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  1. minor name/city accuracy issues
  2. 1-Theater Champaigns
  3. A couple questions
  4. Minor issue with the map.
  5. Messages too long!!
  6. List of Battles
  7. Wishlist
  8. Pictures for Generic Generals
  9. Renaming units?
  10. OOB error
  11. Welcome, AR
  12. A Couple of Items I Noticed
  13. erreur dans le message de victoire
  14. Shiloh OOB bug
  15. Knoxville Loyalty
  16. Is St. Augustine no longer a fort during this time?
  17. travel time
  18. Loyalty of Winston County, Alabama
  19. Generals spawning in strange places
  20. Leader bug
  21. Possible Leader cheat
  22. Etats d'origine
  23. Battle results
  24. What this game needs....
  25. Brigades with the same name
  26. Question about Patterson
  27. Mexico
  28. Shermans Hair
  29. make division HQ buildable by states
  30. Deux têtes et une moustache
  31. Graphics mixed up in recruitment panel
  32. AI using HQ?
  33. Map bugs
  34. Ship deployment bug
  35. Talledega, Alabama spelled wrong on map.
  36. Fort Clark, Fort Morgan
  37. Mexico City overun by Rebs?
  38. Cheatham's Division Weirdness
  39. Two identical units....Union Army
  40. Suggestions for commands and shortcut keys I'd like to see
  41. Wacky Winter Weather
  42. New Regiment Names
  43. City and Province names hard to find
  44. AACW's little mysteries...
  45. New feature during the turn delays of 3-4 minutes
  46. Winter weather in the South..
  47. Texas Errors
  48. Geographical errors in North Carolina
  49. Probleme dans l'Indiana
  50. La Nlle Orléans = Québec ?
  51. Names, Union turn 2 & 3
  52. The Railroad from Lexington, Ky to Knoxville, Tn...
  53. some bugs reported
  54. minor issues with Trans Mississippi leaders
  55. Some help for us PBEM fans
  56. Suggestions
  57. U.S. Grant
  58. Non appearing Grant.
  59. version 1.02 observations
  60. Colored brigade start of 1862 campaign
  61. Remove the West and the Navy
  62. Great Lakes and Naval Units
  63. No Terrain Art for Swamps in Winter
  64. mustering or entering of new units.
  65. Tennessee State Militia?
  66. no Maryland units for the CSA?
  67. Trent Affair, Union apologizes
  68. Bug in the calculation of the pool conscript?
  69. Saved Game Name
  70. D. Hunter - Corps Commander
  71. Unit Names and Doubling
  72. HQ and Support
  73. New to the game - new on the forum
  74. AI army organization...
  75. US AI doesnt blockade
  76. Question for the developers
  77. Charles S. Winder? mix up?
  78. Allow merge tabs anywhere on map
  79. Making it easier to manage naval units
  80. Missouri State Guard in 1862
  81. tooltip
  82. Campaign results
  83. Railroad and map
  84. Divisions
  85. Removing HQs
  86. Mississippi Recruits
  87. About drag and drop system
  88. Suggestion about leaderless units
  89. Generating a game log in the future
  90. about Horse Artillery
  91. Ironclad construction on the Mississippi and its tributaries
  92. Note Page
  93. Unit Details Tool-Tips
  94. Where is Forrest?
  95. Official Records of the War of the Rebellion
  96. Confederate named Brigades
  97. Possible Beta patch bug
  98. Proposal of PBEM scenarios
  99. Where's Hood's Division
  100. Game Length? What's the ideal # of turns in a Game
  101. bugs reported
  102. Oddity with Fort Sumter Reinforcements
  103. Rail and River production
  104. what about massive brigade destruction ?
  105. battlefield Comissions' ?
  106. Railroads
  107. A couple of graphic additions
  108. Indian Units
  109. texas rangers
  110. April 1861 campaign: wandering utica militia
  111. Teeny Graphical Bug
  112. bug with captured pieces
  113. Captured Units
  114. Cannot create new army
  115. Wounded general message
  116. Brigade Mod
  117. River Patrols
  118. Locked units unable to destroy depots
  119. Pocus, what about this losses
  120. Mauvaises descriptions pour les leaders
  121. Let's talk weather.
  122. Minor irritant
  123. minor exploit?
  124. Being informed of major public events on the other side
  125. ACE Play Balance
  126. Blockade question
  127. Grand Weather Matrix Thread
  128. Combining militia from different states
  129. Visual Suggestion For Charleston, SC
  130. Upper Arkansas river non-navigable?
  131. Problème(s) sur tuto.
  132. Possible Addition for Brigade Reinforcements
  133. mexican units
  134. July 1861 scenario, Trans-Mississippi
  135. Leaders for Divisions or Divisions for Leaders (is the premise wrong?)
  136. Tooltip bug
  137. A bug in the ports?
  138. Decatur and Stewart TN linked, Bug?
  139. Beverly, WV map railroad issue
  140. Inflation
  141. Suggestion for capture of artillery after battle
  142. New Units!
  143. As This Game Nears Perfection ...
  144. Artillery
  145. Weather.....
  146. Please... !!!
  147. Less micromanagement (for no gameplay effect)
  148. Few things I dislike!
  149. Gunboats in Chicago
  150. OK one last, Balloons in florida
  151. 61 Secession
  152. Unit structure wish
  153. Destroying supply stocks
  154. Idée pour l'interface de division
  155. River Ironclad Blockade value and bad Rail Link
  156. Bad terrain link affecting PBEM
  157. Mods section
  158. Suggestion for Roster readability
  159. McCulloch is Dead
  160. McClernand name changes when creating a division
  161. Doubled Virginia unit in Campaign Game
  162. Negley has a new alias
  163. AI strange behaviour sometimes against Forts
  164. Railroad Issue
  165. Report Doubled Units thread
  166. Command Cost
  167. Improved Region Images
  168. Ship Island
  169. Richmond = No such region
  170. Confusing unit type
  171. Roanoke Island
  172. AI strategic behavior
  173. Making it easier to use (multiple) mods
  174. The Good....The Bad.....never mind :-)
  175. AI suggestion and comment v1.06
  176. New Hampshire Troops
  177. Seniority bug with randomization
  178. Showing number of elements
  179. Naming Units
  180. Harbors need flagposts
  181. Capital Idea
  182. The Union's Artificial Intelligence
  183. unit management
  184. Leaders attributes
  185. AI 1.06d suggestions and observations
  186. division creation cost tracking
  187. Lien démo mort
  188. Missing information in manual ?
  189. That river zone between Richmond and Petersburg/VA...
  190. Stuck Units
  191. Element names
  192. CSA Guerrilla Leaders
  193. Canals
  194. Army HQs used as Corps
  195. Cost of "prisoner exchange" not shown properly
  196. Amphibious Warfare Poll
  197. Destroy Depot Ability: Poll
  198. Harbors and Exit Points (rework archive)
  199. Names of Corps
  200. Patterson and Banks
  201. The Draft
  202. Great Lakes Ships
  203. Details of regiments....
  204. Tennessee River Navigability
  205. Link/Path wierdness 1.07b
  206. Reinforcement Auto Movement Enhancement
  207. Amherst, VA and Hanover, VA railroad
  208. National morale
  209. AI sticks Unlocked units in Locked Stacks
  210. Sporadic bug opening menu links?
  211. Bug mineur sur une infobulle
  212. Artillery Organization and Utilization in Combat
  213. AI vs. AI...is this an option?
  214. Co-ordinating attacks
  215. Military control and railroad use
  216. Two suggestions to improve the PBEM game
  217. increasing the battle immersiveness
  218. Railroad curiosity/issue 1.07e
  219. bullets on force bases issue
  220. Qui a gagné?
  221. 1.07f patrol move (shift+drag) no longer work
  222. 1.07f, no railroad at Prince George, VA
  223. Brig. General F. Bartow?
  224. Public beta patch 1.07g
  225. CA cavalry with wrong name
  226. Manual: E/R wording
  227. AI comon guide isn't updated...
  228. Court Martials
  229. Pamlicoe Bay Map Error
  230. Aide aux daltoniens !
  231. Public Beta patch 1.07h (2 versions)
  232. Thoughts after first PBEM
  233. Increased zoom possible?
  234. Economic Settings Suggestion
  235. Railroad issue???
  236. 3 Star General Casualties
  237. Getting frustrated on the offensive and wrong icon location
  238. Army commanders and activation
  239. Downloads Sections
  240. Automatic Victory vs South
  241. CSA Divisions
  242. AACW patch 1.07i in Public Beta Test
  243. Locked Units Identified in Roster
  244. news reports
  245. a few small suggestions
  246. S couple of suggestions...
  247. "Colored Mobilization" bug
  248. Bug: ridiculous long time to get from one region to the next
  249. Minor bug in Atlanta scenario
  250. blocade effects