CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 0
CGameEngine::AddNewPlayer() - New player active [0] CpuId [0].
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 3
GameEngine::SetupPhase() - Prepare Phase Database (3/Initialization)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 3
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
GameEngine::SetupPhase() - Prepare Phase Database (4/Start)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(1,1) for player 0
CDataCommunication::ResLock() : 
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(2,1) for player 0
Rtr In : SYSTEM Player Selected
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(3,1) for player 0
CDataCommunication::ResLock() : 
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(4,1) for player 0
Rtr In : SYSTEM Player Selected
CDataCommunication::ResLock() : 
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(5,1) for player 0
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(6,1) for player 0
Rtr In : SYSTEM Player Selected
-- HOST PORT = 7115 --
DirectPlayMessageHandler : DPN_MSGID_CREATE_PLAYER
It's not a saved game insert.
CNetConnection::ConnectValidation : Computer List Add [0] Bo Derek
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
CGameEngine::AddNewPlayer() - New player active [0] CpuId [0].
CGameEngine::CheckPlayerList() - Sending playerlist...
CGameEngine::CheckPlayerList() - Sending Game Params...
CGameEngine::CheckPlayerList() - Sending share list...
Sending share list succeed.
CGameEngine::CheckUpdatePlayerList() - Update of players' list.
	Player 0 Computer Id : 0
Rtr In : SYSTEM PlayerId
Rtr In : SYSTEM Share List
Rtr In : SYSTEM Player Selected
CGameEngine::CheckUpdatePlayerList() - Update of players' list.
	Player 0 Computer Id : 0
DirectPlayMessageHandler : DPN_MSGID_INDICATE_CONNECT
DirectPlayMessageHandler : DPN_MSGID_CREATE_PLAYER
It's not a saved game insert.
CNetConnection::ConnectValidation : Computer List Add [1] WW1 Player
CGameEngine::SetPhase() - SET LOCAL PHASE player 1 phase 4
CGameEngine::AddNewPlayer() - New player active [1] CpuId [1].
CGameEngine::CheckPlayerList() - Sending playerlist...
CGameEngine::CheckPlayerList() - Sending Game Params...
CGameEngine::CheckPlayerList() - Sending share list...
Sending share list succeed.
CGameEngine::CheckUpdatePlayerList() - Update of players' list.
	Player 0 Computer Id : 0
CDx8Network::Terminate
DirectPlayMessageHandler : DPN_MSGID_TERMINATE_SESSION
you were disconnected, QuitGame
DirectPlayMessageHandler : Received message when NetworkDisabled : 
DirectPlayMessageHandler : Received message when NetworkDisabled : 
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 0
CGameEngine::AddNewPlayer() - New player active [0] CpuId [0].
GameEngine::SetupPhase() - Prepare Phase Database (4/Start)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 1
GameEngine::SetupPhase() - Prepare Phase Database (1/Exit)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 1
CGameEngine::SingleStep() - FREEZED...
CGameEngine::SingleStep() - FREEZED...
CGameEngine::SingleStep() - FREEZED...
CNetMsgRouter::SingleStep : FREEZED...
