)  AI Process done in  2622 ms
2:43:38 PM  (Reporting)  Processing  1000007 Pirates
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Pirates AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 606 ms
2:43:38 PM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Pirates 664 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 1 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 4 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:43:38 PM  (Reporting)  AI Process done in  1194 ms
2:43:38 PM  (Reporting)  Processing  1000008 Slaves
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Slaves AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 600 ms
2:43:38 PM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Slaves 658 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 1 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:43:38 PM  (Reporting)  AI Process done in  1189 ms
2:43:38 PM  (Reporting)  Processing  1000009 Barbarians
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Barbarians AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 604 ms
2:43:38 PM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 120 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Barbarians 661 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 1 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:43:38 PM  (Reporting)  AI Process done in  1193 ms
2:43:38 PM  (Reporting)  Processing  1000010 Batavi
2:43:38 PM  (Reporting)  
2:43:38 PM  (Reporting)  *** Starting Process on Batavi AILevel 3 Kind: 0 Dormant NO Turn: 2 C:\Matrix Games\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
2:43:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
2:43:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
2:43:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 599 ms
2:43:38 PM  (Reporting)  Resources Levels Batavi EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
2:43:38 PM  (Reporting)  Money Availability Plentiful Stock 500 Expected 0 Balance 0
2:43:38 PM  (Reporting)  Morale Availability Plentiful Stock 115 Expected 0 Balance 0
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Ended InitAndDumpData Batavi 657 ms
2:43:38 PM  (Reporting)  *** Faction-wide algorithms ***
2:43:38 PM  (Reporting)  Entering BuildReplacements (_RPL_)
2:43:38 PM  (Reporting)  Ended BuildReplacements 1 ms
2:43:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
2:43:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
2:43:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
2:43:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
2:43:38 PM  (Reporting)  Ended ManageFleetsComposition 2 ms
2:43:38 PM  (Reporting)   
2:43:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
2:43:38 PM  (Reporting)  Ended CallFleet 0 ms
2:43:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
2:43:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
2:43:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
2:43:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
2:43:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
2:43:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
2:43:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
2:43:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
2:43:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
2:43:38 PM  (Reporting)  AI Process done in  1187 ms
2:43:38 PM  --- End of Log ---                                
