CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 0
CGameEngine::AddNewPlayer() - New player active [0] CpuId [0].
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 3
GameEngine::SetupPhase() - Prepare Phase Database (3/Initialization)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 3
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
GameEngine::SetupPhase() - Prepare Phase Database (4/Start)
GameEngine::SetupPhase() - All players set phase.
CGameEngine::SetPhase() - SET LOCAL PHASE player 0 phase 4
-- HOST IP = 5.11.139.208 --
-- HOST PORT = 7115 --
-- START OF ENUMSESSIONS --
DirectPlayMessageHandler : DPN_MSGID_ENUM_HOSTS_RESPONSE
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(1,1) for player 0
CDataCommunication::ResLock() : 
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(2,1) for player 0
-- HOST PORT = 7115 --
DirectPlayMessageHandler : DPN_MSGID_CREATE_PLAYER
DirectPlayMessageHandler : DPN_MSGID_CREATE_PLAYER
DirectPlayMessageHandler : DPN_MSGID_CONNECT_COMPLETE
Rtr In : SYSTEM Player Selected
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
CNetMsgRouter::ManageIn : CHAT, sent to GameEngine
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
Rtr In : SYSTEM DatabaseId
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
Rtr In : SYSTEM PlayerList
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
Rtr In : SYSTEM GameParams
CGameEngine::ReceiveGameParams() - Correct game version
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
Rtr In : SYSTEM PlayerId
DirectPlayMessageHandler : DPN_MSGID_RECEIVE
Rtr In : SYSTEM Share List
CDataCommunication::ResLock() : 
CNetMsgRouter::ManageIn : REQUEST Database n(DB_RESOURCE_SHARE_LIST)
CNetMsgRouter::ManageIn : REQUEST Reply(3,1) for player 0
